COWMODSКаталог модов

Zombie Have Eyes

Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.

Автор: qellyka2,9 тыс.6обновлён 2 авг. 2026 г.
Механики игрыМобы

Описание

Zombie Have Eyes

Zombies can only see you if they can actually see you.

This server-side mod turns zombie encounters into a stealth game, rebuilt from scratch for modern NeoForge: zombies (and optionally other monsters) only start chasing and attacking a player when they have a direct, unobstructed line of sight. Stand behind a wall while a zombie stares at your last known position — it won't notice you, even if it's looking straight at you.

Vision rules

  • Line of sight required. A mob can only lock onto a player it can genuinely see. No more zombies attacking through walls or fences.
  • Mobs forget you — but they search. Break line of sight for a couple of seconds and the mob gives up the chase. Instead of instantly going idle, it walks to the spot where it last saw you and pokes around for a while. Stay hidden until it loses interest.
  • Fair retaliation. A zombie you just hit can still swing back at you for a short window, even without line of sight — no cheap hit-and-hide exploits.
  • Optional field of view. Enable a configurable vision cone to sneak up on mobs from behind, with a short-range "hearing" radius so you can't just walk right up to their back in silence.

Stealth

  • Sneaking helps. Crouching players have a chance to go unnoticed, scaling with distance — hard to fool a zombie standing next to you, easy at range.
  • Crawling is stealthier still. Crawling shrinks the range mobs notice you at and counts as sneaking for the notice roll.
  • Terrain conceals you. Bushes, tall grass, leaves, crops, vines — foliage hides you. Eye height follows your pose: two-block grass hides you standing, short grass only while crawling. Modded foliage is detected automatically, and you can add blocks via the zombiehaveeyes:concealing datapack tag.
  • Zombies are nocturnal. In open daylight they see only a fraction of their normal range. At night, darkness conceals you — but a torch in your hand removes that cover.

Zombies fight back

  • Group alerts. A mob that spots a player — or gets hit by one — alerts nearby idle mobs. They don't aggro through walls: they get the player's last known position and come to investigate. Attacking still requires their own eyes.
  • Light attracts. At night, mobs that see a glowing player (torch in hand, or standing in bright light) slowly shamble towards the light. No aggro until they're close enough to actually spot you. Douse the torch and slip away in the dark.

Compatible mods

  • Zombie Awareness — its sound/blood/light investigation works untouched and pairs beautifully with this mod: zombies come to the noise, but attack only on sight. A config toggle (zombieAwarenessMode) decides whether ZA's omniscient hunters and see-through-walls senses bypass the vision rules or respect them.
  • Enhanced AI — smarter combat AI stays; its extended sight and through-wall sensing are filtered down to real line of sight by default, or trusted via enhancedAiMode if you want them as designed.
  • The Hordes — fully compatible out of the box. Horde waves march exactly as intended and wave mobs start attacking only when they actually see you. Wave mobs ignore group alerts so nothing distracts the march.
  • Mob Amputation — cut a zombie's head off and it goes completely blind: it can't acquire a target, can't even swing back at whoever hit it, and drops the chase it was on. Group alerts still reach it — those are shouts, not sight. Note that Mob Amputation kills headless mobs after 5 seconds by default; set its headlessDeath=false if you want them stumbling around blind. Toggle with headlessMobsAreBlind.
  • Crawl on Demand (and similar crawl mods) — crawling uses the vanilla pose, so crawl stealth works with no extra setup.

Installation

Server-side only — install on the server and vanilla clients can join without the mod. Every mechanic above has its own config section in config/zombiehaveeyes-common.toml and can be tuned or disabled independently.

Modpacks & usage

Free to include in modpacks, no need to ask first. Credit is appreciated but not required. Commercial use (selling the mod, or bundling it in a paid/monetized modpack or product) is not covered by this — reach out to discuss it first.

