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ВЕРСИИ (64)
release
The Lead Age 1.2.1
1.2.125 окт. 2026 г.70Minecraft: 1.21.1fabric
Что нового
### Fixes
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release
The Lead Age 1.2.1
1.2.125 окт. 2026 г.128Minecraft: 1.21.1neoforge
Что нового
### Fixes
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.114Minecraft: 26.3neoforge
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Abandoned camp secret chests can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block
- Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings)
- Fixed leaded glass making no sound when broken
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed creepers and pillagers only avoiding lead torches up close
- Fixed hanging Lead Weight chains being shaded differently from vanilla chains
- Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.340Minecraft: 26.3fabric
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Abandoned camp secret chests can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block
- Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings)
- Fixed leaded glass making no sound when broken
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed creepers and pillagers only avoiding lead torches up close
- Fixed hanging Lead Weight chains being shaded differently from vanilla chains
- Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.18Minecraft: 26.2neoforge
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs
- Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.117Minecraft: 26.2fabric
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs
- Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.23Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.26Minecraft: 26.1.2fabric
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.6Minecraft: 1.21.11neoforge
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.37Minecraft: 1.21.11fabric
Что нового
### Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added parched to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.4Minecraft: 1.21.9, 1.21.10neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.8Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.6Minecraft: 1.21.7, 1.21.8neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed the mod not loading on Fabric for Minecraft 1.21.7
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.8Minecraft: 1.21.7, 1.21.8fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed the mod not loading on Fabric for Minecraft 1.21.7
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.0Minecraft: 1.21.6neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.10Minecraft: 1.21.6fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.14Minecraft: 1.21.5fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.8Minecraft: 1.21.4fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Horse Armor wearing out
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.4Minecraft: 1.21.4neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Horse Armor wearing out
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Horse Armor wearing out
- Fixed the mod not loading on Fabric for Minecraft 1.21.2
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed the stonecutter showing the patterns of a dyed leaded glass pane as clear
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.023 окт. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed Lead Horse Armor wearing out
- Fixed the mod not loading on Fabric for Minecraft 1.21.2
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed the stonecutter showing the patterns of a dyed leaded glass pane as clear
- Fixed lead torches on walls being named Torch
release
The Lead Age 1.2.0
1.2.021 окт. 2026 г.67Minecraft: 1.21.1fabric
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed Lead Wall Torch dropping a normal torch on Fabric
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI and EMI not telling leaded glass panes of different colors and patterns apart
- Fixed Create's Mechanical Saw turning colored leaded glass panes clear
- Fixed lead trims on worn lead armor using the wrong color on Fabric
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
release
The Lead Age 1.2.0
1.2.021 окт. 2026 г.256Minecraft: 1.21.1neoforge
Что нового
### Additions
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the `theleadage:can_wear_lead_armor` tag
- Added Lead Ore to the `minecraft:snaps_goat_horn` tag
- Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag
- Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag
- Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags
- Added leaded glass to the `c:glass_blocks` and `c:dyed` tags
- Added Lead Chain to the `c:chains` tag
- Added lead ore to the `c:ores_in_ground` tags
- Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used
- The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags
- Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed mobs wearing lead armor not being slowed by it
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed Lead Wall Torch dropping a normal torch on Fabric
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed the Leaded Glass Trapdoor item looking flat in the inventory
- Fixed JEI and EMI not telling leaded glass panes of different colors and patterns apart
- Fixed Create's Mechanical Saw turning colored leaded glass panes clear
- Fixed lead trims on worn lead armor using the wrong color on Fabric
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
release
The Lead Age 1.1.0
1.1.028 сент. 2026 г.804Minecraft: 26.3fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.028 сент. 2026 г.116Minecraft: 26.3neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.022 сент. 2026 г.281Minecraft: 26.2fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.022 сент. 2026 г.37Minecraft: 26.2neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.021 сент. 2026 г.73Minecraft: 26.1.2fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.021 сент. 2026 г.49Minecraft: 26.1.2neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.20Minecraft: 1.21.9, 1.21.10neoforge
Что нового
### Fixes
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Declared the Fabric Loader version the mod actually requires.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.15Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Fixes
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Declared the Fabric Loader version the mod actually requires.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.16Minecraft: 1.21.7, 1.21.8fabric
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.8Minecraft: 1.21.7, 1.21.8neoforge
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.5Minecraft: 1.21.6neoforge
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.3Minecraft: 1.21.6fabric
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.16Minecraft: 1.21.5fabric
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.7Minecraft: 1.21.5neoforge
Что нового
### Fixes
- Fixed the advancements tab background not showing.
