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ВЕРСИИ (16)
release
Bug Fixes
1.2.526 сент. 2026 г.314Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
Что нового
### Fixed
* Fixed `AnimationEngine` not working on Folia.
* Replaced legacy Bukkit scheduler with `SchedulerUtil`.
* Updated progress task handling to use `SchedulerTask`.
Reported by Sonikki.
release
Timbr 1.2.4
1.2.426 сент. 2026 г.25Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
Что нового
Fixed an issue where the plugin failed to load on Folia.
Credit: Sonikki (Bug report.)
release
Timbr 1.2.3
1.2.311 сент. 2026 г.80Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
Что нового
# Timbr 1.2.3
**Total startup fix, unified scheduling, and improved runtime stability.**
## Added
- Added a unified scheduler abstraction for Bukkit, Spigot, Paper, and Folia.
- Added region-aware task scheduling.
- Added entity-based task scheduling for Folia-compatible entity operations.
- Added global scheduler support for server-wide tasks.
- Added asynchronous task and `CompletableFuture` support.
- Added runtime detection for modern Paper/Folia scheduler APIs.
- Added automatic fallback to the traditional Bukkit scheduler on older platforms.
- Added a unified `SchedulerTask` interface for scheduler task handling.
## Changed
- Updated scheduler handling to use the appropriate scheduler based on task context.
- Improved cross-platform scheduler compatibility without requiring separate plugin JARs.
- Improved scheduler task cancellation handling through the unified `SchedulerTask` interface.
- Improved compatibility with Folia's regionised threading model.
- Reworked tree chopping execution to separate world, entity, global, and asynchronous operations.
- Improved startup initialisation to prevent scheduler and component initialisation issues.
- Improved runtime scheduler detection and compatibility handling.
- Improved durability handling when Unbreaking is enabled.
- Improved mining fatigue handling with the modern `MINING_FATIGUE` API.
## Fixed
- Fixed potential incompatibilities caused by directly using `BukkitScheduler` on Folia.
- Fixed entity scheduling so entity operations can be executed through the entity's scheduler on Folia.
- Fixed location-based scheduling so block and world operations can be executed on the correct region.
- Prevented the scheduler abstraction from directly depending on Folia-only classes during normal Bukkit/Spigot startup.
- Fixed unsafe asynchronous tree detection accessing Bukkit world and block data from the wrong thread.
- Fixed player and entity operations being executed through inappropriate generic schedulers.
- Fixed concurrent placeholder statistics updates with thread-safe counters.
- Fixed cooldown placeholder output to report remaining cooldown time instead of the stored timestamp.
- Improved placeholder handling for tool statistics and invalid inventory slots.
- Added safer handling for entities that can no longer be scheduled.
- Added additional validation around tree detection, protection checks, tools, and player state.
release
Timbr 1.2.2
1.2.29 сент. 2026 г.30Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
Что нового
# Timbr 1.2.2
## 🐞 Bug Fixes
- Fixed `PaperSchedulerImpl` to reflect on actual scheduler instances returned by the Bukkit API.
- Fixed `ToolMetadataManager` by using lazy initialization for `NamespacedKey` creation.
## 🔧 Improvements
- Improved compatibility with modern Paper scheduler implementations.
- Improved reliability of tool metadata initialization.
release
Timbr 1.2.1
1.2.18 сент. 2026 г.29Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
Что нового
# 📋 Timbr 1.2.1
## 🐞 Bug Fixes
* **Fixed PlaceholderAPI `NoClassDefFoundError`**
* Fixed an issue where PlaceholderAPI was incorrectly relocated by the Maven Shade Plugin.
* PlaceholderAPI is now left unshaded and uses the server-provided dependency as intended.
* **Fixed Paper Detection**
* Updated Paper detection to use `Bukkit.getAsyncScheduler()` instead of checking for the `PaperAsyncScheduler` class.
* This improves compatibility with newer Paper builds.
