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Timbr

Finally, a timber plugin that behaves.

Автор: hafiy_dev1,2 тыс.3обновлён 26 сент. 2026 г.
Утилиты

Описание

Timbr

Timbr plugin Showcase

Modern tree cutting for Minecraft.

Timbr is a lightweight, fast, and vanilla-friendly timber plugin built for modern survival servers.

Cut down entire trees smoothly using intelligent tree detection, sneak-to-chop mechanics, vanilla balancing, and optimized performance.

No overpowered instant-tree exploits. No accidental house destruction. No laggy chain-breaking chaos.

Just clean, satisfying tree felling that feels like it belongs in vanilla Minecraft.


Sneak-to-Chop

By default, players must crouch/sneak while breaking a log with an axe to trigger tree felling.

This simple mechanic acts as a natural safety system:

  • normal building remains safe,
  • accidental destruction is prevented,
  • and tree felling always feels intentional.

Configurable modes:

  • REQUIRED
  • INVERTED
  • DISABLED

Natural Tree Detection

Timbr intelligently checks for matching leaves before felling a tree.

This prevents:

  • log cabin destruction,
  • decorative pillar breaking,
  • accidental structure griefing,
  • and other common timber plugin disasters.

No leaves? No full tree felling.

Simple.


Vanilla-Friendly Balancing

Timbr is designed to respect Minecraft survival gameplay.

Features:

  • Axe durability is consumed per log
  • Fully supports Unbreaking enchantments
  • Optional hunger exhaustion
  • Automatic stop when the axe breaks

Large trees should feel satisfying to chop, not free.


Optimized Performance

Large jungle and dark oak trees are handled using an optimized BFS traversal system designed to minimize lag spikes.

Performance optimizations include:

  • Single-pass tree scanning
  • Smart leaf short-circuiting
  • Configurable max log limits
  • Optional downward-breaking restriction

Built for modern Paper servers.


Protection Plugin Compatibility

Timbr safely integrates with protection plugins by triggering BlockBreakEvent checks for every broken log.

Compatible with:

  • WorldGuard
  • GriefPrevention
  • Towny
  • LWC
  • and many more

If another plugin cancels the block break, Timbr safely skips that block.


Immersive Effects

Optional cosmetic feedback includes:

  • Wood breaking sounds
  • Tree creaking sounds
  • Block particles

Simple, subtle, and satisfying.


Supported Platforms

  • Paper 1.20+
  • Purpur
  • Pufferfish

Experimental Folia support may arrive in future versions.


Why Timbr?

Most timber plugins:

  • feel outdated,
  • ignore survival balance,
  • break player builds,
  • or cause unnecessary lag.

Timbr focuses on doing one thing properly:

Making tree cutting feel smooth, intentional, balanced, and modern.


Planned Features

  • Automatic sapling replanting
  • Expanded animations
  • Additional balancing options
  • Custom tree compatibility
  • Experimental Folia support

Timbr

Fast. Smart. Natural.

Галерея

Последние версии

Все версии →
release

Bug Fixes

1.2.5
26 сент. 2026 г.314Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
### Fixed * Fixed `AnimationEngine` not working on Folia. * Replaced legacy Bukkit scheduler with `SchedulerUtil`. * Updated progress task handling to use `SchedulerTask`. Reported by Sonikki.
release

Timbr 1.2.4

1.2.4
26 сент. 2026 г.25Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Fixed an issue where the plugin failed to load on Folia. Credit: Sonikki (Bug report.)
release

