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TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft

Автор: piggyskillsx2,5 тыс.13обновлён 13 окт. 2026 г.
ПриключенияМобы

Описание

Summary

Characters from the shooter game Team Fortress 2 are now in the world of Minecraft. Still, RED and BLU continue to wage their meaningless war over the land by the hands of the nine distinct mercenaries. If you, the player, are willing to join this fight, get ready for both challenge and opportunity.

Most aspects of the mod are configurable, so make sure to check the config.

Requires GeckoLib

Progression

Team Tablet is the most important item of this mod. Craft and open it to join a team to be able to encounter mercenaries that you can hire or fight.

Equip your mercenaries with armor and give them orders. Make them protect your home, take them on adventure or do anything you like with them. Craft sentries, dispensers, teleporters and other stuff to strengthen you and your team. Fight the opposing team to obtain rare and useful items.

Obtain australium by mining in Badlands biomes above y=32. This material can be used to craft various stuff. It is also needed for crafting Australium Transmitter, which is required for summoning the boss of the mod: Saxton Hale. Defeat him for a unique drop.

Main content list (Outdated)

Spoiler

Hireable and highly intelligent mercenaries that will aid or challenge you in battle. Almost all of them have useful drops

Sentry: upgradable and easily operatable automatic turret

Dispenser: your universal healing and feeding relocatable station

Teleporter: lets you travel between 2 teleporters instantly withing single dimension

Saxton Hale: an epic but goofy boss with many attacks and smooth animations. Drops useful and unique rewards

Team banner. A creative mode item for creating endless spectacular mob battles with the mercenaries

Info

No Fabric

You may include this mod in a modpack without asking as long as your modpack is not paywalled

All sounds used in this mod are made by and belong to Valve Corporation

Галерея

The TeamRED fighting BLUBLU fighting pillagersRED team dancing

Последние версии

Все версии →
release

TF2 Mobs 1.5.6-1.21.1

1.5.6-1.21.1
13 окт. 2026 г.182Minecraft: 1.21.1neoforge
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Что нового
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase. - Buffed Demoknight speed and health. - Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head. - Demoman primary weapons firing speed slightly increased with damage nerfed. - Saxton Hale base speed increased. - Allied spies now render with a mask on instead of fully disguised. - Unhired mercs now can call for a medic only with a certain chance instead of always. - Team Respawn Banner now loads chunks around itself. - Added visual trail for several projectiles. - Transmitter recipe changed: now requires an amethyst shard instead of a bell. - RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team" - Saxton Hale now has "#c:bosses" tag. # - Fixed overheal hearts not rendering. - Fixed all wrong item tags. - Fixed missing tooltip for Reanimator item. - Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment. - Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones. - Fixed muzzle flash not appearing when sentry is shooting. - Fixed Saxton Hale displaying his airborne animation while in water. - Fixed player in a TF2 team not being able to damage themselves.
release

TF2 Mobs 1.5.6-1.20.1

1.5.6-1.20.1
13 окт. 2026 г.202Minecraft: 1.20.1forge
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Что нового
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase. - Buffed Demoknight speed and health. - Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head. - Demoman primary weapons firing speed slightly increased with damage nerfed. - Saxton Hale base speed increased. - Allied spies now render with a mask on instead of fully disguised. - Unhired mercs now can call for a medic only with a certain chance instead of always. - Team Respawn Banner now loads chunks around itself. - Added visual trail for several projectiles. - Transmitter recipe changed: now requires an amethyst shard instead of a bell. - RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team" - Saxton Hale now has "#forge:bosses" tag. # - Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment. - Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones. - Fixed muzzle flash not appearing when sentry is shooting. - Fixed Saxton Hale displaying his airborne animation while in water. - Fixed player in a TF2 team not being able to damage themselves.
release

