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ZombieRool

Classic Call of Duty Zombies experience in Minecraft - survive endless waves inspired by World at War and Black Ops

Автор: cryo55122,6 тыс.5обновлён 28 окт. 2026 г.
Механики игры

Описание


🧟‍♂️ ZombieRool - The Ultimate Zombies Experience

🚨 NETWORK & DOWNLOADER NOTICE: This mod includes an optional in-game Map & TacZ Pack downloader.

  • No data is collected silently. No downloads occur without the user's explicit action.
  • On the first launch, an Opt-In screen will prompt the user to allow or deny external HTTP requests (to GitHub and our Render API for redeem codes). You have full control.

ZombieRool completely transforms your Minecraft 1.20.1 (Forge) world into a fully-fledged, round-based Zombies survival experience. Survive endless hordes of the undead, rack up points, buy weapons off the walls, unlock new areas, and upgrade your arsenal to face increasingly difficult waves!

Whether you are a player looking to survive to Round 50 with your friends, or a Map Maker wanting to design the perfect custom zombies map, ZombieRool has absolutely everything you need built right in.

ZombieRool Gameplay

🩸 Core Gameplay & Survival

  • Dynamic Wave System: Zombies get faster, stronger, and more numerous as the rounds progress. Beware of the special Hellhound rounds!
  • Points & Economy: Earn points by damaging and killing the undead. Get bonus points for precise headshots and melee knife kills. Use your points to open doors and survive.
  • "Last Stand" Revive System: If you go down, it's not over. You will crawl on the ground with a pistol while your teammates have a limited time to revive you.
  • Gore & Dismemberment: Extremely satisfying visual feedback. Headshots cause skull explosions, and explosives will blow off zombies' legs, turning them into Crawlers!

🔫 Arsenal, Mystery Box & Pack-A-Punch

  • Wonder Weapons: Turn the tide with devastating weapons like the Ray Gun, Ray Gun Mark II, Wunderwaffe DG-2, and the Thundergun!
  • The Mystery Box: Spend 950 points to roll for a random weapon. But be careful—if you pull the Teddy Bear, the box will relocate to another area!
  • Pack-A-Punch Machine: Upgrade your weapons for 5000 points. Upgraded weapons deal more damage, hold more ammo, gain unique animated camos, and can even shoot explosive or incendiary rounds.
  • Wall Weapons: Buy guns and refill ammo directly from chalk outlines on the walls.

Mystery Box and Arsenal

🏆 Career, Progression & Cosmetics

ZombieRool features a fully custom out-of-match progression system:

  • Level Up: Earn XP by playing and level up your profile to Level 50. Reach the top and enter Prestige mode!
  • ZRF Currency: Complete daily challenges and matches to earn ZRF.
  • The Shop & Arsenal: Use your ZRF to unlock custom Weapon Skins and Camos in the Career menu.
  • Mastery Camos: Grind weapon-specific kill and headshot challenges to unlock ultimate camos like Gold, Black Ice, Damascus, and Dark Matter.

🥤 Perks-a-Cola & Power-Ups

Drink to survive! Find the classic perk machines around the map, or gamble at the Der Wunderfizz machine for a random perk.

  • Juggernog: Drastically increases your maximum health.
  • Speed Cola: Cut your reload time in half and repair barricades faster.
  • Double Tap: Increases your weapon's fire rate.
  • Quick Revive: Revive teammates incredibly fast (or get an auto-revive when playing Solo!).
  • Mule Kick: Carry a third weapon in your inventory.
  • PhD Flopper: Take zero explosive/fall damage, and trigger a massive explosion when diving from a height!
  • Electric Cherry: Creates a stunning electric shockwave around you whenever you reload.
  • Plus: Vulture Aid, Blood Rage, Royal Beer, and more!

Power-Ups (Drops): Slaying zombies can spawn classic drops like Max Ammo, Insta-Kill, Double Points, Nuke, Carpenter, Zombie Blood, Fire Sale, and On the House!

