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ВЕРСИИ (23)
release
TouhouLittleMaid-Self-Talk 1.4.1 NeoForge 1.21.1
1.4.1-neoforge-1.21.121 окт. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## 问题修复
- 修复与部分使用内嵌 SnakeYAML 的Mod(如 Krypton Reno)冲突的问题
此版本兼容1.4.0版本的客户端/服务端,无需同时更新。
此版本为因个别 Mod 不兼容而进行修复的版本,功能与1.4.0完全一致。若未遇到不兼容情况,无需更新。
---
## Fixes
- Fixed conflicts with certain mods that bundle SnakeYAML (such as Krypton Reno).
This version is compatible with 1.4.0 clients and servers; updating both sides at the same time is not required.
This release only fixes incompatibilities with certain mods and is functionally identical to 1.4.0. If you have not encountered such incompatibilities, no update is needed.
release
TouhouLittleMaid-Self-Talk 1.4.1 Forge 1.20.1
1.4.1-forge-1.20.121 окт. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
## 问题修复
- 修复与部分使用内嵌 SnakeYAML 的Mod(如 Krypton Reno)冲突的问题
此版本兼容1.4.0版本的客户端/服务端,无需同时更新。
此版本为因个别 Mod 不兼容而进行修复的版本,功能与1.4.0完全一致。若未遇到不兼容情况,无需更新。
---
## Fixes
- Fixed conflicts with certain mods that bundle SnakeYAML (such as Krypton Reno).
This version is compatible with 1.4.0 clients and servers; updating both sides at the same time is not required.
This release only fixes incompatibilities with certain mods and is functionally identical to 1.4.0. If you have not encountered such incompatibilities, no update is needed.
release
TouhouLittleMaid-Self-Talk 1.4.0 NeoForge 1.21.1
1.4.0-neoforge-1.21.120 окт. 2026 г.308Minecraft: 1.21.1neoforge
Что нового
## 新增功能
- 新增结构化人设模式:在人设编辑页可在「整段人设模式」与「结构化人设模式」之间切换
- 结构化模式将人设拆分为身份、性格、背景、爱好四栏并行编辑
- 身份与性格每轮固定注入,背景与爱好按当前情境选择性注入片段
- 两种模式的内容独立保存,切换模式不会造成人设丢失
- 新增「AI 拆分」:作为结构化人设模式的附属功能,可在人设编辑页使用一次额外的模型请求,将已有的整段人设自动整理为身份、性格、背景、爱好四栏
- 整理期间可以离开页面,完成后会私信通知,重新打开该女仆的人设页即可选择载入
- 新增预制自言自语与欢迎语功能(实验性,默认关闭):开启后,女仆真实生成的自话与欢迎语会按名称、人设、语言与环境信息保存,后续触发满足环境条件时按可配置的概率直接复用复用旧回复,减少真实的模型 API 请求
- 仅支持自话与欢迎语,不包含互聊
- 可在 AI 聊天界面的 💬 设置中按玩家或单只女仆开启
- 最低可用条数与使用预制内容的概率可在「预制复用」面板中调整,服务器管理员可设置默认值并决定是否允许玩家个性化调整
- 预制功能支持自定义条目:允许添加自定义的预制内容供女仆使用,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md)
- 新增预制语音缓存(实验性,默认关闭):作为预制内容的配套功能。开启后,自话与欢迎语语音也会作为预制内容被保存
- 在使用预制内容时可以直接播放本地保存的音频,不再调用 TTS 供应商
- 支持在 custom/ 中放置自定义音频,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md)
- 环境上下文新增五个条目:
- 新增条目:
- 女仆饰品
- 女仆 Curios 饰品
- 主人 Curios 饰品
- 女仆通过神龛复活
- 女仆自身击杀生物
- 前三个默认进入随机池,未安装 Curios 或女仆 Curios 时默认不启用
- 后两个默认必定进入上下文,只记录女仆自身
- 新增「思考气泡」本地开关:关闭后可隐藏自己看到的所有女仆在自话与互聊时的等待、工具提示与思考气泡,不影响最终回答,属于仅客户端设置,不影响其他玩家
## 优化与修复
- 修复检索模式下中英混排关键词无法命中的问题
- 同时修复长时间运行下检索缓存与独立聊天档案记录持续累积的问题
- 修复自话超时后迟到的回复仍可能上屏、写入档案或广播的问题
- 修复互聊的两处异常收尾问题:
- 语音合成在发起阶段报错时,归档、广播与后续续接不再被整段跳过
- 配对冲突时会正确释放上一条对话,不再残留占用
- 修复语言标签与主人附近判定:
- ZH_CN 等大小写写法不再导致同一请求中英模板混用,zh_tw / zh_hk 会保留地区语义
- 主人在另一维度且坐标相近时,不会再被误判为「主人在附近」
- 修复 Forge 版本玩家设置在自话与互聊关闭记录损坏或清空后,旧记录可能被重新迁移回来的问题
- 提高自定义 Prompt 上限:由 500 字符提高到 2048 字符
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- Added structured persona mode: switch between "Full-text Persona" and "Structured Persona" on the persona editing page.
