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ZombieRool

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ZombieRool 26.7-beta.6

26.7-beta.6
28 окт. 2026 г.21Minecraft: 1.20.1forge
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ZOMBIEROOL 26.7 BETA 6 Minecraft 1.20.1 | Forge | Java 17 PERFORMANCE AND STABILITY - Reduced repeated animation calculations and memory allocations for Scourge and other blocky enemies, preserving their models, equipment and animation poses. - Custom enemies now reuse prepared animation data and compatible visual models instead of repeatedly rebuilding them. - Identical custom enemy profiles share decoded data on the client, reducing repeated loading work when enemies appear or players return to an area. - Fixed multiplayer disconnections caused by oversized custom enemy model data exceeding Minecraft's NBT packet limit. - Simple opaque fog now uses native rendering when no height restriction, outdoor mask, custom sky or external shader pack requires compositing. - Fully transparent fog skips its unnecessary full-screen pass. ENEMIES AND MATCH FLOW - Fixed persistent corpses standing up or replaying their death animation when a player returns to an area or begins tracking them again. - Players who are downed are now released from the downed state immediately when the match ends. - These performance changes do not reduce enemy counts, damage, targeting or animation update frequency. PAUSE AND INTERFACE - Added prominent notifications when a player requests a pause or resume. - Improved the display of pause votes, resume votes, paused matches and resumed matches. - Added a small VANILLA PAUSE MENU button in the bottom-left corner, with access back to ZombieRool's pause menu. Pause/resume menu labels are uppercase. MAP SCRIPTING - Fixed formatted custom enemy profiles preventing an entire profile import from completing, which could leave affected enemy spawners without their profiles. - Improved Lua startup handling for maps with many initialization tasks, preventing valid startup sequences from being interrupted too early. - Restored missing safe Lua bindings for channel checks and entity dialogue sent to individual players. - Improved timer error reporting in the Lua console to help map creators diagnose interrupted scripts.
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ZombieRool 26.7-beta.5

26.7-beta.5
28 окт. 2026 г.21Minecraft: 1.20.1forge
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ZOMBIEROOL 26.7 BETA 5 Minecraft 1.20.1 | Forge | Java 17 ZOMBIE PURSUIT AND COMBAT - Reduced the performance cost of Halloween candy effects: bounded particle bursts, shorter particle lifetimes and fewer rendering allocations. Candy visuals are preserved. - Fixed several causes of zombies stopping for a few seconds while chasing a valid target. Improved pursuit recovery, close-range movement and navigation around obstacles. - Improved how large hordes share pathfinding work, reducing unnecessary movement interruptions. - TaCZ Wunderwaffe now consumes ammunition correctly. Empty weapons can no longer trigger a free electrical attack. - Electrical stuns now last one second. Electrocuted enemies visibly twitch and surviving targets resume movement afterwards. - Fixed EliteX weapon camouflages overlapping and flickering against the gun surface, including the 1911 and MP5. - Abomination grabs now release players when a pull cannot complete across uneven terrain, instead of trapping them indefinitely. MULTIPLAYER PAUSE - Added a match pause request through the pause menu. - In multiplayer, pausing and resuming require a majority vote. With one participant, the request takes effect immediately. - Added visible vote information and a paused-match screen. - Pausing freezes gameplay, enemies and world simulation until the match resumes. MAIN MENU AND INTERFACE - ZombieRool's main menu is available with Essential installed, including the alternate Destroyed Earth theme. - Added a bottom-left button to open the vanilla main menu, with a button to return to ZombieRool. - Restored ZombieRool interface sounds on supported menu buttons. - The ZRF icon now uses Minecraft's Rotten Flesh item. FOG AND ATMOSPHERE - Added adjustable fog opacity, spherical or cylindrical fog, a height limit with a gradual fade, and configurable pulsing. - Fixed fog opacity changes not visibly applying correctly and corrected rendering artifacts. - Fog can coexist with custom skies and sky objects, including objects displayed over the Minecraft sky. - Fog and enemy numeric settings accept decimal commas as well as decimal points. MAP CREATION - Added map-owned explosive barrel support. Barrels count bullet impacts independently of weapon damage, allowing a randomized destruction threshold. - Supported barrels ignite when sufficiently damaged and explode only when their remaining durability is depleted. Burning alone does not detonate them. - Barrel explosions use ZombieRool effects, respect solid cover and preserve map blocks. - Barrels placed outside a match retain their authored positions. They survive match startup and return for the next match after being destroyed. - These props are available on maps that provide their profiles; they are not automatically added to existing maps. - Improved map-owned 3D buildable components and deployable equipment support
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ZombieRool 26.7-beta.4

