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ВЕРСИИ (82)
release
tickstabilizer-mc26.3-neoforge-1.0.2.jar
1.0.2+26.3-neoforge27 окт. 2026 г.22Minecraft: 26.3neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.2-neoforge-1.0.2.jar
1.0.2+26.2-neoforge27 окт. 2026 г.4Minecraft: 26.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.2-neoforge-1.0.2.jar
1.0.2+26.1.2-neoforge27 окт. 2026 г.2Minecraft: 26.1.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.1-neoforge-1.0.2.jar
1.0.2+26.1.1-neoforge27 окт. 2026 г.0Minecraft: 26.1.1neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1-neoforge-1.0.2.jar
1.0.2+26.1-neoforge27 окт. 2026 г.0Minecraft: 26.1neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.11-neoforge-1.0.2.jar
1.0.2+1.21.11-neoforge27 окт. 2026 г.2Minecraft: 1.21.11neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.10-neoforge-1.0.2.jar
1.0.2+1.21.10-neoforge27 окт. 2026 г.0Minecraft: 1.21.10neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.9-neoforge-1.0.2.jar
1.0.2+1.21.9-neoforge27 окт. 2026 г.0Minecraft: 1.21.9neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.8-neoforge-1.0.2.jar
1.0.2+1.21.8-neoforge27 окт. 2026 г.0Minecraft: 1.21.8neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.7-neoforge-1.0.2.jar
1.0.2+1.21.7-neoforge27 окт. 2026 г.0Minecraft: 1.21.7neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.6-neoforge-1.0.2.jar
1.0.2+1.21.6-neoforge27 окт. 2026 г.2Minecraft: 1.21.6neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.5-neoforge-1.0.2.jar
1.0.2+1.21.5-neoforge27 окт. 2026 г.0Minecraft: 1.21.5neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.4-neoforge-1.0.2.jar
1.0.2+1.21.4-neoforge27 окт. 2026 г.0Minecraft: 1.21.4neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.3-neoforge-1.0.2.jar
1.0.2+1.21.3-neoforge27 окт. 2026 г.0Minecraft: 1.21.3neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.2-neoforge-1.0.2.jar
1.0.2+1.21.2-neoforge27 окт. 2026 г.0Minecraft: 1.21.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.1-neoforge-1.0.2.jar
1.0.2+1.21.1-neoforge27 окт. 2026 г.2Minecraft: 1.21.1neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21-neoforge-1.0.2.jar
1.0.2+1.21-neoforge27 окт. 2026 г.0Minecraft: 1.21neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.6-neoforge-1.0.2.jar
1.0.2+1.20.6-neoforge27 окт. 2026 г.0Minecraft: 1.20.6neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.5-neoforge-1.0.2.jar
1.0.2+1.20.5-neoforge27 окт. 2026 г.0Minecraft: 1.20.5neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.4-neoforge-1.0.2.jar
1.0.2+1.20.4-neoforge27 окт. 2026 г.0Minecraft: 1.20.4neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.3-neoforge-1.0.2.jar
1.0.2+1.20.3-neoforge27 окт. 2026 г.0Minecraft: 1.20.3neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.2-neoforge-1.0.2.jar
1.0.2+1.20.2-neoforge27 окт. 2026 г.0Minecraft: 1.20.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.3-forge-1.0.2.jar
1.0.2+26.3-forge27 окт. 2026 г.0Minecraft: 26.3forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc26.2-forge-1.0.2.jar
1.0.2+26.2-forge27 окт. 2026 г.2Minecraft: 26.2forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc26.1.2-forge-1.0.2.jar
1.0.2+26.1.2-forge27 окт. 2026 г.0Minecraft: 26.1.2forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc26.1.1-forge-1.0.2.jar
