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The Dulling

A Cosmic Horror Story with Bosses, Dimensions, Magic, and more!

Автор: swigytown4,5 тыс.36обновлён 24 окт. 2026 г.
ПриключенияМагияМобы

Описание

The Dulling is a variety content mod years in the making. It is difficult to summarize the full scope of the project in this page, but the gist of it is that it revolves around the Dull Church, a rag-tag organization of religious zealots hailing from dimensions beyond your own, seeking to understand you so that they can wipe you out and remake the world in their image. Anthropogenesis will enable them to do so.

Once the Sacreligious Core is broken, they tear through the fabric of your world and begin growing in power, spreading a literal darkness across the land. Eventually, they block out the sun to freeze your world, and begin hunting you at the place where you live.

It may seem hopeless, but there is a way to save your world. You must travel to dimensions beyond the Nether and End, as they hold the key to saving the Overworld. The mod's content includes 100+ enemies, 10+ boss battles, 2 dimensions, dozens of unique weapons and armor, a magic system, and multiple factions who are against the Dull Church and will assist you.

**Please note that this mod uses custom vfx which may be disabled by certain shaders, it is recommended that you do not use any advanced shaders when playing the mod as it could render you unable to see an incoming attack due to its vfx being made invisible by the shader. **

Please also note it requires Geckolib, Cloth Config API, and MixinExtras.

Discord server - https://discord.gg/WDfJcapc2u

Credits:

JC, Dimensional Traveler - Entity animations, textures and models.

Axolynne - Entity textures.

Drywall Consumer - Block and entity textures.

Flesh Born AKA Mally - Textures.

Aarokend - Entity Animations.

D Beef - Hearthwalker's model and texture, along with Grand Cleric Thraggager's model and texture.

Slasher - Burgeoning model and texture, other models and textures.

Lemon AKA rustycleaver - Entity animations, Praefectus concept art.

WhackyAxis - Textures, Driller model and animations.

Andromeda - Voice acting The Adapticon.

Moonfish - Initial concept of the Burgeoning among others.

SculkedAura - Gallery Images.

Галерея

The Sacreligious Core. AnthropogenesisThe Dark FortressThe Burgeoning

Последние версии

Все версии →
release

The Dulling 0.3.5

0.3.5
24 окт. 2026 г.339Minecraft: 1.20.1forge
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Fixed factories being able to spawn units without limits. Added 3 new gamerules, for your convenience. 
release

The Dulling 0.3.4

0.3.4
23 окт. 2026 г.210Minecraft: 1.20.1forge
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Deceivers no longer spawn without limit, and can despawn themselves when they approach a global limit. Deceivers no longer participate in tasks such as grand marches or sieges, and they will try to exit Dulling Cities to not seem suspicious. Seraphim no longer clear blocks, instead phasing through them. Optimized Worldbreaker attacks, massively optimized pylon networks and most Dulling unit AIs. Stains can no longer bypass the global Dulling unit limit.
release

The Dulling 0.3.3

0.3.3
23 окт. 2026 г.145Minecraft: 1.20.1forge
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Optimized pylon networks. Charge and Rage pylons no longer apply charge and enragement to dulling units, because it made it far too easy for hundreds of units to receive both buffs permanently. Fixed an issue where pylons carried by dulling units would be unable to link to allies. Greatly reduced the number of chunks force loaded by Dulling Cities, improving performance. Fixed certain projectiles not despawning properly. Almost every fucking unit has had their max HP cut in half, and a good few have had damage nerfs.
release

The Dulling 0.3.2

0.3.2
22 окт. 2026 г.122Minecraft: 1.20.1forge
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Raised minimum tier for units to make shadow drills from tier 1 to tier 3. Bridges built by dulling units during navigation now decay after 5 seconds, and improved the logic that decides when a bridge is needed. Ophanim can no longer adapt to generic mob or player attack damage, and their base adaptation duration has been reduced from 360s to 180s. Meteors can no longer break unbreakable blocks, blocks with hardness of 4 or greater, or blocks with high enough blast resistance to be TNT-immune. Worldbreaker attack cooldown increased from 20s to 60s.
release

The Dulling 0.3.1

0.3.1
20 окт. 2026 г.380Minecraft: 1.20.1forge
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Fixed a bit of jank with dulling cities, including a nasty bug where they’d easily make duplicate pylons on corners. Dulling units with high enough rank to use Shadow Drills for tunneling can now also construct bridges and pillars of Roadstone to reach targets who are across large gaps. Dulling units now try to avoid or bridge over water where they can, since they are trapped in stone and its not particularly buoyant.
release

The Dulling 0.3.0

0.3.0
5 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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Reworked the Reactive status effect. It no longer uses destructive vanilla explosions, but now uses custom explosions which can deal radiation damage and only trigger when the victim is harmed by something else. These explosions also deal increased damage to dulling units and can light them on fire. Radiant Golems now apply Reactive on melee hit instead of burning the target. Radiation Fields made by the Rod of Neutrons now apply the Reactive effect to dulling units in addition to their existing effects. Radiation Fields can now apply Reactive to ALL enemies, not just dulling units. However, they will only burn and weaken dulling units. Thorium Arrows now apply the Reactive effect. The Thorium Rapier and Essence Blade now have unique evolution trees. An icon has been added to the bottom right corner of the Stitching Table menu that explains its functionality. You can now hold Tab to view the descriptions of an item’s evolutions. Moved Praetorians back to Tier 4. Whoops.
release

