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ВЕРСИИ (41)
alpha
Toukun's Mod 0.1.8 Alpha 4 (21.1.169)
0.1.8-a412 авг. 2025 г.150Minecraft: 1.21.1neoforge
Что нового
# Summary
Following Alpha 3, we now have Alpha 4 bringing you the new Dashing Enchantment for Boots. The next release will likely be a Release Candidate build where I fix any remaining issues.
## New Enchantment : Dashing
An enchantment for boots that increases your Dash Charge count by 1. This enchantment is mutually exclusive with Feather Falling.
## Balance Changes
- The Life Steal (LS) Enchantment has been removed from the Enchanting Table. This was to make it a little harder to get.
- The LS Enchantment has had its cost adjusted upward slightly.
## Known Issues
- Dash Advancements are still easily manipulated (from Alpha 2, still deciding on solution.)
- The GUI does not properly update when the Base Dash Charge count is increased via config/command. (From Alpha 3)
release
Toukun's Mod 0.1.8 Alpha 3 (21.1.169)
0.1.8-a310 авг. 2025 г.79Minecraft: 1.21.1neoforge
Что нового
# Summary
Big changes in this one. A pretty substantial rewrite of the whole Dash system and some upkeep along with it to make my life easier.
I anticipate a lot of issues with this release which is why I kept it in Alpha.
## Dash Changes
The player now has multiple "Dash Charges" which is an instance of a dash they can execute anytime while on the ground. The default for this is 2 charges, meaning a player can dash once, land, and instantly dash a second time.
Your dashes will recharge constantly as long as you have less that the current maximum. If you use a dash, the cooldown begins to reset instantly (which is defined by the config we added in Alpha 2 Dash Cooldown.)
Your GUI will reflect how many charges you have currently and max using the same icon system implemented back in 0.1.4, growing vertically. Anytime a new charge fills, it will flash the icon of the newly added charge. If the first charge is empty and you try to press the Dash button, it will flash at you as before.
### Technical Note : Dash Attachment Deprecated
This is av very technical note, but similar to when we shifted to using MobEffects for Hearth and deprecated the Hearth attachment, we now have deprecated the Dash Attachment in favor of specific attachments "dash_cooldown" and "dash_charges". I don't anticipate anybody really caring about this, but at least until 0.2.0 comes out we'll continue to scan for and remove the Dash Attachment so we clean up any leftover data on your character.
### Equipment Change affects Dash Cooldown
When you change equipment (and also join the server initially) your Dash cooldown will be updated with the new equipment. This only works when equipping heavier equipment though; we will not decrease the cooldown when moving from heavy to light or to nothing from either.
This will handle situations when enchantments change your dash cooldown or maximum dash charges in addition to the base dash penalties for the armor types.
### New Config - Base Dash Charges
This config controls how many Dash charges a player has at once without any sort of equipment/enchantments (which will come in a future version of this patch.) The range is from 1 to 5, with 5 being a very wild time and 1 being the bare minimum.
There are many things in the config I allow you to bypass or disable entirely, but the Dash will be necessary for this mod.
### Commands for Dash Configuration Added
You now have commands for the dash configs added in this and the previous alpha. They are:
- Base Dash Charges
- Dash Cooldown
- (Dash) Light Armor Penalty
- (Dash) Heavy Armor Penalty
This means in addition to the Config found in the Mods menu, you can now also update these.
## Issues fixed
- From Alpha 2, added the necessary commands for all the config options.
- This issue was essentially unknown/undocumented, but the issue where equipment changes did not properly update the Dash Cooldown has existed since the mechanic was implemented.
## Known Issues
- Dash Advancements are still easily manipulated (from Alpha 2, still deciding on solution.)
- The GUI does not properly update when the Base Dash Charge count is increased via config/command.
alpha
Toukun's Mod 0.1.8 Alpha 2 (21.1.169)
0.1.8-a27 авг. 2025 г.28Minecraft: 1.21.1neoforge
Что нового
# Summary
Configuration options have been added for the Dash Cooldown, the Light Armor Penalty, and the Heavy Armor Penalty under a new Dash Configuration Section.
## Known Issues
- There are no commands for setting this yet, so these settings really only apply to Single Player.