- Structured mode provides four fields that can be edited side by side: identity, personality, background, and hobbies.
- Identity and personality are included in every request, while relevant excerpts from background and hobbies are selectively included based on the current context.
- Each mode saves its content separately, so switching modes does not erase either persona.
- Added "AI Split" as a companion feature to structured persona mode: on the persona editing page, use one additional model request to automatically organize an existing full-text persona into identity, personality, background, and hobbies.
- You can leave the page while processing is in progress. A private message will notify you when it is complete; reopen that maid's persona page to choose whether to load the result.
- Added prebuilt self-talk and welcome messages (experimental, disabled by default): when enabled, self-talk and welcome messages generated by the model are saved along with the maid's name, persona, language, and environmental information. When a later trigger meets the environmental conditions, a saved reply can be reused directly with a configurable probability, reducing model API requests.
- Supports self-talk and welcome messages only; inter-maid chat is not included.
- Can be enabled per player or per maid through the 💬 settings in the AI chat interface.
- The minimum number of eligible entries and the probability of using prebuilt content can be adjusted in the "Prebuilt Reuse" panel. Server administrators can set defaults and decide whether players may customize these values.
- Prebuilt content supports custom entries: add your own prebuilt content for maids to use. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details.
- Added prebuilt voice caching (experimental, disabled by default) as a companion feature to prebuilt content. When enabled, audio for self-talk and welcome messages is also saved for reuse.
- When prebuilt content is used, locally saved audio can be played directly without calling the TTS provider.
- Custom audio can be placed in custom/. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details.
- Added five environmental context entries:
- New entries:
- Maid accessories
- Maid Curios accessories
- Owner Curios accessories
- Maid revived through a shrine
- Mobs killed by the maid herself
- The first three are included in the random selection pool by default; the relevant Curios entries are disabled by default if Curios or the maid Curios integration is not installed.
- The last two are always included in context by default and only record events involving the maid herself.
- Added a local "Thinking Bubbles" toggle: turning it off hides the waiting, tool hint, and thinking bubbles you see for all maids during self-talk and inter-maid chat. Final replies are unaffected. This is a client-only setting and does not affect other players.
## Improvements and Fixes
- Fixed mixed Chinese and English keywords failing to match in retrieval mode.
- Also fixed retrieval caches and independent chat archive records continuing to accumulate during long-running sessions.
- Fixed late replies after a self-talk timeout potentially still appearing on screen, being saved to the archive, or being broadcast.
- Fixed two issues with inter-maid chat cleanup:
- If speech synthesis fails during startup, archiving, broadcasting, and subsequent conversation turns are no longer skipped entirely.
- Pairing conflicts now correctly release the previous conversation without leaving it locked.
- Fixed language tags and nearby-owner detection:
- Case variants such as ZH_CN no longer cause Chinese and English templates to be mixed within the same request, and zh_tw / zh_hk retain their regional distinctions.
