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Toukun's Mod

This mod is the culmination of what my friends and I think would be fun to include in Minecraft as a Mod.

Автор: Toukun1,8 тыс.3обновлён 12 авг. 2025 г.
СнаряжениеМеханики игрыМагия

Описание

Summary

This is a Vanilla+ mod for Minecraft, adding new features and extensions of the original game in a manner I believe to be consistent with Minecraft's own development philosophy.

Key Features

Dashing

You have the ability to dash. Enchantments can make you go further or higher, akin to a leap. A gui will let you know when you can dash. The frequency with which you can dash is dependent on your armor.

Hearth

You can hearth to your bed anytime, so long as the ability is not on cooldown. This ability works cross-dimensions, and can be a real lifesaver.

Weapon Variety

I've added a selection of weapons that have different damage, attack speed, and even entity reach! You can craft any one line of weapons you like, or have multiple on you for different situations.

Portal Stones

Ever wanted to have a way to travel between bases? Now you can! With Portal Blocks and Portal Stones, you can travel to locations instantly. If you want to let your friend into your super secret base, a custom crafting recipe will let you copy an Attuned Portal Stone onto a regular Portal Stone.

Quests

Ever wanted to get rewarded for all your hard work? Introducing the Quest Block and Quests! Once completed, Quest items can be used to grant you generous rewards!

Party System

You're strong alone, but even stronger together! Featuring a fully realized Party System, play with your friends and join them anywhere in the world! See their current status in a small compact GUI. Players in the same party are also assigned to a team and have Friendly Fire turned off!

Roadmap

There is a broad roadmap for the mod to keep you in the know for what's coming. Please view our Roadmap here.

FAQ

Is this mod able to be added to an existing world?

Yes, you can add this to an existing world. I would recommend you start a new world, but nothing would break drastically by adding it to an existing one. There is resource generation (and structures eventually), but up to this point it does not require you create a new world with the mod.

Do you have recommended game rules and/or settings for this mod?

No, I think the mod is balanced around any set of rules. We personally play with keepInventory on and difficulty set to hard, but otherwise anything is fine. The Hearth and Dash mechanics really make both traversal quicker and easier, and give you more options to bail out of tough situations.

Closed Source

This project is presently Closed Source, but after I have gotten it to a place where I am happy with it, and I believe the codebase and feature are in a good place to build upon, I'd Open Source it.

Questions on Implementation

If you're a fellow mod maker and have some questions about my implementation for certain mechanics, please feel free to drop a question in the Q&A Discussion.

Will you publish some of the interfaces so others can extend the features in this modification?

At some point yes, but I'm not in a place where I am ready to start supporting an API or package for others to consume. The mod is so early in its development that anything I build now may get refactored a dozen times, and it would be more of a hassle to support. Once we're open sourced, I would say that would be a time I'd expect to see more of the api exposed for consumption (or a package for dependencies.)

Origin

I built this mod originally for a group of friends I played with. We started out just wanting a dash ability, but then we expanded further and further.

I began to make new blocks, more abilities, and lots of artwork (that I am fairly proud of for a developer.)

Soon, we had enough cool features that my friends encouraged me to release it publicly. I am forever grateful for their support.

Rights

All Rights Reserved for all assets made for this mod.

Галерея

Shulker BundleNetherite ChainmailArray of New BlocksParty System

Последние версии

Все версии →
alpha

Toukun's Mod 0.1.8 Alpha 4 (21.1.169)

0.1.8-a4
12 авг. 2025 г.150Minecraft: 1.21.1neoforge
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# Summary Following Alpha 3, we now have Alpha 4 bringing you the new Dashing Enchantment for Boots. The next release will likely be a Release Candidate build where I fix any remaining issues. ## New Enchantment : Dashing An enchantment for boots that increases your Dash Charge count by 1. This enchantment is mutually exclusive with Feather Falling. ## Balance Changes - The Life Steal (LS) Enchantment has been removed from the Enchanting Table. This was to make it a little harder to get. - The LS Enchantment has had its cost adjusted upward slightly. ## Known Issues - Dash Advancements are still easily manipulated (from Alpha 2, still deciding on solution.) - The GUI does not properly update when the Base Dash Charge count is increased via config/command. (From Alpha 3)
release

Toukun's Mod 0.1.8 Alpha 3 (21.1.169)

