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Visuality: Reforged

Little visual improvements by adding a bunch of new particles.

Автор: RaymondBlaze5,9 млн421обновлён 2 авг. 2026 г.
Декор

Описание

About

Visuality: Reforged is an unofficial Forge port for Visuality, please support the original work.

This is a simple client-sided cosmetic mod that will add a bunch of new particles such as crystal sparkles, particles on mob hitting, custom blob particles for slimes, environmental particles to your Minecraft world.

Expect particles collection expanding with the mod updates!

Configuration

You can configure the mod by editing visuality-client.toml in the config folder of your Minecraft directory or use Configured for in-game config UI.

Feedback

All feature requests should go to Visuality.

All bug reports on Forge should go to Visuality: Reforged.

Последние версии

Все версии →
release

[NeoForge]Visuality: Reforged 3.0.0 for 1.21.11

3.0.0
2 авг. 2026 г.1,6 тыс.Minecraft: 1.21.11neoforge
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Что нового
## Visuality: Reforged 3.0.0 ### Added * Add a configurable RGB color for slime blob particles under `slime.color` in the client config. * Add `#namespace:tag` item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible. * Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8. * Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option. ### Changed * Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color. * Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8. ### Fixed * Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34). * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36). * Add `#namespace:tag` block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Upgrade Mod Publish Plugin to 2.1.1, add an opt-in `-PpublishDryRun=true` validation mode, and declare the project as client-only for CurseForge and Modrinth. * Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.
release

[NeoForge]Visuality: Reforged 3.0.0 for 26.2

3.0.0
2 авг. 2026 г.2,9 тыс.Minecraft: 26.2neoforge
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Что нового
## Visuality: Reforged 3.0.0 ### Added * Add a configurable RGB color for slime blob particles under `slime.color` in the client config. * Add `#namespace:tag` item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible. * Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8. * Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option. ### Changed * Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color. * Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8. ### Fixed * Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34). * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36). * Add `#namespace:tag` block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Upgrade Mod Publish Plugin to 2.1.1, add an opt-in `-PpublishDryRun=true` validation mode, and declare the project as client-only for CurseForge and Modrinth. * Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.
release

[NeoForge]Visuality: Reforged 3.0.0 for 26.1.2

3.0.0
2 авг. 2026 г.1,8 тыс.Minecraft: 26.1.2neoforge
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Что нового
## Visuality: Reforged 3.0.0 ### Added * Add a configurable RGB color for slime blob particles under `slime.color` in the client config. * Add `#namespace:tag` item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible. * Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8. * Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option. ### Changed * Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color. * Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8. ### Fixed * Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34). * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36). * Add `#namespace:tag` block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Upgrade Mod Publish Plugin to 2.1.1, add an opt-in `-PpublishDryRun=true` validation mode, and declare the project as client-only for CurseForge and Modrinth. * Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.
release

[NeoForge]Visuality: Reforged 3.0.0 for 1.21.1

3.0.0
2 авг. 2026 г.125 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Visuality: Reforged 3.0.0 ### Added * Add a configurable RGB color for slime blob particles under `slime.color` in the client config. * Add `#namespace:tag` item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible. * Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8. * Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option. ### Changed * Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color. * Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8. ### Fixed * Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34; 1.21.8). * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36). * Add `#namespace:tag` block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Upgrade Mod Publish Plugin to 2.1.1, add an opt-in `-PpublishDryRun=true` validation mode, and declare the project as client-only for CurseForge and Modrinth. * Upgrade the Gradle wrapper to 9.2.1 and the NeoGradle build plugin to 7.1.38.
release

[NeoForge]Visuality: Reforged 3.0.0 for 1.21.8

3.0.0
2 авг. 2026 г.173Minecraft: 1.21.8neoforge
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Что нового
## Visuality: Reforged 3.0.0 ### Added * Add a configurable RGB color for slime blob particles under `slime.color` in the client config. * Add `#namespace:tag` item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible. * Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8. * Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option. ### Changed * Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color. * Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8. ### Fixed * Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34). * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36). * Add `#namespace:tag` block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Upgrade Mod Publish Plugin to 2.1.1, add an opt-in `-PpublishDryRun=true` validation mode, and declare the project as client-only for CurseForge and Modrinth. * Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.
release

[Forge]Visuality: Reforged 2.2.0 for 1.20.1

2.2.0
2 авг. 2026 г.142,3 тыс.Minecraft: 1.20.1forge
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Что нового
## Visuality: Reforged 2.2.0 ### Support policy * This is a one-time compatibility release for Minecraft 1.20.1 Forge. The branch remains end-of-life and is not part of active maintenance. ### Fixed * Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25). * Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry `interval` setting (#13). * Make armor sparkles independent of humanoid renderer models, so they work with model-replacing resource packs and renderer mods; select directly from configured armor that is actually worn (#23, #36). * Add `#namespace:tag` block selectors and use Forge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24). * Apply resource-pack emitter JSON without a `conditions` object instead of skipping it. ### Build and publishing * Target Minecraft 1.20.1 with Forge 47.4.22. * Add Mod Publish Plugin 2.1.1 with CurseForge and Modrinth client-only metadata and an opt-in `-PpublishDryRun=true` validation mode. * Upgrade the Gradle wrapper to 8.14.3 and ForgeGradle to 6.0.54.
release

[NeoForge]Visuality: Reforged 2.1.1 for 1.21.8

2.1.1
24 авг. 2025 г.2,5 тыс.Minecraft: 1.21.8neoforge
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Что нового
## Visuality: Reforged 2.1.1 ### Bugfix: * Fix NeoForge breaking change crash * Fix a bug that in case some entities do not have attack_damage attribute and still can attack
release

[NeoForge]Visuality: Reforged 2.1.1 for 1.21.6

2.1.1
24 авг. 2025 г.301Minecraft: 1.21.6neoforge
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Что нового
## Visuality: Reforged 2.1.1 ### Bugfix: * Fix NeoForge breaking change crash * Fix a bug that in case some entities do not have attack_damage attribute and still can attack
release

[NeoForge]Visuality: Reforged 2.1.1 for 1.21.4

2.1.1
24 авг. 2025 г.1,4 тыс.Minecraft: 1.21.4neoforge
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Что нового
## Visuality: Reforged 2.1.1 ### Bugfix: * Fix Particle Registration Issue
release

[NeoForge]Visuality: Reforged 2.1.1 for 1.21.5

2.1.1
24 авг. 2025 г.834Minecraft: 1.21.5neoforge
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Что нового
## Visuality: Reforged 2.1.1 ### Bugfix: * Fix NeoForge breaking change crash * Fix a bug that in case some entities do not have attack_damage attribute and still can attack