- An owner in another dimension with similar coordinates is no longer incorrectly considered "nearby."
- Fixed an issue in the Forge version where old player settings could be migrated back after the stored records for disabled self-talk and inter-maid chat settings were corrupted or cleared.
- Increased the custom prompt limit from 500 to 2,048 characters.
Servers running this version are incompatible with clients running earlier versions. If you update a server, all players on that server must also update.
release
TouhouLittleMaid-Self-Talk 1.4.0 Forge 1.20.1
1.4.0-forge-1.20.120 окт. 2026 г.322Minecraft: 1.20.1forge
Что нового
## 新增功能
- 新增结构化人设模式:在人设编辑页可在「整段人设模式」与「结构化人设模式」之间切换
- 结构化模式将人设拆分为身份、性格、背景、爱好四栏并行编辑
- 身份与性格每轮固定注入,背景与爱好按当前情境选择性注入片段
- 两种模式的内容独立保存,切换模式不会造成人设丢失
- 新增「AI 拆分」:作为结构化人设模式的附属功能,可在人设编辑页使用一次额外的模型请求,将已有的整段人设自动整理为身份、性格、背景、爱好四栏
- 整理期间可以离开页面,完成后会私信通知,重新打开该女仆的人设页即可选择载入
- 新增预制自言自语与欢迎语功能(实验性,默认关闭):开启后,女仆真实生成的自话与欢迎语会按名称、人设、语言与环境信息保存,后续触发满足环境条件时按可配置的概率直接复用复用旧回复,减少真实的模型 API 请求
- 仅支持自话与欢迎语,不包含互聊
- 可在 AI 聊天界面的 💬 设置中按玩家或单只女仆开启
- 最低可用条数与使用预制内容的概率可在「预制复用」面板中调整,服务器管理员可设置默认值并决定是否允许玩家个性化调整
- 预制功能支持自定义条目:允许添加自定义的预制内容供女仆使用,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md)
- 新增预制语音缓存(实验性,默认关闭):作为预制内容的配套功能。开启后,自话与欢迎语语音也会作为预制内容被保存
- 在使用预制内容时可以直接播放本地保存的音频,不再调用 TTS 供应商
- 支持在 custom/ 中放置自定义音频,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md)
- 环境上下文新增五个条目:
- 新增条目:
- 女仆饰品
- 女仆 Curios 饰品
- 主人 Curios 饰品
- 女仆通过神龛复活
- 女仆自身击杀生物
- 前三个默认进入随机池,未安装 Curios 或女仆 Curios 时默认不启用
- 后两个默认必定进入上下文,只记录女仆自身
- 新增「思考气泡」本地开关:关闭后可隐藏自己看到的所有女仆在自话与互聊时的等待、工具提示与思考气泡,不影响最终回答,属于仅客户端设置,不影响其他玩家
## 优化与修复
- 修复检索模式下中英混排关键词无法命中的问题
- 同时修复长时间运行下检索缓存与独立聊天档案记录持续累积的问题
- 修复自话超时后迟到的回复仍可能上屏、写入档案或广播的问题
- 修复互聊的两处异常收尾问题:
- 语音合成在发起阶段报错时,归档、广播与后续续接不再被整段跳过
- 配对冲突时会正确释放上一条对话,不再残留占用
- 修复语言标签与主人附近判定:
- ZH_CN 等大小写写法不再导致同一请求中英模板混用,zh_tw / zh_hk 会保留地区语义
- 主人在另一维度且坐标相近时,不会再被误判为「主人在附近」
- 修复 Forge 版本玩家设置在自话与互聊关闭记录损坏或清空后,旧记录可能被重新迁移回来的问题
- 提高自定义 Prompt 上限:由 500 字符提高到 2048 字符
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- Added structured persona mode: switch between "Full-text Persona" and "Structured Persona" on the persona editing page.
- Structured mode provides four fields that can be edited side by side: identity, personality, background, and hobbies.