1.0.2+26.1.1-forge27 окт. 2026 г.0Minecraft: 26.1.1forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc26.1-forge-1.0.2.jar
1.0.2+26.1-forge27 окт. 2026 г.0Minecraft: 26.1forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.11-forge-1.0.2.jar
1.0.2+1.21.11-forge27 окт. 2026 г.0Minecraft: 1.21.11forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.10-forge-1.0.2.jar
1.0.2+1.21.10-forge27 окт. 2026 г.0Minecraft: 1.21.10forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.9-forge-1.0.2.jar
1.0.2+1.21.9-forge27 окт. 2026 г.0Minecraft: 1.21.9forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.8-forge-1.0.2.jar
1.0.2+1.21.8-forge27 окт. 2026 г.0Minecraft: 1.21.8forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.7-forge-1.0.2.jar
1.0.2+1.21.7-forge27 окт. 2026 г.0Minecraft: 1.21.7forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.6-forge-1.0.2.jar
1.0.2+1.21.6-forge27 окт. 2026 г.2Minecraft: 1.21.6forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.5-forge-1.0.2.jar
1.0.2+1.21.5-forge27 окт. 2026 г.0Minecraft: 1.21.5forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.4-forge-1.0.2.jar
1.0.2+1.21.4-forge27 окт. 2026 г.0Minecraft: 1.21.4forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.3-forge-1.0.2.jar
1.0.2+1.21.3-forge27 окт. 2026 г.0Minecraft: 1.21.3forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21.1-forge-1.0.2.jar
1.0.2+1.21.1-forge27 окт. 2026 г.0Minecraft: 1.21.1forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.21-forge-1.0.2.jar
1.0.2+1.21-forge27 окт. 2026 г.0Minecraft: 1.21forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20.6-forge-1.0.2.jar
1.0.2+1.20.6-forge27 окт. 2026 г.0Minecraft: 1.20.6forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20.4-forge-1.0.2.jar
1.0.2+1.20.4-forge27 окт. 2026 г.2Minecraft: 1.20.4forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20.3-forge-1.0.2.jar
1.0.2+1.20.3-forge27 окт. 2026 г.0Minecraft: 1.20.3forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20.2-forge-1.0.2.jar
1.0.2+1.20.2-forge27 окт. 2026 г.0Minecraft: 1.20.2forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20.1-forge-1.0.2.jar
1.0.2+1.20.1-forge-neoforge27 окт. 2026 г.6Minecraft: 1.20.1forge, neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.20-forge-1.0.2.jar
1.0.2+1.20-forge27 окт. 2026 г.0Minecraft: 1.20forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.19.4-forge-1.0.2.jar
1.0.2+1.19.4-forge27 окт. 2026 г.0Minecraft: 1.19.4forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.19.3-forge-1.0.2.jar
1.0.2+1.19.3-forge27 окт. 2026 г.0Minecraft: 1.19.3forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.19.2-forge-1.0.2.jar
1.0.2+1.19.2-forge27 окт. 2026 г.0Minecraft: 1.19.2forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.19.1-forge-1.0.2.jar
1.0.2+1.19.1-forge27 окт. 2026 г.0Minecraft: 1.19.1forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.19-forge-1.0.2.jar
1.0.2+1.19-forge27 окт. 2026 г.0Minecraft: 1.19forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc1.18.2-forge-1.0.2.jar
1.0.2+1.18.2-forge27 окт. 2026 г.0Minecraft: 1.18.2forge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
- On Minecraft 1.20.1 the same file runs on Forge and on NeoForge.