- Certain Advancements are made easier with the manipulation of these configuration settings. I'm not quite sure what to do yet for that but I will figure it out.
alpha
Toukun's Mod 0.1.8 Alpha 1 (21.1.169)
0.1.8-a16 авг. 2025 г.39Minecraft: 1.21.1neoforge
Что нового
# Summary
This is the first patch for 0.1.8, which is going to revamp how dashing is stored and allow for players to store multiple dashes for use at the same time.
## 0.1.8 Goals
- Update Swing Timer UI.
- Allow Multiple Dashes on the player (change how they're stored.)
- Add a new Dash Enchantment that increases the Dash Charge total.
## Alpha 1 Changes
- The Swing timer has been made shorter (it's 2 pixels thinner.)
- The Configuration to disable the Swing Timer has been replaced with a slider allowing you to adjust the transparency of it. A value of 0 disables the feature entirely.
release
Toukun's Mod 0.1.7 (21.1.169)
0.1.75 авг. 2025 г.31Minecraft: 1.21.1neoforge
Что нового
# Summary
Mostly just some cleanup around the Portal Block.
## Portal Stones and Portal Blocks
Portal Stone teleportation code was revamped, a little more optimally.
- Attuned Portal Stone description updated with information about teleportation functionality.
- New Message provided when a Portal Stone is fully encased with no valid teleport positions nearby.
release
Toukun's Mod 0.1.6 (21.1.169)
0.1.624 мая 2025 г.42Minecraft: 1.21.1neoforge
Что нового
# Summary
Originally this was supposed to come out mid week, but there was a number of strange bugs I couldn't account for in a timely fashion. So I delayed it a bit so I could do additional testing. These notes also sum up the notes of the two alphas.
## Hearth Delay
There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again.
This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality.
## Textural Changes
I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared.
## Bugfixes
- Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk.
- Fixed strange issues around using Hearth from a far away chunk / while the bed chunk was unloaded. It seems code that I had used for a long while no longer functioned as I intended, or I simply misunderstood it. This also improved the original code for handling the Hearth Fatigue to make it a little more safe.
alpha
Toukun's Mod 0.1.6-a2 (21.1.169)
0.1.6-a220 мая 2025 г.34Minecraft: 1.21.1neoforge
Что нового
# Summary
This is a small one as I'm testing the changes for issues. I also want to add a bit more polish, maybe some nice sound effects.
## Texture and Particle Changes
I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared. If this is overbearing, please give me feedback.
Additionally, I changed the particles of the Hearthing effect to be the small wind gust particles. It fits a little better.
alpha
Toukun's Mod 0.1.6-a1
0.1.6-a119 мая 2025 г.32Minecraft: 1.21.1neoforge
Что нового
# Summary
This version will feature some changes based on feedback I've received about the Hearth Functionality.
## Hearth Delay
There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again. A message will be sent to the player stating the action was successfully cancelled.
This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality.
## Bugfixes from 0.1.5
- Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk.
release
Toukun's Mod 0.1.5 (21.1.169)
0.1.516 мая 2025 г.34Minecraft: 1.21.1neoforge
Что нового
# Summary
0.1.5 is another cleanup version like 0.1.4. As before, I'll be summarizing notes from the alpha/RC updates in these patch notes here.
## New Release Naming Convention
I'm adjusting the naming convention.
- X.Y.Z are full releases. Any bugs found here are unintentional and would be patched.
- X.Y.Z-rc# are Release Candidate releases. These may contain minor issues, but are very close to the release version and should be very playable.
- X.Y.Z-a# are Alpha Releases. These are the most likely to have major issues, including save breaking issues or becoming completely unplayable in some states.
None of the above is terribly drastic or crazy, pretty standard but deserves and explanation.
## Config Changes
This patch expands on 0.1.4's Configuration updates with even more settings, with a focus on Server Side changes.
### Client Config - Show Coordinates
The coordinates GUI which is located next to the hotbar in game can be toggled on and off.
### Server Config - Config Command
You can now use the `/toukun config` command to set any server configs at OP 2 and above. This can be used to configure all below changes and all future server configs going forward.
### Server Config - Hearth Cooldown & GUI
The Hearth cooldown is now configurable, in a range from 0 to 60 minutes with a default of 10.
#### Hearth GUI & Command Changes
In addition to the configuration, the GUI has changed to be an Effect as opposed to a GUI and Attachement. This will be a lot less intrusive and requires a lot less code on my end.