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.9Minecraft: 1.21.4fabric
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.1
1.1.117 сент. 2026 г.4Minecraft: 1.21.4neoforge
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.2
1.1.217 сент. 2026 г.4Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.2
1.1.217 сент. 2026 г.7Minecraft: 1.21.2, 1.21.3neoforge
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.2
1.1.217 сент. 2026 г.216Minecraft: 1.21.1fabric
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
release
The Lead Age 1.1.2
1.1.217 сент. 2026 г.454Minecraft: 1.21.1neoforge
Что нового
### Fixes
- Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated.
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
release
The Lead Age 1.1.0
1.1.017 сент. 2026 г.33Minecraft: 1.21.11neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.017 сент. 2026 г.115Minecraft: 1.21.11fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
- Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
- Fixed lead armor trims not rendering on worn armor.
release
The Lead Age 1.1.0
1.1.030 авг. 2026 г.100Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.030 авг. 2026 г.14Minecraft: 1.21.9, 1.21.10neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.025 авг. 2026 г.30Minecraft: 1.21.7, 1.21.8fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.025 авг. 2026 г.15Minecraft: 1.21.7, 1.21.8neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.021 авг. 2026 г.17Minecraft: 1.21.6fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.021 авг. 2026 г.11Minecraft: 1.21.6neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.019 авг. 2026 г.50Minecraft: 1.21.5fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.019 авг. 2026 г.17Minecraft: 1.21.5neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.016 авг. 2026 г.15Minecraft: 1.21.4fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.016 авг. 2026 г.14Minecraft: 1.21.4neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.1
1.1.115 авг. 2026 г.12Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Minecraft 1.21.2 / 1.21.3
- Ported to 1.21.2 and 1.21.3.
- Create, Farmer's Delight, JEI and EMI have no 1.21.2/1.21.3 release, so their integrations are unavailable on this version: no Create recipes or Sable weights, no Lead Knife, and no recipe viewer support. They return as soon as those mods do; the 1.21.1 build keeps all of them.
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.1
1.1.115 авг. 2026 г.15Minecraft: 1.21.2, 1.21.3neoforge
Что нового
### Minecraft 1.21.2 / 1.21.3
- Ported to 1.21.2 and 1.21.3.
- Create, Farmer's Delight, JEI and EMI have no 1.21.2/1.21.3 release, so their integrations are unavailable on this version: no Create recipes or Sable weights, no Lead Knife, and no recipe viewer support. They return as soon as those mods do; the 1.21.1 build keeps all of them.
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.1
1.1.115 авг. 2026 г.410Minecraft: 1.21.1neoforge
Что нового
### Fixes
- Fixed a crash on NeoForge when a Lead Weight started to fall.
- Fixed a crash on NeoForge when wearing lead armor underwater.
- Fixed the EMI integration failing to load, which hid all leaded glass recipes and in-world interactions.
release
The Lead Age 1.1.1
1.1.115 авг. 2026 г.148Minecraft: 1.21.1fabric
Что нового
### Fixes
- Fixed a crash on NeoForge when a Lead Weight started to fall.
- Fixed a crash on NeoForge when wearing lead armor underwater.
- Fixed the EMI integration failing to load, which hid all leaded glass recipes and in-world interactions.
release
The Lead Age 1.1.0
1.1.01 авг. 2026 г.112Minecraft: 1.21.1fabric
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.1.0
1.1.01 авг. 2026 г.139Minecraft: 1.21.1neoforge
Что нового
### Additions
- Lead tools and armor release toxic fumes when they break, dosing players standing nearby.
- Added **Lead Bulb** (variant of the Copper Bulb)
### Changes
- Lead blocks now shield against explosions (except charged creepers).
- Lead and raw lead blocks are softer to mine, matching the rest of the lead set.
- Leaded glass and its panes now visibly shatter when broken without a pickaxe.
- Lead Weight can now be placed by a dispenser.
### Fixes
- Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release
The Lead Age 1.0.0 - Fabric (MC 1.21.1)
1.0.025 июл. 2026 г.53Minecraft: 1.21.1fabric
Что нового
First release. A vanilla-friendly expansion that adds lead — a heavy, toxic new metal. Sister mod to The Silver Age.