- Identity and personality are included in every request, while relevant excerpts from background and hobbies are selectively included based on the current context.
- Each mode saves its content separately, so switching modes does not erase either persona.
- Added "AI Split" as a companion feature to structured persona mode: on the persona editing page, use one additional model request to automatically organize an existing full-text persona into identity, personality, background, and hobbies.
- You can leave the page while processing is in progress. A private message will notify you when it is complete; reopen that maid's persona page to choose whether to load the result.
- Added prebuilt self-talk and welcome messages (experimental, disabled by default): when enabled, self-talk and welcome messages generated by the model are saved along with the maid's name, persona, language, and environmental information. When a later trigger meets the environmental conditions, a saved reply can be reused directly with a configurable probability, reducing model API requests.
- Supports self-talk and welcome messages only; inter-maid chat is not included.
- Can be enabled per player or per maid through the 💬 settings in the AI chat interface.
- The minimum number of eligible entries and the probability of using prebuilt content can be adjusted in the "Prebuilt Reuse" panel. Server administrators can set defaults and decide whether players may customize these values.
- Prebuilt content supports custom entries: add your own prebuilt content for maids to use. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details.
- Added prebuilt voice caching (experimental, disabled by default) as a companion feature to prebuilt content. When enabled, audio for self-talk and welcome messages is also saved for reuse.
- When prebuilt content is used, locally saved audio can be played directly without calling the TTS provider.
- Custom audio can be placed in custom/. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details.
- Added five environmental context entries:
- New entries:
- Maid accessories
- Maid Curios accessories
- Owner Curios accessories
- Maid revived through a shrine
- Mobs killed by the maid herself
- The first three are included in the random selection pool by default; the relevant Curios entries are disabled by default if Curios or the maid Curios integration is not installed.
- The last two are always included in context by default and only record events involving the maid herself.
- Added a local "Thinking Bubbles" toggle: turning it off hides the waiting, tool hint, and thinking bubbles you see for all maids during self-talk and inter-maid chat. Final replies are unaffected. This is a client-only setting and does not affect other players.
## Improvements and Fixes
- Fixed mixed Chinese and English keywords failing to match in retrieval mode.
- Also fixed retrieval caches and independent chat archive records continuing to accumulate during long-running sessions.
- Fixed late replies after a self-talk timeout potentially still appearing on screen, being saved to the archive, or being broadcast.
- Fixed two issues with inter-maid chat cleanup:
- If speech synthesis fails during startup, archiving, broadcasting, and subsequent conversation turns are no longer skipped entirely.
- Pairing conflicts now correctly release the previous conversation without leaving it locked.
- Fixed language tags and nearby-owner detection:
- Case variants such as ZH_CN no longer cause Chinese and English templates to be mixed within the same request, and zh_tw / zh_hk retain their regional distinctions.
- An owner in another dimension with similar coordinates is no longer incorrectly considered "nearby."
- Fixed an issue in the Forge version where old player settings could be migrated back after the stored records for disabled self-talk and inter-maid chat settings were corrupted or cleared.
- Increased the custom prompt limit from 500 to 2,048 characters.
Servers running this version are incompatible with clients running earlier versions. If you update a server, all players on that server must also update.
