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The Lead Age

ВЕРСИИ (64)

release

The Lead Age 1.2.1

1.2.1
25 окт. 2026 г.70Minecraft: 1.21.1fabric
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Что нового
### Fixes - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release

The Lead Age 1.2.1

1.2.1
25 окт. 2026 г.128Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.114Minecraft: 26.3neoforge
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Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Abandoned camp secret chests can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings) - Fixed leaded glass making no sound when broken - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed creepers and pillagers only avoiding lead torches up close - Fixed hanging Lead Weight chains being shaded differently from vanilla chains - Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.340Minecraft: 26.3fabric
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Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Abandoned camp secret chests can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings) - Fixed leaded glass making no sound when broken - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed creepers and pillagers only avoiding lead torches up close - Fixed hanging Lead Weight chains being shaded differently from vanilla chains - Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.18Minecraft: 26.2neoforge
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Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.117Minecraft: 26.2fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.23Minecraft: 26.1.2neoforge
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.26Minecraft: 26.1.2fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.6Minecraft: 1.21.11neoforge
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.37Minecraft: 1.21.11fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.4Minecraft: 1.21.9, 1.21.10neoforge
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.8Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.6Minecraft: 1.21.7, 1.21.8neoforge
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the mod not loading on Fabric for Minecraft 1.21.7 - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.8Minecraft: 1.21.7, 1.21.8fabric
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the mod not loading on Fabric for Minecraft 1.21.7 - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.0Minecraft: 1.21.6neoforge
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.10Minecraft: 1.21.6fabric
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.4Minecraft: 1.21.5neoforge
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.14Minecraft: 1.21.5fabric
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Horse Armor wearing out - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.4Minecraft: 1.21.4neoforge
Скачать
Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Horse Armor wearing out - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Horse Armor wearing out - Fixed the mod not loading on Fabric for Minecraft 1.21.2 - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed the stonecutter showing the patterns of a dyed leaded glass pane as clear - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.2Minecraft: 1.21.3neoforge
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Horse Armor wearing out - Fixed the mod not loading on Fabric for Minecraft 1.21.2 - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed the stonecutter showing the patterns of a dyed leaded glass pane as clear - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
21 окт. 2026 г.67Minecraft: 1.21.1fabric
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed Lead Wall Torch dropping a normal torch on Fabric - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI and EMI not telling leaded glass panes of different colors and patterns apart - Fixed Create's Mechanical Saw turning colored leaded glass panes clear - Fixed lead trims on worn lead armor using the wrong color on Fabric - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white
release

The Lead Age 1.2.0

1.2.0
21 окт. 2026 г.256Minecraft: 1.21.1neoforge
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Что нового
### Additions - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed mobs wearing lead armor not being slowed by it - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed Lead Wall Torch dropping a normal torch on Fabric - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed the Leaded Glass Trapdoor item looking flat in the inventory - Fixed JEI and EMI not telling leaded glass panes of different colors and patterns apart - Fixed Create's Mechanical Saw turning colored leaded glass panes clear - Fixed lead trims on worn lead armor using the wrong color on Fabric - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white
release

The Lead Age 1.1.0

1.1.0
28 сент. 2026 г.804Minecraft: 26.3fabric
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Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
28 сент. 2026 г.116Minecraft: 26.3neoforge
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Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
22 сент. 2026 г.281Minecraft: 26.2fabric
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Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
22 сент. 2026 г.37Minecraft: 26.2neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
21 сент. 2026 г.73Minecraft: 26.1.2fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
21 сент. 2026 г.49Minecraft: 26.1.2neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.20Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
### Fixes - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Declared the Fabric Loader version the mod actually requires. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.15Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
### Fixes - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Declared the Fabric Loader version the mod actually requires. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.16Minecraft: 1.21.7, 1.21.8fabric
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.8Minecraft: 1.21.7, 1.21.8neoforge
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.5Minecraft: 1.21.6neoforge
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.3Minecraft: 1.21.6fabric
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.16Minecraft: 1.21.5fabric
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.7Minecraft: 1.21.5neoforge
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Что нового
### Fixes - Fixed the advancements tab background not showing. - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.9Minecraft: 1.21.4fabric
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.1

1.1.1
17 сент. 2026 г.4Minecraft: 1.21.4neoforge
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.2

