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ВЕРСИИ (16)
release
TF2 Mobs 1.5.6-1.21.1
1.5.6-1.21.113 окт. 2026 г.182Minecraft: 1.21.1neoforge
Что нового
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase.
- Buffed Demoknight speed and health.
- Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head.
- Demoman primary weapons firing speed slightly increased with damage nerfed.
- Saxton Hale base speed increased.
- Allied spies now render with a mask on instead of fully disguised.
- Unhired mercs now can call for a medic only with a certain chance instead of always.
- Team Respawn Banner now loads chunks around itself.
- Added visual trail for several projectiles.
- Transmitter recipe changed: now requires an amethyst shard instead of a bell.
- RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team"
- Saxton Hale now has "#c:bosses" tag.
#
- Fixed overheal hearts not rendering.
- Fixed all wrong item tags.
- Fixed missing tooltip for Reanimator item.
- Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment.
- Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones.
- Fixed muzzle flash not appearing when sentry is shooting.
- Fixed Saxton Hale displaying his airborne animation while in water.
- Fixed player in a TF2 team not being able to damage themselves.
release
TF2 Mobs 1.5.6-1.20.1
1.5.6-1.20.113 окт. 2026 г.202Minecraft: 1.20.1forge
Что нового
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase.
- Buffed Demoknight speed and health.
- Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head.
- Demoman primary weapons firing speed slightly increased with damage nerfed.
- Saxton Hale base speed increased.
- Allied spies now render with a mask on instead of fully disguised.
- Unhired mercs now can call for a medic only with a certain chance instead of always.
- Team Respawn Banner now loads chunks around itself.
- Added visual trail for several projectiles.
- Transmitter recipe changed: now requires an amethyst shard instead of a bell.
- RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team"
- Saxton Hale now has "#forge:bosses" tag.
#
- Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment.
- Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones.
- Fixed muzzle flash not appearing when sentry is shooting.
- Fixed Saxton Hale displaying his airborne animation while in water.
- Fixed player in a TF2 team not being able to damage themselves.
release
TF2 Mobs 1.5.5-1.21.1
1.5.5-1.21.14 сент. 2026 г.244Minecraft: 1.21.1neoforge
Что нового

**Ported to 1.21.1 NeoForge**
release
TF2 Mobs 1.5.5-1.20.1
1.5.5-1.20.14 сент. 2026 г.271Minecraft: 1.20.1forge
Что нового
- Mercs now render from a little bit further.
- Chargin' Targe now restricts mouse movement less.
- Fixed half of the mercenaries not strafing at all during combat.
- Fixed Enginner being unable to place buildings on snow.
- Fixed Engineer and Scout being unable to properly fire their secondary weapon while in "Hold" mode in certain conditions.
release
TF2 Mobs 1.5.4
1.5.431 июл. 2026 г.345Minecraft: 1.20.1forge
Что нового
- Added the Reanimator that works similar to one from MvM mode. Can be given to hired mercenaries and will allow them to avoid death. Instead of completely dying, their hologram will appear, which can be healed by any vanilla or modded means. The Sandvich and dispensers won't work, though.
- Added an achievement related to the reanimator
- New weapons for mercenaries:
Sniper: Sydney Sleeper (primary)
Scout: Force-a-Nature (primary)
Soldier: Black Box (primary), Panic Attack (secondary)
Panic Attack is also received by Engineer, Heavy and Pyro.
#
- Team spawner item now can spawn randomized team if used while crouching.
- Teleporters and Dispensers are no longer counted as defenders and won't increase the difficulty of mercenary raids.
- Projectile protection enchantment now protects against hitscan from the mercenaries.
- Fire protection enchantment now protects against Pyro's flames.
- Changed death message for when killed by hitscan from "was slain by" to "was shot by".
- Now Spy will switch to gun when cannot backstab a single target for a long time.
- Spy now won't immediately go invisible when spotted and will have to wait half a second.
- Engineer now won't try to instantly rebuild after respawning from Team Banner.
