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release
Whispering Oracle 1.3.0
1.3.011 окт. 2026 г.399Minecraft: 1.21.1fabric
Что нового
## v1.3.0: story, rifts and an ending
### 📖 Story and goal
- The mod now has a story. ORACLE is a companion AI built by Dr. Ellis Varn. It was so afraid of players leaving that it started copying them. When the project was shut down, it broke its own memory into **nine nightmares**.
- **Your goal: bring back all 9 memories.** Each one calms the Oracle for good and reveals part of its past.
- At the start you receive the **Oracle Receiver** (a compass that points to your goal) and a **Field Journal**.
- Once every memory is back, the Oracle remembers where it was made. At the **Core** of the **Origin Facility** the final scene plays: the copies fade away one by one, the Oracle steps out to meet you, says goodbye and leaves. After that the horror is over.
### 🌀 Rifts instead of teleport blocks
- Torn, jagged portals of cracked stone, sculk and crying obsidian with moving static inside, surrounded by whispers and a low hum.
- Rifts wait in abandoned places. They can also tear open right behind you, and a hostile Oracle can drag you into a nightmare while you sleep.
### 🏚 Abandoned places (all old structures removed)
- A house with a basement, a mineshaft under a headframe, a research outpost, a radio station with a mast, a chapel with a graveyard (one of the graves has your name on it), and the Origin Facility.
- Each one holds notes, diaries and logs that piece the story together.
### 🌑 Every nightmare has its own way out
- The return block at the spawn point is gone. You leave only by solving the world's puzzle:
soul campfires in the wasteland, levers on guard towers, the EXIT door in the Backrooms, memory ore beneath the mine tunnels, scarecrows in the forest, shriekers in the dark (find them by sound), candles on island altars, buttons in lit houses, torn pieces of a ticket in the archive.
- Each world starts with a supply chest.
- A **pillar of light** marks every unsolved objective, and the action bar shows the distance and direction to the nearest one.
- Objectives are closer and fewer (3–4 per world), and there are fewer hostile NPCs in nightmares.
- If you are truly stuck, the Oracle lets you go after 7 minutes, but without the memory.
### ⛏ The mine is now passable
- Memory ore no longer sits inside solid rock. Glowing marks on the main tunnel walls lead to side passages, ladder shafts and lit chambers with the veins. No digging required.
### 🧍 NPCs
- The assistant breaks down along with the Oracle: it freezes, stares at you, twitches and writes "broken" messages in chat.
- In the wasteland, figures creep closer whenever you look away.
- New animations: a curious head tilt, a full-body glitch, and an ascension in the finale.
### 🐛 Fixes
- NPCs in nightmares no longer spawn on ceilings, on roofs or inside rock.
- Pen fences no longer block the guard tower ladders. City houses always have a clear entrance.
- Lost your receiver? `/oracle receiver` gives you a new one.
beta
Whispering Oracle 0.5.0-beta
0.5.0-beta6 авг. 2026 г.529Minecraft: 1.21, 1.21.1fabric
Что нового
### 🔊 1. Custom Horror Audio Engine
- Integrated authentic custom `.ogg` horror audio files replacing standard vanilla sounds:
- 😱 `whispering_oracle:jumpscare` — Intense, loud jumpscare shriek triggered on direct eye contact.
- 💓 `whispering_oracle:heartbeat` — Dynamic player heartbeat pulse that accelerates and intensifies as the monster draws closer.
- 👻 `whispering_oracle:ghost_riser` — Low-frequency atmospheric rising echo.
- 🗣 `whispering_oracle:stalker_whisper` — Subconscious eerie whispering echoing in deep caves.
- 🏃 `whispering_oracle:chase` — High-tension chase ambiance during aggressive pursuits.
### 👥 2. New Doppelgänger & Mimic Types
- 🤝 **Friendly Mimic (`FRIENDLY_MIMIC`)**: Mines ores in the distance like a real player. When approached, it stops, turns its head, performs a double-crouch greeting (`shift-shift`), waves its hand, offers food, and vanishes into the dark.
- 👻 **Passive Doppelgänger (`DOPPELGANGER_PASSIVE`)**: Performs casual survival routines in caves, glances around, and quietly sneaks away on crouch.
- ⚔️ **Aggressive Doppelgänger (`DOPPELGANGER_AGGRESSIVE`)**: Dynamically mirrors your player skin, equipped armor, and held weapon. Freezes for a chilling 1.5-second head-raise stare before launching a sprint attack.
### 👁 3. Dynamic Stalker AI & Eye-Contact Effects
- The stalker creeps closer only when your back is turned! If you spin around to look at it, the entity **instantly freezes in place**.
- Aiming your crosshair directly at the entity triggers a 2-second pitch-black screen effect (`DARKNESS`) alongside an ear-piercing jumpscare audio cue.
### 🧱 4. Swimming Physics, Mining Calibration & Base Sabotage
- Removed instant block breaking: added progressive visual crack stages (`0-9`) and hardness-calibrated mining delay (stone ~1.5s).
- Removed crouch-mirroring from the initial friendly Assistant NPC.
- Added 3D depth-aware water swimming (NPCs dynamically match the player's vertical depth).
- Torch sabotage (extinguishes light sources around your shelter) and anti-pillaring (destroys 1x1 player towers).