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Xiaoxiang Cultivation World

Absorb spiritual Qi from the world, break through cultivation realms, and ascend from a mortal to a true immortal.

Автор: XiaoXiangMods45,8 тыс.30обновлён 10 окт. 2026 г.
Магия

Описание

Xiaoxiang Cultivation World

Minecraft 1.20.1 · Forge · Singleplayer & Multiplayer

Begin as a mortal, shape your cultivation path, and discover a world of living sects, mythical beasts, flying swords, and heavenly tribulations. Learn powerful arts, build a spiritual home, and face the trials that stand between you and immortality.

Created by one independent developer and actively updated. The mod is always free, with no paid-only gameplay.

Qingqiu: cherry blossoms, waterside pavilions and the ancestral tower

Read in: English · 繁體中文 · 简体中文

MC百科 · Discord · QQ Group


Support · 贊助

Always free. Optional support. · 模組免費,自願贊助:Ko-fi · 爱发电

Ko-fi · Support / 贊助 爱发电 · 赞助 / Support


⚡ Highlights

  • Build your own cultivator. Human, Half-Demon, Demon, and Wu paths bring different roots, physiques, bloodlines, and innate origins.
  • Grow through meaningful breakthroughs. Cultivation progress, route materials, pills, Inner World trials, and tribulations all matter. Combat Qi and cultivation progress are separate resources.
  • Explore a wide range of arts. More than 100 cultivation techniques and 150 spells span elemental attacks, sword arts, movement, protection, healing, and forbidden arts. Access depends on your realm, race, equipment, and learned abilities.
  • Meet a living cultivation world. Discover ground and floating sects, wandering cultivators, Qingqiu settlements, beast lairs, and the Netherworld.
  • Craft your path. Raise spiritual plants, refine pills and treasures, improve equipment, draw talismans, and build formations.
  • Play in your language. In-game English, Traditional Chinese, and Simplified Chinese are supported.

🌌 Cultivation, Breakthroughs & Inner World Trials

Learn and equip a cultivation technique, gather spiritual Qi, and develop a build around your aptitudes. Main and auxiliary techniques, equipment, and permanent growth choices let two cultivators of the same realm play very differently.

The breakthrough panel shows the requirements for your next step. Foundation and Golden Core routes offer different choices; later progression includes Shatter Core, Form Soul, Question the Heart, and Stabilize the Void. Prepare supplies before facing a trial or heavenly tribulation. The Loose Immortal path offers its own tribulation progression.

🔥 Spectacular Spells & Natal Swords

Charge a Great Fireball, call down meteors, cut through the battlefield with sword aura, or support allies with protection and healing. Movement arts include Qi Flight, sword flight, and escape techniques. Their costs and effects follow your current build and the in-game tooltips.

A sword that grows with you

The Heaven-Earth Heartstring Sword technique develops alongside your cultivation. Bond with a natal sword, command it through Divine Sense, and unlock sword formations and advanced arts as the technique grows.

A colossal sword descends through a cloud-ringed formation of flying blades

Natal swords form a protective ring around a cultivator

🏛️ Sects, Qingqiu & Exploration

Travel between mountain sects, floating islands, ruins, and beast territories. Cultivator NPCs have their own identities, realms, techniques, equipment, inventories, and relationships. Talk and trade with them, and respect guarded sect boundaries and access tokens.

Qingqiu brings cherry-blossom landscapes, ancestral grounds, hidden villages, and fox-clan characters. Floating sects place cultivation life high above the Overworld, with island buildings, bridges, defensive formations, and airborne patrols.

A naturally generated floating sect with several inhabited islands and connecting bridges

Meet the cultivators

The book-style NPC interface brings together identity, cultivation, techniques, spells, equipment, and trading. The screenshot below uses the English interface.

English NPC cultivation interface with techniques, spells and equipment slots

🐉 Mythical Beasts & Transformation

Encounter creatures such as the Frostfang Snow Wolf, phoenix, dragon turtle, Qingxiao Yulin, and Xuanting Suanni. Beast bloodlines bring distinct appearances and abilities; eligible Demon characters can progress through beast and humanoid forms.

Phoenix beast in its native game model Dragon turtle beast in its native game model

A group of transformed beast cultivators with different humanoid appearances

🏮 The Netherworld & Meng Po

Death is part of the cultivation journey. Explore the soul-state and return systems, discover the Naihe Bridge, and meet Meng Po. Return options and losses depend on your situation and the world settings—read the in-game choices before deciding.

Naihe Bridge and lantern-lit buildings in the Netherworld

Meng Po holding her bowl and staff beside the Naihe Bridge

💎 Resources, Crafting & Formations

  • Spirit stones, ores, and veins: gather cultivation resources and supply your spiritual infrastructure.
  • Qi and affinities: Pure Qi, Metal, Wood, Water, Fire, Earth, Ice, and Lightning interact with the cultivation system and your build.
  • Alchemy and spiritual farming: grow ingredients and make pills for recovery, cultivation, and breakthroughs.
  • Refining and equipment: craft treasures, armor, and accessories, then improve them through the refining systems.
  • Talismans and formations: create practical and combat tools, from gathering and protection to farming, transport, and storage.

🤝 Optional Maid Integration

With Touhou Little Maid installed, supported maids can cultivate, learn arts, use cultivation equipment and medicine, and work toward breakthroughs. Manage their cultivation through the shared book interface and configure their autonomous behavior. Touhou Little Maid is optional; the base mod remains playable without it.

🎮 Quick Start

  1. Follow the opening character setup, then check your identity and aptitudes.
  2. Obtain a suitable technique manual through exploration, trading, or crafting. The basic Cultivation Fragment manual can be crafted with 8 paper + 1 Low Spirit Stone.
  3. Learn the manual, press G, and equip a compatible technique. Check its race, realm, and slot requirements.
  4. Cultivate, gather supplies, and use the breakthrough panel to see the materials, preparation, and trials your next step needs. Meditation cushions help cultivation; actual efficiency depends on your build.
  5. Learn spells and arrange your spell wheel. Hold V to choose an available spell, then use R to cast. Start with abilities you can afford before attempting large charged attacks.
Controls & Keybindings
Default keyAction
GOpen the cultivation book
V / RSelect a spell / cast the selected spell
COpen the treasure wheel
Z / XSelect an escape technique / use it
KBreakthrough action
BOpen the equipped storage bag
YNatal sword Divine Sense command

Some actions require a learned ability, suitable equipment, or a particular state. Keybindings can be changed in Minecraft Controls; check for conflicts with other mods.

For Modpack Makers: Data-driven Customization

Install datapacks inside saves/<world>/datapacks/<pack>/. For Minecraft 1.20.1, use pack_format: 15 in pack.mcmeta.

  • Alchemy recipes: data/<namespace>/recipes/<recipe>.json, type xiaoxiang_cultivation:alchemy. Use ingredients, qi_cost_per_pill, and outputs.
  • Refining and formation-flag recipes: the same recipes folder, type xiaoxiang_cultivation:refining; use qi_cost_per_item.
  • Output grades: provide the low, mid, high, supreme, and immortal output entries. Ingredients support item IDs and tags.
  • Pill effects: data/<item_namespace>/pill_effects/<item_id>.json. For example, data/xiaoxiang_cultivation/pill_effects/pill_rejuvenation_low.json with {"heal": 8.0} overrides that pill's healing.

Reuse a built-in recipe's namespace and path to override it, or use your own namespace for a new recipe. Run /reload after changes. Recipe data syncs to multiplayer clients; matching client-side pill-effect data is needed for matching tooltips. Check the recipe files bundled in the version you are actually using before copying an old example.

📐 Installation & Compatibility

  • Minecraft Java Edition: 1.20.1
  • Loader: Forge; the current development build uses Forge 47.4.20.
  • Java: 17
  • Environment: install on both the client and server for multiplayer; follow the chosen release's compatibility notes.
  • Optional integrations: Patchouli for the in-game guide, JEI for recipe lookup, Lootr for supported per-player structure loot, and Touhou Little Maid for maid cultivation. Check each release's dependency list for compatible versions.

This overview reflects the current 0.2.x feature set; older downloads may differ. Screenshots are real gameplay captures from several versions. Some use shaders for lighting; shaders are not included with this mod.

🌍 Download & Community

CurseForge · Modrinth · MC百科 · Discord · QQ Group

When reporting a problem, include your mod version, Forge version, other relevant mods, and steps to reproduce it.


繁體中文|小翔的修仙世界

Minecraft 1.20.1 · Forge · 單人與多人遊玩

從凡人踏上修仙路,在宗門、妖獸、飛劍與天劫交織的世界中,修煉功法、選擇突破道路、打造自己的洞府,迎接通往長生的考驗。

一人獨立開發,持續更新。模組永遠免費,沒有付費才能玩的內容。

青丘櫻林、水岸亭台與祖地高塔

⚡ 主要特色

  • 不同的修仙身分: 人族、半妖、妖族與巫族,搭配靈根、體質、血脈與跟腳,走出不同路線。
  • 需要準備的境界突破: 修為、路線材料、丹藥、內景試煉與雷劫共同構成成長歷程;戰鬥靈氣與修為進度分開計算。
  • 豐富的功法與法術: 超過 100 種功法與 150 種法術,涵蓋五行、劍術、遁術、防護、治療與禁術;使用資格依境界、種族、裝備與已學能力而定。
  • 有修士生活的世界: 探索地面宗門、空中浮島、散修、青丘聚落、妖獸巢穴與地府。
  • 完整的修仙生產玩法: 種植靈植、煉丹、煉器、精煉裝備、繪製符籙與布置陣法。
  • 三語介面: 支援英文、繁體中文與簡體中文。

🌌 修煉、突破與內景試煉

學會並裝備適合自己的功法,吸收天地靈氣,再依資質搭配主修、輔修與裝備。同樣的境界,也能培養出不同的修士。

突破分頁會列出下一步的條件。築基與結丹有不同路線可選,後續還有碎丹成嬰、問心與定虛等內景試煉。準備好材料、丹藥與防護再面對考驗;散仙亦有自己的渡劫成長道路。

🔥 法術展示與本命劍

蓄力大火球、召下隕石、斬出劍氣,或以防護與治療支援同伴。移動能力包含靈氣飛行、御劍與遁術;實際消耗與效果以目前配裝及遊戲內說明為準。

與你共同成長的劍

天地旋心劍功法會隨修行成長。綁定本命劍、以神識御劍操控,再隨功法階段逐步解鎖劍陣與進階劍術。

天光雲影滄瀾興:雲環中的巨劍與飛劍陣

本命萬劍歸宗:環繞修士的飛劍陣

🏛️ 宗門、青丘與世界探索

走訪山中宗門、空中群島、遺跡與妖獸領地。修士 NPC 擁有自己的身分、境界、功法、裝備、物品與關係,可以交談和交易;進入有守衛的宗門時,留意護宗陣與通行令牌。

青丘包含櫻林、祖地、隱村與狐族角色。空中宗門則將修仙生活帶到主世界高空,群島之間有建築、橋梁、護宗陣與飛行巡邏的成員。

自然生成的空中宗門群島與連接橋梁

認識修士

書本式 NPC 介面整合身分、修為、功法、術法、裝備與交易資訊。下圖為中文介面。

中文 NPC 修仙介面:功法、術法與修仙裝備欄

🐉 妖獸、血脈與化形

探索時可遇見霜牙雪狼、燼羽玄凰、玄淵負岳龍龜、青霄玉麟、玄霆狻猊等生物。不同血脈有自己的外觀與能力,符合條件的妖族角色可修行獸形與人形化形玩法。

燼羽玄凰實機外觀 玄淵負岳龍龜實機外觀

不同妖族化形後的人形外觀

🏮 地府、奈何橋與孟婆

死亡也是修仙旅程的一部分。體驗亡魂狀態與還陽機制,探訪奈何橋並遇見孟婆。可用的返回方式與損失依當前狀態和世界設定而定,操作前請閱讀遊戲內選項。

地府中的奈何橋與燈火建築

手持湯碗與功德杖、駐守奈何橋的孟婆

💎 資源、生產與陣法

  • 靈石、礦物與靈脈: 收集修煉材料,為洞府設施提供資源。
  • 靈氣與屬性: 純粹、金、木、水、火、土、冰、雷,配合功法與角色成長。
  • 煉丹與靈植: 種植材料,煉製回復、修為與突破所需丹藥。
  • 煉器與裝備: 製作法寶、防具和飾品,並透過精煉系統繼續提升。
  • 符籙與陣法: 從聚靈、護宗到耕作、傳送與儲物,打造自己的修仙生活。

🤝 可選的女僕整合

安裝 **Touhou Little Maid(車萬女僕)**後,受支援的女僕可以修煉、學習功法與法術、使用修仙裝備和丹藥,並準備突破。透過共用的修仙書本管理養成與自主行為。女僕模組是可選整合,沒有安裝也能遊玩本模組。

