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Towns & Nations

A role-playing Minecraft plugin for immersive town creation, alliances, and warfare

Автор: Leralix8,5 тыс.54обновлён 25 сент. 2026 г.
ЭкономикаМеханики игрыОбщение

Описание

Towns and Nations header

Do not forgot to download the mandatory dependencies

Towns & Nations is a Minecraft plugin designed to provide players with an immersive role-playing experience. It enables the creation of towns, management of land claims, establishment of alliances, and the orchestration of wars and betrayals.

Main characteristics:

  • Role creation and management
  • Chunk protection
  • Roleplay features (alliance, war, embargo...)
  • Economy system (can be merged/disabeld with vault)
  • Tax, chunk upkeep, salaries and upgrades
  • Complete GUI
  • Highly configurable
  • Dynmap support
  • Squaremap support
  • Bluemap support
  • Pl3xmap support
  • DiscordSrv support
  • PlaceholderAPI support
  • Custom 3D private property (sell or rent property in your town)
  • Wars (conquer chunks, subjugate territories...)
  • Landmarks (Capture and hold to get daily items)

Mandatory dependencies :

Bstat graph

Галерея

Custom color codePlugin iconMain menuUpgrade tooltip

Последние версии

Все версии →
release

Towns & Nations 1.0.5 (v26.2)

1.0.5-26.2
25 сент. 2026 г.399Minecraft: 26.2, 26.3paper, purpur
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Towns & Nations 1.0.5

1.0.5
14 сент. 2026 г.394Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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Что нового
# Towns and Nations 1.0.5 ## New : - Ownership of a territory and Being a capital is better separated. - A player can be the owner of a nation while the nation capital is from another region - Add `correct syntax : {}` message when `/tan ClaimArea` command fail - By default, Nations will have all biomes allowed in order to reduce incomprehension when enabling nation claims - If a player joins a town, he will be cleared out the forgein player permission trust - 2 Forts can no longer be placed in the same chunk - Add option to force placing a first chunk in order to create a town (Before choosing a Name) - New command `/tan wiki` ## Bug fixes - Fixed negative price mob ban upgrade - Fixed wrong message displaying when trying to unclaim a landmark chunk - Fix argument check on `/tan unclaim <Town/Region/Nation>`, blocking the command. - Deleting a fort will now correctly update the chunk associated - Fix text errors in the updated diplomacy menu - Fix "Town level" title in region and nation menu - Fix Nation Hirarchy menu showing option to browse suzerain invitations - Fix "Change ownership" menu looping with Nation Settings menu with the "return" icon - (Trying to) fix dupe glitch by protecting block beneath fort banner - Fix Name Filter not working the slightest - Fix capture message when score reach 100% @konradschutle - Available chunks to conquer displays the incorrect territory @konradschutle
release

Towns & Nations 1.0.4

1.0.4
11 авг. 2026 г.320Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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Что нового
## New : - `/tan <Town/Region/Nation> trust <PlayerName>` - `/tan <Town/Region/Nation> untrust <PlayerName>` Trust a foreign player with all chunk permission of the territory. Same as allowing each permission manually in the GUI. - Admins can edit upgrades of any territory from the admin gui - War menu will have a new icon displaying the number of chunk that can be claimed due to a Conquer war goal - A monetary requirement of 0 will no longer be shown (Town creation, war start...) - Minimap update : - Cleaner GUI - Auto update when player cross another chunk . ## Bug fixes - Fix "Infinity" chunk cap not taken into account with latest update chunk system @rssel - Fix missing placeholder on several text : - Chunk already claimed (miss owner name) - First claim too close to another territory (miss radius value) ## Others - setupCommonLayout() now correctly used in Region & Nation menu + Add land button
release

Towns & Nations 1.0.4

1.0.4-LTS
11 авг. 2026 г.129Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10paper, purpur
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Что нового
## New : - `/tan <Town/Region/Nation> trust <PlayerName>` - `/tan <Town/Region/Nation> untrust <PlayerName>` Trust a foreign player with all chunk permission of the territory. Same as allowing each permission manually in the GUI. - Admins can edit upgrades of any territory from the admin gui - War menu will have a new icon displaying the number of chunk that can be claimed due to a Conquer war goal - A monetary requirement of 0 will no longer be shown (Town creation, war start...) - Minimap update : - Cleaner GUI - Auto update when player cross another chunk . ## Bug fixes - Fix "Infinity" chunk cap not taken into account with latest update chunk system @rssel - Fix missing placeholder on several text : - Chunk already claimed (miss owner name) - First claim too close to another territory (miss radius value) ## Others - setupCommonLayout() now correctly used in Region & Nation menu + Add land button
release