26.7-beta.4
27 окт. 2026 г.29Minecraft: 1.20.1forge
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# ZombieRool 26.7 Beta 4 Minecraft 1.20.1 | Forge | Java 17 A melee combat overhaul, doubled ammo reserves, more reliable hordes, and fixes for world loading and the map catalogue. ## Melee combat overhaul - New attack animations in first and third person, with improved hand placement, including left-handed play. - Chain light attacks into three-hit combos, with a stronger finishing strike. - Hold Use to prepare a heavy attack, then release after the visual and sound cue. - Melee hits push ordinary enemies back without launching them into the air. - Swings hit enemies in front of you and respect walls. Successful crowd hits consume durability per swing rather than per enemy; misses consume none. - Increased Old Sword and Energy Sword damage and durability. ## Combat and enemies - Doubled total finite ammo reserves for native weapons and TaCZ weapons managed by ZombieRool. Magazine sizes stay the same. - Fixed cases where zombies stopped chasing players after electric stuns or bullet impacts. - Improved horde navigation and enemy patrols, including enemies stopping just outside melee range. - Wunderwaffe chains ignore lingering corpses when selecting their first target. Reduced the rendering cost of overlapping lightning effects. - Abomination hooks pull players more reliably across uneven ground. - Fixed custom boss health being capped below the map's configured value. ## Fixes and multiplayer - Fixed worlds getting stuck at 100% while loading armor stations. - Fixed missing map catalogue thumbnails when creators uploaded larger screenshots. - Fixed the red injury overlay hiding objective text or covering too much of the view. - Objective bars return correctly after reconnecting. - Fixed a source of client/server registry mismatches despite matching displayed mod versions. - Improved custom armor station visuals and fixed crashes when refreshing custom enemy models. ## Main menu - Added an alternate main menu featuring Destroyed Earth and a different soundtrack, randomly selected at game launch. - The destroyed planet has a detailed scorched surface, glowing magma, smoke, and a wider field of smaller orbiting rocks. ## Map creation tools - Texture Kit supports animated PNG sprite sheets with matching .png.mcmeta files, including multiplayer synchronization. - Fixed dragging PNG files into Texture Kit from Windows Explorer in local worlds. Animation metadata stays with its texture. - Added custom flowing water, item textures, and adjustable opacity. Custom water works with waterloggable blocks, and its underwater colors match the texture. - Added Sun and Destroyed Earth sky objects, plus Keep Minecraft sky to use sky objects over the vanilla sky. - Improved the reliability of custom objectives, placed components, and match resets.
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ZombieRool 26.7-beta.3

26.7-beta.3
24 окт. 2026 г.45Minecraft: 1.20.1forge
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ZombieRool 26.7-beta.2

26.7-beta.2
24 окт. 2026 г.46Minecraft: 1.20.1forge
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ZombieRool 26.7-beta.1