🎮 快速上手

  1. 依開局介面完成角色設定,查看身分與資質。
  2. 探索、交易或合成適用的功法書;入門的功法殘篇可用 8 張紙+1 顆下品靈石合成。
  3. 學會後按 G 開啟修仙書本,裝備符合種族、境界與欄位條件的功法。
  4. 修煉並收集資源,在突破分頁查看所需材料、準備與試煉。蒲團可幫助修煉,實際效率依角色搭配而定。
  5. 學會法術並安排輪盤,按住 V 選擇可用法術,再用 R 施放。先熟悉靈氣消耗,再挑戰大型蓄力攻擊。
操作與預設按鍵
預設按鍵功能
G開啟修仙書本
V/R選擇法術/施放所選法術
C開啟法寶輪盤
Z/X選擇遁術/施放遁術
K突破操作
B開啟已裝備的儲物袋
Y本命劍神識御劍操作

部分操作需要已學能力、對應裝備或特定狀態。可在 Minecraft 控制設定中改鍵;若與其他模組衝突,請自行調整。

整合包作者:資料包自訂教學

資料包放在 saves/<世界>/datapacks/<資料包>/,Minecraft 1.20.1 的 pack.mcmeta 使用 pack_format: 15。

  • 煉丹配方: data/<命名空間>/recipes/<配方>.json,類型為 xiaoxiang_cultivation:alchemy,使用 ingredients、qi_cost_per_pill 與 outputs。
  • 煉器與陣旗材料: 同樣放在 recipes,類型為 xiaoxiang_cultivation:refining,耗氣欄位使用 qi_cost_per_item。
  • 產物品階: 提供 low、mid、high、supreme、immortal 五種輸出;材料支援物品 ID 與 tag。
  • 丹藥效果: data/<物品命名空間>/pill_effects/<物品ID>.json。例如 data/xiaoxiang_cultivation/pill_effects/pill_rejuvenation_low.json 寫入 {"heal": 8.0},可覆寫該丹藥回血量。

沿用內建配方的命名空間與路徑可覆寫原配方,自訂命名空間則可新增配方。修改後執行 /reload。多人配方資料會同步;若要客戶端丹藥提示也吻合,客戶端需具備對應效果資料。請以實際安裝版本內的配方檔為範例,避免直接套用舊版教學。

📐 安裝與相容性

  • Minecraft Java 版: 1.20.1
  • 載入器: Forge;目前開發版本使用 Forge 47.4.20。
  • Java: 17
  • 多人遊玩: 客戶端與伺服器都需安裝,版本搭配依所選版本的發布說明。
  • 可選整合: Patchouli 遊戲內指南、JEI 配方查詢、Lootr 支援結構的個人戰利品,以及 Touhou Little Maid 女僕修仙;相容版本以各次發布的依賴清單為準。

本介紹依目前 0.2.x 功能整理,較舊下載版本可能不同。圖片均為不同版本的實機截圖,部分使用光影美化;光影不包含在本模組中。

🌍 下載與交流

CurseForge · Modrinth · MC百科 · Discord · QQ 群

回報問題時,請附上模組版本、Forge 版本、相關模組與重現步驟。


简体中文|小翔的修仙世界

Minecraft 1.20.1 · Forge · 单人与多人游玩

从凡人踏上修仙路,在宗门、妖兽、飞剑与天劫交织的世界中,修炼功法、选择突破道路、打造自己的洞府,迎接通往长生的考验。

一人独立开发,持续更新。模组永久免费,没有付费才能玩的内容。

青丘樱林、水岸亭台与祖地高塔

⚡ 主要特色

  • 不同的修仙身份: 人族、半妖、妖族与巫族,搭配灵根、体质、血脉与跟脚,走出不同路线。
  • 需要准备的境界突破: 修为、路线材料、丹药、内景试炼与雷劫共同构成成长历程;战斗灵气与修为进度分开计算。
  • 丰富的功法与法术: 超过 100 种功法与 150 种法术,涵盖五行、剑术、遁术、防护、治疗与禁术;使用资格依境界、种族、装备与已学能力而定。
  • 有修士生活的世界: 探索地面宗门、空中浮岛、散修、青丘聚落、妖兽巢穴与地府。
  • 完整的修仙生产玩法: 种植灵植、炼丹、炼器、精炼装备、绘制符箓与布置阵法。
  • 三语界面: 支持英文、繁体中文与简体中文。

🌌 修炼、突破与内景试炼

学会并装备适合自己的功法,吸收天地灵气,再依资质搭配主修、辅修与装备。同样的境界,也能培养出不同的修士。

突破分页会列出下一步的条件。筑基与结丹有不同路线可选,后续还有碎丹成婴、问心与定虚等内景试炼。准备好材料、丹药与防护再面对考验;散仙亦有自己的渡劫成长道路。

🔥 法术展示与本命剑

蓄力大火球、召下陨石、斩出剑气,或以防护与治疗支援同伴。移动能力包含灵气飞行、御剑与遁术;实际消耗与效果以目前配装及游戏内说明为准。

与你共同成长的剑

天地旋心剑功法会随修行成长。绑定本命剑、以神识御剑操控,再随功法阶段逐步解锁剑阵与进阶剑术。

天光云影沧澜兴:云环中的巨剑与飞剑阵

本命万剑归宗:环绕修士的飞剑阵

🏛️ 宗门、青丘与世界探索

走访山中宗门、空中群岛、遗迹与妖兽领地。修士 NPC 拥有自己的身份、境界、功法、装备、物品与关系,可以交谈和交易;进入有守卫的宗门时,留意护宗阵与通行令牌。

青丘包含樱林、祖地、隐村与狐族角色。空中宗门则将修仙生活带到主世界高空,群岛之间有建筑、桥梁、护宗阵与飞行巡逻的成员。

自然生成的空中宗门群岛与连接桥梁

认识修士

书本式 NPC 界面整合身份、修为、功法、术法、装备与交易信息。下图为中文界面。

中文 NPC 修仙界面:功法、术法与修仙装备栏

🐉 妖兽、血脉与化形

探索时可遇见霜牙雪狼、烬羽玄凰、玄渊负岳龙龟、青霄玉麟、玄霆狻猊等生物。不同血脉有自己的外观与能力,符合条件的妖族角色可修行兽形与人形化形玩法。

烬羽玄凰实机外观 玄渊负岳龙龟实机外观

不同妖族化形后的人形外观

🏮 地府、奈何桥与孟婆

死亡也是修仙旅程的一部分。体验亡魂状态与还阳机制,探访奈何桥并遇见孟婆。可用的返回方式与损失依当前状态和世界设置而定,操作前请阅读游戏内选项。

地府中的奈何桥与灯火建筑

手持汤碗与功德杖、驻守奈何桥的孟婆

💎 资源、生产与阵法

  • 灵石、矿物与灵脉: 收集修炼材料,为洞府设施提供资源。
  • 灵气与属性: 纯粹、金、木、水、火、土、冰、雷,配合功法与角色成长。
  • 炼丹与灵植: 种植材料,炼制回复、修为与突破所需丹药。
  • 炼器与装备: 制作法宝、防具和饰品,并通过精炼系统继续提升。
  • 符箓与阵法: 从聚灵、护宗到耕作、传送与储物,打造自己的修仙生活。

🤝 可选的女仆整合

安装 **Touhou Little Maid(车万女仆)**后,受支持的女仆可以修炼、学习功法与法术、使用修仙装备和丹药,并准备突破。通过共用的修仙书本管理养成与自主行为。女仆模组是可选整合,没有安装也能游玩本模组。

🎮 快速上手

  1. 依开局界面完成角色设置,查看身份与资质。
  2. 探索、交易或合成适用的功法书;入门的功法残篇可用 8 张纸+1 颗下品灵石合成。
  3. 学会后按 G 开启修仙书本,装备符合种族、境界与栏位条件的功法。
  4. 修炼并收集资源,在突破分页查看所需材料、准备与试炼。蒲团可帮助修炼,实际效率依角色搭配而定。
  5. 学会法术并安排轮盘,按住 V 选择可用法术,再用 R 施放。先熟悉灵气消耗,再挑战大型蓄力攻击。
操作与默认按键
默认按键功能
G开启修仙书本
V/R选择法术/施放所选法术
C开启法宝轮盘
Z/X选择遁术/施放遁术
K突破操作
B开启已装备的储物袋
Y本命剑神识御剑操作

部分操作需要已学能力、对应装备或特定状态。可在 Minecraft 控制设置中改键;若与其他模组冲突,请自行调整。

整合包作者:数据包自定义教程

数据包放在 saves/<世界>/datapacks/<数据包>/,Minecraft 1.20.1 的 pack.mcmeta 使用 pack_format: 15。

  • 炼丹配方: data/<命名空间>/recipes/<配方>.json,类型为 xiaoxiang_cultivation:alchemy,使用 ingredients、qi_cost_per_pill 与 outputs。
  • 炼器与阵旗材料: 同样放在 recipes,类型为 xiaoxiang_cultivation:refining,耗气字段使用 qi_cost_per_item。
  • 产物品阶: 提供 low、mid、high、supreme、immortal 五种输出;材料支持物品 ID 与 tag。
  • 丹药效果: data/<物品命名空间>/pill_effects/<物品ID>.json。例如 data/xiaoxiang_cultivation/pill_effects/pill_rejuvenation_low.json 写入 {"heal": 8.0},可覆盖该丹药回血量。

沿用内置配方的命名空间与路径可覆盖原配方,自定义命名空间则可新增配方。修改后执行 /reload。多人配方数据会同步;若要客户端丹药提示也吻合,客户端需具备对应效果数据。请以实际安装版本内的配方文件为示例,避免直接套用旧版教程。

📐 安装与兼容性

  • Minecraft Java 版: 1.20.1
  • 加载器: Forge;目前开发版本使用 Forge 47.4.20。
  • Java: 17
  • 多人游玩: 客户端与服务端都需安装,版本搭配依所选版本的发布说明。
  • 可选整合: Patchouli 游戏内指南、JEI 配方查询、Lootr 支持结构的个人战利品,以及 Touhou Little Maid 女仆修仙;兼容版本以各次发布的依赖清单为准。

本介绍依目前 0.2.x 功能整理,较旧下载版本可能不同。图片均为不同版本的实机截图,部分使用光影美化;光影不包含在本模组中。

🌍 下载与交流

CurseForge · Modrinth · MC百科 · Discord · QQ 群

反馈问题时,请附上模组版本、Forge 版本、相关模组与复现步骤。

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Последние версии

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release

Xiaoxiang Cultivation World 0.2.106

0.2.106
10 окт. 2026 г.11,7 тыс.Minecraft: 1.20.1forge
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Xiaoxiang Cultivation World v0.2.106 Changelog This update covers v0.2.3 through v0.2.106. It adds sky-island sects, more accessories and the Cloudsoaring set, maid cultivation, Primordial Purple Qi, Samsara Merit Staff combat, and a rebuilt cultivation book. Later breakthrough materials are rarer, and several recipes cost more. Combat & Spells: - Fixed the crash when GeckoLib is installed - The Samsara Merit Staff has a left-click spell and a right-click spell - Added Voracious Gulp. Qingxiao Jade Qilin can leap at airborne enemies - Player tribulation damage, shields, and the Unbreakable Shield were rebalanced - Meng Po tolerates a few harmless hits before fighting back Cultivation: - Primordial Purple Qi grants 1 cultivation per second - Eternal Qi Refining unlocks movement skills and the Dharma Body at higher layers - Qi Gathering Pill and Qi Recovery Pill use new ingredients - Breakthrough materials after Qi Refining are rarer, and 14 recipes cost more materials and Qi - Combat death can lower your realm. Singleplayer can turn this off, and a dedicated server can force it on Maids: - Maids use the same cultivation book, take their own pills, and face a real tribulation - They do not start fights, and their cultivation equipment stays after death Equipment & Crafting: - Eight accessory slots and 68 new accessories - Added the Cloudsoaring set, now using the sword-immortal look - Basic metals and Blood Peach Wood can be refined in batches of up to 64 Qingqiu & Sects: - Ancestral lands and hidden villages gain a warehouse, a storage array, and guards - New sky-island sects, with optional bridges and one warehouse island - Optional Lootr support for new structure chests - New structure chests contain less loot Tianji, Meng Po & UI: - Rankings can show everyone, players only, or NPCs only - Meng Po reincarnation spends reincarnation points, with a different cost for each path - The cultivation book has separate pages for attributes, techniques, spells, and breakthrough 小翔的修仙世界 v0.2.106 更新說明 本次更新涵蓋 v0.2.3 至 v0.2.106。新增空中宗門、更多飾品與凌雲套裝、女僕修仙、鴻蒙紫氣、輪迴功德杖戰鬥,並重做修仙書本。煉氣後的突破材料更稀有,部分配方成本提高。 戰鬥與法術: - 修復與 GeckoLib 一起安裝時的崩潰 - 輪迴功德杖新增左鍵與右鍵兩種法術 - 新增狼吞虎嚥。青霄玉麟可以躍向空中的敵人 - 調整玩家雷劫傷害、護盾與不壞盾 - 孟婆會先容忍幾次沒有扣血的誤擊 修煉: - 鴻蒙紫氣每秒增加 1 點修為 - 萬年練氣訣在更高層數開放移動能力與法身 - 聚氣丹與回靈丹更換材料 - 煉氣後的突破材料更稀有,14 份配方需要更多材料與靈氣 - 戰鬥死亡可能降低境界。單人可以關閉,專用伺服器可以強制開啟 女僕: - 女僕使用同一本修仙書,會自行用藥,並面對真正的雷劫 - 女僕不會主動開戰,死亡後修仙裝備仍留在身上 裝備與煉製: - 飾品增至 8 格,並新增 68 款飾品 - 新增凌雲套裝,外觀改為劍仙造型 - 基礎金屬與血桃木一次最多煉製 64 件 青丘與宗門: - 祖地與隱村新增倉庫、儲物陣與守衛 - 新增空中宗門,可有橋,並附一座倉庫島 - 可選用 Lootr,讓新的結構箱子按玩家分開 - 新的結構箱子物資減少 天機、孟婆與介面: - 天機榜可切換全部、只有玩家或只有 NPC - 孟婆投胎改用輪迴點,各道費用不同 - 修仙書本分為屬性、功法、法術與突破 ![Sky Sect 1](https://cdn.modrinth.com/data/cached_images/9b2d525b1aac13a218ac69fdacc013d7edfab6f9.png) ![Sky Sect 2](https://cdn.modrinth.com/data/cached_images/4ef86d51bc97f6045037a5f4d75dd2c5818a854b.png) ![More jewelry](https://cdn.modrinth.com/data/cached_images/e53020eb4f587937b740a71e997add148ce6bbf4.png)
release

