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UraniumContaminationEra-II

Tech & RPG fusion mod: climb the tech tree from metals to reactors, grow your stats through action, and let exploration drive your power.

Автор: SolusTek1412обновлён 10 июл. 2026 г.
Технологии

Описание

Uranium Contamination Era II — 铀污染时代 II

A NeoForge Minecraft mod built around nuclear technology, fusing Tech, RPG, and Exploration into one experience.

Tech — From Bronze to Nuclear Fission

A massive material system: 86 pure metals (base metals, scattered rare metals, lanthanides, actinides), 28 alloys (from bronze to Zircaloy cladding), and 8 fuel rod types — each with plate/dust/nugget/block variants. The centerpiece is the multiblock reactor with full heat simulation, OBJ rendering, and real-time temperature data via Jade/WTHIT. Crawl from the copper age straight into the nuclear age.

Survival — Radiation & Toxin

The world fights back. Exposure to radiation zones builds up radiation levels; hostile biomes and creatures inflict toxin accumulation. Counter them with Potassium Iodide (anti-radiation), Prussian Blue (detox), and DTPA injections. In combat, inject Adrenaline or OEC Combat Stimulant for burst stats — but watch out for the withdrawal penalty when they wear off.

RPG Growth — You Become Stronger

The built-in PlayerStats system tracks 9 visible attributes: Health, Stamina, Strength, Toughness, Endurance, Heat/Cold/Toxin Resistance, and Stamina Cost Reduction — plus hidden radiation/toxin values. Sprint, jump, kill mobs, and break blocks to accumulate growth, permanently raising your caps over time. The stamina system replaces vanilla hunger as your core action resource, adding real strategic depth to combat and traversal.

Exploration-Driven Progression

Scattered rare metals, lanthanides, and actinides are distributed across the world, pushing you outward to discover rarer ores and unlock the next tier of the tech tree.


And the ceiling is not now. I want to explore the limits of Minecraft and your computer.

Галерея

Old BUG

Последние версии

Все версии →
beta

UraniumContaminationEra-II 0.1.1

0.1.1-alpha.1
10 июл. 2026 г.141Minecraft: 1.21.1neoforge
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Что нового
# v0.1.1 — Changelog ## Initial Alpha Release First public release based on NeoForge 1.21.1. --- ### Added: Tech Progression - **86 pure metal types** — 20 basic metals, 17 scattered rare metals, 15 lanthanides, 6 actinides - **28 alloys** — 12 basic binary, 9 high-end engineering, 5 nuclear/electronic, 2 special functional - Each metal/alloy has **Ingot / Nugget / Plate / Dust** forms, plus **86 storage blocks** - **8 RBMK fuel rods** — from natural uranium to MOX and uranium carbide - **4 fictional materials** — Stellar Alloy and other endgame content stubs - All metals managed via **ModMetal enum + forge namespace tags** for cross-mod compatibility ### Added: Multiblock Reactor - **Reactor Controller** block with multiblock structure detection - **Temperature simulation** — heats up when running, cools when idle, max 2000°C - **OBJ model + textures** — 3D rendering with client-side tick interpolation - **Jade/WTHIT integration** — real-time temperature, status, and structure info - All heat/cool rates configurable ### Added: RPG PlayerStats System - **9 visible attributes** — Health, Stamina, Strength, Toughness, Endurance, Heat/Cold/Toxin Resistance, Stamina Cost Reduction - **Stamina system** — replaces vanilla hunger for sprint/jump action costs - **Attribute growth** — triggered by sprinting, jumping, kills, and block breaking - **Adrenaline** — +50 max stamina, ×1.5 drain, +0.2 damage reduction, move speed; withdrawal penalties on expiry - **Stamina HUD** — configurable position, size, and visibility conditions ### Added: Survival Challenge - **Radiation / Toxin accumulation** — hidden stats, persistent environmental hazard - **5 medications** — Potassium Iodide (anti-radiation), Prussian Blue (detox), DTPA injection, Adrenaline, OEC Combat Stimulant - All cooldowns configurable; OEC has an optional cooldown toggle ### Added: Config System - **COMMON config** — stamina balance, sync interval, growth thresholds, medication cooldowns, reactor temperature - **CLIENT config** — HUD position, size, and trigger conditions - **SERVER config** — keep stats on death, growth source toggles, per-action increment ### Architecture Changes - **Scattered enums → unified `ItemEnums.java`** — eliminated 7 separate enum files - **`ModDerivatives` → `ModItemsDerivatives`** — renamed with 344 derivative items registered together - **`ModMetal` enum** — replaces `ModMetals`, integrates per-metal tags + generic form tags - **Scattered JSON → DataGenerator** — removed 500+ manual blockstate/model/loot files, migrated to datagen - **Item color rendering** — `ModItemColors` applies dynamic RGB tinting, removed 4 placeholder textures - **Effects consolidated** — 4 effect files merged as inner classes into `ModEffects.java` - **Jade plugin isolated** — `ReactorJadePlugin` maintained separately ### Technical Stack - Minecraft 1.21.1 / NeoForge 21.1.234 - ModDevGradle 2.0.141 - Jade optional dep 15.10.5+ - OBJ model rendering pipeline - Custom Record + StreamCodec serialization (bypasses 16-field limit) - Data Component persistence for PlayerStats #### _~~The END~~_ - **_~~This version of the items and stuff has absolutely no textures, because I'm not a failed art student, meaning I fucking can't draw. (smile, smile, bitter smile)~~_** - **_~~If you're interested in this mod, could a art student come help me draw some pictures? (helpless, crying)~~_**