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UraniumContaminationEra-II

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beta

UraniumContaminationEra-II 0.1.1

0.1.1-alpha.1
10 июл. 2026 г.141Minecraft: 1.21.1neoforge
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Что нового
# v0.1.1 — Changelog ## Initial Alpha Release First public release based on NeoForge 1.21.1. --- ### Added: Tech Progression - **86 pure metal types** — 20 basic metals, 17 scattered rare metals, 15 lanthanides, 6 actinides - **28 alloys** — 12 basic binary, 9 high-end engineering, 5 nuclear/electronic, 2 special functional - Each metal/alloy has **Ingot / Nugget / Plate / Dust** forms, plus **86 storage blocks** - **8 RBMK fuel rods** — from natural uranium to MOX and uranium carbide - **4 fictional materials** — Stellar Alloy and other endgame content stubs - All metals managed via **ModMetal enum + forge namespace tags** for cross-mod compatibility ### Added: Multiblock Reactor - **Reactor Controller** block with multiblock structure detection - **Temperature simulation** — heats up when running, cools when idle, max 2000°C - **OBJ model + textures** — 3D rendering with client-side tick interpolation - **Jade/WTHIT integration** — real-time temperature, status, and structure info - All heat/cool rates configurable ### Added: RPG PlayerStats System - **9 visible attributes** — Health, Stamina, Strength, Toughness, Endurance, Heat/Cold/Toxin Resistance, Stamina Cost Reduction - **Stamina system** — replaces vanilla hunger for sprint/jump action costs - **Attribute growth** — triggered by sprinting, jumping, kills, and block breaking - **Adrenaline** — +50 max stamina, ×1.5 drain, +0.2 damage reduction, move speed; withdrawal penalties on expiry - **Stamina HUD** — configurable position, size, and visibility conditions ### Added: Survival Challenge - **Radiation / Toxin accumulation** — hidden stats, persistent environmental hazard - **5 medications** — Potassium Iodide (anti-radiation), Prussian Blue (detox), DTPA injection, Adrenaline, OEC Combat Stimulant - All cooldowns configurable; OEC has an optional cooldown toggle ### Added: Config System - **COMMON config** — stamina balance, sync interval, growth thresholds, medication cooldowns, reactor temperature - **CLIENT config** — HUD position, size, and trigger conditions - **SERVER config** — keep stats on death, growth source toggles, per-action increment ### Architecture Changes - **Scattered enums → unified `ItemEnums.java`** — eliminated 7 separate enum files - **`ModDerivatives` → `ModItemsDerivatives`** — renamed with 344 derivative items registered together - **`ModMetal` enum** — replaces `ModMetals`, integrates per-metal tags + generic form tags - **Scattered JSON → DataGenerator** — removed 500+ manual blockstate/model/loot files, migrated to datagen - **Item color rendering** — `ModItemColors` applies dynamic RGB tinting, removed 4 placeholder textures - **Effects consolidated** — 4 effect files merged as inner classes into `ModEffects.java` - **Jade plugin isolated** — `ReactorJadePlugin` maintained separately ### Technical Stack - Minecraft 1.21.1 / NeoForge 21.1.234 - ModDevGradle 2.0.141 - Jade optional dep 15.10.5+ - OBJ model rendering pipeline - Custom Record + StreamCodec serialization (bypasses 16-field limit) - Data Component persistence for PlayerStats #### _~~The END~~_ - **_~~This version of the items and stuff has absolutely no textures, because I'm not a failed art student, meaning I fucking can't draw. (smile, smile, bitter smile)~~_** - **_~~If you're interested in this mod, could a art student come help me draw some pictures? (helpless, crying)~~_**