Xiaoxiang Cultivation World 0.2.3

0.2.3
4 окт. 2026 г.2,2 тыс.Minecraft: 1.20.1forge
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Xiaoxiang Cultivation World 0.2.3 Major changes: - Fixed an issue that caused crashes during GeckoLib installation. - Fixed an issue where the game could not be played due to an outdated Forge version. --- 主要修改: - 修復與 GeckoLib 安裝會崩潰問題 - 修復 Forge 版本過舊無法遊玩問題
release

Xiaoxiang Cultivation World 0.2.0

0.2.0
4 окт. 2026 г.254Minecraft: 1.20.1forge
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Xiaoxiang Cultivation World v0.2.0 Changelog This update covers v0.1.1481 through v0.2.0. It adds the three races and bloodlines, the Qingqiu region, many new beasts, natal sword arts and the sky-sword manifestation, Meng Po and the Six Paths, the Tianji Pavilion, demon sieges, a living road into the Underworld, equipment refinement, and a combat rebalance. Earth Immortal is still the highest realm. Loose Immortals can keep breaking through after the ninth tribulation, up to the eighty-first. Combat & Spells: - Added Sword Ring, Ink Lock Talisman, Fire Lotus Shield, and Ward Domain; Wind Blade Slash now fires six flying blades - Added Dun Guang, learned at Nascent Soul: a short press dives to where you look, and holding it keeps you flying as a streak of light - Fox Fire Descent is an aimed arc barrage, then a short forward cannon at the end - The Nether Rift opens a red-and-black gate for 60 seconds; living players can cross to the Naihe Bridge and back with their body, cultivation, and items intact - Fire Lotus Guard and Lotus Steps were smoothed; a still jump keeps one lotus under your feet - Personal Spirit Shield now spends against the damage that actually lands - While your Nascent Soul is outside your body, that projection cannot strike with its own hands - After Ink Lock Talisman finishes sealing, you can carry the target in front of your crosshair - Spirit Unlock, milk, and Clear Mind release more restraints, including water prisons, Ink Lock Talisman, and Time Stasis - Tribulation clouds are solid and fade at the edges. Ordinary, transformation, Earth Immortal, and Loose Immortal tribulations use different cloud colors Natal Sword: - Added the growing technique Heaven-and-Earth String-Heart Sword; it starts at Low grade and can rise to Immortal grade - The equipped natal sword floats behind you and is driven by sword arts: Startling Swan, Sword Follows the Heart, Split Light, Six-Harmony Sword Prison, Sword Control, Spirit-Sense Sword, Myriad Sword Strike, and Myriad Swords Return - Myriad Swords Return is a ring of 36 swords on one carrier; the older finisher was renamed Myriad Sword Strike - Spirit-Sense Sword follows your aim, including a held attack - Sky-Splitting Dharma, now named Heaven-Light, Cloud-Shadow, Canglan Rise, aims at your crosshair, roots you, and films the strike in third person; companion swords, the deep pit, and debris remain - Any race can learn this path; kills grant technique experience - New origin: String-Heart Sword Successor, with a Low-grade Xuan Iron Sword and the technique book - New immortal physique: Primordial Sword Body, with +50% sword melee, sword-art damage, and training efficiency; each successful breakthrough can grant one unlearned metal or sword art, within your realm cap Cultivation & Fate: - Qi Condensation now has finer layers; breakthrough pills, materials, and the three-race openings were rebuilt - Each fitting breakthrough pill and each failed roll adds a flat 5%, up to 95%; the chosen path is saved and is not a breakthrough by itself - Myriad-Year Qi Art grows with your highest Qi Condensation layer and stays Low grade as a book - NPCs and wild beasts break through automatically when cultivation is full; players still roll, use pills, and spend materials - The Fate Plate can be dragged to preview race and bloodline models; demon origins are their own pool and display as Mortal Beast - Aptitude names now have grades and colors - New lifespan pills add years without a race multiplier; youth pills lower bone age and never change true age, with a floor of 17 - Corpse Seize, Blood Exchange, and Devour Origin can take roots, physique, bloodline, or aptitude from a corpse; morality drops by 100 - Marrow-Cleansing, Heaven-Mending, Bone-Changing, Rebirth, and Blood-Changing pills can reroll those traits without reincarnation - Half-demon bloodline share rises as you consume demon essence; at 100%, the Demon Transformation Art in the primary slot can turn you fully demon - Earth Immortal is still the highest realm you can reach. Realms above it stay closed - Loose Immortals can continue past the ninth tribulation, up to the eighty-first. There is no eighty-second tribulation, and Dao ascension after the eighty-first is closed - Each Loose Immortal tribulation still comes every 100 years as a 9×9 lightning storm, and the damage rises with the tribulation count - The breakthrough screen shows the real lightning damage of the next tribulation - Ordinary lightning below Earth Immortal hits harder - If a player or NPC kills you, you drop one minor stage and lose your current cultivation. A One-Tribulation Loose Immortal stays at one tribulation and only loses cultivation. An Earth Immortal falls back to Tribulation Transcendence (Peak) Races, Bloodlines & Beasts: - Human, Half-Demon, and Demon Clan are separate races, with different health, melee, Qi, and lifespan - Humans have spirit roots; Half-Demons and the Demon Clan have a beast bloodline, and Half-Demons also keep roots - Half-Demons can learn both spells and beast arts; the Demon Clan uses beast arts in beast form and human spells after transformation - Each beast species has a bloodline, unique traits, and its own arts - New and expanded beasts include the Xuanting Suanni and its lair, Frostfang Snow Wolf, Mossback Spirit Raccoon, Emberplume Dark Phoenix, Xuanyuan Dragon Turtle, Jiaoren, Qingxiao Jade Qilin, and the Wish-Granting Weasel - Beast-form players use that beast's body, attacks, and arts; a normal left click is a real melee swing - Death now leaves one essence in the corpse: mortal, cultivator, or immortal, split by race; eating it unlocks the other race's knowledge and does not change your race - Demon cores catalyze alchemy; high-grade pills are much harder to mass-produce Qingqiu: - Qingqiu generates as part of the mod itself: cherry woods, valleys, cliffs, and springs, with no extra mod required - Each region has one ancestral ground and hidden villages that share a surname, plus fox kin, mothers and daughters, and a severed-tail appearance - Fox villagers can be born in a cottage there and receive a bound token - Fox tails move on beast form, human form, and daughters; the Qingqiu Dharma Body uses its own model - The daily market rotates stock at about half price; stall signs are bilingual - New Qingqiu land is less common than the first version; already generated chunks stay as they are - Kin and guards of the same settlement fight back when one of them is hit, and a mother answers for her daughter Underworld, Meng Po & Reincarnation: - Each Naihe Bridge has one Meng Po; she can serve free Meng Po Soup from the bowl in her hand - Drinking the soup clears this life; you then choose a path in her dialogue: Heaven, Human, Beast, Hungry Ghost, or Hell; Asura stays closed - Only Shrink the Earth can be learned from her; her other arts stay hers - The Wu race, ancestral-shaman bloodlines, and the Earth-Dao saint corpse were added, including revival when the corpse touches ground - A death in the Underworld still becomes a soul and returns to the bridge; mortals who die there enter soul form as well - Meng Po faces the bridge while idle, stays grounded, and will fight back if attacked Sects, Tianji & Sieges: - Added the Tianji Pavilion: disciples, reward envoys, fourteen jade slips, and a stele that projects one ranking board on a fixed world plane - True age keeps growing even when bone age is reduced; offline rewards arrive on one envoy's tray - Attack a transformed demon and escape, and that demon may later besiege the human sect or village you enter - Killing a Qingqiu daughter starts her mother's longer revenge; the army casts its own spells at an active sect barrier, then tears the core down in melee - A barrier emptied by that attack cannot be restarted for 5 minutes - The next siege wave waits until the current attackers are actually dead. If an ordinary siege cannot break the barrier, the survivors retreat - Rogue cave masters, ruin layouts, and natural wandering cultivators were expanded; high-realm disciples carry and swap better gear Equipment, Alchemy, Refining & Storage: - Added the Tianji set and the Spirit Fox set, each in five tiers; Tianji disciples and Qingqiu foxes wear them by default - Refinement can add a chosen enchant; failure spends the materials and keeps the item, its enchants, and its existing refinement - The refining screen detects materials on its own, including an essence slot - The cultivation panel now has a natal-treasure slot and a storage-bag slot; press B to open the equipped bag and search inside it - Those ten panel slots stay on your body through death, including the void; only reincarnation or a new Fate Plate draw clears them - The spell wheel can grow to 16 slots, with its own count on each page; drag a spell to the outer edge to insert a slot - Alchemy recipes can be browsed in JEI when that mod is installed; the recipes themselves are unchanged - Corpse Bones can be crafted into Corpse Bone Meal, which only hurries crops on farmland and spirit fields World: - Scattered cultivator caves and twenty-five ruined sites generate in the world, with their own guards and loot - Xuanting Suanni return to their lairs; wandering cultivators and beasts can replenish in the wild - Corpses can be cremated or left to decay, and immortal remains can be found - Peach, thunderstruck, and blood-peach trees, metal ores, and spirit fields from the previous update remain UI, Art & Stability: - Overhead panels now show for players as well as NPCs - Breakthrough screens list the real materials, counts, icons, and where those materials come from - The bottom of the screen uses survival status bars in place of the vanilla heart row - The Tianji stele keeps one chosen board facing the world, readable from both sides - Pills, armor icons, and fourteen item textures were replaced with the supplied art - The Naihe Bridge finishes building, removed sect barriers no longer leave invisible walls, and ice shells expire - Reincarnation no longer leaves you able to fly; leaving your body no longer traps you as a spectator after a restart - Storage-bag scrolling stays aligned in multiplayer; meteor impacts stutter less, and the crater itself is unchanged - Fixed a crash when Frost Mirror Armor effects were unloaded across dimensions 小翔的修仙世界 v0.2.0 更新說明 本次更新涵蓋 v0.1.1481 至 v0.2.0。新增三族與血脈、青丘、多種妖獸、本命劍道與天光雲影滄瀾興、孟婆與六道、天機閣、妖族攻城、活人進出地府、裝備精煉,以及一輪戰鬥數值調整。境界仍然停在地仙;散仙可以從九劫繼續突破,最高到八十一劫。 戰鬥與法術: - 新增劍環、墨鎖符、火蓮盾、護之領域;風刃斬改為六柄飛刃 - 新增遁光,元嬰自動學會;短按遁向準星,長按則維持遁光飛行 - 狐火降世改為對準前方的弧線轟炸,末段再蓄一發前向炮 - 幽冥裂隙開啟 60 秒紅黑裂縫;活人可往返奈何橋,身體、修為與物品都留著 - 火蓮護體與步步生蓮更順,人在空中停住時腳下仍留一朵蓮 - 護身靈盾改依實際打中的傷害結算 - 元嬰出竅期間,出竅的那一道不能自己出手 - 墨鎖符收束之後,可以把目標搬到準星前方 - 解靈術、牛奶與清心可以解開更多控制,含水牢、墨鎖符與時間停滯 - 雷劫改為立體雲,雲緣漸淡;普通、化形、晉升地仙與散仙的雲色不同 本命劍道: - 新增可成長功法「天地弦心劍」,從下品練到仙品 - 身後本命劍由劍術驅動:驚鴻一劍、劍隨心動、分光化影、六合劍牢、御劍隨心、神識御劍、萬劍擊、萬劍歸宗 - 萬劍歸宗是單載體上的三十六劍環;舊的收招改名萬劍擊 - 神識御劍會跟著準星,長按可以持續攻擊 - 法相破空現名「天光雲影滄瀾興」:準星選點、整段定身、自動第三人稱;伴劍、深坑與碎塊都在 - 任何種族都能學這條劍道,擊殺會計功法經驗 - 新身份「弦心劍道傳人」,開局給下品玄鐵劍與功法書 - 新仙品體質「鴻蒙劍體」:劍類近戰、劍術傷害、修練效率各 +50%;每次真正突破可再領一門尚未學會、且不超過當前境界的金系或劍類功法與法術 修煉與命盤: - 煉氣層數分得更細,突破丹、材料與三族開局一起重做 - 適用的突破丹與失敗擲骰各固定 +5%,上限 95%;選好的路線會保存,點選本身不會立刻突破 - 萬年練氣訣這本書永遠是下品,已學之後跟著你最高的煉氣層成長 - NPC 與野生妖獸修為滿了就突破;玩家仍要擲骰、吃丹、消耗材料 - 命盤可拖曳預覽種族與血脈模型;妖族身份獨立成池,初始境界顯示為凡獸 - 資質名稱有品階與顏色 - 增壽丹平加壽元,不乘種族倍率;逆齡丹降低骨齡、不改真實歲數,最低 17 歲 - 奪基術、換血大法、吞噬本源可從屍體取靈根、體質、血脈或跟腳,正邪 −100 - 洗髓丹、補天丹、換骨丹、脫胎換骨丹、換血丹可在不轉世的情況下更換這些資質 - 半妖吃妖族精血會提高血脈濃度;滿 100% 後把化妖大法放在主功法位,可轉成該血脈的妖族 - 境界仍然停在地仙,地仙以上不能突破 - 散仙可以從九劫繼續突破,最高八十一劫;沒有八十二劫,八十一劫之後的證道也不開放 - 每一劫仍是一百年一次、九乘九道雷,傷害隨劫數提高 - 突破畫面會顯示下一劫的實際雷擊傷害 - 地仙以下的普通雷劫更痛 - 被玩家或 NPC 殺死會降一小階,並清掉當前修為;一劫散仙留在一劫、只清修為;地仙退回渡劫大圓滿 種族、血脈與妖獸: - 人族、半妖、妖族正式分開,生命、近戰、靈氣與壽元各不相同 - 人族有靈根;半妖與妖族有妖獸血脈,半妖同時保留靈根 - 半妖可同時學法術與妖獸神通;妖族在獸形用神通,化形後才能用人族法術 - 每種妖獸都有自己的血脈、特性與功法 - 妖獸包含玄霆狻猊與其巢穴、霜牙雪狼、苔背靈貉、燼羽玄凰、玄淵負岳龍龜、鮫人、青霄玉麟,以及會討封的黃鼠狼 - 妖族玩家使用該妖獸的身體、普攻與神通;普通左鍵就是近戰 - 死亡後屍體留一份精血,依種族分為凡、修、仙;吃下可解鎖另一族的知識,不會因此改種族 - 妖丹可催化煉丹;高階丹更難量產 青丘: - 青丘由模組自己生成,有櫻林、谷地、峭壁與山泉,不需要另外安裝前置 - 每個區域一座祖地、數座隱村,同區共用姓氏,並有狐族、母女與斷尾外觀 - 青丘身份可出生在小宅,並拿到綁定該祖地的令牌 - 狐尾在獸形、人形與母女身上都會動;青丘法身使用專屬模型 - 每日市場約以半價換貨,攤位有雙語牌子 - 新生成的青丘比第一版更少;已經生成的區塊保持原樣 - 同聚落的族人與守衛會在有人被打時反擊,母親也會為女兒出頭 地府、孟婆與輪迴: - 每座奈何橋一位孟婆,可從她手上的碗免費領孟婆湯 - 喝湯會清空這一世,再在對話裡選六道:天道、人道、畜生道、餓鬼道、地獄道;修羅道不開放 - 只能向她學會縮地成寸,其餘神通留在她身上 - 新增巫族、祖巫血脈與地道聖人善屍;屍體碰到地面可以復生 - 在地府死亡仍會化魂並回到橋頭;凡人死在地府也會進魂態 - 孟婆待機時面向橋,站在真實地面上,被攻擊會反擊 宗門、天機閣與攻城: - 新增天機閣門徒、天奉使、十四種玉簡,以及固定在世界裡的單榜石碑 - 真實歲數持續增加,返老不會把它改回去;離線獎勵由一名天奉使送來 - 攻擊化形妖族後逃掉,該妖之後可能帶隊攻打你進入的人族宗門或村莊 - 殺死青丘女兒會引發母親的長期復仇;妖軍會對護宗大陣施放自己會的法術,破盾後再近戰拆核心 - 被攻城打空的護盾,5 分鐘內不能重新啟動 - 妖族攻城要等這一波小兵真的死光,才過一小段時間出下一波;普通攻城若護盾一直沒破,生還的部隊會撤退 - 散修洞府、破敗遺跡與野外修士更完整;高境界弟子會自己穿上更好的裝備 裝備、煉丹、煉器與儲物: - 新增天機套與靈狐套,各五階;天機閣弟子與青丘狐族預設穿著 - 精煉可指定附魔;失敗只消耗材料,裝備、原有附魔與既有精煉都留著 - 煉器畫面會自行判斷材料,並有精血輔材格 - 修仙欄新增本命法寶格與儲物袋格;B 鍵打開已裝備的儲物袋,袋內可搜尋 - 這十格在任何死亡都會留在身上,包含虛空;只有輪迴或重抽命盤才清空 - 法術輪盤最多 16 格,每一頁格數各自計算;把法術拖到外緣可插入新格 - 安裝 JEI 時可雙向查詢煉丹配方;丹方本身不變 - 新增屍骨,可做成屍骨粉,只催耕地與靈田上的作物 世界: - 世界中會生成散修洞府與二十五座破敗遺跡,各有守衛與戰利品 - 玄霆狻猊會回到巢穴;野外修士與妖獸會再補生 - 屍體可焚化或腐化,也可找到仙人骸骨 - 先前版本的桃木、雷擊木、血桃木、金屬礦與靈田仍然保留 介面、美術與穩定: - 玩家與 NPC 都有頭頂資訊框 - 突破畫面列出真正需要的材料、數量、圖示,以及這些材料從哪裡來 - 畫面底部改為生存狀態條,取代原版愛心那一排 - 天機石碑一次只投一榜,正反兩面都可讀,不跟著鏡頭轉 - 丹藥、套裝圖示與十四件物品換成指定原圖 - 奈何橋會蓋完,拆掉的護宗大陣不再留下隱形牆,冰殼也會結束 - 轉世後不會莫名還能飛;出竅後重進世界不會卡在旁觀者模式 - 多人遊戲的儲物袋捲動不再錯位;天星墜落地比較不卡,彈坑形狀維持原樣 - 修復寒鏡甲特效在換維度時崩潰 ![Qingqiu Ancestral Grounds · Cherry Grove Panorama](https://cdn.modrinth.com/data/cached_images/ad3d5d2b215a5973809f48fa2995cd66fba62502.jpeg)
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Xiaoxiang Cultivation World 0.1.1532 (Server)