This also means that I removed the `/hearth` command since you can use the `/effect` command now. If you have any feedback on these changes, please open a discussion.
### Server Config - Party Teleport Cooldown
The party teleport cooldown is now configurable, in a range from 0 to 15 minutes with a default of 1.
I opted not to change this to use an effect just yet, since Effects would be much less visible in the ui and I didn't want to rework too much code this close to release.
## Recipe Changes
The recipes for the bundle and the saddle have been updated to reflect 1.21.2 and the latest snapshot recipes respectively.
beta
Toukun's Mod 0.1.5-rc1 (21.1.169)
0.1.5-rc115 мая 2025 г.27Minecraft: 1.21.1neoforge
Что нового
# Summary
This one is cleanup and some new features along with issues found while testing.
## Config command
A new command has been added under `/toukun config`. This config requires OP level 2 and above. It'll let you set the server configuration values without having to actually edit the files and restart the server. I figured it would be handy!
## Bugfixes from a3
- Fixed an issue where the help text for hearth was not displayed using the `/toukun help` command.
- Fixed an issue where the party teleport cooldown shared the same config value as the hearth cooldown.
### Legacy Code Cleanup
There were a number of old pieces of leftover code that I took some time to clean up! Always remember to keep the house tidy!
alpha
Toukun's Mod 0.1.5-a3 (21.1.169)
0.1.5-a314 мая 2025 г.27Minecraft: 1.21.1neoforge
Что нового
# Summary
This release will have 2 new config.
## Show Coordinates
For a while now I've found it handy to have the coordinates positioned next to the hotbar. I added this GUI a while ago, but now you can disable it if it's too intrusive for you.
## Party Teleport Cooldown (Server)
You can now set the cooldown for the party in terms of minutes. The default is 1 minute, and the range is 0-15 minutes.
## Other
The maximum hearth timer has been increased from 30 minutes to 1 hour, for a classic feel.
alpha
Toukun's Mod 0.1.5-a2 (21.1.169)
0.1.5-a213 мая 2025 г.26Minecraft: 1.21.1neoforge
Что нового
# Summary
As per my previous post, I realized that tracking the hearth timer as a player attachment was a little silly when we have the ability to use a custom effect to do the same thing with less code required on my part. You'll note that this update is even smaller than the previous one, given the scope of the changes.
## Hearth Changes
Hearth will no longer have a custom GUI. Instead, you'll gain a neutral effect that will end based on the configuration setting for the hearth cooldown. When you do not have that effect, you can use the Hearth ability.
I understand that this may be less obvious for first time players of the mod, but this will help reduce clutter and simplifies our code a lot.
### Removed Features
- The Hearth GUI has been removed.
- The Hearth set of commands has been removed.
alpha
Toukun's Mod 0.1.5-a1 (21.1.169)
0.1.5-a112 мая 2025 г.41Minecraft: 1.21.1neoforge
Что нового
# Summary
First of the 0.1.5 releases. This patch will mostly be about some configuration settings so that players can customize how powerful things like the Hearth and Party Teleport are.
## New Release Naming Convention
I'm adjusting the naming convention.
- X.Y.Z are full releases. Any bugs found here are unintentional and would be patched.
- X.Y.Z-rc# are Release Candidate releases. These may contain minor issues, but are very close to the release version and should be very playable.
- X.Y.Z-a# are Alpha Releases. These are the most likely to have major issues, including save breaking issues or becoming completely unplayable in some states.
None of the above is terribly drastic or crazy, pretty standard but deserves and explanation.
## New Server Config : Hearth Cooldown
The cooldown for the Hearth ability is now customizable. The setting is in minutes, anywhere from 0 to 30 sounded good to me, but I may even expand it up to an hour if I feel like it.
There are also changes to the `/hearth set <minutes>` command, primarily the fact that it has been changed from ticks to minutes. I may even update the getter to also be minutes.
Having gone through all of this, I do realize that I could use an effect instead of a cooldown on the player entity to track whether or not you could hearth. I may switch up to doing that after I debate the user experience.
release
Toukun's Mod 0.1.4 (21.1.169)
0.1.48 мая 2025 г.52Minecraft: 1.21.1neoforge
Что нового
# Summary
This is the full release of the 1.21.1 version of the mod. I'll summarize all the changes so you don't have to go through all the pre-release notes.
