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TouhouLittleMaid-Self-Talk

A mod that adds self-talk / welcome greetings to Touhou Little Maid maids.

Автор: ximeng-y9,3 тыс.2обновлён 21 окт. 2026 г.
МобыУтилиты

Описание

TLM Self-Talk

给 Touhou Little Maid(车万女仆)添加「自言自语 / 欢迎语 / 互相对话」的附属 Mod。

功能

  • 女仆自言自语:主人在线/主人离线但附近有玩家时,女仆会随机自言自语
  • 欢迎语:主人上线时女仆会向主人打招呼,不限距离,加载区块里的女仆都能触发
  • 女仆互相对话:女仆会随机地与其附近的女仆聊天
  • 无人设不说话:无人设的女仆不触发、不自动生成,避免自动生成人设带来的 token 消耗
  • 结构化人设:人设页支持整段与结构化两种模式;结构化模式分为身份、性格、背景、爱好四栏,支持按情景需要选择性注入人设
  • 历史有上限:自话记录超过配置的条数上限时,自动遗忘旧的、只保留最近一次,防止上下文膨胀
  • 随机注入游戏情境:随机注入位置 / 附近实体 / 装备等情境信息,提高自话随机性
  • 环境感知:女仆会留意附近的死亡、玩家受伤、自身受伤/着火/缺氧,以及自己的神龛复活与击杀,并带入下一次自言自语或互聊
  • 自定义 Prompt:可为自己的女仆自定义触发自言自语/互聊时的提示词,支持全部女仆设置与单只女仆独立设置
  • Tool 调用:默认关闭,开启后,女仆可能在自言自语/互聊中自行切换状态、获取环境信息等。会带来额外的token消耗
  • 玩家单独开关:每个玩家可单独开关女仆的自言自语与互聊;房主可控制总开关
  • 触发冷却:可配置的随机触发间隔区间
  • 睡觉时安静:允许让女仆睡觉时保持安静,不触发自言自语/互聊
  • 聊天可见:自话与互聊对附近玩家可见
  • 预制内容(实验性):见 预制内容使用文档

环境要求

加载器MinecraftJavaTouhou Little Maid
NeoForge1.21.1211.5.3
Forge1.20.1171.5.3

安装

  1. 安装 mod:下载对应版本的 jar(客户端与服务端均需安装,且使用同一平台、同一版本)
  2. 打开总开关:女仆 AI 设置 → AI 全局设置 →「女仆自言自语」→ 启用;「女仆互聊」需在其子页单独启用

使用

配置

女仆 AI 聊天设置 → AI 全局设置 →「女仆自言自语」:

  • 状态 1 / 状态 2:主人在线 / 离线时的开关、最小与最大触发间隔(秒,填入式、带范围校验)、玩家半径、自话保留条数
  • 欢迎语:主人上线后的打招呼触发窗口
  • Tool 调用:默认关闭,开启后允许女仆在自话/互聊中调用工具
  • 环境感知:控制女仆是否留意附近的死亡、玩家受伤、自身受伤/着火/缺氧,以及自己击杀的生物

女仆 AI 聊天设置 → AI 全局设置 →「女仆互聊」:

  • 基础:总开关(默认关闭)、最小与最大触发间隔(秒)、玩家距离(格)、女仆间距离(格)
  • 上下文与连续对话:保留轮数(问/答算一轮,超限后仅保留最近一条消息)、连续概率(每轮回答后按此概率继续)、最大链长(一次互聊的消息条数上限,连续概率拉满时的兜底)

玩家独立设置

对着女仆打开 AI 聊天输入界面(通常是按 T 键),点左侧 💬 按钮打开女仆设置:

  • 自言自语 / 互聊:支持单独关闭自言自语/互聊
  • 睡觉安静:开启后,女仆睡觉时不再触发自言自语/互聊
  • 自定义 Prompt:支持为「全部女仆」和「这只女仆」分别填写提示词
  • Tool调用:全局与单只开关,开启后这只女仆的自言自语/互聊可以调用工具
  • 上下文设置:可逐项选择环境信息进入随机池、必定进入或必定不进入;历史上下文可选全量、精简或检索模式
  • 思考气泡:只控制你看到的自话/互聊等待、工具提示与思考气泡,不影响最终回答、欢迎语与普通聊天
  • 预制内容(实验性):默认关闭,开启后,会自动保存内容作为预制来源,符合条件时会尝试使用预制回复;自定义预制内容见 预制内容使用文档

许可

MIT


TLM Self-Talk (English)

A mod that adds self-talk / welcome greetings / maid-to-maid chats to Touhou Little Maid maids.