Perks and Power-Ups

🛠️ Ultimate Tools for Map Makers

ZombieRool is a Map Maker's dream come true. You don't need external command blocks; it's all in the mod:

  • Universal Spawners: Easily set up zone-based spawning. Tie spawners to specific "Channels" so zombies only spawn in rooms the players have unlocked.
  • Barricades & Debris: Place windows for players to repair for points, and block paths with debris/doors that cost points to clear.
  • Integrated Lua Scripting: Comes with a built-in Lua engine (zr_scripts). Write your own scripts to trigger custom Easter Eggs, boss fights, dialogues, and events!
  • Meteorite Easter Eggs: Hide meteorites around your map. When players find them all, it triggers a Secret Song!
  • Environment Control: Customize the map's fog (color, density), set the music tracks (including the classic "Damned" theme), and control the weather directly via the config menu!

⚙️ Mod Compatibility (TacZ)

ZombieRool is a complete, standalone experience with its own weapons and camo progression system. However, if you prefer modern firearms, the mod is fully compatible with Timeless and Classics Guns (TacZ)! TacZ weapons will automatically adapt to the zombies' gameplay (balanced damage, working Pack-A-Punch, wall-buys, etc.).

🚀 What's New

  • Safe Play Testing: You can now create a temporary copy of your world directly from the main menu. It will automatically delete itself when you leave, keeping your original map intact!
  • Localization: The mod is now fully supported in 6 languages (English, French, German, Spanish, Portuguese-Brazil, Russian).
  • Bug Fixes: Numerous minor bug fixes, network optimization, and overall stability improvements.

🔗 Links & Community

Галерея

Последние версии

Все версии →
beta

ZombieRool 26.7-beta.6

26.7-beta.6
28 окт. 2026 г.21Minecraft: 1.20.1forge
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ZOMBIEROOL 26.7 BETA 6 Minecraft 1.20.1 | Forge | Java 17 PERFORMANCE AND STABILITY - Reduced repeated animation calculations and memory allocations for Scourge and other blocky enemies, preserving their models, equipment and animation poses. - Custom enemies now reuse prepared animation data and compatible visual models instead of repeatedly rebuilding them. - Identical custom enemy profiles share decoded data on the client, reducing repeated loading work when enemies appear or players return to an area. - Fixed multiplayer disconnections caused by oversized custom enemy model data exceeding Minecraft's NBT packet limit. - Simple opaque fog now uses native rendering when no height restriction, outdoor mask, custom sky or external shader pack requires compositing. - Fully transparent fog skips its unnecessary full-screen pass. ENEMIES AND MATCH FLOW - Fixed persistent corpses standing up or replaying their death animation when a player returns to an area or begins tracking them again. - Players who are downed are now released from the downed state immediately when the match ends. - These performance changes do not reduce enemy counts, damage, targeting or animation update frequency. PAUSE AND INTERFACE - Added prominent notifications when a player requests a pause or resume. - Improved the display of pause votes, resume votes, paused matches and resumed matches. - Added a small VANILLA PAUSE MENU button in the bottom-left corner, with access back to ZombieRool's pause menu. Pause/resume menu labels are uppercase. MAP SCRIPTING - Fixed formatted custom enemy profiles preventing an entire profile import from completing, which could leave affected enemy spawners without their profiles. - Improved Lua startup handling for maps with many initialization tasks, preventing valid startup sequences from being interrupted too early. - Restored missing safe Lua bindings for channel checks and entity dialogue sent to individual players. - Improved timer error reporting in the Lua console to help map creators diagnose interrupted scripts.
beta