## 🔧 Improvements
* Improved compatibility across different Paper versions.
* Improved reliability of PlaceholderAPI integration.
release
More trees. Less scheduler nonsense.
1.2.07 сент. 2026 г.24Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
Что нового
# 📋 Timbr 1.2.0
**A more modern, configurable, and properly instrumented Timbr.**
## ✨ What's New
## ⚙️ Modern Paper/Spigot API Support
Timbr now uses modern scheduler APIs where available, with automatic fallback to the traditional Bukkit scheduler for compatibility.
* Added support for **FolioScheduler / BukkitAsyncScheduler**
* Automatic **Bukkit Scheduler fallback**
* Better compatibility across modern Paper/Spigot environments
* Cleaner asynchronous task handling
## 🌲 Custom Trees
Timbr now supports **custom tree configurations**.
* Added a dedicated custom tree configuration file
* Define and configure your own tree types
* More flexibility for servers with custom world-generation setups
## Persistent Tool Metadata
Tool data is now stored using Minecraft's **PersistentDataContainer (PDC)**.
Timbr can persist important tool metadata such as:
* Tool level
* Cooldown information
* Other Timbr-specific tool data
This replaces less reliable approaches and allows tool metadata to remain attached to the actual item.
## PlaceholderAPI Integration
Timbr now integrates with **PlaceholderAPI**.
This allows Timbr-related information to be displayed dynamically in supported plugins and interfaces.
## bStats Custom Charts
Timbr already uses **bStats (Plugin ID: 31389)**, and 1.2.0 expands its metrics with custom charts.
These charts provide more useful, aggregated statistics about Timbr usage and enabled features, helping guide future development.
**Timbr 1.2.0**
*More trees. Less scheduler nonsense.*
release
Timbr 1.1.5
1.1.58 авг. 2026 г.145Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
# 📋 Timbr 1.1.5
> **Let Trees Fall Properly.**
A fairly big update from **1.1.1 -> 1.1.5**, bringing a revamped animation system, better performance, and plenty of improvements behind the scenes.
## 👍 Added
* New modular **Animation System**
* **Action Bar progress** with percentage & status feedback
* **Config versioning & automatic migration**
* New **LAYDOWN** configuration options
* New animation direction modes: `PLAYER`, `LEAN`, `NATURAL`, `RANDOM`
## 🥶 Improved
* Tree detection now runs **asynchronously** for better performance
* **BlockDisplay** animations now have smoother rotation, sway & movement
* **FallingBlock** animations now properly slide and settle on the ground
* Cleaner animation architecture for easier future updates
* Better animation progress tracking
## 🐞 Bug Fixed
* Fixed LAYDOWN animations breaking instantly instead of properly falling
* Fixed `BlockDisplayAnimator` generating a new animation ID, breaking progress tracking
* Fixed various animation and configuration handling issues
**Timbr 1.1.5 is now ready.** 🌳
release
Infinite loops belong in nightmares, not production.
1.1.119 июл. 2026 г.148Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
# Changelog
## 1.1.1
### Bug Fixed
- Resolved a server crash that could occur while felling trees. Under rather unfortunate circumstances, the protection verification found itself trapped in an endless loop, eventually bringing the server down. A tree ought to fall, not the entire server.
- Reworked the internal protection simulation to prevent recursive event handling. Verification now completes safely without repeatedly triggering itself, which is generally how sensible software is expected to behave.
- Replaced an abandoned implementation with a more reliable internal safeguard after discovering the original approach relied on functionality that simply does not exist. Reality has a habit of objecting to optimistic assumptions.
### Improved
- Protection compatibility now performs its checks only once per affected block, ensuring integrations remain accurate without unnecessary reprocessing.
- Internal stability has been strengthened, making tree felling considerably more dependable across supported protection plugins.
release
Every Detail Examined. Every Weakness Addressed.
