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Unholy Mobs

Randomly empowers hostile mobs with powerful variant types when they spawn, making them significantly tougher.

Автор: Avrukey6801обновлён 9 авг. 2026 г.
ПроклятыеМагияМобы

Описание

Unholy Mobs can randomly empower some spawning hostile mobs with powerful variant types, making them significantly tougher.

Latest mod version: 1.2.1.

Currently Supported versions:

  • Minecraft 1.19.2 — Forge
  • Minecraft 1.20.1 — Forge
  • Minecraft 1.21.1 — NeoForge

The mod must be installed on both client and serwer


The mod currently introduces four variants of special mobs:

VariantDefault spawn chance
Insane~1%
Extreme~0.2%
Grandpa~0.04%
Silent~0.008%
  1. Each higher tier includes all strengths of the previous ones and adds more on top. Power grows roughly exponentially between tiers.
  2. Empowered mobs gain a particle aura and a prefix in their name, making them distinguishable from normal mobs.

Enhanced mobs receive:

  • Increased health, damage, attack speed and movement speed
  • Regeneration, resistance and knockback resistance
  • On-hit debuffs applied to the player, such as Slowness, Weakness, Poison or Nausea
  • Special behaviour for the strongest variants, like teleportation, periods of invisibility or sound reduction
  • Increased damage for melee and projectile attacks
  • Protection from damage caused by their own projectiles, potions and special explosions

Only Silent mobs can teleport, with a configurable cooldown and range. Invisibility and sound suppression are also exclusive to the Silent variant.


Improved loot for defeating Unholy mobs:

  • Significantly more experience
  • Extra items (ores, resources, rare materials)
  • Enchanted books with low to high-level enchantments
  • Special Variant Cores

Advancements & Kill Tracking:

  • First-kill advancements available for all variants.
  • Additional advancements track total Unholy mobs defeated at 10, 100, 2,500 and 10,000 kills.

Target Health Bar:

When the player aims at a Unholy mob, a target health bar appears at the top of the screen. It displays the mob's variant name and its current and maximum health.

The client configuration can disable the health bar, hide the variant name or display health as a percentage.


Unholy Mob Variants Modifiers:

Attributes:

VariantHealthDamageSpeedKnockback ResistanceArmor and Armor ToughnessAttack Speed
Insane2x2x1.3x+0.25+41.5x
Extreme4x3x1.6x+0.5+82x
Grandpa8x4x2x+0.75+124x
Silent16x6x2.5x+1+166x

Levels of Permanent Effects:

VariantResistanceRegenerationFire ResistanceWater BreathingDolphins Grace
Insane11112
Extreme21112
Grandpa31112
Silent42112

Unholy Creepers become powered and use variant-specific explosion radii: 4 for Insane, 7 for Extreme, 10 for Grandpa and 13 for Silent.

Explosions triggered by Unholy attack can damage but do not destroy terrain.


Random events:

Silent Night:

At the beginning of night when the moon rises, there is a chance (~0.1% default) for the night to be "Silent" - if this happens, spawn rates of the silent mob variant are increased 400x, event ends with the sunrise.


Unholy Night:

At the beginning of night when the moon rises, there is a chance (~1% default) for the night to be "Unholy" - if this happens, spawn rates for unholy mobs are increased 10x for each variant, event ends with the sunrise.


Silent Night takes priority over Unholy if both events occur at the same time

Active events end at daybreak and cannot be skipped by sleeping.


Configuration & Commands:

Unholy Mobs provides an extensive configuration system.