Features

  • Maid self-talk: The maid randomly talks to herself when the owner is online, or when the owner is offline but other players are nearby
  • Welcome greetings: The maid greets her owner when they log in — no distance limit; any maid in loaded chunks can trigger
  • Maid-to-maid chat: A maid will randomly strike up a conversation with maids near her
  • No persona, no talking: Maids without a persona never trigger and none is auto-generated, avoiding the token cost of auto-generating a persona
  • Structured persona: The persona page supports whole persona and structured persona modes; the structured mode has four sections (identity, personality, background, hobbies) and can selectively inject persona sections as the situation requires
  • Bounded history: When self-talk history exceeds the configured limit, old entries are forgotten and only the latest one is kept, preventing context bloat
  • Random in-game context: Randomly injects context such as location / nearby entities / equipment to make self-talk more varied
  • Environment awareness: Maids notice nearby deaths, player injuries, their own injuries / burning / drowning, and their own shrine revivals and kills, and bring them into the next self-talk or inter-chat
  • Custom Prompt: Customize the prompts used for self-talk / maid-to-maid chats for your own maids; supports both an all-maids setting and independent per-maid settings
  • Tool calls: Off by default. When enabled, maids may switch states, fetch environment info, etc. on their own during self-talk / maid-to-maid chats. Incurs extra token cost
  • Per-player switch: Each player can toggle self-talk and maid-to-maid chat for individual maids; the host controls the master switch
  • Trigger cooldown: A configurable random interval range between triggers
  • Quiet while sleeping: Allows maids to stay quiet while sleeping — self-talk and inter-chat won't trigger while they sleep
  • Visible in chat: Self-talk and maid-to-maid chats are visible to nearby players
  • Prebuilt content (experimental): see the prebuilt content guide

Requirements

LoaderMinecraftJavaTouhou Little Maid
NeoForge1.21.1211.5.3
Forge1.20.1171.5.3

Installation

  1. Install the mod: download the jar for your version (both client and server must install it, using the same platform and version)
  2. Enable the master switch: Maid AI settings → Global AI settings → "Maid Self-Talk" → Enable; Maid Inter-Chat needs to be enabled separately in its own sub-page

Usage

Configuration

Maid AI chat settings → Global AI settings → "Maid Self-Talk":

  • State 1 / State 2: enable switch, min/max trigger interval (seconds, typed input with range validation), player radius, and self-talk keep count for owner online / offline
  • Welcome: the greeting trigger window after the owner logs in
  • Tool Calls: off by default; when on, maids may call tools during self-talk / inter-chat
  • Environment Awareness: controls whether maids notice nearby deaths, player injuries, their own injuries / burning / drowning, and creatures they kill themselves

Maid AI chat settings → Global AI settings → "Maid Inter-Chat":

  • Basics: master switch (off by default), min/max trigger interval (seconds), player range (blocks), and maid range (blocks)
  • Context & chain: keep rounds (a Q/A counts as one round; only the latest message remains when exceeded), chain probability (chance to continue after each reply), max chain length (hard cap on messages per session, guarding against maxed-out chain probability)

Per-player settings

Open the maid's AI chat input screen (usually by pressing T) and click the 💬 button on the left to open the Maid Settings:

  • Self-talk / Inter-chat: turn self-talk / inter-chat off individually
  • Sleep Quiet: when on, self-talk / inter-chat no longer trigger while the maid is sleeping
  • Custom Prompt: fill in separate prompts for all maids and for this maid
  • Tool: global and per-maid switches; when enabled, this maid's self-talk / inter-chat can call tools
  • Context Settings: choose per entry whether environment info enters the random pool, is always included, or is never included; history context can be full, compact, or retrieval mode
  • Thinking Bubbles: controls only the waiting, tool-status and reasoning bubbles you see during self-talk / inter-chat; final replies, welcome messages and normal chat are unaffected
  • Prebuilt content (experimental): off by default; when on, generated content is automatically saved as a prebuilt source and reused when conditions match; see the prebuilt content guide for custom prebuilt content

