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The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric!

Автор: breenihilation7,6 тыс.17обновлён 7 окт. 2026 г.
ПриключенияСнаряжениеМагия

Описание

Check the gallery for more images of supes! Check the gallery for more images of supes!

LATEST MAJOR UPDATE - 21 Sep 2026

Version 3.0.0 - 8 new powers, V1 overhaul and many other huge reworks! (and an ender dragon boss fight)

temptitle

fabric curseforge modrinth-gallery discord-plural kofi-singular

This mod adds Compound V, and several superpowers from The Boys universe.
The powers are all unique and have several abilities & weaknesses.
Mobs can spawn with powers too, turning your world into an active warzone.

Dependencies:

Features

  • 31+ powers and up to 4 distinct abilities each - Every power has its quirk and is not just a simple strength + durability stat boost. Some power might have one gimmick, other more convoluted ones have more.
  • Mobs with powers - Ordinary mobs can also be born with a power. They wil turn psychotic and actively use them in combat like real players. Expect mimics, homelander pigs and unfairness.
  • Blood - The mod adds blood. It drops, splatters and can be used by blood manipulation users to form attacks.
  • Customization - Some powers can be customized. Things like laser eyes positioning + color, super scream words/speech text & more in the future
  • Time Control - A-Train has a time dilation ability which works in multiplayer!
  • Balanced-ish system - Every player gets V amount and V toxicity in their bloodstream. Drink too much V, and you will suffer debuffs. Die too much - you lose your power. There are also loads of items, equipment and compound V variants to combat debuffs or apply them on other players.
  • Safe Mode - A toggle where your abiliites dont break blocks. Useful if you dont want to grief things. Enabled on mobs by default.
  • Beam Clashes - Lasers and beams in this mod can participate in a beam clash.
  • Guest Powers - The mod also adds powers from other media. Examples include Ryu Ishigori's Granite Blast & Curse Manipulation (named Necromancer in-game)
  • Ender Dragon Bossfight - Heavily buffs the Ender Dragon and adds some new attacks. Might be too unfair.
  • Admin panel - In the creative tab exists a book which opens a menu where you can do control mod's configs and assign powers to players & mobs (right click a mob with the book to open it's menu). Configs include infinite energy, toggling V system and global safe mode + mobs with powers system.

Power List

Spoiler

All supes get up to 4 abilities each, with some exceptions (depending on how unique the power is) And they all do pretty much what you think they can do. Ranking/Tier determines the drop chance from drinking compound V & variants.

S+

  • Homelander
  • Soldier Boy
  • Bombsight
  • Butcher (Tentacles, not laser eyes)
  • Stormfront
  • Blood Manipulation (Marie)
  • Necromancer (Guest Power)

S

  • Granite Blast (Guest Power)
  • A-Train
  • Copy (Guest Power)
  • Oh Father
  • Little Cricket

A

  • Starlight
  • Translucent
  • Black Noir
  • Naqib
  • Harper
  • Intangibility
  • Heat Vision

B

  • Jetstreak
  • Queen Maeve
  • Hughie
  • The Deep
  • Kimiko
  • Lamplighter
  • Termite

C

  • Love Sausage
  • Malchemical
  • Blindspot

F

  • Firecracker
  • Sister Sage

How to Obtain Compound V?

bad looking compound recipe

What about V-One and Anti V? What the hell is a Horrible-Looking Mixture?

  • You get V-One from Ancient Cities, End Ships and Bastion Treasure. It is however extremely rare.
  • Anti V is brewed with a wither rose. Use it to remove your active power and reduce your V toxicity.
  • You make Godolkin Virus with the Horrible-Looking Mixture. It temporarily disables powers of the supes.

There are more items in the mod, but they aren't important here. You can always get a Guidebook in-game for everything after crafting the Compound Catalyst.

Why is the mod unbalanced?

