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The Dulling

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The Dulling 0.3.5

0.3.5
24 окт. 2026 г.339Minecraft: 1.20.1forge
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Fixed factories being able to spawn units without limits. Added 3 new gamerules, for your convenience. 
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The Dulling 0.3.4

0.3.4
23 окт. 2026 г.210Minecraft: 1.20.1forge
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Deceivers no longer spawn without limit, and can despawn themselves when they approach a global limit. Deceivers no longer participate in tasks such as grand marches or sieges, and they will try to exit Dulling Cities to not seem suspicious. Seraphim no longer clear blocks, instead phasing through them. Optimized Worldbreaker attacks, massively optimized pylon networks and most Dulling unit AIs. Stains can no longer bypass the global Dulling unit limit.
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The Dulling 0.3.3

0.3.3
23 окт. 2026 г.145Minecraft: 1.20.1forge
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Optimized pylon networks. Charge and Rage pylons no longer apply charge and enragement to dulling units, because it made it far too easy for hundreds of units to receive both buffs permanently. Fixed an issue where pylons carried by dulling units would be unable to link to allies. Greatly reduced the number of chunks force loaded by Dulling Cities, improving performance. Fixed certain projectiles not despawning properly. Almost every fucking unit has had their max HP cut in half, and a good few have had damage nerfs.
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The Dulling 0.3.2

0.3.2
22 окт. 2026 г.122Minecraft: 1.20.1forge
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Raised minimum tier for units to make shadow drills from tier 1 to tier 3. Bridges built by dulling units during navigation now decay after 5 seconds, and improved the logic that decides when a bridge is needed. Ophanim can no longer adapt to generic mob or player attack damage, and their base adaptation duration has been reduced from 360s to 180s. Meteors can no longer break unbreakable blocks, blocks with hardness of 4 or greater, or blocks with high enough blast resistance to be TNT-immune. Worldbreaker attack cooldown increased from 20s to 60s.
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The Dulling 0.3.1

0.3.1
20 окт. 2026 г.380Minecraft: 1.20.1forge
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Fixed a bit of jank with dulling cities, including a nasty bug where they’d easily make duplicate pylons on corners. Dulling units with high enough rank to use Shadow Drills for tunneling can now also construct bridges and pillars of Roadstone to reach targets who are across large gaps. Dulling units now try to avoid or bridge over water where they can, since they are trapped in stone and its not particularly buoyant.
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The Dulling 0.3.0

0.3.0
5 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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Reworked the Reactive status effect. It no longer uses destructive vanilla explosions, but now uses custom explosions which can deal radiation damage and only trigger when the victim is harmed by something else. These explosions also deal increased damage to dulling units and can light them on fire. Radiant Golems now apply Reactive on melee hit instead of burning the target. Radiation Fields made by the Rod of Neutrons now apply the Reactive effect to dulling units in addition to their existing effects. Radiation Fields can now apply Reactive to ALL enemies, not just dulling units. However, they will only burn and weaken dulling units. Thorium Arrows now apply the Reactive effect. The Thorium Rapier and Essence Blade now have unique evolution trees. An icon has been added to the bottom right corner of the Stitching Table menu that explains its functionality. You can now hold Tab to view the descriptions of an item’s evolutions. Moved Praetorians back to Tier 4. Whoops.
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The Dulling 0.2.9

0.2.9
5 сент. 2026 г.63Minecraft: 1.20.1forge
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Gorelick Merchants now unlock a new set of trades at 900 trust points, which use star-stricken flesh as currency. These trades are the only way to obtain the new Blood Bottle resource. Added the Stitching Table, a new functional block obtained post heart of the dulling which unlocks a new mechanic for upgrading any weapon with new abilities. Fixed a rendering issue with enchanted Abbot Shields. Imperial Armor no longer affects Gorelick trade prices. Tweaked Gorelick trade prices. The Lance of Erebus beam can now harm Dulling units. Dulling Cities in other dimensions will no longer force load chunks when players are outside those dimensions.
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The Dulling 0.2.8