Gameplay and server settings are stored in:

config/unholy_mobs-common.toml

The gameplay configuration allows server owners to customize:

  • Natural spawn chances for every Unholy variant
  • Health, melee damage, projectile damage, movement speed and attack-speed multipliers
  • Armor, armor toughness, knockback resistance and additional damage
  • Passive and on-hit effect levels, durations and probabilities
  • Silent teleportation, invisibility and sound suppression
  • Core conversion rules and eligible creatures
  • Entity and dimension whitelists or blacklists
  • Unholy Creeper properties
  • Unholy Night and Silent Night chances, multipliers and behaviour
  • Unholy Blade damage bonuses and held effects
  • Loot availability, drop chances and quantity multipliers for every variant
  • Additional experience and Variant Core drops
  • Particle amounts, frequency and render distance

Client-side interface settings are stored in:

config/unholy_mobs-client.toml

They can also be changed directly through:

Mods → Unholy Mobs → Config

The in-game client configuration controls the target health bar, variant name visibility and whether health is displayed as exact values or as a percentage.

Gameplay settings are controlled by the server. When playing multiplayer, Unholy Blade tooltips automatically display the server's configured damage bonuses and effect levels.

Unholy Mobs allows you to adjust (besides config) Unholy Mobs spawn rates and chances for random events:

Using "/unholy_spawn_chance" command you can set/get/multiply the spawn chances of each variant:

  • /unholy_spawn_chance <variant> set <percent> percent - sets the spawn chance to provided percentage.
  • /unholy_spawn_chance <variant> multiply_times <multiplier> - multiplies current spawn chance for variant.
  • /unholy_spawn_chance <variant> get - shows you current spawn chance of variant.
  • /unholy_spawn_chance <variant> reset - restores the current configured default spawn chance.

Spawn command examples:

  • /unholy_spawn_chance Insane set 4 percent
  • /unholy_spawn_chance Extreme multiply_times 6
  • /unholy_spawn_chance Silent get
  • /unholy_spawn_chance Insane reset

Similarly using "/unholy_event_chance" command you can set/get/multiply the chance for specific event:

  • /unholy_event_chance <Unholy_night|Silent_night> set <percent> percent - sets the event chance to the provided percentage.
  • /unholy_event_chance <Unholy_night|Silent_night> multiply_times <multiplier> - multiplies the current event chance.
  • /unholy_event_chance <Unholy_night|Silent_night> get - shows the current event chance.
  • /unholy_event_chance <Unholy_night|Silent_night> reset - restores the current configured default event chance.

Event command examples:

  • /unholy_event_chance Unholy_night set 5 percent
  • /unholy_event_chance Silent_night multiply_times 2
  • /unholy_event_chance Silent_night get
  • /unholy_event_chance Silent_night reset

Note that lower variants take priority when spawning. This means that if the chances are set to 100% for both Insane and Extreme, the mob will attempt to become Insane first, in this case causing its variant to always be set to Insane.


Items & Recipes:

Variant Cores and Swords:

  • - Insane Core, Netherite Insanity Breaker
  • - Extreme Core, Netherite Extremeness Blade
  • - Grandpa Core, Netherite Elder Madness
  • - Silent Core, Netherite Hushed Blade

Right-click a creature with a Variant Core to apply the matching Unholy variant. A Core cannot replace an existing UnholyType and is consumed after a successful conversion, unless the player is in Creative mode of course.

Unholy Blades deal special bonus damage to valid Unholy mobs:

  • Netherite Insanity Breaker: +50% damage against Unholy mobs; grants Strength I while held.
  • Netherite Extremeness Blade: +100% damage against Unholy mobs; grants Strength I while held.
  • Netherite Elder Madness: +200% damage against Unholy mobs; grants Strength I while held.
  • Netherite Hushed Blade: +400% damage against Unholy mobs; grants Strength I, Haste I while held.

Sword and Core Recipes:


"Unholy Mobs" is intended for players who want standard Minecraft to be more challenging and less predictable, especially in hardcore or harder difficulty settings.

Issues

If you have any suggestions or encounter any issues, report it here GitHub or here Discord.

