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ВЕРСИИ (19)
release
Xiaoxiang Cultivation World 0.2.106
0.2.10610 окт. 2026 г.11,7 тыс.Minecraft: 1.20.1forge
Что нового
Xiaoxiang Cultivation World v0.2.106 Changelog
This update covers v0.2.3 through v0.2.106. It adds sky-island sects, more accessories and the Cloudsoaring set, maid cultivation, Primordial Purple Qi, Samsara Merit Staff combat, and a rebuilt cultivation book. Later breakthrough materials are rarer, and several recipes cost more.
Combat & Spells:
- Fixed the crash when GeckoLib is installed
- The Samsara Merit Staff has a left-click spell and a right-click spell
- Added Voracious Gulp. Qingxiao Jade Qilin can leap at airborne enemies
- Player tribulation damage, shields, and the Unbreakable Shield were rebalanced
- Meng Po tolerates a few harmless hits before fighting back
Cultivation:
- Primordial Purple Qi grants 1 cultivation per second
- Eternal Qi Refining unlocks movement skills and the Dharma Body at higher layers
- Qi Gathering Pill and Qi Recovery Pill use new ingredients
- Breakthrough materials after Qi Refining are rarer, and 14 recipes cost more materials and Qi
- Combat death can lower your realm. Singleplayer can turn this off, and a dedicated server can force it on
Maids:
- Maids use the same cultivation book, take their own pills, and face a real tribulation
- They do not start fights, and their cultivation equipment stays after death
Equipment & Crafting:
- Eight accessory slots and 68 new accessories
- Added the Cloudsoaring set, now using the sword-immortal look
- Basic metals and Blood Peach Wood can be refined in batches of up to 64
Qingqiu & Sects:
- Ancestral lands and hidden villages gain a warehouse, a storage array, and guards
- New sky-island sects, with optional bridges and one warehouse island
- Optional Lootr support for new structure chests
- New structure chests contain less loot
Tianji, Meng Po & UI:
- Rankings can show everyone, players only, or NPCs only
- Meng Po reincarnation spends reincarnation points, with a different cost for each path
- The cultivation book has separate pages for attributes, techniques, spells, and breakthrough
小翔的修仙世界 v0.2.106 更新說明
本次更新涵蓋 v0.2.3 至 v0.2.106。新增空中宗門、更多飾品與凌雲套裝、女僕修仙、鴻蒙紫氣、輪迴功德杖戰鬥,並重做修仙書本。煉氣後的突破材料更稀有,部分配方成本提高。
戰鬥與法術:
- 修復與 GeckoLib 一起安裝時的崩潰
- 輪迴功德杖新增左鍵與右鍵兩種法術
- 新增狼吞虎嚥。青霄玉麟可以躍向空中的敵人
- 調整玩家雷劫傷害、護盾與不壞盾
- 孟婆會先容忍幾次沒有扣血的誤擊
修煉:
- 鴻蒙紫氣每秒增加 1 點修為
- 萬年練氣訣在更高層數開放移動能力與法身
- 聚氣丹與回靈丹更換材料
- 煉氣後的突破材料更稀有,14 份配方需要更多材料與靈氣
- 戰鬥死亡可能降低境界。單人可以關閉,專用伺服器可以強制開啟
女僕:
- 女僕使用同一本修仙書,會自行用藥,並面對真正的雷劫
- 女僕不會主動開戰,死亡後修仙裝備仍留在身上
裝備與煉製:
- 飾品增至 8 格,並新增 68 款飾品
- 新增凌雲套裝,外觀改為劍仙造型
- 基礎金屬與血桃木一次最多煉製 64 件
青丘與宗門:
- 祖地與隱村新增倉庫、儲物陣與守衛
- 新增空中宗門,可有橋,並附一座倉庫島
- 可選用 Lootr,讓新的結構箱子按玩家分開
- 新的結構箱子物資減少
天機、孟婆與介面:
- 天機榜可切換全部、只有玩家或只有 NPC
- 孟婆投胎改用輪迴點,各道費用不同
- 修仙書本分為屬性、功法、法術與突破



release
Xiaoxiang Cultivation World 0.2.3
0.2.34 окт. 2026 г.2,2 тыс.Minecraft: 1.20.1forge
Что нового
Xiaoxiang Cultivation World 0.2.3 Major changes:
- Fixed an issue that caused crashes during GeckoLib installation.
- Fixed an issue where the game could not be played due to an outdated Forge version.
---
主要修改:
- 修復與 GeckoLib 安裝會崩潰問題
- 修復 Forge 版本過舊無法遊玩問題
release
Xiaoxiang Cultivation World 0.2.0
0.2.04 окт. 2026 г.254Minecraft: 1.20.1forge
Что нового
Xiaoxiang Cultivation World v0.2.0 Changelog
This update covers v0.1.1481 through v0.2.0. It adds the three races and bloodlines, the Qingqiu region, many new beasts, natal sword arts and the sky-sword manifestation, Meng Po and the Six Paths, the Tianji Pavilion, demon sieges, a living road into the Underworld, equipment refinement, and a combat rebalance. Earth Immortal is still the highest realm. Loose Immortals can keep breaking through after the ninth tribulation, up to the eighty-first.
Combat & Spells:
- Added Sword Ring, Ink Lock Talisman, Fire Lotus Shield, and Ward Domain; Wind Blade Slash now fires six flying blades
- Added Dun Guang, learned at Nascent Soul: a short press dives to where you look, and holding it keeps you flying as a streak of light
- Fox Fire Descent is an aimed arc barrage, then a short forward cannon at the end
- The Nether Rift opens a red-and-black gate for 60 seconds; living players can cross to the Naihe Bridge and back with their body, cultivation, and items intact
- Fire Lotus Guard and Lotus Steps were smoothed; a still jump keeps one lotus under your feet
- Personal Spirit Shield now spends against the damage that actually lands
- While your Nascent Soul is outside your body, that projection cannot strike with its own hands
- After Ink Lock Talisman finishes sealing, you can carry the target in front of your crosshair
- Spirit Unlock, milk, and Clear Mind release more restraints, including water prisons, Ink Lock Talisman, and Time Stasis
- Tribulation clouds are solid and fade at the edges. Ordinary, transformation, Earth Immortal, and Loose Immortal tribulations use different cloud colors
Natal Sword:
- Added the growing technique Heaven-and-Earth String-Heart Sword; it starts at Low grade and can rise to Immortal grade
- The equipped natal sword floats behind you and is driven by sword arts: Startling Swan, Sword Follows the Heart, Split Light, Six-Harmony Sword Prison, Sword Control, Spirit-Sense Sword, Myriad Sword Strike, and Myriad Swords Return
- Myriad Swords Return is a ring of 36 swords on one carrier; the older finisher was renamed Myriad Sword Strike
- Spirit-Sense Sword follows your aim, including a held attack
- Sky-Splitting Dharma, now named Heaven-Light, Cloud-Shadow, Canglan Rise, aims at your crosshair, roots you, and films the strike in third person; companion swords, the deep pit, and debris remain
- Any race can learn this path; kills grant technique experience
- New origin: String-Heart Sword Successor, with a Low-grade Xuan Iron Sword and the technique book
- New immortal physique: Primordial Sword Body, with +50% sword melee, sword-art damage, and training efficiency; each successful breakthrough can grant one unlearned metal or sword art, within your realm cap
Cultivation & Fate:
- Qi Condensation now has finer layers; breakthrough pills, materials, and the three-race openings were rebuilt
- Each fitting breakthrough pill and each failed roll adds a flat 5%, up to 95%; the chosen path is saved and is not a breakthrough by itself
- Myriad-Year Qi Art grows with your highest Qi Condensation layer and stays Low grade as a book
- NPCs and wild beasts break through automatically when cultivation is full; players still roll, use pills, and spend materials
- The Fate Plate can be dragged to preview race and bloodline models; demon origins are their own pool and display as Mortal Beast
- Aptitude names now have grades and colors
- New lifespan pills add years without a race multiplier; youth pills lower bone age and never change true age, with a floor of 17
- Corpse Seize, Blood Exchange, and Devour Origin can take roots, physique, bloodline, or aptitude from a corpse; morality drops by 100
- Marrow-Cleansing, Heaven-Mending, Bone-Changing, Rebirth, and Blood-Changing pills can reroll those traits without reincarnation
- Half-demon bloodline share rises as you consume demon essence; at 100%, the Demon Transformation Art in the primary slot can turn you fully demon
- Earth Immortal is still the highest realm you can reach. Realms above it stay closed
- Loose Immortals can continue past the ninth tribulation, up to the eighty-first. There is no eighty-second tribulation, and Dao ascension after the eighty-first is closed
- Each Loose Immortal tribulation still comes every 100 years as a 9×9 lightning storm, and the damage rises with the tribulation count
- The breakthrough screen shows the real lightning damage of the next tribulation
- Ordinary lightning below Earth Immortal hits harder
- If a player or NPC kills you, you drop one minor stage and lose your current cultivation. A One-Tribulation Loose Immortal stays at one tribulation and only loses cultivation. An Earth Immortal falls back to Tribulation Transcendence (Peak)
Races, Bloodlines & Beasts:
- Human, Half-Demon, and Demon Clan are separate races, with different health, melee, Qi, and lifespan
- Humans have spirit roots; Half-Demons and the Demon Clan have a beast bloodline, and Half-Demons also keep roots
- Half-Demons can learn both spells and beast arts; the Demon Clan uses beast arts in beast form and human spells after transformation
- Each beast species has a bloodline, unique traits, and its own arts
- New and expanded beasts include the Xuanting Suanni and its lair, Frostfang Snow Wolf, Mossback Spirit Raccoon, Emberplume Dark Phoenix, Xuanyuan Dragon Turtle, Jiaoren, Qingxiao Jade Qilin, and the Wish-Granting Weasel
- Beast-form players use that beast's body, attacks, and arts; a normal left click is a real melee swing
- Death now leaves one essence in the corpse: mortal, cultivator, or immortal, split by race; eating it unlocks the other race's knowledge and does not change your race
- Demon cores catalyze alchemy; high-grade pills are much harder to mass-produce
Qingqiu:
- Qingqiu generates as part of the mod itself: cherry woods, valleys, cliffs, and springs, with no extra mod required
- Each region has one ancestral ground and hidden villages that share a surname, plus fox kin, mothers and daughters, and a severed-tail appearance
- Fox villagers can be born in a cottage there and receive a bound token
- Fox tails move on beast form, human form, and daughters; the Qingqiu Dharma Body uses its own model
- The daily market rotates stock at about half price; stall signs are bilingual
- New Qingqiu land is less common than the first version; already generated chunks stay as they are
- Kin and guards of the same settlement fight back when one of them is hit, and a mother answers for her daughter
Underworld, Meng Po & Reincarnation:
- Each Naihe Bridge has one Meng Po; she can serve free Meng Po Soup from the bowl in her hand
- Drinking the soup clears this life; you then choose a path in her dialogue: Heaven, Human, Beast, Hungry Ghost, or Hell; Asura stays closed
- Only Shrink the Earth can be learned from her; her other arts stay hers
- The Wu race, ancestral-shaman bloodlines, and the Earth-Dao saint corpse were added, including revival when the corpse touches ground
- A death in the Underworld still becomes a soul and returns to the bridge; mortals who die there enter soul form as well
- Meng Po faces the bridge while idle, stays grounded, and will fight back if attacked
Sects, Tianji & Sieges:
