COWMODSКаталог модов
Xylene

ВЕРСИИ (2)

alpha

🧩 Xylene 1.1.0

1.1.0
21 мая 2026 г.3,3 тыс.Minecraft: 1.21.11fabric
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Что нового
# **(This Version is still in Beta therefore some issues might pop up. please try 1.0.0 if any feature issues happen.)** ### Tick Interpolation smooth entity/player motion between ticks at any framerate. ### Async Chunk Mesh Building chunk geometry compiled off the main thread. ### Shader Warm-up GL shaders pre-compiled on startup to kill first-use stutter. ### Resource Pack Async Loading pack switching no longer freezes the game. ### Smooth Lighting Cache AO values cached, recomputed only when blocks change. ### Crowd Simulation simplified pathfinding for densely packed entities. ### Client-Side Prediction Smoothing blends out small server position corrections. ### Packet Processing Throttle caps packet drain time per frame to protect the render thread. ### Rubber Band Reducer interpolates small server snaps; large ones still apply instantly. ### Ping Jitter Buffer short buffer that absorbs brief ping spikes.
release

🧩Xylene 1.0.0

1.0.0
22 мар. 2026 г.2,8 тыс.Minecraft: 1.21.11fabric
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Что нового
### Faster Maths Minecraft uses sin() and cos() math functions constantly (lighting, rendering, entity movement, etc.). Normally these are calculated fresh every time. Xylene pre-calculates all 65,536 possible answers and stores them in a table. When the game needs sin/cos, it just looks up the answer instantly instead of doing the math. ### Faster Data Storage Minecraft stores a LOT of data in things called HashMaps (think of them like dictionaries). Xylene swaps out the default Java ones for specially optimized ones that are faster for the types of data Minecraft uses (NBT data, entity tracking, etc.) ### Entity Tick Culling Every tick (20 times per second), Minecraft updates every single entity — zombies, cows, item frames, everything. Xylene skips updating entities that are more than 48 blocks away from any player. They're too far away for you to notice anyway. (Bosses and players are never skipped.) ### Collision Skipping Minecraft constantly checks if entities are colliding with things. Xylene tracks whether an entity has actually moved. If it hasn't moved, it skips the collision check entirely — no point rechecking something that's standing still. ### Faster Network Encoding When your game talks to the server, numbers are encoded in a special format called "VarInt." Xylene replaces the encoding loop with a faster hand-written version. ### Xylene Settings It shows all the toggle switches for every Xylene optimization category, so you can turn individual optimizations on/off.