Please note that I plan to support 1.21.1 for a while before moving on to 1.21.2 and beyond.
## Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
## Configuration Screen
You can now interact with the configuration from the Mod Menu. Translations are also updated for all these items.
### Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
### Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels. This is only a penalty that exists for servers using the `keepInventory` rule set to true.
## Automatic Update Detection
Something I should have done some time ago, but now you have automatic update checking via the `updateData.json` in this repository. It will point you to the Modrinth downloads page when an update is available.
## Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
- Fixed an issue where the Party Leader who gives another Member lead is not properly transitioned from the Leader interface to the Member interface.
beta
Toukun's Mod 0.1.4 Release Candidate 1 (21.1.169)
0.1.4-rc17 мая 2025 г.41Minecraft: 1.21.1neoforge
Что нового
# Summary
After some bug testing, I am feeling much more confident that this release is closer to being stable.
## Configuration Screen
You can now interact with the configuration from the Mod Menu.
### Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
### Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels.
alpha
Toukun's Mod 0.1.4 Preview 3 (21.1.169)
0.1.4-p36 мая 2025 г.30Minecraft: 1.21.1neoforge
Что нового
# Summary
Just a bugfix for this one.
# Bugfixes
- Fixed an issue where the Leader who gives another Member lead is not properly transitioned from the Leader interface to the Member interface.
alpha
Toukun's Mod 0.1.4 Preview 2 (21.1.169)
0.1.4-p26 мая 2025 г.35Minecraft: 1.21.1neoforge
Что нового
# Summary
As stated in my previous Preview post, this is the first of some minor changes to get the GUI more in line with traditional Minecraft.
## Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
alpha
Toukun's Mod 0.1.4 Preview 1 (21.1.169)
0.1.4-p15 мая 2025 г.36Minecraft: 1.21.1neoforge
Что нового
# Summary
Been a while since the last update!
I have successfully updated to 1.21.1 in Neoforge. As per their recommendation, they recommend that given the large technical changes that have been going on in 1.21.2 and onward, to keep running 1.21.1 for a period of time. I have not verified or tested this mod on any further versions, so I have no promoted it as such on Modrinth.
## Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
## Possible Issues
- There seems to be an issue regarding party status. I can see it on a real client but on the dev client, so I am having trouble narrowing it down. This is part of the reason this is a Preview and not a full release or a beta.
## Upcoming Changes
After some feedback and thinking, I have decided to focus on a few changes that I'd like to include in this or a further patch release of the 0.1 version of this mod.
- **Dash and Hearth GUI Redesign** - The gui here doesn't really fit the Minecraft aesthetic. I want these features to fit in a bit better and to feel less intrusive in the GUI.
- **Experimental Items** - Given that the Party system was the last major update, I wanted to build upon that. I had concepts for items that would, for example, heal all party members within a certain distance. Maybe stuff that can taunt nearby enemies? I don't want to bring the MMO standards too into the game, but I do want to add more interactivity to combat.
- **Actual Configuration Interface** - I have wanted to, for a while, add a config interface for at the very least client facing features.
release
Toukun's Mod 0.1.3 (20.6.104)
0.1.35 июн. 2024 г.76Minecraft: 1.20.6neoforge
Что нового
# Summary
This is the full release of 0.1.3. I did more thorough testing and found no issues so far.
This will likely be one of the final updates for 0.1, as I will be moving towards making the quest system for 0.2.0 at this point.
There is a possibility I make 0.1.4 for 1.21.0 when it comes out, but it depends on how far I am getting with 0.2.0.
## Changes
- Updated the error text for when you try to hearth without setting a spawn point.
beta
Toukun's Mod 0.1.3 RC 1 (20.6.104)
0.1.3-rc15 июн. 2024 г.40Minecraft: 1.20.6neoforge
Что нового
# Summary
This is the first build for 0.1.3. Given the amount of work it took to convert it from 1.20.4 to 1.20.6, I am nearly certain there will be issues.
A small victory is that the size of the JAR is down 4KB, due to the ability to consolidate a lot of code.
## 1.20.6 Changes
- A lot of Tags were created to facilitate the new way 1.20.6 handles enchanting.
- Tags include each weapon type having its own tag, and those Tag groups being added to the proper enchanting relevant Minecraft tags.
- The Shulker Bundle Item has been reworked to use the new Data Components. It can handle items of stack size above 64 as well.