- Added the Tianji Pavilion: disciples, reward envoys, fourteen jade slips, and a stele that projects one ranking board on a fixed world plane
- True age keeps growing even when bone age is reduced; offline rewards arrive on one envoy's tray
- Attack a transformed demon and escape, and that demon may later besiege the human sect or village you enter
- Killing a Qingqiu daughter starts her mother's longer revenge; the army casts its own spells at an active sect barrier, then tears the core down in melee
- A barrier emptied by that attack cannot be restarted for 5 minutes
- The next siege wave waits until the current attackers are actually dead. If an ordinary siege cannot break the barrier, the survivors retreat
- Rogue cave masters, ruin layouts, and natural wandering cultivators were expanded; high-realm disciples carry and swap better gear
Equipment, Alchemy, Refining & Storage:
- Added the Tianji set and the Spirit Fox set, each in five tiers; Tianji disciples and Qingqiu foxes wear them by default
- Refinement can add a chosen enchant; failure spends the materials and keeps the item, its enchants, and its existing refinement
- The refining screen detects materials on its own, including an essence slot
- The cultivation panel now has a natal-treasure slot and a storage-bag slot; press B to open the equipped bag and search inside it
- Those ten panel slots stay on your body through death, including the void; only reincarnation or a new Fate Plate draw clears them
- The spell wheel can grow to 16 slots, with its own count on each page; drag a spell to the outer edge to insert a slot
- Alchemy recipes can be browsed in JEI when that mod is installed; the recipes themselves are unchanged
- Corpse Bones can be crafted into Corpse Bone Meal, which only hurries crops on farmland and spirit fields
World:
- Scattered cultivator caves and twenty-five ruined sites generate in the world, with their own guards and loot
- Xuanting Suanni return to their lairs; wandering cultivators and beasts can replenish in the wild
- Corpses can be cremated or left to decay, and immortal remains can be found
- Peach, thunderstruck, and blood-peach trees, metal ores, and spirit fields from the previous update remain
UI, Art & Stability:
- Overhead panels now show for players as well as NPCs
- Breakthrough screens list the real materials, counts, icons, and where those materials come from
- The bottom of the screen uses survival status bars in place of the vanilla heart row
- The Tianji stele keeps one chosen board facing the world, readable from both sides
- Pills, armor icons, and fourteen item textures were replaced with the supplied art
- The Naihe Bridge finishes building, removed sect barriers no longer leave invisible walls, and ice shells expire
- Reincarnation no longer leaves you able to fly; leaving your body no longer traps you as a spectator after a restart
- Storage-bag scrolling stays aligned in multiplayer; meteor impacts stutter less, and the crater itself is unchanged
- Fixed a crash when Frost Mirror Armor effects were unloaded across dimensions
小翔的修仙世界 v0.2.0 更新說明
本次更新涵蓋 v0.1.1481 至 v0.2.0。新增三族與血脈、青丘、多種妖獸、本命劍道與天光雲影滄瀾興、孟婆與六道、天機閣、妖族攻城、活人進出地府、裝備精煉,以及一輪戰鬥數值調整。境界仍然停在地仙;散仙可以從九劫繼續突破,最高到八十一劫。
戰鬥與法術:
- 新增劍環、墨鎖符、火蓮盾、護之領域;風刃斬改為六柄飛刃
- 新增遁光,元嬰自動學會;短按遁向準星,長按則維持遁光飛行
- 狐火降世改為對準前方的弧線轟炸,末段再蓄一發前向炮
- 幽冥裂隙開啟 60 秒紅黑裂縫;活人可往返奈何橋,身體、修為與物品都留著
- 火蓮護體與步步生蓮更順,人在空中停住時腳下仍留一朵蓮
- 護身靈盾改依實際打中的傷害結算
- 元嬰出竅期間,出竅的那一道不能自己出手
- 墨鎖符收束之後,可以把目標搬到準星前方
- 解靈術、牛奶與清心可以解開更多控制,含水牢、墨鎖符與時間停滯
- 雷劫改為立體雲,雲緣漸淡;普通、化形、晉升地仙與散仙的雲色不同
本命劍道:
- 新增可成長功法「天地弦心劍」,從下品練到仙品
- 身後本命劍由劍術驅動:驚鴻一劍、劍隨心動、分光化影、六合劍牢、御劍隨心、神識御劍、萬劍擊、萬劍歸宗
- 萬劍歸宗是單載體上的三十六劍環;舊的收招改名萬劍擊
- 神識御劍會跟著準星,長按可以持續攻擊
- 法相破空現名「天光雲影滄瀾興」:準星選點、整段定身、自動第三人稱;伴劍、深坑與碎塊都在
- 任何種族都能學這條劍道,擊殺會計功法經驗
- 新身份「弦心劍道傳人」,開局給下品玄鐵劍與功法書
- 新仙品體質「鴻蒙劍體」:劍類近戰、劍術傷害、修練效率各 +50%;每次真正突破可再領一門尚未學會、且不超過當前境界的金系或劍類功法與法術
修煉與命盤:
- 煉氣層數分得更細,突破丹、材料與三族開局一起重做
- 適用的突破丹與失敗擲骰各固定 +5%,上限 95%;選好的路線會保存,點選本身不會立刻突破
- 萬年練氣訣這本書永遠是下品,已學之後跟著你最高的煉氣層成長
- NPC 與野生妖獸修為滿了就突破;玩家仍要擲骰、吃丹、消耗材料
- 命盤可拖曳預覽種族與血脈模型;妖族身份獨立成池,初始境界顯示為凡獸
- 資質名稱有品階與顏色
- 增壽丹平加壽元,不乘種族倍率;逆齡丹降低骨齡、不改真實歲數,最低 17 歲
- 奪基術、換血大法、吞噬本源可從屍體取靈根、體質、血脈或跟腳,正邪 −100
- 洗髓丹、補天丹、換骨丹、脫胎換骨丹、換血丹可在不轉世的情況下更換這些資質
- 半妖吃妖族精血會提高血脈濃度;滿 100% 後把化妖大法放在主功法位,可轉成該血脈的妖族
- 境界仍然停在地仙,地仙以上不能突破
- 散仙可以從九劫繼續突破,最高八十一劫;沒有八十二劫,八十一劫之後的證道也不開放
- 每一劫仍是一百年一次、九乘九道雷,傷害隨劫數提高
- 突破畫面會顯示下一劫的實際雷擊傷害
- 地仙以下的普通雷劫更痛
- 被玩家或 NPC 殺死會降一小階,並清掉當前修為;一劫散仙留在一劫、只清修為;地仙退回渡劫大圓滿
種族、血脈與妖獸:
- 人族、半妖、妖族正式分開,生命、近戰、靈氣與壽元各不相同
- 人族有靈根;半妖與妖族有妖獸血脈,半妖同時保留靈根
- 半妖可同時學法術與妖獸神通;妖族在獸形用神通,化形後才能用人族法術
- 每種妖獸都有自己的血脈、特性與功法
- 妖獸包含玄霆狻猊與其巢穴、霜牙雪狼、苔背靈貉、燼羽玄凰、玄淵負岳龍龜、鮫人、青霄玉麟,以及會討封的黃鼠狼
- 妖族玩家使用該妖獸的身體、普攻與神通;普通左鍵就是近戰
- 死亡後屍體留一份精血,依種族分為凡、修、仙;吃下可解鎖另一族的知識,不會因此改種族
- 妖丹可催化煉丹;高階丹更難量產
青丘:
- 青丘由模組自己生成,有櫻林、谷地、峭壁與山泉,不需要另外安裝前置
- 每個區域一座祖地、數座隱村,同區共用姓氏,並有狐族、母女與斷尾外觀
- 青丘身份可出生在小宅,並拿到綁定該祖地的令牌
- 狐尾在獸形、人形與母女身上都會動;青丘法身使用專屬模型
- 每日市場約以半價換貨,攤位有雙語牌子
- 新生成的青丘比第一版更少;已經生成的區塊保持原樣
- 同聚落的族人與守衛會在有人被打時反擊,母親也會為女兒出頭
地府、孟婆與輪迴:
- 每座奈何橋一位孟婆,可從她手上的碗免費領孟婆湯
- 喝湯會清空這一世,再在對話裡選六道:天道、人道、畜生道、餓鬼道、地獄道;修羅道不開放
- 只能向她學會縮地成寸,其餘神通留在她身上
- 新增巫族、祖巫血脈與地道聖人善屍;屍體碰到地面可以復生
- 在地府死亡仍會化魂並回到橋頭;凡人死在地府也會進魂態
- 孟婆待機時面向橋,站在真實地面上,被攻擊會反擊
宗門、天機閣與攻城:
- 新增天機閣門徒、天奉使、十四種玉簡,以及固定在世界裡的單榜石碑
- 真實歲數持續增加,返老不會把它改回去;離線獎勵由一名天奉使送來
- 攻擊化形妖族後逃掉,該妖之後可能帶隊攻打你進入的人族宗門或村莊
- 殺死青丘女兒會引發母親的長期復仇;妖軍會對護宗大陣施放自己會的法術,破盾後再近戰拆核心
- 被攻城打空的護盾,5 分鐘內不能重新啟動
- 妖族攻城要等這一波小兵真的死光,才過一小段時間出下一波;普通攻城若護盾一直沒破,生還的部隊會撤退
- 散修洞府、破敗遺跡與野外修士更完整;高境界弟子會自己穿上更好的裝備
裝備、煉丹、煉器與儲物:
- 新增天機套與靈狐套,各五階;天機閣弟子與青丘狐族預設穿著
- 精煉可指定附魔;失敗只消耗材料,裝備、原有附魔與既有精煉都留著
- 煉器畫面會自行判斷材料,並有精血輔材格
- 修仙欄新增本命法寶格與儲物袋格;B 鍵打開已裝備的儲物袋,袋內可搜尋
- 這十格在任何死亡都會留在身上,包含虛空;只有輪迴或重抽命盤才清空
- 法術輪盤最多 16 格,每一頁格數各自計算;把法術拖到外緣可插入新格
- 安裝 JEI 時可雙向查詢煉丹配方;丹方本身不變
- 新增屍骨,可做成屍骨粉,只催耕地與靈田上的作物
世界:
- 世界中會生成散修洞府與二十五座破敗遺跡,各有守衛與戰利品
- 玄霆狻猊會回到巢穴;野外修士與妖獸會再補生
- 屍體可焚化或腐化,也可找到仙人骸骨
- 先前版本的桃木、雷擊木、血桃木、金屬礦與靈田仍然保留
介面、美術與穩定:
- 玩家與 NPC 都有頭頂資訊框
- 突破畫面列出真正需要的材料、數量、圖示,以及這些材料從哪裡來
- 畫面底部改為生存狀態條,取代原版愛心那一排
- 天機石碑一次只投一榜,正反兩面都可讀,不跟著鏡頭轉
- 丹藥、套裝圖示與十四件物品換成指定原圖
- 奈何橋會蓋完,拆掉的護宗大陣不再留下隱形牆,冰殼也會結束
- 轉世後不會莫名還能飛;出竅後重進世界不會卡在旁觀者模式
- 多人遊戲的儲物袋捲動不再錯位;天星墜落地比較不卡,彈坑形狀維持原樣
- 修復寒鏡甲特效在換維度時崩潰

release
Xiaoxiang Cultivation World 0.1.1532 (Server)
0.1.15323 окт. 2026 г.255Minecraft: 1.20.1forge
Что нового
# Xiaoxiang Cultivation World 0.1.1532
A cultivation mod for Minecraft **1.20.1** and **Forge 47.4.20**. This build is meant for servers. The server owner decides whether new characters are random, whether spells may break blocks, and whether spawn is protected.
Use this exact JAR on the server and on every player. Do not mix it with any other `xiaoxiang_cultivation` version. Java 17.
---
## Start a server
1. Install a Forge **1.20.1 / 47.4.20** server.
2. Put `xiaoxiang_cultivation-0.1.1532.jar` in the server `mods` folder.
3. Start the server once, then stop it. Forge writes `config/xiaoxiang_cultivation-common.toml`.
4. Edit that file, save it, and start again.
These settings live only on the server. Changing the same file on a player's computer does nothing.
Forge notices when the file is saved. Spawn protection and the locks below usually apply without a restart. If a change does not show up, restart the server.
---
## Character creation
In `[startup]`:
```toml
forceRandomOrigin = false
```
- `false`: each player chooses race, spirit root, and physique.
- `true`: players can only use the random draw. Manual choices are hidden and rejected.
Ignore `allowCustomStartScreen`. It is unused.
---
## Spells and terrain
In `[spells]`.
**Whole server**
```toml
spellTerrainDestructionEnabled = true
spellTerrainDestructionForceDisabled = false
```
- `spellTerrainDestructionEnabled` is the starting choice for players who have not set their own. `true` means spells may break blocks.
- `spellTerrainDestructionForceDisabled = true` turns **all** spell terrain changes off, everywhere. Players cannot turn them back on.
**Spawn area only**
Leave the whole-server lock off, then protect spawn:
```toml
spellTerrainDestructionForceDisabled = false
spawnSpellTerrainProtectionEnabled = true
spawnSpellTerrainProtectionRadius = 1000
spawnSpellTerrainProtectionDimension = "minecraft:overworld"
spawnSpellTerrainProtectionUseWorldSpawn = true
spawnSpellTerrainProtectionNotifyCaster = true
```
- The radius is horizontal blocks from the center. Height does not matter. `1000` is 1000 blocks. `0` turns the zone off.
- The default radius written by the mod is `500`. Change it to whatever you want.
- `UseWorldSpawn = true` follows the world spawn, including `/setworldspawn`.
- Set `UseWorldSpawn = false` to use `spawnSpellTerrainProtectionCenterX` and `CenterZ` instead.
- `NotifyCaster = true` shows a short message when a spell is stopped. At most once every 5 seconds.
- This stops cultivation-spell terrain changes inside the circle. TNT and creepers are not covered.
- Outside the circle, each player uses their own spell-book terrain switch.
**Spell learning by realm**
```toml
realmLearningRestrictionsForceEnabled = false
```
- `true`: everyone must meet the realm requirement to learn a spell. Players cannot turn this off.
- `false`: each player may turn the limit on or off.
---
## A simple public-server example
Random characters, realm limits on, spells may break blocks away from spawn, spawn protected for 1000 blocks:
```toml
[startup]
forceRandomOrigin = true
[spells]
spellTerrainDestructionEnabled = true
spellTerrainDestructionForceDisabled = false
realmLearningRestrictionsForceEnabled = true
spawnSpellTerrainProtectionEnabled = true
spawnSpellTerrainProtectionRadius = 1000
spawnSpellTerrainProtectionDimension = "minecraft:overworld"
spawnSpellTerrainProtectionUseWorldSpawn = true
spawnSpellTerrainProtectionNotifyCaster = true
[sect]
enableSectJourneys = false
```
---
## Other settings worth knowing
**Offline login.** Only if `server.properties` has `online-mode=false`.
```toml
[offlineAuth]
enabled = true
loginTimeoutSeconds = 180
```
Players then use `/register` and `/login` (also `/註冊`, `/注册`, `/登入`, `/登录`). Leave `enabled = false` when `online-mode=true`.
**Sect trips.** `enableSectJourneys = false` is the right default. Turning it on sends sect NPCs on long trips and makes new chunks much heavier.
**How many sects generate.** In `[worldgen]`, `sectSettlementCellSpawnChance = 0.34`. Lower it (for example `0.15`) if exploring feels laggy. This only affects chunks generated after the change.
**Spell damage.** In `[balance]`, `spellDamageGlobalMultiplier = 1.0` is the designed strength. `0.5` is half damage, `2.0` is double. `spellDamageExternalMobMultiplier` only changes damage dealt to vanilla mobs and mobs from other mods.
**If the server stutters while people explore,** lower `view-distance` and `simulation-distance` in `server.properties`. Try 8 and 6 first.
Leave `[timeAcceleration]` and `[diagnostics]` as they are unless you are debugging a stall.