0.1.1532
3 окт. 2026 г.255Minecraft: 1.20.1forge
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# Xiaoxiang Cultivation World 0.1.1532 A cultivation mod for Minecraft **1.20.1** and **Forge 47.4.20**. This build is meant for servers. The server owner decides whether new characters are random, whether spells may break blocks, and whether spawn is protected. Use this exact JAR on the server and on every player. Do not mix it with any other `xiaoxiang_cultivation` version. Java 17. --- ## Start a server 1. Install a Forge **1.20.1 / 47.4.20** server. 2. Put `xiaoxiang_cultivation-0.1.1532.jar` in the server `mods` folder. 3. Start the server once, then stop it. Forge writes `config/xiaoxiang_cultivation-common.toml`. 4. Edit that file, save it, and start again. These settings live only on the server. Changing the same file on a player's computer does nothing. Forge notices when the file is saved. Spawn protection and the locks below usually apply without a restart. If a change does not show up, restart the server. --- ## Character creation In `[startup]`: ```toml forceRandomOrigin = false ``` - `false`: each player chooses race, spirit root, and physique. - `true`: players can only use the random draw. Manual choices are hidden and rejected. Ignore `allowCustomStartScreen`. It is unused. --- ## Spells and terrain In `[spells]`. **Whole server** ```toml spellTerrainDestructionEnabled = true spellTerrainDestructionForceDisabled = false ``` - `spellTerrainDestructionEnabled` is the starting choice for players who have not set their own. `true` means spells may break blocks. - `spellTerrainDestructionForceDisabled = true` turns **all** spell terrain changes off, everywhere. Players cannot turn them back on. **Spawn area only** Leave the whole-server lock off, then protect spawn: ```toml spellTerrainDestructionForceDisabled = false spawnSpellTerrainProtectionEnabled = true spawnSpellTerrainProtectionRadius = 1000 spawnSpellTerrainProtectionDimension = "minecraft:overworld" spawnSpellTerrainProtectionUseWorldSpawn = true spawnSpellTerrainProtectionNotifyCaster = true ``` - The radius is horizontal blocks from the center. Height does not matter. `1000` is 1000 blocks. `0` turns the zone off. - The default radius written by the mod is `500`. Change it to whatever you want. - `UseWorldSpawn = true` follows the world spawn, including `/setworldspawn`. - Set `UseWorldSpawn = false` to use `spawnSpellTerrainProtectionCenterX` and `CenterZ` instead. - `NotifyCaster = true` shows a short message when a spell is stopped. At most once every 5 seconds. - This stops cultivation-spell terrain changes inside the circle. TNT and creepers are not covered. - Outside the circle, each player uses their own spell-book terrain switch. **Spell learning by realm** ```toml realmLearningRestrictionsForceEnabled = false ``` - `true`: everyone must meet the realm requirement to learn a spell. Players cannot turn this off. - `false`: each player may turn the limit on or off. --- ## A simple public-server example Random characters, realm limits on, spells may break blocks away from spawn, spawn protected for 1000 blocks: ```toml [startup] forceRandomOrigin = true [spells] spellTerrainDestructionEnabled = true spellTerrainDestructionForceDisabled = false realmLearningRestrictionsForceEnabled = true spawnSpellTerrainProtectionEnabled = true spawnSpellTerrainProtectionRadius = 1000 spawnSpellTerrainProtectionDimension = "minecraft:overworld" spawnSpellTerrainProtectionUseWorldSpawn = true spawnSpellTerrainProtectionNotifyCaster = true [sect] enableSectJourneys = false ``` --- ## Other settings worth knowing **Offline login.** Only if `server.properties` has `online-mode=false`. ```toml [offlineAuth] enabled = true loginTimeoutSeconds = 180 ``` Players then use `/register` and `/login` (also `/註冊`, `/注册`, `/登入`, `/登录`). Leave `enabled = false` when `online-mode=true`. **Sect trips.** `enableSectJourneys = false` is the right default. Turning it on sends sect NPCs on long trips and makes new chunks much heavier. **How many sects generate.** In `[worldgen]`, `sectSettlementCellSpawnChance = 0.34`. Lower it (for example `0.15`) if exploring feels laggy. This only affects chunks generated after the change. **Spell damage.** In `[balance]`, `spellDamageGlobalMultiplier = 1.0` is the designed strength. `0.5` is half damage, `2.0` is double. `spellDamageExternalMobMultiplier` only changes damage dealt to vanilla mobs and mobs from other mods. **If the server stutters while people explore,** lower `view-distance` and `simulation-distance` in `server.properties`. Try 8 and 6 first. Leave `[timeAcceleration]` and `[diagnostics]` as they are unless you are debugging a stall. --- # 小翔的修仙世界 0.1.1532 開服設定 這是 Minecraft **1.20.1**、**Forge 47.4.20** 的修仙模組,這一版給開服用。服主可以決定:新角色要不要隨機、法術能不能破壞方塊、出生點要不要保護。 伺服器與每位玩家都裝這同一顆 JAR。不要和其他版本的 `xiaoxiang_cultivation` 混用。需要 Java 17。 --- ## 開服 1. 安裝 Forge **1.20.1 / 47.4.20** 伺服器。 2. 把 `xiaoxiang_cultivation-0.1.1532.jar` 放進伺服器的 `mods`。 3. 先開一次再關掉。Forge 會寫出 `config/xiaoxiang_cultivation-common.toml`。 4. 改這個檔,存檔,再啟動。 這些設定只看伺服器上的檔。玩家電腦裡改同名檔沒有用。 Forge 會看到存檔。出生點保護和下面的鎖定通常不用重啟就生效。若沒變化,重開伺服器。 --- ## 身分、靈根、體質 在 `[startup]`: ```toml forceRandomOrigin = false ``` - `false`:玩家自己選種族、靈根、體質。 - `true`:只能隨機抽取。手動選擇會被藏起來,伺服器也會拒絕。 `allowCustomStartScreen` 已經沒有作用,不用理它。 --- ## 法術與地形 都在 `[spells]`。 **全服** ```toml spellTerrainDestructionEnabled = true spellTerrainDestructionForceDisabled = false ``` - `spellTerrainDestructionEnabled` 是還沒自己調過的玩家的起始值。`true` 表示法術可以破壞方塊。 - `spellTerrainDestructionForceDisabled = true` 會把**全服**法術破壞地形關掉,玩家無法自行打開。 **只保護出生點** 全服鎖定保持關閉,再打開出生點保護: ```toml spellTerrainDestructionForceDisabled = false spawnSpellTerrainProtectionEnabled = true spawnSpellTerrainProtectionRadius = 1000 spawnSpellTerrainProtectionDimension = "minecraft:overworld" spawnSpellTerrainProtectionUseWorldSpawn = true spawnSpellTerrainProtectionNotifyCaster = true ``` - 半徑是離中心的水平格數,不看高度。`1000` 就是 1000 格。`0` 等於關閉。 - 模組寫出的預設半徑是 `500`,可改成你要的大小。 - `UseWorldSpawn = true` 時,中心跟著世界出生點,也跟著 `/setworldspawn`。 - 設成 `false` 時,改用 `spawnSpellTerrainProtectionCenterX` 和 `CenterZ`。 - `NotifyCaster = true` 會在法術被攔住時顯示短提示,每位玩家最多 5 秒一次。 - 這只攔住圈內的修仙法術地形變化。TNT 和苦力怕不在此限。 - 圈外仍由每位玩家自己的法術書「地形」開關決定。 **境界學習限制** ```toml realmLearningRestrictionsForceEnabled = false ``` - `true`:全服都要達到境界才能學對應法術,玩家不能關掉。 - `false`:每位玩家可以自己開關這項限制。 --- ## 公開生存服可直接用的例子 隨機開局、強制境界學習、出生點外允許法術破壞、出生點 1000 格內保護: ```toml [startup] forceRandomOrigin = true [spells] spellTerrainDestructionEnabled = true spellTerrainDestructionForceDisabled = false realmLearningRestrictionsForceEnabled = true spawnSpellTerrainProtectionEnabled = true spawnSpellTerrainProtectionRadius = 1000 spawnSpellTerrainProtectionDimension = "minecraft:overworld" spawnSpellTerrainProtectionUseWorldSpawn = true spawnSpellTerrainProtectionNotifyCaster = true [sect] enableSectJourneys = false ``` --- ## 其他會用到的設定 **離線登入。** 只有 `server.properties` 裡 `online-mode=false` 時才打開。 ```toml [offlineAuth] enabled = true loginTimeoutSeconds = 180 ``` 玩家用 `/register`、`/login`,或 `/註冊`、`/注册`、`/登入`、`/登录`。`online-mode=true` 時請保持 `enabled = false`。 **宗門外出。** `enableSectJourneys` 請維持 `false`。打開後宗門 NPC 會出遠門,新區塊會重很多。 **宗門數量。** `[worldgen]` 的 `sectSettlementCellSpawnChance = 0.34`。探索時卡頓可調低,例如 `0.15`。只影響之後新生成的區塊。 **法術傷害。** `[balance]` 的 `spellDamageGlobalMultiplier = 1.0` 是原設計強度。`0.5` 減半,`2.0` 加倍。`spellDamageExternalMobMultiplier` 只影響打到原版生物和其他模組生物的傷害。 **玩家探索時卡頓,** 把 `server.properties` 的 `view-distance` 和 `simulation-distance` 調低。可先試 8 和 6。 `[timeAcceleration]` 和 `[diagnostics]` 保持原樣,除非你正在查當機。
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Xiaoxiang Cultivation World 0.1.1480

