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Void One Block

Start on one block above the void, with preserved biome identity, optional void dimensions, and companion-mod support.

Автор: Dnydd2,3 тыс.1обновлён 27 июл. 2026 г.
Генерация мира

Описание

Void One Block

A minimalist, mod-compatible one-block-void world type for Forge 1.16.5./1.20.1

Start with nothing but a single block beneath your feet — and everything else is up to you.

Download · Discord · Source code

What you can do

  • Start on one block above the void.
  • Preserve biome identity for compatible mods.
  • Configure optional void Nether and End dimensions.
  • Use optional companion mods for the starting block and progression.

Install, update, and check compatibility

Mod Compatibility

Void One Block is built for maximum compatibility — everything behaves as close to vanilla as possible, except there's no terrain and no worldgen structures. Biomes, mobs, and other mods should work normally.

It has dedicated, optional compatibility support for two companion mods:

Both are entirely optional; Void One Block works fine on its own. If you have only one installed, it's used normally. If you have both installed, OneBlock Reborn takes priority for owning and progressing the origin block, while Void One Block steps back from repairing it and falls back to minecraft:grass_block for the very first block instead of the Random Item Generator block — so the two mods never fight over the same spot.

Pack authors can disable either integration independently via config, without needing to remove the dependency:

randomItemGeneratorCompatibility = true
oneBlockRebornCompatibility = true

Getting Started

  1. Install the mod (and optionally Random Item Generator: Resurrected and/or OneBlock Reborn).
  2. Create a new world.
  3. Select the Void One Block world type.
  4. Fall into the void, land on your block, and start surviving.

Built for Forge 1.16.5./1.20.1


Play: controls, commands, and progression

What is this?

Void One Block adds a brand-new world type to Minecraft. Instead of generating normal terrain, it strips everything away and leaves you standing on exactly one block, floating in the void. From there, it's your job to survive and expand — while biome identity still works exactly as it should, so modded biomes and biome-aware systems behave normally even though there's no terrain to look at.

No mountains. No oceans. No forests. No structures to stumble into. Just you, one block, and whatever you build from there.


World features

🧱 True One-Block Start

The Overworld spawns you on a single platform block above an endless void. The block regenerates itself if it's ever removed by outside means (but never overwrites anything you've placed — it only fills in plain air).

🌌 Void Nether & Void End

Take the challenge further — the Nether and the End can be voided too:

  • Nether: stripped of terrain entirely — pure void.
  • The End: islands are gone, but the exit fountain, obsidian spikes, and the full dragon fight and podium sequence are preserved exactly as they are in vanilla. Obsidian pillars now generate from Minecraft's own vanilla spike table instead of a hand-built layout, and the fountain/podium spawns at the same Y-level as the End platform so it never gets cut off by the void. Vanilla itself remains fully in control of spawning, activating, and respawning the fountain and portal — Void One Block only makes sure it has solid ground to appear on.

Both are optional and configurable independently.

🧩 Biome-Compatible, Structure-Free

This void generator preserves original biome sources, so modded biomes (BYG, BOP, and similar) still assign their correct biome IDs to your world — useful for anything that keys off biome identity. Void chunks also report honest height information instead of faking a surface everywhere, so other mods that check "is there ground here?" behave correctly in the void rather than treating it like a normal flat world.

Structures are intentionally disabled across every void dimension: no strongholds, villages, fortresses, bastions, End Cities, or modded structure generation will occur. This only blocks worldgen structure starts — it does not block other mods from placing blocks or entities at runtime, so mods that spawn things like a pre-built house as an entity/event action still work normally; only mods that generate structures during chunk generation are excluded. The one-block challenge is meant to be self-contained rather than a structure hunt.

⚙️ Configurable Spawn Block

Choose exactly what you start on. By default, Void One Block pairs with Random Item Generator: Resurrected, spawning you on its mystery item block for an extra layer of unpredictability. Don't have that mod installed, or the configured block isn't valid? No problem — it automatically falls back to minecraft:grass_block so the world always generates safely.

spawnBlock = "random_item_generator_resurrected:item_block"

🎁 Bonus Chest Support

Enabled the bonus chest at world creation? It'll spawn right beside your starting block, using the standard vanilla loot table — one time only, and it won't reappear once it's been placed.

🌀 Safe End Gateways

End gateways get a small safety platform automatically, so stepping through one in a void End won't strand you in empty space.

🧭 No Experimental Warnings

World generation settings are marked stable, so you won't get the "This world uses experimental settings" pop-up when creating a Void One Block world.