Последние версии

Все версии →
release

ZHE 1.6.0

1.6.0
2 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
**Added:** Mob Amputation support — a mob whose head has been cut off goes completely blind. It can't target anyone (not even whoever just hit it), drops the chase it was on, and ignores light. Group alerts still reach it — those are shouts, not sight. Toggle with `headlessMobsAreBlind`. Note: set `headlessDeath = false` in Mob Amputation's config, or headless mobs die after 5 seconds before you notice.
release

ZHE 1.6.0

1.6.0
30 июл. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
**Fixed:** the mod now loads on Forge 1.20.1 — 1.5.2 failed at startup with "failed to load a valid ResourcePackInfo" and never loaded at all. Just drop in the new jar. **Added:** Mob Amputation support — a mob whose head has been cut off goes completely blind. It can't target anyone (not even whoever just hit it), drops the chase it was on, and ignores light. Group alerts still reach it — those are shouts, not sight. Toggle with `headlessMobsAreBlind`. Note: set `headlessDeath = false` in Mob Amputation's config, or headless mobs die after 5 seconds before you notice.
release

ZHE 1.5.2

1.5.2
27 июл. 2026 г.73Minecraft: 1.20.1forge
Скачать
Что нового
## Forge 1.20.1 port Zombie Have Eyes is now also available for Forge 1.20.1 — full feature parity with the NeoForge 1.21.1 version, ported API-for-API: - Line of sight, target loss & search, sneak/crawl detection, group alerts, day/night vision, light attraction, terrain concealment — all identical to the 1.21.1 release. - Same optional compatibility with Zombie Awareness, Enhanced AI, and The Hordes. - Same config file and options (`config/zombiehaveeyes-common.toml`). No behavior differences from the NeoForge version — this is a straight loader port, not a feature update.
release

ZHE 1.5.2

1.5.2
26 июл. 2026 г.101Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.5.2 - Updated license terms.
release

ZHE 1.5.1 fix

1.5.1
14 июл. 2026 г.96Minecraft: 1.21.1neoforge
Скачать
Что нового
- The sneak notice roll now uses the effective detection range: crawling, foliage and darkness raise the miss chance at the same distance, making crawling strictly stealthier than sneaking.
release

ZHE 1.5.0

1.5.0
14 июл. 2026 г.11Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.5.0 - Terrain concealment: foliage (bushes, tall grass, leaves, crops, vines...) hides players — strong when your eyes are inside it, weak when only your feet are. Eye height follows your pose, so short grass conceals only while crawling (new `concealment` config section). - Crawling reduces detection range and counts as sneaking for the notice roll (works with Crawl on Demand out of the box). - Modded foliage is detected automatically; extra blocks can be added to the `zombiehaveeyes:concealing` block tag via datapack.
release

ZHE 1.4.0

1.4.0
14 июл. 2026 г.12Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.4.0 - Zombies are now nocturnal: in open daylight they notice players at a fraction of their normal range (`dayVisionMultiplier`). - Darkness conceals players at night (`darknessVisionMultiplier`), unless they hold a light source. - Held torches/lanterns act as a beacon at night: mobs that see the light slowly wander towards it — no aggro until they actually see the player (new `light` config section).
release

ZHE 1.3.0

1.3.0
13 июл. 2026 г.10Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.3.0 - Mobs now remember where they last saw a lost target and go search that spot instead of instantly going idle (new `searching` config section). - Group alerts: a mob that spots or gets hit by a player alerts nearby idle mobs — they come to investigate the position, but still need their own line of sight to attack (new `groupAlert` config section). - The Hordes compatibility: horde waves work unchanged; wave mobs are excluded from group alerts so nothing distracts their march.
release

ZHE 1.2.0

1.2.0
13 июл. 2026 г.6Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.2.0 - Added compatibility with the Enhanced AI mod (new `enhancedAiMode` config option: GATED/TRUSTED).
release

ZHE 1.1.0

1.1.0
13 июл. 2026 г.8Minecraft: 1.21.1neoforge
Скачать
Что нового
## 1.1.0 - Added compatibility with the Zombie Awareness mod (new `zombieAwarenessMode` config option: GATED/TRUSTED). - Declared server-side-only compatibility so vanilla clients don't see a version-mismatch warning.