0.1.8-a3
10 авг. 2025 г.79Minecraft: 1.21.1neoforge
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# Summary Big changes in this one. A pretty substantial rewrite of the whole Dash system and some upkeep along with it to make my life easier. I anticipate a lot of issues with this release which is why I kept it in Alpha. ## Dash Changes The player now has multiple "Dash Charges" which is an instance of a dash they can execute anytime while on the ground. The default for this is 2 charges, meaning a player can dash once, land, and instantly dash a second time. Your dashes will recharge constantly as long as you have less that the current maximum. If you use a dash, the cooldown begins to reset instantly (which is defined by the config we added in Alpha 2 Dash Cooldown.) Your GUI will reflect how many charges you have currently and max using the same icon system implemented back in 0.1.4, growing vertically. Anytime a new charge fills, it will flash the icon of the newly added charge. If the first charge is empty and you try to press the Dash button, it will flash at you as before. ### Technical Note : Dash Attachment Deprecated This is av very technical note, but similar to when we shifted to using MobEffects for Hearth and deprecated the Hearth attachment, we now have deprecated the Dash Attachment in favor of specific attachments "dash_cooldown" and "dash_charges". I don't anticipate anybody really caring about this, but at least until 0.2.0 comes out we'll continue to scan for and remove the Dash Attachment so we clean up any leftover data on your character. ### Equipment Change affects Dash Cooldown When you change equipment (and also join the server initially) your Dash cooldown will be updated with the new equipment. This only works when equipping heavier equipment though; we will not decrease the cooldown when moving from heavy to light or to nothing from either. This will handle situations when enchantments change your dash cooldown or maximum dash charges in addition to the base dash penalties for the armor types. ### New Config - Base Dash Charges This config controls how many Dash charges a player has at once without any sort of equipment/enchantments (which will come in a future version of this patch.) The range is from 1 to 5, with 5 being a very wild time and 1 being the bare minimum. There are many things in the config I allow you to bypass or disable entirely, but the Dash will be necessary for this mod. ### Commands for Dash Configuration Added You now have commands for the dash configs added in this and the previous alpha. They are: - Base Dash Charges - Dash Cooldown - (Dash) Light Armor Penalty - (Dash) Heavy Armor Penalty This means in addition to the Config found in the Mods menu, you can now also update these. ## Issues fixed - From Alpha 2, added the necessary commands for all the config options. - This issue was essentially unknown/undocumented, but the issue where equipment changes did not properly update the Dash Cooldown has existed since the mechanic was implemented. ## Known Issues - Dash Advancements are still easily manipulated (from Alpha 2, still deciding on solution.) - The GUI does not properly update when the Base Dash Charge count is increased via config/command.
alpha

Toukun's Mod 0.1.8 Alpha 2 (21.1.169)

0.1.8-a2
7 авг. 2025 г.28Minecraft: 1.21.1neoforge
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# Summary Configuration options have been added for the Dash Cooldown, the Light Armor Penalty, and the Heavy Armor Penalty under a new Dash Configuration Section. ## Known Issues - There are no commands for setting this yet, so these settings really only apply to Single Player. - Certain Advancements are made easier with the manipulation of these configuration settings. I'm not quite sure what to do yet for that but I will figure it out.
alpha

Toukun's Mod 0.1.8 Alpha 1 (21.1.169)

0.1.8-a1
6 авг. 2025 г.39Minecraft: 1.21.1neoforge
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# Summary This is the first patch for 0.1.8, which is going to revamp how dashing is stored and allow for players to store multiple dashes for use at the same time. ## 0.1.8 Goals - Update Swing Timer UI. - Allow Multiple Dashes on the player (change how they're stored.) - Add a new Dash Enchantment that increases the Dash Charge total. ## Alpha 1 Changes - The Swing timer has been made shorter (it's 2 pixels thinner.) - The Configuration to disable the Swing Timer has been replaced with a slider allowing you to adjust the transparency of it. A value of 0 disables the feature entirely.
release

Toukun's Mod 0.1.7 (21.1.169)

0.1.7
5 авг. 2025 г.31Minecraft: 1.21.1neoforge
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# Summary Mostly just some cleanup around the Portal Block. ## Portal Stones and Portal Blocks Portal Stone teleportation code was revamped, a little more optimally. - Attuned Portal Stone description updated with information about teleportation functionality. - New Message provided when a Portal Stone is fully encased with no valid teleport positions nearby.
release