Configure and customize

Configuration Options

OptionDefaultDescription
spawnBlockrandom_item_generator_resurrected:item_blockThe block placed beneath the player at Overworld spawn. Falls back to minecraft:grass_block if the configured block/mod isn't present.
voidNethertrueVoids Nether terrain entirely.
voidEndtrueVoids End terrain while preserving the fountain, obsidian spikes, and dragon fight.
manageSpawnBlocktrueWhether Void One Block places/repairs the spawn block itself. Automatically steps aside when OneBlock Reborn is installed and its compatibility toggle is enabled.
randomItemGeneratorCompatibilitytrueEnables special handling for Random Item Generator: Resurrected.
oneBlockRebornCompatibilitytrueEnables special handling for OneBlock Reborn, including yielding origin-block ownership to it.

Structure generation is always disabled in every void dimension — this is no longer a configurable option.


Backups and recovery

Before updating or changing settings

Back up your world and configuration files before making changes. Keep a copy of the old instance until you have checked that the updated setup works.


Troubleshooting, logs, and technical details

Get help

Use Discord or the issue tracker. Include your Minecraft version, mod loader, project version, and steps to reproduce the problem.


About this mod

Author and links

I create and maintain Void One Block as Dnydd (formerly known as dklyntly).

GitHub source · My CurseForge projects

Read the full license and the terms included with your version before editing or redistributing files. Permissions granted with earlier releases remain in effect.

Support my work

If you enjoy my projects, you can support my work through Ko-fi or PayPal. Support is always optional.

Support me on Ko-fi Support via PayPal

Последние версии

Все версии →
release

Void One Block 2.1.0

2.1.0
27 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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Initial release
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Void One Block 2.0.1

2.0.1
13 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Added OneBlockReborn compatibility
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Void One Block 2.0.0

2.0.0
8 июл. 2026 г.21Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Initial Release for 1.20.1
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Void One Block 1.0.3

1.0.3
6 июл. 2026 г.94Minecraft: 1.16.5forge
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# Changelog ### Changed - **Structure generation is now permanently disabled** in all void dimensions (Overworld one-block, void Nether, void End). Previously configurable via `generateStructures` (default `true`), this option has been removed entirely. - `OneBlockChunkGenerator` and `VoidDimensionChunkGenerator` now always construct with `new DimensionStructuresSettings(false)`, hardcoding structures off regardless of config. - Old world-gen constructors that accepted a `generateStructures` boolean are kept for save-compatibility only — the flag is accepted but ignored, so existing worlds/configs still decode without crashing. - Reason: structure placement logic (height sampling, surface checks, stronghold ring search, modded structure preconditions) assumes normal terrain exists. In a void world these assumptions break in inconsistent, hard-to-track ways across different mods — strongholds partially generating, structures floating or sinking, silent placement failures. Disabling structures outright removes an entire class of these bugs. - End-specific content (obsidian spikes, exit podium, gateways, dragon fight) is unaffected — these are placed directly by dedicated handlers (`EndPodiumHandler`, `EndGatewayHandler`, `DragonFogHandler`) and `VoidDimensionChunkGenerator#placeEndSpikes`, not through the generic structure system. ### Removed - `generateStructures` config option (`Void1BlockConfig`). No replacement — behavior is now fixed. ### Documentation - Updated README to remove references to structure generation/preservation and reflect the new structure-free behavior.
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Void One Block 1.0.1

1.0.1
4 июл. 2026 г.24Minecraft: 1.16.5forge
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# Void One Block **Void One Block** is a Minecraft Forge 1.16.5 world-generation mod that creates a nearly empty world with only one starting block beneath the player. Start in the void, break your block, build your platform, gather resources, and progress through Minecraft in a completely different way. --- ## Features * Adds a **Void One Block** world type. * Creates an empty Overworld with one configurable spawn block. * Default spawn block: ```toml random_item_generator_resurrected:item_block ``` * Falls back to `minecraft:bedrock` when **Random Item Generator Resurrected** is not installed. * Supports custom spawn blocks through the config file. * Keeps normal vanilla and modded biome generation active. * Optional void generation for the Nether and End. * Keeps structures enabled for progression, including: * Strongholds * Nether Fortresses * Bastions * End Cities * Modded structures * Preserves End pillars, dragon fight behavior, gateways, and the End exit fountain. * Removes normal terrain while allowing biome IDs and structure placement to remain active. * The spawn block only regenerates when its position contains normal Minecraft air, so player-placed blocks are not overwritten. --- ## Configuration ```toml generateStructures = true voidNether = true voidEnd = true spawnBlock = "random_item_generator_resurrected:item_block" ``` --- ## Optional Dependency **Random Item Generator Resurrected** is optional. When installed, Void One Block uses its **Random Item Block** as the default starting block. Without it, Void One Block safely uses: ```toml minecraft:bedrock ``` --- ## Important Create a **new world** after installing or updating the mod. World-generation settings are saved separately for each world. Existing worlds may keep their previous terrain or generation settings even after the mod is updated.