COWMODSКаталог модов

Voltex

Industrial tech mod: machines, FE, fluids, heat, logistics, late-game multiblocks and nanites

Автор: jykito7285обновлён 24 окт. 2026 г.
Технологии

Описание

It's an industrial tech mod for Minecraft 1.20.1 (Forge). You mine and process ores, build machines, move Forge Energy (FE) around with cables, pipe fluids and heat, automate your logistics, and work your way up from a single coal generator to late-game multiblocks, bred nanites and a Dyson solar panel. The Information Panel, a guide built into the game, is handed to you the first time you join a world, so you don't have to alt tab to a wiki to figure out where to start.

3.0.0 is out: late-game multiblocks, nanites, an Industrial Miner, energy weapons and a new look for every machine. Full changelog with videos: GitHub release

Machines. Every machine has its own window, an energy buffer and JEI recipes. Crusher, Compressor, Electric Furnace and Extractor for core ore and material processing. Metal Former with switchable Rolling and Extruding modes for plates, rods and wires. Ore Washer and Fluid Enricher for higher yields. Restructor, a catalyst driven molecular restructuring machine. Small Blast Furnace for alloys and hardened steel. Rod Fabricator for cryo rods and superconductors. Liquefier, Crystallizer, Phase Splitter and Capsule Filler for melting, casting, splitting and bottling fluids. Stone, Lava and Water Generators for renewable resources. Cultivator T2 and Restructor T2 run three lines in one block. The Bioreactor grows mob drops from biomass. The Matter Fabricator turns raw energy back into matter.

Late game. Ten multiblock machines built from ports: Industrial Crusher, Furnace, Compressor, Rolling Mill, Ore Washer, Assembler, Fluid Enricher, Liquefier, Blast Furnace and Electromagnet. They run 64 operations per cycle, take upgrade blocks for more parallel, speed or efficiency, and move everything through input, output, energy and heat ports. With Applied Energistics 2 installed you also get ME Input, Output and Pattern Ports. The Structure Wand places the missing blocks for you.

Nanites. Breed nanite strains in the Evolution Chamber. Miners go into the Industrial Miner, Processors into ore washing, Scientists into the Nanite Lab, where they write the data cards that late recipes need. Every species you find goes into the Species Atlas.

Energy. Everything runs on FE. Coal Generator, ten tiers of Solar Panels up to the Dyson Solar Panel, and the Panel Combiner to merge them. The Energy Bank for storage. The Charging Amulet and Charging Packs keep your gear topped up. Seven cable tiers, from Copper Cable to Netherite Fiber Cable.

Heat and cold. Heat is its own resource here: the Thermogenerator turns power into heat, heat pipes carry it, and the Small Blast Furnace, Liquefier, Thermal Station and Cryo Chamber use it. The 5×5×5 Cryo Chamber unlocks superconductors, and the Electromagnet, a particle accelerator, makes the rarest materials.

Logistics. Item Hub and Fluid Hub handle all six sides of a machine from one block. Logistics Nodes route items and fluids across the base, and pushers and pullers move things in and out. No pipes needed.

Mining. A 3×3×3 Miner that virtually mines ores based on the Lens you put in it (Overworld, Nether, End or Universal). Each Lens has its own weighted ore table you can check in JEI. Later, the Industrial Miner works with Drill Beacons you place anywhere and mines the ores under them without loading their chunks.

Gear. Nexite and Plasma power armor, the Energy Blade and the Gauss Rifle, which share charge with the matching suit. Electric and Industrial Drills, Electric Wrench.

Storage and the rest. Crates and Fluid Barrels in three tiers. Universal Capsules carry any fluid. Speed and efficiency upgrades and Parallel Processing Modules (×8, ×32, ×64). New ores and metals (Tin, Lead, Bauxite for aluminum, plus lithium, nickel, silver and more from processing), unified through the standard forge: tags, with AlmostUnified support so it fits into mixed modpacks.

For pack makers. Voltex registers KubeJS recipe schemas for its machines, so you can add, remove and tweak recipes from kubejs/server_scripts/. Install ProbeJS if you want autocomplete in your editor. Industrial Assembler and Bioreactor recipes are JSON only for now. Full recipe reference and examples: https://github.com/jykito/voltex-docs/blob/main/KUBEJS_RECIPES.md

Minecraft 1.20.1 with Forge 47+. JEI recommended. KubeJS, Jade and Applied Energistics 2 optional.

