COWMODSКаталог модов
Tick Stabilizer

ВЕРСИИ (82)

release

tickstabilizer-mc26.3-neoforge-1.0.2.jar

1.0.2+26.3-neoforge
27 окт. 2026 г.22Minecraft: 26.3neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.2-neoforge-1.0.2.jar

1.0.2+26.2-neoforge
27 окт. 2026 г.4Minecraft: 26.2neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1.2-neoforge-1.0.2.jar

1.0.2+26.1.2-neoforge
27 окт. 2026 г.2Minecraft: 26.1.2neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1.1-neoforge-1.0.2.jar

1.0.2+26.1.1-neoforge
27 окт. 2026 г.0Minecraft: 26.1.1neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1-neoforge-1.0.2.jar

1.0.2+26.1-neoforge
27 окт. 2026 г.0Minecraft: 26.1neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.11-neoforge-1.0.2.jar

1.0.2+1.21.11-neoforge
27 окт. 2026 г.2Minecraft: 1.21.11neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.10-neoforge-1.0.2.jar

1.0.2+1.21.10-neoforge
27 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.9-neoforge-1.0.2.jar

1.0.2+1.21.9-neoforge
27 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.8-neoforge-1.0.2.jar

1.0.2+1.21.8-neoforge
27 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.7-neoforge-1.0.2.jar

1.0.2+1.21.7-neoforge
27 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.6-neoforge-1.0.2.jar

1.0.2+1.21.6-neoforge
27 окт. 2026 г.2Minecraft: 1.21.6neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.5-neoforge-1.0.2.jar

1.0.2+1.21.5-neoforge
27 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.4-neoforge-1.0.2.jar

1.0.2+1.21.4-neoforge
27 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.3-neoforge-1.0.2.jar

1.0.2+1.21.3-neoforge
27 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.2-neoforge-1.0.2.jar

1.0.2+1.21.2-neoforge
27 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.1-neoforge-1.0.2.jar

1.0.2+1.21.1-neoforge
27 окт. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21-neoforge-1.0.2.jar

1.0.2+1.21-neoforge
27 окт. 2026 г.0Minecraft: 1.21neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.6-neoforge-1.0.2.jar

1.0.2+1.20.6-neoforge
27 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.5-neoforge-1.0.2.jar

1.0.2+1.20.5-neoforge
27 окт. 2026 г.0Minecraft: 1.20.5neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.4-neoforge-1.0.2.jar

1.0.2+1.20.4-neoforge
27 окт. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.3-neoforge-1.0.2.jar

1.0.2+1.20.3-neoforge
27 окт. 2026 г.0Minecraft: 1.20.3neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.2-neoforge-1.0.2.jar

1.0.2+1.20.2-neoforge
27 окт. 2026 г.0Minecraft: 1.20.2neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.3-forge-1.0.2.jar

1.0.2+26.3-forge
27 окт. 2026 г.0Minecraft: 26.3forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc26.2-forge-1.0.2.jar

1.0.2+26.2-forge
27 окт. 2026 г.2Minecraft: 26.2forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc26.1.2-forge-1.0.2.jar

1.0.2+26.1.2-forge
27 окт. 2026 г.0Minecraft: 26.1.2forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc26.1.1-forge-1.0.2.jar

1.0.2+26.1.1-forge
27 окт. 2026 г.0Minecraft: 26.1.1forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc26.1-forge-1.0.2.jar

1.0.2+26.1-forge
27 окт. 2026 г.0Minecraft: 26.1forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.11-forge-1.0.2.jar

1.0.2+1.21.11-forge
27 окт. 2026 г.0Minecraft: 1.21.11forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.10-forge-1.0.2.jar

1.0.2+1.21.10-forge
27 окт. 2026 г.0Minecraft: 1.21.10forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.9-forge-1.0.2.jar

1.0.2+1.21.9-forge
27 окт. 2026 г.0Minecraft: 1.21.9forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.8-forge-1.0.2.jar

1.0.2+1.21.8-forge
27 окт. 2026 г.0Minecraft: 1.21.8forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.7-forge-1.0.2.jar

1.0.2+1.21.7-forge
27 окт. 2026 г.0Minecraft: 1.21.7forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.6-forge-1.0.2.jar

1.0.2+1.21.6-forge
27 окт. 2026 г.2Minecraft: 1.21.6forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.5-forge-1.0.2.jar

1.0.2+1.21.5-forge
27 окт. 2026 г.0Minecraft: 1.21.5forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.4-forge-1.0.2.jar

1.0.2+1.21.4-forge
27 окт. 2026 г.0Minecraft: 1.21.4forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.3-forge-1.0.2.jar

1.0.2+1.21.3-forge
27 окт. 2026 г.0Minecraft: 1.21.3forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21.1-forge-1.0.2.jar

1.0.2+1.21.1-forge
27 окт. 2026 г.0Minecraft: 1.21.1forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.21-forge-1.0.2.jar

1.0.2+1.21-forge
27 окт. 2026 г.0Minecraft: 1.21forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20.6-forge-1.0.2.jar

1.0.2+1.20.6-forge
27 окт. 2026 г.0Minecraft: 1.20.6forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20.4-forge-1.0.2.jar

1.0.2+1.20.4-forge
27 окт. 2026 г.2Minecraft: 1.20.4forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20.3-forge-1.0.2.jar

1.0.2+1.20.3-forge
27 окт. 2026 г.0Minecraft: 1.20.3forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20.2-forge-1.0.2.jar

1.0.2+1.20.2-forge
27 окт. 2026 г.0Minecraft: 1.20.2forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20.1-forge-1.0.2.jar