## Bugfixes
- Fixed a scenario where the GUI could render a completely incorrect color.
release
Toukun's Mod 0.1.2 (20.4.167)
0.1.231 мая 2024 г.57Minecraft: 1.20.4neoforge
Что нового
# Summary
It's been a while and this change is merely cosmetic, but it does fix one bug. Expect more changes as I prepare for 1.21.0.
- The Party Menu is now completely client side. See the technical changes for what's changed.
## Bugfixes
- Fixed an issue where ESC would not remove focus from the party name box.
## Technical Changes
Previously, the PartyScreen class extended AbstractContainerScreen. It handled all 3 versions (No Party, Member, and Leader) of the Screen.
This was undesirable as while it was compact and everything was in one place, it was almost unreadable because you had to navigate through hundreds of lines.
I discovered that you could just... use Screens as Screens instead of trying to do it with Menus and Container Screens.
So I made PartyScreen an Abstract Class with the logic that was used by at least 2 of the other screens, and made a Default Screen (No Party), Member Screen, and Leader Screen classes. This made the jar slightly larger, but the code is separate, deliberate, and much more logical both in terms of reading and structure.
This of course means that I had to repurpose all of the packets to support creating/leaving/disbanding a party from the client. Using a true Menu object, you could have the server side of the Menu execute trivial commands like those instead of handling it client side.
Overall, this is just a generally good change as it reduces the menus the server needs to keep track of. As we move towards 1.21.0 for Minecraft and 0.2.0 for the mod, these kind of optimizations will help keep the mod from taking up more resources than it needs to.
release
Toukun's Mod 0.1.1 (20.4.167)
0.1.117 мар. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
# Summary
- Consolidated a number of networking packets into a generic packet, which reduces Mod size and further optimizes efficiency.
- This technically should be a Minor version bump, but you'd want to match server/client versions anyway. If anybody feels strongly about it I don't mind being more strict with my versioning.
release
Toukun's Mod 0.1.0 (20.4.167)
0.1.014 мар. 2024 г.54Minecraft: 1.20.4neoforge
Что нового
# Summary
- Full implementation of the Party System
- Updated NeoForge version to the Stable version for 1.20.4.
- Painting of the Mod Icon was added.
- Dash Cooldown Armor Penalties have been reworked, see the section for details.
- Added Help commands
- Fixed major Tick Issue, includes a Breaking Change to Player Attachments from previous stable.
## Party System
A system that tracks you and your friends as you play together so you can better coordinate on your adventures.
Players will be able to use the Party Menu or Commands to create, join, and otherwise interact with this new system. Players will receive notifications via chat and via new Toasts to indicate the various Party System Events.
### Party Menu
The menu consist of 3 pieces : The default, the member, and the leader versions of the menu.
#### Default Party Menu
- Allows a player to create a new party, join a party they were invited to, or decline a party invite.
- Declined party invites no longer provide a Toast Notification if you are invited again, but you can be re-invited.
#### Party Member Menu
- Displays the party name and all members of the party.
- Allows a member to leave the party.
- Shows a list of members, their online/leader status, and gives you the ability to teleport to them.
#### Party Leader Menu
- Has all of the Party Member Menu features,
- Allows the Leader to disband, or rename the party.
- Allows the Leader to promote or remove other Party Members.
### Commands
- `/party create` - Creates a new party.
- `/party leave` - Leaves the current party, if part of one. If you are the leader, it will promote another member. If you are the only member, it will instead disband the party.
- `/party join <player>` - Join a player’s party. This only works if you were invited.
- `/party rename <new_name>` - Renames the current party to the new name. (Maximum length of 32 Characters)
- `/party invite <player>` - Invite a player to your party (so long as you are the leader and they are not in the party.)
- `/party remove <player>` - Remove a player from your party.
- `/party promote <player>` - Promote another player to leader.
- `/party disband` - Disbands the party, removing everyone from it and deleting it.
- `/party teleport <player>` - Teleport to the location of a Player on your team. (1 Minute Cooldown)
### Gui
- The Party GUI will display in the top left and indicate whether a player is online or offline, and what their current health is.
- Toasts will be shown in the top right to indicate the various events of the Party System.
## Dash Cooldown Armor Penalties
- Converted from a hard-coded system for Dash Cooldown Armor Penalties to using the Tag System.