26.7-beta.1
24 окт. 2026 г.25Minecraft: 1.20.1forge
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ZOMBIEROOL 26.7 — PATCH NOTES Minecraft 1.20.1 | Forge 47.1.3 | Java 17 MAP ENTITIES AND ENCOUNTERS - Map Entity Workshop: create/import world-owned enemy profiles, obtain named eggs, and edit normal settings through forms. Advanced JSON configures models, bones, textures and animation; Lua supplies custom attacks. - Enemy Spawners: game-start, wave-start and interval triggers; batch size, population, radius, redstone, independent aggro/patrol/leash settings, movement, round or fixed health, knife resistance and optional wave quota. Ctrl + middle- click copies complete configuration. Live behavior edits update living enemies. - Hostile factions can fight one another and players. Profiles can select from a default appearance and up to four alternatives, preserving the choice on reload. - Music Volumes: per-player playlist switching on entry, previous-music restore on the next entry, priority and fades. Creative traversal previews audio only. - Hidden-spawn APIs find loaded, supported, reachable path-block positions out of sight and return failure if none exists. Lua hooks connect music and encounters. WEAPONS, ARMOR AND COMBAT - World-owned weapon packs carry balance, models, textures, animations and sounds. Assets synchronize to clients without a full resource-pack reload and are cleared when leaving the map. Maps can enable their own themed arsenals. - Bows draw/release; crossbows and powder guns use normal fire/reload controls. Melee supports repairable durability, light combos and charged heavy attacks. Scarlet Sword and Shield shares one slot, PAP upgrade and durability pool. - Gambeson, chainmail and plate stations sell and repair armor. Protection applies after normalized enemy damage and is configurable by the map pack. - Ray Gun and Mark II have revised recoil, projectile and impact effects. Mark II retains three burst impulses. Compatible TaCZ Wunderwaffe chains electricity and stuns instead of exploding. Whisper's final shot releases crows from the target. - Nuke clears tracked wave enemies, preserving map residents, hidden encounter enemies and bosses. Its 400-point reward still applies to every player. BUILDABLES AND SURVIVAL - Collect components and assemble recipes at workbenches. Presets include Zombie Shield, Turbine, Sentry Turret and Pack-a-Punch; map authors enable the recipes. - Shield front/back protection, temporary turbine power and recoverable, destructible sentry turrets. Portable equipment and environmental suits use separate slots. - Astronaut, diving and hazmat suits, with stations and environmental protection; vacuum, reduced gravity and underwater routes are configurable. - Warden Locks require a team-shared key. Maps choose boss drops; Brutus enables the key by default. The team keeps it after a player's death. - Door-channel perk roulettes and periodic sky delivery of perks or Pack-a-Punch. ENEMIES AND ROUND FLOW - Panzer, Brutus, George Romero, Astronaut, Pentagon Thief and Abomination have distinct attacks and encounter settings. Map authors configure timing and loot. - Scourge appearance mixes Ghouls, Zombies and Skeletons. Crawler/Geist appearance is independent of ground/gas or leaping behavior. - Outnumbered supports continuous survival before normal rounds or during a suspended round. Teleporters can end/enter it and change spawner channels. ATMOSPHERE AND SCENERY - Import skies and Ogg ambience; edit fog, color, particles, sounds and custom presets. Included themes include Nuketown, Moon, Nacht, Die Rise, Origins, Revelations, The Giant, Shangri-La, Blizzard and Zenith. - Sky scenes, customizable moon objects, decorative aircraft, airships, tornadoes, anti-aircraft guns and a Dwarven Bombard model. Necropolis can fly or hover. - Expanded furniture and static vehicles, model/state/orientation settings and Buyable Obstacle integration. Flags and wall standards provide 17 patterns and 34 props, with complete-footprint placement and removal. - Music playlists shuffle through all tracks before repeating. Ambient loops are independent, and easter egg music takes playback priority. MENUS, CATALOGUE AND CREATOR WORKFLOW - Map Config search, reorganized Creative categories, integrated Lua editor, guided rules, searchable API help and live console. - Catalogue opens on Official with thumbnails, search, filters, compatibility, dependencies and reviews. Get a link shows a selectable address and Copy link. - One editable in-game review per verified Minecraft account and map; submission requires a compatible community service. Map publication uses Discord on the site. - Career challenge progress in Tab; heat/durability HUD bars; health display hidden by default with a client setting to show it. Injury feedback remains active. - Creator home keeps the reward-code generator. Camo Studio is retired; camo appearances use built-in defaults rather than per-player editor preferences. WORLD FILES AND LUA - Map content is organized under zombierool/ for easier editing and sharing. Existing maps are supported, and automatic migration keeps backups. - Canonical scripts use zombierool/scripts/. A matching canonical filename wins over legacy zr_scripts/, avoiding duplicate callback loading. - Lua exposes map actors, armor, music triggers, hidden spawning and match state. Player-context timers inherit gameplay eligibility, including chained timers. - Gameplay spawning requires an active, unpaused match and eligible players; Creative music previews do not start encounters. Lua uses supported APIs and libraries without direct Java, OS or arbitrary file access. FIXES AND PERFORMANCE - Spawner batches share fair appearance/placement budgets. Patrol and hidden-spawn pathfinding have their own allowances. Living map-actor limits reserve capacity for scripted encounters and bosses; corpses do not consume living slots. - Horde navigation is distributed to reduce movement stalls; ordinary crawlers can attack Defense Walls and navigate stairs. Stuck patrols request new paths. - Corpse, blood and gore cleanup is staggered and fades under population pressure. Gore pieces settle instead of spinning indefinitely when blocked. - Vanilla containers, doors, trapdoors, fence gates, item frames and hoppers are usable during matches; player ownership rules for dropped weapons remain. - Positional enemy voices and Whisper/Wunderfizz audio; quieter power-up loops, continuous barricade-repair audio and zombie_ambient during pause. - Shader/TaCZ compatibility, combat effects, placement/collision, wave accounting and match reset improvements. Updated text in all six supported languages. GUIDES Open ZombieRool Guides/INDEX.md for the English setup guides. New guides cover Map Entity Workshop, music/hidden encounters, weapon packs/armor and migration. The Lua reference includes the available functions and their parameters.
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ZombieRool 1.6.6-hotfix1