release
TouhouLittleMaid-Self-Talk 1.3.2 NeoForge 1.21.1
1.3.2-neoforge-1.21.112 окт. 2026 г.932Minecraft: 1.21.1neoforge
Что нового
## 新增功能
- 新增全量 / 精简 / 检索三种历史上下文模式:可在 AI 聊天界面的 💬 设置中选择历史上下文的表现方式——将全部历史注入、仅注入精简摘要,或按关键词从历史中检索与当前话题相关的内容
## 优化与修复
- 为环境上下文面板补充引导说明与悬停提示,悬停区域按"名称/按钮"分区清晰展示
- 优化部分文案表现,优化冗余文案
- 修复了一些遗留bug,提升运行稳定性
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New history context modes: Full / Condensed / Retrieval. In the 💬 settings of the AI chat screen, you can choose how historical context is presented—inject the full history, inject only a condensed summary, or retrieve the portions relevant to the current topic from history by keywords
## Improvements and Bug Fixes
- Added guided instructions and hover tooltips to the environment context panel, with hover areas clearly divided by "name / button"
- Polished some wording and reduced redundant text
- Fixed some legacy bugs and improved runtime stability
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.3.2 Forge 1.20.1
1.3.2-forge-1.20.112 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
## 新增功能
- 新增全量 / 精简 / 检索三种历史上下文模式:可在 AI 聊天界面的 💬 设置中选择历史上下文的表现方式——将全部历史注入、仅注入精简摘要,或按关键词从历史中检索与当前话题相关的内容
## 优化与修复
- 为环境上下文面板补充引导说明与悬停提示,悬停区域按"名称/按钮"分区清晰展示
- 优化部分文案表现,优化冗余文案
- 修复了一些遗留bug,提升运行稳定性
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New history context modes: Full / Condensed / Retrieval. In the 💬 settings of the AI chat screen, you can choose how historical context is presented—inject the full history, inject only a condensed summary, or retrieve the portions relevant to the current topic from history by keywords
## Improvements and Bug Fixes
- Added guided instructions and hover tooltips to the environment context panel, with hover areas clearly divided by "name / button"
- Polished some wording and reduced redundant text
- Fixed some legacy bugs and improved runtime stability
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.3.1 NeoForge 1.21.1
1.3.1-neoforge-1.21.12 окт. 2026 г.733Minecraft: 1.21.1neoforge
Что нового
## 新增功能
- 新增环境上下文玩家设置:在 AI 聊天界面的 💬 设置中,可独立为各项环境信息配置 进入随机池/必定进入上下文/必定不进入上下文 三种模式,可以自行选择需要进入上下文的信息,不再完全依赖随机抽取和硬编码
- 新增女仆自身感知:将自身着火、水下缺氧、受伤及伤害来源加入可选的背景信息中,让女仆能知道自己正在着火、(最近)被谁攻击(过)等,而不只是知道剩余血量和药水效果
- 补充附近女仆的名称与 UUID:原版实现中女仆无法获取附近的女仆名称/UUID等身份信息,在这一版本实现,当女仆获取附近女仆的信息时,会附带UUID(用于声明身份)和名字(命名牌名字优先,其次为默认分配名字。注意:若使用YSM模组,加载了YSM模型的女仆不会以自己的模型名为名字,且会失去原有的默认名字。需要手动以命名牌命名)
- 新增「查询附近女仆」Tool:女仆可主动查询周围 32 格内其他女仆的 UUID、名称与距离
## 优化与修复
- 修复女仆互聊期间仍会触发自言自语的问题:包括等待另一只女仆生成回复期间,参与互聊的女仆也不会插入独立的自言自语
- 调整环境信息的随机选取方式:从随机池中按单项抽取 1~3 项,不再按分类整组加入;设为「必定进入上下文」的信息不占用随机名额
- 优化受伤事件的时效与表达:补充伤害来源及距今时间,优化连续伤害在女仆所获取的上下文中的表现
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New environment context player settings: in the 💬 settings of the AI chat screen, you can independently set each environment information entry to one of three modes: In Random Pool / Always in Context / Never in Context. You can now choose which information to include in the context, instead of relying entirely on random selection and hardcoded rules
- New maid self-perception: being on fire, running low on air underwater, taking damage, and damage sources are now available as optional background information. This lets maids know things like whether they are currently on fire or who attacked them recently, rather than just their remaining health and potion effects
- Added names and UUIDs for nearby maids: in the original implementation, maids could not obtain identifying information such as the names or UUIDs of nearby maids. In this version, nearby maid information includes UUIDs for identification and names, prioritizing name-tag names over default assigned names. Note: maids using YSM models will not use their model names as their names, and their original default names will no longer be available. You need to name them manually with name tags