- Tags are found at `toukun:tags/items/light_armor` and `toukun:tags/items/heavy_armor`
## Help Commands
- `/toukun help` - Gives you details about all of the commands and hotkeys added in the mod.
- `/hearth help` - Gives you details about the hearth commands, for Operators.
- `/party help` - Gives you all of the party commands and their usages.
## Bug Fixes
- Fixed an issue where cooldowns may not be copied on player Death for abilities.
- Fixed an issue where an animated texture had invalid frames.
- Discovered and fixed a Tick issue, see below.
### Tick Issue
We had all cooldown type abilities running on ticks, but at both the start and end of any given tick. This has been remedied, but has some implications.
- Hearth Changes
- The cooldown for the Hearth ability has increased from a duration of 450 seconds (7.5 minutes) to 600 seconds (10 minutes)
- **Breaking Change** The hearth ability now only uses one player attachment, instead of two. This will reset all players to have no cooldown on update. This is expected.
- Dash Changes
- The default cooldown for the Dash ability has not changed in terms of seconds (1.5 seconds)
- Heavy armor now adds 5 ticks instead of 7.
- Light armor now adds 2 ticks instead of 3.
- Agility (enchantment) now reduces in the following ways.
- Level 1 reduces by 2 Ticks
- Level 2 reduces by 5 Ticks
- Level 3 reduces by 7 Ticks.
- All Dash Advancements have been adjusted to compensate.
beta
Toukun's Mod 0.1.0 (20.4.167) Release Candidate 5
0.1.0-rc-512 мар. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
# Summary
- Added Help commands.
## Help Commands
- `/toukun help` - Gives you details about all of the commands and hotkeys added in the mod.
- `/hearth help` - Gives you details about the hearth commands, for Operators.
- `/party help` - Gives you all of the party commands and their usages.
## Bugfixes
- Fixed an issue where the Party Command for renaming a party had no limit on the name length. This probably wouldn't have had any effect, but since I limited the Party Menu length I figured I would keep it matched here as well.
beta
Toukun's Mod 0.1.0 (20.4.167) Release Candidate 4
0.1.0-rc-411 мар. 2024 г.40Minecraft: 1.20.4neoforge
Что нового
# Summary
- Fixed an issue where a player who was offline and removed from the party was still left on the "Team" (the Minecraft Team System is leveraged to disable FF between players in a Party.)
- Fixed an issue where Dash Cooldown penalties for equipment could be additive if they were in both lists.
beta
Toukun's Mod 0.1.0 (20.4.167) Release Candidate 3
0.1.0-rc-310 мар. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
# Summary
- Dash cooldown by armor type mechanics have been altered.
- Hearth cooldown has been changed from ticks and seconds to just ticks.
- The Hearth Icon has been updated.
## Dash Cooldown
- The cooldown of the Dash ability is set by a base cooldown of 30 ticks (1.5s), and then an additional amount for each piece of armor based on a "weight" classification.
- Previously, the amount of cooldown each item added was determined by the Material it was used to craft it.
- This method was faulty; it worked just fine but was not in any way extensible.
- The solution was to make tags at `toukun:tags/items/light_armor` and `toukun:tags/items/heavy_armor`
- This way, not only is the code simple and adjustable without a recompile, but these tags can now be extended by other mods.
## Hearth Cooldown
- As this mod was originally based on a datapack, I had previously used a ticks score and seconds score to do cooldowns.
- Now that I have worked more on the system, I want to switch back to a simpler single number system.
- This is technically a breaking change, but the impact will be minimal.
## Bug Fixes
- Fixed an issue with all Advancements related to Dashing, as they had not been updated with the tick update.
beta
Toukun's Mod 0.1.0 (20.4.167) Release Candidate 2
0.1.0-rc-29 мар. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
# Summary
- All components of the Party Menu now are accompanied by appropriate Tooltips.
- The Party Menu indicator for the Party Leader has been made much more subtle.
- An additional Indicator has been added to the Party Menu to indicate whether a Party Member is Offline or Online.
- Improvements have been made to the Party Name Editor.
## Issues Resolved
- Fixed an issue where the server was sending a joining Player incorrect Party Teleport data, causing a de-sync between the Client and the Server.
- Fixed an issue where the Party Menu would not update the new Party name if a player left, and then created a new party.