TF2 Mobs 1.5.5-1.21.1

1.5.5-1.21.1
4 сент. 2026 г.244Minecraft: 1.21.1neoforge
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Что нового
![Heavy Weapons Guy in a Trial Chamber](https://cdn.modrinth.com/data/cached_images/9225a33d6e9ec5e46247694db9fda161015566d0.png) **Ported to 1.21.1 NeoForge**
release

TF2 Mobs 1.5.5-1.20.1

1.5.5-1.20.1
4 сент. 2026 г.271Minecraft: 1.20.1forge
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Что нового
- Mercs now render from a little bit further. - Chargin' Targe now restricts mouse movement less. - Fixed half of the mercenaries not strafing at all during combat. - Fixed Enginner being unable to place buildings on snow. - Fixed Engineer and Scout being unable to properly fire their secondary weapon while in "Hold" mode in certain conditions.
release

TF2 Mobs 1.5.4

1.5.4
31 июл. 2026 г.345Minecraft: 1.20.1forge
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Что нового
- Added the Reanimator that works similar to one from MvM mode. Can be given to hired mercenaries and will allow them to avoid death. Instead of completely dying, their hologram will appear, which can be healed by any vanilla or modded means. The Sandvich and dispensers won't work, though. - Added an achievement related to the reanimator - New weapons for mercenaries: Sniper: Sydney Sleeper (primary) Scout: Force-a-Nature (primary) Soldier: Black Box (primary), Panic Attack (secondary) Panic Attack is also received by Engineer, Heavy and Pyro. # - Team spawner item now can spawn randomized team if used while crouching. - Teleporters and Dispensers are no longer counted as defenders and won't increase the difficulty of mercenary raids. - Projectile protection enchantment now protects against hitscan from the mercenaries. - Fire protection enchantment now protects against Pyro's flames. - Changed death message for when killed by hitscan from "was slain by" to "was shot by". - Now Spy will switch to gun when cannot backstab a single target for a long time. - Spy now won't immediately go invisible when spotted and will have to wait half a second. - Engineer now won't try to instantly rebuild after respawning from Team Banner. - Fixed crit chances: they were higher than intended because of a faulty formula.
release

TF2 Mobs 1.5.3

1.5.3
16 июл. 2026 г.176Minecraft: 1.20.1forge
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Что нового
- Armor slots of non-hired mercenaries can no longer be edited, unless in creative. - Mercs now can call for help when facing single but strong target as well. - Kills made by hired Engineer's sentry now increase Engineer's kill count. - Hire items (emerald blocks by default) now can get partially refunded if hired merc dies (20-30%) or gets fired by player (50%). - Fixed summoning mercs with Australium Team Tablet sometimes spawning them in weird positions. - Fixed mercs returning to the center of patrol point too often. Now they won't return unless they move more than 18 blocks from the center. - Fixed switching between patrol and hold modes occasionally not picking the new central point, but retaining the old one. - Fixed crash when trying to spawn mercs during natural RED vs BLU mercenary skirmishes in configured biomes.
release

TF2 Mobs 1.5.2

1.5.2
10 июл. 2026 г.78Minecraft: 1.20.1forge
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Что нового
- Restored compatibility with "The Mi Alliance: Invasion!". Now player owned Mis should properly inherit their owner's TF2 Team. - Fixed explosive projectiles not impacting or doing inconsistent damage to large targets.
release

TF2 Mobs 1.5.1

1.5.1
9 июл. 2026 г.43Minecraft: 1.20.1forge
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Что нового
- Australium ore now can generate anywhere in the world between Y -48 and -64, but a little more rare than on the surface of badlands. - Added Deepslate Australium Ore - Mercs now can purposefully use teleporters to travel while executing most AI goals (like moving towards dispenser or aprroaching target, etc.). There need to be two connected teleporters with the exit near destination point. Mercs will choose to use teleporter if the entrance teleporter is closer than just walking there. - Wrench from Create mod now can be used to repair and upgrade buildings. Still requires to have iron ingots in the inventory. It's even a little bit faster if you time your clicks. - Fixed merc's armor being overridden on spawn if they already somehow are wearing some. - Fixed position of player inventory slots in the Scout's inventory menu being slightly off. Also fixed item info not being displayed on hower inside the Scout's inventory.
release

