
Tick Stabilizer
Tick Stabilizer is a performance utility mod that prevents Minecraft servers from executing excessive ticks after a lag spike.
Автор: Bahanos13,7 тыс.24обновлён 27 окт. 2026 г.
УправлениеОптимизация
Описание
Tick Stabilizer is a lightweight mod that prevents Minecraft from overcompensating ticks after a lag spike. Instead of executing dozens of missed ticks in a single burst, this mod introduces a configurable minimum interval between ticks to ensure smoother, more stable gameplay.
Features
- Enforces a minimum delay between ticks (default:
50ms) - Prevents "tick bursts" after lag or performance drops
- Simple configuration via
config/tickstabilizer.json - No gameplay changes - pure performance utility
- Fully compatible with other performance mods
Configuration
{
"tickIntervalMs": 50
}
Minimum: 15 ms Maximum: 50 ms If you set a value outside this range, it will be automatically corrected.
Recommended For
- Modpacks with heavy worldgen or AI activity
- Large multiplayer servers
- Players who want smooth, consistent TPS with fewer bursts
Used in the Legends Reborn: Medieval modpack.
Последние версии
Все версии →release
tickstabilizer-mc26.3-neoforge-1.0.2.jar
1.0.2+26.3-neoforge27 окт. 2026 г.20Minecraft: 26.3neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.2-neoforge-1.0.2.jar
1.0.2+26.2-neoforge27 окт. 2026 г.4Minecraft: 26.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.2-neoforge-1.0.2.jar
1.0.2+26.1.2-neoforge27 окт. 2026 г.2Minecraft: 26.1.2neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1.1-neoforge-1.0.2.jar
1.0.2+26.1.1-neoforge27 окт. 2026 г.0Minecraft: 26.1.1neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc26.1-neoforge-1.0.2.jar
1.0.2+26.1-neoforge27 окт. 2026 г.0Minecraft: 26.1neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.11-neoforge-1.0.2.jar
1.0.2+1.21.11-neoforge27 окт. 2026 г.2Minecraft: 1.21.11neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.10-neoforge-1.0.2.jar
1.0.2+1.21.10-neoforge27 окт. 2026 г.0Minecraft: 1.21.10neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.9-neoforge-1.0.2.jar
1.0.2+1.21.9-neoforge27 окт. 2026 г.0Minecraft: 1.21.9neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.8-neoforge-1.0.2.jar
1.0.2+1.21.8-neoforge27 окт. 2026 г.0Minecraft: 1.21.8neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.
release
tickstabilizer-mc1.21.7-neoforge-1.0.2.jar
1.0.2+1.21.7-neoforge27 окт. 2026 г.0Minecraft: 1.21.7neoforge
Что нового
v1.0.2:
- First release for Forge and NeoForge. Same code as Tick Stabilizer 1.0.2 for Fabric.
- After a lag spike the server does not run the missed ticks back to back: ticks keep starting at least 50 ms apart, with no burst of fast ticks.
- The wait between ticks is spent on chunk loading and world generation, as in vanilla, so world generation runs as fast as without the mod.
- /tick sprint (1.20.3 and later) is left alone, and a /tick rate faster than 20 is followed.
- /tickstabilizer command for operators: shows the interval, sets it with /tickstabilizer interval <15-50>, and reloads the config file with /tickstabilizer reload.
- config/tickstabilizer.json in the game's config folder. A value outside 15-50 ms is clamped, with a warning in the log; an empty or broken file does not crash the server.
- Install it on the server, or in singleplayer. Clients joining a server do not need it.