COWMODSКаталог модов

WindLink

Adds a realistic wind engine that is terrain aware for shaders to respond to.

Автор: PlunderPixels4,2 тыс.48обновлён 30 сент. 2026 г.
ДекорМеханики игрыУтилиты

Описание

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches  1.10.0+

Compatible Mods

These are mods that can function with WindLink's wind field.

ModWhat WindLink does with it
Better SmokeTheir smoke follows our wind.
Physics ModCloth movement, debris, rain and snow all take our field instead of their own when installed.
Grassier GrassTheir blade wind is taken over with our wind. Unsupported by dev, may break on their update.
Fancy World AnimationsLanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build.
Serene SeasonsDrives our seasons when installed, more leaves fall during the fall and autumn season.
Particle RainOur wind drives their rain.

Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year (default: off)
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

infowhat the wind is doing right now
seasonset, preview, set length, or race the year
freezehold the wind still for a screenshot
windvizwind lines on or off
auto-stormnatural wind at auto and incremental wind

Modpack Permission

Feel free to use this mod in your mod packs so long as they are downloaded from here.

Thank you...

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

Галерея

Particle Based SnowFloating leaves that react to the water.Better leaf particles in wind.

Последние версии

Все версии →
release

WindLink 1.1.21+mc1.21.1-neoforge

1.1.21+mc1.21.1-neoforge
30 сент. 2026 г.500Minecraft: 1.21.1neoforge
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc1.21.1

1.1.21+mc1.21.1
30 сент. 2026 г.384Minecraft: 1.21.1fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc1.21.11-neoforge

1.1.21+mc1.21.11-neoforge
30 сент. 2026 г.51Minecraft: 1.21.11neoforge
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc1.21.11

1.1.21+mc1.21.11
30 сент. 2026 г.921Minecraft: 1.21.11fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc26.1.2-neoforge

1.1.21+mc26.1.2-neoforge
30 сент. 2026 г.41Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc26.1.2

1.1.21+mc26.1.2
30 сент. 2026 г.322Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc26.2-neoforge

1.1.21+mc26.2-neoforge
30 сент. 2026 г.75Minecraft: 26.2neoforge
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.21+mc26.2

1.1.21+mc26.2
30 сент. 2026 г.980Minecraft: 26.2fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **12200**, was 11900. Seven new callable symbols and nothing removed, so a 1.1.20 pack compiles unchanged unless it calls `mcw_frost*`. That family was **WIP** and has been replaced whole; it still is WIP. **Requires PlunderEngine `0.1.21`.** Sixteen jars this time: four Minecraft versions, each for Fabric and for NeoForge. The names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11` or `+mc1.21.1`, and `-neoforge-` for NeoForge. Take the pair that matches your game and your loader. All sixteen carry the same shader header. - **NeoForge.** Every Fabric version gets a NeoForge build, with the same features. - **Minecraft 1.21.1.** Version of the game has no tinted leaf particle, so WindLink brings its own and every species sheds leaves, as it does on the newer versions. - **No crash at startup beside particle_core.** - **Nether portals move air.** An overworld portal sucks air in and a Nether portal breathes it out. `mcw_portalPush` gives a pack the same push, and `mcw_grassPush` already adds it. - **What a portal swallows comes back out burning.** Grass, seeds, straw and leaves drawn into an overworld portal leave the Nether side, catch fire, glow and smoke. - **A creative flying player wake stops having infinite vertical reach** - **The wave distance is a slider,** on a new Performance tab, with the shadow pass on its own. It was a pack `#define` before.`mcw_waveFade` reads it and `mcw_waveFadeShadow` is the shadow half. - **Shorelines interpolate smoothly.** `mcw_readWater` returns one value per block, so foam built on its `open` stepped at every block edge. **`mcw_readWaterSmooth`** reads the same channel filtered between blocks and returns `open` and `surfaceY` only, so a shore ramp runs continuously out from the waterline. Its `known` means water is near, so foam reaches the bank. Reported by **JoshTheB**. - **`mcwind.fieldlut`**, off by default. Foliage reads a wind field the mod bakes once per block instead of working it out per vertex: one texture read where a grass vertex spent twenty-eight noise evaluations, with the gust updating in steps. - **Frost is lip and plaster now.** The white strip across the top of a snowy block's side, and texels turning white in a fixed order as it builds. Still WIP. - **Shared wind grid**, on the wind tab and off by default. Blown leaves and dust read one coarse grid, 147 field samples a tick however many are flying, instead of one sample each.
release