Free to use in modpacks, just credit me and link the official CurseForge page. Please don't reupload it elsewhere.

Галерея

Solar PanelsMachinesArmorArmor (night)

Последние версии

Все версии →
release

Voltex 3.0.4

3.0.4
24 окт. 2026 г.40Minecraft: 1.21.1neoforge
Скачать
Что нового
Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1) Added - Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base, 2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out. - Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open sky and free room around the blades. - The turbine base gives power out of every side except the top. Right-click the nacelle with an empty hand, or look at it with Jade, to see the output and what limits it. - Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank and keeps its charge. T3 is made in the Industrial Assembler. - Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory, up to 100k FE/t from its cable. - Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block. The cable keeps working. The wrench takes the cover off first, then the cable. For pack makers and add-on authors - A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide models, the power suit interface, shared upgrades and covers for add-on pipes. - New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script (ICStartupEvents.windRotor), each with its own output, blade length and colour. - Add-ons can ship their own guide chapters, marked with the add-on name. - Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x. Changed - Energy banks keep their charge and reserve setting when picked up with the wrench or broken with a pickaxe. The item shows the charge in its tooltip and bar. - A guide chapter missing in your language is now shown in English instead of being left out. Fixed - Energy bars on items no longer run over the neighbouring slots when an item holds more energy than it can store. - The Evolution Chamber window showed a raw text key when fed an item of another nanite class.
release

Voltex 3.0.4

3.0.4
24 окт. 2026 г.56Minecraft: 1.20.1forge
Скачать
Что нового
Voltex 3.0.4 (Forge 1.20.1 and NeoForge 1.21.1) Added - Wind Turbine: an early generator that needs no fuel and works day and night. Build a Wind Turbine Base, 2 to 10 Wind Turbine Mast Sections and a Wind Turbine Nacelle on top, then right-click the nacelle with a Wind Turbine Rotor. Shift + right-click with an empty hand takes the rotor out. - Turbine output grows with the mast height and the altitude of the base. Rain and thunder add more, and the wind changes over time. Expect about 80 to 180 FE/t in clear weather and up to 500 FE/t in a thunderstorm on a mountain. Turbines closer than 6 blocks slow each other down. The nacelle needs open sky and free room around the blades. - The turbine base gives power out of every side except the top. Right-click the nacelle with an empty hand, or look at it with Jade, to see the output and what limits it. - Energy Bank T2 (100M FE, 1M FE/t) and Energy Bank T3 (2B FE, 100M FE/t). T2 is crafted from a T1 bank and keeps its charge. T3 is made in the Industrial Assembler. - Charging Plate: stand on it and it charges your armour, the items in your hands and your inventory, up to 100k FE/t from its cable. - Covers: hold a full block and Shift + right-click a cable or heat pipe to hide it inside that block. The cable keeps working. The wrench takes the cover off first, then the cable. For pack makers and add-on authors - A public API, described in API.md in the repository: nanite classes, scientist topics, rare traits and chamber surroundings, structure wand support and the late multiblock logic for add-on machines, guide models, the power suit interface, shared upgrades and covers for add-on pipes. - New wind turbine rotors from Java (VoltexWind.rotor) or from a KubeJS startup script (ICStartupEvents.windRotor), each with its own output, blade length and colour. - Add-ons can ship their own guide chapters, marked with the add-on name. - Depend on industrial_core with the range [3.0.4,4). The API stays compatible within Voltex 3.x. Changed - Energy banks keep their charge and reserve setting when picked up with the wrench or broken with a pickaxe. The item shows the charge in its tooltip and bar. - A guide chapter missing in your language is now shown in English instead of being left out. Fixed - Energy bars on items no longer run over the neighbouring slots when an item holds more energy than it can store. - The Evolution Chamber window showed a raw text key when fed an item of another nanite class.
release

Voltex 3.0.3

3.0.3
17 окт. 2026 г.43Minecraft: 1.21.1neoforge
Скачать
Что нового
# Voltex 3.0.3 - **Simplified Chinese (zh_cn) translation**: every item, block and machine window, plus the whole in-game guide. Huge thanks to drogoli2020-byte for translating it! Same release for Forge 1.20.1 and NeoForge 1.21.1. Nothing else changed, so existing worlds are not affected.
release