License

MIT

Галерея

Последние версии

Все версии →
release

TouhouLittleMaid-Self-Talk 1.4.1 NeoForge 1.21.1

1.4.1-neoforge-1.21.1
21 окт. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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## 问题修复 - 修复与部分使用内嵌 SnakeYAML 的Mod(如 Krypton Reno)冲突的问题 此版本兼容1.4.0版本的客户端/服务端,无需同时更新。 此版本为因个别 Mod 不兼容而进行修复的版本,功能与1.4.0完全一致。若未遇到不兼容情况,无需更新。 --- ## Fixes - Fixed conflicts with certain mods that bundle SnakeYAML (such as Krypton Reno). This version is compatible with 1.4.0 clients and servers; updating both sides at the same time is not required. This release only fixes incompatibilities with certain mods and is functionally identical to 1.4.0. If you have not encountered such incompatibilities, no update is needed.
release

TouhouLittleMaid-Self-Talk 1.4.1 Forge 1.20.1

1.4.1-forge-1.20.1
21 окт. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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Что нового
## 问题修复 - 修复与部分使用内嵌 SnakeYAML 的Mod(如 Krypton Reno)冲突的问题 此版本兼容1.4.0版本的客户端/服务端,无需同时更新。 此版本为因个别 Mod 不兼容而进行修复的版本,功能与1.4.0完全一致。若未遇到不兼容情况,无需更新。 --- ## Fixes - Fixed conflicts with certain mods that bundle SnakeYAML (such as Krypton Reno). This version is compatible with 1.4.0 clients and servers; updating both sides at the same time is not required. This release only fixes incompatibilities with certain mods and is functionally identical to 1.4.0. If you have not encountered such incompatibilities, no update is needed.
release