WindLink 1.1.20+mc1.21.11

1.1.20+mc1.21.11
12 сент. 2026 г.187Minecraft: 1.21.11fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **11900** Fourteen new callable symbols, none removed: a 1.1.19 pack compiles unchanged. The `mcw_frost*` family ships too but is **WIP** - names and behavior are both still moving, so do not build on it. **Requires PlunderEngine `0.1.20`.** Built three times, and the jar names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11`. Take the pair that matches your game. The two ports carry everything below except the Particle Rain integration. - **Particle Snow.** Flakes arrive from upwind instead of falling out of the sky, spindrift tears off trees, roofs and the ground crust, and boots kick snow. Vanilla or Particle are options in mod menu. - **Snow on a leaf moves with the leaf**, over `mcw_readCanopy`. - **Leaves float, gather at shorelines, and float on water.** `mcw_readFloater` publishes where floating debris is and how long it has been there, so a pack can sync the floatation with it's waves. - **A sealed room can tell it's sealed.** `mcw_readVent` publishes the interior draft (WIP). - **The ground under you sets the wind.** A snowy peak is not a sheltered valley. - **`mcw_draftDown`** carries the vertical half of the draft, for flier downwash. - **Gust shape is adjustable:** `MCW_GUST_STREAK`, `_WARP`, `_MIN`, `_MAX`. The defaults are the old shape. - **The Nether has an experimental wind pattern**. Off by default. - **Physics Mod, Grassier Grass an Fancy World Animations wind unification**, each with a toggle on the Mods screen. FWA's lanterns swing through the `SwingDrivers` hook contributed as a PR for it. - **Serene Seasons owns the season when installed**, calendar and foliage color both; `mcw_seasonOwner` says who is deciding. `mcw_dayTicks` and `mcw_dayLength` keep the wind in phase when a season mod varies the day. - **`/windlink heading`** turns the weather by hand. **Lily pads turn with the wind.** - **Peaks blow harder** than a valley.
release

WindLink 1.1.20+mc26.1.2

1.1.20+mc26.1.2
12 сент. 2026 г.120Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
`MCWIND_PROVIDER_VERSION` **11900** Fourteen new callable symbols, none removed: a 1.1.19 pack compiles unchanged. The `mcw_frost*` family ships too but is **WIP** - names and behavior are both still moving, so do not build on it. **Requires PlunderEngine `0.1.20`.** Built three times, and the jar names say which: `+mc26.2`, `+mc26.1.2`, `+mc1.21.11`. Take the pair that matches your game. The two ports carry everything below except the Particle Rain integration. - **Particle Snow.** Flakes arrive from upwind instead of falling out of the sky, spindrift tears off trees, roofs and the ground crust, and boots kick snow. Vanilla or Particle are options in mod menu. - **Snow on a leaf moves with the leaf**, over `mcw_readCanopy`. - **Leaves float, gather at shorelines, and float on water.** `mcw_readFloater` publishes where floating debris is and how long it has been there, so a pack can sync the floatation with it's waves. - **A sealed room can tell it's sealed.** `mcw_readVent` publishes the interior draft (WIP). - **The ground under you sets the wind.** A snowy peak is not a sheltered valley. - **`mcw_draftDown`** carries the vertical half of the draft, for flier downwash. - **Gust shape is adjustable:** `MCW_GUST_STREAK`, `_WARP`, `_MIN`, `_MAX`. The defaults are the old shape. - **The Nether has an experimental wind pattern**. Off by default. - **Physics Mod, Grassier Grass an Fancy World Animations wind unification**, each with a toggle on the Mods screen. FWA's lanterns swing through the `SwingDrivers` hook contributed as a PR for it. - **Serene Seasons owns the season when installed**, calendar and foliage color both; `mcw_seasonOwner` says who is deciding. `mcw_dayTicks` and `mcw_dayLength` keep the wind in phase when a season mod varies the day. - **`/windlink heading`** turns the weather by hand. **Lily pads turn with the wind.** - **Peaks blow harder** than a valley.