The Dulling 0.2.9

0.2.9
5 сент. 2026 г.63Minecraft: 1.20.1forge
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Gorelick Merchants now unlock a new set of trades at 900 trust points, which use star-stricken flesh as currency. These trades are the only way to obtain the new Blood Bottle resource. Added the Stitching Table, a new functional block obtained post heart of the dulling which unlocks a new mechanic for upgrading any weapon with new abilities. Fixed a rendering issue with enchanted Abbot Shields. Imperial Armor no longer affects Gorelick trade prices. Tweaked Gorelick trade prices. The Lance of Erebus beam can now harm Dulling units. Dulling Cities in other dimensions will no longer force load chunks when players are outside those dimensions.
release

The Dulling 0.2.8

0.2.8
1 сент. 2026 г.193Minecraft: 1.20.1forge
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When the Dulling reaches tier 5, it will start sending one of the three raid bosses to Overworld Sieges. Additionally, Siege tasks now only cause meteor showers in the Overworld. Dulling Attack tasks now expire automatically if the target hasnt been damaged for 30s, and the Dulling now avoids sending Progenitor or Defense class units to respond to Attack, Assassination, or Siege tasks unless as a last resort if no other responders are available. Additionally, the glyph that represents attack tasks has been reduced in size and no longer has the spiraling VFX around it, to reduce visual clutter. Fixed an issue where the Seraphim could be baited into flying above the ceiling in roofed dimensions like the Nether. Removed the annoying loop sound from the Mini Seraphim’s healing spell. Improved the Mini Seraphim’s VFX. Retextured the Root Reaper, Ancestral Sword, Rooted Core, and Root Spike. Reduced Ice Spike damage from 12 to 10.
release

The Dulling 0.2.7

0.2.7
31 авг. 2026 г.125Minecraft: 1.20.1forge
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Implemented a global Dulling entity limit to reduce lag. Fodder units have a global limit of 100, “Special” units (any unit tier 1 or above or one that has special abilities) have a global limit of 50. If Dulling entities start approaching either limit, ones that have been idle for 30s or longer will begin to despawn automatically and refund the points that it cost to spawn them. Tier One Factories now must have been alive for at least 5 minutes, and must spend 500 points to be able to upgrade to a Tier Two Factory. Added a new task type, the Attack task. Previously, Dulling units would just attack whatever enemy was immediately in sight, no rhyme or reason. An Attack Task calls for units that are most qualified to deal with the type of threat based on their class tags. For example, a flying enemy’s Attack task calls for dulling units tagged with dullingcap:anti_air to engage it. Completely overhauled the Dulling Infection’s core progression. Instead of a cobbled mess where everything just arbitrarily happens, it now has a clear reason for everything that happens and a central threat to defeat. They construct a Dulling City that expands outwards over time, organized into a grid pattern with functional structures and roads connecting them all, with numerous new entities. This also comes with the removal of the old evolution system. Builders no longer spawn and the wand of building recipe has been cheapened. Widespread performance optimizations. Fixed several cases of Dulling mobs or other systems that could grief the world even when MobGriefing was turned off. Added Ker Metal ore deposits to the Spiraling Summit biome. Fixed an issue where Dulling Units being transported by a pylon network would be moved across open air without riding on the pylon beams. Fixed a bug where the Seraphim would be able to aggro creative mode players if they attacked it. Tweaked Radiance VFX and fixed Blood Orb VFX. Optimized Abyssal Spirits so that they do not excessively scan for warmth sources to seek. Also optimized Anthropomorphs so that their server resource usage dynamically increases or decreases depending on the average TPS. Dulling Raid Bosses are now deployed during Dulling Sieges at tier 5. Changed the tag that identifies all Dulling Units.
release

The Dulling 0.2.6

0.2.6
21 авг. 2026 г.349Minecraft: 1.20.1forge
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Fixed a bug where the Lens of Learning and Mysterious Relic would not spawn their companions if dropped from the inventory rather than the hotbar. Added a new task system to the Dulling, greatly improving their intelligence and organization. Comes with three new mechanics: Assassinations, Grand Marches, and Sieges.  ALL dulling units can now see targets through walls. If a unit cant reach a target behind a wall, it will call a Driller or other tunneling unit to dig a path for it. Higher-ranking units can skip that step and simply fire a Shadow Drill to clear out terrain.  Warpminds have been heavily optimized, and now behave smarter. Instead of teleporting units to random fights, they now interact with the task system, teleporting units to desired tasks. Additionally, Pylon Networks now use Transport Pylons to help units reach tasks instead of only transporting them when a threat is detected.  All units above tier 0 are now smart enough to retreat from a battle when below 30% HP and seek a source of healing. This can include pylons, Dullgel, support units, etc. Speaking of which, Dullgel now allows dulling units to freely swim in it.  Added the first Machination, the Factory.  Improved Shadow Drill VFX along with a few other VFX.  Improved blood and ink particles.