COWMODSКаталог модов

Xylene

A Small Optimization Mod that will help boost your FPS. Won't be massive but its noticeable.

Автор: SkyNexus6,1 тыс.9обновлён 21 мая 2026 г.
Оптимизация

Описание

XyleneOptimal

Working Features!

Faster Maths

Minecraft uses sin() and cos() math functions constantly (lighting, rendering, entity movement, etc.). Normally these are calculated fresh every time. Xylene pre-calculates all 65,536 possible answers and stores them in a table. When the game needs sin/cos, it just looks up the answer instantly instead of doing the math.

Faster Data Storage

Minecraft stores a LOT of data in things called HashMaps (think of them like dictionaries). Xylene swaps out the default Java ones for specially optimized ones that are faster for the types of data Minecraft uses (NBT data, entity tracking, etc.)

Entity Tick Culling

Every tick (20 times per second), Minecraft updates every single entity — zombies, cows, item frames, everything. Xylene skips updating entities that are more than 48 blocks away from any player. They're too far away for you to notice anyway. (Bosses and players are never skipped.)

Collision Skipping

Minecraft constantly checks if entities are colliding with things. Xylene tracks whether an entity has actually moved. If it hasn't moved, it skips the collision check entirely — no point rechecking something that's standing still.

Faster Network Encoding

When your game talks to the server, numbers are encoded in a special format called "VarInt." Xylene replaces the encoding loop with a faster hand-written version.

Xylene Settings

It shows all the toggle switches for every Xylene optimization category, so you can turn individual optimizations on/off.

The Following Features are still in Alpha! (Only Availible on Alpha Versions.)

Tick Interpolation

smooth entity/player motion between ticks at any framerate.

Async Chunk Mesh Building 

chunk geometry compiled off the main thread.

Shader Warm-up

GL shaders pre-compiled on startup to kill first-use stutter.

Resource Pack Async Loading

pack switching no longer freezes the game.

Smooth Lighting Cache

AO values cached, recomputed only when blocks change.

Crowd Simulation

simplified pathfinding for densely packed entities.

Client-Side Prediction Smoothing

blends out small server position corrections.

Packet Processing Throttle

caps packet drain time per frame to protect the render thread.

Rubber Band Reducer

interpolates small server snaps; large ones still apply instantly.

Ping Jitter Buffer

short buffer that absorbs brief ping spikes.

Xylene

What's "Planned But Not Active"

About 40+ other mixins are registered but are currently empty placeholders, things like hopper optimization, redstone optimization, lighting improvements, chunk loading tweaks, etc. The framework is there but the actual optimization code hasn't been filled in yet. They load harmlessly and do nothing.

Галерея

Nothing to see here

Последние версии

Все версии →
alpha

🧩 Xylene 1.1.0

1.1.0
21 мая 2026 г.3,3 тыс.Minecraft: 1.21.11fabric
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Что нового
# **(This Version is still in Beta therefore some issues might pop up. please try 1.0.0 if any feature issues happen.)** ### Tick Interpolation smooth entity/player motion between ticks at any framerate. ### Async Chunk Mesh Building chunk geometry compiled off the main thread. ### Shader Warm-up GL shaders pre-compiled on startup to kill first-use stutter. ### Resource Pack Async Loading pack switching no longer freezes the game. ### Smooth Lighting Cache AO values cached, recomputed only when blocks change. ### Crowd Simulation simplified pathfinding for densely packed entities. ### Client-Side Prediction Smoothing blends out small server position corrections. ### Packet Processing Throttle caps packet drain time per frame to protect the render thread. ### Rubber Band Reducer interpolates small server snaps; large ones still apply instantly. ### Ping Jitter Buffer short buffer that absorbs brief ping spikes.
release

🧩Xylene 1.0.0

1.0.0
22 мар. 2026 г.2,8 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
### Faster Maths Minecraft uses sin() and cos() math functions constantly (lighting, rendering, entity movement, etc.). Normally these are calculated fresh every time. Xylene pre-calculates all 65,536 possible answers and stores them in a table. When the game needs sin/cos, it just looks up the answer instantly instead of doing the math. ### Faster Data Storage Minecraft stores a LOT of data in things called HashMaps (think of them like dictionaries). Xylene swaps out the default Java ones for specially optimized ones that are faster for the types of data Minecraft uses (NBT data, entity tracking, etc.) ### Entity Tick Culling Every tick (20 times per second), Minecraft updates every single entity — zombies, cows, item frames, everything. Xylene skips updating entities that are more than 48 blocks away from any player. They're too far away for you to notice anyway. (Bosses and players are never skipped.) ### Collision Skipping Minecraft constantly checks if entities are colliding with things. Xylene tracks whether an entity has actually moved. If it hasn't moved, it skips the collision check entirely — no point rechecking something that's standing still. ### Faster Network Encoding When your game talks to the server, numbers are encoded in a special format called "VarInt." Xylene replaces the encoding loop with a faster hand-written version. ### Xylene Settings It shows all the toggle switches for every Xylene optimization category, so you can turn individual optimizations on/off.