Voltex 3.0.3

3.0.3
17 окт. 2026 г.49Minecraft: 1.20.1forge
Скачать
Что нового
# Voltex 3.0.3 - **Simplified Chinese (zh_cn) translation**: every item, block and machine window, plus the whole in-game guide. Huge thanks to drogoli2020-byte for translating it! Same release for Forge 1.20.1 and NeoForge 1.21.1. Nothing else changed, so existing worlds are not affected.
release

Voltex 3.0.2

3.0.2
15 окт. 2026 г.25Minecraft: 1.21.1neoforge
Скачать
Что нового
# Voltex 3.0.2 for NeoForge 1.21.1 **First release on NeoForge 1.21.1.** The content is the same as Voltex 3.0.2 for Forge 1.20.1: every machine, multiblock, the heat network, the cryo chamber, the electromagnet, nanites, ME ports and the in-game guide. - **Worlds from 1.20.1 do not carry over.** Minecraft 1.21 changed how items and blocks store their data, so tool charge, machine contents and other saved values would be lost. Start a new world for 1.21.1, and keep a backup if you try an old one anyway. - Requires NeoForge 21.1.259 or newer. - Optional integrations: JEI, Jade, Applied Energistics 2 (ME ports) and KubeJS 7. **For pack makers** - Tags follow the 1.21 `c:` convention (`c:ingots/copper`, `c:dusts/iron`, ...) instead of `forge:`. - KubeJS recipe syntax is the same as on 1.20.1, every Voltex machine has its schema. - Fluids in datapack recipes use the 1.21 format `{"id": "...", "amount": 1000}`. The old `{"fluid": "...", "amount": 1000}` still loads.
release

Voltex 3.0.2

3.0.2
12 окт. 2026 г.29Minecraft: 1.20.1forge
Скачать
Что нового
# Voltex 3.0.2 - **Fixed: stuck on "Joining world" with some mods.** Six barrel textures had capital letters in their file names, which Minecraft does not allow, and some mods stop the world from loading when they run into them. The files are lowercase now. - **Electric Wrench:** picking up a Fluid Barrel with the wrench now keeps the fluid inside, the same as breaking it with a pickaxe. Before, the fluid was lost. - **Cryo Chamber:** breaking the core now drops the rods, the depth module and the input and output items. Before, they were lost. The tanks are emptied, as with other machines. - **Late machines:** when a recipe is only waiting for heat, the window now says "Not enough heat" and shows the heat it needs in red. Before, it said "Waiting for input". - Subtitles for the plasma burst and the magnet sounds. - Cleaner status text in the magnet, late machine, Industrial Miner and Logistics Node windows. The Structure Wand no longer says "1 blocks". **Guide fixes.** After a player report, the guide was checked against the actual recipes: - Kronium Alloy is crafted on the crafting table from Kronit, crystal plates and a superfluid condensate capsule. It is not made in the restructor. - The Kronit entry no longer says it repairs power armor (power armor does not wear out). - Tree resin can't be gathered by hand: the Resin Collector taps it, and the extractor and the cultivator make it too. - Correct recipe chains for bronze dust, the microcontroller, crystal fiber and crystal plates, and composite. - Lithium dust: 15% from copper ore, 10% from raw copper, 40% in the industrial washer. - The crusher, compressor and extractor descriptions now match what they actually process. - The third cryo rod needs a superfluid condensate capsule. Rod bonuses add up: three rod III make the chamber four times as fast. - The bioreactor takes a lava capsule, and the stone generator makes cobblestone, not stone. - The thermogenerator table lists the Cryogenic Heat Exchanger (60 heat, 4,200 FE/t, only when it feeds a Thermal Station). - Industrial blast furnace heat: 1,200 to 3,600, depending on the recipe. - Corrected what exotic matter is used for, and how fast the processor nanite chance grows (2.5% per generation, 3.5% on heat). - The Thermal Station entry is rewritten: 5 FE per unit of heat pushed out, the power cable goes to the back face of the core, storage is 40,000 plus 20,000 per expander, output is 100 heat per tick plus 120 per radiator. A full store does not stop the station.
release

Voltex 3.0.1

3.0.1
11 окт. 2026 г.27Minecraft: 1.20.1forge
Скачать
Что нового
# Voltex 3.0.1 - **Charging Amulet and Charging Packs:** the "All" mode now really charges everything: your offhand, the armor you wear and your whole inventory. Before, it only reached your hands and hotbar, and worn armor was never charged in any mode. - Carrying more than one charger no longer makes them pass energy back and forth. - **Guide fixes:** "Batteries & Cells" no longer says batteries charge your tools (they store power and are used in crafting). "Power Tools" and the charging entry now explain how charging actually works. - Charging mode tooltip text cleaned up.
release