0.1.1480
2 сент. 2026 г.7,5 тыс.Minecraft: 1.20.1forge
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Xiaoxiang Cultivation World v0.1.1480 Changelog Optimization Items: - Set high-tier array spell damage to zero - Fixed lag issues when combatting multiple NPCs --- 小翔的修仙世界 v0.1.1480 更新說明 優化項目: - 大陣內法術傷害歸零 - 修復和多個 NPC 戰鬥越打越卡問題
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Xiaoxiang Cultivation World 0.1.1479

0.1.1479
1 сент. 2026 г.366Minecraft: 1.20.1forge
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Xiaoxiang Cultivation World v0.1.1479 Changelog This update mainly adds treasure and accessory slots, five-tier artifacts and armor sets, the Crafting Array, the Talisman Crafting Table, custom spells at the Spell Table, Dharma Body Manifestation, the Xuan Gui, wandering cultivators who cultivate and trade like players, many new physiques and techniques, and a full rework of combat and Qi scaling. Combat & Spells: - Kunlun Sacred Tree can be toggled on and off; left-click roots aim where you look, with unique sounds - Lightning Arc lock-on range increased to 40 blocks, and can be held to fire repeatedly - Peach Wood Sword now has two skills; Thunderstruck Peach Sword and Thunder Hunt were reworked - Sky-Splitting Sword Aura and other charged ultimates had their damage and charge caps rebalanced - Golden Core automatically learns Void Step; Nascent Soul automatically learns Qi Flight - Personal Spirit Shield no longer breaks on snow and similar blocks; cost, HUD, and hit feedback were reworked - After a realm drop, max health is clamped, and higher-realm spells can no longer be cast Cultivation: - Spell damage, realm health, Qi Shield, and Qi costs were fully rescaled - Chaos Body was reworked, Untainted Immortal Body was nerfed, and many new physiques were added - Techniques now use nine slots, with a primary technique, plus more than ten new human techniques - Techniques no longer check realm tier; spells still do, and that limit can be toggled on the Fate Plate and in settings - Spirit Root cultivation efficiency was adjusted; demon cores are now ten complete tiers - Spirit Gathering Flower was heavily nerfed; Cultivation Fruit now ages by year and can be hung back on trees - The Attributes page can toggle each bonus and use sliders to set its strength - New permanent pills and Qi-Spring Pills; each permanent pill has 5 doses of resistance Equipment: - The cultivation panel now has 4 treasure slots and 4 accessory slots, with drag-and-drop - Treasures, accessories, and armor now cover all five tiers; press C to cycle treasures - Nine armor sets scale by 2 / 3 / 4 pieces and by tier - All equipment stats now match their tooltip text - Several old treasures and sets were retired, along with the Red Copper Mountain-Quelling Hammer, Cold Iron Formation-Breaking Spear, and Demon Sinew - Origin-Returning set was completed, its fatal-save effect was fixed, and the set HUD was redesigned Storage, Crafting, Alchemy & Refining: - Storage Bags are larger and scrollable; the Storage Array can search and drag continuously - The Crafting Array compresses 9 matching dropped items into 1, and can also craft inside the storage UI - Alchemy now rolls grade per pill; the Refining Furnace only makes Low grade, then upgrades with Spirit Stones - Refined Iron, Refined Gold, Xuan Iron, Cold Iron, and Red Copper now use Spirit Stones plus metals and spirit plants - Alchemy Furnace and Refining Furnace facing was fixed; sect furnaces are separate from the player's World: - Peach, Thunderstruck, Thunderstruck Peach, and Blood Peach trees can generate naturally - All five metals have normal and deepslate ores, plus deepslate Spirit Stone Ore - Spirit Fields yield more at higher grades; Spirit Herbs generate much more rarely - Natural elites and demon-hunting ruins were removed - Added the neutral beast Xuan Gui: it retracts, fights back, and drops Xuan Armor Shards - The Inner World is now white jade ground; tribulations use overcast cloud cover - Generated sects avoid oceans and extreme terrain Sects: - The Sect Protection barrier no longer holds snow - Sect disciples' bodies and identities were fixed; taking a hit calls the whole sect to help - Morality was reworked: breaking an owned chest costs favor, breaking an unowned one costs morality - Evil cultivators and monsters no longer hunt each other, but still fight back if provoked - Five-tier formation plates use new models Cultivators: - Higher-realm cultivators spawn with gear and automatically swap to better pieces - They can meditate, take pills and fruit, and break through with the same rules as the player - Gifts raise favor; high favor stops retaliation; they auto-equip their best techniques - Higher-realm cultivators can know custom spells and sell custom spell books - You can buy the armor, treasures, and accessories they are wearing - The trade list is longer; item payment and favor payment are shown separately Talismans: - Draw talismans at the Talisman Crafting Table; materials stay on the table, and glyphs can be freely combined - Talismans can be worn or attached in the world, with more trigger types - Sixty new glyphs were added - Attached talismans are now permanent, and can be removed and recovered - Eleven Rune Insight chapters unlock advanced glyphs - Talisman cards use final art; homing glyphs follow your crosshair and will not lock onto a nearby cow Custom Spells: - Combine glyphs at the Spell Table, condense a spell book, then equip it in the eight slots before it works - Glyphs linked to existing spells require that spell to be learned first - Condensing a book costs materials, Qi, and lifespan, and always leaves at least five years - The Spell Table UI is separate from the Talisman Crafting Table - The Spell Table recipe now uses a Writing Brush in the center Dharma Body: - Learned at Body Integration; toggle it on and off, and it drains Qi to stay active - You become about a 12× giant of your own skin, with immortal mist, a halo, and sound - A separate spirit ward blocks attacks; living entities can pass through - Cultivators in serious combat can also manifest a Dharma Body UI, Art & Stability: - Equipment, techniques, storage, talisman drawing, trading, and set displays were repeatedly relaid out - Pills, Meditation Cushions, formation flags, and more use new art - Item icons were replaced with clearer final art - Fixed crashes, new worlds getting stuck while loading, stuttering, and conflicts with other flight mods - Chunk loading is now processed in batches, so the game stutters less --- 小翔的修仙世界 v0.1.1479 更新說明 本次更新主要新增法寶與飾品格、五階法寶與防具套裝、合成陣、製符台、法術台自創法術、法身顯化、玄龜,並讓遊歷修士能像玩家一樣修煉與交易,同時加入大量體質與功法,以及全面重做戰鬥與靈氣數值。 戰鬥與法術: - 建木法域可開關,左鍵樹根能指哪打哪,並有專屬聲音 - 電弧鎖敵加到 40 格,可按住連發 - 桃木劍做成雙技,雷擊桃木劍與雷霆追獵重做 - 裂天劍氣與大型蓄力術傷害、蓄力上限重新平衡 - 金丹自動學會虛步,元嬰自動學會靈氣飛行 - 護身靈盾不再被積雪等環境搞壞,成本、顯示與受擊回饋重做 - 降境後生命上限會被夾住,高階法術也立刻不能再放 修煉: - 法術傷害、境界血量、靈氣護體、靈氣消耗全面縮尺重平衡 - 混沌體重做,無垢仙體降檔,並新增大批體質 - 功法改為九格,可設主修,並新增十餘部人道功法 - 功法不再看境界品階;法術仍有境界限制,可在命盤與設定裡開關 - 靈根修練效率調整,妖丹改為十階完整妖丹 - 聚靈花大幅削弱,修為果改看年份、可掛回樹上 - 屬性頁可逐項開關加成,並用拉條調整強度 - 新增多種永久丹與靈泉丹,永久丹各有 5 次耐藥 裝備: - 修仙欄改為 4 法寶格加 4 飾品格,可直接拖放 - 法寶、飾品、防具補齊五階,C 鍵可切法寶 - 九套防具依 2、3、4 件與品階給效果 - 全裝備數值與說明文字對齊 - 退役一批舊法寶與套裝,以及赤銅鎮岳錘、寒鐵破陣槍、妖筋 - 歸元套裝補齊,護命效果修復,套裝顯示重做 儲物、合成、煉丹煉器: - 儲物袋加大並可捲動,儲物陣可搜尋、連續拖拉 - 合成陣可把地上九個相同物品壓成一個,也能在儲物介面合成 - 煉丹改為每顆獨立品階;煉器只出下品,再用靈石升階 - 精鐵、精金、玄鐵、寒鐵、赤銅改走靈石與金屬、靈植 - 煉丹爐、煉器爐朝向修正,宗門爐與玩家爐分開 世界: - 桃木、雷擊木、雷擊桃木、血桃木可自然生成 - 五種金屬有普通礦與深層礦,並補深層靈石礦 - 靈田五階產量不同,靈草自然生成變稀 - 拿掉自然精英與獵妖遺跡 - 新增中立妖獸玄龜,會龜縮、反擊,掉玄甲片 - 心象世界改白玉大地,天劫改陰天雲蓋 - 生成宗門會避開海面與極端地形 宗門: - 護宗屏障不再積雪 - 宗門弟子身體與身分修復,受擊會全宗協防 - 正邪值重做;拆有主人的箱子扣好感,拆無主箱子扣正邪 - 邪修與怪物不互相主動動手,被挑釁仍會還手 - 五階陣盤換成新模型 遊歷修士: - 高境界弟子會自己穿裝備,也會自動換更好的 - 可打坐修煉、吃丹果、突破,規則與玩家相同 - 送禮加好感,好感夠高不反擊;功法會自動裝備最好的 - 高境界會自帶組合法術,也可把自創法術書賣給玩家 - 交易可買他身上的防具、法寶、飾品 - 交易清單加長,物品支付與好感支付分開顯示 符籙: - 用製符台畫符,材料留在桌上,可自由組合符紋 - 可佩在身上或貼在世界裡,觸發方式變多 - 一次加入六十張新符紋 - 貼符改為永久,可拆除回收 - 符紋真解十一篇可解鎖進階符 - 符籙卡面換成正式圖;追蹤符跟著準星走,不會去鎖旁邊的牛 自創法術: - 用法術台組符、凝成法術書,學會後要放進八格才會生效 - 與現有法術對應的符紋,要先學會那門法術才能用 - 凝書會消耗材料、靈氣與壽元,並強制留五年壽命 - 法術台畫面與製符台分開 - 法術台合成改為中心放符筆 法身: - 合體期可主動開關,持續消耗靈氣維持 - 玩家會變成約十二倍的自身巨像,帶仙霧、光輪與音效 - 另有獨立靈盾擋攻擊,人可以穿過 - 認真戰鬥的修士也會開法身 介面、美術與穩定: - 裝備欄、功法、儲物、畫符、交易、套裝顯示反覆重排 - 丹藥、蒲團、陣旗等改用新美術 - 物品圖改為更清晰的正式圖 - 修復崩潰、新世界卡載入、卡頓,以及與其他飛行模組衝突 - 區塊載入改成分批處理,減少一頓一頓
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Xiaoxiang Cultivation World 0.1.1302