TouhouLittleMaid-Self-Talk 1.4.0 NeoForge 1.21.1

1.4.0-neoforge-1.21.1
20 окт. 2026 г.308Minecraft: 1.21.1neoforge
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## 新增功能 - 新增结构化人设模式:在人设编辑页可在「整段人设模式」与「结构化人设模式」之间切换 - 结构化模式将人设拆分为身份、性格、背景、爱好四栏并行编辑 - 身份与性格每轮固定注入,背景与爱好按当前情境选择性注入片段 - 两种模式的内容独立保存,切换模式不会造成人设丢失 - 新增「AI 拆分」:作为结构化人设模式的附属功能,可在人设编辑页使用一次额外的模型请求,将已有的整段人设自动整理为身份、性格、背景、爱好四栏 - 整理期间可以离开页面,完成后会私信通知,重新打开该女仆的人设页即可选择载入 - 新增预制自言自语与欢迎语功能(实验性,默认关闭):开启后,女仆真实生成的自话与欢迎语会按名称、人设、语言与环境信息保存,后续触发满足环境条件时按可配置的概率直接复用复用旧回复,减少真实的模型 API 请求 - 仅支持自话与欢迎语,不包含互聊 - 可在 AI 聊天界面的 💬 设置中按玩家或单只女仆开启 - 最低可用条数与使用预制内容的概率可在「预制复用」面板中调整,服务器管理员可设置默认值并决定是否允许玩家个性化调整 - 预制功能支持自定义条目:允许添加自定义的预制内容供女仆使用,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md) - 新增预制语音缓存(实验性,默认关闭):作为预制内容的配套功能。开启后,自话与欢迎语语音也会作为预制内容被保存 - 在使用预制内容时可以直接播放本地保存的音频,不再调用 TTS 供应商 - 支持在 custom/ 中放置自定义音频,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md) - 环境上下文新增五个条目: - 新增条目: - 女仆饰品 - 女仆 Curios 饰品 - 主人 Curios 饰品 - 女仆通过神龛复活 - 女仆自身击杀生物 - 前三个默认进入随机池,未安装 Curios 或女仆 Curios 时默认不启用 - 后两个默认必定进入上下文,只记录女仆自身 - 新增「思考气泡」本地开关:关闭后可隐藏自己看到的所有女仆在自话与互聊时的等待、工具提示与思考气泡,不影响最终回答,属于仅客户端设置,不影响其他玩家 ## 优化与修复 - 修复检索模式下中英混排关键词无法命中的问题 - 同时修复长时间运行下检索缓存与独立聊天档案记录持续累积的问题 - 修复自话超时后迟到的回复仍可能上屏、写入档案或广播的问题 - 修复互聊的两处异常收尾问题: - 语音合成在发起阶段报错时,归档、广播与后续续接不再被整段跳过 - 配对冲突时会正确释放上一条对话,不再残留占用 - 修复语言标签与主人附近判定: - ZH_CN 等大小写写法不再导致同一请求中英模板混用,zh_tw / zh_hk 会保留地区语义 - 主人在另一维度且坐标相近时,不会再被误判为「主人在附近」 - 修复 Forge 版本玩家设置在自话与互聊关闭记录损坏或清空后,旧记录可能被重新迁移回来的问题 - 提高自定义 Prompt 上限:由 500 字符提高到 2048 字符 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - Added structured persona mode: switch between "Full-text Persona" and "Structured Persona" on the persona editing page. - Structured mode provides four fields that can be edited side by side: identity, personality, background, and hobbies. - Identity and personality are included in every request, while relevant excerpts from background and hobbies are selectively included based on the current context. - Each mode saves its content separately, so switching modes does not erase either persona. - Added "AI Split" as a companion feature to structured persona mode: on the persona editing page, use one additional model request to automatically organize an existing full-text persona into identity, personality, background, and hobbies. - You can leave the page while processing is in progress. A private message will notify you when it is complete; reopen that maid's persona page to choose whether to load the result. - Added prebuilt self-talk and welcome messages (experimental, disabled by default): when enabled, self-talk and welcome messages generated by the model are saved along with the maid's name, persona, language, and environmental information. When a later trigger meets the environmental conditions, a saved reply can be reused directly with a configurable probability, reducing model API requests. - Supports self-talk and welcome messages only; inter-maid chat is not included. - Can be enabled per player or per maid through the 💬 settings in the AI chat interface. - The minimum number of eligible entries and the probability of using prebuilt content can be adjusted in the "Prebuilt Reuse" panel. Server administrators can set defaults and decide whether players may customize these values. - Prebuilt content supports custom entries: add your own prebuilt content for maids to use. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details. - Added prebuilt voice caching (experimental, disabled by default) as a companion feature to prebuilt content. When enabled, audio for self-talk and welcome messages is also saved for reuse. - When prebuilt content is used, locally saved audio can be played directly without calling the TTS provider. - Custom audio can be placed in custom/. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details. - Added five environmental context entries: - New entries: - Maid accessories - Maid Curios accessories - Owner Curios accessories - Maid revived through a shrine - Mobs killed by the maid herself - The first three are included in the random selection pool by default; the relevant Curios entries are disabled by default if Curios or the maid Curios integration is not installed. - The last two are always included in context by default and only record events involving the maid herself. - Added a local "Thinking Bubbles" toggle: turning it off hides the waiting, tool hint, and thinking bubbles you see for all maids during self-talk and inter-maid chat. Final replies are unaffected. This is a client-only setting and does not affect other players. ## Improvements and Fixes - Fixed mixed Chinese and English keywords failing to match in retrieval mode. - Also fixed retrieval caches and independent chat archive records continuing to accumulate during long-running sessions. - Fixed late replies after a self-talk timeout potentially still appearing on screen, being saved to the archive, or being broadcast. - Fixed two issues with inter-maid chat cleanup: - If speech synthesis fails during startup, archiving, broadcasting, and subsequent conversation turns are no longer skipped entirely. - Pairing conflicts now correctly release the previous conversation without leaving it locked. - Fixed language tags and nearby-owner detection: - Case variants such as ZH_CN no longer cause Chinese and English templates to be mixed within the same request, and zh_tw / zh_hk retain their regional distinctions. - An owner in another dimension with similar coordinates is no longer incorrectly considered "nearby." - Fixed an issue in the Forge version where old player settings could be migrated back after the stored records for disabled self-talk and inter-maid chat settings were corrupted or cleared. - Increased the custom prompt limit from 500 to 2,048 characters. Servers running this version are incompatible with clients running earlier versions. If you update a server, all players on that server must also update.
release