Toukun's Mod 0.1.6 (21.1.169)

0.1.6
24 мая 2025 г.42Minecraft: 1.21.1neoforge
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# Summary Originally this was supposed to come out mid week, but there was a number of strange bugs I couldn't account for in a timely fashion. So I delayed it a bit so I could do additional testing. These notes also sum up the notes of the two alphas. ## Hearth Delay There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again. This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality. ## Textural Changes I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared. ## Bugfixes - Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk. - Fixed strange issues around using Hearth from a far away chunk / while the bed chunk was unloaded. It seems code that I had used for a long while no longer functioned as I intended, or I simply misunderstood it. This also improved the original code for handling the Hearth Fatigue to make it a little more safe.
alpha

Toukun's Mod 0.1.6-a2 (21.1.169)

0.1.6-a2
20 мая 2025 г.34Minecraft: 1.21.1neoforge
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# Summary This is a small one as I'm testing the changes for issues. I also want to add a bit more polish, maybe some nice sound effects. ## Texture and Particle Changes I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared. If this is overbearing, please give me feedback. Additionally, I changed the particles of the Hearthing effect to be the small wind gust particles. It fits a little better.
alpha

Toukun's Mod 0.1.6-a1

0.1.6-a1
19 мая 2025 г.32Minecraft: 1.21.1neoforge
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# Summary This version will feature some changes based on feedback I've received about the Hearth Functionality. ## Hearth Delay There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again. A message will be sent to the player stating the action was successfully cancelled. This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality. ## Bugfixes from 0.1.5 - Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk.
release

Toukun's Mod 0.1.5 (21.1.169)

0.1.5
16 мая 2025 г.34Minecraft: 1.21.1neoforge
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# Summary 0.1.5 is another cleanup version like 0.1.4. As before, I'll be summarizing notes from the alpha/RC updates in these patch notes here. ## New Release Naming Convention I'm adjusting the naming convention. - X.Y.Z are full releases. Any bugs found here are unintentional and would be patched. - X.Y.Z-rc# are Release Candidate releases. These may contain minor issues, but are very close to the release version and should be very playable. - X.Y.Z-a# are Alpha Releases. These are the most likely to have major issues, including save breaking issues or becoming completely unplayable in some states. None of the above is terribly drastic or crazy, pretty standard but deserves and explanation. ## Config Changes This patch expands on 0.1.4's Configuration updates with even more settings, with a focus on Server Side changes. ### Client Config - Show Coordinates The coordinates GUI which is located next to the hotbar in game can be toggled on and off. ### Server Config - Config Command You can now use the `/toukun config` command to set any server configs at OP 2 and above. This can be used to configure all below changes and all future server configs going forward. ### Server Config - Hearth Cooldown & GUI The Hearth cooldown is now configurable, in a range from 0 to 60 minutes with a default of 10. #### Hearth GUI & Command Changes In addition to the configuration, the GUI has changed to be an Effect as opposed to a GUI and Attachement. This will be a lot less intrusive and requires a lot less code on my end. This also means that I removed the `/hearth` command since you can use the `/effect` command now. If you have any feedback on these changes, please open a discussion. ### Server Config - Party Teleport Cooldown The party teleport cooldown is now configurable, in a range from 0 to 15 minutes with a default of 1. I opted not to change this to use an effect just yet, since Effects would be much less visible in the ui and I didn't want to rework too much code this close to release. ## Recipe Changes The recipes for the bundle and the saddle have been updated to reflect 1.21.2 and the latest snapshot recipes respectively.
beta

Toukun's Mod 0.1.5-rc1 (21.1.169)

0.1.5-rc1
15 мая 2025 г.27Minecraft: 1.21.1neoforge
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# Summary This one is cleanup and some new features along with issues found while testing. ## Config command A new command has been added under `/toukun config`. This config requires OP level 2 and above. It'll let you set the server configuration values without having to actually edit the files and restart the server. I figured it would be handy! ## Bugfixes from a3 - Fixed an issue where the help text for hearth was not displayed using the `/toukun help` command. - Fixed an issue where the party teleport cooldown shared the same config value as the hearth cooldown. ### Legacy Code Cleanup There were a number of old pieces of leftover code that I took some time to clean up! Always remember to keep the house tidy!