1.1.2
17 сент. 2026 г.4Minecraft: 1.21.2, 1.21.3fabric
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.2

1.1.2
17 сент. 2026 г.7Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.2

1.1.2
17 сент. 2026 г.216Minecraft: 1.21.1fabric
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
release

The Lead Age 1.1.2

1.1.2
17 сент. 2026 г.454Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Fixed leaded glass panes placed on the floor or ceiling showing their design mirrored and rotated. - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open.
release

The Lead Age 1.1.0

1.1.0
17 сент. 2026 г.33Minecraft: 1.21.11neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
17 сент. 2026 г.115Minecraft: 1.21.11fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric - Fixed leaded glass door designs appearing mirrored depending on the hinge side and whether the door is open. - Fixed lead armor trims not rendering on worn armor.
release

The Lead Age 1.1.0

1.1.0
30 авг. 2026 г.100Minecraft: 1.21.9, 1.21.10fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
30 авг. 2026 г.14Minecraft: 1.21.9, 1.21.10neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
25 авг. 2026 г.30Minecraft: 1.21.7, 1.21.8fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
25 авг. 2026 г.15Minecraft: 1.21.7, 1.21.8neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
21 авг. 2026 г.17Minecraft: 1.21.6fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
21 авг. 2026 г.11Minecraft: 1.21.6neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
19 авг. 2026 г.50Minecraft: 1.21.5fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
19 авг. 2026 г.17Minecraft: 1.21.5neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
16 авг. 2026 г.15Minecraft: 1.21.4fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
16 авг. 2026 г.14Minecraft: 1.21.4neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.1

1.1.1
15 авг. 2026 г.12Minecraft: 1.21.2, 1.21.3fabric
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Что нового
### Minecraft 1.21.2 / 1.21.3 - Ported to 1.21.2 and 1.21.3. - Create, Farmer's Delight, JEI and EMI have no 1.21.2/1.21.3 release, so their integrations are unavailable on this version: no Create recipes or Sable weights, no Lead Knife, and no recipe viewer support. They return as soon as those mods do; the 1.21.1 build keeps all of them. ### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.1

1.1.1
15 авг. 2026 г.15Minecraft: 1.21.2, 1.21.3neoforge
Скачать
Что нового
### Minecraft 1.21.2 / 1.21.3 - Ported to 1.21.2 and 1.21.3. - Create, Farmer's Delight, JEI and EMI have no 1.21.2/1.21.3 release, so their integrations are unavailable on this version: no Create recipes or Sable weights, no Lead Knife, and no recipe viewer support. They return as soon as those mods do; the 1.21.1 build keeps all of them. ### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.1

1.1.1
15 авг. 2026 г.410Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Fixed a crash on NeoForge when a Lead Weight started to fall. - Fixed a crash on NeoForge when wearing lead armor underwater. - Fixed the EMI integration failing to load, which hid all leaded glass recipes and in-world interactions.
release

The Lead Age 1.1.1

1.1.1
15 авг. 2026 г.148Minecraft: 1.21.1fabric
Скачать
Что нового
### Fixes - Fixed a crash on NeoForge when a Lead Weight started to fall. - Fixed a crash on NeoForge when wearing lead armor underwater. - Fixed the EMI integration failing to load, which hid all leaded glass recipes and in-world interactions.
release

The Lead Age 1.1.0

1.1.0
1 авг. 2026 г.112Minecraft: 1.21.1fabric
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.1.0

1.1.0
1 авг. 2026 г.139Minecraft: 1.21.1neoforge
Скачать
Что нового
### Additions - Lead tools and armor release toxic fumes when they break, dosing players standing nearby. - Added **Lead Bulb** (variant of the Copper Bulb) ### Changes - Lead blocks now shield against explosions (except charged creepers). - Lead and raw lead blocks are softer to mine, matching the rest of the lead set. - Leaded glass and its panes now visibly shatter when broken without a pickaxe. - Lead Weight can now be placed by a dispenser. ### Fixes - Fixed Toolsmiths and Weaponsmiths being able to offer the same lead ingot trade twice on Fabric
release

The Lead Age 1.0.0 - Fabric (MC 1.21.1)