1.1.018 июл. 2026 г.26Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
# Timbr Update 1.1.0
### Fixed
- Corrected server version detection to ensure modern display features are identified reliably across supported Minecraft versions.
- Fixed an issue where breaking an axe during tree felling could trigger an unexpected server error.
- Mining Fatigue removal now affects only effects applied by Timbr, leaving potion and third-party plugin effects untouched.
- Improved compatibility with protection plugins by preventing unnecessary event spam and eliminating rare startup issues.
- Significantly improved tree detection performance while enforcing configured tree size limits correctly.
- Fixed version comparison for update checks, ensuring new releases are detected accurately.
- Added additional safety checks to prevent errors when plugin information is unavailable.
- Improved particle compatibility on older server versions with graceful fallbacks where newer effects are unsupported.
- Prevented rare issues caused by invalid item drops and introduced a hard limit on animated entities to safeguard server performance.
- Fixed animated tree remnants persisting after `/reload`. All temporary entities are now cleaned up properly during shutdown.
- Resolved several issues introduced during internal refactoring, improving overall stability.
- Corrected tree-felling calculations so the final log is always processed correctly, even if the player's axe breaks at the last moment.
---
### Added
- **Laydown Mode**
- Trees may now fall naturally and come to rest on the ground instead of disappearing immediately.
- Branches and leaves that collide with the terrain can break into drops, whilst the remaining trunk stays intact until mined.
- Added new configuration options for:
- Fell mode (`INSTANT` or `LAYDOWN`)
- Fall speed
- Slide distance
- Ground collision behaviour
- Clear-path requirements
- **Automatic Configuration Upgrades**
- Missing configuration options are now added automatically during startup without overwriting existing user settings.
- Because configuration files should evolve, not self-destruct.
- **Improved Plugin Compatibility**
- Added official soft dependency support for common protection plugins, ensuring a more reliable loading order.
---
### Changed
- Internal systems have been reorganised to improve maintainability and reduce duplicated logic.
- Improved thread safety for tree-felling operations, resulting in greater stability under heavy server load.
release
Trees fall. Servers don't.
1.0.65 июл. 2026 г.115Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
# Timbr | Changelog - v1.0.6
This update mainly focuses on one thing: making the plugin behave properly across multiple Minecraft versions. Apparently, that's considered ambitious these days.
## Added
* Full support for Minecraft **1.16-latest**.
* Automatic version detection to select the appropriate animation system.
* Separate animation backends for modern and legacy Minecraft versions.
* Startup logging to indicate which animation backend is currently in use.
## Improved
* Fixed choppy tree animations caused by interpolation being reset every tick. Animations are now considerably smoother.
* Improved entity tracking and processing for better stability and cleaner execution.
* Refactored metadata handling to support multiple entity types.
* Improved material handling to safely support both old and new Minecraft versions.
* Updated the configuration to support the new cross-version animation system.
## Fixed
* Prevented startup errors on older Minecraft versions caused by materials that don't exist yet.
* Added version-safe particle handling with automatic fallbacks when newer particles are unavailable.
* Legacy versions now use a simplified falling animation where modern rendering features are not available.
One plugin. One build. Minecraft 1.16 through latest. Imagine that.
release
Harvest Smarter, Stay Updated.
1.0.529 июн. 2026 г.73Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
# 🌲 Timbr 1.0.5
This update significantly improves tree detection for large and naturally generated trees while introducing a built-in update checker.
## ✨ New Features
- Added a built-in **Update Checker** with asynchronous version checking.
- Supports both **Modrinth** and **SpigotMC** version lookup.
- Added the **`/timbr check`** command for operators and players with the **`timbr.update`** permission.
- Automatic update checking when the plugin starts (configurable).
- Can automatically open the plugin's update page instead of downloading files directly.
- Added configurable update notifications for the console.
- Added configurable join notifications for operators when a new version is available.
## ✨ Improvements
- Added **two-queue BFS** traversal to prioritize trunk detection before branches.