Последние версии

Все версии →
release

Unholy Mobs 1.2.1 for NeoForge 1.21.1

1.2.1
9 авг. 2026 г.175Minecraft: 1.21.1neoforge
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Что нового
* Added a fully configurable config. * Added per-variant custom loot controls * Added `enabled`, `quantityMultiplier`, and `chanceMultiplier` settings for every Unholy loot table. * Added "reset" subcommands for spawn and night event chances. * Added configurable Unholy attack speed multipliers: Insane x1.5, Extreme x2, Grandpa x4, and Silent x6. * Added accelerated attacks. * Added configurable projectile damage multipliers for Unholy mobs. * Added entity and dimension filters for natural spawning and Core conversion. * Added options for loot, night events, Unholy Blades, particles, Core behavior, and the target health bar. # * Unholy attacks now shorten the victim's invulnerability frames to match the configured attack speed sooo.. watch out. * Percentage-based health damage is now added to the original attack damage * The additional current-health damage is now 1% for Insane, 2% for Extreme, 3% for Grandpa, and 4% for Silent (configurable in config). * Weakness applied by every Unholy variant is now max level I. * Slowness applied by every Unholy variant is now max level I. * Regeneration was reduced to level I for Insane, Extreme, and Grandpa, and level II for Silent. * Blindness was removed from Unholy attack effects. * Teleportation is now exclusive to the Silent variant. * Passive Unholy effects, including Regeneration, are now refreshed reliably. * Config files are grouped, documented with examples where needed, and separated with blank lines for readability. # * Fixed ranged Unholy mobs not receiving their intended damage multiplier. * Fixed Unholy witches harming themselves with their own potions. * Fixed Unholy skeletons and other Unholy mobs damaging themselves with their own projectiles. * Fixed extra witch potion damage being applied outside the original attack damage pipeline. # * Fixed crashes when Unholy attack-speed logic encountered mobs without specific registered AI memories, like Wolves and Pufferfish loaded from existing worlds or converted with Cores.
release

Unholy Mobs 1.2.1 for Forge 1.20.1

1.2.1
9 авг. 2026 г.142Minecraft: 1.20.1forge
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Что нового
* Added a fully configurable config. * Added per-variant custom loot controls * Added `enabled`, `quantityMultiplier`, and `chanceMultiplier` settings for every Unholy loot table. * Added "reset" subcommands for spawn and night event chances. * Added configurable Unholy attack speed multipliers: Insane x1.5, Extreme x2, Grandpa x4, and Silent x6. * Added accelerated attacks. * Added configurable projectile damage multipliers for Unholy mobs. * Added entity and dimension filters for natural spawning and Core conversion. * Added options for loot, night events, Unholy Blades, particles, Core behavior, and the target health bar. # * Unholy attacks now shorten the victim's invulnerability frames to match the configured attack speed sooo.. watch out. * Percentage-based health damage is now added to the original attack damage * The additional current-health damage is now 1% for Insane, 2% for Extreme, 3% for Grandpa, and 4% for Silent (configurable in config). * Weakness applied by every Unholy variant is now max level I. * Slowness applied by every Unholy variant is now max level I. * Regeneration was reduced to level I for Insane, Extreme, and Grandpa, and level II for Silent. * Blindness was removed from Unholy attack effects. * Teleportation is now exclusive to the Silent variant. * Passive Unholy effects, including Regeneration, are now refreshed reliably. * Config files are grouped, documented with examples where needed, and separated with blank lines for readability. # * Fixed ranged Unholy mobs not receiving their intended damage multiplier. * Fixed Unholy witches harming themselves with their own potions. * Fixed Unholy skeletons and other Unholy mobs damaging themselves with their own projectiles. * Fixed extra witch potion damage being applied outside the original attack damage pipeline. # * Fixed crashes when Unholy attack-speed logic encountered mobs without specific registered AI memories, like Wolves and Pufferfish loaded from existing worlds or converted with Cores.
release