- New “Query Nearby Maids” tool: maids can actively query the UUIDs, names, and distances of other maids within 32 blocks
## Improvements and Bug Fixes
- Fixed self-talk still triggering during inter-chat: participating maids will no longer insert independent self-talk, including while waiting for another maid to generate a reply
- Adjusted random environment information selection: 1–3 individual entries are now selected from the random pool instead of adding entire categories. Entries set to “Always in Context” do not count toward the random selection limit
- Improved the freshness and wording of damage events: added damage sources and elapsed time, and improved how repeated damage is represented in the context provided to maids
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.3.1 Forge 1.20.1
1.3.1-forge-1.20.12 окт. 2026 г.867Minecraft: 1.20.1forge
Что нового
## 新增功能
- 新增环境上下文玩家设置:在 AI 聊天界面的 💬 设置中,可独立为各项环境信息配置 进入随机池/必定进入上下文/必定不进入上下文 三种模式,可以自行选择需要进入上下文的信息,不再完全依赖随机抽取和硬编码
- 新增女仆自身感知:将自身着火、水下缺氧、受伤及伤害来源加入可选的背景信息中,让女仆能知道自己正在着火、(最近)被谁攻击(过)等,而不只是知道剩余血量和药水效果
- 补充附近女仆的名称与 UUID:原版实现中女仆无法获取附近的女仆名称/UUID等身份信息,在这一版本实现,当女仆获取附近女仆的信息时,会附带UUID(用于声明身份)和名字(命名牌名字优先,其次为默认分配名字。注意:若使用YSM模组,加载了YSM模型的女仆不会以自己的模型名为名字,且会失去原有的默认名字。需要手动以命名牌命名)
- 新增「查询附近女仆」Tool:女仆可主动查询周围 32 格内其他女仆的 UUID、名称与距离
## 优化与修复
- 修复女仆互聊期间仍会触发自言自语的问题:包括等待另一只女仆生成回复期间,参与互聊的女仆也不会插入独立的自言自语
- 调整环境信息的随机选取方式:从随机池中按单项抽取 1~3 项,不再按分类整组加入;设为「必定进入上下文」的信息不占用随机名额
- 优化受伤事件的时效与表达:补充伤害来源及距今时间,优化连续伤害在女仆所获取的上下文中的表现
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New environment context player settings: in the 💬 settings of the AI chat screen, you can independently set each environment information entry to one of three modes: In Random Pool / Always in Context / Never in Context. You can now choose which information to include in the context, instead of relying entirely on random selection and hardcoded rules
- New maid self-perception: being on fire, running low on air underwater, taking damage, and damage sources are now available as optional background information. This lets maids know things like whether they are currently on fire or who attacked them recently, rather than just their remaining health and potion effects
- Added names and UUIDs for nearby maids: in the original implementation, maids could not obtain identifying information such as the names or UUIDs of nearby maids. In this version, nearby maid information includes UUIDs for identification and names, prioritizing name-tag names over default assigned names. Note: maids using YSM models will not use their model names as their names, and their original default names will no longer be available. You need to name them manually with name tags
- New “Query Nearby Maids” tool: maids can actively query the UUIDs, names, and distances of other maids within 32 blocks
## Improvements and Bug Fixes
- Fixed self-talk still triggering during inter-chat: participating maids will no longer insert independent self-talk, including while waiting for another maid to generate a reply
- Adjusted random environment information selection: 1–3 individual entries are now selected from the random pool instead of adding entire categories. Entries set to “Always in Context” do not count toward the random selection limit
- Improved the freshness and wording of damage events: added damage sources and elapsed time, and improved how repeated damage is represented in the context provided to maids
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.3.0 NeoForge 1.21.1
1.3.0-neoforge-1.21.123 сент. 2026 г.380Minecraft: 1.21.1neoforge
Что нового
## 新增功能
- 新增环境事件上下文:当女仆、玩家、玩家所养宠物死亡或受伤时,会将事件信息(谁死了、谁受伤等)注入女仆的自言自语与互聊请求中,让女仆能对身边发生的事做出反应
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New environment event context: when a maid, a player, or a pet owned by the player dies or takes damage, information about the event (who died, who was hurt, etc.) is injected into the maid's self-talk and inter-chat requests, letting maids react to what is happening around them