ZombieRool 26.7-beta.5

26.7-beta.5
28 окт. 2026 г.21Minecraft: 1.20.1forge
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ZOMBIEROOL 26.7 BETA 5 Minecraft 1.20.1 | Forge | Java 17 ZOMBIE PURSUIT AND COMBAT - Reduced the performance cost of Halloween candy effects: bounded particle bursts, shorter particle lifetimes and fewer rendering allocations. Candy visuals are preserved. - Fixed several causes of zombies stopping for a few seconds while chasing a valid target. Improved pursuit recovery, close-range movement and navigation around obstacles. - Improved how large hordes share pathfinding work, reducing unnecessary movement interruptions. - TaCZ Wunderwaffe now consumes ammunition correctly. Empty weapons can no longer trigger a free electrical attack. - Electrical stuns now last one second. Electrocuted enemies visibly twitch and surviving targets resume movement afterwards. - Fixed EliteX weapon camouflages overlapping and flickering against the gun surface, including the 1911 and MP5. - Abomination grabs now release players when a pull cannot complete across uneven terrain, instead of trapping them indefinitely. MULTIPLAYER PAUSE - Added a match pause request through the pause menu. - In multiplayer, pausing and resuming require a majority vote. With one participant, the request takes effect immediately. - Added visible vote information and a paused-match screen. - Pausing freezes gameplay, enemies and world simulation until the match resumes. MAIN MENU AND INTERFACE - ZombieRool's main menu is available with Essential installed, including the alternate Destroyed Earth theme. - Added a bottom-left button to open the vanilla main menu, with a button to return to ZombieRool. - Restored ZombieRool interface sounds on supported menu buttons. - The ZRF icon now uses Minecraft's Rotten Flesh item. FOG AND ATMOSPHERE - Added adjustable fog opacity, spherical or cylindrical fog, a height limit with a gradual fade, and configurable pulsing. - Fixed fog opacity changes not visibly applying correctly and corrected rendering artifacts. - Fog can coexist with custom skies and sky objects, including objects displayed over the Minecraft sky. - Fog and enemy numeric settings accept decimal commas as well as decimal points. MAP CREATION - Added map-owned explosive barrel support. Barrels count bullet impacts independently of weapon damage, allowing a randomized destruction threshold. - Supported barrels ignite when sufficiently damaged and explode only when their remaining durability is depleted. Burning alone does not detonate them. - Barrel explosions use ZombieRool effects, respect solid cover and preserve map blocks. - Barrels placed outside a match retain their authored positions. They survive match startup and return for the next match after being destroyed. - These props are available on maps that provide their profiles; they are not automatically added to existing maps. - Improved map-owned 3D buildable components and deployable equipment support
beta

ZombieRool 26.7-beta.4

26.7-beta.4
27 окт. 2026 г.29Minecraft: 1.20.1forge
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# ZombieRool 26.7 Beta 4 Minecraft 1.20.1 | Forge | Java 17 A melee combat overhaul, doubled ammo reserves, more reliable hordes, and fixes for world loading and the map catalogue. ## Melee combat overhaul - New attack animations in first and third person, with improved hand placement, including left-handed play. - Chain light attacks into three-hit combos, with a stronger finishing strike. - Hold Use to prepare a heavy attack, then release after the visual and sound cue. - Melee hits push ordinary enemies back without launching them into the air. - Swings hit enemies in front of you and respect walls. Successful crowd hits consume durability per swing rather than per enemy; misses consume none. - Increased Old Sword and Energy Sword damage and durability. ## Combat and enemies - Doubled total finite ammo reserves for native weapons and TaCZ weapons managed by ZombieRool. Magazine sizes stay the same. - Fixed cases where zombies stopped chasing players after electric stuns or bullet impacts. - Improved horde navigation and enemy patrols, including enemies stopping just outside melee range. - Wunderwaffe chains ignore lingering corpses when selecting their first target. Reduced the rendering cost of overlapping lightning effects. - Abomination hooks pull players more reliably across uneven ground. - Fixed custom boss health being capped below the map's configured value. ## Fixes and multiplayer - Fixed worlds getting stuck at 100% while loading armor stations. - Fixed missing map catalogue thumbnails when creators uploaded larger screenshots. - Fixed the red injury overlay hiding objective text or covering too much of the view. - Objective bars return correctly after reconnecting. - Fixed a source of client/server registry mismatches despite matching displayed mod versions. - Improved custom armor station visuals and fixed crashes when refreshing custom enemy models. ## Main menu - Added an alternate main menu featuring Destroyed Earth and a different soundtrack, randomly selected at game launch. - The destroyed planet has a detailed scorched surface, glowing magma, smoke, and a wider field of smaller orbiting rocks. ## Map creation tools - Texture Kit supports animated PNG sprite sheets with matching .png.mcmeta files, including multiplayer synchronization. - Fixed dragging PNG files into Texture Kit from Windows Explorer in local worlds. Animation metadata stays with its texture. - Added custom flowing water, item textures, and adjustable opacity. Custom water works with waterloggable blocks, and its underwater colors match the texture. - Added Sun and Destroyed Earth sky objects, plus Keep Minecraft sky to use sky objects over the vanilla sky. - Improved the reliability of custom objectives, placed components, and match resets.
beta