1.6.6-hotfix1
10 окт. 2026 г.214Minecraft: 1.20.1forge
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ZombieRool 1.6.6

1.6.6
9 окт. 2026 г.47Minecraft: 1.20.1forge
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ZombieRool 1.6.4

1.6.4
7 окт. 2026 г.39Minecraft: 1.20.1forge
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ZombieRool 1.6.3

1.6.3
6 окт. 2026 г.25Minecraft: 1.20.1forge
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ZombieRool 1.6.2

1.6.2
6 окт. 2026 г.15Minecraft: 1.20.1forge
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ZombieRool 1.6.1

1.6.1
6 окт. 2026 г.24Minecraft: 1.20.1forge
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# ZombieRool 1.6.1 For players on the last public build, **1.6.0-stable** (8 April 2026). The hotfixes before that (through hotfix 6) stay included: the TaCZ startup crash, and careers no longer wiping themselves. ## Playing a match - If you die during a round, you wait as a spectator until the next wave. At the end of the game you come back on your player spawner, with full health and a fresh loadout. Creative map makers are left where they are. - Leave in the middle of a match and come back later: if the match is still going, you return as a spectator with an empty inventory. If the match is over, your inventory, effects, and points are reset (500 points). - A gun you throw stays on the ground, and only you can pick it up. It disappears when the slot it came from is filled by a new weapon. Hoppers and other mobs cannot take it. - Knife a Mystery Box weapon or a Wunderfizz drink to offer it to someone else. You cannot take it back. The first other player who takes it gets it, and the machine closes. The offer lasts 45 seconds. - During a match you can still use levers, buttons, pressure plates, tripwire, repeaters, comparators, and daylight detectors. Containers stay locked, and so do doors, trapdoors, and fence gates, so a match cannot be used to store guns or to open decorative gates. Redstone can still power those blocks. - Bullets and blood pass through invisible map blocks such as Restrict. Players are still stopped by them. - A dead zombie no longer breaks a defense door or a defense wall. Defense walls draw their full length again. - The map fog works with a shader pack. In the map settings, fog can be limited to the outdoors. That option is off unless the map maker turns it on. - How much gore you see is in Minecraft Options, under ZombieRool Options. Full gore is the default. ## Gore The 1.6.0 gore was replaced. What you should see now: - A zombie that dies falls onto its side or its back and stays there for about three minutes. The pose is not the same every time. Crawlers use the same fall, except a gas crawler, which still bursts. - Bullets and headshots tear off arms and heads. The pieces land in the world. A lost limb sometimes sprays blood, and the spray follows the body. - A knife cut still kills, but it does not count as a headshot and it does not tear anything off. - Kills with the flamethrower, fire, or lava char the body. Charred corpses do not explode into blood and meat. A bullet that kills a zombie already on fire still uses normal gore. - Blood lands as puddles on floors, walls, and ceilings. Several puddles on the same block blend together instead of flickering when you move. A puddle fades after about two minutes, and all of them clear when the match ends. - Corpses are not stuck red, and a dead zombie does not leave a round shadow on the ground. ## For map makers - The texture kit is in the decoration tab of the creative menu. Put PNG files in `zombierool/custom_blocks/` inside the map (up to 32). Each texture becomes a block, stairs, a slab, a fence, a wall, and a pane, and it travels with the map. Each one can use a vanilla sound (stone, wood, metal, glass, and the other kit sounds). - New footstep sounds for grass, concrete, wood, gravel, snow, ice, mud, dirt, stone, and brick. - An addon can place machines from a text file without opening the map. ZombieRool does not ship Gobblegum; that machine type does nothing until an addon registers it. - Weapon JSON files can live in the map folder, and they override the mod defaults for that world. - At the end of a match, blocks that changed are put back. Defense doors keep their look, their price, and their text. The hidden 100-point perk crawl is forgotten, so the next game can find it again. - Turning the power on updates perks, Pack-a-Punch, and the Wunderfizz even if those machines were placed before the switch. ## Launcher Play and Install are different. Play builds a separate Forge instance for that map, so one map's mods do not replace your usual `mods` folder. Install only copies the world into the folder shown at the bottom. - Sign in with Microsoft before Play. The name used is the Minecraft account. Without a Java license, the game does not start. - Video, controls, and sound are copied once from your normal Minecraft, then shared between maps. - **My mods** is a folder. Jars you put there are added to every map. The whole `mods` folder of your normal Minecraft is no longer copied on its own, which is what was installing TaCZ everywhere. - **TaCZ and gun packs** is off by default. Leave it off and TaCZ, plus gun packs listed by the map, are not installed. Player Animator is still installed, because the mod needs it. - Downloads are HTTPS only, and only from Modrinth, CurseForge, the Cryo60 GitHub, or the official Minecraft and Forge servers. A map archive cannot contain a jar, an executable, or a script, and it cannot write outside its own folder. - CurseForge links are resolved to the real file, so the name you see is the mod, not `curseforge.com`. - A mod that cannot load is skipped instead of taking the whole launch down.
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ZombieRool 1.20.1-1.6.0-stable

1.20.1-1.6.0
8 апр. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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ZombieRool 1.20.1-1.6.0-hotfix6

1.20.1-1.6.0
7 апр. 2026 г.51Minecraft: 1.20.1forge
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### 🛠️ Hotfix: TacZ Startup Crash & Career Save Fix **Bug Fixes:** * **Fixed TacZ Crash:** Resolved a critical crash that occurred during game startup when the **TacZ (Timeless and Classics Zero)** mod was installed alongside ZombieRool. * **Fixed Career Wipe Bug:** Overhauled the local save system. Your Career progression (ZRF, Levels, Camos) will no longer randomly reset when playing offline, changing your PC setup, or updating the mod. **🎁 Apology Compensation:** To make up for the wiped career saves, you can use the code **`SORRY4WIPE`** in the Barracks menu to receive **15000 ZRF and 1 Random Legendary Camo**. *⚠️ **Notice to affected players:** If your career was wiped and you lost a massive amount of progress or exclusive camos/skins, please contact me directly (via Discord or Private Message). I can provide you with a unique code to restore your lost assets.*
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ZombieRool 1.20.1-1.6.0-hotfix5

1.20.1-1.6.0
6 апр. 2026 г.45Minecraft: 1.20.1forge
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Fix career
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ZombieRool 1.20.1-1.6.0-hotfix4