Unholy Mobs 1.2.1 for Forge 1.19.2

1.2.1
9 авг. 2026 г.26Minecraft: 1.19.2forge
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Что нового
* Added a fully configurable config. * Added per-variant custom loot controls * Added `enabled`, `quantityMultiplier`, and `chanceMultiplier` settings for every Unholy loot table. * Added "reset" subcommands for spawn and night event chances. * Added configurable Unholy attack speed multipliers: Insane x1.5, Extreme x2, Grandpa x4, and Silent x6. * Added accelerated attacks. * Added configurable projectile damage multipliers for Unholy mobs. * Added entity and dimension filters for natural spawning and Core conversion. * Added options for loot, night events, Unholy Blades, particles, Core behavior, and the target health bar. # * Unholy attacks now shorten the victim's invulnerability frames to match the configured attack speed sooo.. watch out. * Percentage-based health damage is now added to the original attack damage * The additional current-health damage is now 1% for Insane, 2% for Extreme, 3% for Grandpa, and 4% for Silent (configurable in config). * Weakness applied by every Unholy variant is now max level I. * Slowness applied by every Unholy variant is now max level I. * Regeneration was reduced to level I for Insane, Extreme, and Grandpa, and level II for Silent. * Blindness was removed from Unholy attack effects. * Teleportation is now exclusive to the Silent variant. * Passive Unholy effects, including Regeneration, are now refreshed reliably. * Config files are grouped, documented with examples where needed, and separated with blank lines for readability. # * Fixed ranged Unholy mobs not receiving their intended damage multiplier. * Fixed Unholy witches harming themselves with their own potions. * Fixed Unholy skeletons and other Unholy mobs damaging themselves with their own projectiles. * Fixed extra witch potion damage being applied outside the original attack damage pipeline. # * Fixed crashes when Unholy attack-speed logic encountered mobs without specific registered AI memories, like Wolves and Pufferfish loaded from existing worlds or converted with Cores.
beta

Unholy Mobs 1.2.0 for Forge 1.19.2

1.2.0
29 июл. 2026 г.21Minecraft: 1.19.2forge
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Что нового
## Added * Added a target health bar for Unholy mobs. * Added effect levels and color-coded effect names to Unholy Blade tooltips. ## Changed * Increased the global maximum health limit to **65,536**. * Unholy mobs now spawn immediately with their intended maximum health. * Strength I and Haste I are now displayed together in the Hushed Blade tooltip. * Optimized Unholy mob particles, teleportation, and Silent mob sound suppression. ## Fixed * Fixed the Unholy health bar overlapping vanilla boss bars. * Fixed Unholy Night and Silent Night only being able to trigger during the world's first day. * Fixed event chances being calculated at one-tenth of their configured values. * Fixed Silent Night being overwritten by Unholy Night during the same nightly roll. * Fixed Unholy Blade damage bonuses affecting non-Unholy targets. * Fixed Cores changing the variants of mobs that were already Unholy. * Fixed mobs being converted twice when using Cores in both hands. * Fixed incorrect Creeper attributes and explosion radius after Core conversion. * Fixed Unholy health and effects being applied or multiplied more than once. * Fixed command output when commands were used through the server console. * Restored variant-specific colors in command output. * Fixed Insane mobs being able to teleport. Only Extreme, Grandpa, and Silent mobs can now teleport. * Fixed custom Unholy loot and XP not dropping when a mob died without a player killer. * Fixed custom death drops being generated twice.
beta

