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Voltex

ВЕРСИИ (15)

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Voltex 3.0.4

3.0.4
24 окт. 2026 г.40Minecraft: 1.21.1neoforge
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Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1) Added - Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base, 2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out. - Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open sky and free room around the blades. - The turbine base gives power out of every side except the top. Right-click the nacelle with an empty hand, or look at it with Jade, to see the output and what limits it. - Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank and keeps its charge. T3 is made in the Industrial Assembler. - Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory, up to 100k FE/t from its cable. - Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block. The cable keeps working. The wrench takes the cover off first, then the cable. For pack makers and add-on authors - A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide models, the power suit interface, shared upgrades and covers for add-on pipes. - New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script (ICStartupEvents.windRotor), each with its own output, blade length and colour. - Add-ons can ship their own guide chapters, marked with the add-on name. - Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x. Changed - Energy banks keep their charge and reserve setting when picked up with the wrench or broken with a pickaxe. The item shows the charge in its tooltip and bar. - A guide chapter missing in your language is now shown in English instead of being left out. Fixed - Energy bars on items no longer run over the neighbouring slots when an item holds more energy than it can store. - The Evolution Chamber window showed a raw text key when fed an item of another nanite class.
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Voltex 3.0.4

3.0.4
24 окт. 2026 г.56Minecraft: 1.20.1forge
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Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1) Added - Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base, 2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out. - Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open sky and free room around the blades. - The turbine base gives power out of every side except the top. Right-click the nacelle with an empty hand, or look at it with Jade, to see the output and what limits it. - Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank and keeps its charge. T3 is made in the Industrial Assembler. - Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory, up to 100k FE/t from its cable. - Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block. The cable keeps working. The wrench takes the cover off first, then the cable. For pack makers and add-on authors - A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide models, the power suit interface, shared upgrades and covers for add-on pipes. - New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script (ICStartupEvents.windRotor), each with its own output, blade length and colour. - Add-ons can ship their own guide chapters, marked with the add-on name. - Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x. Changed - Energy banks keep their charge and reserve setting when picked up with the wrench or broken with a pickaxe. The item shows the charge in its tooltip and bar. - A guide chapter missing in your language is now shown in English instead of being left out. Fixed - Energy bars on items no longer run over the neighbouring slots when an item holds more energy than it can store. - The Evolution Chamber window showed a raw text key when fed an item of another nanite class.
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Voltex 3.0.3

3.0.3
17 окт. 2026 г.43Minecraft: 1.21.1neoforge
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# Voltex 3.0.3 - **Simplified Chinese (zh_cn) translation**: every item, block and machine window, plus the whole in-game guide. Huge thanks to drogoli2020-byte for translating it! Same release for Forge 1.20.1 and NeoForge 1.21.1. Nothing else changed, so existing worlds are not affected.
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Voltex 3.0.3

3.0.3
17 окт. 2026 г.49Minecraft: 1.20.1forge
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# Voltex 3.0.3 - **Simplified Chinese (zh_cn) translation**: every item, block and machine window, plus the whole in-game guide. Huge thanks to drogoli2020-byte for translating it! Same release for Forge 1.20.1 and NeoForge 1.21.1. Nothing else changed, so existing worlds are not affected.
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Voltex 3.0.2

3.0.2
15 окт. 2026 г.25Minecraft: 1.21.1neoforge
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# Voltex 3.0.2 for NeoForge 1.21.1 **First release on NeoForge 1.21.1.** The content is the same as Voltex 3.0.2 for Forge 1.20.1: every machine, multiblock, the heat network, the cryo chamber, the electromagnet, nanites, ME ports and the in-game guide. - **Worlds from 1.20.1 do not carry over.** Minecraft 1.21 changed how items and blocks store their data, so tool charge, machine contents and other saved values would be lost. Start a new world for 1.21.1, and keep a backup if you try an old one anyway. - Requires NeoForge 21.1.259 or newer. - Optional integrations: JEI, Jade, Applied Energistics 2 (ME ports) and KubeJS 7. **For pack makers** - Tags follow the 1.21 `c:` convention (`c:ingots/copper`, `c:dusts/iron`, ...) instead of `forge:`. - KubeJS recipe syntax is the same as on 1.20.1, every Voltex machine has its schema. - Fluids in datapack recipes use the 1.21 format `{"id": "...", "amount": 1000}`. The old `{"fluid": "...", "amount": 1000}` still loads.
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Voltex 3.0.2