0.1.1302
4 авг. 2026 г.9,8 тыс.Minecraft: 1.20.1forge
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## Xiaoxiang Cultivation World v0.1.1302 Changelog This update mainly adds the Blood Path, breakthrough trials and the Inner World, 31 new spells, the Living Sect, the escape technique system, spirit farming, storage arrays, morality, and a full rework of death and the Underworld. ### New & Reworked Content - Added the **Blood Path**, a cultivation branch that runs parallel to the Five Elements — feed your arts with blood, prove your Dao through slaughter. - Added the **Bleeding** status effect, stackable up to level 255, dealing true damage equal to its level every second and ignoring armor and resistance. - Added the five-tier **Bloodthirst Blade** with its own Blood resource — kills bank the victim's HP into the blade, and a lethal hit spends that blood 1:1 to keep you alive. - Added five Blood Path techniques: **Blood Clot Art**, **Evergreen Blood Art**, **Blood Ignition Art**, **Asura Blood Codex**, and **Bloodthirst Demon Art**. - Added the immortal-tier physique **Immortal Blood Body** — full Bleeding immunity, and on a lethal hit it spends Qi to reforge you at half health. - Added a brand-new dimension, the **Inner World** — every player gets their own unique mindscape that nobody else can enter. - Golden Core, Nascent Soul and Soul Formation breakthroughs no longer summon lightning tribulations; instead you enter the Inner World and face a mindscape trial. - Added three breakthrough trials: **Shatter Core, Form Soul** (a mindscape Golden Core boss), **Question the Heart** (a mirror heart-demon that copies your entire loadout), and **Stabilize the Void** (leave your body as a Nascent Soul and tell the manifest from the formless). - Failing a trial costs no cultivation and drops no items — you only take a 60-second **Wounded Dao Heart** debuff and can retry immediately. - Added a rebindable Breakthrough hotkey (default **K**). ### Spells & Combat - Total spell count expanded from 58 to 89. - Added the immortal-tier **Five Peaks Seal** — five mountains built from real blocks crash down and fuse permanently into the terrain; anyone buried can still dig their way out. - Added the immortal-tier **Kunlun Sacred Tree** — grows a sky-piercing tree out of genuine vanilla blocks, its branches and roots chasing enemies down and weaving them into cages. - Added the immortal-tier **Glacier Burial** — hold to channel a blizzard that freezes both terrain and living things, with the world fully restored once the spell ends. - Added the immortal-tier **Nine Heavens Thunder Prison** — takes over the weather as a real thunderstorm, with telegraph rings on the ground so strikes can be dodged. - Added the immortal-tier Blood Path finisher **Heaven-Refining Blood Formation** — a 64-block containment sphere with a boss-bar formation core, lasting 255 seconds and harvesting cultivation from everything that dies inside. - Added mid- to supreme-grade spells: Thunder Rune Trap, Wooden Guardian, Ice Domain, Tide of Renewal, Verdant Bind, Water Prison, Glacial Wall, Spell Reflection, Magnetic Reversal, Mirror Water Clone, Frost Mirror Armor, Parasite Spirit Seed, Spirit Altar, Blood-Flame Raiment, Blood Demon Blade Art, Blood Domain, and more. - Added low-grade spells: Lightning Arc, Surging Wave Art, Blood Spike. - Reworked Ice Lance into the **Frost Sword** — now a 3D flying ice sword that encases its target in an ice shell on hit. - Reworked **Wither Touch** into a single-target grab — a black-violet hand reaches out, seizes the target and keeps dealing damage. - Reworked **Spirit Unlock** into a one-press cleanse for all lockdowns — Spirit Lock, ice shells, Ice Domain, Glacier Burial, Verdant Bind and meridian freeze — and grants 60 seconds of immunity afterwards. - Added the passive spell **Personal Spirit Shield**, learned automatically at Golden Core, which can also spend Qi to negate one lethal hit. - Added the passive spells **Item Attraction**, **Treasure Seizing** and **Ore Refining** — auto-pull dropped items, auto-loot NPC corpses, and smelt raw ore straight out of your inventory. - Spells learned automatically by realm now carry a **[Realm Spell]** badge and can no longer be obtained early from drops, trades or sect task rewards. - NPC combat AI fully rewritten: no more circling flight patterns, they actively dodge, and charged ultimates must be channeled in full with a visible charge bar. ### Escape Techniques & Controls - Escape techniques are now separate from ordinary spells, with their own wheel key (**Z**) and cast key (**X**). - Flame Dash, Blood Shadow Dash and Thunder Blink support hold-to-chain dashing; Thunder Blink also gains a "Thunder Cruise" mode. - Added a dual wheel to the cultivation screen (escape techniques on the left, spells on the right); escape technique slots can be dragged into any order and are saved. ### Sect Gameplay - Sect NPCs now have age and lifespan — they grow old, walk back to their quarters to pass away, and their belongings are transferred into the sect vault. - Added succession chains: when a Sect Master or Elder dies, the next in line takes over by realm and the promotions cascade downward. - NPC cultivation is now fully identical to the player's — they absorb Qi, take pills, choose their Foundation Building and Golden Core paths, undergo tribulations, and weigh path quality against their remaining lifespan. - NPCs genuinely leave the sect to work: gathering actually breaks blocks, hunting means real combat, and Elders on recruitment trips escort wandering cultivators back to the gate. - Added six halls (Enforcement, Alchemy, Refining, Herbal, Mining and Treasury Hall), each founded automatically once the matching structure is built. - Halls run work shifts that produce pills and weapons straight into the vault, and post purchase tasks when short on materials so NPCs go gather them — a closed sect economy. - Added the Treasure Pavilion and the sect trading counter — buy and sell with the Treasury Hall Elder using contribution points or spirit stones; take anything without permission and the guards will enforce it on the spot. - Added pillared gatehouses on the sect perimeter, staffed day and night by Gate Disciples with automatic replacements. - Added a vendetta system: kill a sect member and their direct superior swears revenge on you — only reincarnation clears it. - Added Elder discipleship as a way in — you can now apply directly to an Elder — plus a Leave Sect option with a confirmation dialog. - NPC name pool expanded to 110 surnames (including 20 compound surnames) × 120 given names each for male/female/neutral, with save-wide deduplication — no more identical names everywhere. - Added small white ambient speech bubbles above NPCs showing their current routine, mood and situational lines. - The overhead NPC status panel now shows hall affiliation and morality alignment, and no longer gets covered by JEI. - Sect protection array radius now fits the actual building cluster, so it no longer blocks your path. ### Spirit Plants, Storage & Quality of Life - Added five tiers of **Spirit Field** — permanently hydrated, no light required, with growth multipliers from 1.0× to 10.0×. - Added 12 spirit plants and their seeds, each generating in its own biomes. - Spirit plants can be eaten for a variety of effects, and mature plants growing in the wild also emit a passive aura. - All alchemy recipes now use spirit plants as ingredients; Qi costs and output grades are unchanged. - Farming arrays can auto-harvest spirit fields and replant from the harvested seeds, so a spirit field farm runs indefinitely on its own. - Added five tiers of **Storage Bag** (9–108 slots) with auto-pickup and sneak-right-click to dump the whole bag into a container. - Added the **Storage Array** (banner + formation plate + Storage Core), merging every chest and barrel across your base into one shared vault. ### Death, the Underworld & Reincarnation - Removed the three-option death popup; death is now routed by whether you have a technique equipped — cultivators go straight to the Underworld, non-cultivators follow the vanilla flow entirely. - Removed Soul Reaper escorts; souls are now sent directly to the Underworld by the system, and Soul Reapers became permanent Underworld guards capable of ghost-flight combat. - Added player corpses — on death your items are moved atomically into a 54-slot corpse inventory instead of scattering on the ground, and corpses are indestructible and immune to fire and lava. - Fixed a serious exploit where never using the Reincarnation Fate Plate left you permanently invincible and permanently invisible; the newborn protection is now capped at 60 seconds. ### Balance Changes - Ordinary death no longer regresses your realm; instead it permanently costs 1 year of maximum lifespan each time. - Lifespan caps lowered across all realms (Soul Formation 10000→1000, Loose Immortal 1000000→10000), with Foundation Building and Golden Core grade bonuses cut by 70–75%. - Added the **Morality** system with Righteous / Neutral / Evil Cultivator tiers; evil cultivators take multiplied tribulation lightning damage scaled by their morality value. - World-generated sects now have a morality alignment — righteous and evil NPCs will engage on sight, but members of the same sect never fight each other. - Added NPC favorability and personal grudges: steal from a sect dwelling's chests and the resident NPC will hold it against you. - Outer disciple origins now start with a **Pending Sect Token**, which will be formally recognized by a later-generated sect and enroll you as an Outer Disciple. - Eating spirit stones now only restores Qi and no longer grants cultivation. - Sect protection arrays now only absorb 10%–50% of tribulation lightning damage, depending on banner grade. - Loose Immortal tribulation interval shortened from 500 years to 100 years; Qi Shield damage negation for Loose Immortals now scales with tribulations survived, reaching 100% from the sixth. - Qi output from water and lava heavily reduced, fixing the "float in the ocean for runaway cultivation" issue. ### Performance & Stability - Fixed Sword Aura firing every tick while holding left-click to mine, which made leaves and cobwebs impossible to break. - Fixed other players' flying swords not being visible during Sword Flight in multiplayer. --- ## 小翔的修仙世界 v0.1.1302 更新說明 這次更新主要新增了 血道流派、突破試煉與內心世界、31 門新法術、活著的宗門、遁術系統、靈田種植、儲物陣、正邪善惡、死亡與地府重製 等等。 ### 新增與重製內容 - 新增「血道」修仙流派,與五行並行的獨立體系,以血養功、以殺證道。 - 新增流血狀態,等級可疊至 255,每秒造成等同等級的真實傷害,無視護甲與抗性。 - 新增五階嗜血刀與專屬「血液值」資源,擊殺可存血,致命傷時 1:1 抵擋保命。 - 新增五本血道功法:凝血訣、血氣長春功、燃血訣、修羅血典、嗜血魔功。 - 新增仙級體質「不滅血軀」,免疫流血,致命傷時可耗靈氣重凝半血。 - 新增全新維度「內心世界」,每位玩家擁有獨一無二、互不干擾的心象空間。 - 金丹、元嬰、化神三次突破不再渡雷劫,改為進入內心世界迎戰心象試煉。 - 新增三場突破試煉:破丹化嬰(心象金丹 Boss)、問心化神(複製你全部裝備的鏡像心魔)、悟虛定界(元嬰出竅辨有相於無相)。 - 試煉失敗不損修為、不掉物品,只附 60 秒「道心受創」,可立即重試。 - 新增突破快捷鍵(預設 K),可重新綁定。 ### 法術與戰鬥 - 法術總數從 58 門擴充到 89 門。 - 新增仙階「五嶽鎮天」,以真實方塊砸下五座山並永久融入地形,被封住者可挖掘逃生。 - 新增仙階「建木法域」,長出原版方塊堆成的撐天巨樹,枝根會追敵並織成囚籠。 - 新增仙階「冰河天葬」,按住引導喚出暴風雪冰封地形與生靈,術止後完整還原。 - 新增仙階「九霄雷獄」,接管天氣為暴雷雨,落雷有預警圈可走位閃避。 - 新增仙階血道大招「煉天化血大陣」,半徑 64 格困陣、Boss 血條陣眼、持續 255 秒,陣內死亡會收割修為。 - 新增中品~極品法術:符雷伏陣、萬木守衛、冰之領域、滄浪回天、青藤縛、水牢術、玄冰壁、借法還施、磁極反轉、鏡水替身、寒鏡甲、寄生靈種、聚靈法壇、焚血戰衣、血魔刀法、血之領域等。 - 新增下品法術:電弧術、疊浪術、血刺術。 - 重製寒冰箭為「寒冰劍」,改為 3D 冰劍投射物,命中會生成冰殼冰封目標。 - 重製凋零之觸為單體抓握,凝出黑紫巨手抓住目標持續造成傷害。 - 重製解靈術為一鍵全解控,可解除鎖靈、冰殼、冰之領域、冰河天葬、青藤縛與經脈冰封,並獲 60 秒免疫。 - 新增被動法術「護身靈盾」,金丹期自動學會,另可耗靈氣擋下一次致命傷。 - 新增被動法術「攝物術」「殺人奪寶」「煉礦術」,自動吸取掉落物、搜刮 NPC 屍體、熔煉背包原礦。 - 境界自動領悟的法術加上【境界法術】徽章,不再從掉落、交易或任務獎勵提前取得。 - NPC 戰鬥 AI 全面重寫:不再繞圈飛行、會主動閃避、蓄力大招需走完整段並顯示進度條。 ### 遁術與操作 - 遁術從一般法術獨立,擁有專屬輪盤鍵(Z)與施放鍵(X)。 - 炎遁、血影遁、雷遁支援長按連續遁行,雷遁另有「雷霆巡航」。 - 新增修仙彈窗雙輪盤(左遁術、右術法),遁術位置可拖曳排位並存檔。 ### 宗門玩法 - 宗門 NPC 新增年齡與壽元,會自然變老、走回居所坐化,遺物自動入宗門倉庫。 - 新增繼位連鎖,宗主或長老身故後由下位者依境界接任並向下遞補。 - NPC 修煉與玩家完全同構,會自己吸靈氣、吃丹、選築基/金丹道途、渡劫,並依剩餘壽元權衡道途品質。 - NPC 會真的出宗辦事:採集實際破壞方塊、獵殺實際開打、長老收徒會帶散修回山門。 - 新增六大堂口(執法堂、煉丹堂、煉器堂、百草堂、礦務堂、珍寶堂),蓋出對應建築即自動成立。 - 部門會自動排班生產丹藥與法器入庫,缺料時自動發任務由 NPC 出宗採集,形成經濟閉環。 - 新增珍寶閣與宗門交易台,可用貢獻點或靈石與珍寶堂長老買賣;擅自取物會被守衛就地執法。 - 新增柱門樓外圍哨樓,由守山弟子日夜駐守並自動補位。 - 新增復仇系統,弒殺宗門成員後死者的直屬上級會立誓尋仇,只有轉世才能勾銷。 - 新增拜師入門途徑,可直接向長老申請拜入門下;新增退出宗門功能(含二次確認)。 - NPC 姓名庫擴充至 110 個姓氏(含 20 個複姓)× 男/女/中性各 120 名,並全存檔去重,不再滿山同名。 - 新增 NPC 頭頂白色點綴氣泡,顯示當前作息、心情與情境台詞。 - NPC 頭頂狀態面板加上堂口與正邪立場顯示,並修好被 JEI 蓋住的問題。 - 護宗大陣半徑改為貼合實際建築群,不再擋路。 ### 靈植、儲物與生活玩法 - 新增靈田五品階,永遠濕潤、不需光照,生長倍率 1.0×~10.0×。 - 新增 12 種靈植與對應種子,各有專屬生態域生成。 - 靈植可直接食用,各有不同效果;長在野地的成熟株還會發揮「靈效光環」。 - 全部煉丹配方改用靈植素材,丹藥消耗與產出品階不變。 - 農收陣可自動收割靈田並從掉落種子原地補種,靈田農場可無限自轉。 - 新增五階儲物袋(9~108 格),支援自動拾取與蹲下右鍵整袋倒入容器。 - 新增儲物陣(陣旗+陣盤+儲物核心),可把整片基地的箱子木桶併成一座共用倉庫。 ### 死亡、地府與輪迴 - 移除死亡三選項彈窗,改為依「有沒有裝備功法」分流:修仙者直送地府,非修仙者完全走原版流程。 - 移除勾魂使者押送制度,亡魂由系統直送地府;勾魂使者改為地府常駐守衛並具備鬼魂飛行戰鬥能力。 - 新增玩家屍體,死亡時物品原子搬入 54 格屍體背包而非散落一地,屍體打不壞、免疫火焰岩漿。 - 修復「不使用輪迴命盤就永久無敵、永久隱形」的嚴重漏洞,新生庇護改為限時 60 秒。 ### 平衡調整 - 普通死亡不再倒退境界,改為每次折損 1 年最高壽元。 - 各境界壽元上限全面下修(化神 10000→1000、散仙 1000000→10000),築基與金丹品階加成砍幅 70~75%。 - 新增正邪值系統,分正道修士/中立修士/邪修,邪修渡劫會被天雷依正邪值加倍轟。 - 世界生成的宗門有正邪立場,正邪 NPC 相遇會自動開戰,但同宗不內鬥。 - 新增 NPC 好感度與個人仇恨,偷宗門房舍的箱子會被屋主 NPC 記恨。 - 外門出身改發「待認宗門令牌」,會被日後生成的宗門正式承認為外門弟子。 - 靈石食用只補靈氣,不再增加修為。 - 護宗大陣只能分攤 10%~50% 的雷劫傷害,依陣旗品階而定。 - 散仙天劫間隔從 500 年縮短到 100 年;靈氣免傷散仙改為依劫數遞增,六劫起達 100%。 - 水與岩漿的靈氣產出大幅下調,修正「泡在海裡修為暴衝」。 ### 效能與穩定性 - 修復劍氣按住左鍵每 tick 發射導致「樹葉與蜘蛛網挖不掉」。 - 修復多人連線時看不到對方御劍飛行的飛劍。 ![Storage buildings](https://cdn.modrinth.com/data/cached_images/1e6a7f95589eae20e4ebed5f4a8757815ae62e65_0.webp) ![Spiritual Fields and Spiritual Plants](https://cdn.modrinth.com/data/cached_images/bd80b47beba009004b893ba6f8c1066b9c65067b_0.webp)
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Xiaoxiang Cultivation World 0.1.1038