Unholy Mobs 1.2.0 for NeoForge 1.21.1

1.2.0
17 июл. 2026 г.49Minecraft: 1.21.1neoforge
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Что нового
### Added - Added a target health bar for Unholy mobs. - Added effect levels and colored effect names to Unholy Blade tooltips. ### Changed - Raised the global maximum health limit to 65,536. - Unholy mobs now spawn immediately with their intended health. - Strength I and Haste I are now displayed together in the Hushed Blade tooltip. - Optimized Unholy mob particles, teleportation, and Silent sound suppression. ### Fixed - Fixed the Unholy health bar overlapping vanilla boss bars. - Fixed Unholy Night and Silent Night only triggering during the first world day. - Fixed event chances being calculated ten times lower than configured. - Fixed Silent Night being overwritten by Unholy Night during the same night roll. - Fixed Unholy Blade bonuses affecting non-Unholy targets. - Fixed Cores changing the variant of mobs that were already Unholy. - Fixed double Core conversion when using Cores in both hands. - Fixed incorrect Creeper stats and explosion radius after Core conversion. - Fixed Unholy health and effects being reapplied or multiplied more than once. - Fixed command output for console use and restored variant-specific colors. - Fixed Insane mobs teleporting. Only Extreme, Grandpa, and Silent mobs can teleport. - Fixed custom Unholy loot and XP when a mob dies without a player killer. - Fixed duplicate custom death drops.
beta

Unholy Mobs 1.2.0 for Forge 1.20.1

1.2.0
17 июл. 2026 г.32Minecraft: 1.20.1forge
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Что нового
### Added - Added a target health bar for Unholy mobs. - Added effect levels and colored effect names to Unholy Blade tooltips. ### Changed - Raised the global maximum health limit to 65,536. - Unholy mobs now spawn immediately with their intended health. - Strength I and Haste I are now displayed together in the Hushed Blade tooltip. - Optimized Unholy mob particles, teleportation, and Silent sound suppression. ### Fixed - Fixed the Unholy health bar overlapping vanilla boss bars. - Fixed Unholy Night and Silent Night only triggering during the first world day. - Fixed event chances being calculated ten times lower than configured. - Fixed Silent Night being overwritten by Unholy Night during the same night roll. - Fixed Unholy Blade bonuses affecting non-Unholy targets. - Fixed Cores changing the variant of mobs that were already Unholy. - Fixed double Core conversion when using Cores in both hands. - Fixed incorrect Creeper stats and explosion radius after Core conversion. - Fixed Unholy health and effects being reapplied or multiplied more than once. - Fixed command output for console use and restored variant-specific colors. - Fixed Insane mobs teleporting. Only Extreme, Grandpa, and Silent mobs can teleport. - Fixed custom Unholy loot and XP when a mob dies without a player killer. - Fixed duplicate custom death drops.
beta

Unholy Mobs 1.1.6 for 1.20.1

1.1.6
14 июл. 2026 г.23Minecraft: 1.20.1forge
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Что нового
Added Forge 1.20.1 port of Unholy Mobs 1.1.6. This version ports the core gameplay from the original 1.21.1 version: - Unholy mob variants: Insane, Extreme, Grandpa, Silent - Natural Unholy mob spawning - Unholy Night and Silent Night events - Core-based mob conversion - Unholy Blades effects and damage bonuses - Variant attack effects - Custom drops and XP rewards - Advancements and kill counters - Spawn/event chance commands - Persistent world settings
beta

Unholy Mobs 1.1.6 for 1.21.1

1.1.6
2 июл. 2026 г.70Minecraft: 1.21.1neoforge
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Что нового
-advancements fix -blades damage buffed: -Insanity Breaker + 0,5, -Extremeness Blade + 1, -Elder Madness + 2, -Hushed Blade + 4 -unholy mobs no longer spawn with additional armor -unholy mobs attack effects now last longer -silent buffed -unholy drops changed
beta

Unholy Mobs 1.1.5 for 1.21.8

1.1.5
27 мар. 2026 г.37Minecraft: 1.21.8neoforge
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Что нового
command for unholy events changed added "unholy night" event you can no longer skip events by sleeping 4 new advancements
beta

Unholy Mobs v1.1.5 for 1.21.4

1.1.5
27 мар. 2026 г.29Minecraft: 1.21.4neoforge
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Что нового
command for unholy events changed added "unholy night" event you can no longer skip events by sleeping 4 new advancements