- Fixed crit chances: they were higher than intended because of a faulty formula.
release
TF2 Mobs 1.5.3
1.5.316 июл. 2026 г.176Minecraft: 1.20.1forge
Что нового
- Armor slots of non-hired mercenaries can no longer be edited, unless in creative.
- Mercs now can call for help when facing single but strong target as well.
- Kills made by hired Engineer's sentry now increase Engineer's kill count.
- Hire items (emerald blocks by default) now can get partially refunded if hired merc dies (20-30%) or gets fired by player (50%).
- Fixed summoning mercs with Australium Team Tablet sometimes spawning them in weird positions.
- Fixed mercs returning to the center of patrol point too often. Now they won't return unless they move more than 18 blocks from the center.
- Fixed switching between patrol and hold modes occasionally not picking the new central point, but retaining the old one.
- Fixed crash when trying to spawn mercs during natural RED vs BLU mercenary skirmishes in configured biomes.
release
TF2 Mobs 1.5.2
1.5.210 июл. 2026 г.78Minecraft: 1.20.1forge
Что нового
- Restored compatibility with "The Mi Alliance: Invasion!". Now player owned Mis should properly inherit their owner's TF2 Team.
- Fixed explosive projectiles not impacting or doing inconsistent damage to large targets.
release
TF2 Mobs 1.5.1
1.5.19 июл. 2026 г.43Minecraft: 1.20.1forge
Что нового
- Australium ore now can generate anywhere in the world between Y -48 and -64, but a little more rare than on the surface of badlands.
- Added Deepslate Australium Ore
- Mercs now can purposefully use teleporters to travel while executing most AI goals (like moving towards dispenser or aprroaching target, etc.). There need to be two connected teleporters with the exit near destination point. Mercs will choose to use teleporter if the entrance teleporter is closer than just walking there.
- Wrench from Create mod now can be used to repair and upgrade buildings. Still requires to have iron ingots in the inventory. It's even a little bit faster if you time your clicks.
- Fixed merc's armor being overridden on spawn if they already somehow are wearing some.
- Fixed position of player inventory slots in the Scout's inventory menu being slightly off. Also fixed item info not being displayed on hower inside the Scout's inventory.
release
TF2 Mobs 1.5.0
1.5.04 июл. 2026 г.53Minecraft: 1.20.1forge
Что нового
**Added some diversity to mercenary loadouts. Almost every merc has got an alternative primary and a secondary to spawn with and an updated AI to properly use it:**
Heavy:
1. Tomislav, Huo-Long Heater, Natasha.
2. Shotgun
Scout:
1. Shortstop
2. Mad Milk
Engineer:
1. Widowmaker
2. Short Circuit
Sniper:
1. Huntsman
2. Jarate
Soldier:
1. Direct Hit
2. Buff Banner
Medic:
1. Crusader's Crossbow
2. Quick-fix
Pyro:
1. Phlogistinator
2. Flare gun
Demoman:
1. Loch-N-Load
Spy:
1. Ambassador
**Other changes:**
- Mercs now can spawn wearing armor (configurable)
- Mercs now react slower to a target after restoring line of sight with it. Before it was immediately.
- Mercs now teleport to their hold point after some time if they are stuck somewhere and can't get there by walking.
- Fixed mercenaries' melee damage being incorrect.
- Chargin' Targe improved to be more useful and more like it's counterpart from TF2.
- Jarate texture and model changed.
- Updated building textures (mainly fixed some cube faces not being colored)
- Retextured engineer because the old model and texture were too messed up.
**Added Voice Commands (without the voice). Similar to how it is in TF2: the player presses "Z" and then a number button on keyboard. The Commands are:**
1. Medic! - Makes nearby medic heal the player if he's not too busy
2. Help! - Aggroes nearby friendly mercenaries to whatever is attacking the player
3. Go! Go! Go! - Makes THE CLOSEST owned by player merc go where the player is looking
4. Activate UberCharge - Makes medic activate ubercharge
Each individual command can be binded to any key but all of them are accessed by pressing "Z" + 1-4.
release
TF2 Mobs 1.4.1
1.4.129 мая 2026 г.310Minecraft: 1.20.1forge
Что нового
**General for all mercs**:
- Separated upper body animations from leg animations, so legs now move independently
- Added melee sound effects
Reload out of combat now starts sooner
- Mercs now can't start shooting immediately after switching weapons and have to wait half a second
- Reloading now can be interrupted if taken damage from melee
- Now hired mercenaries regenerate when out of combat, though very slowly
**Scout**:
- Now can double jump in more random directions
**Soldier**:
- Nerfed speed
- Soldier's rockets should no longer get stuck if they end up outside simulation distance
**Medic**:
- Now can heal other medics in certain conditions
- Patient follow AI improved
- Healing range extended
- Increased syringe gun firing speed and projectile speed
- Fixed Medic's healing beam appearing even when there's a solid block between the Medic and the patient (visual bug)
**Engineer**:
- Now prioritises maintaining buildings more than combat
- No longer gets permanently stuck in rare cases when he fails to place a building
**Sniper**:
- Now can move while scoped
- Increased SMG firing speed
**Pyro**:
- Flame projectile base damage is no longer mixed with fire damage. Now armor should properly protect from flamethrower.
**Spy**:
- Improved AI when fighting player
- Semi-invisibility state (occurs when Spy cloaks and decloaks) now renders properly
- Being disguised no longer prevents Spy from being targeted 100%
**Misc**:
- Small damage from mercs now triggers less screen shake (getting shot by Heavy no longer feels like having a seizure)
- Transmitter item recipe now accepts Australium Team Tablet as well
- Suspicious bread now can be used as an alternative to fermented spider eye in brewing
- Added custom death animation for buildings
Fixed log spam from missing textures, unused recipes, etc
- Laid some groundwork in preparation for the MvM update. You can give yourself tf2_mobs:robot_heavy_spawn for preview.
release
TF2 Mobs 1.4.0
1.4.029 апр. 2026 г.207Minecraft: 1.20.1forge
Что нового

Saxton Hale is now summonable in survival:
- Comes with a special intro sequence
- Now has special drops
- Despawns if out of combat for too long
Saxton Hale updates:
- Now only agressive towards players and mercenaries
- Now does increased damage vs Iron Golems
- Now takes less damage if it's too frequent
- Slightly updated animations and model
Added Australium:
- Generates as an ore in badlands biomes above y=32. Quite rare and sometimes blends with gold
- Can be smelted into ingots which can be used for crafting. Can also be used as trim material with special effect
- Also drops from Saxton Hale and very rarely from Soldier (because comics)
Items added:
- Australium ore, Raw Australium, Australium Ingot
- Australium Team Tablet which is an upgraded Team Tablet
- Australium Transmitter which is used for summoning Saxton Hale
- Invisibility Watch, a rare srop from Spy
- Strangifier. Can be applied to ANY item on an anvil to make it count kills. NOTE: the kills are counted as long as you kill directly while having the item in your hand
- Added The Saxton, a special drop from Saxton Hale. It's a hat and it gives special abilities when worn
- "More Gun" music disc
- "BLU Triumphs!" music disc
- "RED Triumphs!" music disc
- "Mercenary Park" music disc
- "Rocket Jump Waltz" music disc
Added new advancements
Updated bullet tracer visuals. Can be switched back to old in the config
Gunfire, explosions and Saxton Hale sounds now can be heard from further away
All mercs now sometimes drop ammo boxes
Medic and Demoman now can predict target's movement and fire preemptively
Buffed Sentry: scans wider and faster, starts shooting sooner
NOTE: I've decided to scrap the idea of adding structures. Structures must make the world better, not litter it. I was not able to achieve that.
release
TF2 Mobs 1.3.3
1.3.327 мар. 2026 г.241Minecraft: 1.20.1forge
Что нового
- Now other mobs besides the mercenaries that are in a TF2 team can navigate from one team banner to another, even following checkpoints. This particular feature should really be a separate mod but it was too convenient to make here.
- Some mercenaries now can switch weapons in close range:
1. Scout and Engineer can switch from reloading primary to pistol or melee
2. Demoman can switch to melee from secondary
3. Sniper now switches to melee from primary in close range instead of secondary if no ammo left on secondary
4. Soldier now can switch to shotgun even when reloading primary
- Decreased random crit chances for all mercenaries
- Soldier now can sometimes predict target's movement and fire preemptively. Later I will implements this for Demoman and Medic as well.
- Mercenaries now try to take cover while reloading
- Saxton Hale improvements:
1. Nerfed basic punch damage, buffed speed
2. Now can disable shields
3. Made movement less predictable in close range
4. All abilities' knockback now scales with target's knockback resistance attribute
5. Other tiny AI improvements
release
TF2 Mobs 1.3.2
1.3.222 мар. 2026 г.33Minecraft: 1.20.1forge
Что нового
- Added a config option to prevent mercenaries from targeting Team Banners
- Added a config option to prevent hostile mobs from targeting Team Banners
- Added a config option to receive Team Tablet item on first join in the world (wanted to do this since 1.0.0 but kept forgetting each time)
release
TF2 Mobs 1.3.1
1.3.122 мар. 2026 г.38Minecraft: 1.20.1forge
Что нового
- Massive improvements to Team Respawn Banner:
it's health is now displayed in a boss bar
now loses configurable amount of health on each respawn
respawn times are now configurable
multiple banners per world are now allowed
any mob that is in a TF2 team can now respawn, not just the mercenaries
- Added TF2 Team Wand, a creative only item that is used for adding other mobs to TF2 teams.
- Added Checkpoint blocks which can be used together with respawn banners and are creative mode only. They are used to tell the mercenaries where to go. Standard navigation between banners may not be enough on some maps or if the terrain is hard to traverse, so now you can manually point where to go.
- Mobs in a TF2 team now automatically attack other entities in the opposite team.
- Fixed "Activate Ubercharge" keybind crashing the game.
release
TF2 Mobs 1.3.0
1.3.019 мар. 2026 г.45Minecraft: 1.20.1forge
Что нового
Changes since 1.2.0:
- Added jarate pills, an uncommon drop from Sniper. Consumable item which gives you "Enlarged kidneys" effect that is necessary to produce Jarate.
- Added Jarate, a throwable item similar to splash potion that applies "Soaked" effect for 10 seconds. This effect doubles all incoming damage.
- Added Eyelander. Can be obtained through killing demoknights or found in dungeon and village weaponsmith chests. Requires more collected heads to get bonuses than in TF2.
- Added Chargin' Targe, an uncommon drop from Demoknight. Also slightly different from TF2 version.
- Added Scout's shoes, a rare drop from Scout. Allows double jumping. Can be worn as curios accessory.
- Added Demoknight
Replaces Demoman on spawn with the default chance of 25%
Can weild either bottle or Eyelander
- Mercenary skirmishes now can naturally occur in badlands biomes. Fully configurable.
- Improved melee combat AI of the mercenaries: now they try to keep the distance and take advantage of their extended reach. Makes them effective against slow melee mobs like zombies and spiders, even when out of ammo.
- Added special order to Pyro: now he can boost smelting and cooking of nearby furnaces, blast furnaces and smokers.
- Added special order to Spy: now he can collect and transfer XP directly to the owner.
- Mercs' melee attacks now inflict proper knockback.
- Player can no longer hit their own team, unless crouching.
- Fixed Spy ignoring patrol and follow mode wandering limitations.
- Fixed some loop sounds stop playing completely if there are too many other sounds.
release
TF2 Mobs 1.2.0
1.2.05 мар. 2026 г.42Minecraft: 1.20.1forge
Что нового
Initial Modrinth upload