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.3.0 Forge 1.20.1
1.3.0-forge-1.20.123 сент. 2026 г.541Minecraft: 1.20.1forge
Что нового
## 新增功能
- 新增环境事件上下文:当女仆、玩家、玩家所养宠物死亡或受伤时,会将事件信息(谁死了、谁受伤等)注入女仆的自言自语与互聊请求中,让女仆能对身边发生的事做出反应
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New environment event context: when a maid, a player, or a pet owned by the player dies or takes damage, information about the event (who died, who was hurt, etc.) is injected into the maid's self-talk and inter-chat requests, letting maids react to what is happening around them
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.2.0 NeoForge 1.21.1
1.2.0-neoforge-1.21.116 сент. 2026 г.202Minecraft: 1.21.1neoforge
Что нового
## 新增功能
- 新增自定义 Prompt 玩家设置:在 AI 聊天界面的 💬 设置中,可为女仆追加自定义提示词,影响自言自语、互聊与打招呼的内容风格;支持全局与单只女仆两段,可选「全局覆盖单只」
- 新增 Tool 调用:开启后女仆自言自语时可调用游戏内工具获取信息、改变工作状态等;默认关闭,需玩家自行开启
- 以上设置均可在 AI 聊天界面的 💬 设置中调整,管理员可配置总开关
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New custom prompt player setting: in the 💬 settings of the AI chat screen, you can add a custom prompt to shape the style of a maid's self-talk, inter-chat, and greetings. Both a global section and a per-maid section are supported, with an optional "global overrides per-maid" toggle.
- New tool calling: when enabled, maids can call in-game tools during self-talk to gather information, adjust their work state, and more. It is disabled by default and needs to be turned on by the player.
- All settings above can be adjusted in the 💬 settings of the AI chat screen, with admin toggles available.
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.2.0 Forge 1.20.1
1.2.0-forge-1.20.116 сент. 2026 г.284Minecraft: 1.20.1forge
Что нового
## 新增功能
- 新增自定义 Prompt 玩家设置:在 AI 聊天界面的 💬 设置中,可为女仆追加自定义提示词,影响自言自语、互聊与打招呼的内容风格;支持全局与单只女仆两段,可选「全局覆盖单只」
- 新增 Tool 调用:开启后女仆自言自语时可调用游戏内工具获取信息、改变工作状态等;默认关闭,需玩家自行开启
- 以上设置均可在 AI 聊天界面的 💬 设置中调整,管理员可配置总开关
此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新
---
## New Features
- New custom prompt player setting: in the 💬 settings of the AI chat screen, you can add a custom prompt to shape the style of a maid's self-talk, inter-chat, and greetings. Both a global section and a per-maid section are supported, with an optional "global overrides per-maid" toggle.
- New tool calling: when enabled, maids can call in-game tools during self-talk to gather information, adjust their work state, and more. It is disabled by default and needs to be turned on by the player.
- All settings above can be adjusted in the 💬 settings of the AI chat screen, with admin toggles available.
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release
TouhouLittleMaid-Self-Talk 1.1.1 NeoForge 1.21.1
1.1.1-neoforge-1.21.129 авг. 2026 г.21Minecraft: 1.21.1neoforge
Что нового
## Bug Fixes
- Fixed the issue where the AI output language was locked to Chinese when using a language other than Chinese or English
## Improvements
- Improved the handling of concurrent self-talk and inter-maid chat requests, resolving the issue where multiple requests could pile up on one maid in a short time
release
TouhouLittleMaid-Self-Talk 1.1.1 Forge 1.20.1
1.1.1-forge-1.20.129 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
## Bug Fixes
- Fixed the issue where the AI output language was locked to Chinese when using a language other than Chinese or English
## Improvements
- Improved the handling of concurrent self-talk and inter-maid chat requests, resolving the issue where multiple requests could pile up on one maid in a short time
release
TouhouLittleMaid-Self-Talk 1.1.0 NeoForge 1.21.1
1.1.0-neoforge-1.21.124 авг. 2026 г.2Minecraft: 1.21.1neoforge
Что нового
## New Features
- Maid-to-maid chat: When a player and another maid are nearby, a maid may randomly initiate a back-and-forth conversation with the other maid. The conversation is visible to nearby players.
