
Towns & Nations
A role-playing Minecraft plugin for immersive town creation, alliances, and warfare
Автор: Leralix8,5 тыс.54обновлён 25 сент. 2026 г.
ЭкономикаМеханики игрыОбщение
Описание

Do not forgot to download the mandatory dependencies
Towns & Nations is a Minecraft plugin designed to provide players with an immersive role-playing experience. It enables the creation of towns, management of land claims, establishment of alliances, and the orchestration of wars and betrayals.
Main characteristics:
- Role creation and management
- Chunk protection
- Roleplay features (alliance, war, embargo...)
- Economy system (can be merged/disabeld with vault)
- Tax, chunk upkeep, salaries and upgrades
- Complete GUI
- Highly configurable
- Dynmap support
- Squaremap support
- Bluemap support
- Pl3xmap support
- DiscordSrv support
- PlaceholderAPI support
- Custom 3D private property (sell or rent property in your town)
- Wars (conquer chunks, subjugate territories...)
- Landmarks (Capture and hold to get daily items)
Mandatory dependencies :
Галерея
Последние версии
Все версии →release
Towns & Nations 1.0.5 (v26.2)
1.0.5-26.225 сент. 2026 г.399Minecraft: 26.2, 26.3paper, purpur
release
Towns & Nations 1.0.5
1.0.514 сент. 2026 г.394Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# Towns and Nations 1.0.5
## New :
- Ownership of a territory and Being a capital is better separated.
- A player can be the owner of a nation while the nation capital is from another region
- Add `correct syntax : {}` message when `/tan ClaimArea` command fail
- By default, Nations will have all biomes allowed in order to reduce incomprehension when enabling nation claims
- If a player joins a town, he will be cleared out the forgein player permission trust
- 2 Forts can no longer be placed in the same chunk
- Add option to force placing a first chunk in order to create a town (Before choosing a Name)
- New command `/tan wiki`
## Bug fixes
- Fixed negative price mob ban upgrade
- Fixed wrong message displaying when trying to unclaim a landmark chunk
- Fix argument check on `/tan unclaim <Town/Region/Nation>`, blocking the command.
- Deleting a fort will now correctly update the chunk associated
- Fix text errors in the updated diplomacy menu
- Fix "Town level" title in region and nation menu
- Fix Nation Hirarchy menu showing option to browse suzerain invitations
- Fix "Change ownership" menu looping with Nation Settings menu with the "return" icon
- (Trying to) fix dupe glitch by protecting block beneath fort banner
- Fix Name Filter not working the slightest
- Fix capture message when score reach 100% @konradschutle
- Available chunks to conquer displays the incorrect territory @konradschutle
release
Towns & Nations 1.0.4
1.0.411 авг. 2026 г.320Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## New :
- `/tan <Town/Region/Nation> trust <PlayerName>`
- `/tan <Town/Region/Nation> untrust <PlayerName>`
Trust a foreign player with all chunk permission of the territory. Same as allowing each permission manually in the GUI.
- Admins can edit upgrades of any territory from the admin gui
- War menu will have a new icon displaying the number of chunk that can be claimed due to a Conquer war goal
- A monetary requirement of 0 will no longer be shown (Town creation, war start...)
- Minimap update :
- Cleaner GUI
- Auto update when player cross another chunk .
## Bug fixes
- Fix "Infinity" chunk cap not taken into account with latest update chunk system @rssel
- Fix missing placeholder on several text :
- Chunk already claimed (miss owner name)
- First claim too close to another territory (miss radius value)
## Others
- setupCommonLayout() now correctly used in Region & Nation menu + Add land button
release
Towns & Nations 1.0.4
1.0.4-LTS11 авг. 2026 г.129Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10paper, purpur
Что нового
## New :
- `/tan <Town/Region/Nation> trust <PlayerName>`
- `/tan <Town/Region/Nation> untrust <PlayerName>`
Trust a foreign player with all chunk permission of the territory. Same as allowing each permission manually in the GUI.
- Admins can edit upgrades of any territory from the admin gui
- War menu will have a new icon displaying the number of chunk that can be claimed due to a Conquer war goal
- A monetary requirement of 0 will no longer be shown (Town creation, war start...)
- Minimap update :
- Cleaner GUI
- Auto update when player cross another chunk .
## Bug fixes
- Fix "Infinity" chunk cap not taken into account with latest update chunk system @rssel
- Fix missing placeholder on several text :
- Chunk already claimed (miss owner name)
- First claim too close to another territory (miss radius value)
## Others
- setupCommonLayout() now correctly used in Region & Nation menu + Add land button
release
Towns & Nations 1.0.3
1.0.33 июл. 2026 г.371Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
Что нового
## New :
**Wars : **
- War menu will have a new icon displaying the number of chunk that can be claimed in other territory due to Conquer war goal
- Add "Tribute" option in war goals. The territory will be forced to pay a certain amount of money each day to end the war.
- Tribute time is configurable (default : 7 days)
- Max amount is configurable (default : 1 000)
- Tribute will be paid each day with other territory spendings.
- If a territory does not have enough money to pay the tribute daily, it will continue until fully paid.