Because
A) I am no decent powerscaler
B) The Boys consistency is down horrendous and mfs can be stronger and weaker every new episode
C) Balancing is hard
D) Because the mod name allows me to do that

Mod updates? Forge port? 1.21.1 port?

Mod gets regular updates if I am alive and til ideas run out. The mod will continue to be maintained.
Forge port is planned. It is however being troublesome and will take time.
1.21.1 port is also planned, but not in the near future

Credits

  • @ackhi_ for Chinese translation
  • Sources i forgor

Галерея

HomelanderSoldier BoyButcherStormfront

Последние версии

Все версии →
release

The Boys: Unbalanced 3.1.3

3.1.3
7 окт. 2026 г.873Minecraft: 1.20.1fabric
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# Version 3.1.3 - Insectreparations - Fixed Intangibility's Empowered being broken - Fixed Super Jump's flight takeoff forcing you into a bugged hover state - Fixed Golden Boy mobs getting a lobotomy when trying to kill fire resistant enemies - Fixed laser eyes not breaking blocks beneath you - Fixed mixers not accepting syringes for when trying to deposit V - Fixed a misplaced mixer being a mistake of a lifetime - Made laser eyes more square. - All mod recipes are now unlocked by default in the recipe book. - Buffed Ground Pound damage to 25 - Nerfed mob power weights to V24.
release

The Boys: Unbalanced 3.1.2

3.1.2
2 окт. 2026 г.313Minecraft: 1.20.1fabric
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# Version 3.1.2 - Bugs oopsie daisy - Fixed end island border not disappearing upon dragon's death - Super Durability passive now grants 4 armor and 2 armor toughness per tier - Flight slams no longer drain energy when slamming into blocks - Fixed Bombsight not causing explosions - Fixed Butcher's tentacles not going into traversal mode - Added more bugs to fix later
release

The Boys: Unbalanced 3.1.1

3.1.1
2 окт. 2026 г.68Minecraft: 1.20.1fabric
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# Version 3.1.1 - Rebalancing ## Ender Dragon ### Heavily nerfed Granite Blast attack - Now spawns 5 homing shots per player. - Each one is only 20% of it's original strength ### Nerfed End Crystals - Now have a much smaller explosion radius - Now deal 5% of the dragon's health as damage when broken. ### Misc - Heavily buffed the drop rates for good shi in the Loot Chest - Added a giant ass border around the main end island while the dragon is alive. - Added the chinese translation. Again - Soldier Boy's chest blast can now beam clash with Granite Charged again. - Heavily buffed Tuberculosis - Fixed Grab not rendering chunks (again) ## V Toxicity - Permanent toxicity now **DECAYS** at 1% per second when you **do not have a power active**. ## The Shifter - Fixed incorrect hitboxes - Fixed nametags - Death/kill messages are now changed - The Shifter can now chat as the disguise it stole. - Semi-fixed shader compatibility ## Termite/Little Cricket - Nametags are now scaled down + hidden completely if small enough sized - Made it easier to go inside people ## Granite Blast - Charged shot does not freeze you anymore.
release

The Boys: Unbalanced 3.1.0

3.1.0
25 сент. 2026 г.409Minecraft: 1.20.1fabric
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# Version 3.1.0 - Ender Dragon Bossfight ## The Ender Dragon is now a proper Boss! - Buffed health to 2000. - Buffed speed by 100% - Added several new abilities for the dragon to use in a fight: ### Fireball - The dragon stops at a point and starts sending many Golden Boy's fireballs at players on the end island. ### Thunderstorm - Start striking random spots on the island and initiates a 10 second countdown. - When the timer hits 0, all players on the island get hit by a huge damage lightning strike IF they dont have a block above them. ### Roar - Nearby players and projectiles get shouted away by the dragon - Same as Oh Father's shout. ### Crystal Respawn - After destroying half the crystals, the dragon will start randomly respawning them one by one. ### Granite Homing - Every once in a while the dragon will send 10 granite blast's homing shots. - Shots are divided between players. - I'm not sorry ## End Crystals - Naturally spawned end crystals now produce a violent huge explosion similar to Naqib's when broken. - Now can be broken by abilities! ## Loot Chest - Upon defeating the Ender Dragon a loot chest spawns instead of the dragon egg. - Inside you may find some resources, in some cases a nether star and in very rare cases, V1. - And maybe tiki tiki. ## Rebalancing - Oh Father's shout can now break Blood Tendrils, parry granite bullets, redirect thrown blocks and break blood shards. - A-Train now can NOT ram through entities that survive the impact. - Buffed Granite Blast's bullet damage to 25. - Flight landing shockwave no longer deals damage. - Reworked Blood Explosion to only have a cooldown for individual entities. - Doubled golden boy's fireball range - Added Crowbar ## Fixes - Fixed blood tendrils being immortal - Fixed most of mod's VFX going invisible when using shaders (many still break! I dont care!!) - Fixed incorrect tooltips at some things. - Fixed A-Train having no wind sfx. - Fixed powered mobs still being loyal to the player. - Fixed sister sage's ability not working when placed in another slot
release

The Boys: Unbalanced 3.0.1

3.0.1
22 сент. 2026 г.210Minecraft: 1.20.1fabric
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# Version 3.0.1 - Sister Sage + Bugfixes ## Sister Sage - F tier power. - You can lobotomize yourself - Grants Super Intelligence, which doubles smelting and brewing speed while additionally increasing chances from obtaining Compound V from mixing. - Additionally, grants a very low chance to obtain V1 from mixing. ## Minor additions - Added power toggling. Can be accessed in Compound Admin Panel. - Added a tooltip to locked abilities. - Severely decreased chances for powers for fish - Added extra VFX to 200% laser eyes - Buffed laser eyes' block break speed - Added an additional explosion to Bombsight ## Bugfixes - Fixed Termite/Little Cricket not having energy drain - Fixed Queen Maeve not having energy costs - Moved Queen Maeve to B tier - Fixed Little Cricket mobs not wanting to increase in size - Fixed flight slam damage calculation - Fixed hughie's grab being chopped - Fixed superjump not letting you move - Fixed mobs spawning with v1 unlocked abilities. They now have a rarer chance of getting them - Empowered is now given to mobs at random - Fixed Oh Father not being able to deflect Malchemical & Lamplighter - Fixed Friends & Foes mod incompatibility - Fixed uhh animation bullshit I HOPE!! - Fixed Termite/Little cricket size control being unusable after instant size change - Fixed Bombsight having no energy drain - Fixed golden boy mobs not dying from self detonation - Fixed grabbed players not rendering chunks beyond the location they were grabbed in - Fixed inconsistent re-entry for Bombsight's empowered perk
release

The Boys: Unbalanced 3.0.0

3.0.0
20 сент. 2026 г.84Minecraft: 1.20.1fabric
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# Version 3.0.0 - 8 new powers, huge reworks and V1 overhaul! The biggest update the mod has had yet. ## Powers ### Added Goldenboy ### Added Bombsight ### Added Termite ### Added Little Cricket ### Added The Shifter ### Added Naqib ### Added Blindspot ### Added Copy (Guest power) ## V1 Overhaul + V buffs ### Empowered - A brand new passive, obtainable through either drinking V when you already have a power or through V1 - Empowered grants an extra buff to your abilities. - Empowered gained through V1 is permanent (until power loss) and additionally grants extra durability, damage and regeneration - Full list of buffs can be found [here](https://rentry.org/6h2pnozx) ### V1 Changes - V1 now additionally evolves your current power, if applicable. - Some supes now gain extra abilities or have their previously free abilities locked behind V1. - For example, Kimiko's radiation & chest blast are now V1 exclusive abiliites. - Some powers will evolve into other ones. (e.g. Lamplighter will evolve into Golden Boy) - If a power is not evolvable, you gain Empowered instead. ## Flight + Super Jump - Flight has been overhauled to feel much smoother and have a much better feel. - Reworked re-entry VFX ### Super Jump - Some supes and flying ones can now perform a charged jump. - Hold both sneak and jump while looking moderately up to charge, release either key to ascend - Flying supes will instead takeoff. ## Grab - You can now use grab to.. grab blocks - Grabbed entities now leave trails. - **Mobs can now grab shit too** ## VFX rework - Completely overhauled how beams are rendered. - Gave Soldier Boy a new chest glow - Added a new flash of light effect. - Laser eyes have a new first person placement # Power Changes + Rebalances ## Added pity system - You now have much less chance of rolling the same power you already had before. ### A-Train - Renamed Sandevistan to Time Dilation - Changed Sandevistan visuals to be more Time Dilaton-esque - Can be switched back to Sandevistan visuals in the customizations tab - Made Time Dilation a V1 unlock - Downgraded to S tier. ### Butcher & Love Sausage - Can now use Reel In ability with scrolling to move the grabbed entity closer/farther ### Stormfront - Lightning chains now have travel time - Now has a proper flight. ### Oh Father - Now has some true damage sprinkled in. - Shockwaves can now push/knockback most particles. - Shockwaves can now force Granite Blast's homing projectiles to explode - Is now an S tier power. ### Lamplighter - Reworked the ability a bit ### Hughie - Buffed target teleport to 90 blocks - Can now have Grab as a V1 unlock ### Kimiko - Radiation ability & passive and Chest Blast are now V1 unlock - Downgraded to A tier. ### Harper - No longer copies durability/damage passives. - Is now a B tier power. ### The Deep - Added Sea Reputation - Rises if you breed sea creatures, goes down if you kill passive/neutral sea creatures, eat fish food. - Is applicable to everyone, not just The Deep. - Going too low will grant Bad Omen, reaching max will make you immune to Bad Omen. # UI + Misc ### Controls HUD - Fully replaced ALL ability icons. - Additionally, added icons for left/right mouse buttons + scrolling - Some abiliites now hide from the HUD if you can't use them. ### Misc - Made mixer be able to be auto-powered by redstone - Added Tuberculosis passive - Added Shake Shack. Crafted from 9 cakes. - Added Size Manipulator - Added a description to Sonic Whistle - Added a portal to a specific land - Added a new 1/1000000 drop from the Warden # Bugfixes - Fixed Necromancer's summons be able to spawn with powers. This is now an Empowered passive. - FIxed A-Train being unable to use Sonic Whistle - Fixed vanilla cape going bazinga with flight - Fixed the dupe with Compound V toxicity death - Fixed time dilation crashing in some cases.. hopefully. - Fixed Butcher's tentacle control being janky - Fixed re-entry flight not properly smelting blocks. - Fixed Laser eyes being laggy and going vertical when looking up - Fixed hughie duping syringes (i hope) - Hopefully fixed Iris shaders making laser eyes white - Fixed Grab having weird ass priorities - Fixed Laser eyes not being attached to the player's face - Fixed flight infinite death loop - Fixed Intangibility infinite void death loop - Fixed the arm being fucked when grabbing during flight. - Fixed mixer not accepting nether wart - Fixed mixer not liking buttons or levels placed on it - Semi-fixed flight having inconsistent tunnel/slam mode - Fixed missing dynamic lighting for Chest Blast - Fixed sonic whistle muting S/S+ tier supes - Fixed flight slams for real this time - Fixed flight slam into blocks being weird - Fixed video settings button in the menu - Fixed video settings button in Reese's sodium options - Fixed fabulous graphics fucking up the mod
release

The Boys: Unbalanced 2.4.1

2.4.1
27 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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# Version 2.4.1 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL # SATIN NO LONGER REQUIRED # IF YOU ARE ON 2.4.0 - 2.4.1 IS A BUGFIX PATCH WITH OUTDATED CHANGELOG ## Butcher Rework - Buffed tentacle damage to 15 - Increased tentacle knockback massively - Buffed rip damage to 45 - Ripping supe entities is now non-instant: it takes time. - Increased tentacle's health to 30 - Improved tentacle geometry and hitboxes - Grabbed entities now have tentacles coil/wrap around them - Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped - Grabbed entities can now be moved around while holding ability 2 key. ### Traversal - Pressing ability 1 now spawns 4 tentacles that comes out of your chest. - Pressing ability 1 key will use the 4 tentacles. - Double jumping will put you into a traversal mode, where the tentacles will act like spider legs. - This gives free creative flight as long as there are blocks nearby, and the tentacle are alive. - While in this state, using offensive abilities will spwan new tentacles instead. ## Flight - Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment. - T1 flight's max speed has been nerfed. - Holding an entity while flying through blocks will damage them. - Going max speed with T2 flight will create air friction/reentry VFX around the player. - Not decorative. Does fire damage. - Homelander now gets fire resistance passive to counter reentry's fire damage. - Max speed slam will also cause an additional explosion - WIP, will be improved later. - Currnetly bugged with tunneling, especially if going down. ### Tunneling and auto-grab - By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive) - In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead. - By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam. # New Items ## Syringes. - Compound V variants and other things can now also become syringes - Syringes have an injection animation and can be used to administer some V variants to other entities, including players. - An empty syringe can be used to remove a power from yourself and store it away for later use. - Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes. ## Immunoblocker - Comes in 2 variants, Standard and Military grade. - Upon use, removes some V toxicity temporarily. - Standard removes 30% for 10 minutes. - Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out. - Each consecutive use will only be half as effective, adding half as much time. - Deals low true damage depending on how much toxicity was blocked. ## Mixer - A new block that replaces the old way of brewing V. - Nothing too different, its more of a brewing stand reskin. - Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process ## Power Suppression Beacon - A beacon, but GREEN - Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst. - Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers. - Does not prevent power usage within the field ## V Tooltips & V toxicity - Massively improved tooltips for V amount and V toxicity bars located inside the menu. - V toxicity now does not instakill at 100% - Rather, it deals damage at certain stages, and it deals true damage, bypassing everything. - Taking damage from V toxicity also forcibly cancels active ability for a second. # Rebalancing ## A-Train - Speed below 40% no longer puts the player in a supersprint state - That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation. - Speed above 40% functions as usual. - Halved shockwave rate and doubled afterimage frequency - Fixed shockwaves being able to damage entities infront of the player. ### Sandevistan - No longer has cooldown. - Now gets step up blocks ability and jump boost. - Costs 1% V toxicity per activation and 1% toxicity per second which ramps up. - No longer has a field expanding animation - No longer nerfs user's damage output in half. - Mobs can only have a sandy active for 5 seconds. - Mobs have massively reduced field height if they see no sunlight and/or are below sea level. - Added SFX. ## Black Noir - Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block) - Fixed Dodge having a cooldown (the 4th ability, not auto dodge) - Fixed not being immune to super hearing passive. ## Blood Manipulation - Buffed tentacle rip damage to 45 - Buffed Blood Explosion damage to be 30/60 for tap and hold respectively - Blood Explosion now ignores armor and protection enchant. ## Soldier Boy - Beam damage and size buffed by 50% - Increased beam speed and block break speed. - Added a giant light explosion when beam discharges. - Added animations for Chest Blast ^ Soldier Boy exclusive, except for animations. Kimiko shares them too. ## Translucent - Removed the additional 75% damage reduction (oops) - Is now immune to fire and fall damage - Is now NOT immune to tentacle rip. - Is now extra not immune to stormfront's attacks - Now has a much better VFX ## QOL and Misc - Buffed Queen Maeve's Lunge damage to 40 - Now has a cooldown of 3 seconds, but only when it hits someone. - Successful kill resets the cooldown. - Compound V and its variants are now HALF as effective. Use syringes for the full effect. - Buffed several abilities damage to be able to one hit kill entities with built in armor. - Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles - Quadrupled Love Sausage's tentacle size. - Buffed V toxicity decay rate to 1.5% per second. - You can now find Compound V and V24 in most loot chests! - Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V. - 1% per chest, with 5% chance to upgrade into Compound V or ruined V - Nerfed V-One rates from end city chests. - Is now 0.25% on all other sources too. - Added a chinese translation, courtesy of @ackhi_ on discord. - Incomplete, will be completed as the mod goes. # Bugfixes - Fixed Sonic Whistle breaking permanently after time dilation - Fixed Sonic Whistle having a placeholder model - Fixed V toxicity and other stuff being affected by time dilation - Fixed Sonic Whistle and Oh Father not stunning mobs - Fixed player hand flickering on and off in multiplayer sometimes - Fixed being able to change items when using one (no more eating random shit instead of soul orbs) - Fixed blood tendrils being stretchy as hell when latched - Fixed cough blood effect being too dramatic - Fixed mobs trying to kill their own tentacles - Improved hitbox on tentacles - Fixed tentacle geometry being fucked - Fixed Translucent's glowing on entities being broken half the time - Fixed death messages, kind of. - Fixed V24 giving only 10 minutes of power. - Fixed Lamplighter still having absurd DPS - Fixed Lamplighter's fire being too good for fire resistance. - Fixed Flight being janky when affected by time dilation - Fixed not being able to superfly by double tapping W
release

The Boys: Unbalanced 2.4.0

2.4.0
26 авг. 2026 г.155Minecraft: 1.20.1fabric
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# Version 2.4.0 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL # SATIN NO LONGER REQUIRED ## Butcher Rework - Buffed tentacle damage to 15 - Increased tentacle knockback massively - Buffed rip damage to 45 - Ripping supe entities is now non-instant: it takes time. - Increased tentacle's health to 30 - Improved tentacle geometry and hitboxes - Grabbed entities now have tentacles coil/wrap around them - Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped - Grabbed entities can now be moved around while holding ability 2 key. ### Traversal - Pressing ability 1 now spawns 4 tentacles that comes out of your chest. - Pressing ability 1 key will use the 4 tentacles. - Double jumping will put you into a traversal mode, where the tentacles will act like spider legs. - This gives free creative flight as long as there are blocks nearby, and the tentacle are alive. - While in this state, using offensive abilities will spwan new tentacles instead. ## Flight - Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment. - T1 flight's max speed has been nerfed. - Holding an entity while flying through blocks will damage them. - Going max speed with T2 flight will create air friction/reentry VFX around the player. - Not decorative. Does fire damage. - Homelander now gets fire resistance passive to counter reentry's fire damage. - Max speed slam will also cause an additional explosion - WIP, will be improved later. - Currnetly bugged with tunneling, especially if going down. ### Tunneling and auto-grab - By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive) - In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead. - By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam. # New Items ## Syringes. - Compound V variants and other things can now also become syringes - Syringes have an injection animation and can be used to administer some V variants to other entities, including players. - An empty syringe can be used to remove a power from yourself and store it away for later use. - Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes. ## Immunoblocker - Comes in 2 variants, Standard and Military grade. - Upon use, removes some V toxicity temporarily. - Standard removes 30% for 10 minutes. - Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out. - Each consecutive use will only be half as effective, adding half as much time. - Deals low true damage depending on how much toxicity was blocked. ## Mixer - A new block that replaces the old way of brewing V. - Nothing too different, its more of a brewing stand reskin. - Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process ## Power Suppression Beacon - A beacon, but GREEN - Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst. - Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers. - Does not prevent power usage within the field ## V Tooltips & V toxicity - Massively improved tooltips for V amount and V toxicity bars located inside the menu. - V toxicity now does not instakill at 100% - Rather, it deals damage at certain stages, and it deals true damage, bypassing everything. - Taking damage from V toxicity also forcibly cancels active ability for a second. # Rebalancing ## A-Train - Speed below 40% no longer puts the player in a supersprint state - That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation. - Speed above 40% functions as usual. - Halved shockwave rate and doubled afterimage frequency - Fixed shockwaves being able to damage entities infront of the player. ### Sandevistan - No longer has cooldown. - Now gets step up blocks ability and jump boost. - Costs 1% V toxicity per activation and 1% toxicity per second which ramps up. - No longer has a field expanding animation - No longer nerfs user's damage output in half. - Mobs can only have a sandy active for 5 seconds. - Mobs have massively reduced field height if they see no sunlight and/or are below sea level. - Added SFX. ## Black Noir - Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block) - Fixed Dodge having a cooldown (the 4th ability, not auto dodge) - Fixed not being immune to super hearing passive. ## Blood Manipulation - Buffed tentacle rip damage to 45 - Buffed Blood Explosion damage to be 30/60 for tap and hold respectively - Blood Explosion now ignores armor and protection enchant. ## Soldier Boy - Beam damage and size buffed by 50% - Increased beam speed and block break speed. - Added a giant light explosion when beam discharges. - Added animations for Chest Blast ^ Soldier Boy exclusive, except for animations. Kimiko shares them too. ## Translucent - Removed the additional 75% damage reduction (oops) - Is now immune to fire and fall damage - Is now NOT immune to tentacle rip. - Is now extra not immune to stormfront's attacks - Now has a much better VFX ## QOL and Misc - Buffed Queen Maeve's Lunge damage to 40 - Now has a cooldown of 3 seconds, but only when it hits someone. - Successful kill resets the cooldown. - Compound V and its variants are now HALF as effective. Use syringes for the full effect. - Buffed several abilities damage to be able to one hit kill entities with built in armor. - Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles - Quadrupled Love Sausage's tentacle size. - Buffed V toxicity decay rate to 1.5% per second. - You can now find Compound V and V24 in most loot chests! - Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V. - 1% per chest, with 5% chance to upgrade into Compound V or ruined V - Nerfed V-One rates from end city chests. - Is now 0.25% on all other sources too. - Added a chinese translation, courtesy of @ackhi_ on discord. - Incomplete, will be completed as the mod goes. # Bugfixes - Fixed Sonic Whistle breaking permanently after time dilation - Fixed Sonic Whistle having a placeholder model - Fixed V toxicity and other stuff being affected by time dilation - Fixed Sonic Whistle and Oh Father not stunning mobs - Fixed player hand flickering on and off in multiplayer sometimes - Fixed being able to change items when using one (no more eating random shit instead of soul orbs) - Fixed blood tendrils being stretchy as hell when latched - Fixed cough blood effect being too dramatic - Fixed mobs trying to kill their own tentacles - Improved hitbox on tentacles - Fixed tentacle geometry being fucked - Fixed Translucent's glowing on entities being broken half the time - Fixed death messages, kind of. - Fixed V24 giving only 10 minutes of power. - Fixed Lamplighter still having absurd DPS - Fixed Lamplighter's fire being too good for fire resistance. - Fixed Flight being janky when affected by time dilation - Fixed not being able to superfly by double tapping W
release

The Boys: Unbalanced 2.3.0

2.3.0
14 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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# Version 2.3.0 - Mob Powers, Passives & UI Update ## Newest major mechanic: Powers on mobs. - Mobs can now support having powers! - In a world, mobs can randomly spawn with a random power (same chances as if they drank compound V). Initially, the chance is 1% - Progressing through the game will increase the odds, up to 10% maximum. - Mobs can also be given any V variant (except anti V) to give them powers manually. - Mobs will become insane when given powers, causing them to attack any entity in sight. - Bosses (Warden and the Wither) have a much higher chance of spawning with a power. ## Advanced Mob AI - Mobs are not idiots with powers. - They will utilize their powers to their almost full potential. Mfs can do almost everything a player can. - By default, mobs have their safe mode turned ON. - Mobs that were given powers inherit the owner's safe mode, so if you want a mob you are giving some V to be able to grief, turn your safe mode OFF before giving it. ## Passives - Several of mod's abilities have now become viewable and grantable passives. - Not all work perfectly however, and the system is still work in progress. ## UI Redesign - Reworked the compound menu, necromancer's inventory, necromancer & the deep's quick wheels and the compound admin panel. - You can now properly view your powers in there, your passives, and even customize the power if it supports it. - Customization currently only supports beam colors for Homelander and Granite Blast, laser eyes placement for Homelander and Oh Father's text speech. ## New Power: Heat Vision - Just Homelander, but no flight. - Standard laser eyes with a golden color as default + doubled energy drain. - is an A tier power. # Changes ## Stormfront - Reduced weather manipulation to only set the weather for 1 minute, with a 5 minute cooldown - Is now S+ again. ## A-Train - Doubled Sandevistan field range - Doubled speed boost while using Sandevistan - Reworked STA usage for Sandevistan: - Now has zero STA drain. However, actively using Sandevistan temporarily increases your V toxicity. ## Godolkin Virus - Now deals 30% of entity's max health as damage, with 10 damage minimum. (can one shot animals and stuff) - Consecutive uses deal half damage, with minimum limit removed. - Bosses only gain 50% toxicity instead of 99%. ## Starlight visuals and beam clash explosions: - Redesigned the flash effect. Is now 3d or sum - Beam clash now also has an explosion effect. Mixes colors of the 2 beams. ## Oh Father - Now gets a flashy effect # Fixes - Fixed Grab having way too much distance - Fixed Grab making grabbed entities not render anything outside the area they were taken from - Fixed Grab doing shenanigans when entities are thrown - Fixed being unable to see afterimages when outside Sandevistan field. - Fixed beams having desaturated colors due to opacity and shit and whatever - Fixed Starlight's attacks coming out of yo feet under circumstances - Fixed Oh Father and sonic whistle and V toxicity not putting translucent and intagibility out of special states. - Fixed Harper being unable to have beam color customizations - Fixed Granite's orb thing being desynced from beam's interpolated delayed movement - Fixed Hughie's teleportation distortion effect not being visible. - And bunch more stuff I forgot about or is not that relevant - Fixed ability timer being dogshit - Fixed compound menu button being dogshit when in creative - Fixed sonic whistle not being in the creative tab oopsie daisy
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The Boys: Unbalanced 2.2.1

2.2.1
1 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
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# Version 2.2.1 - Safe Mode, Admin Panel item and improved V bars ## Safe Mode - You can now enable safe mode (default keybind **H**, or toggleable in Compound Menu) - While in safe mode, your abilities **will not** destroy blocks. - Added *globalSafeMode* config to general config that forces safe mode to all players on the server. ## Compound Admin Panel - A new uncraftable item that provides quick access to the mod's gamerules and cheats - Lets you grant/remove any power on any online player and change their V and V toxicity values. - Also allows granting multiple powers onto one player! Works, but dont expect anything. It will just make abilities overlap when activated. ## V Toxicity indicator - Now shows both your temporary and permanent V toxicity - Hovering shows a tooltip indicating how much time till all of it fully expires ## Fixes - Patched mixin incompatibility with Origins mod - Fixed Lamplighter having ridiculous damage - FIxed The Deep having ridiculous underwater speed - Fixed The Deep having inconsistent bad omen application - Fixed temporary V toxicity system, adjusted some values. ### Added a new command that does something drastic when used