TouhouLittleMaid-Self-Talk 1.4.0 Forge 1.20.1

1.4.0-forge-1.20.1
20 окт. 2026 г.322Minecraft: 1.20.1forge
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## 新增功能 - 新增结构化人设模式:在人设编辑页可在「整段人设模式」与「结构化人设模式」之间切换 - 结构化模式将人设拆分为身份、性格、背景、爱好四栏并行编辑 - 身份与性格每轮固定注入,背景与爱好按当前情境选择性注入片段 - 两种模式的内容独立保存,切换模式不会造成人设丢失 - 新增「AI 拆分」:作为结构化人设模式的附属功能,可在人设编辑页使用一次额外的模型请求,将已有的整段人设自动整理为身份、性格、背景、爱好四栏 - 整理期间可以离开页面,完成后会私信通知,重新打开该女仆的人设页即可选择载入 - 新增预制自言自语与欢迎语功能(实验性,默认关闭):开启后,女仆真实生成的自话与欢迎语会按名称、人设、语言与环境信息保存,后续触发满足环境条件时按可配置的概率直接复用复用旧回复,减少真实的模型 API 请求 - 仅支持自话与欢迎语,不包含互聊 - 可在 AI 聊天界面的 💬 设置中按玩家或单只女仆开启 - 最低可用条数与使用预制内容的概率可在「预制复用」面板中调整,服务器管理员可设置默认值并决定是否允许玩家个性化调整 - 预制功能支持自定义条目:允许添加自定义的预制内容供女仆使用,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md) - 新增预制语音缓存(实验性,默认关闭):作为预制内容的配套功能。开启后,自话与欢迎语语音也会作为预制内容被保存 - 在使用预制内容时可以直接播放本地保存的音频,不再调用 TTS 供应商 - 支持在 custom/ 中放置自定义音频,详见[预制功能使用文档](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/zh_cn.md) - 环境上下文新增五个条目: - 新增条目: - 女仆饰品 - 女仆 Curios 饰品 - 主人 Curios 饰品 - 女仆通过神龛复活 - 女仆自身击杀生物 - 前三个默认进入随机池,未安装 Curios 或女仆 Curios 时默认不启用 - 后两个默认必定进入上下文,只记录女仆自身 - 新增「思考气泡」本地开关:关闭后可隐藏自己看到的所有女仆在自话与互聊时的等待、工具提示与思考气泡,不影响最终回答,属于仅客户端设置,不影响其他玩家 ## 优化与修复 - 修复检索模式下中英混排关键词无法命中的问题 - 同时修复长时间运行下检索缓存与独立聊天档案记录持续累积的问题 - 修复自话超时后迟到的回复仍可能上屏、写入档案或广播的问题 - 修复互聊的两处异常收尾问题: - 语音合成在发起阶段报错时,归档、广播与后续续接不再被整段跳过 - 配对冲突时会正确释放上一条对话,不再残留占用 - 修复语言标签与主人附近判定: - ZH_CN 等大小写写法不再导致同一请求中英模板混用,zh_tw / zh_hk 会保留地区语义 - 主人在另一维度且坐标相近时,不会再被误判为「主人在附近」 - 修复 Forge 版本玩家设置在自话与互聊关闭记录损坏或清空后,旧记录可能被重新迁移回来的问题 - 提高自定义 Prompt 上限:由 500 字符提高到 2048 字符 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - Added structured persona mode: switch between "Full-text Persona" and "Structured Persona" on the persona editing page. - Structured mode provides four fields that can be edited side by side: identity, personality, background, and hobbies. - Identity and personality are included in every request, while relevant excerpts from background and hobbies are selectively included based on the current context. - Each mode saves its content separately, so switching modes does not erase either persona. - Added "AI Split" as a companion feature to structured persona mode: on the persona editing page, use one additional model request to automatically organize an existing full-text persona into identity, personality, background, and hobbies. - You can leave the page while processing is in progress. A private message will notify you when it is complete; reopen that maid's persona page to choose whether to load the result. - Added prebuilt self-talk and welcome messages (experimental, disabled by default): when enabled, self-talk and welcome messages generated by the model are saved along with the maid's name, persona, language, and environmental information. When a later trigger meets the environmental conditions, a saved reply can be reused directly with a configurable probability, reducing model API requests. - Supports self-talk and welcome messages only; inter-maid chat is not included. - Can be enabled per player or per maid through the 💬 settings in the AI chat interface. - The minimum number of eligible entries and the probability of using prebuilt content can be adjusted in the "Prebuilt Reuse" panel. Server administrators can set defaults and decide whether players may customize these values. - Prebuilt content supports custom entries: add your own prebuilt content for maids to use. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details. - Added prebuilt voice caching (experimental, disabled by default) as a companion feature to prebuilt content. When enabled, audio for self-talk and welcome messages is also saved for reuse. - When prebuilt content is used, locally saved audio can be played directly without calling the TTS provider. - Custom audio can be placed in custom/. See the [Prebuilt Content Guide](https://github.com/ximeng-y/TouhouLittleMaid-Self-Talk/blob/neoforge-1.21.1/docs/custom-prebuild-message/en_us.md) for details. - Added five environmental context entries: - New entries: - Maid accessories - Maid Curios accessories - Owner Curios accessories - Maid revived through a shrine - Mobs killed by the maid herself - The first three are included in the random selection pool by default; the relevant Curios entries are disabled by default if Curios or the maid Curios integration is not installed. - The last two are always included in context by default and only record events involving the maid herself. - Added a local "Thinking Bubbles" toggle: turning it off hides the waiting, tool hint, and thinking bubbles you see for all maids during self-talk and inter-maid chat. Final replies are unaffected. This is a client-only setting and does not affect other players. ## Improvements and Fixes - Fixed mixed Chinese and English keywords failing to match in retrieval mode. - Also fixed retrieval caches and independent chat archive records continuing to accumulate during long-running sessions. - Fixed late replies after a self-talk timeout potentially still appearing on screen, being saved to the archive, or being broadcast. - Fixed two issues with inter-maid chat cleanup: - If speech synthesis fails during startup, archiving, broadcasting, and subsequent conversation turns are no longer skipped entirely. - Pairing conflicts now correctly release the previous conversation without leaving it locked. - Fixed language tags and nearby-owner detection: - Case variants such as ZH_CN no longer cause Chinese and English templates to be mixed within the same request, and zh_tw / zh_hk retain their regional distinctions. - An owner in another dimension with similar coordinates is no longer incorrectly considered "nearby." - Fixed an issue in the Forge version where old player settings could be migrated back after the stored records for disabled self-talk and inter-maid chat settings were corrupted or cleared. - Increased the custom prompt limit from 500 to 2,048 characters. Servers running this version are incompatible with clients running earlier versions. If you update a server, all players on that server must also update.
release