ZombieRool 26.7-beta.3

26.7-beta.3
24 окт. 2026 г.45Minecraft: 1.20.1forge
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beta

ZombieRool 26.7-beta.2

26.7-beta.2
24 окт. 2026 г.46Minecraft: 1.20.1forge
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beta

ZombieRool 26.7-beta.1

26.7-beta.1
24 окт. 2026 г.25Minecraft: 1.20.1forge
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Что нового
ZOMBIEROOL 26.7 — PATCH NOTES Minecraft 1.20.1 | Forge 47.1.3 | Java 17 MAP ENTITIES AND ENCOUNTERS - Map Entity Workshop: create/import world-owned enemy profiles, obtain named eggs, and edit normal settings through forms. Advanced JSON configures models, bones, textures and animation; Lua supplies custom attacks. - Enemy Spawners: game-start, wave-start and interval triggers; batch size, population, radius, redstone, independent aggro/patrol/leash settings, movement, round or fixed health, knife resistance and optional wave quota. Ctrl + middle- click copies complete configuration. Live behavior edits update living enemies. - Hostile factions can fight one another and players. Profiles can select from a default appearance and up to four alternatives, preserving the choice on reload. - Music Volumes: per-player playlist switching on entry, previous-music restore on the next entry, priority and fades. Creative traversal previews audio only. - Hidden-spawn APIs find loaded, supported, reachable path-block positions out of sight and return failure if none exists. Lua hooks connect music and encounters. WEAPONS, ARMOR AND COMBAT - World-owned weapon packs carry balance, models, textures, animations and sounds. Assets synchronize to clients without a full resource-pack reload and are cleared when leaving the map. Maps can enable their own themed arsenals. - Bows draw/release; crossbows and powder guns use normal fire/reload controls. Melee supports repairable durability, light combos and charged heavy attacks. Scarlet Sword and Shield shares one slot, PAP upgrade and durability pool. - Gambeson, chainmail and plate stations sell and repair armor. Protection applies after normalized enemy damage and is configurable by the map pack. - Ray Gun and Mark II have revised recoil, projectile and impact effects. Mark II retains three burst impulses. Compatible TaCZ Wunderwaffe chains electricity and stuns instead of exploding. Whisper's final shot releases crows from the target. - Nuke clears tracked wave enemies, preserving map residents, hidden encounter enemies and bosses. Its 400-point reward still applies to every player. BUILDABLES AND SURVIVAL - Collect components and assemble recipes at workbenches. Presets include Zombie Shield, Turbine, Sentry Turret and Pack-a-Punch; map authors enable the recipes. - Shield front/back protection, temporary turbine power and recoverable, destructible sentry turrets. Portable equipment and environmental suits use separate slots. - Astronaut, diving and hazmat suits, with stations and environmental protection; vacuum, reduced gravity and underwater routes are configurable. - Warden Locks require a team-shared key. Maps choose boss drops; Brutus enables the key by default. The team keeps it after a player's death. - Door-channel perk roulettes and periodic sky delivery of perks or Pack-a-Punch. ENEMIES AND ROUND FLOW - Panzer, Brutus, George Romero, Astronaut, Pentagon Thief and Abomination have distinct attacks and encounter settings. Map authors configure timing and loot. - Scourge appearance mixes Ghouls, Zombies and Skeletons. Crawler/Geist appearance is independent of ground/gas or leaping behavior. - Outnumbered supports continuous survival before normal rounds or during a suspended round. Teleporters can end/enter it and change spawner channels. ATMOSPHERE AND SCENERY - Import skies and Ogg ambience; edit fog, color, particles, sounds and custom presets. Included