- The trigger interval, distance to players and other maids, number of rounds retained, continuation probability, and other maid-to-maid chat settings are configurable.
release
TouhouLittleMaid-Self-Talk 1.1.0 Forge 1.20.1
1.1.0-forge-1.20.124 авг. 2026 г.11Minecraft: 1.20.1forge
Что нового
## New Features
- Maid-to-maid chat: When a player and another maid are nearby, a maid may randomly initiate a back-and-forth conversation with the other maid. The conversation is visible to nearby players.
- The trigger interval, distance to players and other maids, number of rounds retained, continuation probability, and other maid-to-maid chat settings are configurable.
release
TouhouLittleMaid-Self-Talk 1.0.4 NeoForge 1.21.1
1.0.4-neoforge-1.21.116 авг. 2026 г.10Minecraft: 1.21.1neoforge
Что нового
## Bug Fixes
- Self-talk forgetting mechanism may have been inaccurate.
- In edge cases, self-talk could permanently stall after the player chatted with the maid.
- Added per-player per-second network packet rate limiting.
- Improved cross-dimension behavior.
release
TouhouLittleMaid-Self-Talk 1.0.4 Forge 1.20.1
1.0.4-forge-1.20.116 авг. 2026 г.16Minecraft: 1.20.1forge
Что нового
## Bug Fixes
- Self-talk forgetting mechanism may have been inaccurate.
- In edge cases, self-talk could permanently stall after the player chatted with the maid.
- Added per-player per-second network packet rate limiting.
- Improved cross-dimension behavior.
release
TouhouLittleMaid-Self-Talk 1.0.3 NeoForge 1.21.1
1.0.3-neoforge-1.21.111 авг. 2026 г.0Minecraft: 1.21.1neoforge
Что нового
## 问题修复
- 玩家死亡后,对女仆自言自语的 开/关 状态可能重置
- 玩家对女仆自言自语的单独设置,实际作用域是该名玩家的全部女仆
- 玩家对女仆自言自语的单独开关未生效于欢迎语
## 新增功能
- 支持玩家设置“关闭自己所有女仆的自言自语” “关闭这只女仆的自言自语”
---
## Bug Fixes
- The on/off setting of self-talk could be reset after the player respawned.
- The per-maid setting of self-talk actually applied to all of the player's maids.
- The per-maid toggle had no effect on welcome greetings.
## New Features
- You can now turn off self-talk for all of your maids, or for a single maid.
release
TouhouLittleMaid-Self-Talk 1.0.3 Forge 1.20.1
1.0.3-forge-1.20.111 авг. 2026 г.8Minecraft: 1.20.1forge
Что нового
新增了对 1.20.1 Forge 端的支持
Forge 1.20.1 is now supported.
release
TouhouLittleMaid-Self-Talk 1.0.2
1.0.29 авг. 2026 г.1Minecraft: 1.21.1neoforge
Что нового
优化并发请求
Optimized concurrent requests.
release
TouhouLittleMaid-Self-Talk 1.0.1
1.0.19 авг. 2026 г.4Minecraft: 1.21.1neoforge
Что нового
修复了触发self talk时可能出现的复读情况
Fixed an issue where text might be repeated when triggering self-talk.
release
TouhouLittleMaid-Self-Talk 1.0.0
1.0.07 авг. 2026 г.6Minecraft: 1.21.1neoforge
Что нового
发布