---
# 小翔的修仙世界 0.1.1532 開服設定
這是 Minecraft **1.20.1**、**Forge 47.4.20** 的修仙模組,這一版給開服用。服主可以決定:新角色要不要隨機、法術能不能破壞方塊、出生點要不要保護。
伺服器與每位玩家都裝這同一顆 JAR。不要和其他版本的 `xiaoxiang_cultivation` 混用。需要 Java 17。
---
## 開服
1. 安裝 Forge **1.20.1 / 47.4.20** 伺服器。
2. 把 `xiaoxiang_cultivation-0.1.1532.jar` 放進伺服器的 `mods`。
3. 先開一次再關掉。Forge 會寫出 `config/xiaoxiang_cultivation-common.toml`。
4. 改這個檔,存檔,再啟動。
這些設定只看伺服器上的檔。玩家電腦裡改同名檔沒有用。
Forge 會看到存檔。出生點保護和下面的鎖定通常不用重啟就生效。若沒變化,重開伺服器。
---
## 身分、靈根、體質
在 `[startup]`:
```toml
forceRandomOrigin = false
```
- `false`:玩家自己選種族、靈根、體質。
- `true`:只能隨機抽取。手動選擇會被藏起來,伺服器也會拒絕。
`allowCustomStartScreen` 已經沒有作用,不用理它。
---
## 法術與地形
都在 `[spells]`。
**全服**
```toml
spellTerrainDestructionEnabled = true
spellTerrainDestructionForceDisabled = false
```
- `spellTerrainDestructionEnabled` 是還沒自己調過的玩家的起始值。`true` 表示法術可以破壞方塊。
- `spellTerrainDestructionForceDisabled = true` 會把**全服**法術破壞地形關掉,玩家無法自行打開。
**只保護出生點**
全服鎖定保持關閉,再打開出生點保護:
```toml
spellTerrainDestructionForceDisabled = false
spawnSpellTerrainProtectionEnabled = true
spawnSpellTerrainProtectionRadius = 1000
spawnSpellTerrainProtectionDimension = "minecraft:overworld"
spawnSpellTerrainProtectionUseWorldSpawn = true
spawnSpellTerrainProtectionNotifyCaster = true
```
- 半徑是離中心的水平格數,不看高度。`1000` 就是 1000 格。`0` 等於關閉。
- 模組寫出的預設半徑是 `500`,可改成你要的大小。
- `UseWorldSpawn = true` 時,中心跟著世界出生點,也跟著 `/setworldspawn`。
- 設成 `false` 時,改用 `spawnSpellTerrainProtectionCenterX` 和 `CenterZ`。
- `NotifyCaster = true` 會在法術被攔住時顯示短提示,每位玩家最多 5 秒一次。
- 這只攔住圈內的修仙法術地形變化。TNT 和苦力怕不在此限。
- 圈外仍由每位玩家自己的法術書「地形」開關決定。
**境界學習限制**
```toml
realmLearningRestrictionsForceEnabled = false
```
- `true`:全服都要達到境界才能學對應法術,玩家不能關掉。
- `false`:每位玩家可以自己開關這項限制。
---
## 公開生存服可直接用的例子
隨機開局、強制境界學習、出生點外允許法術破壞、出生點 1000 格內保護:
```toml
[startup]
forceRandomOrigin = true
[spells]
spellTerrainDestructionEnabled = true
spellTerrainDestructionForceDisabled = false
realmLearningRestrictionsForceEnabled = true
spawnSpellTerrainProtectionEnabled = true
spawnSpellTerrainProtectionRadius = 1000
spawnSpellTerrainProtectionDimension = "minecraft:overworld"
spawnSpellTerrainProtectionUseWorldSpawn = true
spawnSpellTerrainProtectionNotifyCaster = true
[sect]
enableSectJourneys = false
```
---
## 其他會用到的設定
**離線登入。** 只有 `server.properties` 裡 `online-mode=false` 時才打開。
```toml
[offlineAuth]
enabled = true
loginTimeoutSeconds = 180
```
玩家用 `/register`、`/login`,或 `/註冊`、`/注册`、`/登入`、`/登录`。`online-mode=true` 時請保持 `enabled = false`。
**宗門外出。** `enableSectJourneys` 請維持 `false`。打開後宗門 NPC 會出遠門,新區塊會重很多。
**宗門數量。** `[worldgen]` 的 `sectSettlementCellSpawnChance = 0.34`。探索時卡頓可調低,例如 `0.15`。只影響之後新生成的區塊。
**法術傷害。** `[balance]` 的 `spellDamageGlobalMultiplier = 1.0` 是原設計強度。`0.5` 減半,`2.0` 加倍。`spellDamageExternalMobMultiplier` 只影響打到原版生物和其他模組生物的傷害。
**玩家探索時卡頓,** 把 `server.properties` 的 `view-distance` 和 `simulation-distance` 調低。可先試 8 和 6。
`[timeAcceleration]` 和 `[diagnostics]` 保持原樣,除非你正在查當機。
release
Xiaoxiang Cultivation World 0.1.1480
0.1.14802 сент. 2026 г.7,5 тыс.Minecraft: 1.20.1forge
Что нового
Xiaoxiang Cultivation World v0.1.1480 Changelog
Optimization Items:
- Set high-tier array spell damage to zero
- Fixed lag issues when combatting multiple NPCs
---
小翔的修仙世界 v0.1.1480 更新說明
優化項目:
- 大陣內法術傷害歸零
- 修復和多個 NPC 戰鬥越打越卡問題
release
Xiaoxiang Cultivation World 0.1.1479
0.1.14791 сент. 2026 г.366Minecraft: 1.20.1forge
Что нового
Xiaoxiang Cultivation World v0.1.1479 Changelog
This update mainly adds treasure and accessory slots, five-tier artifacts and armor sets, the Crafting Array, the Talisman Crafting Table, custom spells at the Spell Table, Dharma Body Manifestation, the Xuan Gui, wandering cultivators who cultivate and trade like players, many new physiques and techniques, and a full rework of combat and Qi scaling.
Combat & Spells:
- Kunlun Sacred Tree can be toggled on and off; left-click roots aim where you look, with unique sounds
- Lightning Arc lock-on range increased to 40 blocks, and can be held to fire repeatedly
- Peach Wood Sword now has two skills; Thunderstruck Peach Sword and Thunder Hunt were reworked
- Sky-Splitting Sword Aura and other charged ultimates had their damage and charge caps rebalanced
- Golden Core automatically learns Void Step; Nascent Soul automatically learns Qi Flight
- Personal Spirit Shield no longer breaks on snow and similar blocks; cost, HUD, and hit feedback were reworked
- After a realm drop, max health is clamped, and higher-realm spells can no longer be cast
Cultivation:
- Spell damage, realm health, Qi Shield, and Qi costs were fully rescaled
- Chaos Body was reworked, Untainted Immortal Body was nerfed, and many new physiques were added
- Techniques now use nine slots, with a primary technique, plus more than ten new human techniques
- Techniques no longer check realm tier; spells still do, and that limit can be toggled on the Fate Plate and in settings
- Spirit Root cultivation efficiency was adjusted; demon cores are now ten complete tiers
- Spirit Gathering Flower was heavily nerfed; Cultivation Fruit now ages by year and can be hung back on trees
- The Attributes page can toggle each bonus and use sliders to set its strength
- New permanent pills and Qi-Spring Pills; each permanent pill has 5 doses of resistance
Equipment:
- The cultivation panel now has 4 treasure slots and 4 accessory slots, with drag-and-drop
- Treasures, accessories, and armor now cover all five tiers; press C to cycle treasures
- Nine armor sets scale by 2 / 3 / 4 pieces and by tier
- All equipment stats now match their tooltip text
- Several old treasures and sets were retired, along with the Red Copper Mountain-Quelling Hammer, Cold Iron Formation-Breaking Spear, and Demon Sinew
- Origin-Returning set was completed, its fatal-save effect was fixed, and the set HUD was redesigned
Storage, Crafting, Alchemy & Refining:
- Storage Bags are larger and scrollable; the Storage Array can search and drag continuously
- The Crafting Array compresses 9 matching dropped items into 1, and can also craft inside the storage UI
- Alchemy now rolls grade per pill; the Refining Furnace only makes Low grade, then upgrades with Spirit Stones
- Refined Iron, Refined Gold, Xuan Iron, Cold Iron, and Red Copper now use Spirit Stones plus metals and spirit plants
- Alchemy Furnace and Refining Furnace facing was fixed; sect furnaces are separate from the player's
World:
- Peach, Thunderstruck, Thunderstruck Peach, and Blood Peach trees can generate naturally
- All five metals have normal and deepslate ores, plus deepslate Spirit Stone Ore
- Spirit Fields yield more at higher grades; Spirit Herbs generate much more rarely
- Natural elites and demon-hunting ruins were removed
- Added the neutral beast Xuan Gui: it retracts, fights back, and drops Xuan Armor Shards
- The Inner World is now white jade ground; tribulations use overcast cloud cover
- Generated sects avoid oceans and extreme terrain
Sects:
- The Sect Protection barrier no longer holds snow
- Sect disciples' bodies and identities were fixed; taking a hit calls the whole sect to help
- Morality was reworked: breaking an owned chest costs favor, breaking an unowned one costs morality
- Evil cultivators and monsters no longer hunt each other, but still fight back if provoked
- Five-tier formation plates use new models
Cultivators:
- Higher-realm cultivators spawn with gear and automatically swap to better pieces
- They can meditate, take pills and fruit, and break through with the same rules as the player
- Gifts raise favor; high favor stops retaliation; they auto-equip their best techniques
- Higher-realm cultivators can know custom spells and sell custom spell books
- You can buy the armor, treasures, and accessories they are wearing
- The trade list is longer; item payment and favor payment are shown separately
Talismans:
- Draw talismans at the Talisman Crafting Table; materials stay on the table, and glyphs can be freely combined
- Talismans can be worn or attached in the world, with more trigger types
- Sixty new glyphs were added
- Attached talismans are now permanent, and can be removed and recovered
- Eleven Rune Insight chapters unlock advanced glyphs
- Talisman cards use final art; homing glyphs follow your crosshair and will not lock onto a nearby cow
Custom Spells:
- Combine glyphs at the Spell Table, condense a spell book, then equip it in the eight slots before it works
- Glyphs linked to existing spells require that spell to be learned first
- Condensing a book costs materials, Qi, and lifespan, and always leaves at least five years
- The Spell Table UI is separate from the Talisman Crafting Table
- The Spell Table recipe now uses a Writing Brush in the center
Dharma Body:
- Learned at Body Integration; toggle it on and off, and it drains Qi to stay active
- You become about a 12× giant of your own skin, with immortal mist, a halo, and sound
- A separate spirit ward blocks attacks; living entities can pass through
- Cultivators in serious combat can also manifest a Dharma Body
UI, Art & Stability:
- Equipment, techniques, storage, talisman drawing, trading, and set displays were repeatedly relaid out
- Pills, Meditation Cushions, formation flags, and more use new art
- Item icons were replaced with clearer final art
- Fixed crashes, new worlds getting stuck while loading, stuttering, and conflicts with other flight mods
- Chunk loading is now processed in batches, so the game stutters less
---
小翔的修仙世界 v0.1.1479 更新說明
本次更新主要新增法寶與飾品格、五階法寶與防具套裝、合成陣、製符台、法術台自創法術、法身顯化、玄龜,並讓遊歷修士能像玩家一樣修煉與交易,同時加入大量體質與功法,以及全面重做戰鬥與靈氣數值。
戰鬥與法術:
- 建木法域可開關,左鍵樹根能指哪打哪,並有專屬聲音
- 電弧鎖敵加到 40 格,可按住連發
- 桃木劍做成雙技,雷擊桃木劍與雷霆追獵重做
- 裂天劍氣與大型蓄力術傷害、蓄力上限重新平衡
- 金丹自動學會虛步,元嬰自動學會靈氣飛行
- 護身靈盾不再被積雪等環境搞壞,成本、顯示與受擊回饋重做
- 降境後生命上限會被夾住,高階法術也立刻不能再放
修煉:
- 法術傷害、境界血量、靈氣護體、靈氣消耗全面縮尺重平衡
- 混沌體重做,無垢仙體降檔,並新增大批體質
- 功法改為九格,可設主修,並新增十餘部人道功法
- 功法不再看境界品階;法術仍有境界限制,可在命盤與設定裡開關
- 靈根修練效率調整,妖丹改為十階完整妖丹
- 聚靈花大幅削弱,修為果改看年份、可掛回樹上
- 屬性頁可逐項開關加成,並用拉條調整強度
- 新增多種永久丹與靈泉丹,永久丹各有 5 次耐藥
裝備:
- 修仙欄改為 4 法寶格加 4 飾品格,可直接拖放
- 法寶、飾品、防具補齊五階,C 鍵可切法寶
- 九套防具依 2、3、4 件與品階給效果
- 全裝備數值與說明文字對齊
- 退役一批舊法寶與套裝,以及赤銅鎮岳錘、寒鐵破陣槍、妖筋
- 歸元套裝補齊,護命效果修復,套裝顯示重做
儲物、合成、煉丹煉器:
- 儲物袋加大並可捲動,儲物陣可搜尋、連續拖拉
- 合成陣可把地上九個相同物品壓成一個,也能在儲物介面合成
- 煉丹改為每顆獨立品階;煉器只出下品,再用靈石升階
- 精鐵、精金、玄鐵、寒鐵、赤銅改走靈石與金屬、靈植
- 煉丹爐、煉器爐朝向修正,宗門爐與玩家爐分開
世界:
- 桃木、雷擊木、雷擊桃木、血桃木可自然生成
- 五種金屬有普通礦與深層礦,並補深層靈石礦
- 靈田五階產量不同,靈草自然生成變稀
- 拿掉自然精英與獵妖遺跡
- 新增中立妖獸玄龜,會龜縮、反擊,掉玄甲片
- 心象世界改白玉大地,天劫改陰天雲蓋
- 生成宗門會避開海面與極端地形
宗門:
- 護宗屏障不再積雪
- 宗門弟子身體與身分修復,受擊會全宗協防
- 正邪值重做;拆有主人的箱子扣好感,拆無主箱子扣正邪
- 邪修與怪物不互相主動動手,被挑釁仍會還手
- 五階陣盤換成新模型
遊歷修士:
- 高境界弟子會自己穿裝備,也會自動換更好的
- 可打坐修煉、吃丹果、突破,規則與玩家相同
- 送禮加好感,好感夠高不反擊;功法會自動裝備最好的
- 高境界會自帶組合法術,也可把自創法術書賣給玩家
- 交易可買他身上的防具、法寶、飾品
- 交易清單加長,物品支付與好感支付分開顯示
符籙:
- 用製符台畫符,材料留在桌上,可自由組合符紋
- 可佩在身上或貼在世界裡,觸發方式變多
- 一次加入六十張新符紋
- 貼符改為永久,可拆除回收
- 符紋真解十一篇可解鎖進階符
- 符籙卡面換成正式圖;追蹤符跟著準星走,不會去鎖旁邊的牛
自創法術:
- 用法術台組符、凝成法術書,學會後要放進八格才會生效
- 與現有法術對應的符紋,要先學會那門法術才能用
- 凝書會消耗材料、靈氣與壽元,並強制留五年壽命
- 法術台畫面與製符台分開
- 法術台合成改為中心放符筆
法身:
- 合體期可主動開關,持續消耗靈氣維持
- 玩家會變成約十二倍的自身巨像,帶仙霧、光輪與音效
- 另有獨立靈盾擋攻擊,人可以穿過
- 認真戰鬥的修士也會開法身
介面、美術與穩定:
- 裝備欄、功法、儲物、畫符、交易、套裝顯示反覆重排
- 丹藥、蒲團、陣旗等改用新美術
- 物品圖改為更清晰的正式圖
- 修復崩潰、新世界卡載入、卡頓,以及與其他飛行模組衝突
- 區塊載入改成分批處理,減少一頓一頓
release
Xiaoxiang Cultivation World 0.1.1302
0.1.13024 авг. 2026 г.9,8 тыс.Minecraft: 1.20.1forge
Что нового
## Xiaoxiang Cultivation World v0.1.1302 Changelog
This update mainly adds the Blood Path, breakthrough trials and the Inner World, 31 new spells, the Living Sect, the escape technique system, spirit farming, storage arrays, morality, and a full rework of death and the Underworld.