0.1.1038
1 июл. 2026 г.7,8 тыс.Minecraft: 1.20.1forge
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Main fixes in the new version: 1. Fixed gameplay lag caused by sect generation, and reduced the sect generation rate. 2. Optimized the time required to teleport to the Underworld and fixed related lag. 3. Added the Reincarnation Compass item. The identity selection popup will no longer open automatically at the start; players can now use this item manually to open it. 4. Reduced the crafting difficulty of Foundation Establishment Pills and other breakthrough pills. 5. Enriched the items carried by NPCs and the items available for trade. 6. Fixed an issue where the hidden blocks of the Sect Protection Array would remove water blocks and crop blocks. --- 新版主要修復以下問題: 1. 修復宗門生成導致遊玩卡頓,以及減少宗門生成機率 2. 優化傳送到地府所需時間以及修復卡頓 3. 添加 輪迴命盤 物品,開局不會再自動開啟身份選擇彈窗,而是讓玩家自己使用來開啟 4. 減少築基丹等破鏡丹藥煉製難度 5. 豐富 NPC 持有物品和可交易物品 6. 修復護宗大陣隱藏方塊會消失水方塊、作物方塊的問題
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Xiaoxiang Cultivation World 0.1.1003

0.1.1003
30 июн. 2026 г.290Minecraft: 1.20.1forge
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## Xiaoxiang Cultivation World v0.1.1003 Update Notes This update mainly adds lifespan, souls, Difu/Underworld content, Foundation Building and Golden Core progression routes, sect world generation, sect gameplay, NPC popups, NPC skin pools, formation UI improvements, and many related fixes. New and Reworked Content * Added the lifespan and bone age system. Characters now have different lifespans based on origin, realm, and cultivation state. * Added the post-death soul state. Death can now lead into soul-related gameplay instead of only the normal death flow. * Added reincarnation, Recall Pills, and Difu reincarnation mechanics. * Added the Difu dimension, Naihe Bridge, Difu terrain, Nether-like flora, chains, bone structures, and Difu villages. * Added Soul Reapers, Soul Hooks, Soul Reaper Orders, and soul target lists. * Added NPC souls after death, NPC soul escorting, and related soul visuals. * Added a corpse system. Players and NPCs can leave corpses after death, which can later decay into bones. * Added the Four Foundation Daos and Foundation material routes, making Foundation breakthrough no longer a single-path process. * Added Golden Core routes, Golden Core materials, Golden Core Dao bonuses, and related acquisition methods. * Added Loose Immortal / Nine-Tribulation Loose Immortal support and tokens. * Added a separate cultivation progress system. Cultivation progress is now used for breakthrough, while qi is used for spells, shields, and other costs. * Added Dao name, gender display/editing, lifespan display, Foundation information, and improved character info UI. * Added the Origin Reconfiguration Token stat-editing flow for adjusting certain character data. * Added Ghost Cultivation / Ghost Dao equipment restrictions and soul-state cultivation logic. Spells and Combat * Reworked Qi Flight upkeep. Qi is only consumed while the player is actually flying. * Reworked Void Escape and Heavenly Tribulation interaction. Void Escape can no longer be used to escape tribulation. * Added/reworked spell terrain destruction settings. Players can control whether spells damage terrain, and servers can force-disable it. * Added Palm Thunder charge/armed orb gameplay. After charging, the player can detonate it with left-click. * Added passive spell content such as Qi Mending. * Added the Realm Pressure spell, which can suppress movement, flight, and some abilities of lower-realm targets. * Improved caster-only glowing outlines for Divine Sense, Truth Sight Eye, Soul Mark, and similar effects. * Adjusted Qi Shield and Heavenly Tribulation damage interaction. * Added and fixed many same-sect immunity, sect protection, spell damage source, and NPC spell-casting rules. Sects and World Generation * Added large generated sect settlements. * Sects can generate gates, main halls, disciple residences, servant residences, protection arrays, pavilions, streetlights, alchemy furnaces, and forging workshops. * Added hidden ancestor caves. Some sects may generate a special underground cave below the main hall with an Ancestor NPC. * Reworked sect roads, foundations, gates, building heights, and terrain blending for more natural generation. * Sects can now generate in more terrains and biomes. Later versions also increased sect density, including possible generation in forests, water areas, and oceans. * Sect chests and barrels can now contain cultivation-related loot. * Removed the old small cultivation building worldgen. Exploration now focuses more on large sect settlements. Sect Gameplay * Added sect saved data. Generated sects now store names, members, roles, enemies, tasks, and formation data. * Added sect NPC roles: Master, Elder, Inner Disciple, Outer Disciple, Guard Disciple, Servant, and later Ancestor. * Added player sect joining through sect NPC dialogue. * Added sect tokens linked to sect protection arrays, usable by players and NPCs as passage credentials. * Added sect tasks and contribution. Players can complete hand-in tasks to gain contribution. * Added sect member lists, relation trees, task pages, sect status, and same-sect friendly fire settings. * Added same-sect protection and sparring toggles to prevent accidental damage. * Added sect hostility, revenge, and guard pursuit logic. * Added sect extermination. Killing all NPC members of a sect now triggers a destruction announcement. NPCs and UI * Reworked the Wandering Cultivator NPC trade/details popup into a book-style interface. * NPC popups now include category display, character info, Zhenyuan stats, trade confirmation, and clearer item slots. * NPCs freeze while trading and resume their original target/behavior after the popup closes. * Adjusted NPC trade distance behavior. The popup no longer closes only because of a fixed distance limit as long as the NPC remains loaded/tracked. * Greatly reworked the NPC skin pool with 48 Chinese fantasy / xianxia-style NPC skins. * NPC skins now use classic `64x64` Minecraft skin format, with fixes for white seams, face offset, layered hair, and gender mismatch. * NPC skins are now assigned through explicit male/female pools, so popup gender and visual gender should match. Formations and Sect Protection Arrays * Reworked the formation plate GUI with clearer flag lists, qi storage, activation state, range controls, and range preview. * Added direct formation flag radius input, allowing players to adjust formation effect range more easily. * Fixed generated sect protection array and maze formation center/radius issues that could cause incorrect teleportation. * Immortal-tier sect protection arrays now damage hostile entities touching the barrier. * Generated sect formation flag radius can now be edited by players and will no longer be forcibly restored by the system. * Sect protection arrays no longer protect hostile mobs or sect enemies inside the dome, preventing enemies from being shielded by the barrier. Items, Blocks, and Assets * Added