- Tribute is paid before others spendings. Meaning that chunk upkeep cannot be paid by the territory if it cannot pay the tribute first
- If war starts again, tribute payment will cease
**Chunks**
- Options to handle chunk cap being too high :
- DELETE_INSTANT
- DELETE_EACH_DAY
- INCREASE_UPKEEP
- NOTHING
- New API endpoints (0.8.0) :
- `TanChunk#claimChunk` : Can claim chunk on behalf of a territory. Will only work if prerequisites are met
- `TanChunk#forceClaim` : Can claim chunk on behalf of a territory. If already claimed, it will replace it
## Bug fixes
- Fix nations not executing midnight tasks (taxes, upkeep, salaries...)
- Fix Declare war menu not using requirement system for starting a war
## Others
- Central system to replace " " with "-" in each unique name
- JsonStorage new send a copy of the original list with .getAll()
release
Towns & Nations 1.0.2
1.0.215 июн. 2026 г.167Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
## New :
- Fort names are now unique
- Option to allow teleportation to forts
- `allowTeleport : true/false`
- `allowTeleportInWar : true/false`
Remove command : `/tan spawn <town/region/nation>`
New command : `/tan teleport <Territory-name/Fort-name>`
New command : `/tanserver settown <player> <town-name>`
- Piston grief support added in Chunk general setting.
- Replace `/tan claimarea` command with `/tan claim fill`. Command will try to claim all chunk inside an encircled zone
## Bug fixes
- Fix "Start attack" Confirm button showing valid icon even though an attack is already planned.
- Cancelled attacks no longer block new attacks
## Others
release
Towns & Nations 1.0.1
1.0.19 июн. 2026 г.73Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# Towns and Nations 1.0.1
## New :
- Minimap in the scoreboard (/tan minimap)
- Players with no town can now buy property if "Neutral" relation allows it
- If a player in a vehicle enters a chunk where using it is forbidden, he will dismount.
- Seperate /tanadmin sudo permission :
- `tan.admin.commands.sudo` -> self
- `tan.admin.commands.sudo.other` -> self & others
- Wiki updated
- Add information on Fort Outpost mechanic in the build menu
- New permission for egg use (mobs & chicken)
- Add romanian translation @trident35ro
- Add deposit command (`/tan deposit <town/region/nation> <amount>`)
## Bug fixes
- Fix missing rank permission in Regions and Nations (Upgrades, Claims, Mobs and administrator)
- Fix ability to overlap properties
- Fix locked chunk permission from new updates if the territory was created before.
## Others
- Now using the new requirement system in the building menu
- Replaced deprecated enums (Biomes & BannerTypes) by paper's new system
release
Towns & Nations 1.0.0.1
1.0.0.112 мая 2026 г.446Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
Fixing TerritoryChunkSettingsMenu not opening
release
Towns & Nations 1.0.0
1.0.010 мая 2026 г.61Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# Towns and Nations 1.0.0
## New :
- Plugin is now 1.21.11+ (previously 1.19+)
- Added copper chest protection
- Tooltips have been removed from comsetic item in GUIs
- Placing a property sign at the bottom of a block will show a hanging sign instead of a floating sign
- Add option to rename forts
- Reworked heldByAlly & heldByEnemy : only check when an attack is ongoing rather than the entire war.
- Option to allow all players to join a town without approval
- Right clicking on a fort banner will display a descriptive text
- Display fort protection radius and fort capture time in gui
- Better /tan map
- Replacing paper API with spigot
- UI is more coherent with plugin style
- Better display of occupied chunk
- Display fort chunks on map :hut:
- Display Landmarks on map :sparkle:
- If a chunk is protected by a fort, it will be displayed in /tan map
- If the chunk where the territory spawn is located is unclaimed or occupied, it is unusable
- Valid world check will not be done after the server start.
- The check for valid worlds will now be done after all plugins are loaded
## Bug fixes
- Trying a fix on a bug causing errors on certains UUID if the server is in offline mode
- Fix registering banner playing "NOT_ALLOWED" sound even if the banner have been successfully set
- Fix ability to bypass minecart and boat permission by using the secondary hand
- Fix wrong support block being protected when placing a property sign down of a block
- Fix bossbar not showing to a player that join the server in the middle of an attack
- Fix missing chunkPermissionConfig "nationPermissions"
- Fix wrong loading of Internal vault support
## Others
- Small economy refactoring
- Lowering visibility of data inside DbManagers
- More work on Centralizing JsonStorages
release
Towns & Nations 0.18.0
0.18.018 апр. 2026 г.364Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
Что нового
## New :
- Experimental proxy support with Redis.
- This is the starting ground for a MySQL and SQLite full support
- Config.yml has been updated
- If no redis server have been setup, plugin will not start.
- Remove ability to change relation while at war
- `/town join` command now use real town name, allowing player to accept a town invitation even if they miss the button in chat
## Bug fixes
- Fix admin "player menu" not showing
- Fix several events not being displayed :
- Attack ended
- War declared
- War ended
- Fix war not ending even if surrender progress is above 100%
- Fix ability to spam request to join a town
- Fix ability to continue claiming enemy chunk 20s after an attack ended
## Others
- Change war cost "not enough money" message
- Cleaning data access and storage classes
- Removed all Singleton Storage class.
- Add text in config.yml for everything that can be customized in upgrades.yml