### New & Reworked Content
- Added the **Blood Path**, a cultivation branch that runs parallel to the Five Elements — feed your arts with blood, prove your Dao through slaughter.
- Added the **Bleeding** status effect, stackable up to level 255, dealing true damage equal to its level every second and ignoring armor and resistance.
- Added the five-tier **Bloodthirst Blade** with its own Blood resource — kills bank the victim's HP into the blade, and a lethal hit spends that blood 1:1 to keep you alive.
- Added five Blood Path techniques: **Blood Clot Art**, **Evergreen Blood Art**, **Blood Ignition Art**, **Asura Blood Codex**, and **Bloodthirst Demon Art**.
- Added the immortal-tier physique **Immortal Blood Body** — full Bleeding immunity, and on a lethal hit it spends Qi to reforge you at half health.
- Added a brand-new dimension, the **Inner World** — every player gets their own unique mindscape that nobody else can enter.
- Golden Core, Nascent Soul and Soul Formation breakthroughs no longer summon lightning tribulations; instead you enter the Inner World and face a mindscape trial.
- Added three breakthrough trials: **Shatter Core, Form Soul** (a mindscape Golden Core boss), **Question the Heart** (a mirror heart-demon that copies your entire loadout), and **Stabilize the Void** (leave your body as a Nascent Soul and tell the manifest from the formless).
- Failing a trial costs no cultivation and drops no items — you only take a 60-second **Wounded Dao Heart** debuff and can retry immediately.
- Added a rebindable Breakthrough hotkey (default **K**).
### Spells & Combat
- Total spell count expanded from 58 to 89.
- Added the immortal-tier **Five Peaks Seal** — five mountains built from real blocks crash down and fuse permanently into the terrain; anyone buried can still dig their way out.
- Added the immortal-tier **Kunlun Sacred Tree** — grows a sky-piercing tree out of genuine vanilla blocks, its branches and roots chasing enemies down and weaving them into cages.
- Added the immortal-tier **Glacier Burial** — hold to channel a blizzard that freezes both terrain and living things, with the world fully restored once the spell ends.
- Added the immortal-tier **Nine Heavens Thunder Prison** — takes over the weather as a real thunderstorm, with telegraph rings on the ground so strikes can be dodged.
- Added the immortal-tier Blood Path finisher **Heaven-Refining Blood Formation** — a 64-block containment sphere with a boss-bar formation core, lasting 255 seconds and harvesting cultivation from everything that dies inside.
- Added mid- to supreme-grade spells: Thunder Rune Trap, Wooden Guardian, Ice Domain, Tide of Renewal, Verdant Bind, Water Prison, Glacial Wall, Spell Reflection, Magnetic Reversal, Mirror Water Clone, Frost Mirror Armor, Parasite Spirit Seed, Spirit Altar, Blood-Flame Raiment, Blood Demon Blade Art, Blood Domain, and more.
- Added low-grade spells: Lightning Arc, Surging Wave Art, Blood Spike.
- Reworked Ice Lance into the **Frost Sword** — now a 3D flying ice sword that encases its target in an ice shell on hit.
- Reworked **Wither Touch** into a single-target grab — a black-violet hand reaches out, seizes the target and keeps dealing damage.
- Reworked **Spirit Unlock** into a one-press cleanse for all lockdowns — Spirit Lock, ice shells, Ice Domain, Glacier Burial, Verdant Bind and meridian freeze — and grants 60 seconds of immunity afterwards.
- Added the passive spell **Personal Spirit Shield**, learned automatically at Golden Core, which can also spend Qi to negate one lethal hit.
- Added the passive spells **Item Attraction**, **Treasure Seizing** and **Ore Refining** — auto-pull dropped items, auto-loot NPC corpses, and smelt raw ore straight out of your inventory.
- Spells learned automatically by realm now carry a **[Realm Spell]** badge and can no longer be obtained early from drops, trades or sect task rewards.
- NPC combat AI fully rewritten: no more circling flight patterns, they actively dodge, and charged ultimates must be channeled in full with a visible charge bar.
### Escape Techniques & Controls
- Escape techniques are now separate from ordinary spells, with their own wheel key (**Z**) and cast key (**X**).
- Flame Dash, Blood Shadow Dash and Thunder Blink support hold-to-chain dashing; Thunder Blink also gains a "Thunder Cruise" mode.
- Added a dual wheel to the cultivation screen (escape techniques on the left, spells on the right); escape technique slots can be dragged into any order and are saved.
### Sect Gameplay
- Sect NPCs now have age and lifespan — they grow old, walk back to their quarters to pass away, and their belongings are transferred into the sect vault.
- Added succession chains: when a Sect Master or Elder dies, the next in line takes over by realm and the promotions cascade downward.
- NPC cultivation is now fully identical to the player's — they absorb Qi, take pills, choose their Foundation Building and Golden Core paths, undergo tribulations, and weigh path quality against their remaining lifespan.
- NPCs genuinely leave the sect to work: gathering actually breaks blocks, hunting means real combat, and Elders on recruitment trips escort wandering cultivators back to the gate.
- Added six halls (Enforcement, Alchemy, Refining, Herbal, Mining and Treasury Hall), each founded automatically once the matching structure is built.
- Halls run work shifts that produce pills and weapons straight into the vault, and post purchase tasks when short on materials so NPCs go gather them — a closed sect economy.
- Added the Treasure Pavilion and the sect trading counter — buy and sell with the Treasury Hall Elder using contribution points or spirit stones; take anything without permission and the guards will enforce it on the spot.
- Added pillared gatehouses on the sect perimeter, staffed day and night by Gate Disciples with automatic replacements.
- Added a vendetta system: kill a sect member and their direct superior swears revenge on you — only reincarnation clears it.
- Added Elder discipleship as a way in — you can now apply directly to an Elder — plus a Leave Sect option with a confirmation dialog.
- NPC name pool expanded to 110 surnames (including 20 compound surnames) × 120 given names each for male/female/neutral, with save-wide deduplication — no more identical names everywhere.
- Added small white ambient speech bubbles above NPCs showing their current routine, mood and situational lines.
- The overhead NPC status panel now shows hall affiliation and morality alignment, and no longer gets covered by JEI.
- Sect protection array radius now fits the actual building cluster, so it no longer blocks your path.
### Spirit Plants, Storage & Quality of Life
- Added five tiers of **Spirit Field** — permanently hydrated, no light required, with growth multipliers from 1.0× to 10.0×.
- Added 12 spirit plants and their seeds, each generating in its own biomes.
- Spirit plants can be eaten for a variety of effects, and mature plants growing in the wild also emit a passive aura.
- All alchemy recipes now use spirit plants as ingredients; Qi costs and output grades are unchanged.
- Farming arrays can auto-harvest spirit fields and replant from the harvested seeds, so a spirit field farm runs indefinitely on its own.
- Added five tiers of **Storage Bag** (9–108 slots) with auto-pickup and sneak-right-click to dump the whole bag into a container.
- Added the **Storage Array** (banner + formation plate + Storage Core), merging every chest and barrel across your base into one shared vault.
### Death, the Underworld & Reincarnation
- Removed the three-option death popup; death is now routed by whether you have a technique equipped — cultivators go straight to the Underworld, non-cultivators follow the vanilla flow entirely.
- Removed Soul Reaper escorts; souls are now sent directly to the Underworld by the system, and Soul Reapers became permanent Underworld guards capable of ghost-flight combat.
- Added player corpses — on death your items are moved atomically into a 54-slot corpse inventory instead of scattering on the ground, and corpses are indestructible and immune to fire and lava.
- Fixed a serious exploit where never using the Reincarnation Fate Plate left you permanently invincible and permanently invisible; the newborn protection is now capped at 60 seconds.
### Balance Changes
- Ordinary death no longer regresses your realm; instead it permanently costs 1 year of maximum lifespan each time.
- Lifespan caps lowered across all realms (Soul Formation 10000→1000, Loose Immortal 1000000→10000), with Foundation Building and Golden Core grade bonuses cut by 70–75%.
- Added the **Morality** system with Righteous / Neutral / Evil Cultivator tiers; evil cultivators take multiplied tribulation lightning damage scaled by their morality value.
- World-generated sects now have a morality alignment — righteous and evil NPCs will engage on sight, but members of the same sect never fight each other.
- Added NPC favorability and personal grudges: steal from a sect dwelling's chests and the resident NPC will hold it against you.
- Outer disciple origins now start with a **Pending Sect Token**, which will be formally recognized by a later-generated sect and enroll you as an Outer Disciple.
- Eating spirit stones now only restores Qi and no longer grants cultivation.
- Sect protection arrays now only absorb 10%–50% of tribulation lightning damage, depending on banner grade.
- Loose Immortal tribulation interval shortened from 500 years to 100 years; Qi Shield damage negation for Loose Immortals now scales with tribulations survived, reaching 100% from the sixth.
- Qi output from water and lava heavily reduced, fixing the "float in the ocean for runaway cultivation" issue.
### Performance & Stability
- Fixed Sword Aura firing every tick while holding left-click to mine, which made leaves and cobwebs impossible to break.
- Fixed other players' flying swords not being visible during Sword Flight in multiplayer.