Foundation materials, Golden Core materials, soul-related items, Loose Immortal tokens, Sex Change Pills, Youth Pills, and more. * Added bone blocks and corpse decay remains. * NPC corpses now decay into a ground-laid skeleton skull + bone block setup, avoiding floating skull issues. * Added or reworked multiple spell icons, pill icons, Foundation/Golden Core material icons, spell book element ribbons, and GUI art assets. * Technique books and spell books are now sorted by tier. * Reduced the charge time required to use the Foundation Secret manual. Performance and Stability * Greatly optimized sect world generation to reduce lag and chunk generation issues from large sects. * Optimized sect generation caching and terrain handling to reduce repeated calculations. * Optimized idle sect protection dome scanning. * Optimized soul / Soul Reaper tick costs. * Optimized Difu transfer by preparing the Naihe Bridge scene earlier to reduce teleport stutter. * Optimized formation spherical range preview rendering. * Fixed many client/server sync issues, NPC state issues, sect data issues, corpse grounding issues, skin gender issues, spell glow issues, and worldgen boundary problems. *** ## 小翔的修仙世界 v0.1.1003 更新說明 這次更新主要新增了壽元、亡魂、地府、築基/金丹路線、宗門生成、宗門玩法、NPC 彈窗、NPC Skin 池、陣法介面 等等。 新增與重製內容 * 新增壽元與骨齡系統,角色會依身份、境界與修煉狀態擁有不同壽元。 * 新增死亡後的亡魂狀態,玩家死亡後不再只是普通死亡流程,而會進入魂魄相關玩法。 * 新增轉世流程、回想丹與地府投胎相關機制。 * 新增地府維度、奈何橋、地府地形、地府植被、鎖鏈、骨骸與地府村莊等世界內容。 * 新增勾魂使者、勾魂索、勾魂令與亡魂名冊玩法。 * 新增 NPC 死後魂魄、NPC 亡魂引渡與魂魄相關視覺效果。 * 新增屍體系統,玩家 / NPC 死亡後會留下屍體,後續版本中又加入腐化為骸骨的流程。 * 新增築基四道與築基材料路線,突破築基不再只是單一路徑。 * 新增結丹路線、結丹材料、金丹道途加成與相關材料取得方式。 * 新增散仙 / 九劫散仙相關支援與令牌。 * 新增修為值系統,修為與靈氣分離:修為用於突破,靈氣用於法術、護盾與消耗。 * 新增玩家道號、性別顯示 / 修改、壽元顯示、築基資訊與角色資料介面強化。 * 新增身分重塑令牌的屬性編輯流程,可調整部分角色資料。 * 新增鬼修 / 鬼道功法的裝備限制與魂魄狀態下的修煉邏輯。 法術與戰鬥 * 重製氣行術消耗邏輯,只有實際飛行時才持續消耗靈氣。 * 重製虛遁與雷劫互動,渡劫期間無法用虛遁逃避雷劫。 * 新增或重製法術地形破壞設定,玩家可控制法術是否破壞地形,伺服器也能強制關閉。 * 新增掌心雷蓄力 / 常駐雷球玩法,蓄力後可左鍵引爆。 * 新增補氣術等被動法術相關內容。 * 新增境界威壓法術,可壓制低境界目標的行動、飛行與部分能力。 * 強化神識外放、真視之眼、魂魄標記等「只有施法者可見」的發光輪廓效果。 * 調整靈氣護盾與雷劫傷害互動,雷劫可依規則被護盾與肉體防禦處理。 * 新增 / 修正多種同門免傷、宗門防護、法術傷害來源與 NPC 法術判定。 宗門與世界生成 * 新增大型宗門聚落世界生成系統。 * 宗門會生成山門、主殿、弟子居所、僕役居所、護宗大陣、涼亭、路燈、煉丹 / 煉器工坊等建築。 * 新增隱藏祖師洞,部分宗門會在主殿下方生成特殊洞府與祖師 NPC。 * 宗門道路、地基、山門、建築高度與地形銜接經過大量重製,生成效果更自然。 * 宗門可在更多地形與群系生成,後續版本提高了宗門生成密度,包含森林、水域與海上也有機率生成。 * 宗門箱子 / 木桶會填入修仙相關戰利品。 * 舊的小型修仙建築自然生成被移除,世界探索重心改為大型宗門聚落。 宗門玩法 * 新增宗門資料系統,生成宗門會保存宗門名稱、成員、職位、敵對、任務與陣法資料。 * 新增宗門 NPC 身份:掌門、長老、內門弟子、外門弟子、守衛弟子、僕役,以及後續加入的祖師。 * 新增玩家加入宗門流程,可透過宗門 NPC 對話入宗。 * 新增宗門令牌,玩家或 NPC 可持有與護宗大陣連結的通行憑證。 * 新增宗門任務與貢獻系統,玩家可接取交付物品任務並獲得貢獻。 * 新增宗門成員列表、關係樹、任務頁、宗門狀態與同門免傷設定。 * 新增同門保護與同門切磋開關,避免宗門成員被誤傷。 * 新增宗門敵對、復仇與守衛追擊邏輯。 * 新增宗門覆滅機制,殺光某宗門的 NPC 成員後會觸發覆滅提示。 NPC 與介面 * 重製遊蕩修士 NPC 交易 / 詳情介面,改為書冊風格。 * NPC 介面加入分類展示、角色資訊、真元資料、交易確認與更清楚的物品欄位。 * NPC 交易時會暫停行動,關閉介面後恢復原本目標與行為。 * NPC 交易距離限制調整,只要 NPC 仍載入並可追蹤,就不會因固定距離直接關閉。 * 大幅重製 NPC Skin 池,新增 48 張中式古風 / 仙俠風 NPC Skin。 * NPC Skin 改為經典 `64x64` Minecraft Skin 格式,修正白線、臉部偏移、頭髮層次、性別錯配等問題。 * NPC Skin 會依實際標記分成男性 / 女性池,NPC 顯示性別與外觀性別會一致。 陣法與護宗大陣 * 重製陣盤 GUI,加入更完整的陣旗列表、靈氣量、啟用狀態、範圍控制與範圍預覽。 * 新增陣旗半徑輸入功能,可直接調整陣法作用範圍。 * 修正宗門生成護宗大陣與迷蹤陣的球心、半徑與誤傳送問題。 * 仙階護宗大陣新增屏障傷害,敵對生物碰到屏障會受到傷害。 * 生成宗門的陣旗半徑現在可由玩家修改,不會再被系統強制還原。 * 護宗大陣不再保護敵對生物或宗門敵對者,避免敵人站在陣內反而被護罩保護。 物品、方塊與資源 * 新增築基材料、結丹材料、勾魂相關道具、散仙令牌、變性丹、返老還童丹等物品。 * 新增骸骨方塊與 NPC 屍體腐化後的骸骨遺留物。 * NPC 屍體腐化後會形成地面平鋪的骷髏頭顱 + 骸骨方塊,不再出現浮空頭顱。 * 新增或重製多個法術圖示、丹藥圖示、築基 / 結丹材料圖示、法術書元素緞帶與 GUI 美術資源。 * 功法書與法術書重新依等階排序。 * 築基祕法使用蓄力時間縮短,操作更順。 效能與穩定性 * 大幅優化宗門世界生成效能,避免大型宗門造成過度卡頓或區塊生成問題。 * 優化宗門生成快取與地形處理,減少重複計算。 * 優化護宗大陣閒置掃描成本。 * 優化魂魄 / 勾魂使相關 tick 掃描成本。 * 優化地府傳送流程,提前準備奈何橋場景以降低傳送卡頓。 * 優化陣法球形範圍預覽效能。 * 修正大量 client / server 同步、NPC 狀態、宗門資料、屍體落地、Skin 性別、法術發光與世界生成邊界問題。 ![](https://media.forgecdn.net/attachments/1520869/changelog/changelog_ef7e718e-06f9-4cd6-9704-8f8ff3d331b7.png) ![](https://media.forgecdn.net/attachments/1520869/changelog/changelog_45f5cbab-d239-4156-a47c-5ede4172e68b.png) ![](https://media.forgecdn.net/attachments/1520869/changelog/changelog_97ccddbd-5c2a-4b02-a54c-003ee54245e5.png) ![](https://media.forgecdn.net/attachments/1520869/changelog/changelog_ae9d3797-0a62-4c0f-86b7-fb40c0728d80.png) ![](https://media.forgecdn.net/attachments/1520869/changelog/changelog_e40f54ca-aa54-4b3d-8715-8d0d5c5e5b00.png)
release

Xiaoxiang Cultivation World 0.1.569

0.1.569
27 мая 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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English: ## Xiaoxiang Cultivation World 0.1.373 → 0.1.569 Update Highlights ### Major Realm Spells Added spells that are automatically learned at each major realm: - Mortal: None - Qi Refining: Qi Vision, Qi Transfer, Qi Damage Immunity - Foundation Establishment: Sword Flight, Fasting - Golden Core: Golden Core Self-Destruction - Nascent Soul: Nascent Soul Out of Body - Soul Formation: Divine Sense Release - Void Refining: Void Step, Void Escape - Body Integration: Dharma Body Manifestation - Mahayana: None yet - Tribulation Transcendence: None yet - True Immortal: Qi Flight ### Other Updates - Added the Formation Rune system and the Formation Inscription Knife. Players can carve formation runes onto blocks, allowing Spirit Vein Cores to remotely supply Qi to Formation Plates, Alchemy Cores, and Refining Cores through rune networks. - Added the Cultivation Compendium guidebook, with optional Patchouli integration. - Reworked the starting system, now officially split into Identity, Spirit Root, and Physique, with custom start, random start, and config options. - Added multiple new physiques, such as Innate Sword Body, Untainted Immortal Body, Five Elements Chaos Body, Chaos Body, Blood Fiend Body, Formation Meridian Body, and more. - Adjusted Qi Damage Immunity. It now reduces damage based on the player’s realm, and True Immortals can fully negate damage. - Reworked Heavenly Tribulation, Zhenyuan, and the five attribute bonuses, and added realm advancement achievements and sound effects. - Improved wandering cultivator NPCs. They now have identities, spirit roots, physiques, Zhenyuan allocation, and can use spells such as Sword Flight, Void Step, and Void Escape. - Improved visuals and balance for multiple spells, including Buddha’s Wrath Fire Lotus, Great Fireball, Sky-Splitting Sword Aura, Divine Sense Release, and Void Escape. - Reworked multiple UI elements and textures, including the top-left ink-style HUD, starting screen, spell books, weapons, formation runes, talisman paper, realm tokens, and more. --- 繁體中文: ## Xiaoxiang Cultivation World 0.1.373 → 0.1.569 更新重點 ### 大境界法術 添加各大境界自動學會的法術: - 凡人:無 - 煉氣期:靈氣視野、靈氣傳輸、靈氣免傷 - 築基期:御劍飛行、辟穀 - 金丹期:金丹自爆 - 元嬰期:元嬰出竅 - 化神期:神識外放 - 煉虛期:虛空踏步、虛遁 - 合體期:法身顯化 - 大乘期:暫無 - 渡劫期:暫無 - 真仙:靈氣飛行 ### 其他更新 - 新增 陣紋系統 與 銘陣刻刀,可在方塊上刻印陣紋,讓靈脈核心透過陣紋遠距離為陣盤、煉丹核心、煉器核心補充靈氣。 - 新增 《修仙通玄錄》指南書,支援 Patchouli 聯動。 - 重做開局系統,正式分成 身分、靈根、體質,並加入自訂開局、隨機開局與設定開關。 - 新增多種體質,例如 先天劍體、無垢仙體、五行混沌體、混沌體、血煞體、陣脈體 等。 - 新增各境界自動學會法術,例如 御劍飛行、辟穀、金丹自爆、元嬰出竅、神識外放、虛空踏步、虛遁、法身顯化。 - 調整 靈氣免傷,現在依境界抵消部分傷害,真仙可完全抵消。 重做 雷劫、真元、五屬性加成,並補上境界進度成就與音效。 - 優化散修 NPC,讓他們也有身分、靈根、體質、真元分配,並會使用御劍飛行、虛空踏步、虛遁等法術。 - 優化多個法術表現與平衡,包括 佛怒火蓮、大火球術、裂天劍氣、神識外放、虛遁。 - 重做多個 UI 與貼圖,包括左上角水墨 HUD、開局介面、法術書、武器、陣紋、符籙、境界令牌等。 ![Formation Runes](https://cdn.modrinth.com/data/cached_images/78362aa84012b4de76b4814030de73db223f3f60_0.webp)