TF2 Mobs 1.5.0

1.5.0
4 июл. 2026 г.53Minecraft: 1.20.1forge
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Что нового
**Added some diversity to mercenary loadouts. Almost every merc has got an alternative primary and a secondary to spawn with and an updated AI to properly use it:** Heavy: 1. Tomislav, Huo-Long Heater, Natasha. 2. Shotgun Scout: 1. Shortstop 2. Mad Milk Engineer: 1. Widowmaker 2. Short Circuit Sniper: 1. Huntsman 2. Jarate Soldier: 1. Direct Hit 2. Buff Banner Medic: 1. Crusader's Crossbow 2. Quick-fix Pyro: 1. Phlogistinator 2. Flare gun Demoman: 1. Loch-N-Load Spy: 1. Ambassador **Other changes:** - Mercs now can spawn wearing armor (configurable) - Mercs now react slower to a target after restoring line of sight with it. Before it was immediately. - Mercs now teleport to their hold point after some time if they are stuck somewhere and can't get there by walking. - Fixed mercenaries' melee damage being incorrect. - Chargin' Targe improved to be more useful and more like it's counterpart from TF2. - Jarate texture and model changed. - Updated building textures (mainly fixed some cube faces not being colored) - Retextured engineer because the old model and texture were too messed up. **Added Voice Commands (without the voice). Similar to how it is in TF2: the player presses "Z" and then a number button on keyboard. The Commands are:** 1. Medic! - Makes nearby medic heal the player if he's not too busy 2. Help! - Aggroes nearby friendly mercenaries to whatever is attacking the player 3. Go! Go! Go! - Makes THE CLOSEST owned by player merc go where the player is looking 4. Activate UberCharge - Makes medic activate ubercharge Each individual command can be binded to any key but all of them are accessed by pressing "Z" + 1-4.
release

TF2 Mobs 1.4.1

1.4.1
29 мая 2026 г.310Minecraft: 1.20.1forge
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Что нового
**General for all mercs**: - Separated upper body animations from leg animations, so legs now move independently - Added melee sound effects Reload out of combat now starts sooner - Mercs now can't start shooting immediately after switching weapons and have to wait half a second - Reloading now can be interrupted if taken damage from melee - Now hired mercenaries regenerate when out of combat, though very slowly **Scout**: - Now can double jump in more random directions **Soldier**: - Nerfed speed - Soldier's rockets should no longer get stuck if they end up outside simulation distance **Medic**: - Now can heal other medics in certain conditions - Patient follow AI improved - Healing range extended - Increased syringe gun firing speed and projectile speed - Fixed Medic's healing beam appearing even when there's a solid block between the Medic and the patient (visual bug) **Engineer**: - Now prioritises maintaining buildings more than combat - No longer gets permanently stuck in rare cases when he fails to place a building **Sniper**: - Now can move while scoped - Increased SMG firing speed **Pyro**: - Flame projectile base damage is no longer mixed with fire damage. Now armor should properly protect from flamethrower. **Spy**: - Improved AI when fighting player - Semi-invisibility state (occurs when Spy cloaks and decloaks) now renders properly - Being disguised no longer prevents Spy from being targeted 100% **Misc**: - Small damage from mercs now triggers less screen shake (getting shot by Heavy no longer feels like having a seizure) - Transmitter item recipe now accepts Australium Team Tablet as well - Suspicious bread now can be used as an alternative to fermented spider eye in brewing - Added custom death animation for buildings Fixed log spam from missing textures, unused recipes, etc - Laid some groundwork in preparation for the MvM update. You can give yourself tf2_mobs:robot_heavy_spawn for preview.