---
## 小翔的修仙世界 v0.1.1302 更新說明
這次更新主要新增了 血道流派、突破試煉與內心世界、31 門新法術、活著的宗門、遁術系統、靈田種植、儲物陣、正邪善惡、死亡與地府重製 等等。
### 新增與重製內容
- 新增「血道」修仙流派,與五行並行的獨立體系,以血養功、以殺證道。
- 新增流血狀態,等級可疊至 255,每秒造成等同等級的真實傷害,無視護甲與抗性。
- 新增五階嗜血刀與專屬「血液值」資源,擊殺可存血,致命傷時 1:1 抵擋保命。
- 新增五本血道功法:凝血訣、血氣長春功、燃血訣、修羅血典、嗜血魔功。
- 新增仙級體質「不滅血軀」,免疫流血,致命傷時可耗靈氣重凝半血。
- 新增全新維度「內心世界」,每位玩家擁有獨一無二、互不干擾的心象空間。
- 金丹、元嬰、化神三次突破不再渡雷劫,改為進入內心世界迎戰心象試煉。
- 新增三場突破試煉:破丹化嬰(心象金丹 Boss)、問心化神(複製你全部裝備的鏡像心魔)、悟虛定界(元嬰出竅辨有相於無相)。
- 試煉失敗不損修為、不掉物品,只附 60 秒「道心受創」,可立即重試。
- 新增突破快捷鍵(預設 K),可重新綁定。
### 法術與戰鬥
- 法術總數從 58 門擴充到 89 門。
- 新增仙階「五嶽鎮天」,以真實方塊砸下五座山並永久融入地形,被封住者可挖掘逃生。
- 新增仙階「建木法域」,長出原版方塊堆成的撐天巨樹,枝根會追敵並織成囚籠。
- 新增仙階「冰河天葬」,按住引導喚出暴風雪冰封地形與生靈,術止後完整還原。
- 新增仙階「九霄雷獄」,接管天氣為暴雷雨,落雷有預警圈可走位閃避。
- 新增仙階血道大招「煉天化血大陣」,半徑 64 格困陣、Boss 血條陣眼、持續 255 秒,陣內死亡會收割修為。
- 新增中品~極品法術:符雷伏陣、萬木守衛、冰之領域、滄浪回天、青藤縛、水牢術、玄冰壁、借法還施、磁極反轉、鏡水替身、寒鏡甲、寄生靈種、聚靈法壇、焚血戰衣、血魔刀法、血之領域等。
- 新增下品法術:電弧術、疊浪術、血刺術。
- 重製寒冰箭為「寒冰劍」,改為 3D 冰劍投射物,命中會生成冰殼冰封目標。
- 重製凋零之觸為單體抓握,凝出黑紫巨手抓住目標持續造成傷害。
- 重製解靈術為一鍵全解控,可解除鎖靈、冰殼、冰之領域、冰河天葬、青藤縛與經脈冰封,並獲 60 秒免疫。
- 新增被動法術「護身靈盾」,金丹期自動學會,另可耗靈氣擋下一次致命傷。
- 新增被動法術「攝物術」「殺人奪寶」「煉礦術」,自動吸取掉落物、搜刮 NPC 屍體、熔煉背包原礦。
- 境界自動領悟的法術加上【境界法術】徽章,不再從掉落、交易或任務獎勵提前取得。
- NPC 戰鬥 AI 全面重寫:不再繞圈飛行、會主動閃避、蓄力大招需走完整段並顯示進度條。
### 遁術與操作
- 遁術從一般法術獨立,擁有專屬輪盤鍵(Z)與施放鍵(X)。
- 炎遁、血影遁、雷遁支援長按連續遁行,雷遁另有「雷霆巡航」。
- 新增修仙彈窗雙輪盤(左遁術、右術法),遁術位置可拖曳排位並存檔。
### 宗門玩法
- 宗門 NPC 新增年齡與壽元,會自然變老、走回居所坐化,遺物自動入宗門倉庫。
- 新增繼位連鎖,宗主或長老身故後由下位者依境界接任並向下遞補。
- NPC 修煉與玩家完全同構,會自己吸靈氣、吃丹、選築基/金丹道途、渡劫,並依剩餘壽元權衡道途品質。
- NPC 會真的出宗辦事:採集實際破壞方塊、獵殺實際開打、長老收徒會帶散修回山門。
- 新增六大堂口(執法堂、煉丹堂、煉器堂、百草堂、礦務堂、珍寶堂),蓋出對應建築即自動成立。
- 部門會自動排班生產丹藥與法器入庫,缺料時自動發任務由 NPC 出宗採集,形成經濟閉環。
- 新增珍寶閣與宗門交易台,可用貢獻點或靈石與珍寶堂長老買賣;擅自取物會被守衛就地執法。
- 新增柱門樓外圍哨樓,由守山弟子日夜駐守並自動補位。
- 新增復仇系統,弒殺宗門成員後死者的直屬上級會立誓尋仇,只有轉世才能勾銷。
- 新增拜師入門途徑,可直接向長老申請拜入門下;新增退出宗門功能(含二次確認)。
- NPC 姓名庫擴充至 110 個姓氏(含 20 個複姓)× 男/女/中性各 120 名,並全存檔去重,不再滿山同名。
- 新增 NPC 頭頂白色點綴氣泡,顯示當前作息、心情與情境台詞。
- NPC 頭頂狀態面板加上堂口與正邪立場顯示,並修好被 JEI 蓋住的問題。
- 護宗大陣半徑改為貼合實際建築群,不再擋路。
### 靈植、儲物與生活玩法
- 新增靈田五品階,永遠濕潤、不需光照,生長倍率 1.0×~10.0×。
- 新增 12 種靈植與對應種子,各有專屬生態域生成。
- 靈植可直接食用,各有不同效果;長在野地的成熟株還會發揮「靈效光環」。
- 全部煉丹配方改用靈植素材,丹藥消耗與產出品階不變。
- 農收陣可自動收割靈田並從掉落種子原地補種,靈田農場可無限自轉。
- 新增五階儲物袋(9~108 格),支援自動拾取與蹲下右鍵整袋倒入容器。
- 新增儲物陣(陣旗+陣盤+儲物核心),可把整片基地的箱子木桶併成一座共用倉庫。
### 死亡、地府與輪迴
- 移除死亡三選項彈窗,改為依「有沒有裝備功法」分流:修仙者直送地府,非修仙者完全走原版流程。
- 移除勾魂使者押送制度,亡魂由系統直送地府;勾魂使者改為地府常駐守衛並具備鬼魂飛行戰鬥能力。
- 新增玩家屍體,死亡時物品原子搬入 54 格屍體背包而非散落一地,屍體打不壞、免疫火焰岩漿。
- 修復「不使用輪迴命盤就永久無敵、永久隱形」的嚴重漏洞,新生庇護改為限時 60 秒。
### 平衡調整
- 普通死亡不再倒退境界,改為每次折損 1 年最高壽元。
- 各境界壽元上限全面下修(化神 10000→1000、散仙 1000000→10000),築基與金丹品階加成砍幅 70~75%。
- 新增正邪值系統,分正道修士/中立修士/邪修,邪修渡劫會被天雷依正邪值加倍轟。
- 世界生成的宗門有正邪立場,正邪 NPC 相遇會自動開戰,但同宗不內鬥。
- 新增 NPC 好感度與個人仇恨,偷宗門房舍的箱子會被屋主 NPC 記恨。
- 外門出身改發「待認宗門令牌」,會被日後生成的宗門正式承認為外門弟子。
- 靈石食用只補靈氣,不再增加修為。
- 護宗大陣只能分攤 10%~50% 的雷劫傷害,依陣旗品階而定。
- 散仙天劫間隔從 500 年縮短到 100 年;靈氣免傷散仙改為依劫數遞增,六劫起達 100%。
- 水與岩漿的靈氣產出大幅下調,修正「泡在海裡修為暴衝」。
### 效能與穩定性
- 修復劍氣按住左鍵每 tick 發射導致「樹葉與蜘蛛網挖不掉」。
- 修復多人連線時看不到對方御劍飛行的飛劍。


release
Xiaoxiang Cultivation World 0.1.1038
0.1.10381 июл. 2026 г.7,8 тыс.Minecraft: 1.20.1forge
Что нового
Main fixes in the new version:
1. Fixed gameplay lag caused by sect generation, and reduced the sect generation rate.
2. Optimized the time required to teleport to the Underworld and fixed related lag.
3. Added the Reincarnation Compass item. The identity selection popup will no longer open automatically at the start; players can now use this item manually to open it.
4. Reduced the crafting difficulty of Foundation Establishment Pills and other breakthrough pills.
5. Enriched the items carried by NPCs and the items available for trade.
6. Fixed an issue where the hidden blocks of the Sect Protection Array would remove water blocks and crop blocks.
---
新版主要修復以下問題:
1. 修復宗門生成導致遊玩卡頓,以及減少宗門生成機率
2. 優化傳送到地府所需時間以及修復卡頓
3. 添加 輪迴命盤 物品,開局不會再自動開啟身份選擇彈窗,而是讓玩家自己使用來開啟
4. 減少築基丹等破鏡丹藥煉製難度
5. 豐富 NPC 持有物品和可交易物品
6. 修復護宗大陣隱藏方塊會消失水方塊、作物方塊的問題
release
Xiaoxiang Cultivation World 0.1.1003
0.1.100330 июн. 2026 г.290Minecraft: 1.20.1forge
Что нового
## Xiaoxiang Cultivation World v0.1.1003 Update Notes
This update mainly adds lifespan, souls, Difu/Underworld content, Foundation Building and Golden Core progression routes, sect world generation, sect gameplay, NPC popups, NPC skin pools, formation UI improvements, and many related fixes.
New and Reworked Content
* Added the lifespan and bone age system. Characters now have different lifespans based on origin, realm, and cultivation state.
* Added the post-death soul state. Death can now lead into soul-related gameplay instead of only the normal death flow.
* Added reincarnation, Recall Pills, and Difu reincarnation mechanics.
* Added the Difu dimension, Naihe Bridge, Difu terrain, Nether-like flora, chains, bone structures, and Difu villages.
* Added Soul Reapers, Soul Hooks, Soul Reaper Orders, and soul target lists.
* Added NPC souls after death, NPC soul escorting, and related soul visuals.
* Added a corpse system. Players and NPCs can leave corpses after death, which can later decay into bones.
* Added the Four Foundation Daos and Foundation material routes, making Foundation breakthrough no longer a single-path process.
* Added Golden Core routes, Golden Core materials, Golden Core Dao bonuses, and related acquisition methods.
* Added Loose Immortal / Nine-Tribulation Loose Immortal support and tokens.
* Added a separate cultivation progress system. Cultivation progress is now used for breakthrough, while qi is used for spells, shields, and other costs.
* Added Dao name, gender display/editing, lifespan display, Foundation information, and improved character info UI.
* Added the Origin Reconfiguration Token stat-editing flow for adjusting certain character data.
* Added Ghost Cultivation / Ghost Dao equipment restrictions and soul-state cultivation logic.
Spells and Combat
* Reworked Qi Flight upkeep. Qi is only consumed while the player is actually flying.
* Reworked Void Escape and Heavenly Tribulation interaction. Void Escape can no longer be used to escape tribulation.
* Added/reworked spell terrain destruction settings. Players can control whether spells damage terrain, and servers can force-disable it.
* Added Palm Thunder charge/armed orb gameplay. After charging, the player can detonate it with left-click.
* Added passive spell content such as Qi Mending.
* Added the Realm Pressure spell, which can suppress movement, flight, and some abilities of lower-realm targets.
* Improved caster-only glowing outlines for Divine Sense, Truth Sight Eye, Soul Mark, and similar effects.
* Adjusted Qi Shield and Heavenly Tribulation damage interaction.
* Added and fixed many same-sect immunity, sect protection, spell damage source, and NPC spell-casting rules.
Sects and World Generation
* Added large generated sect settlements.
* Sects can generate gates, main halls, disciple residences, servant residences, protection arrays, pavilions, streetlights, alchemy furnaces, and forging workshops.
* Added hidden ancestor caves. Some sects may generate a special underground cave below the main hall with an Ancestor NPC.
* Reworked sect roads, foundations, gates, building heights, and terrain blending for more natural generation.
* Sects can now generate in more terrains and biomes. Later versions also increased sect density, including possible generation in forests, water areas, and oceans.
* Sect chests and barrels can now contain cultivation-related loot.
* Removed the old small cultivation building worldgen. Exploration now focuses more on large sect settlements.
Sect Gameplay
* Added sect saved data. Generated sects now store names, members, roles, enemies, tasks, and formation data.
* Added sect NPC roles: Master, Elder, Inner Disciple, Outer Disciple, Guard Disciple, Servant, and later Ancestor.
* Added player sect joining through sect NPC dialogue.
* Added sect tokens linked to sect protection arrays, usable by players and NPCs as passage credentials.
* Added sect tasks and contribution. Players can complete hand-in tasks to gain contribution.
* Added sect member lists, relation trees, task pages, sect status, and same-sect friendly fire settings.
* Added same-sect protection and sparring toggles to prevent accidental damage.
* Added sect hostility, revenge, and guard pursuit logic.
* Added sect extermination. Killing all NPC members of a sect now triggers a destruction announcement.
NPCs and UI
* Reworked the Wandering Cultivator NPC trade/details popup into a book-style interface.
* NPC popups now include category display, character info, Zhenyuan stats, trade confirmation, and clearer item slots.
* NPCs freeze while trading and resume their original target/behavior after the popup closes.
* Adjusted NPC trade distance behavior. The popup no longer closes only because of a fixed distance limit as long as the NPC remains loaded/tracked.
* Greatly reworked the NPC skin pool with 48 Chinese fantasy / xianxia-style NPC skins.
* NPC skins now use classic `64x64` Minecraft skin format, with fixes for white seams, face offset, layered hair, and gender mismatch.
* NPC skins are now assigned through explicit male/female pools, so popup gender and visual gender should match.
Formations and Sect Protection Arrays
* Reworked the formation plate GUI with clearer flag lists, qi storage, activation state, range controls, and range preview.
* Added direct formation flag radius input, allowing players to adjust formation effect range more easily.
* Fixed generated sect protection array and maze formation center/radius issues that could cause incorrect teleportation.
* Immortal-tier sect protection arrays now damage hostile entities touching the barrier.
* Generated sect formation flag radius can now be edited by players and will no longer be forcibly restored by the system.
* Sect protection arrays no longer protect hostile mobs or sect enemies inside the dome, preventing enemies from being shielded by the barrier.
Items, Blocks, and Assets
* Added Foundation materials, Golden Core materials, soul-related items, Loose Immortal tokens, Sex Change Pills, Youth Pills, and more.
* Added bone blocks and corpse decay remains.
* NPC corpses now decay into a ground-laid skeleton skull + bone block setup, avoiding floating skull issues.
* Added or reworked multiple spell icons, pill icons, Foundation/Golden Core material icons, spell book element ribbons, and GUI art assets.
* Technique books and spell books are now sorted by tier.
* Reduced the charge time required to use the Foundation Secret manual.
Performance and Stability
* Greatly optimized sect world generation to reduce lag and chunk generation issues from large sects.
* Optimized sect generation caching and terrain handling to reduce repeated calculations.
* Optimized idle sect protection dome scanning.
* Optimized soul / Soul Reaper tick costs.
* Optimized Difu transfer by preparing the Naihe Bridge scene earlier to reduce teleport stutter.
* Optimized formation spherical range preview rendering.
* Fixed many client/server sync issues, NPC state issues, sect data issues, corpse grounding issues, skin gender issues, spell glow issues, and worldgen boundary problems.