0.2.8
1 сент. 2026 г.193Minecraft: 1.20.1forge
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When the Dulling reaches tier 5, it will start sending one of the three raid bosses to Overworld Sieges. Additionally, Siege tasks now only cause meteor showers in the Overworld. Dulling Attack tasks now expire automatically if the target hasnt been damaged for 30s, and the Dulling now avoids sending Progenitor or Defense class units to respond to Attack, Assassination, or Siege tasks unless as a last resort if no other responders are available. Additionally, the glyph that represents attack tasks has been reduced in size and no longer has the spiraling VFX around it, to reduce visual clutter. Fixed an issue where the Seraphim could be baited into flying above the ceiling in roofed dimensions like the Nether. Removed the annoying loop sound from the Mini Seraphim’s healing spell. Improved the Mini Seraphim’s VFX. Retextured the Root Reaper, Ancestral Sword, Rooted Core, and Root Spike. Reduced Ice Spike damage from 12 to 10.
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The Dulling 0.2.7

0.2.7
31 авг. 2026 г.125Minecraft: 1.20.1forge
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Implemented a global Dulling entity limit to reduce lag. Fodder units have a global limit of 100, “Special” units (any unit tier 1 or above or one that has special abilities) have a global limit of 50. If Dulling entities start approaching either limit, ones that have been idle for 30s or longer will begin to despawn automatically and refund the points that it cost to spawn them. Tier One Factories now must have been alive for at least 5 minutes, and must spend 500 points to be able to upgrade to a Tier Two Factory. Added a new task type, the Attack task. Previously, Dulling units would just attack whatever enemy was immediately in sight, no rhyme or reason. An Attack Task calls for units that are most qualified to deal with the type of threat based on their class tags. For example, a flying enemy’s Attack task calls for dulling units tagged with dullingcap:anti_air to engage it. Completely overhauled the Dulling Infection’s core progression. Instead of a cobbled mess where everything just arbitrarily happens, it now has a clear reason for everything that happens and a central threat to defeat. They construct a Dulling City that expands outwards over time, organized into a grid pattern with functional structures and roads connecting them all, with numerous new entities. This also comes with the removal of the old evolution system. Builders no longer spawn and the wand of building recipe has been cheapened. Widespread performance optimizations. Fixed several cases of Dulling mobs or other systems that could grief the world even when MobGriefing was turned off. Added Ker Metal ore deposits to the Spiraling Summit biome. Fixed an issue where Dulling Units being transported by a pylon network would be moved across open air without riding on the pylon beams. Fixed a bug where the Seraphim would be able to aggro creative mode players if they attacked it. Tweaked Radiance VFX and fixed Blood Orb VFX. Optimized Abyssal Spirits so that they do not excessively scan for warmth sources to seek. Also optimized Anthropomorphs so that their server resource usage dynamically increases or decreases depending on the average TPS. Dulling Raid Bosses are now deployed during Dulling Sieges at tier 5. Changed the tag that identifies all Dulling Units.
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The Dulling 0.2.6

0.2.6
21 авг. 2026 г.349Minecraft: 1.20.1forge
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Fixed a bug where the Lens of Learning and Mysterious Relic would not spawn their companions if dropped from the inventory rather than the hotbar. Added a new task system to the Dulling, greatly improving their intelligence and organization. Comes with three new mechanics: Assassinations, Grand Marches, and Sieges.  ALL dulling units can now see targets through walls. If a unit cant reach a target behind a wall, it will call a Driller or other tunneling unit to dig a path for it. Higher-ranking units can skip that step and simply fire a Shadow Drill to clear out terrain.  Warpminds have been heavily optimized, and now behave smarter. Instead of teleporting units to random fights, they now interact with the task system, teleporting units to desired tasks. Additionally, Pylon Networks now use Transport Pylons to help units reach tasks instead of only transporting them when a threat is detected.  All units above tier 0 are now smart enough to retreat from a battle when below 30% HP and seek a source of healing. This can include pylons, Dullgel, support units, etc. Speaking of which, Dullgel now allows dulling units to freely swim in it.  Added the first Machination, the Factory.  Improved Shadow Drill VFX along with a few other VFX.  Improved blood and ink particles.
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The Dulling 0.2.5