- Fixed an incorrect value being passed to the Teleport Cooldown Tooltip
beta
Toukun's Mod 0.1.0 (20.4.167) Release Candidate 1
0.1.0-rc-18 мар. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
# Summary
- Teleport Commands added
- Teleport Functionality in menu added
## Developer's Note
- This is the first of hopefully just a couple Release Candidates.
- Expect that there will be mostly textural and optimization changes on the way.
- My goal is to leave the release candidates out for at least a week to give me enough time to get some proper testing done and see if anybody using it is having any issues.
## Party Teleport
- Allows players to teleport to their party members.
- Teleporting has a cooldown of 1 minute.
- Players may use the Party Menu or the command /party teleport <target>
## Bugfixes
- Updated various animated textures that had issues.
- Found and solved a tick issue.
## Tick Issues
We had all cooldown-type abilities running on ticks, but at both the start and end of any given tick. This has been remedied, but has some implications.
- The cooldown for the Hearth ability has increased from a duration of 450 seconds (7.5 minutes) to 600 seconds (10 minutes)
- Dash Changes
- The default cooldown for the Dash ability has not changed.
- Heavy armor now adds 5 ticks instead of 7.
- Light armor now adds 2 ticks instead of 3.
- Agility (enchantment) now reduces in the following ways.
- Level 1 reduces by 2 Ticks
- Level 2 reduces by 5 Ticks
- Level 3 reduces by 7 Ticks.
alpha
Toukun's Mod 0.1.0 (20.4.167) Preview 6
0.1.0-p-67 мар. 2024 г.48Minecraft: 1.20.4neoforge
Что нового
# Summary
- Remainder of Party Menu implemented (Member, Leader)
## Developers notes
- This marks the final feature to make the party system whole.
- Next steps are to implement a Party Teleportation system (what good is a party if you're not together?)
- The next release will be a beta, likely 0.1.0 Release Candidate 1.
- At that point, it will be feature complete and I'll looking for technical issues, optimizing the code, and fixing some UI elements that I'm not 100% pleased with.
## Member Menu
- Shows Party Name and all members.
- A single Leave button lets a member leave the party.
## Leader Menu
- Allows the editing of the party name.
- Members can be kicked or promoted.
- You can either leave or disband the party.
## Bug Fixes
- Fixed the issue where a disbanded party invite could still be accepted.
alpha
Toukun's Mod 0.1.0 (20.4.167) Preview 5
0.1.0-p-55 мар. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
# Summary
- Party Menu Default (for a player with no party) has been fully implemented and is functional.
- All Party menu textures have been adjusted.
## Party Menu - Default
- The default party menu allows a player to Create a new Party, join a Party they have been invited to, or ignore an invite to a Party they do not wish to join.
- Menu transitions to a Leader menu upon clicking Create.
- Menu transitions to a Member menu upon joining a Party.
- When clicking ignore, the invite is deleted locally, but the party ID is tracked.
- If you are invited to a party that you have previously ignored, you will still receive the invite, but no toast will appear (essentially silent).
- You may still change your mind and join a party you have previously ignored if you are invited again, as it will show up in the menu even though no toast has appeared.
## Known Issues
- If a party becomes full, or a party disbands, players who received invites to that party may still try to join (and it will fail and clean itself up, but it's still not desirable.)
alpha
Toukun's Mod 0.1.0 (20.4.167) Preview 4
0.1.0-p-43 мар. 2024 г.35Minecraft: 1.20.4neoforge
Что нового
# Summary
- Updated communication mechanism for party invites.
- Party invites are now tracked client side for use with the Party Menu interface.
- Party Menu Button (default 'O' key) is enabled, but the actual interface itself has no programming beyond the basic background graphics.
alpha
Toukun's Mod 0.1.0 (20.4.167) Preview 3
0.1.0-p-326 февр. 2024 г.45Minecraft: 1.20.4neoforge
Что нового
# Summary
- Various fixes to the backend of the party system. Should run a little smoother.