***
## 小翔的修仙世界 v0.1.1003 更新說明
這次更新主要新增了壽元、亡魂、地府、築基/金丹路線、宗門生成、宗門玩法、NPC 彈窗、NPC Skin 池、陣法介面 等等。
新增與重製內容
* 新增壽元與骨齡系統,角色會依身份、境界與修煉狀態擁有不同壽元。
* 新增死亡後的亡魂狀態,玩家死亡後不再只是普通死亡流程,而會進入魂魄相關玩法。
* 新增轉世流程、回想丹與地府投胎相關機制。
* 新增地府維度、奈何橋、地府地形、地府植被、鎖鏈、骨骸與地府村莊等世界內容。
* 新增勾魂使者、勾魂索、勾魂令與亡魂名冊玩法。
* 新增 NPC 死後魂魄、NPC 亡魂引渡與魂魄相關視覺效果。
* 新增屍體系統,玩家 / NPC 死亡後會留下屍體,後續版本中又加入腐化為骸骨的流程。
* 新增築基四道與築基材料路線,突破築基不再只是單一路徑。
* 新增結丹路線、結丹材料、金丹道途加成與相關材料取得方式。
* 新增散仙 / 九劫散仙相關支援與令牌。
* 新增修為值系統,修為與靈氣分離:修為用於突破,靈氣用於法術、護盾與消耗。
* 新增玩家道號、性別顯示 / 修改、壽元顯示、築基資訊與角色資料介面強化。
* 新增身分重塑令牌的屬性編輯流程,可調整部分角色資料。
* 新增鬼修 / 鬼道功法的裝備限制與魂魄狀態下的修煉邏輯。
法術與戰鬥
* 重製氣行術消耗邏輯,只有實際飛行時才持續消耗靈氣。
* 重製虛遁與雷劫互動,渡劫期間無法用虛遁逃避雷劫。
* 新增或重製法術地形破壞設定,玩家可控制法術是否破壞地形,伺服器也能強制關閉。
* 新增掌心雷蓄力 / 常駐雷球玩法,蓄力後可左鍵引爆。
* 新增補氣術等被動法術相關內容。
* 新增境界威壓法術,可壓制低境界目標的行動、飛行與部分能力。
* 強化神識外放、真視之眼、魂魄標記等「只有施法者可見」的發光輪廓效果。
* 調整靈氣護盾與雷劫傷害互動,雷劫可依規則被護盾與肉體防禦處理。
* 新增 / 修正多種同門免傷、宗門防護、法術傷害來源與 NPC 法術判定。
宗門與世界生成
* 新增大型宗門聚落世界生成系統。
* 宗門會生成山門、主殿、弟子居所、僕役居所、護宗大陣、涼亭、路燈、煉丹 / 煉器工坊等建築。
* 新增隱藏祖師洞,部分宗門會在主殿下方生成特殊洞府與祖師 NPC。
* 宗門道路、地基、山門、建築高度與地形銜接經過大量重製,生成效果更自然。
* 宗門可在更多地形與群系生成,後續版本提高了宗門生成密度,包含森林、水域與海上也有機率生成。
* 宗門箱子 / 木桶會填入修仙相關戰利品。
* 舊的小型修仙建築自然生成被移除,世界探索重心改為大型宗門聚落。
宗門玩法
* 新增宗門資料系統,生成宗門會保存宗門名稱、成員、職位、敵對、任務與陣法資料。
* 新增宗門 NPC 身份:掌門、長老、內門弟子、外門弟子、守衛弟子、僕役,以及後續加入的祖師。
* 新增玩家加入宗門流程,可透過宗門 NPC 對話入宗。
* 新增宗門令牌,玩家或 NPC 可持有與護宗大陣連結的通行憑證。
* 新增宗門任務與貢獻系統,玩家可接取交付物品任務並獲得貢獻。
* 新增宗門成員列表、關係樹、任務頁、宗門狀態與同門免傷設定。
* 新增同門保護與同門切磋開關,避免宗門成員被誤傷。
* 新增宗門敵對、復仇與守衛追擊邏輯。
* 新增宗門覆滅機制,殺光某宗門的 NPC 成員後會觸發覆滅提示。
NPC 與介面
* 重製遊蕩修士 NPC 交易 / 詳情介面,改為書冊風格。
* NPC 介面加入分類展示、角色資訊、真元資料、交易確認與更清楚的物品欄位。
* NPC 交易時會暫停行動,關閉介面後恢復原本目標與行為。
* NPC 交易距離限制調整,只要 NPC 仍載入並可追蹤,就不會因固定距離直接關閉。
* 大幅重製 NPC Skin 池,新增 48 張中式古風 / 仙俠風 NPC Skin。
* NPC Skin 改為經典 `64x64` Minecraft Skin 格式,修正白線、臉部偏移、頭髮層次、性別錯配等問題。
* NPC Skin 會依實際標記分成男性 / 女性池,NPC 顯示性別與外觀性別會一致。
陣法與護宗大陣
* 重製陣盤 GUI,加入更完整的陣旗列表、靈氣量、啟用狀態、範圍控制與範圍預覽。
* 新增陣旗半徑輸入功能,可直接調整陣法作用範圍。
* 修正宗門生成護宗大陣與迷蹤陣的球心、半徑與誤傳送問題。
* 仙階護宗大陣新增屏障傷害,敵對生物碰到屏障會受到傷害。
* 生成宗門的陣旗半徑現在可由玩家修改,不會再被系統強制還原。
* 護宗大陣不再保護敵對生物或宗門敵對者,避免敵人站在陣內反而被護罩保護。
物品、方塊與資源
* 新增築基材料、結丹材料、勾魂相關道具、散仙令牌、變性丹、返老還童丹等物品。
* 新增骸骨方塊與 NPC 屍體腐化後的骸骨遺留物。
* NPC 屍體腐化後會形成地面平鋪的骷髏頭顱 + 骸骨方塊,不再出現浮空頭顱。
* 新增或重製多個法術圖示、丹藥圖示、築基 / 結丹材料圖示、法術書元素緞帶與 GUI 美術資源。
* 功法書與法術書重新依等階排序。
* 築基祕法使用蓄力時間縮短,操作更順。
效能與穩定性
* 大幅優化宗門世界生成效能,避免大型宗門造成過度卡頓或區塊生成問題。
* 優化宗門生成快取與地形處理,減少重複計算。
* 優化護宗大陣閒置掃描成本。
* 優化魂魄 / 勾魂使相關 tick 掃描成本。
* 優化地府傳送流程,提前準備奈何橋場景以降低傳送卡頓。
* 優化陣法球形範圍預覽效能。
* 修正大量 client / server 同步、NPC 狀態、宗門資料、屍體落地、Skin 性別、法術發光與世界生成邊界問題。





release
Xiaoxiang Cultivation World 0.1.569
0.1.56927 мая 2026 г.4,2 тыс.Minecraft: 1.20.1forge
Что нового
English:
## Xiaoxiang Cultivation World 0.1.373 → 0.1.569 Update Highlights
### Major Realm Spells
Added spells that are automatically learned at each major realm:
- Mortal: None
- Qi Refining: Qi Vision, Qi Transfer, Qi Damage Immunity
- Foundation Establishment: Sword Flight, Fasting
- Golden Core: Golden Core Self-Destruction
- Nascent Soul: Nascent Soul Out of Body
- Soul Formation: Divine Sense Release
- Void Refining: Void Step, Void Escape
- Body Integration: Dharma Body Manifestation
- Mahayana: None yet
- Tribulation Transcendence: None yet
- True Immortal: Qi Flight
### Other Updates
- Added the Formation Rune system and the Formation Inscription Knife. Players can carve formation runes onto blocks, allowing Spirit Vein Cores to remotely supply Qi to Formation Plates, Alchemy Cores, and Refining Cores through rune networks.
- Added the Cultivation Compendium guidebook, with optional Patchouli integration.
- Reworked the starting system, now officially split into Identity, Spirit Root, and Physique, with custom start, random start, and config options.
- Added multiple new physiques, such as Innate Sword Body, Untainted Immortal Body, Five Elements Chaos Body, Chaos Body, Blood Fiend Body, Formation Meridian Body, and more.
- Adjusted Qi Damage Immunity. It now reduces damage based on the player’s realm, and True Immortals can fully negate damage.
- Reworked Heavenly Tribulation, Zhenyuan, and the five attribute bonuses, and added realm advancement achievements and sound effects.
- Improved wandering cultivator NPCs. They now have identities, spirit roots, physiques, Zhenyuan allocation, and can use spells such as Sword Flight, Void Step, and Void Escape.
- Improved visuals and balance for multiple spells, including Buddha’s Wrath Fire Lotus, Great Fireball, Sky-Splitting Sword Aura, Divine Sense Release, and Void Escape.
- Reworked multiple UI elements and textures, including the top-left ink-style HUD, starting screen, spell books, weapons, formation runes, talisman paper, realm tokens, and more.
---
繁體中文:
## Xiaoxiang Cultivation World 0.1.373 → 0.1.569 更新重點
### 大境界法術
添加各大境界自動學會的法術:
- 凡人:無
- 煉氣期:靈氣視野、靈氣傳輸、靈氣免傷
- 築基期:御劍飛行、辟穀
- 金丹期:金丹自爆
- 元嬰期:元嬰出竅
- 化神期:神識外放
- 煉虛期:虛空踏步、虛遁
- 合體期:法身顯化
- 大乘期:暫無
- 渡劫期:暫無
- 真仙:靈氣飛行
### 其他更新
- 新增 陣紋系統 與 銘陣刻刀,可在方塊上刻印陣紋,讓靈脈核心透過陣紋遠距離為陣盤、煉丹核心、煉器核心補充靈氣。
- 新增 《修仙通玄錄》指南書,支援 Patchouli 聯動。
- 重做開局系統,正式分成 身分、靈根、體質,並加入自訂開局、隨機開局與設定開關。
- 新增多種體質,例如 先天劍體、無垢仙體、五行混沌體、混沌體、血煞體、陣脈體 等。
- 新增各境界自動學會法術,例如 御劍飛行、辟穀、金丹自爆、元嬰出竅、神識外放、虛空踏步、虛遁、法身顯化。
- 調整 靈氣免傷,現在依境界抵消部分傷害,真仙可完全抵消。
重做 雷劫、真元、五屬性加成,並補上境界進度成就與音效。
- 優化散修 NPC,讓他們也有身分、靈根、體質、真元分配,並會使用御劍飛行、虛空踏步、虛遁等法術。
- 優化多個法術表現與平衡,包括 佛怒火蓮、大火球術、裂天劍氣、神識外放、虛遁。
- 重做多個 UI 與貼圖,包括左上角水墨 HUD、開局介面、法術書、武器、陣紋、符籙、境界令牌等。

release
Xiaoxiang Cultivation World 0.1.373
0.1.37315 мая 2026 г.760Minecraft: 1.20.1forge
Что нового
English:
# Xiaoxiang Cultivation World 0.1.308 → 0.1.373 Highlights
This update range focuses on datapack support, wandering cultivator combat improvements, unified spell scaling, new immortal spells, and major visual upgrades.
## New Systems
### Data-driven support
* Added Data-driven / Datapack support.
* Alchemy recipes, refining recipes, and pill effects can now be customized with JSON.
* Modpack creators can integrate materials from other mods into cultivation gameplay more easily.
### New spells
* Added Taishang Life Balance, an immortal blood-chain spell that marks or binds enemies and converts the caster’s life loss into forced damage.
* Added Bloodthirst Curse, a passive spell that heals the caster for part of the damage they deal.
* Added Stone Bullet, a mid-tier Earth spell that fires a pointed dripstone projectile.
* Added Heaven Piercing Cone, a supreme Earth charge spell that launches a high-speed drilling stone cone.
* Added Buddha Fury Fire Lotus, an immortal Wood-Fire spell that charges a fire lotus, throws it at a target, and creates a massive blast and fire domain.
### New techniques
* Added Qingdi Longevity, an immortal Wood technique with Wood spell bonuses, Qi-to-health recovery, absorption shielding, and a death-prevention teleport.
* Added Deadwood Rebirth, a mid-tier Wood technique that improves recovery under sunlight and grants regeneration on natural blocks.
## Spell and Combat Changes
### Unified spell scaling
* Spell damage now uses the unified spell scaling pipeline.
* Zhenyuan spell power, spirit roots, techniques, weapons, pills, and NPC spell multipliers now apply more consistently.
* Fixed several cases where spell damage was hard-coded and did not benefit from proper bonuses.
### Sky Splitting Sword Aura
* Tap-cast base damage increased to 1000.
* Charged giant sword aura now uses an updated charge damage formula.
* Very high charge levels can add forced health loss, while still avoiding unintended one-shot behavior.
### Heaven Piercing Cone rework
* The charged cone now uses a real custom model instead of a simple spinning gray shape.
* Charge preview appears on the player’s right side, and the projectile launches from that same side toward the crosshair.
* Drilling width was increased, with no block drops.
* Terrain drilling is now progressive, pointed at the far end, and processed over multiple ticks to reduce lag.
* Fixed high-speed collision issues, stuck projectiles, and time-stasis resume problems.
* The launched cone now keeps the same size and color stage shown during charging.
### Stone Bullet
* The pointed dripstone projectile now correctly faces its flight direction.
## Buddha Fury Fire Lotus Major Update
* Added spell book, icon, and custom lotus model.
* The spell can be used by any spirit root and is now a Wood-Fire spell.
* Reaching 100% charge takes about 10000 Qi; the lotus is released only when the cast key is released.
* If Qi runs out after the lotus is already fully formed, it now releases instead of disappearing.
* Added first-person real-player-hand casting animation: palms close, flames merge, and the lotus forms.
* While charging, the most likely target under the crosshair gains a cyan-white outline.
* The projectile spins and trails cyan-white light ribbons.
* On impact, a giant lotus appears, unfolds, and persists for a short duration.