### Additions
- Lead ore generates throughout the Overworld in iron-like veins, with richer deposits in swamps. Smelts into Lead Ingots.
- A full lead tools & armor set — a "glass cannon" with netherite-level power but the lowest durability of any tier. Lead armor also weighs the wearer down.
- Lead Horse Armor
- **Leaded Glass**, in clear and all 16 dye colors, plus glass panes in ten came patterns (grid, diamond, lattice, cross, bars and more).
- Customize placed panes in-world: right-click a region with a dye to color it, shears to make it clear again, sneak-right-click to rotate the pattern.
- Leaded glass doors and trapdoors carry their own glass design — dyeable and shearable directly, and re-glazable with a pane in hand.
- **Lead Weight** — a falling block that crushes what's under it, hangs from chains, and gets damaged on each hard landing.
- **Lead Sickness** — mining lead ore or lingering by a Lead Torch releases toxic fumes (Hunger → Weakness → Poison + Nausea).
- Creepers and pillagers keep their distance from lead torches & lanterns.
- A full decorative lead set: bricks, slabs, stairs, walls, chiseled lead, pillars, grates, bars, chains, doors, trapdoors, torches and lanterns.
- Solid lead blocks are too heavy for pistons to push, and block sculk vibrations. They're also impermeable to water and lava.
- Lead ingots appear in structure loot, and armorer / toolsmith / weaponsmith villagers buy them.
- The Fishing Rod is crafted with a lead nugget for weight; the Heavy Core is optionally craftable from lead + netherite.
- Advancements, and full localization in 17 languages (auto-translated — corrections welcome).
- Configuration options for ore generation, lead sickness, and more.
### Compatibility
- **Create** — crush lead ore into Crushed Raw Lead (and smelt/wash it back into ingots and nuggets), and press ingots into Lead Sheets.
- **Sable (Create: Aeronautics)** — every lead block is weighted; lead is heavy.
- **Farmer's Delight** — adds the Lead Knife.
- **JEI** and **EMI** — full recipe support, including the in-world pane dyeing, shearing and rotating.
release
The Lead Age 1.0.0 - NeoForge (MC 1.21.1)
1.0.025 июл. 2026 г.67Minecraft: 1.21.1neoforge
Что нового
First release. A vanilla-friendly expansion that adds lead — a heavy, toxic new metal. Sister mod to The Silver Age.
### Additions
- Lead ore generates throughout the Overworld in iron-like veins, with richer deposits in swamps. Smelts into Lead Ingots.
- A full lead tools & armor set — a "glass cannon" with netherite-level power but the lowest durability of any tier. Lead armor also weighs the wearer down.
- Lead Horse Armor
- **Leaded Glass**, in clear and all 16 dye colors, plus glass panes in ten came patterns (grid, diamond, lattice, cross, bars and more).
- Customize placed panes in-world: right-click a region with a dye to color it, shears to make it clear again, sneak-right-click to rotate the pattern.
- Leaded glass doors and trapdoors carry their own glass design — dyeable and shearable directly, and re-glazable with a pane in hand.
- **Lead Weight** — a falling block that crushes what's under it, hangs from chains, and gets damaged on each hard landing.
- **Lead Sickness** — mining lead ore or lingering by a Lead Torch releases toxic fumes (Hunger → Weakness → Poison + Nausea).
- Creepers and pillagers keep their distance from lead torches & lanterns.
- A full decorative lead set: bricks, slabs, stairs, walls, chiseled lead, pillars, grates, bars, chains, doors, trapdoors, torches and lanterns.
- Solid lead blocks are too heavy for pistons to push, and block sculk vibrations. They're also impermeable to water and lava.
- Lead ingots appear in structure loot, and armorer / toolsmith / weaponsmith villagers buy them.
- The Fishing Rod is crafted with a lead nugget for weight; the Heavy Core is optionally craftable from lead + netherite.
- Advancements, and full localization in 17 languages (auto-translated — corrections welcome).
- Configuration options for ore generation, lead sickness, and more.
### Compatibility
- **Create** — crush lead ore into Crushed Raw Lead (and smelt/wash it back into ingots and nuggets), and press ingots into Lead Sheets.
- **Sable (Create: Aeronautics)** — every lead block is weighted; lead is heavy.
- **Farmer's Delight** — adds the Lead Knife.
- **JEI** and **EMI** — full recipe support, including the in-world pane dyeing, shearing and rotating.