- Added a painting of the Mod's Icon.
alpha
Toukun's Mod 0.1.0 (20.4.167) Preview 2
0.1.0-p-222 февр. 2024 г.38Minecraft: 1.20.4neoforge
Что нового
# Summary
- Updated Neoforge version to Stable 1.20.4
- Made necessary adjustments for above API changes
- Modified online indicator texture for Party Gui
alpha
Toukun's Mod 0.1.0 (20.4.80) Preview 1
0.1.0-p-121 февр. 2024 г.34Minecraft: 1.20.4neoforge
Что нового
# Summary
- Party System was Implemented (see below)
- Aid Menu Key was renamed to Party Menu Key
## Note - Preview
This is a preview version. It was tested fairly well, but it is highly likely to have bugs or other issues. This is not the final implementation, but it was close enough to it that I wanted to put it out there and start getting feedback / more testing done outside of in development testing.
## Party System
A system that tracks you and your friends as you play together so you can better coordinate.
Players will be able to use commands to create, join, and otherwise interact with this new system. Players will receive notifications via chat and via new Toasts, indicating that they have received an invite.
### Commands
- `/party create` - Creates a new party.
- `/party leave` - Leaves the current party, if part of one. If you are the leader, it will promote another member. If you are the only member, it will instead disband the party.
- `/party join <playerNameHere>` - Join a player’s party. This only works if you were invited.
- `/party rename <newNameHere>` - Renames the current party to the new name
- `/party invite <playerNameHere>` - Invite a player to your party (so long as you are the leader and they are not in the party.)
- `/party remove <playerNameHere>` - Remove a player from your party.
- `/party promote <playerNameHere>` - Promote another player to leader.
- `/party disband` - Disbands the party, removing everyone from it and deleting it.
### Gui
There are both a Gui that displays party member status, and Toasts that will display as events occur.
#### Party Gui
The GUI will display in the top left and indicate whether a player is online or offline, and what their current health is.
## Bug Fixes
- Fixed an issue where the cooldowns for the mod abilities may not be copied on respawn.
release
Toukun's Mod 0.0.7 (20.4.80)
0.0.712 февр. 2024 г.47Minecraft: 1.20.4neoforge
Что нового
# Summary
- Added a painting of a very good boy.
## Technical Changes
Added the menu keys for opening the 'Aid Menu' and the 'Quest Log'. Note that these are pending implementation, and the name of these keys and their default key may change as these systems are implemented.
- Aid Key is mapped to O under Multiplayer Category
- Quest Journal Key is mapped to J under the Interfaces Category
alpha
Toukun's Mod 0.0.6 (20.4.80)
0.0.67 февр. 2024 г.44Minecraft: 1.20.4neoforge
Что нового
# Summary
Basic improvements to how Staff Weapons work with enchantments, and some QOL for creative mode.
## New Enchantments
### Quick Casting
Reduces the casting time for Staff Weapons.
### Spell Power
Increases the Power of Damaging Staff Weapons.
## Quality of Life
- Creative mode players will no longer incur cooldowns on items that have them.
alpha
Toukun's Mod 0.0.5 (20.4.80)
0.0.54 февр. 2024 г.41Minecraft: 1.20.4neoforge
Что нового
# Summary
- Mage Staves have been added (Follows all normal material tiers, fires a small magic projectile.)
## Bugfixes
- Fixed issue where Death Text informing the player of how many levels they lost was malformed.
alpha
Toukun's Mod 0.0.4 (20.4.80)
0.0.43 февр. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
# Summary
- Added all existing items into relevant Creative Tab categories.
- Added Server Side config for Death Level penalty.
alpha
Toukun's Mod 0.0.3 (20.4.80)
0.0.32 февр. 2024 г.36Minecraft: 1.20.4neoforge
Что нового
# Summary
Bugfix for recipe generation
## Bugfixes
- Fixed an issue where smelting Raw Silver / Silver Ore resulted in Silver Nuggets, not Silver Bars
alpha
Toukun's Mod 0.0.2 (20.4.80)
0.0.21 февр. 2024 г.37Minecraft: 1.20.4neoforge
Что нового
# Summary
Re-introduced Advancements that I had trouble getting working since my conversion from 1.20.1 to 1.20.4.
alpha
Toukun's Mod 0.0.1 (20.4.80)
0.0.130 янв. 2024 г.39Minecraft: 1.20.4neoforge
Что нового
# Summary
Initial Mod Release.
## Features
- Dashing
- Hearthing
- Swing Timer
- Various Blocks and Items
## Compatibility
This mod was written for Neoforge 20.4.80. It is likely that this mod will only work on that version or versions that are close to it.
## Specific Details
More details can be found on the public mod Github (See sidebar)