Towns & Nations 1.0.3

1.0.3
3 июл. 2026 г.371Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
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Что нового
## New : **Wars : ** - War menu will have a new icon displaying the number of chunk that can be claimed in other territory due to Conquer war goal - Add "Tribute" option in war goals. The territory will be forced to pay a certain amount of money each day to end the war. - Tribute time is configurable (default : 7 days) - Max amount is configurable (default : 1 000) - Tribute will be paid each day with other territory spendings. - If a territory does not have enough money to pay the tribute daily, it will continue until fully paid. - Tribute is paid before others spendings. Meaning that chunk upkeep cannot be paid by the territory if it cannot pay the tribute first - If war starts again, tribute payment will cease **Chunks** - Options to handle chunk cap being too high : - DELETE_INSTANT - DELETE_EACH_DAY - INCREASE_UPKEEP - NOTHING - New API endpoints (0.8.0) : - `TanChunk#claimChunk` : Can claim chunk on behalf of a territory. Will only work if prerequisites are met - `TanChunk#forceClaim` : Can claim chunk on behalf of a territory. If already claimed, it will replace it ## Bug fixes - Fix nations not executing midnight tasks (taxes, upkeep, salaries...) - Fix Declare war menu not using requirement system for starting a war ## Others - Central system to replace " " with "-" in each unique name - JsonStorage new send a copy of the original list with .getAll()
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Towns & Nations 1.0.2

1.0.2
15 июн. 2026 г.167Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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Что нового
## New : - Fort names are now unique - Option to allow teleportation to forts - `allowTeleport : true/false` - `allowTeleportInWar : true/false` Remove command : `/tan spawn <town/region/nation>` New command : `/tan teleport <Territory-name/Fort-name>` New command : `/tanserver settown <player> <town-name>` - Piston grief support added in Chunk general setting. - Replace `/tan claimarea` command with `/tan claim fill`. Command will try to claim all chunk inside an encircled zone ## Bug fixes - Fix "Start attack" Confirm button showing valid icon even though an attack is already planned. - Cancelled attacks no longer block new attacks ## Others
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Towns & Nations 1.0.1

1.0.1
9 июн. 2026 г.73Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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# Towns and Nations 1.0.1 ## New : - Minimap in the scoreboard (/tan minimap) - Players with no town can now buy property if "Neutral" relation allows it - If a player in a vehicle enters a chunk where using it is forbidden, he will dismount. - Seperate /tanadmin sudo permission : - `tan.admin.commands.sudo` -> self - `tan.admin.commands.sudo.other` -> self & others - Wiki updated - Add information on Fort Outpost mechanic in the build menu - New permission for egg use (mobs & chicken) - Add romanian translation @trident35ro - Add deposit command (`/tan deposit <town/region/nation> <amount>`) ## Bug fixes - Fix missing rank permission in Regions and Nations (Upgrades, Claims, Mobs and administrator) - Fix ability to overlap properties - Fix locked chunk permission from new updates if the territory was created before. ## Others - Now using the new requirement system in the building menu - Replaced deprecated enums (Biomes & BannerTypes) by paper's new system
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Towns & Nations 1.0.0.1

1.0.0.1
12 мая 2026 г.446Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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Что нового
Fixing TerritoryChunkSettingsMenu not opening
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Towns & Nations 1.0.0

1.0.0
10 мая 2026 г.61Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
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Что нового
# Towns and Nations 1.0.0 ## New : - Plugin is now 1.21.11+ (previously 1.19+) - Added copper chest protection - Tooltips have been removed from comsetic item in GUIs - Placing a property sign at the bottom of a block will show a hanging sign instead of a floating sign - Add option to rename forts - Reworked heldByAlly & heldByEnemy : only check when an attack is ongoing rather than the entire war. - Option to allow all players to join a town without approval - Right clicking on a fort banner will display a descriptive text - Display fort protection radius and fort capture time in gui - Better /tan map - Replacing paper API with spigot - UI is more coherent with plugin style - Better display of occupied chunk - Display fort chunks on map :hut: - Display Landmarks on map :sparkle: - If a chunk is protected by a fort, it will be displayed in /tan map - If the chunk where the territory spawn is located is unclaimed or occupied, it is unusable - Valid world check will not be done after the server start. - The check for valid worlds will now be done after all plugins are loaded ## Bug fixes - Trying a fix on a bug causing errors on certains UUID if the server is in offline mode - Fix registering banner playing "NOT_ALLOWED" sound even if the banner have been successfully set - Fix ability to bypass minecart and boat permission by using the secondary hand - Fix wrong support block being protected when placing a property sign down of a block - Fix bossbar not showing to a player that join the server in the middle of an attack - Fix missing chunkPermissionConfig "nationPermissions" - Fix wrong loading of Internal vault support ## Others - Small economy refactoring - Lowering visibility of data inside DbManagers - More work on Centralizing JsonStorages
release

Towns & Nations 0.18.0

0.18.0
18 апр. 2026 г.364Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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Что нового
## New : - Experimental proxy support with Redis. - This is the starting ground for a MySQL and SQLite full support - Config.yml has been updated - If no redis server have been setup, plugin will not start. - Remove ability to change relation while at war - `/town join` command now use real town name, allowing player to accept a town invitation even if they miss the button in chat ## Bug fixes - Fix admin "player menu" not showing - Fix several events not being displayed : - Attack ended - War declared - War ended - Fix war not ending even if surrender progress is above 100% - Fix ability to spam request to join a town - Fix ability to continue claiming enemy chunk 20s after an attack ended ## Others - Change war cost "not enough money" message - Cleaning data access and storage classes - Removed all Singleton Storage class. - Add text in config.yml for everything that can be customized in upgrades.yml