Voltex 3.0.0

3.0.0
10 окт. 2026 г.12Minecraft: 1.20.1forge
Скачать
Что нового
# Voltex 3.0.0 The biggest update so far. **Full changelog with videos:** [GitHub release](https://github.com/jykito/voltex/releases/tag/v3.0.0) **Back up your world before updating.** Nothing was removed, but many recipes changed. - **Late game:** ten multiblock machines built from ports, with upgrade blocks and their own JEI tabs - **AE2 integration (optional):** ME Input, Output and Pattern Ports - **Nanites:** breed strains in the Evolution Chamber and put them to work in the Industrial Miner, Ore Washer and Nanite Lab; Species Atlas - **Industrial Miner** with Drill Beacons - **Weapons:** Energy Blade and Gauss Rifle, plus a new 3D power suit model - **New machines:** Cultivator T2, Restructor T2, Bioreactor - **New look** for all base machines, windows, cables and hubs, with 27 work animations - **Progression:** recipes rebuilt into one chain up to the Heart of Voltex - **Guide** rewritten with a Nanites chapter, and 30 advancements - **Pack makers:** KubeJS schemas for every machine, including the new ones
release

Voltex 2.1.0

2.1.0
28 сент. 2026 г.102Minecraft: 1.20.1forge
Скачать
Что нового
Voltex 2.1.0 Important: this update removes the nuclear reactor and the whole uranium line. Back up your world before updating. Uranium ore that has already generated turns into stone and deepslate. The reactor, the reactor chamber and all uranium, plutonium and MOX items are removed. Added - Crystallizer: turns fluids into items, with an optional seed slot. Supports speed, parallel and item/fluid transfer upgrades. - Cryo Chamber: a 5x5x5 multiblock powered by heat instead of energy. The more heat flows in, the deeper the cold it reaches, unlocking three recipe stages. Can be assembled with the Structure Wand. - Depth Modules (tier 2 and 3) that unlock the deeper stages of the Cryo Chamber. - Cryo rods in three tiers, cryolite, cryo crystal and superfluid condensate. - Cryogenic Heat Exchanger for the Thermostation, crafted with spent coolant from the Cryo Chamber. - Heat Probe: right click a heat pipe to see the whole network, how much heat it delivers and what is holding it back. - Crafting recipes for electrum, invar, nickel and silver blocks, and back into ingots. - Certus quartz (with AE2): 16 certus crystals compress into flawless budding quartz, and the Cultivator also grows crystals from flawed, chipped and damaged budding quartz. Changed - Heat pipes now work as one network: heat reaches consumers at full throughput instead of bouncing between pipes. - Machine tanks grow with parallel modules: x4 at 8, x8 at 32, x16 at 64. Removing the module shrinks the tank and the excess fluid is lost. - New textures for kronite and kronium alloy, the alloy is now animated. - Guide: the nuclear chapter is replaced with a cryo chapter, and multiblock previews now show connected panels. Fixed - Fluid Enricher: automation could insert items into the output and reagent slots and stall the machine. (#1) - Cultivator: the certus quartz recipe required an item that cannot be obtained in survival. (#2) Removed - Nuclear reactor, reactor chamber, uranium ore, and all uranium, plutonium and MOX items, fuel rods and reactor schemes.
release

Voltex 2.0.3

2.0.3
3 авг. 2026 г.156Minecraft: 1.20.1forge
Скачать
Что нового
Voltex 2.0.3 Added * Tooltips on every energy and heat bar. Hover any bar in any machine and it shows the exact stored and maximum values. Some machines had this and some did not, now all of them do. * New Electrum Block and Silver Block textures. Changed * Connector Upgrade T1-T3 renamed to Hub Upgrade T1-T3, since that is where they go. Existing items convert automatically and keep their NBT, nothing is lost from your world. Performance * Heat pipes are cheaper to tick and their renderer no longer runs on pipes further than 32 blocks away. Noticeable on long runs and large heat networks. * Collision shapes for heat pipes, cables and hubs are precomputed instead of being rebuilt on every query. The game asks for these many times per frame for collision, mob pathing and looking at blocks.