Timbr 1.2.3

1.2.3
11 сент. 2026 г.80Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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# Timbr 1.2.3 **Total startup fix, unified scheduling, and improved runtime stability.** ## Added - Added a unified scheduler abstraction for Bukkit, Spigot, Paper, and Folia. - Added region-aware task scheduling. - Added entity-based task scheduling for Folia-compatible entity operations. - Added global scheduler support for server-wide tasks. - Added asynchronous task and `CompletableFuture` support. - Added runtime detection for modern Paper/Folia scheduler APIs. - Added automatic fallback to the traditional Bukkit scheduler on older platforms. - Added a unified `SchedulerTask` interface for scheduler task handling. ## Changed - Updated scheduler handling to use the appropriate scheduler based on task context. - Improved cross-platform scheduler compatibility without requiring separate plugin JARs. - Improved scheduler task cancellation handling through the unified `SchedulerTask` interface. - Improved compatibility with Folia's regionised threading model. - Reworked tree chopping execution to separate world, entity, global, and asynchronous operations. - Improved startup initialisation to prevent scheduler and component initialisation issues. - Improved runtime scheduler detection and compatibility handling. - Improved durability handling when Unbreaking is enabled. - Improved mining fatigue handling with the modern `MINING_FATIGUE` API. ## Fixed - Fixed potential incompatibilities caused by directly using `BukkitScheduler` on Folia. - Fixed entity scheduling so entity operations can be executed through the entity's scheduler on Folia. - Fixed location-based scheduling so block and world operations can be executed on the correct region. - Prevented the scheduler abstraction from directly depending on Folia-only classes during normal Bukkit/Spigot startup. - Fixed unsafe asynchronous tree detection accessing Bukkit world and block data from the wrong thread. - Fixed player and entity operations being executed through inappropriate generic schedulers. - Fixed concurrent placeholder statistics updates with thread-safe counters. - Fixed cooldown placeholder output to report remaining cooldown time instead of the stored timestamp. - Improved placeholder handling for tool statistics and invalid inventory slots. - Added safer handling for entities that can no longer be scheduled. - Added additional validation around tree detection, protection checks, tools, and player state.
release

Timbr 1.2.2

1.2.2
9 сент. 2026 г.30Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Что нового
# Timbr 1.2.2 ## 🐞 Bug Fixes - Fixed `PaperSchedulerImpl` to reflect on actual scheduler instances returned by the Bukkit API. - Fixed `ToolMetadataManager` by using lazy initialization for `NamespacedKey` creation. ## 🔧 Improvements - Improved compatibility with modern Paper scheduler implementations. - Improved reliability of tool metadata initialization.
release

Timbr 1.2.1

1.2.1
8 сент. 2026 г.29Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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# 📋 Timbr 1.2.1 ## 🐞 Bug Fixes * **Fixed PlaceholderAPI `NoClassDefFoundError`** * Fixed an issue where PlaceholderAPI was incorrectly relocated by the Maven Shade Plugin. * PlaceholderAPI is now left unshaded and uses the server-provided dependency as intended. * **Fixed Paper Detection** * Updated Paper detection to use `Bukkit.getAsyncScheduler()` instead of checking for the `PaperAsyncScheduler` class. * This improves compatibility with newer Paper builds. ## 🔧 Improvements * Improved compatibility across different Paper versions. * Improved reliability of PlaceholderAPI integration.
release

More trees. Less scheduler nonsense.

1.2.0
7 сент. 2026 г.24Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Что нового
# 📋 Timbr 1.2.0 **A more modern, configurable, and properly instrumented Timbr.** ## ✨ What's New ## ⚙️ Modern Paper/Spigot API Support Timbr now uses modern scheduler APIs where available, with automatic fallback to the traditional Bukkit scheduler for compatibility. * Added support for **FolioScheduler / BukkitAsyncScheduler** * Automatic **Bukkit Scheduler fallback** * Better compatibility across modern Paper/Spigot environments * Cleaner asynchronous task handling ## 🌲 Custom Trees Timbr now supports **custom tree configurations**. * Added a dedicated custom tree configuration file * Define and configure your own tree types * More flexibility for servers with custom world-generation setups ## Persistent Tool Metadata Tool data is now stored using Minecraft's **PersistentDataContainer (PDC)**. Timbr can persist important tool metadata such as: * Tool level * Cooldown information * Other Timbr-specific tool data This replaces less reliable approaches and allows tool metadata to remain attached to the actual item. ## PlaceholderAPI Integration Timbr now integrates with **PlaceholderAPI**. This allows Timbr-related information to be displayed dynamically in supported plugins and interfaces. ## bStats Custom Charts Timbr already uses **bStats (Plugin ID: 31389)**, and 1.2.0 expands its metrics with custom charts. These charts provide more useful, aggregated statistics about Timbr usage and enabled features, helping guide future development. **Timbr 1.2.0** *More trees. Less scheduler nonsense.*
release

Timbr 1.1.5

1.1.5
8 авг. 2026 г.145Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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Что нового
# 📋 Timbr 1.1.5 > **Let Trees Fall Properly.** A fairly big update from **1.1.1 -> 1.1.5**, bringing a revamped animation system, better performance, and plenty of improvements behind the scenes. ## 👍 Added * New modular **Animation System** * **Action Bar progress** with percentage & status feedback * **Config versioning & automatic migration** * New **LAYDOWN** configuration options * New animation direction modes: `PLAYER`, `LEAN`, `NATURAL`, `RANDOM` ## 🥶 Improved * Tree detection now runs **asynchronously** for better performance * **BlockDisplay** animations now have smoother rotation, sway & movement * **FallingBlock** animations now properly slide and settle on the ground * Cleaner animation architecture for easier future updates * Better animation progress tracking ## 🐞 Bug Fixed * Fixed LAYDOWN animations breaking instantly instead of properly falling * Fixed `BlockDisplayAnimator` generating a new animation ID, breaking progress tracking * Fixed various animation and configuration handling issues **Timbr 1.1.5 is now ready.** 🌳
release

Infinite loops belong in nightmares, not production.