1.20.1-1.6.0
6 апр. 2026 г.27Minecraft: 1.20.1forge
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# 🧟‍♂️ ZombieRool - Major Update: The Arsenal & The Workshop This massive update pushes the boundaries of ZombieRool! On the agenda: a total weapon overhaul, a brand new gore system, comprehensive player progression, and revolutionary tools (Lua Scripting, Data-driven) to give map makers absolute control. ### 🔫 Arsenal, Combat & Animations * **TacZ Integration:** Full compatibility with the *Timeless and Classics Zero* mod for an exceptional gunplay feel. * **New Weapons:** The arsenal expands with the arrival of the Peacekeeper, Haymaker, M1 Carbine, SVT-40, HK21, and HK G3. * **Lethal Equipment:** Grenades are finally here! Use Frag Grenades, Molotovs, Stielhandgranates, and the iconic Monkey Bomb to get out of critical situations. * **Weapon Limit & Mule Kick:** Players are now limited to 2 weapons by default. The brand new **Mule Kick** perk makes its debut, allowing you to carry a 3rd weapon. * **New Animations:** First and third-person animation overhaul: knife swipe (cut sweep), perk drinking, and new animations for cooking and throwing grenades. * **Dynamic Crosshair:** New dynamic crosshair that reacts to shooting and movement. * **Pack-a-Punch Effects:** New unique abilities and effects for a handful of weapons when upgraded. ### 🩸 Gameplay & Zombies * **Complete Gore System:** Combat is more visceral than ever. Dismember zombies and pop their heads with precision shots! * **Dynamic Crawlers:** Zombies hit by an explosion (without dying) now have a chance to lose their legs and become crawlers. * **Crawler Overhaul (Nova 6):** The Crawler enemy has been reworked. Upon death, it now explodes, releasing a toxic gas cloud. * **Prone & Crawl:** You can now go completely prone and crawl to pass through narrow spaces. * **Musical Meteorites:** A classic! Find and interact with hidden meteorites around the map to trigger a secret easter egg song. ### 🏆 Career, Progression & Customization * **Camo System:** Unlock weapon camos through a comprehensive progression system, in-game challenges, and Prestiges! * **Career Menu:** Redesigned interface to track your stats, challenges, and equip your camos. ### 🛠️ Map Maker's Paradise (Creator Tools) * **Lua Scripting Engine:** Create complex Easter Eggs, quests, and unique events directly using Lua scripts. * **100% Data-Driven:** Weapons, drops/power-ups, and perks are now fully customizable via JSON files. Create your own weapons from scratch! * **Dynamic Resources:** You can now drag and drop your assets (textures, music, sounds) directly into your world save folder. They will automatically sync for clients joining the server! * **In-Game Config Menu:** A brand new GUI menu to configure map settings in real-time (Fog, Mobs, Rules, etc.). * **Secret Console:** A hidden command prompt dedicated to developers and creators to debug and test features. * **Dynamic Chalk System:** Using the new "Chalk" item, you can pull directly from your dynamic assets to draw/place any custom texture on walls (perfect for wallbuys, arrows, or hidden messages). * **Spawner Overhaul:** Spawn blocks now feature advanced parameters (zones, conditions, spawn weights). ### 🧱 New Blocks & 3D Models * **3D Visual Overhaul:** The Mystery Box, Pack-a-Punch, and Power Switch have received completely remade and animated 3D models. * **Blind Buy Cabinet:** A new block! Setup a hidden weapon inside that players can buy without knowing what it is until they open it. * **New Blocks:** Several new decorative blocks added to give more atmosphere to your creations. ### 💻 UI, Menus & QoL (Quality of Life) * **Community Maps:** In-game integration to download and play maps created by the community directly from the menu. * **ZombieRool UI:** Complete graphical overhaul of the mod's main interface and map menus. * **"Disposable" Map Copies:** Overhauled the "Copy Map" button. You can now launch a copy of a map to playtest it, and this copy will automatically delete itself when you leave, keeping the original intact! * **Localization:** The mod is now fully supported in 6 languages (English, French, German, Spanish, Portuguese-Brazil, Russian). * **Bug Fixes:** Numerous minor bug fixes, network optimization, and overall stability improvements.
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ZombieRool 1.20.1-1.5.3.2

1.20.1-1.5.3.2
16 дек. 2025 г.595Minecraft: 1.20.1forge
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Patch Notes: Melee Combat: Killing an enemy with a knife now grants 130 points Dummy Block: Now displays the correct name. Punching it with bare hands or item will indicate it can be destroyed with a diamond pickaxe