0.2.5
20 авг. 2026 г.65Minecraft: 1.20.1forge
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Fixed a bug where the Adapticon would not give its achievement when killed. Added more achievements. Heavily optimized Pylon Networks and the Spire. Fixed an issue with various custom VFX, where they would be obstructed by clouds and liquids that were behind them. Fixed the mod file being absurdly huge and changed all stereo type audio files to mono.
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The Dulling 0.2.4

0.2.4
19 авг. 2026 г.91Minecraft: 1.20.1forge
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Fixed crash Removed main menu VFX and Black Hole Gravitational Lensing shader for performance and mod compatibility
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The Dulling 0.2.3

0.2.3
19 авг. 2026 г.19Minecraft: 1.20.1forge
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Hex Ringers can no longer heal allies obstructed by blocks, and can no longer heal fellow Hex Ringers. Fixed an issue where Seraphim and Anthromothers would spawn in cross-mod dimensions even when Multiversal Dulling was disabled. Fixed an issue where the Dulling would be prevented from spawning raid bosses and umbraphiles in higher tiers because they would overspend points on lesser units and prophets. Implemented a new system to make the Dulling use points more smartly: If the Dulling sends a spawn wave to face a high priority, powerful target, and the target easily defeats the spawn wave, then instead of wasting points on a second spawn wave, the Dulling will temporarily stop targeting the high priority threat, and try to save up points to send an even more powerful force to engage them a second time. Dulling units must now have at least 20 max HP for their deaths to subtract points, preventing fodder units from rapidly draining points by being fodder and dying constantly.
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The Dulling 0.2.2

0.2.2
19 авг. 2026 г.27Minecraft: 1.20.1forge
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Hex Ringers can no longer heal allies obstructed by blocks, and can no longer heal fellow Hex Ringers. Fixed an issue where Seraphim and Anthromothers would spawn in cross-mod dimensions even when Multiversal Dulling was disabled. Fixed an issue where the Dulling would be prevented from spawning raid bosses and umbraphiles in higher tiers because they would overspend points on lesser units and prophets. Implemented a new system to make the Dulling use points more smartly: If the Dulling sends a spawn wave to face a high priority, powerful target, and the target easily defeats the spawn wave, then instead of wasting points on a second spawn wave, the Dulling will temporarily stop targeting the high priority threat, and try to save up points to send an even more powerful force to engage them a second time. Dulling units must now have at least 20 max HP for their deaths to subtract points, preventing fodder units from rapidly draining points by being fodder and dying constantly.
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The Dulling 0.2.1

0.2.1
18 авг. 2026 г.83Minecraft: 1.20.1forge
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Removed the Ancient Moss Clump to prevent item bloat and transferred its functionality to the Lens of Learning. Additionally, the infection info message has been improved, only showing info for the current dimension to prevent a wall of text from forming in modpacks with numerous dimensions, and showing the remaining time until the next tier advancement if the throttled dulling speed gamerule is enabled.  Fixed an issue where Burgeoning units would not spawn during rain.  Overhauled the Lens of Learning to give a proper tutorial of the full mod instead of random tidbits.  Changed the World Breaker that spawns when the Sacreligious Core is broken to instead spawn when the Dulling reaches tier 4 for the first time.  Fixed an issue that caused Anthropogenesis events to happen excessively fast in the nether, removed Anthropogenesis events from the End because there is nothing for Anthropomorphs to gather, and made it so the first Anthropogenesis event in the Overworld must wait at least 2 days after the core is broken instead of starting the moment the core is broken.  Revamped Meteor behavior, with improved VFX, SFX, and a new destructive crater on landing.  Stains, Raid Bosses, Umbraphiles, and the Four Horsemen will now spawn from Meteors instead of just appearing out of thin air, and the latter 3 no longer rely on natural spawns to trigger. Additionally, Horseman spawns now have the same chat announcement and beacon beam as raid bosses. A new destructive attack has been added to all four Horsemen, which they will use when a target is out of their normal attack range.  Added a new unit that serves as the central commander of the invasion, overseeing Missionaries and ensuring they’re working hard: The Seraphim. This comes with a new crafting material and a new helpful companion.  Ramparts are now immune to knockback.  Revamped Village Eater transformations: they now only happen when the dulling reaches tier 2, and can only happen to villagers below half HP and even then the conversion only has a 50% chance to succeed per villager. Additionally, a new compatibility feature with The Village Fights Back has been implemented, disabling Village Eater transformations entirely when the mod is installed alongside the Dulling.  Village Eaters can now tunnel through blocks and will automatically break blocks within their hitbox to avoid suffocation, and their HP has been reduced from 70 to 50.  Added Matriarch dialogue at certain points to explain why she hasn’t given the player their next quest, when said quest requires a certain condition to unlock. Changed the VFX and SFX sequence when the Sacreligious Core is broken.
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The Dulling 0.2.0