- Improved support for **2×2 thick trunks** with automatic trunk width detection.
- Added **height-adaptive leaf scanning** for better tall tree detection.
- Improved structural analysis with additional tree metrics for smarter validation.
- Expanded branch support detection for thick-trunk trees.
- Improved natural tree recognition, including better handling of tall conical trees.
- Refactored internal tree analysis for improved reliability and maintainability.
## 🐞 Fixes
- Fixed a support detection issue where normal (1×1) trees could incorrectly fail structural validation.
- Fixed edge cases affecting large tree harvesting.
- Various internal optimizations and code cleanup.
> Smarter tree detection. Built-in update notifications. Better harvesting. 🌳
release
Animation Overhaul
1.0.427 мая 2026 г.95Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
# Timbr v1.0.4 Changelog
## What's New
- Added smoother and more natural falling tree animations.
- Trees now feel heavier with improved acceleration and impact timing.
- Falling direction is now influenced by the tree's natural lean.
- Added subtle wind sway for a less rigid and more dynamic appearance.
- Added leaf drag effects to make canopies feel softer while falling.
- Added improved dust trails and leaf particle feedback.
- Added staged cracking sounds before impact.
- Added a new shockwave effect when trees hit the ground.
## Improvements
- Improved overall animation smoothness for a cleaner visual experience.
- Better particle pacing to keep effects immersive without being excessive.
- Enhanced cinematic tree falling while maintaining a vanilla-friendly style.
- Updated plugin version to **1.0.4**.
## Recommended
- Regenerate or review your config to access the new animation options.
release
Realistic Tree Falling Animation & Java 21 Upgrade
1.0.323 мая 2026 г.42Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
# Timbr v1.0.3
### Realistic Tree Falling Animation & Java 21 Upgrade
A smoother, heavier, and more cinematic tree falling experience has arrived for Timbr
---
## ✨ What's New
### Fully Reworked Tree Falling Animation
Timbr now uses modern `BlockDisplay` rendering for dramatically smoother and more realistic tree falling animations inspired by advanced physics-based tree systems.
### Rigid-Body Rotation
Entire trees now rotate naturally as one connected structure instead of collapsing in disconnected pieces.
### Ultra Smooth Motion
Client-side interpolation now makes animations feel fluid and cinematic, even at high FPS.
### Realistic Falling Acceleration
Trees slowly begin tipping before rapidly accelerating downward, creating a heavier and more believable collapse effect.
### Advanced Rotation Physics
Custom quaternion-based rotation allows trees to tilt naturally instead of staying locked to rigid axis movement.
### Cleaner Visuals
Removed floating entity shadows during animations for a cleaner and more polished appearance.
### Improved Landing Impact
Heavy wood impact sounds now play when trees hit the ground or water.
### Internal Cleanup
Removed obsolete FallingBlock-related handling and simplified the animation system internally.
### ☕ Java 21 Support
Timbr now officially targets **Java 21** for modern runtime compatibility and future stability.
---
## Technical Improvements
- Migrated animation engine from `FallingBlock` → `BlockDisplay`
- Improved interpolation handling
- Better rotational math using JOML quaternions
- Reduced visual jitter during animations
- Removed deprecated listener logic
- General cleanup & optimization
---
## Result
Tree felling now feels:
- Smoother
- Heavier
- More immersive
- More modern
- More cinematic
---
Thanks for using **Timbr** 🌲
release
Realistic Rigid-Body Sideways Tree Falling Animation
1.0.222 мая 2026 г.26Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
# Timbr v1.0.2 Changelog
### Realistic Rigid-Body Sideways Tree Falling Animation 🌲💥
---
## ✨ New Features & Improvements
- **Enhanced Rigid-Body Rotation Physics**
Trees no longer break instantly or collapse into a vertical pile. They now tilt and fall sideways based on the player's facing direction, creating a much more natural and immersive falling animation.