TouhouLittleMaid-Self-Talk 1.3.2 NeoForge 1.21.1

1.3.2-neoforge-1.21.1
12 окт. 2026 г.932Minecraft: 1.21.1neoforge
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## 新增功能 - 新增全量 / 精简 / 检索三种历史上下文模式:可在 AI 聊天界面的 💬 设置中选择历史上下文的表现方式——将全部历史注入、仅注入精简摘要,或按关键词从历史中检索与当前话题相关的内容 ## 优化与修复 - 为环境上下文面板补充引导说明与悬停提示,悬停区域按"名称/按钮"分区清晰展示 - 优化部分文案表现,优化冗余文案 - 修复了一些遗留bug,提升运行稳定性 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New history context modes: Full / Condensed / Retrieval. In the 💬 settings of the AI chat screen, you can choose how historical context is presented—inject the full history, inject only a condensed summary, or retrieve the portions relevant to the current topic from history by keywords ## Improvements and Bug Fixes - Added guided instructions and hover tooltips to the environment context panel, with hover areas clearly divided by "name / button" - Polished some wording and reduced redundant text - Fixed some legacy bugs and improved runtime stability This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release

TouhouLittleMaid-Self-Talk 1.3.2 Forge 1.20.1

1.3.2-forge-1.20.1
12 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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## 新增功能 - 新增全量 / 精简 / 检索三种历史上下文模式:可在 AI 聊天界面的 💬 设置中选择历史上下文的表现方式——将全部历史注入、仅注入精简摘要,或按关键词从历史中检索与当前话题相关的内容 ## 优化与修复 - 为环境上下文面板补充引导说明与悬停提示,悬停区域按"名称/按钮"分区清晰展示 - 优化部分文案表现,优化冗余文案 - 修复了一些遗留bug,提升运行稳定性 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New history context modes: Full / Condensed / Retrieval. In the 💬 settings of the AI chat screen, you can choose how historical context is presented—inject the full history, inject only a condensed summary, or retrieve the portions relevant to the current topic from history by keywords ## Improvements and Bug Fixes - Added guided instructions and hover tooltips to the environment context panel, with hover areas clearly divided by "name / button" - Polished some wording and reduced redundant text - Fixed some legacy bugs and improved runtime stability This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release

TouhouLittleMaid-Self-Talk 1.3.1 NeoForge 1.21.1

1.3.1-neoforge-1.21.1
2 окт. 2026 г.733Minecraft: 1.21.1neoforge
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## 新增功能 - 新增环境上下文玩家设置:在 AI 聊天界面的 💬 设置中,可独立为各项环境信息配置 进入随机池/必定进入上下文/必定不进入上下文 三种模式,可以自行选择需要进入上下文的信息,不再完全依赖随机抽取和硬编码 - 新增女仆自身感知:将自身着火、水下缺氧、受伤及伤害来源加入可选的背景信息中,让女仆能知道自己正在着火、(最近)被谁攻击(过)等,而不只是知道剩余血量和药水效果 - 补充附近女仆的名称与 UUID:原版实现中女仆无法获取附近的女仆名称/UUID等身份信息,在这一版本实现,当女仆获取附近女仆的信息时,会附带UUID(用于声明身份)和名字(命名牌名字优先,其次为默认分配名字。注意:若使用YSM模组,加载了YSM模型的女仆不会以自己的模型名为名字,且会失去原有的默认名字。需要手动以命名牌命名) - 新增「查询附近女仆」Tool:女仆可主动查询周围 32 格内其他女仆的 UUID、名称与距离 ## 优化与修复 - 修复女仆互聊期间仍会触发自言自语的问题:包括等待另一只女仆生成回复期间,参与互聊的女仆也不会插入独立的自言自语 - 调整环境信息的随机选取方式:从随机池中按单项抽取 1~3 项,不再按分类整组加入;设为「必定进入上下文」的信息不占用随机名额 - 优化受伤事件的时效与表达:补充伤害来源及距今时间,优化连续伤害在女仆所获取的上下文中的表现 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New environment context player settings: in the 💬 settings of the AI chat screen, you can independently set each environment information entry to one of three modes: In Random Pool / Always in Context / Never in Context. You can now choose which information to include in the context, instead of relying entirely on random selection and hardcoded rules - New maid self-perception: being on fire, running low on air underwater, taking damage, and damage sources are now available as optional background information. This lets maids know things like whether they are currently on fire or who attacked them recently, rather than just their remaining health and potion effects - Added names and UUIDs for nearby maids: in the original implementation, maids could not obtain identifying information such as the names or UUIDs of nearby maids. In this version, nearby maid information includes UUIDs for identification and names, prioritizing name-tag names over default assigned names. Note: maids using YSM models will not use their model names as their names, and their original default names will no longer be available. You need to name them manually with name tags - New “Query Nearby Maids” tool: maids can actively query the UUIDs, names, and distances of other maids within 32 blocks ## Improvements and Bug Fixes - Fixed self-talk still triggering during inter-chat: participating maids will no longer insert independent self-talk, including while waiting for another maid to generate a reply - Adjusted random environment information selection: 1–3 individual entries are now selected from the random pool instead of adding entire categories. Entries set to “Always in Context” do not count toward the random selection limit - Improved the freshness and wording of damage events: added damage sources and elapsed time, and improved how repeated damage is represented in the context provided to maids This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release

TouhouLittleMaid-Self-Talk 1.3.1 Forge 1.20.1

1.3.1-forge-1.20.1
2 окт. 2026 г.867Minecraft: 1.20.1forge
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## 新增功能 - 新增环境上下文玩家设置:在 AI 聊天界面的 💬 设置中,可独立为各项环境信息配置 进入随机池/必定进入上下文/必定不进入上下文 三种模式,可以自行选择需要进入上下文的信息,不再完全依赖随机抽取和硬编码 - 新增女仆自身感知:将自身着火、水下缺氧、受伤及伤害来源加入可选的背景信息中,让女仆能知道自己正在着火、(最近)被谁攻击(过)等,而不只是知道剩余血量和药水效果 - 补充附近女仆的名称与 UUID:原版实现中女仆无法获取附近的女仆名称/UUID等身份信息,在这一版本实现,当女仆获取附近女仆的信息时,会附带UUID(用于声明身份)和名字(命名牌名字优先,其次为默认分配名字。注意:若使用YSM模组,加载了YSM模型的女仆不会以自己的模型名为名字,且会失去原有的默认名字。需要手动以命名牌命名) - 新增「查询附近女仆」Tool:女仆可主动查询周围 32 格内其他女仆的 UUID、名称与距离 ## 优化与修复 - 修复女仆互聊期间仍会触发自言自语的问题:包括等待另一只女仆生成回复期间,参与互聊的女仆也不会插入独立的自言自语 - 调整环境信息的随机选取方式:从随机池中按单项抽取 1~3 项,不再按分类整组加入;设为「必定进入上下文」的信息不占用随机名额 - 优化受伤事件的时效与表达:补充伤害来源及距今时间,优化连续伤害在女仆所获取的上下文中的表现 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New environment context player settings: in the 💬 settings of the AI chat screen, you can independently set each environment information entry to one of three modes: In Random Pool / Always in Context / Never in Context. You can now choose which information to include in the context, instead of relying entirely on random selection and hardcoded rules - New maid self-perception: being on fire, running low on air underwater, taking damage, and damage sources are now available as optional background information. This lets maids know things like whether they are currently on fire or who attacked them recently, rather than just their remaining health and potion effects - Added names and UUIDs for nearby maids: in the original implementation, maids could not obtain identifying information such as the names or UUIDs of nearby maids. In this version, nearby maid information includes UUIDs for identification and names, prioritizing name-tag names over default assigned names. Note: maids using YSM models will not use their model names as their names, and their original default names will no longer be available. You need to name them manually with name tags - New “Query Nearby Maids” tool: maids can actively query the UUIDs, names, and distances of other maids within 32 blocks ## Improvements and Bug Fixes - Fixed self-talk still triggering during inter-chat: participating maids will no longer insert independent self-talk, including while waiting for another maid to generate a reply - Adjusted random environment information selection: 1–3 individual entries are now selected from the random pool instead of adding entire categories. Entries set to “Always in Context” do not count toward the random selection limit - Improved the freshness and wording of damage events: added damage sources and elapsed time, and improved how repeated damage is represented in the context provided to maids This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release

TouhouLittleMaid-Self-Talk 1.3.0 NeoForge 1.21.1

1.3.0-neoforge-1.21.1
23 сент. 2026 г.380Minecraft: 1.21.1neoforge
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## 新增功能 - 新增环境事件上下文:当女仆、玩家、玩家所养宠物死亡或受伤时,会将事件信息(谁死了、谁受伤等)注入女仆的自言自语与互聊请求中,让女仆能对身边发生的事做出反应 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New environment event context: when a maid, a player, or a pet owned by the player dies or takes damage, information about the event (who died, who was hurt, etc.) is injected into the maid's self-talk and inter-chat requests, letting maids react to what is happening around them This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
release

TouhouLittleMaid-Self-Talk 1.3.0 Forge 1.20.1

1.3.0-forge-1.20.1
23 сент. 2026 г.541Minecraft: 1.20.1forge
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## 新增功能 - 新增环境事件上下文:当女仆、玩家、玩家所养宠物死亡或受伤时,会将事件信息(谁死了、谁受伤等)注入女仆的自言自语与互聊请求中,让女仆能对身边发生的事做出反应 此版本服务端不兼容之前版本的客户端,若在服务器中更新,那么在服务器中游玩的玩家都需要更新 --- ## New Features - New environment event context: when a maid, a player, or a pet owned by the player dies or takes damage, information about the event (who died, who was hurt, etc.) is injected into the maid's self-talk and inter-chat requests, letting maids react to what is happening around them This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.