3.0.2
12 окт. 2026 г.29Minecraft: 1.20.1forge
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# Voltex 3.0.2 - **Fixed: stuck on "Joining world" with some mods.** Six barrel textures had capital letters in their file names, which Minecraft does not allow, and some mods stop the world from loading when they run into them. The files are lowercase now. - **Electric Wrench:** picking up a Fluid Barrel with the wrench now keeps the fluid inside, the same as breaking it with a pickaxe. Before, the fluid was lost. - **Cryo Chamber:** breaking the core now drops the rods, the depth module and the input and output items. Before, they were lost. The tanks are emptied, as with other machines. - **Late machines:** when a recipe is only waiting for heat, the window now says "Not enough heat" and shows the heat it needs in red. Before, it said "Waiting for input". - Subtitles for the plasma burst and the magnet sounds. - Cleaner status text in the magnet, late machine, Industrial Miner and Logistics Node windows. The Structure Wand no longer says "1 blocks". **Guide fixes.** After a player report, the guide was checked against the actual recipes: - Kronium Alloy is crafted on the crafting table from Kronit, crystal plates and a superfluid condensate capsule. It is not made in the restructor. - The Kronit entry no longer says it repairs power armor (power armor does not wear out). - Tree resin can't be gathered by hand: the Resin Collector taps it, and the extractor and the cultivator make it too. - Correct recipe chains for bronze dust, the microcontroller, crystal fiber and crystal plates, and composite. - Lithium dust: 15% from copper ore, 10% from raw copper, 40% in the industrial washer. - The crusher, compressor and extractor descriptions now match what they actually process. - The third cryo rod needs a superfluid condensate capsule. Rod bonuses add up: three rod III make the chamber four times as fast. - The bioreactor takes a lava capsule, and the stone generator makes cobblestone, not stone. - The thermogenerator table lists the Cryogenic Heat Exchanger (60 heat, 4,200 FE/t, only when it feeds a Thermal Station). - Industrial blast furnace heat: 1,200 to 3,600, depending on the recipe. - Corrected what exotic matter is used for, and how fast the processor nanite chance grows (2.5% per generation, 3.5% on heat). - The Thermal Station entry is rewritten: 5 FE per unit of heat pushed out, the power cable goes to the back face of the core, storage is 40,000 plus 20,000 per expander, output is 100 heat per tick plus 120 per radiator. A full store does not stop the station.
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Voltex 3.0.1

3.0.1
11 окт. 2026 г.27Minecraft: 1.20.1forge
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# Voltex 3.0.1 - **Charging Amulet and Charging Packs:** the "All" mode now really charges everything: your offhand, the armor you wear and your whole inventory. Before, it only reached your hands and hotbar, and worn armor was never charged in any mode. - Carrying more than one charger no longer makes them pass energy back and forth. - **Guide fixes:** "Batteries & Cells" no longer says batteries charge your tools (they store power and are used in crafting). "Power Tools" and the charging entry now explain how charging actually works. - Charging mode tooltip text cleaned up.
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Voltex 3.0.0

3.0.0
10 окт. 2026 г.12Minecraft: 1.20.1forge
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# Voltex 3.0.0 The biggest update so far. **Full changelog with videos:** [GitHub release](https://github.com/jykito/voltex/releases/tag/v3.0.0) **Back up your world before updating.** Nothing was removed, but many recipes changed. - **Late game:** ten multiblock machines built from ports, with upgrade blocks and their own JEI tabs - **AE2 integration (optional):** ME Input, Output and Pattern Ports - **Nanites:** breed strains in the Evolution Chamber and put them to work in the Industrial Miner, Ore Washer and Nanite Lab; Species Atlas - **Industrial Miner** with Drill Beacons - **Weapons:** Energy Blade and Gauss Rifle, plus a new 3D power suit model - **New machines:** Cultivator T2, Restructor T2, Bioreactor - **New look** for all base machines, windows, cables and hubs, with 27 work animations - **Progression:** recipes rebuilt into one chain up to the Heart of Voltex - **Guide** rewritten with a Nanites chapter, and 30 advancements - **Pack makers:** KubeJS schemas for every machine, including the new ones
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Voltex 2.1.0

2.1.0
28 сент. 2026 г.102Minecraft: 1.20.1forge
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Voltex 2.1.0 Important: this update removes the nuclear reactor and the whole uranium line. Back up your world before updating. Uranium ore that has already generated turns into stone and deepslate. The reactor, the reactor chamber and all uranium, plutonium and MOX items are removed. Added - Crystallizer: turns fluids into items, with an optional seed slot. Supports speed, parallel and item/fluid transfer upgrades. - Cryo Chamber: a 5x5x5 multiblock powered by heat instead of energy. The more heat flows in, the deeper the cold it reaches, unlocking three recipe stages. Can be assembled with the Structure Wand. - Depth Modules (tier 2 and 3) that unlock the deeper stages of the Cryo Chamber. - Cryo rods in three tiers, cryolite, cryo crystal and superfluid condensate. - Cryogenic Heat Exchanger for the Thermostation, crafted with spent coolant from the Cryo Chamber. - Heat Probe: right click a heat pipe to see the whole network, how much heat it delivers and what is holding it back. - Crafting recipes for electrum, invar, nickel and silver blocks, and back into ingots. - Certus quartz (with AE2): 16 certus crystals compress into flawless budding quartz, and the Cultivator also grows crystals from flawed, chipped and damaged budding quartz. Changed - Heat pipes now work as one network: heat reaches consumers at full throughput instead of bouncing between pipes. - Machine tanks grow with parallel modules: x4 at 8, x8 at 32, x16 at 64. Removing the module shrinks the tank and the excess fluid is lost. - New textures for kronite and kronium alloy, the alloy is now animated. - Guide: the nuclear chapter is replaced with a cryo chapter, and multiblock previews now show connected panels. Fixed - Fluid Enricher: automation could insert items into the output and reagent slots and stall the machine. (#1) - Cultivator: the certus quartz recipe required an item that cannot be obtained in survival. (#2) Removed - Nuclear reactor, reactor chamber, uranium ore, and all uranium, plutonium and MOX items, fuel rods and reactor schemes.
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Voltex 2.0.3