release
tickstabilizer-mc26.3-fabric-1.0.2.jar
1.0.2+26.327 окт. 2026 г.8Minecraft: 26.3fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.2-fabric-1.0.2.jar
1.0.2+26.227 окт. 2026 г.6Minecraft: 26.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.2-fabric-1.0.2.jar
1.0.2+26.1.227 окт. 2026 г.4Minecraft: 26.1.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.1-fabric-1.0.2.jar
1.0.2+26.1.127 окт. 2026 г.0Minecraft: 26.1.1fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1-fabric-1.0.2.jar
1.0.2+26.127 окт. 2026 г.0Minecraft: 26.1fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.11-fabric-1.0.2.jar
1.0.2+1.21.1127 окт. 2026 г.2Minecraft: 1.21.11fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.10-fabric-1.0.2.jar
1.0.2+1.21.1027 окт. 2026 г.0Minecraft: 1.21.10fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.9-fabric-1.0.2.jar
1.0.2+1.21.927 окт. 2026 г.0Minecraft: 1.21.9fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.8-fabric-1.0.2.jar
1.0.2+1.21.827 окт. 2026 г.0Minecraft: 1.21.8fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.7-fabric-1.0.2.jar
1.0.2+1.21.727 окт. 2026 г.0Minecraft: 1.21.7fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.6-fabric-1.0.2.jar
1.0.2+1.21.627 окт. 2026 г.0Minecraft: 1.21.6fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.5-fabric-1.0.2.jar
1.0.2+1.21.527 окт. 2026 г.0Minecraft: 1.21.5fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.4-fabric-1.0.2.jar
1.0.2+1.21.427 окт. 2026 г.0Minecraft: 1.21.4fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.3-fabric-1.0.2.jar
1.0.2+1.21.327 окт. 2026 г.0Minecraft: 1.21.3fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.2-fabric-1.0.2.jar
1.0.2+1.21.227 окт. 2026 г.0Minecraft: 1.21.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.1-fabric-1.0.2.jar
1.0.2+1.21.127 окт. 2026 г.8Minecraft: 1.21.1fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21-fabric-1.0.2.jar
1.0.2+1.2127 окт. 2026 г.2Minecraft: 1.21fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.6-fabric-1.0.2.jar
1.0.2+1.20.627 окт. 2026 г.2Minecraft: 1.20.6fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.5-fabric-1.0.2.jar
1.0.2+1.20.527 окт. 2026 г.0Minecraft: 1.20.5fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.4-fabric-1.0.2.jar
1.0.2+1.20.427 окт. 2026 г.2Minecraft: 1.20.4fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.3-fabric-1.0.2.jar
1.0.2+1.20.327 окт. 2026 г.2Minecraft: 1.20.3fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.2-fabric-1.0.2.jar
1.0.2+1.20.227 окт. 2026 г.0Minecraft: 1.20.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20-fabric-1.0.2.jar
1.0.2+1.2027 окт. 2026 г.4Minecraft: 1.20fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.19.4-fabric-1.0.2.jar
1.0.2+1.19.427 окт. 2026 г.2Minecraft: 1.19.4fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.19.3-fabric-1.0.2.jar
1.0.2+1.19.327 окт. 2026 г.2Minecraft: 1.19.3fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.19.2-fabric-1.0.2.jar
1.0.2+1.19.227 окт. 2026 г.2Minecraft: 1.19.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.19.1-fabric-1.0.2.jar
1.0.2+1.19.127 окт. 2026 г.2Minecraft: 1.19.1fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.19-fabric-1.0.2.jar
1.0.2+1.1927 окт. 2026 г.2Minecraft: 1.19fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.18.2-fabric-1.0.2.jar
1.0.2+1.18.227 окт. 2026 г.4Minecraft: 1.18.2fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.20.1-fabric-1.0.2.jar
1.0.2+1.20.127 окт. 2026 г.2Minecraft: 1.20.1fabric
Что нового
v1.0.2:
- Ticks are now spaced the way vanilla spaces them, instead of putting the server thread to sleep. In 1.0.1 the server slept before each tick, and that time was taken from chunk loading and world generation: a pregeneration could fall behind until the server ran out of memory. The server now keeps working on chunks while it waits for the next tick, so world generation runs as fast as without the mod.
- After a lag spike the server still does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- /tick sprint (1.20.3 and later) is no longer held to 20 ticks per second, and a /tick rate faster than 20 is followed.
- New /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json: a value outside 15-50 ms is clamped, with a warning in the log. An empty or broken file no longer crashes the server: the default 50 ms is used and the file is left as it is, so you can fix it.
- Fabric API is no longer needed.
- One file per Minecraft version, from 1.18.2 to 26.3. Now also available for Forge and NeoForge.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-fabric-1.0.1
1.0.124 мар. 2026 г.3,4 тыс.Minecraft: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
v1.0.1:
- Fixed mod icon not displaying in ModMenu
release
Tick Stabilizer 1.0.0
1.0.05 мар. 2026 г.686Minecraft: 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric