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ВЕРСИИ (14)
release
The Boys: Unbalanced 3.1.3
3.1.37 окт. 2026 г.873Minecraft: 1.20.1fabric
Что нового
# Version 3.1.3 - Insectreparations
- Fixed Intangibility's Empowered being broken
- Fixed Super Jump's flight takeoff forcing you into a bugged hover state
- Fixed Golden Boy mobs getting a lobotomy when trying to kill fire resistant enemies
- Fixed laser eyes not breaking blocks beneath you
- Fixed mixers not accepting syringes for when trying to deposit V
- Fixed a misplaced mixer being a mistake of a lifetime
- Made laser eyes more square.
- All mod recipes are now unlocked by default in the recipe book.
- Buffed Ground Pound damage to 25
- Nerfed mob power weights to V24.
release
The Boys: Unbalanced 3.1.2
3.1.22 окт. 2026 г.313Minecraft: 1.20.1fabric
Что нового
# Version 3.1.2 - Bugs oopsie daisy
- Fixed end island border not disappearing upon dragon's death
- Super Durability passive now grants 4 armor and 2 armor toughness per tier
- Flight slams no longer drain energy when slamming into blocks
- Fixed Bombsight not causing explosions
- Fixed Butcher's tentacles not going into traversal mode
- Added more bugs to fix later
release
The Boys: Unbalanced 3.1.1
3.1.12 окт. 2026 г.68Minecraft: 1.20.1fabric
Что нового
# Version 3.1.1 - Rebalancing
## Ender Dragon
### Heavily nerfed Granite Blast attack
- Now spawns 5 homing shots per player.
- Each one is only 20% of it's original strength
### Nerfed End Crystals
- Now have a much smaller explosion radius
- Now deal 5% of the dragon's health as damage when broken.
### Misc
- Heavily buffed the drop rates for good shi in the Loot Chest
- Added a giant ass border around the main end island while the dragon is alive.
- Added the chinese translation. Again
- Soldier Boy's chest blast can now beam clash with Granite Charged again.
- Heavily buffed Tuberculosis
- Fixed Grab not rendering chunks (again)
## V Toxicity
- Permanent toxicity now **DECAYS** at 1% per second when you **do not have a power active**.
## The Shifter
- Fixed incorrect hitboxes
- Fixed nametags
- Death/kill messages are now changed
- The Shifter can now chat as the disguise it stole.
- Semi-fixed shader compatibility
## Termite/Little Cricket
- Nametags are now scaled down + hidden completely if small enough sized
- Made it easier to go inside people
## Granite Blast
- Charged shot does not freeze you anymore.
release
The Boys: Unbalanced 3.1.0
3.1.025 сент. 2026 г.409Minecraft: 1.20.1fabric
Что нового
# Version 3.1.0 - Ender Dragon Bossfight
## The Ender Dragon is now a proper Boss!
- Buffed health to 2000.
- Buffed speed by 100%
- Added several new abilities for the dragon to use in a fight:
### Fireball
- The dragon stops at a point and starts sending many Golden Boy's fireballs at players on the end island.
### Thunderstorm
- Start striking random spots on the island and initiates a 10 second countdown.
- When the timer hits 0, all players on the island get hit by a huge damage lightning strike IF they dont have a block above them.
### Roar
- Nearby players and projectiles get shouted away by the dragon
- Same as Oh Father's shout.
### Crystal Respawn
- After destroying half the crystals, the dragon will start randomly respawning them one by one.
### Granite Homing
- Every once in a while the dragon will send 10 granite blast's homing shots.
- Shots are divided between players.
- I'm not sorry
## End Crystals
- Naturally spawned end crystals now produce a violent huge explosion similar to Naqib's when broken.
- Now can be broken by abilities!
## Loot Chest
- Upon defeating the Ender Dragon a loot chest spawns instead of the dragon egg.
- Inside you may find some resources, in some cases a nether star and in very rare cases, V1.
- And maybe tiki tiki.
## Rebalancing
- Oh Father's shout can now break Blood Tendrils, parry granite bullets, redirect thrown blocks and break blood shards.
- A-Train now can NOT ram through entities that survive the impact.
- Buffed Granite Blast's bullet damage to 25.
- Flight landing shockwave no longer deals damage.
- Reworked Blood Explosion to only have a cooldown for individual entities.
- Doubled golden boy's fireball range
- Added Crowbar
## Fixes
- Fixed blood tendrils being immortal
- Fixed most of mod's VFX going invisible when using shaders (many still break! I dont care!!)
- Fixed incorrect tooltips at some things.
- Fixed A-Train having no wind sfx.
- Fixed powered mobs still being loyal to the player.
- Fixed sister sage's ability not working when placed in another slot
release
The Boys: Unbalanced 3.0.1
3.0.122 сент. 2026 г.210Minecraft: 1.20.1fabric
Что нового
# Version 3.0.1 - Sister Sage + Bugfixes
## Sister Sage
- F tier power.
- You can lobotomize yourself
- Grants Super Intelligence, which doubles smelting and brewing speed while additionally increasing chances from obtaining Compound V from mixing.
- Additionally, grants a very low chance to obtain V1 from mixing.
## Minor additions
- Added power toggling. Can be accessed in Compound Admin Panel.
- Added a tooltip to locked abilities.
- Severely decreased chances for powers for fish
- Added extra VFX to 200% laser eyes
- Buffed laser eyes' block break speed
- Added an additional explosion to Bombsight
## Bugfixes
- Fixed Termite/Little Cricket not having energy drain
- Fixed Queen Maeve not having energy costs
- Moved Queen Maeve to B tier
- Fixed Little Cricket mobs not wanting to increase in size
- Fixed flight slam damage calculation
- Fixed hughie's grab being chopped
- Fixed superjump not letting you move
- Fixed mobs spawning with v1 unlocked abilities. They now have a rarer chance of getting them
- Empowered is now given to mobs at random
- Fixed Oh Father not being able to deflect Malchemical & Lamplighter
- Fixed Friends & Foes mod incompatibility
- Fixed uhh animation bullshit I HOPE!!
- Fixed Termite/Little cricket size control being unusable after instant size change
- Fixed Bombsight having no energy drain
- Fixed golden boy mobs not dying from self detonation
- Fixed grabbed players not rendering chunks beyond the location they were grabbed in
- Fixed inconsistent re-entry for Bombsight's empowered perk
release
The Boys: Unbalanced 3.0.0
3.0.020 сент. 2026 г.84Minecraft: 1.20.1fabric
Что нового
# Version 3.0.0 - 8 new powers, huge reworks and V1 overhaul!
The biggest update the mod has had yet.
## Powers
### Added Goldenboy
### Added Bombsight
### Added Termite
### Added Little Cricket
### Added The Shifter
### Added Naqib
### Added Blindspot
### Added Copy (Guest power)
## V1 Overhaul + V buffs
### Empowered
- A brand new passive, obtainable through either drinking V when you already have a power or through V1
- Empowered grants an extra buff to your abilities.
- Empowered gained through V1 is permanent (until power loss) and additionally grants extra durability, damage and regeneration
- Full list of buffs can be found [here](https://rentry.org/6h2pnozx)
### V1 Changes
- V1 now additionally evolves your current power, if applicable.
- Some supes now gain extra abilities or have their previously free abilities locked behind V1.
- For example, Kimiko's radiation & chest blast are now V1 exclusive abiliites.
- Some powers will evolve into other ones. (e.g. Lamplighter will evolve into Golden Boy)
- If a power is not evolvable, you gain Empowered instead.
## Flight + Super Jump
- Flight has been overhauled to feel much smoother and have a much better feel.
- Reworked re-entry VFX
### Super Jump
- Some supes and flying ones can now perform a charged jump.
- Hold both sneak and jump while looking moderately up to charge, release either key to ascend
- Flying supes will instead takeoff.
## Grab
- You can now use grab to.. grab blocks
- Grabbed entities now leave trails.
- **Mobs can now grab shit too**
## VFX rework
- Completely overhauled how beams are rendered.
- Gave Soldier Boy a new chest glow
- Added a new flash of light effect.
- Laser eyes have a new first person placement
# Power Changes + Rebalances
## Added pity system
- You now have much less chance of rolling the same power you already had before.
### A-Train
- Renamed Sandevistan to Time Dilation
- Changed Sandevistan visuals to be more Time Dilaton-esque
- Can be switched back to Sandevistan visuals in the customizations tab
- Made Time Dilation a V1 unlock
- Downgraded to S tier.
### Butcher & Love Sausage
- Can now use Reel In ability with scrolling to move the grabbed entity closer/farther
### Stormfront
- Lightning chains now have travel time
- Now has a proper flight.
### Oh Father
- Now has some true damage sprinkled in.
- Shockwaves can now push/knockback most particles.
- Shockwaves can now force Granite Blast's homing projectiles to explode
- Is now an S tier power.
### Lamplighter
- Reworked the ability a bit
### Hughie
- Buffed target teleport to 90 blocks
- Can now have Grab as a V1 unlock
### Kimiko
- Radiation ability & passive and Chest Blast are now V1 unlock
- Downgraded to A tier.
### Harper
- No longer copies durability/damage passives.
- Is now a B tier power.
### The Deep
- Added Sea Reputation
- Rises if you breed sea creatures, goes down if you kill passive/neutral sea creatures, eat fish food.
- Is applicable to everyone, not just The Deep.
- Going too low will grant Bad Omen, reaching max will make you immune to Bad Omen.
# UI + Misc
### Controls HUD
- Fully replaced ALL ability icons.
- Additionally, added icons for left/right mouse buttons + scrolling
- Some abiliites now hide from the HUD if you can't use them.
### Misc
- Made mixer be able to be auto-powered by redstone
- Added Tuberculosis passive
- Added Shake Shack. Crafted from 9 cakes.
- Added Size Manipulator
- Added a description to Sonic Whistle
- Added a portal to a specific land
- Added a new 1/1000000 drop from the Warden
# Bugfixes
- Fixed Necromancer's summons be able to spawn with powers. This is now an Empowered passive.
- FIxed A-Train being unable to use Sonic Whistle
- Fixed vanilla cape going bazinga with flight
- Fixed the dupe with Compound V toxicity death
- Fixed time dilation crashing in some cases.. hopefully.
- Fixed Butcher's tentacle control being janky
- Fixed re-entry flight not properly smelting blocks.
- Fixed Laser eyes being laggy and going vertical when looking up
- Fixed hughie duping syringes (i hope)
- Hopefully fixed Iris shaders making laser eyes white
- Fixed Grab having weird ass priorities
- Fixed Laser eyes not being attached to the player's face
- Fixed flight infinite death loop
- Fixed Intangibility infinite void death loop
- Fixed the arm being fucked when grabbing during flight.
- Fixed mixer not accepting nether wart
- Fixed mixer not liking buttons or levels placed on it
- Semi-fixed flight having inconsistent tunnel/slam mode
- Fixed missing dynamic lighting for Chest Blast
- Fixed sonic whistle muting S/S+ tier supes
- Fixed flight slams for real this time
- Fixed flight slam into blocks being weird
- Fixed video settings button in the menu
- Fixed video settings button in Reese's sodium options
- Fixed fabulous graphics fucking up the mod
release
The Boys: Unbalanced 2.4.1
2.4.127 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Version 2.4.1 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL
# SATIN NO LONGER REQUIRED
# IF YOU ARE ON 2.4.0 - 2.4.1 IS A BUGFIX PATCH WITH OUTDATED CHANGELOG
## Butcher Rework
- Buffed tentacle damage to 15
- Increased tentacle knockback massively
- Buffed rip damage to 45
- Ripping supe entities is now non-instant: it takes time.
- Increased tentacle's health to 30
- Improved tentacle geometry and hitboxes
- Grabbed entities now have tentacles coil/wrap around them
- Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped
- Grabbed entities can now be moved around while holding ability 2 key.
### Traversal
- Pressing ability 1 now spawns 4 tentacles that comes out of your chest.
- Pressing ability 1 key will use the 4 tentacles.
- Double jumping will put you into a traversal mode, where the tentacles will act like spider legs.
- This gives free creative flight as long as there are blocks nearby, and the tentacle are alive.
- While in this state, using offensive abilities will spwan new tentacles instead.
## Flight
- Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment.
- T1 flight's max speed has been nerfed.
- Holding an entity while flying through blocks will damage them.
- Going max speed with T2 flight will create air friction/reentry VFX around the player.
- Not decorative. Does fire damage.
- Homelander now gets fire resistance passive to counter reentry's fire damage.
- Max speed slam will also cause an additional explosion
- WIP, will be improved later.
- Currnetly bugged with tunneling, especially if going down.
### Tunneling and auto-grab
- By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive)
- In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead.
- By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam.
# New Items
## Syringes.
- Compound V variants and other things can now also become syringes
- Syringes have an injection animation and can be used to administer some V variants to other entities, including players.
- An empty syringe can be used to remove a power from yourself and store it away for later use.
- Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes.
## Immunoblocker
- Comes in 2 variants, Standard and Military grade.
- Upon use, removes some V toxicity temporarily.
- Standard removes 30% for 10 minutes.
- Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out.
- Each consecutive use will only be half as effective, adding half as much time.
- Deals low true damage depending on how much toxicity was blocked.
## Mixer
- A new block that replaces the old way of brewing V.
- Nothing too different, its more of a brewing stand reskin.
- Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process
## Power Suppression Beacon
- A beacon, but GREEN
- Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst.
- Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers.
- Does not prevent power usage within the field
## V Tooltips & V toxicity
- Massively improved tooltips for V amount and V toxicity bars located inside the menu.
- V toxicity now does not instakill at 100%
- Rather, it deals damage at certain stages, and it deals true damage, bypassing everything.
- Taking damage from V toxicity also forcibly cancels active ability for a second.
# Rebalancing
## A-Train
- Speed below 40% no longer puts the player in a supersprint state
- That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation.
- Speed above 40% functions as usual.
- Halved shockwave rate and doubled afterimage frequency
- Fixed shockwaves being able to damage entities infront of the player.
### Sandevistan
- No longer has cooldown.
- Now gets step up blocks ability and jump boost.
- Costs 1% V toxicity per activation and 1% toxicity per second which ramps up.
- No longer has a field expanding animation
- No longer nerfs user's damage output in half.
- Mobs can only have a sandy active for 5 seconds.
- Mobs have massively reduced field height if they see no sunlight and/or are below sea level.
- Added SFX.
## Black Noir
- Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block)
- Fixed Dodge having a cooldown (the 4th ability, not auto dodge)
- Fixed not being immune to super hearing passive.
## Blood Manipulation
- Buffed tentacle rip damage to 45
- Buffed Blood Explosion damage to be 30/60 for tap and hold respectively
- Blood Explosion now ignores armor and protection enchant.
## Soldier Boy
- Beam damage and size buffed by 50%
- Increased beam speed and block break speed.
- Added a giant light explosion when beam discharges.
- Added animations for Chest Blast
^ Soldier Boy exclusive, except for animations. Kimiko shares them too.
## Translucent
- Removed the additional 75% damage reduction (oops)
- Is now immune to fire and fall damage
- Is now NOT immune to tentacle rip.
- Is now extra not immune to stormfront's attacks
- Now has a much better VFX
## QOL and Misc
- Buffed Queen Maeve's Lunge damage to 40
- Now has a cooldown of 3 seconds, but only when it hits someone.
- Successful kill resets the cooldown.
- Compound V and its variants are now HALF as effective. Use syringes for the full effect.
- Buffed several abilities damage to be able to one hit kill entities with built in armor.
- Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles
- Quadrupled Love Sausage's tentacle size.
- Buffed V toxicity decay rate to 1.5% per second.
- You can now find Compound V and V24 in most loot chests!
- Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V.
- 1% per chest, with 5% chance to upgrade into Compound V or ruined V
- Nerfed V-One rates from end city chests.
- Is now 0.25% on all other sources too.
- Added a chinese translation, courtesy of @ackhi_ on discord.
- Incomplete, will be completed as the mod goes.
# Bugfixes
- Fixed Sonic Whistle breaking permanently after time dilation
- Fixed Sonic Whistle having a placeholder model
- Fixed V toxicity and other stuff being affected by time dilation
- Fixed Sonic Whistle and Oh Father not stunning mobs
- Fixed player hand flickering on and off in multiplayer sometimes
- Fixed being able to change items when using one (no more eating random shit instead of soul orbs)
- Fixed blood tendrils being stretchy as hell when latched
- Fixed cough blood effect being too dramatic
- Fixed mobs trying to kill their own tentacles
- Improved hitbox on tentacles
- Fixed tentacle geometry being fucked
- Fixed Translucent's glowing on entities being broken half the time
- Fixed death messages, kind of.
- Fixed V24 giving only 10 minutes of power.
- Fixed Lamplighter still having absurd DPS
- Fixed Lamplighter's fire being too good for fire resistance.
- Fixed Flight being janky when affected by time dilation
- Fixed not being able to superfly by double tapping W
release
The Boys: Unbalanced 2.4.0
2.4.026 авг. 2026 г.155Minecraft: 1.20.1fabric
Что нового
# Version 2.4.0 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL
# SATIN NO LONGER REQUIRED
## Butcher Rework
- Buffed tentacle damage to 15
- Increased tentacle knockback massively
- Buffed rip damage to 45
- Ripping supe entities is now non-instant: it takes time.
- Increased tentacle's health to 30
- Improved tentacle geometry and hitboxes
- Grabbed entities now have tentacles coil/wrap around them
- Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped
- Grabbed entities can now be moved around while holding ability 2 key.
### Traversal
- Pressing ability 1 now spawns 4 tentacles that comes out of your chest.
- Pressing ability 1 key will use the 4 tentacles.
- Double jumping will put you into a traversal mode, where the tentacles will act like spider legs.
- This gives free creative flight as long as there are blocks nearby, and the tentacle are alive.
- While in this state, using offensive abilities will spwan new tentacles instead.
## Flight
- Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment.
- T1 flight's max speed has been nerfed.
- Holding an entity while flying through blocks will damage them.
- Going max speed with T2 flight will create air friction/reentry VFX around the player.
- Not decorative. Does fire damage.
- Homelander now gets fire resistance passive to counter reentry's fire damage.
- Max speed slam will also cause an additional explosion
- WIP, will be improved later.
- Currnetly bugged with tunneling, especially if going down.
### Tunneling and auto-grab
- By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive)
- In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead.
- By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam.
# New Items
## Syringes.
- Compound V variants and other things can now also become syringes
- Syringes have an injection animation and can be used to administer some V variants to other entities, including players.
- An empty syringe can be used to remove a power from yourself and store it away for later use.
- Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes.
## Immunoblocker
- Comes in 2 variants, Standard and Military grade.
- Upon use, removes some V toxicity temporarily.
- Standard removes 30% for 10 minutes.
- Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out.
- Each consecutive use will only be half as effective, adding half as much time.
- Deals low true damage depending on how much toxicity was blocked.
## Mixer
- A new block that replaces the old way of brewing V.
- Nothing too different, its more of a brewing stand reskin.
- Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process
## Power Suppression Beacon
- A beacon, but GREEN
- Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst.
- Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers.
- Does not prevent power usage within the field
## V Tooltips & V toxicity
- Massively improved tooltips for V amount and V toxicity bars located inside the menu.
- V toxicity now does not instakill at 100%
- Rather, it deals damage at certain stages, and it deals true damage, bypassing everything.
- Taking damage from V toxicity also forcibly cancels active ability for a second.
# Rebalancing
## A-Train
- Speed below 40% no longer puts the player in a supersprint state
- That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation.
- Speed above 40% functions as usual.
- Halved shockwave rate and doubled afterimage frequency
- Fixed shockwaves being able to damage entities infront of the player.
### Sandevistan
- No longer has cooldown.
- Now gets step up blocks ability and jump boost.
- Costs 1% V toxicity per activation and 1% toxicity per second which ramps up.
- No longer has a field expanding animation
- No longer nerfs user's damage output in half.
- Mobs can only have a sandy active for 5 seconds.
- Mobs have massively reduced field height if they see no sunlight and/or are below sea level.
- Added SFX.
## Black Noir
- Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block)
- Fixed Dodge having a cooldown (the 4th ability, not auto dodge)
- Fixed not being immune to super hearing passive.
## Blood Manipulation
- Buffed tentacle rip damage to 45
- Buffed Blood Explosion damage to be 30/60 for tap and hold respectively
- Blood Explosion now ignores armor and protection enchant.
## Soldier Boy
- Beam damage and size buffed by 50%
- Increased beam speed and block break speed.
- Added a giant light explosion when beam discharges.
- Added animations for Chest Blast
^ Soldier Boy exclusive, except for animations. Kimiko shares them too.
## Translucent
- Removed the additional 75% damage reduction (oops)
- Is now immune to fire and fall damage
- Is now NOT immune to tentacle rip.
- Is now extra not immune to stormfront's attacks
- Now has a much better VFX
## QOL and Misc
- Buffed Queen Maeve's Lunge damage to 40
- Now has a cooldown of 3 seconds, but only when it hits someone.
- Successful kill resets the cooldown.
- Compound V and its variants are now HALF as effective. Use syringes for the full effect.
- Buffed several abilities damage to be able to one hit kill entities with built in armor.
- Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles
- Quadrupled Love Sausage's tentacle size.
- Buffed V toxicity decay rate to 1.5% per second.
- You can now find Compound V and V24 in most loot chests!
- Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V.
- 1% per chest, with 5% chance to upgrade into Compound V or ruined V
- Nerfed V-One rates from end city chests.
- Is now 0.25% on all other sources too.
- Added a chinese translation, courtesy of @ackhi_ on discord.
- Incomplete, will be completed as the mod goes.
# Bugfixes
- Fixed Sonic Whistle breaking permanently after time dilation
- Fixed Sonic Whistle having a placeholder model
- Fixed V toxicity and other stuff being affected by time dilation
- Fixed Sonic Whistle and Oh Father not stunning mobs
- Fixed player hand flickering on and off in multiplayer sometimes
- Fixed being able to change items when using one (no more eating random shit instead of soul orbs)
- Fixed blood tendrils being stretchy as hell when latched
- Fixed cough blood effect being too dramatic
- Fixed mobs trying to kill their own tentacles
- Improved hitbox on tentacles
- Fixed tentacle geometry being fucked
- Fixed Translucent's glowing on entities being broken half the time
- Fixed death messages, kind of.
- Fixed V24 giving only 10 minutes of power.
- Fixed Lamplighter still having absurd DPS
- Fixed Lamplighter's fire being too good for fire resistance.
- Fixed Flight being janky when affected by time dilation
- Fixed not being able to superfly by double tapping W
release
The Boys: Unbalanced 2.3.0
2.3.014 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Version 2.3.0 - Mob Powers, Passives & UI Update
## Newest major mechanic: Powers on mobs.
- Mobs can now support having powers!
- In a world, mobs can randomly spawn with a random power (same chances as if they drank compound V). Initially, the chance is 1%
- Progressing through the game will increase the odds, up to 10% maximum.
- Mobs can also be given any V variant (except anti V) to give them powers manually.
- Mobs will become insane when given powers, causing them to attack any entity in sight.
- Bosses (Warden and the Wither) have a much higher chance of spawning with a power.
## Advanced Mob AI
- Mobs are not idiots with powers.
- They will utilize their powers to their almost full potential. Mfs can do almost everything a player can.
- By default, mobs have their safe mode turned ON.
- Mobs that were given powers inherit the owner's safe mode, so if you want a mob you are giving some V to be able to grief, turn your safe mode OFF before giving it.
## Passives
- Several of mod's abilities have now become viewable and grantable passives.
- Not all work perfectly however, and the system is still work in progress.
## UI Redesign
- Reworked the compound menu, necromancer's inventory, necromancer & the deep's quick wheels and the compound admin panel.
- You can now properly view your powers in there, your passives, and even customize the power if it supports it.
- Customization currently only supports beam colors for Homelander and Granite Blast, laser eyes placement for Homelander and Oh Father's text speech.
## New Power: Heat Vision
- Just Homelander, but no flight.
- Standard laser eyes with a golden color as default + doubled energy drain.
- is an A tier power.
# Changes
## Stormfront
- Reduced weather manipulation to only set the weather for 1 minute, with a 5 minute cooldown
- Is now S+ again.
## A-Train
- Doubled Sandevistan field range
- Doubled speed boost while using Sandevistan
- Reworked STA usage for Sandevistan:
- Now has zero STA drain. However, actively using Sandevistan temporarily increases your V toxicity.
## Godolkin Virus
- Now deals 30% of entity's max health as damage, with 10 damage minimum. (can one shot animals and stuff)
- Consecutive uses deal half damage, with minimum limit removed.
- Bosses only gain 50% toxicity instead of 99%.
## Starlight visuals and beam clash explosions:
- Redesigned the flash effect. Is now 3d or sum
- Beam clash now also has an explosion effect. Mixes colors of the 2 beams.
## Oh Father
- Now gets a flashy effect
# Fixes
- Fixed Grab having way too much distance
- Fixed Grab making grabbed entities not render anything outside the area they were taken from
- Fixed Grab doing shenanigans when entities are thrown
- Fixed being unable to see afterimages when outside Sandevistan field.
- Fixed beams having desaturated colors due to opacity and shit and whatever
- Fixed Starlight's attacks coming out of yo feet under circumstances
- Fixed Oh Father and sonic whistle and V toxicity not putting translucent and intagibility out of special states.
- Fixed Harper being unable to have beam color customizations
- Fixed Granite's orb thing being desynced from beam's interpolated delayed movement
- Fixed Hughie's teleportation distortion effect not being visible.
- And bunch more stuff I forgot about or is not that relevant
- Fixed ability timer being dogshit
- Fixed compound menu button being dogshit when in creative
- Fixed sonic whistle not being in the creative tab oopsie daisy
release
The Boys: Unbalanced 2.2.1
2.2.11 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Version 2.2.1 - Safe Mode, Admin Panel item and improved V bars
## Safe Mode
- You can now enable safe mode (default keybind **H**, or toggleable in Compound Menu)
- While in safe mode, your abilities **will not** destroy blocks.
- Added *globalSafeMode* config to general config that forces safe mode to all players on the server.
## Compound Admin Panel
- A new uncraftable item that provides quick access to the mod's gamerules and cheats
- Lets you grant/remove any power on any online player and change their V and V toxicity values.
- Also allows granting multiple powers onto one player! Works, but dont expect anything. It will just make abilities overlap when activated.
## V Toxicity indicator
- Now shows both your temporary and permanent V toxicity
- Hovering shows a tooltip indicating how much time till all of it fully expires
## Fixes
- Patched mixin incompatibility with Origins mod
- Fixed Lamplighter having ridiculous damage
- FIxed The Deep having ridiculous underwater speed
- Fixed The Deep having inconsistent bad omen application
- Fixed temporary V toxicity system, adjusted some values.
### Added a new command that does something drastic when used
release
The Boys: Unbalanced 2.2.0
2.2.030 июл. 2026 г.437Minecraft: 1.20.1fabric
Что нового
# Version 2.2.0 - The Sandevistan & Powers Update
_I have NOT playtested this at all, please report bugs in the discord THANKS_
## New Mechanics & Items
* **Time Control**: You can now slow and pause time! Currently exclusive to A-Train's new ability.
* **Time Clock**: Added a new uncraftable, creative-only item to manually manipulate time.
* **Sonic Whistle**: Added a new enchantable item that emits high-frequency shockwaves to damage and silence Supes within range. Non-Supes are completely unaffected. *(Note: Currently uses a placeholder model/texture).*
## New Powers
* **Hughie**: Can teleport at will, but doing so causes you to drop your armor and held items. Also includes an auto-teleport passive that randomly teleports you away right before taking damage.
* **Intangibility**: Toggle between a normal and intangible state. While intangible, you can phase through solid blocks and become completely immune to all damage (WIP, will change later). Switching back to normal while inside an entity will cause them to explode.
* **The Deep**: Control nearby sea creatures to follow you or fight your enemies. You can also curse other players to prohibit them from entering water - if they do, sea creatures will immediately become hostile towards them. *(Use `/badomen` to manually curse a player).*
* **Malchemical**: Spit out a deadly, highly toxic gas. It's incredibly lethal but travels slowly and has very short range.
* **Lamplighter**: Your hand is now a flamethrower. Requires you to either hold a fire-related item or be near active fire/lava to use.
* **Firecracker**: Useless
## Ability Reworks & Additions
* **A-Train (Sandevistan)**: Added a new 4th ability! Slows down everything around you by 90% while keeping you at normal speed. Lasts for 8 seconds and heavily drains Stamina depending on your actions. Other abilities cannot be used while Sandevistan is active.
* **Stormfront**:
* Split the lightning attack into two distinct abilities.
* You can now hold to charge up a massive, devastating lightning strike.
* Added a 4th ability: **Weather Control**. Tap to instantly set the weather to a rain, with a 50% chance for storm for 5 minutes.
* Overhauled VFX for much better visuals.
* **Soldier Boy & Kimiko**:
* Chest Blast now drains your V amount by 2% per second while discharging.
* Chest Blast no longer instantly depowers targets on hit. Instead, each tick of damage drains 10% of the target's V. *(Dying from the blast will still completely depower them).*
* **Translucent**:
* Invisibility now visually shows your armor and held items.
* While invisible, you gain complete immunity to melee and projectile damage.
* Passive energy drain has been removed.
* Mobs will now actively attempt to fight invisible players. Being hit causes them to "scout" your location and attack if you linger.
* **Starlight**:
* Replaced the tap Light Blast with a Charged Light Blast.
* Hold Light Blast now triggers a massive light explosion at your location.
* Overhauled the VFX, removing the old giant light particle for a much cleaner look.
* **Grab Ability**: Different Supes now have different levels of grab strength. The strongest grab tier is now twice as strong and much more powerful.
* **Necromancer**:
* Promoted to S+
* Increased summon spawn limits and the fire rate of certain summoned mobs.
* **New Feature**: You can now ride blazes, piggyback on iron golems/wardens and even use phantoms as infinite elytras. More coming soon.
* **Oh Father**: Fixed an issue so the ability now properly staggers and interrupts the abilities of other players.
## Systems & QoL
* **Satin API Requirement**: Satin API is now a mandatory dependency! The mod heavily relies on it for new visual effects and shaders.
* **Power Initialization**: Slightly reworked how powers are given and initialized under the hood. *(Warning: This might wipe existing powers on update!)*
* **V System & Toxicity Rebalance**:
* Toxicity is now much harsher with stricter debuffs.
* Dying no longer clears your permanent V toxicity.
* Temp V now grants exactly 10% permanent and 10% temporary toxicity. Temporary toxicity now decays over time.
* Anti-V reduces your toxicity by 15%, prioritizing permanent toxicity, but you still must have a power first to use it.
* **Godolkin Virus Overhaul**: Now functions more like a smoke grenade. Players caught in the gas have their V toxicity immediately spiked to 99% for the duration, and it deals major damage to any entities standing inside the smoke.
* **Tentacle QoL**: Butcher and Love Sausage tentacles can now pick up dropped items!
* **V-One**: The success rate has been buffed from 50% to 90% as a temporary band-aid change. *(A complete overhaul for V-One is planned for a future update).*
release
The Boys: Unbalanced 2.1.0
2.1.022 июл. 2026 г.1,4 тыс.Minecraft: 1.20.1fabric
Что нового
# Version 2.1.0
## Additions
### Added an update notice screen
- The mod can now notify you if there is a newer update on either modrinth or curseforge.
- Comes with a changelog, quick buttons to the mod's pages.
### Changed how brewing V works
- Nothing major, you can now brew them without needing to fill up all slots.
- V base now only has a 40% chance of brewing into Compound V
- Now supports JEI and REI recipe viewing.
### Thrown entities get more mechanics
- Throwing an entity at another entity now does a small shockwave & damage.
-
### Added configurations to powers' potion effects
- Each power now gets configs for their resistance, strength and regeneration
### Added V percentage.
- Getting a power now gives you 100% amount of V in your bloodstream.
- Dying will cause you to lose 10% of the amount, losing all depowers you,
- You can restore V percentage by drinking more V, including temp V24.
### Added V Toxicity
- Drinking V24 and ruined V will now increase the amount of toxicity in your bloodstream.
- At 50%, your effects will be halved. (Protection, Strength, Regeneration)
- At 70%, your effects are gone.
- At 90%, you gain weakness, slowness, halved ability damages and increased energy costs.
- You can reduce V toxicity by drinking Anti V or dying.
### Added /togglesouls
- Lets you enable/disable visibility of killed mobs' souls.
## Bug fixes
- Fixed flight being awkwardly taken away when teleporting
- Fixed Blood Manipulation being unusable without reloading
- Fixed flight not having collision with entities for too long
- Fixed grabbed entities being interactible
- Reverted the flight being taken away once you collide with something
- Cleaned up configs to be less overbloated
- Fixed Harper not retaining copied powers after dimension change.
- Fixed being unable to fire Granite Homing shots while bullets were flying.
## Bug fixes
- Fixed flight being awkwardly taken away when teleporting
- Fixed Blood Manipulation being unusable without reloading
- Fixed flight not having collision with entities for too long
- Fixed grabbed entities being interactible
- Reverted the flight being taken away once you collide with something
- Cleaned up configs to be less overbloated
- Fixed Harper not retaining copied powers after dimension change.
- Fixed being unable to fire Granite Homing shots while bullets were flying.
## Reworks
- Added Energy to Soldier Boy (needs atleast 50 energy for a chest blast)
- Halved time required for Blood Explosion & Light Blast to reach 100%
- Made Granite's homing shots less accurate so its easier to escape from.
- Increased blood shard damage. They are a bit better at homing now too.
- Added /compound reset to reset all configs to default
- Created internal rankings for all powers, which determine their chances in each V variant. Not configurable for now.
- Removed A-Trains forced sprint state at the end
- Made A-Train kinda ignore air friction or whatever.
- Made Oh Father's shouts interrupt your key presses instead of depowering you
- Nerfed Oh Father's knockback
- Made granite beam and chest blast beam harder to steer.
- Made clap ability twice as lethal.
- Made Translucent take less energy per damage taken
### Made configs auto-update each version update.
- The mod starting now checks your existing config and compares it to the new, and if it finds differences, will auto update it
- This way balance changes are actually implemented each new update
- The mod will also make sure user modified configs are kept untouched. **Wont work this update though, since older versions dont have this system. Expect config resets**
release
The Boys: Unbalanced 2.0.0
2.0.017 июл. 2026 г.201Minecraft: 1.20.1fabric
Что нового
# **Major update — v2.0.0**
Pretty much overhauled the entire mod.
First, the additions.
## New Powers
* **Kimiko**
* Has rapid regeneration, chest blast and radiation pulses as her offensive abilities.
* Plus the ability to **Revive**.
* **Blood Manipulation**
* Also known as Marie Moreau.
* Has blood tendrils similar to Butcher, blood explosions and blood shards as her abilities.
* Extra: **Piercing Blood** from JJK.
* **Necromancer**
* Not really from The Boys, but is a power with a very elaborate system.
* Actually, it’s just Curse Manipulation from JJK.
* **Harper**
* Can copy the abilities of another supe for 60 seconds.
* **Love Sausage**
* Imagine Butcher, but with only one tentacle.
* And suspicious positioning.
* **Jetstreak**
* Imagine Homelander, but without offensive abilities.
* **Translucent**
* Switch to being completely invisible.
* While invisible, you are also much tougher... but you also can’t see.
* Use the Satin API mod for very, very nice visuals, please.
## New Abilities
* Added new abilities to Homelander, Soldier Boy, Queen Maeve, etc.
* Ground shockwave.
* Clap shockwave.
* Added the ability to grab entities.
* You can either hold ’em or throw ’em violently.
* Added a new ability to Granite Blast: **Homing Shots**.
* Mark an entity, then start releasing what are basically guided missiles that fly upward before raining down onto the target.
* Kinda changed Black Noir.
* You can dodge manually now.
* Not that it’s really useful, but you can do backflips!!
## Reworks
* Reworked how beams and lasers look.
* They look more 3D than flat now.
* Granite Blast is now way spicier than before.
* They’re animated now.
* Only Blood Beam, Chest Blast and Granite Charged are animated for now.
* Reworked ability controls.
* There are now four buttons.
* Yes, horrible.
* You’ll have to remap a lot of things if you have many mods installed.
* Abilities and their slots are swappable, and their keys are rebindable in-game.
## New Features
* **A full-on HUD revamp**
* It now looks more stylish.
* Instead of spamming the action bar with messages, you get proper HUD elements.
* **A whole HUD editor to complement it**
* Resize, reset and reposition the HUD elements wherever you want to suit your already-full screen.
* **Controls Screen**
* No, not the vanilla one.
* A brand-new menu where you can look at your active power, your usable abilities and their descriptions and controls.
* And, of course, you can change ability layouts and hotkeys in there.
* **Blood**
* Damaging entities now makes them drop blood everywhere.
* Blood droplets stick to surfaces and can be used by a Blood Manipulation user to restore energy or form blood-related spells and stuff.
* **Souls**
* If a Necromancer is nearby, killed **hostile mobs** drop their souls as translucent 3D models of themselves.
* Consuming one gives you a Soul Orb.
* Only Necromancers can do allat.
* And only Necromancers can summon mobs by consuming Soul Orbs.
release
The Boys: Compound V 1.0.0
1.0.04 июл. 2026 г.77Minecraft: 1.20.1fabric
Что нового
Intitial release number 2.
Originally was gonna name the mod sum "The Boys: Project V" because all good names were taken. But then found an existing mod with the same name on curseforge, so I guess I am just gonna throw in both keywords in the title lmao.
There are bugs I am aware of, but I will fix those later. And there are bugs i am NOT aware of, so drop in discord and tell me about them or something. If I remember to set up a discord in the first place, that is.
No markdown for this release, who cares about changelog page anyway?