1.0.0
25 июл. 2026 г.53Minecraft: 1.21.1fabric
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Что нового
First release. A vanilla-friendly expansion that adds lead — a heavy, toxic new metal. Sister mod to The Silver Age. ### Additions - Lead ore generates throughout the Overworld in iron-like veins, with richer deposits in swamps. Smelts into Lead Ingots. - A full lead tools & armor set — a "glass cannon" with netherite-level power but the lowest durability of any tier. Lead armor also weighs the wearer down. - Lead Horse Armor - **Leaded Glass**, in clear and all 16 dye colors, plus glass panes in ten came patterns (grid, diamond, lattice, cross, bars and more). - Customize placed panes in-world: right-click a region with a dye to color it, shears to make it clear again, sneak-right-click to rotate the pattern. - Leaded glass doors and trapdoors carry their own glass design — dyeable and shearable directly, and re-glazable with a pane in hand. - **Lead Weight** — a falling block that crushes what's under it, hangs from chains, and gets damaged on each hard landing. - **Lead Sickness** — mining lead ore or lingering by a Lead Torch releases toxic fumes (Hunger → Weakness → Poison + Nausea). - Creepers and pillagers keep their distance from lead torches & lanterns. - A full decorative lead set: bricks, slabs, stairs, walls, chiseled lead, pillars, grates, bars, chains, doors, trapdoors, torches and lanterns. - Solid lead blocks are too heavy for pistons to push, and block sculk vibrations. They're also impermeable to water and lava. - Lead ingots appear in structure loot, and armorer / toolsmith / weaponsmith villagers buy them. - The Fishing Rod is crafted with a lead nugget for weight; the Heavy Core is optionally craftable from lead + netherite. - Advancements, and full localization in 17 languages (auto-translated — corrections welcome). - Configuration options for ore generation, lead sickness, and more. ### Compatibility - **Create** — crush lead ore into Crushed Raw Lead (and smelt/wash it back into ingots and nuggets), and press ingots into Lead Sheets. - **Sable (Create: Aeronautics)** — every lead block is weighted; lead is heavy. - **Farmer's Delight** — adds the Lead Knife. - **JEI** and **EMI** — full recipe support, including the in-world pane dyeing, shearing and rotating.
release

The Lead Age 1.0.0 - NeoForge (MC 1.21.1)

1.0.0
25 июл. 2026 г.67Minecraft: 1.21.1neoforge
Скачать
Что нового
First release. A vanilla-friendly expansion that adds lead — a heavy, toxic new metal. Sister mod to The Silver Age. ### Additions - Lead ore generates throughout the Overworld in iron-like veins, with richer deposits in swamps. Smelts into Lead Ingots. - A full lead tools & armor set — a "glass cannon" with netherite-level power but the lowest durability of any tier. Lead armor also weighs the wearer down. - Lead Horse Armor - **Leaded Glass**, in clear and all 16 dye colors, plus glass panes in ten came patterns (grid, diamond, lattice, cross, bars and more). - Customize placed panes in-world: right-click a region with a dye to color it, shears to make it clear again, sneak-right-click to rotate the pattern. - Leaded glass doors and trapdoors carry their own glass design — dyeable and shearable directly, and re-glazable with a pane in hand. - **Lead Weight** — a falling block that crushes what's under it, hangs from chains, and gets damaged on each hard landing. - **Lead Sickness** — mining lead ore or lingering by a Lead Torch releases toxic fumes (Hunger → Weakness → Poison + Nausea). - Creepers and pillagers keep their distance from lead torches & lanterns. - A full decorative lead set: bricks, slabs, stairs, walls, chiseled lead, pillars, grates, bars, chains, doors, trapdoors, torches and lanterns. - Solid lead blocks are too heavy for pistons to push, and block sculk vibrations. They're also impermeable to water and lava. - Lead ingots appear in structure loot, and armorer / toolsmith / weaponsmith villagers buy them. - The Fishing Rod is crafted with a lead nugget for weight; the Heavy Core is optionally craftable from lead + netherite. - Advancements, and full localization in 17 languages (auto-translated — corrections welcome). - Configuration options for ore generation, lead sickness, and more. ### Compatibility - **Create** — crush lead ore into Crushed Raw Lead (and smelt/wash it back into ingots and nuggets), and press ingots into Lead Sheets. - **Sable (Create: Aeronautics)** — every lead block is weighted; lead is heavy. - **Farmer's Delight** — adds the Lead Knife. - **JEI** and **EMI** — full recipe support, including the in-world pane dyeing, shearing and rotating.