- **Custom Proportional Feedback Controller**
Added a custom real-time feedback controller that continuously overrides Minecraft's default gravity and entity drag to maintain precise tree alignment while rotating.
- **Connected Leaf Canopy Animations**
Leaf canopies are now included in the felling animation. An optimized single-pass BFS scanner detects and animates connected leaves falling together with the trunk.
- **Immersive Trailing Leaf Particles**
Falling leaves now emit matching environmental particles depending on tree type:
- Cherry → pink petals
- Crimson → crimson spores
- Warped → warped spores
- Overworld leaves → green spore blossom particles
- **Accurate Item Drop Simulation**
Block drops are pre-calculated before the fall animation begins, ensuring:
- Fortune works correctly
- Silk Touch is respected
- Axe durability behaves properly
- Drops appear at the final landing location
- **Stability & Anti-Glitch Protection**
Temporary FallingBlock entities are marked as non-persistent to prevent ghost blocks or chunk corruption during restarts and unloads.
---
## ⚙️ Configuration & Customization
New options added to `config.yml`:
```yaml
# Falling tree animation settings.
animation:
# Enable realistic falling tree animation.
enabled: true
# Maximum logs to animate at once.
max-animated-logs: 128
# Maximum leaves to animate at once.
max-animated-leaves: 150
# Horizontal speed multiplier of the falling tree.
fall-speed: 1.0
# Enable trailing particles on falling leaves.
leaf-particles: true
```
release
Timbr 1.0.1
1.0.122 мая 2026 г.35Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
# 🌲 Timbr v1.0.1
*A lightweight, high-performance, and vanilla-balanced tree felling plugin designed for modern Spigot/Paper servers.*
---
## ✨ What's New in v1.0.1?
This update introduces enterprise-grade protection integrations, smarter balancing systems, anonymous analytics, and a more immersive tree chopping experience while maintaining excellent server performance.
---
## ⛏️ Dynamic Scaling Chopping Difficulty
Chopping down a massive jungle giant should not feel identical to breaking a single wooden fence block.
Timbr now applies a seamless dynamic **Mining Fatigue** system while chopping natural trees.
## Features
- Breaking speed scales dynamically based on tree size
- Fully seamless implementation:
- No potion particles
- No inventory status icons
- Effect instantly clears when:
- the log is broken
- the player switches items
- the player walks away
- Permanent effects from:
- Elder Guardians
- Beacons
- other plugins
are safely preserved
---
## 🛡️ Enterprise-Grade Protection Hooks
Timbr now includes lightweight direct integrations with popular protection and locking plugins.
## Supported Plugins
- WorldGuard (v7+)
- GriefPrevention
- Towny
- LWC
## Highlights
- Uses dynamic reflection to remain lightweight
- No heavy external dependencies required
- Compile-safe integration architecture
- Automatically falls back to simulated safety events when needed
- Prevents illegal tree felling inside protected regions
---
## 📊 Integrated bStats Support
Integrated shaded **bStats Metrics** support for anonymous analytics and server statistics.
## Included
- Anonymous plugin usage tracking
- Secure statistics collection
- Proper relocation/shading to prevent class-loading conflicts with other plugins
---
## 🪓 Durability Safety & Unbreaking Logic
Tree felling now follows proper vanilla durability behavior.
## Features
- Axes lose durability block-by-block
- Full vanilla Unbreaking calculations supported
```text
Chance of durability damage = 1 / (Unbreaking Level + 1)
```
- Felling instantly stops if the axe breaks
- Prevents “free chopping” exploits without a valid tool
---
## 🌳 Smart Natural Tree Detection
Timbr now uses an optimized BFS-based natural tree detection system.