themes include Nuketown, Moon, Nacht, Die Rise, Origins, Revelations, The Giant, Shangri-La, Blizzard and Zenith. - Sky scenes, customizable moon objects, decorative aircraft, airships, tornadoes, anti-aircraft guns and a Dwarven Bombard model. Necropolis can fly or hover. - Expanded furniture and static vehicles, model/state/orientation settings and Buyable Obstacle integration. Flags and wall standards provide 17 patterns and 34 props, with complete-footprint placement and removal. - Music playlists shuffle through all tracks before repeating. Ambient loops are independent, and easter egg music takes playback priority. MENUS, CATALOGUE AND CREATOR WORKFLOW - Map Config search, reorganized Creative categories, integrated Lua editor, guided rules, searchable API help and live console. - Catalogue opens on Official with thumbnails, search, filters, compatibility, dependencies and reviews. Get a link shows a selectable address and Copy link. - One editable in-game review per verified Minecraft account and map; submission requires a compatible community service. Map publication uses Discord on the site. - Career challenge progress in Tab; heat/durability HUD bars; health display hidden by default with a client setting to show it. Injury feedback remains active. - Creator home keeps the reward-code generator. Camo Studio is retired; camo appearances use built-in defaults rather than per-player editor preferences. WORLD FILES AND LUA - Map content is organized under zombierool/ for easier editing and sharing. Existing maps are supported, and automatic migration keeps backups. - Canonical scripts use zombierool/scripts/. A matching canonical filename wins over legacy zr_scripts/, avoiding duplicate callback loading. - Lua exposes map actors, armor, music triggers, hidden spawning and match state. Player-context timers inherit gameplay eligibility, including chained timers. - Gameplay spawning requires an active, unpaused match and eligible players; Creative music previews do not start encounters. Lua uses supported APIs and libraries without direct Java, OS or arbitrary file access. FIXES AND PERFORMANCE - Spawner batches share fair appearance/placement budgets. Patrol and hidden-spawn pathfinding have their own allowances. Living map-actor limits reserve capacity for scripted encounters and bosses; corpses do not consume living slots. - Horde navigation is distributed to reduce movement stalls; ordinary crawlers can attack Defense Walls and navigate stairs. Stuck patrols request new paths. - Corpse, blood and gore cleanup is staggered and fades under population pressure. Gore pieces settle instead of spinning indefinitely when blocked. - Vanilla containers, doors, trapdoors, fence gates, item frames and hoppers are usable during matches; player ownership rules for dropped weapons remain. - Positional enemy voices and Whisper/Wunderfizz audio; quieter power-up loops, continuous barricade-repair audio and zombie_ambient during pause. - Shader/TaCZ compatibility, combat effects, placement/collision, wave accounting and match reset improvements. Updated text in all six supported languages. GUIDES Open ZombieRool Guides/INDEX.md for the English setup guides. New guides cover Map Entity Workshop, music/hidden encounters, weapon packs/armor and migration. The Lua reference includes the available functions and their parameters.
release

ZombieRool 1.6.6-hotfix1

1.6.6-hotfix1
10 окт. 2026 г.214Minecraft: 1.20.1forge
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ZombieRool 1.6.6

1.6.6
9 окт. 2026 г.47Minecraft: 1.20.1forge
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ZombieRool 1.6.4

1.6.4
7 окт. 2026 г.39Minecraft: 1.20.1forge
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ZombieRool 1.6.3

1.6.3
6 окт. 2026 г.25Minecraft: 1.20.1forge
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