* Added cyan shockwave, flame splashes, falling fire, Qi particles, explosion sounds, and a persistent fire domain.
* Terrain destruction is wider horizontally and shaped more like a lotus/starburst rather than a simple circle.
* Block destruction now progresses in stages, with denser damage near the center and lighter damage farther out.
* The spell no longer creates lava or mushroom clouds.
* The shockwave can knock living entities away.
* Removed direct true-health damage; damage now uses the normal spell damage pipeline to avoid unfairly deleting high-realm NPCs.
* Base damage was reduced to 1000, while still scaling with charge and spell bonuses.
* The lotus now explodes properly when hitting a Sect Protection Dome, without damaging protected blocks or entities inside.
* The giant lotus now has real geometric lightning around its outer edge, using purple-red, cyan, and white jagged bolts.
* Fixed consecutive casts replacing previous giant lotus visuals. Multiple giant lotuses can now exist at the same time.
## Spirit Lock, Spirit Unlock, and Taishang Life Balance Visuals
* Spirit Lock now uses real golden chain models instead of only particles.
* Locked players can see restraint chains in first person.
* Spirit Unlock can remove Spirit Lock from self or targets.
* Taishang Life Balance uses blood-red chain models around targets and between caster and target.
* Taishang Life Balance damage now scales with spell bonuses instead of using fixed values.
## Wandering Cultivator NPC Improvements
* Wandering cultivators can now learn more spells, including Truth Sight Eye, Soul Mark, Time Stasis, Spirit Lock, Spirit Unlock, and Taishang Life Balance.
* NPC spell pools now better follow realm progression.
* NPCs can use passive spells, such as Sword Aura when holding sword weapons.
* NPCs affected by Time Stasis or Spirit Lock may attempt to counter or escape if they know the right spell.
* NPC combat spacing and kiting were improved so cultivators fight at safer distances.
* Fixed flying NPCs climbing higher and higher during combat.
* Fixed Sword Convergence repeatedly launching targets upward.
* NPC Zhenyuan generation was improved: automatic five-attribute growth is applied, and extra Zhenyuan is randomly allocated across the five attributes.
## Time Stasis Fixes
* Time Stasis now behaves more like real time stop instead of only a status effect.
* Projectiles and spell entities inside stopped time can pause and resume.
* Players inside a stopped-time field can tap Time Stasis to release themselves.
* Fixed movement, flying state, and projectile direction issues after time-stasis combat.
## Sect Protection Integration
* Large spells and terrain destruction now respect Sect Protection Dome rules more reliably.
* Buddha Fury Fire Lotus, Heaven Piercing Cone, Stone Bullet, and other projectile/explosion logic now integrate better with dome protection.
* Protected blocks and entities should no longer be incorrectly destroyed or damaged by these effects.
## Visual and Asset Updates
* Updated spell books, spell icons, chain visuals, lotus visuals, and Heaven Piercing Cone visuals.
* Buddha Fury Fire Lotus received major improvements to first-person casting, lotus modeling, explosion visuals, lightning, flame streams, and particles.
* Heaven Piercing Cone visuals now clearly show charge stages and keep visual continuity after launch.
## Balance and Performance
* Buddha Fury Fire Lotus damage was reduced to prevent unfair one-shots against True Immortal NPCs.
* Large terrain destruction now uses staged and capped processing to reduce lag.
* High-speed projectiles received better collision and time-stasis compatibility.
* Fixed several combat issues involving flying state, spell restrictions, and lingering visuals.
***
繁體中文:
# Xiaoxiang Cultivation World 0.1.308 → 0.1.373 更新重點
這段版本主要集中在資料包支援、散修 NPC 戰鬥 AI、真元/法術倍率統一、全新仙術與多個法術視覺大改。
## 新增內容
### 資料驅動系統
* 新增 Data-driven / Datapack 支援。
* 煉丹配方、煉器配方、丹藥效果現在可透過資料包 JSON 自訂。
* 整合包作者可以更容易讓其他模組材料加入煉丹、煉器玩法。
### 新法術
* 新增「太上均命」:血紅鎖鏈類仙術,可標記敵人或長按牽引敵人,透過自身生命代價造成強制傷害。
* 新增「嗜血咒」:被動法術,將造成傷害的一部分轉化為自身回血。
* 新增「石彈術」:中品土屬性法術,發射滴水石錐造成傷害。
* 新增「穿天錐」:極品土屬性蓄力法術,可從右側凝聚石錐,高速鑽穿地形。
* 新增「佛怒火蓮」:仙術級木火雙屬性法術,蓄力凝聚火蓮並投向目標,造成大型爆炸、火焰領域、衝擊波與地形破壞。
### 新功法
* 新增「青帝長生訣」:仙階木屬性功法,提供木屬性法術加成、靈氣回血、吸收護盾與免死傳送效果。
* 新增「枯木逢春訣」:中品木屬性功法,白天日照下強化靈氣/生命恢復,站在自然方塊上獲得生命恢復。
## 法術與戰鬥調整
### 全法術傷害倍率統一
* 法術傷害現在統一走完整倍率系統。
* 法傷真元、靈根、功法、武器、丹藥與 NPC 法傷倍率都會正確影響法術。
* 修正多個法術過去可能寫死傷害、無法吃加成的問題。
### 裂天劍氣調整
* 輕點基礎傷害提高到 1000。
* 蓄力巨大劍氣改用新的蓄力傷害公式。
* 超高蓄力時追加系統性扣血,但仍避免不合理秒殺與錯誤倍率。
### 穿天錐重做
* 蓄力石錐改成真正的模型,而不是單純旋轉灰色物體。
* 蓄力預覽移到玩家右側,發射也從右側朝準星飛出。
* 鑽洞範圍加大,破壞不掉落方塊。
* 鑽洞改成漸進式、尖端收束、分 tick 破壞,降低卡頓。
* 修正高速度投射物穿牆、卡住、時停後不恢復速度等問題。
* 高蓄力飛出後會維持蓄力時的大小與顏色階段。
### 石彈術修正
* 滴水石錐模型現在會正確指向飛行方向。
## 佛怒火蓮大型更新
* 新增佛怒火蓮法術書、圖示與模型。
* 改成任何靈根都能使用,屬性為木火雙屬性。
* 蓄力達 100% 約需 10000 靈氣,達標後需放開按鍵才會發射。
* 靈氣耗盡時,如果已經蓄力完成,會自動釋放,不會直接消散。
* 蓄力時使用玩家真實第一人稱雙手動畫:雙手合掌、火焰融合、火蓮成型。
* 蓄力時準星鎖定目標會顯示青白輪廓,發射後火蓮會飛向該目標。
* 火蓮飛行時會高速旋轉並拖曳青白流光。
* 爆炸中心會生成巨大火蓮,花瓣展開並持續存在一段時間。
* 爆炸加入青色衝擊波、火焰飛濺、火雨、靈氣粒子、爆炸聲效與持續火焰領域。
* 地形破壞改成更寬的水平範圍,爆炸坑更接近火蓮/星形散射,不再只是圓形。
* 方塊破壞改成分段掃過,越接近中心破壞越密集,遠處較稀疏。
* 爆炸不再生成岩漿,不再使用蘑菇雲。
* 衝擊波現在會推飛生物。
* 移除直接扣真實血量機制,改為正常法術傷害流程,避免高境界 NPC 被不合理秒殺。
* 基礎傷害下修為 1000 起跳,仍會依蓄力與法術倍率提升。
* 佛怒火蓮撞到護宗大陣時會正常爆炸,但不會破壞或傷害陣法保護範圍內的方塊與生物。
* 巨大火蓮周圍的閃電改為真正的幾何閃電,會在外圍以紫紅、青、白三色鋸齒閃爍。
* 修正連續釋放時,新火蓮會覆蓋舊火蓮視覺的問題,現在多朵巨大火蓮可以同時存在。
## 鎖靈術 / 解靈術 / 太上均命視覺
* 鎖靈術不再只是粒子,改為實體金色鎖鏈模型。
* 被鎖靈的玩家在第一人稱也能看到明顯束縛鎖鏈。
* 解靈術可解除自身或目標的鎖靈。
* 太上均命使用血紅色鎖鏈模型,包含目標身上的鎖鏈與施法者到目標之間的連結鎖鏈。
* 太上均命傷害會吃法術倍率,不再固定寫死。
## 散修 NPC 改進
* 散修 NPC 現在可學會更多法術,包括破妄法眼、追魂印、時間停滯、鎖靈術、解靈術、太上均命等。
* NPC 會依境界學會不同階級法術,並保留靈氣免傷、靈氣傳輸等基礎能力。
* NPC 可使用被動法術,例如持劍時觸發劍氣。
* NPC 中了時間停滯或鎖靈術時,若會對應法術,會嘗試自救。
* NPC 戰鬥距離與走位改善,會更像修仙者一樣保持安全距離。
* 修正會飛行的散修 NPC 打架越飛越高的問題。
* 修正萬劍歸宗把目標不斷擊飛到空中的問題。
* NPC 真元屬性生成改善:除了基礎五屬性成長外,額外真元也會隨機分配到五屬性中。
## 時間停滯相關修正
* 時間停滯不再只是普通狀態效果,而是更接近真正的時間停止。
* 時停範圍內的投射物與法術會暫停,解除後再繼續飛行。
* 玩家在時停範圍內可以用單擊時間停滯來解除自身限制。
* 修正時停後飛行狀態、移動速度、法術投射物方向等異常。
## 護宗大陣與保護整合
* 多個大型法術與範圍破壞現在會正確尊重護宗大陣保護。
* 佛怒火蓮、穿天錐、石彈術等投射物/爆炸與護宗大陣整合更完整。
* 保護範圍內方塊與生物不會被錯誤破壞或傷害。
## 視覺與材質
* 法術書、法術圖示、鎖鏈、火蓮、穿天錐等多個視覺效果大幅更新。
* 佛怒火蓮第一人稱施法動畫、火蓮模型、爆炸火蓮、閃電、火焰與粒子持續優化。
* 穿天錐模型更清楚,蓄力階段顏色與飛出後一致。
## 平衡與效能
* 佛怒火蓮傷害下修,避免真仙 NPC 被不合理秒殺。
* 大型地形破壞改成分 tick、分段處理,降低爆炸或鑽洞造成的卡頓。
* 多個投射物加入時停相容與高速碰撞檢查。
* 修正多個戰鬥後飛行狀態、法術限制、視覺殘留問題。
佛怒火蓮 法術(Buddha Fury Fire Lotus):


release
Xiaoxiang Cultivation World 0.1.308
0.1.30813 мая 2026 г.131Minecraft: 1.20.1forge
Что нового
Starting from v0.1.308, Xiaoxiang Cultivation World supports datapack-based customization for:
- Alchemy recipes
- Refining recipes
- Formation flag crafting materials
- Some pill effects, such as Qi recovery and healing values
This allows modpack makers to integrate other mods without writing Java code.
release
Xiaoxiang Cultivation World 0.1.296
0.1.29612 мая 2026 г.108Minecraft: 1.20.1forge
Что нового
**English Version**
## Xiaoxiang Cultivation World v0.1.286 - v0.1.296
### New Content
- Added the **Farm Harvest Formation Flag**, with five tiers from Low to Immortal.
- Added automatic crop harvesting for the Farm Harvest Formation:
- Harvests mature crops, grass, ferns, spirit herbs, melons, and pumpkins.
- Sends harvested drops into nearby storage blocks instead of scattering them on the ground.
- Automatically replants crops when seeds are available.
- Immortal-tier Farm Harvest Formation can harvest up to 10 crops per second and doubles harvested drops.
- Added detailed tooltips for formation plates and formation flags.
- Added the new immortal-grade non-elemental spell: **Time Stasis**.
- Tap cast: freezes the targeted living entity or player for 30 seconds.
- Fully charged cast: creates a large time-stop domain around the caster.
- The caster and other Time Stasis users can move freely inside the stopped-time domain.
### Time Stasis Improvements
- Reworked Time Stasis into a true time-stop mechanic instead of a simple status effect.
- Time-stop domains now freeze entities, projectiles, spell entities, fluids, crops, block activity, and common ticking behavior.
- Spells cast inside stopped time now remain suspended, then resume when time flows again.
- Added support for Sword Aura, Sky-Splitting Sword Aura, Sword Convergence, Flying Sword, Fireball, Great Fireball, Star Fall, and other spell entities inside stopped time.
- Added grayscale/washed-out visuals for stopped time.
- Added a gray-black translucent sphere when viewing a time-stop domain from outside.
- Added a countdown display for remaining Time Stasis duration.
- Removed the intrusive center-screen “Time Stasis” reminder.
- Reduced the charge time needed to reach 100%, while keeping the total Qi cost at 10000.
- Fixed the caster being slowed inside their own time-stop domain.
- Fixed Sword Aura and Sword Convergence visuals and aiming inside stopped time.
### Formation Changes
- Formation plate GUI drain display now uses **Qi per second** instead of Qi per hour, with correct numerical conversion.
- Rejuvenation Formation now also benefits friendly, neutral, and non-hostile creatures, not only token-linked players and NPCs.
### Combat and Spell Balance
- Fixed flying wandering cultivator NPCs rising higher and higher during aerial combat.
- Fixed Sword Convergence repeatedly knocking targets upward.
- Sword Convergence flying swords now deal at least **20 area damage per sword impact**, while still scaling with player attributes, weapons, techniques, and NPC spell power.
- Sword Convergence flying swords now cause small terrain damage on impact.
- Flying Sword remains non-destructive and does not break blocks.
### Sect Protection Dome Fixes
- Fixed fully charged Star Fall meteors damaging entities or destroying blocks inside Sect Protection Domes.
- Sect Protection Dome now properly protects against meteor direct hits, explosions, crater clearing, shockwaves, fire ignition, and follow-up area damage.