## Improvements
- Maps Minecraft 1.20 wood types directly to their natural leaves
- Examples:
- Oak Logs → Oak / Azalea Leaves
- Crimson Stems → Nether Wart Blocks
- Prevents accidental destruction of:
- player builds
- wooden structures
- decorative log constructions
---
## ⚙️ Updated `config.yml`
Add the following configuration blocks to your `config.yml` to enable the new systems:
```yaml
# Compatibility settings for third-party land protection and lock plugins.
# If enabled, Timbr will directly query these plugins' APIs to ensure full block protection.
compatibility:
worldguard: true
griefprevention: true
towny: true
lwc: true
# Dynamic chopping difficulty:
# makes larger trees take longer to break by applying scaling mining fatigue.
chopping-difficulty:
enabled: true
# Mining Fatigue Level = min(max-amplifier, tree_logs / scale-factor)
# Example:
# With scale-factor 15,
# a 30-log tree gives Fatigue II (amplifier 1)
scale-factor: 15
# Maximum Mining Fatigue amplifier
# 0 = Level I
# 1 = Level II
# Recommended maximum: 4 (Level V)
max-amplifier: 4
```
---
## ❤️ Thank You for Using Timbr
release
Timbr 1.0.0
1.0.017 мая 2026 г.41Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper, purpur, spigot
Что нового
# Timbr
Modern tree cutting for Minecraft.
Timbr is a lightweight, fast, and vanilla-friendly timber plugin built for modern survival servers.
Cut down entire trees smoothly using intelligent tree detection, sneak-to-chop mechanics, vanilla balancing, and optimized performance.
No overpowered instant-tree exploits.
No accidental house destruction.
No laggy chain-breaking chaos.
Just clean, satisfying tree felling that feels like it belongs in vanilla Minecraft.
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## Sneak-to-Chop
By default, players must crouch/sneak while breaking a log with an axe to trigger tree felling.
This simple mechanic acts as a natural safety system:
* normal building remains safe,
* accidental destruction is prevented,
* and tree felling always feels intentional.
Configurable modes:
* `REQUIRED`
* `INVERTED`
* `DISABLED`
---
## Natural Tree Detection
Timbr intelligently checks for matching leaves before felling a tree.
This prevents:
* log cabin destruction,
* decorative pillar breaking,
* accidental structure griefing,
* and other common timber plugin disasters.
No leaves?
No full tree felling.
Simple.
---
## Vanilla-Friendly Balancing
Timbr is designed to respect Minecraft survival gameplay.
### Features:
* Axe durability is consumed per log
* Fully supports Unbreaking enchantments
* Optional hunger exhaustion
* Automatic stop when the axe breaks
Large trees should feel satisfying to chop, not free.
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## Optimized Performance
Large jungle and dark oak trees are handled using an optimized BFS traversal system designed to minimize lag spikes.
Performance optimizations include:
* Single-pass tree scanning
* Smart leaf short-circuiting
* Configurable max log limits
* Optional downward-breaking restriction
Built for modern Paper servers.
---
## Protection Plugin Compatibility
Timbr safely integrates with protection plugins by triggering `BlockBreakEvent` checks for every broken log.
Compatible with:
* WorldGuard
* GriefPrevention
* Towny
* LWC
* and many more
If another plugin cancels the block break, Timbr safely skips that block.
---
## Immersive Effects
Optional cosmetic feedback includes:
* Wood breaking sounds
* Tree creaking sounds
* Block particles
Simple, subtle, and satisfying.
---
## Supported Platforms
* Paper 1.20+
* Purpur
* Pufferfish
Experimental Folia support may arrive in future versions.
---
## Why Timbr?
Most timber plugins:
* feel outdated,
* ignore survival balance,
* break player builds,
* or cause unnecessary lag.
Timbr focuses on doing one thing properly:
## Making tree cutting feel smooth, intentional, balanced, and modern.
---
## Planned Features
* Automatic sapling replanting
* Expanded animations
* Additional balancing options
* Custom tree compatibility
* Experimental Folia support
---
# Timbr
Fast. Smart. Natural.