2.0.3
3 авг. 2026 г.156Minecraft: 1.20.1forge
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Voltex 2.0.3 Added * Tooltips on every energy and heat bar. Hover any bar in any machine and it shows the exact stored and maximum values. Some machines had this and some did not, now all of them do. * New Electrum Block and Silver Block textures. Changed * Connector Upgrade T1-T3 renamed to Hub Upgrade T1-T3, since that is where they go. Existing items convert automatically and keep their NBT, nothing is lost from your world. Performance * Heat pipes are cheaper to tick and their renderer no longer runs on pipes further than 32 blocks away. Noticeable on long runs and large heat networks. * Collision shapes for heat pipes, cables and hubs are precomputed instead of being rebuilt on every query. The game asks for these many times per frame for collision, mob pathing and looking at blocks.
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Voltex 2.0.2

2.0.2
3 авг. 2026 г.26Minecraft: 1.20.1forge
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Voltex 2.0.2 Added - Jade support. Point at a machine and the tooltip shows stored energy, heat, tank contents and crafting progress without opening the GUI. Jade is optional, and nothing changes if you don't have it installed. - Crates got their own interface. All three tiers have custom artwork. Fixed - Machines, cables, solar panels, the reactor and the energy bank now drop when you break them with a pickaxe. Previously they were removable only with the Electric Wrench and simply vanished if you mined them by hand. The wrench still works exactly as before. - The Machine Casing could be lost permanently. It has no block entity, so the wrench skipped it, and it had no loot table either. - JEI showed the wrong processing time for the Crusher, Compressor, Extractor and Metal Former. Those machines ran 30% faster than the recipe claimed. Recipe times were rewritten to match, so JEI now shows what actually happens. In-game speed is unchanged. Changed - Machines no longer have an input rate cap, so they refill instantly instead of slowly charging up after idling. Work speed is unchanged, it still comes from the recipe. The Energy Bank, Electromagnet, Matter Fabricator and Battery Charger keep their rates; those are part of how they work. - The Miner progress bar now fills from the bottom up. - Large bases should run better. Every energy push used to rescan the whole cable network from scratch, so the cost scaled with the number of generators multiplied by the network size. The network is now walked once per tick and shared, which matters most on big solar farms. - The config was split into common and client files. Render and sound options moved to the client file, and some leftover template entries were removed. Three client-side options will reset to defaults on first launch.
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Voltex 2.0.1

2.0.1
28 июл. 2026 г.46Minecraft: 1.20.1forge
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Voltex 2.0.1 - Reworked a large batch of item and block textures: dusts, raw ores, metal storage blocks, magnet structure blocks and various crafting components. - A few of them are now animated.
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Voltex 2.0.0

2.0.0
12 июл. 2026 г.55Minecraft: 1.20.1forge
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Voltex 2.0.0 Every recipe rebuilt from scratch The entire crafting tree was rebuilt along a single progression vector, from your first crusher up to the Dyson panel, which is now forged on the magnet accelerator. Vanilla materials get processed in Voltex machines, while the vanilla recipes themselves stay untouched. Each item is crafted through its own chain, so the mod stands on its own without leaning on other mods. Logistics: connectors removed, Hubs handle everything The fluid and item connector blocks are gone, and Hubs took over their role entirely. Each hub has six configurable faces (input, output, both, or off), whitelist filters, per-item limits, and round-robin. Connector upgrades now slot straight into a hub face and speed up transfer, raise per-tick volume, and extend range. New in-game guide The book is replaced by a native Information Panel that opens from an item. Its chapters cover the whole mod, with multiblocks shown as 3D models you can spin with the mouse and step through layer by layer, including the full 7×7×8 magnet layout. Patchouli is no longer required as a dependency.
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Voltex 1.0.6

1.0.6
26 июн. 2026 г.38Minecraft: 1.20.1forge
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## Fixed - Machines no longer flicker their light and texture during fast crafting. The lit state holds for a short grace period, so quick recipe cycles stay steady. - Recipes now use Forge tags for materials, so ingots, dusts and plates from other mods (Mekanism, Thermal, and others) work as inputs. This makes the mod usable in unified modpacks.
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Voltex 1.0.5

1.0.5
25 июн. 2026 г.18Minecraft: 1.20.1forge
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1.0.5: Machine and panel animations, in-machine item display, light and flicker fixes