1.1.1
19 июл. 2026 г.148Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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# Changelog ## 1.1.1 ### Bug Fixed - Resolved a server crash that could occur while felling trees. Under rather unfortunate circumstances, the protection verification found itself trapped in an endless loop, eventually bringing the server down. A tree ought to fall, not the entire server. - Reworked the internal protection simulation to prevent recursive event handling. Verification now completes safely without repeatedly triggering itself, which is generally how sensible software is expected to behave. - Replaced an abandoned implementation with a more reliable internal safeguard after discovering the original approach relied on functionality that simply does not exist. Reality has a habit of objecting to optimistic assumptions. ### Improved - Protection compatibility now performs its checks only once per affected block, ensuring integrations remain accurate without unnecessary reprocessing. - Internal stability has been strengthened, making tree felling considerably more dependable across supported protection plugins.
release

Every Detail Examined. Every Weakness Addressed.

1.1.0
18 июл. 2026 г.26Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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Что нового
# Timbr Update 1.1.0 ### Fixed - Corrected server version detection to ensure modern display features are identified reliably across supported Minecraft versions. - Fixed an issue where breaking an axe during tree felling could trigger an unexpected server error. - Mining Fatigue removal now affects only effects applied by Timbr, leaving potion and third-party plugin effects untouched. - Improved compatibility with protection plugins by preventing unnecessary event spam and eliminating rare startup issues. - Significantly improved tree detection performance while enforcing configured tree size limits correctly. - Fixed version comparison for update checks, ensuring new releases are detected accurately. - Added additional safety checks to prevent errors when plugin information is unavailable. - Improved particle compatibility on older server versions with graceful fallbacks where newer effects are unsupported. - Prevented rare issues caused by invalid item drops and introduced a hard limit on animated entities to safeguard server performance. - Fixed animated tree remnants persisting after `/reload`. All temporary entities are now cleaned up properly during shutdown. - Resolved several issues introduced during internal refactoring, improving overall stability. - Corrected tree-felling calculations so the final log is always processed correctly, even if the player's axe breaks at the last moment. --- ### Added - **Laydown Mode** - Trees may now fall naturally and come to rest on the ground instead of disappearing immediately. - Branches and leaves that collide with the terrain can break into drops, whilst the remaining trunk stays intact until mined. - Added new configuration options for: - Fell mode (`INSTANT` or `LAYDOWN`) - Fall speed - Slide distance - Ground collision behaviour - Clear-path requirements - **Automatic Configuration Upgrades** - Missing configuration options are now added automatically during startup without overwriting existing user settings. - Because configuration files should evolve, not self-destruct. - **Improved Plugin Compatibility** - Added official soft dependency support for common protection plugins, ensuring a more reliable loading order. --- ### Changed - Internal systems have been reorganised to improve maintainability and reduce duplicated logic. - Improved thread safety for tree-felling operations, resulting in greater stability under heavy server load.
release

Trees fall. Servers don't.

1.0.6
5 июл. 2026 г.115Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
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Что нового
# Timbr | Changelog - v1.0.6 This update mainly focuses on one thing: making the plugin behave properly across multiple Minecraft versions. Apparently, that's considered ambitious these days. ## Added * Full support for Minecraft **1.16-latest**. * Automatic version detection to select the appropriate animation system. * Separate animation backends for modern and legacy Minecraft versions. * Startup logging to indicate which animation backend is currently in use. ## Improved * Fixed choppy tree animations caused by interpolation being reset every tick. Animations are now considerably smoother. * Improved entity tracking and processing for better stability and cleaner execution. * Refactored metadata handling to support multiple entity types. * Improved material handling to safely support both old and new Minecraft versions. * Updated the configuration to support the new cross-version animation system. ## Fixed * Prevented startup errors on older Minecraft versions caused by materials that don't exist yet. * Added version-safe particle handling with automatic fallbacks when newer particles are unavailable. * Legacy versions now use a simplified falling animation where modern rendering features are not available. One plugin. One build. Minecraft 1.16 through latest. Imagine that.