1.0.2+1.20.1-forge-neoforge
27 окт. 2026 г.6Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.20-forge-1.0.2.jar

1.0.2+1.20-forge
27 окт. 2026 г.0Minecraft: 1.20forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.19.4-forge-1.0.2.jar

1.0.2+1.19.4-forge
27 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.19.3-forge-1.0.2.jar

1.0.2+1.19.3-forge
27 окт. 2026 г.0Minecraft: 1.19.3forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.19.2-forge-1.0.2.jar

1.0.2+1.19.2-forge
27 окт. 2026 г.0Minecraft: 1.19.2forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.19.1-forge-1.0.2.jar

1.0.2+1.19.1-forge
27 окт. 2026 г.0Minecraft: 1.19.1forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.19-forge-1.0.2.jar

1.0.2+1.19-forge
27 окт. 2026 г.0Minecraft: 1.19forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc1.18.2-forge-1.0.2.jar

1.0.2+1.18.2-forge
27 окт. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
v1.0.2: - First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric. - After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod. - /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed. - /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server. - Install it on the server, or in singleplayer. Clients joining a server do not need it. - On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release

tickstabilizer-mc26.3-fabric-1.0.2.jar

1.0.2+26.3
27 окт. 2026 г.8Minecraft: 26.3fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.2-fabric-1.0.2.jar

1.0.2+26.2
27 окт. 2026 г.6Minecraft: 26.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1.2-fabric-1.0.2.jar

1.0.2+26.1.2
27 окт. 2026 г.4Minecraft: 26.1.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1.1-fabric-1.0.2.jar

1.0.2+26.1.1
27 окт. 2026 г.0Minecraft: 26.1.1fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc26.1-fabric-1.0.2.jar

1.0.2+26.1
27 окт. 2026 г.0Minecraft: 26.1fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.11-fabric-1.0.2.jar

1.0.2+1.21.11
27 окт. 2026 г.2Minecraft: 1.21.11fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.10-fabric-1.0.2.jar

1.0.2+1.21.10
27 окт. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.9-fabric-1.0.2.jar

1.0.2+1.21.9
27 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.8-fabric-1.0.2.jar

1.0.2+1.21.8
27 окт. 2026 г.0Minecraft: 1.21.8fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.7-fabric-1.0.2.jar

1.0.2+1.21.7
27 окт. 2026 г.0Minecraft: 1.21.7fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.6-fabric-1.0.2.jar

1.0.2+1.21.6
27 окт. 2026 г.0Minecraft: 1.21.6fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.5-fabric-1.0.2.jar

1.0.2+1.21.5
27 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.4-fabric-1.0.2.jar

1.0.2+1.21.4
27 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.3-fabric-1.0.2.jar

1.0.2+1.21.3
27 окт. 2026 г.0Minecraft: 1.21.3fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.2-fabric-1.0.2.jar

1.0.2+1.21.2
27 окт. 2026 г.0Minecraft: 1.21.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21.1-fabric-1.0.2.jar

1.0.2+1.21.1
27 окт. 2026 г.8Minecraft: 1.21.1fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.21-fabric-1.0.2.jar

1.0.2+1.21
27 окт. 2026 г.2Minecraft: 1.21fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.6-fabric-1.0.2.jar

1.0.2+1.20.6
27 окт. 2026 г.2Minecraft: 1.20.6fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.5-fabric-1.0.2.jar

1.0.2+1.20.5
27 окт. 2026 г.0Minecraft: 1.20.5fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.4-fabric-1.0.2.jar

1.0.2+1.20.4
27 окт. 2026 г.2Minecraft: 1.20.4fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.3-fabric-1.0.2.jar

1.0.2+1.20.3
27 окт. 2026 г.2Minecraft: 1.20.3fabric
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Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.2-fabric-1.0.2.jar

1.0.2+1.20.2
27 окт. 2026 г.0Minecraft: 1.20.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20-fabric-1.0.2.jar

1.0.2+1.20
27 окт. 2026 г.4Minecraft: 1.20fabric
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Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.19.4-fabric-1.0.2.jar

1.0.2+1.19.4
27 окт. 2026 г.2Minecraft: 1.19.4fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.19.3-fabric-1.0.2.jar

1.0.2+1.19.3
27 окт. 2026 г.2Minecraft: 1.19.3fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.19.2-fabric-1.0.2.jar

1.0.2+1.19.2
27 окт. 2026 г.2Minecraft: 1.19.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.19.1-fabric-1.0.2.jar

1.0.2+1.19.1
27 окт. 2026 г.2Minecraft: 1.19.1fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.19-fabric-1.0.2.jar

1.0.2+1.19
27 окт. 2026 г.2Minecraft: 1.19fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.18.2-fabric-1.0.2.jar

1.0.2+1.18.2
27 окт. 2026 г.4Minecraft: 1.18.2fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-mc1.20.1-fabric-1.0.2.jar

1.0.2+1.20.1
27 окт. 2026 г.2Minecraft: 1.20.1fabric
Скачать
Что нового
v1.0.2: - Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod. - After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks. - /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed. - New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload. - config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it. - Fabric API is no longer needed. - One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge. - Install it on the server, or in singleplayer. Clients joining a server do not need it.
release

tickstabilizer-fabric-1.0.1

1.0.1
24 мар. 2026 г.3,4 тыс.Minecraft: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
v1.0.1: - Fixed mod icon not displaying in ModMenu
release

Tick Stabilizer 1.0.0

1.0.0
5 мар. 2026 г.686Minecraft: 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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