0.2.0
13 авг. 2026 г.248Minecraft: 1.20.1forge
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Overhauled Blooming Zealot and simplified Blooming Pickaxe behavior. 
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The Dulling 0.1.9

0.1.9
12 авг. 2026 г.132Minecraft: 1.20.1forge
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Moved Mockeries to tier 1. Overhauled Praetorians and moved them to tier 0 because it lacks support units. MASSIVELY overhauled the Skycaller boss battle and added a new functional block, the Gravity Core. Fixed a crash caused by Cursebringers getting enchanted. Overhauled the Omega Altar’s behavior. Lowered the height of the Heart of the Dulling by around 200 blocks, and removed the bedrock ceiling. Added a new biome to the Heart of the Dulling found at the very top of the dimension, the Spiraling Summit. Also added new background features to the dimension’s sky. Retextured the Blooming Pickaxe.
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The Dulling 0.1.8

0.1.8
10 авг. 2026 г.148Minecraft: 1.20.1forge
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Greatly improved the behavior of transparent Dulling portals. Fixed Baphomets spawning excessively in the Heart of the Dulling. Baphomets no longer explode on death. Missionaries are now guaranteed to drop Black Ice Shards
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The Dulling 0.1.7

0.1.7
7 авг. 2026 г.187Minecraft: 1.20.1forge
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Overhauled the Praefectus and Devastator bosses. Revamped the Treachery sword’s RMB ability. Tweaked Lens of Learning entries.
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The Dulling 0.1.6

0.1.6
6 авг. 2026 г.72Minecraft: 1.20.1forge
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Tweaked, corrected, and revamped numerous Lens of Learning entries to increase the player’s access to lore. Massively overhauled the Summoner. Reduced the Preacher’s attack cooldown, and reduced the window to dodge before its pounce attack.
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The Dulling 0.1.5

0.1.5
4 авг. 2026 г.67Minecraft: 1.20.1forge
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Added a new resource, Dark Flames, and a new magic armor set, Flamecaster armor. Reworked the Preacher leggings: Instead of Dullfire immunity, they now grant the ability to swim in Dullgel. Overhauled the Preacher, Gospeler, and Cursebringer. Tweaked some Dullgunner variant textures.
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The Dulling 0.1.4

0.1.4
4 авг. 2026 г.51Minecraft: 1.20.1forge
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Massively overhauled the Stalker, Hulking Abbot, and Hexringer.
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The Dulling 0.1.1

0.1.1
1 авг. 2026 г.17Minecraft: 1.20.1forge
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Fixed Shredder block tags Added 3 new rare tier 1 units, Clairvoyance Violence and Vigilance.
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The Dulling 0.0.3

0.0.3
27 июл. 2026 г.11Minecraft: 1.20.1forge
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Added Anthromother Soul item tweaked anthromother and anthropomorph colony behavior
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The Dulling 0.0.1

0.0.1
25 июл. 2026 г.19Minecraft: 1.20.1forge
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Changed the Sacreligious Core structure to generate on the surface near the world spawn point, rather than underground at 0 0 0, allowing new players to discover the structure naturally and begin the mod’s progression. Fixed Vampirism Evolution not being applied to newly spawned units. Added the Anthropomorph and Anthromother units, as part of the Anthropogenesis mechanic. Optimized the Pylon Network system once again. Tweaked Dulling unit spawning and death animations. Nerfed Mockery HP. Fixed music disc durations. Fixed Stain patience level not being reduced by interacting with the Dulling. Fixed Reverends missing a Util Class tag.