- Spell visuals such as explosions, shockwaves, and impact effects are preserved while protected blocks and entities remain safe.
- Sword Convergence terrain damage now respects Sect Protection Dome protection and avoids protected, unbreakable, hard, container, and special mod blocks.
**繁體中文版本**
## 小翔的修仙世界 v0.1.286 - v0.1.296
### 新增內容
- 新增 **農收陣陣旗**,包含下品到仙品五種品階。
- 新增農收陣自動收成功能:
- 可收成成熟作物、草、蕨類、靈草、西瓜、南瓜。
- 收成掉落物會自動存入附近儲物方塊,不會散落滿地。
- 有種子時會自動補種。
- 仙品農收陣每秒最多收成 10 株作物,且收成掉落物加倍。
- 為陣盤與陣旗補充更完整的 Tooltip 說明。
- 新增仙術級無屬性主動法術:**時間停滯**。
- 點放:停滯準星指向的實體或玩家 30 秒。
- 滿蓄力:以施法者為中心展開大範圍時間停滯領域。
- 施法者與同樣掌握時間停滯者可在領域內自由行動。
### 時間停滯優化
- 將時間停滯重做為真正的時間停止機制,而不是單純套用狀態效果。
- 時停領域會凍結實體、投射物、法術實體、流體、作物、方塊活動與常見 tick 行為。
- 在時停內施放的法術會停在原地,等時間恢復後才繼續飛行、命中或爆炸。
- 補上劍氣、裂天劍氣、萬劍歸宗、飛劍術、火球術、大火球術、天星墜等法術與時停的相容性。
- 新增時停中的灰階失色畫面。
- 從外部觀看時停領域時,會看到灰黑色半透明球體。
- 新增時停剩餘時間倒數顯示。
- 移除畫面中央干擾性的「時間停滯中」提示。
- 縮短蓄力到 100% 所需時間,但總消耗仍維持 10000 靈氣。
- 修復施法者在自己的時停領域中移動速度變慢的問題。
- 修復時停中劍氣、萬劍歸宗顯示與瞄準方向異常的問題。
### 陣法調整
- 陣盤 GUI 的維持消耗顯示改為 **每秒靈氣消耗**,並正確換算數值。
- 回春陣現在也會讓友方、中立與非敵對生物獲得生命恢復效果,不再只限於持有令牌的玩家與 NPC。
### 戰鬥與法術平衡
- 修復會飛行的散修 NPC 互相戰鬥時越飛越高的問題。
- 修復萬劍歸宗連續命中會把玩家或實體不斷往上擊飛的問題。
- 萬劍歸宗每把飛劍命中時,範圍傷害至少 20 點,並且仍會吃玩家屬性、武器、功法與 NPC 法傷倍率加成。
- 萬劍歸宗飛劍命中時現在會造成小範圍地形破壞。
- 飛劍術仍維持不破壞方塊。
### 護宗大陣修復
- 修復 100% 蓄力天星墜巨大隕石會破壞護宗大陣範圍內方塊、傷害陣內實體的問題。
- 護宗大陣現在會正確保護陣內方塊與實體,包含隕石直擊、爆炸、隕石坑清除、衝擊波、點火與後續範圍傷害。
- 法術原本的爆炸、蘑菇雲、衝擊波、命中特效仍會保留,但陣內方塊與實體不會被波及。
- 萬劍歸宗的小破壞會避開護宗大陣保護區、不可破壞方塊、硬方塊、容器與模組特殊方塊。
release
Xiaoxiang Cultivation World 0.1.286
0.1.28612 мая 2026 г.80Minecraft: 1.20.1forge
Что нового
English Description
This update greatly expands the formation technology system, turning formation core plates and flags into a more complete infrastructure system for sect planning, defense, farming, and area control.
A new Formation Compass workflow has been added. Players can lock a formation core plate as the formation eye, then link multiple formation flags to it. While holding the compass, linked flags render glowing beams toward their core plate, and each formation displays a colored boundary preview, making large sect layouts much easier to plan and manage.
Several new formation flags have been added, including Wither-Growth, Rejuvenation, Flight Ban, Maze, and Farm Harvest formations. These formations provide crop growth acceleration, regeneration for friendly members, flight suppression, intruder disruption, and automatic harvesting. The Farm Harvest Formation can automatically harvest mature crops, grass, spirit herbs, and similar plants, store drops in the nearest storage block within range, and attempt to replant crops when seeds are available.
Formation core plates and formation flags now include detailed tooltips explaining their purpose, tier effects, upkeep cost, and setup hints. Tiered formation flags also support consistent tier glow backgrounds, while each formation family keeps a unified flag color for clearer visual identity.
The Sect Protection Formation has also received continued refinements, including better boundary visualization, improved flag enclosure, shield protection behavior, spell impact feedback, and Boss Bar display when the formation is attacked. Overall, sect defense and formation management should now feel clearer, more stable, and more immersive.
---
繁體中文介紹
本次更新大幅擴充「陣法科技」系統,讓陣盤與陣旗不再只是單一功能方塊,而是能被玩家規劃、連線、組合與管理的宗門基礎設施。
新增「陣法羅盤」佈陣流程,玩家可以先鎖定陣盤作為陣眼,再將多面不同種類的陣旗連接至同一陣盤。手持陣法羅盤時,還能看見陣旗與陣盤之間的高亮連線,以及不同陣法對應顏色的生效邊界,讓大型宗門、農田、防禦區域的規劃更加直觀。
本次也新增多種陣旗,包括枯榮陣、回春陣、禁空陣、迷蹤陣與農收陣。這些陣法分別提供作物催生、友方生命恢復、飛行壓制、入侵者干擾與自動收成等功能。其中農收陣可以自動收割成熟作物、草、靈草等植物,並將掉落物送入範圍內最近的儲物方塊,同時嘗試自動補種,讓修仙宗門的農業生產更加自動化。
此外,陣盤與陣旗現在都有更完整的 Tooltip 說明,會清楚顯示陣法用途、品階效果、維持消耗與佈陣提示。所有有品階的陣旗也統一支援品階背景光效,並保留同一陣法家族一致的旗面主色,使背包與 GUI 中的辨識度更高。
護宗大陣相關互動也持續優化,包含陣法邊界顯示、陣旗包覆、屏障保護、法術命中回饋與 Boss 血條顯示等,使宗門防禦體驗更加穩定、清楚且具有沉浸感。

release
Xiaoxiang Cultivation World 0.1.259
0.1.25911 мая 2026 г.70Minecraft: 1.20.1forge
Что нового
English:
# Xiaoxiang Cultivation World v0.1.259
This update introduces the Spirit Vein system, improves spell book and spell visuals, expands wandering cultivator skins, and polishes Sect Protection Dome behavior.
## New Content
- Added the Spirit Vein Spring, an extremely rare underground block that usually appears near Supreme Spirit Stone Ore. It emits a faint light and can be collected with a pickaxe.
- Added five tiers of Spirit Vein Cores: Low, Mid, High, Supreme, and Immortal.
- Spirit Vein Cores can automatically absorb nearby Qi orbs and recharge special mod blocks such as Alchemy Cores, Refining Cores, and Formation Core Plates.
- Removed the old Qi Gathering Bottle system. Qi storage and recharging are now handled by Spirit Vein Cores.
## Visual Updates
- Redesigned spell book item textures into a unified Chinese jade slip style, with small color details based on each spell’s element.
- Improved multiple spell icons and spell-related textures for a stronger cultivation fantasy look.
- Added many new skin variants for Wandering Cultivator NPCs, including different genders, ages, outfits, and cultivator styles.
## Sect Protection Dome Improvements
- Fixed an issue where solid blocks covered by the Sect Protection Dome could appear invisible.
- Fixed long-range sword aura attacks not showing white ripple feedback when hitting the dome.
- When the dome is attacked, a boss bar named after the Formation Core Plate is shown temporarily.
- Fixed dome radius shrinking after leaving and returning to the area.
- Sect Protection Flags are now properly enclosed and protected by the dome.
- Mobs can no longer naturally spawn on Sect Protection Dome barrier blocks.
- Improved spell, explosion, and sword aura interactions with the dome. Large-area attacks such as fully charged Sky-Splitting Sword Aura now create white ripple patterns that better match the actual attack area.
## Other
- Added Traditional Chinese, Simplified Chinese, and English localization for the new content.
中文:
# 小翔的修仙世界 v0.1.259
本次版本重點加入靈脈系統、重製法術書與法術視覺資源,並大幅改善散修 NPC 與護宗大陣的體驗。
## 新內容
- 新增「靈脈泉眼」:會在主世界地下極稀有生成,通常出現在極品靈石礦附近,會發出微弱光芒,並可用鎬完整挖取。
- 新增五階「靈脈核心」:下品、中品、上品、極品、仙品。
- 靈脈核心可自動吸收周圍靈氣粒子,並為煉丹核心、煉器核心、陣盤等特殊方塊補充靈氣。
- 移除舊的「聚氣瓶」系統,靈氣儲存與補給功能改由靈脈核心承擔。
## 視覺更新
- 法術書物品貼圖重製為統一的中式玉簡樣式,並依照法術屬性使用不同細節配色。
- 優化多個法術圖示與法術相關貼圖,使整體更符合修仙題材。
- 散修 NPC 新增大量人物 Skin 變體,包含男女老少與不同修仙者風格,讓世界中的散修更有辨識度。
## 護宗大陣改善
- 修正護宗大陣隱藏方塊覆蓋實體方塊時造成方塊顯示異常的問題。
- 修正遠距離劍氣命中護宗大陣時不顯示白色波紋的問題。
- 護宗大陣受擊時會顯示以陣盤名稱命名的 Boss 血條,短時間未受擊後自動隱藏。
- 修正護宗大陣範圍在離開後返回時可能縮小的問題。
- 護宗大陣會將陣旗也納入保護範圍。
- 護宗大陣屏障上方不再自然生成怪物。
- 改善法術、爆炸與劍氣命中護宗大陣時的波紋與保護判定,裂天劍氣等大範圍攻擊會顯示更符合攻擊面積的白色劍痕波紋。
## 其他
- 新增與本次內容相關的繁體中文、簡體中文、英文在地化文字。
release
Xiaoxiang Cultivation World 0.1.178
0.1.17828 апр. 2026 г.206Minecraft: 1.20.1forge
Что нового
Added alchemy and weapon crafting functions, and added more spells. Added rogue cultivator NPCs and rogue cultivator spell combat gameplay.
release
Xiaoxiang Cultivation World 0.1.119
0.1.11924 апр. 2026 г.34Minecraft: 1.20.1forge
Что нового
New cultivation techniques and spells have been added, along with new combat and trading functions for cultivator NPCs.
release
Xiaoxiang Cultivation World 0.1.57
0.1.5721 апр. 2026 г.47Minecraft: 1.20.1forge
Что нового
Optimized and polished the player cultivation panel UI.



release
Xiaoxiang Cultivation World 0.1.49
0.1.4921 апр. 2026 г.83Minecraft: 1.20.1forge
Что нового
🎉 Initial Public Release — Xiaoxiang Cultivation World
A deep Eastern xianxia cultivation mod for Minecraft 1.20.1. This is the first public release, packed with a full cultivation system from ground zero.
✨ CORE SYSTEMS
• 🌌 11 Cultivation Realms — Mortal → Qi Refining → Foundation Building → Golden Core → Nascent Soul → Soul Formation → Void Refining → Body Integration → Mahayana → Tribulation Transcendence → True Immortal. Each realm has 4 sub-stages (Early / Middle / Late / Peak)
• 🌀 23 Cultivation Techniques — equip via the Techniques tab to unlock the cultivation system. Grants bonuses to attack / defense / crit / max HP / move speed / qi absorb rate / spell power / auto regen / passive effects (night vision, water breathing, fire resistance)
• ⚔️ 25 Spells — 2 auto-learned (Qi Shield, Spirit Vision) + 23 from spell books, including:
- Great Fireball (Supreme, charge-up): hold to channel qi, release for devastating explosion + fireball rain
- Sword Convergence (Supreme, charge-up): requires sword in hand; spawns immortal homing blades that re-target until release
- Qi Flight (Supreme, passive): creative-mode flight that drains qi continuously
- 20 more spells (Ice Lance, Lightning Bolt, Wind Blade, Healing Touch, Invisibility, Shadow Step, Arrow Volley...)
• 💎 4-tier Spirit Stones (Low / Mid / High / Supreme) with matching ores + 9→1 crafting recipes
• 🌪️ Heavenly Tribulation lightning on breakthrough (1~100 strikes depending on realm)
• 🧘 Meditation Cushion — sit cross-legged to absorb qi 10× faster
• 🎯 7 Qi Elements — Pure / Metal / Wood / Water / Fire / Earth / Ice — accumulate elemental qi for spell damage bonuses
• 🏛️ 5 complete + 5 ruined cultivation buildings with loot chests (spell books, technique manuals, spirit stones)
• 🎨 Custom UI — Cultivation Panel (G key) with character preview, attributes, techniques & spells tabs; Spell Wheel (hold V + mouse direction to prime spell)
• 🛡️ Qi Shield visual feedback — 3D white energy sphere + directional indicator + chime sound when damage is absorbed
🌍 LANGUAGES
• English (en_us)
• 繁體中文 (zh_tw)
• 简体中文 (zh_cn)
📦 REQUIREMENTS
• Minecraft 1.20.1
• Forge 47.4.20+
• Java 17
🎮 QUICK START
1. Find a "Cultivation Manual: Fragment" in cultivation building chests (or craft with 8 paper + 1 low spirit stone)
2. Right-click to learn, then press G → Techniques tab → click to equip (this activates the entire cultivation system)
3. Meditate on cushions / mine spirit stones to fill qi → click Breakthrough when ready