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The Lead Age

A vanilla+ expansion that introduces lead, customizable leaded glass & more. Includes compatibility with Create & Farmer's Delight!

Автор: phantomwing4,8 тыс.35обновлён 25 окт. 2026 г.
ДекорСнаряжениеГенерация мира

Описание

theleadage

A vanilla-friendly expansion that introduces lead, a dense and dangerous new metal — designed and polished to feel like an official game drop.

Features

You'll find lead scattered through the Overworld in veins much like iron, with the richest deposits hiding out in swamps.

Leaded Glass

Glass has never looked this good. Leaded Glass comes in clear and all 16 colors. Craft them into panes, and use the Stonecutter to arrange your leaded glass panes into 10+ different patterns.

Here's some tricks to make building with placed leaded glass easier:

  • Want one pane of the window a different color? Right-click that section with a dye!
  • Changed your mind? Snip it back to clear with shears.
  • Pattern facing the wrong way? Sneak and right-click to turn it.

Every window you build can be one of a kind. You can even fit them into leaded glass doors and trapdoors too. Swapping the glass out later is as easy as right-clicking with a new pane; the old one comes straight back to you.

Lead Weight

The Lead Weight is a solid ball of lead that drops like an anvil and flattens whatever happens to be underneath. Hang it from a chain above your front door and wait for company.

Just don't expect it to last forever — every hard landing chips away at it, until one day it shatters completely.

Lead Fumes

Be careful while mining! Mine lead ore and you'll release a cloud of choking grey fumes. Breathe them in and you'll come down with Lead Sickness — hunger first, then weakness, then poison if you really overdo it. Just make sure to keep a safe distance!

Lead Torches burn with a pale, ghostly flame and give off those same fumes. Sounds like a downside? Not quite — creepers and pillagers can't stand them! Line your base with lead torches and watch them think twice.

💡Tip: Want the light without the fumes? Craft a Lead Lantern instead — same glow, safely sealed.

Tools & Equipment

Yes, there's a full set of lead tools and armor. No, it isn't here to replace your netherite!

Lead hits hard. Your lead sword swings with all the force of netherite... and then breaks after a few dozen swings. Lead armor has high protection, but wears out just as quickly. It's a glass cannon, and it's a blast to use when you need to win a fight right now.

It's heavy, too. A full set slows you down, drags you toward the ground (and the ocean floor), and makes you very hard to push around.

There's Lead Horse Armor as well — a solid step up from iron, and it won't slow your horse down.

Trading & Loot

You won't only find lead at the end of a pickaxe.

Lead ingots turn up in structure chests, lead horse armor waits in the odd dungeon, and armorers, weaponsmiths and toolsmiths are all happy to buy your spare ingots. Don't be too surprised when a zombie wanders out of the dark wearing lead, either.

Making Lead Matter

Lead has a way of turning up in recipes you already know. Your Fishing Rod now takes a lead nugget for weight instead of that bottom piece of string — it just makes sense, doesn't it?

Lead blocks work as beacon payment, lead ingots trim your armor, and if you like, lead can even make the Heavy Core craftable at last (turned off by default, but there's a config setting for it).

Building with Lead

There's a whole decorative set waiting for your next build: bricks, slabs, stairs, walls, pillars, chiseled lead, grates, bars, chains, doors, trapdoors, torches and lanterns.

And because lead is so incredibly dense, a couple of neat things fall out of it: pistons can't budge a solid lead block, and sculk sensors can't hear a thing through one. Handy!

Compatibility

Built-in support for:

  • Create — run lead through the Crushing Wheels, or press ingots into Lead Sheets.
  • Create: Aeronautics (Sable) — every lead block is weighted properly. Spoiler: it's heavy.
  • JEI and EMI — every recipe shows up, right down to the in-world pane dyeing.
  • Farmer's Delight — adds the Lead Knife.

Nearly every feature above can be turned on or off in the config, so you can play it your way.

Future Updates

There's more lead to come — got an idea? I'd love to hear it.

Discord

Join the Discord server to stay ahead with the latest updates and get exclusive sneak peeks! Got ideas, or just want to show off your stained glass? Come say hello!

Галерея

Lead blocksLead itemsAssorted leaded glassLead Ore

Последние версии

Все версии →
release

The Lead Age 1.2.1

1.2.1
25 окт. 2026 г.70Minecraft: 1.21.1fabric
Скачать
Что нового
### Fixes - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release

The Lead Age 1.2.1

1.2.1
25 окт. 2026 г.128Minecraft: 1.21.1neoforge
Скачать
Что нового
### Fixes - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.114Minecraft: 26.3neoforge
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Abandoned camp secret chests can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings) - Fixed leaded glass making no sound when broken - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed creepers and pillagers only avoiding lead torches up close - Fixed hanging Lead Weight chains being shaded differently from vanilla chains - Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.340Minecraft: 26.3fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Abandoned camp secret chests can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed the mod not loading on NeoForge 26.3.0.37 and newer (it now needs NeoForge 26.3.0.48 and Architectury API 22.0.4 or newer, and keeps your settings) - Fixed leaded glass making no sound when broken - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed creepers and pillagers only avoiding lead torches up close - Fixed hanging Lead Weight chains being shaded differently from vanilla chains - Fixed leaded glass breaking like plain glass when destroyed by commands or the Wither - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.18Minecraft: 26.2neoforge
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.117Minecraft: 26.2fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed the Fabric version accepting Fabric Loader versions older than 0.19.5, which Architectury API needs - Fixed Lead Weights dropped by a player not knocking back Sulfur Cubes that hold a block - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.23Minecraft: 26.1.2neoforge
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.26Minecraft: 26.1.2fabric
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Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.6Minecraft: 1.21.11neoforge
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Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch
release

The Lead Age 1.2.0

1.2.0
23 окт. 2026 г.37Minecraft: 1.21.11fabric
Скачать
Что нового
### Additions - Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set) - Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins) - Added Lead Pressure Plate (weighted, can only be pressed by mobs and players) - Added large lead ore veins (similar to copper and iron veins) - Block of Raw Lead is now toxic - Standing on it gives Lead Sickness - Mining it releases lead fumes (except with Silk Touch) - Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it - Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral - Mobs keep out of contaminated water when they can (except undead mobs) - Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire) - Lead fumes from a campfire make bees sick instead of calming them - Added recipes to smelt lead tools and armor into Lead Nuggets - Added recipe to dye 8 Leaded Glass Panes at once - Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors) - Dyed Leaded Glass Panes now tint beacon beams - Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools - Lead tools and armor can now be found in chests - Trial chamber vaults can now give Lead Ingots - Added an advancement for swimming in contaminated water - Added translations for all tags (shown in recipe viewers like JEI and EMI) - Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear - Added a config screen on Fabric (opened from Mod Menu) - Updated tags for better compatibility with vanilla and other mods - Added husks to the `theleadage:can_wear_lead_armor` tag - Added parched to the `theleadage:can_wear_lead_armor` tag - Added Lead Ore to the `minecraft:snaps_goat_horn` tag - Added Leaded Glass Door to the `minecraft:mob_interactable_doors` tag - Added Lead Pickaxe to the `minecraft:cluster_max_harvestables` tag - Added Lead Weight damage to the `minecraft:damages_helmet` and `minecraft:bypasses_shield` tags - Added leaded glass to the `c:glass_blocks` and `c:dyed` tags - Added Lead Chain to the `c:chains` tag - Added Lead Chain, Lead Lantern and Lead Bars to the `minecraft:chains`, `minecraft:lanterns` and `minecraft:bars` tags - Added Lead Horse Armor and Lead Nautilus Armor to the `c:armors/horse` and `c:armors/nautilus` tags - Added lead ore to the `c:ores_in_ground` tags - Added lead ore and Block of Raw Lead to the `minecraft:overworld_carver_replaceables` tag ### Changes - Lead fumes are now purple and spread out wider - Lead Torch smoke is now the same color as a normal torch's - Lead Sickness now affects mobs too (except undead mobs) - Dyed Leaded Glass is now tinted by its dye - Recipes now use the `c:ingots/lead` and `c:nuggets/lead` tags, so lead from other mods can be used - The Fishing Rod recipe now uses the `c:strings` and `c:rods/wooden` tags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors - Lead Bricks are now crafted from 4 Cut Lead - Improved performance of creepers and pillagers avoiding lead torches - Improved performance of lead armor on servers - The lead fumes sound now only plays when Lead Sickness gets worse ### Fixes - Fixed Lead Bars and Lead Trapdoor sharing a recipe - Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge - Fixed armor trims not showing on lead armor in the inventory - Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till - Fixed dyed leaded glass names in several languages - Fixed a crash when breaking leaded glass in a color from a dye mod - Fixed the lead fumes subtitle saying "Fire extinguished" - Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way - Fixed a falling Lead Weight dealing the wrong damage after reloading the world - Fixed a falling Lead Weight not hurting small mobs it lands on - Fixed a dispenser facing down hanging Lead Weights instead of dropping them - Fixed Lead Weights being usable in adventure mode and inside spawn protection - Fixed projectiles snapping Lead Weight chains when mob griefing is off - Fixed Lead Weight death messages not naming who threw it - Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks - Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric - Fixed potions and other effects making Lead Sickness worse - Fixed mobs trying to walk through leaded glass panes - Fixed leaded glass panes not rotating with structures - Fixed explosions always dropping leaded glass panes - Fixed leaded glass designs being changeable in adventure mode - Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures - Fixed JEI not telling leaded glass panes of different colors and patterns apart - Fixed trims from other mods showing as lead on lead armor in the inventory - Fixed mobs losing their armor trims and names when their armor turns into lead armor - Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment on NeoForge - Fixed the Fabric config not reloading with /reload - Fixed the mod icon using the old Lead Ingot colors - Fixed leaded glass panes flashing white for a moment when dyed - Fixed leaded glass in a color from a removed dye mod turning white - Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin - Fixed lead torches on walls being named Torch