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TerraMath

ВЕРСИИ (33)

release

terramath-1.4.0-26.2+neoforge

1.4.0-26.2+neoforge
19 окт. 2026 г.28Minecraft: 26.2neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-26.2+forge

1.4.0-26.2+forge
19 окт. 2026 г.18Minecraft: 26.2forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-26.2+fabric

1.4.0-26.2+fabric
19 окт. 2026 г.114Minecraft: 26.2fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-26.1.2+neoforge

1.4.0-26.1.2+neoforge
19 окт. 2026 г.6Minecraft: 26.1.2neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-26.1.2+forge

1.4.0-26.1.2+forge
19 окт. 2026 г.4Minecraft: 26.1.2forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-26.1.2+fabric

1.4.0-26.1.2+fabric
19 окт. 2026 г.22Minecraft: 26.1.2fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.11+neoforge

1.4.0-1.21.11+neoforge
19 окт. 2026 г.12Minecraft: 1.21.11neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.11+forge

1.4.0-1.21.11+forge
19 окт. 2026 г.8Minecraft: 1.21.11forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.11+fabric

1.4.0-1.21.11+fabric
19 окт. 2026 г.98Minecraft: 1.21.11fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.4+neoforge

1.4.0-1.21.4+neoforge
19 окт. 2026 г.4Minecraft: 1.21.4neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.4+forge

1.4.0-1.21.4+forge
19 окт. 2026 г.2Minecraft: 1.21.4forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.4+fabric

1.4.0-1.21.4+fabric
19 окт. 2026 г.6Minecraft: 1.21.4fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.1+neoforge

1.4.0-1.21.1+neoforge
19 окт. 2026 г.48Minecraft: 1.21.1neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.1+forge

1.4.0-1.21.1+forge
19 окт. 2026 г.10Minecraft: 1.21.1forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.21.1+fabric

1.4.0-1.21.1+fabric
19 окт. 2026 г.52Minecraft: 1.21.1fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.6+neoforge

1.4.0-1.20.6+neoforge
19 окт. 2026 г.2Minecraft: 1.20.6neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.6+forge

1.4.0-1.20.6+forge
19 окт. 2026 г.2Minecraft: 1.20.6forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.6+fabric

1.4.0-1.20.6+fabric
19 окт. 2026 г.4Minecraft: 1.20.6fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.4+neoforge

1.4.0-1.20.4+neoforge
19 окт. 2026 г.4Minecraft: 1.20.4neoforge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.4+forge

1.4.0-1.20.4+forge
19 окт. 2026 г.4Minecraft: 1.20.4forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20.4+fabric

1.4.0-1.20.4+fabric
19 окт. 2026 г.8Minecraft: 1.20.4fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20+forge

1.4.0-1.20+forge
19 окт. 2026 г.62Minecraft: 1.20, 1.20.1forge
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.4.0-1.20+fabric

1.4.0-1.20+fabric
19 окт. 2026 г.52Minecraft: 1.20, 1.20.1fabric
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Что нового
### Added - **Equation mode.** A formula with a single `=` (for example `y = 64 + 8 * sin(x / 10)`) is treated as an implicit surface: the world is solid where the left side is not greater than the right side. Formulas may now use `y`, which makes caves, floating islands and arbitrary 3D shapes possible - **Live 3D preview** inside the settings screen. A rotatable voxel preview is rebuilt in the background while you type, and a notice is shown when there is not enough screen space for it - Terrain settings are now available for all noise-based world types - **NeoForge support** for 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 - Builds for 1.21.4, 1.21.11, 26.1.2 and 26.2 on Fabric and Forge. One codebase now produces 23 jars: 1.20, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.11, 26.1.2 and 26.2 for Fabric and Forge, plus every version from 1.20.4 on for NeoForge ### Performance - Compiled formulas are called through a typed interface - Formula values are cached per column for formulas that do not use `y`, which speeds up chunk generation - Noise lookups that do not depend on `y` (`simplex(x, z)`, `perlin(x, 0, z)`) are memoized per thread, so formulas that mix terrain noise with `y` no longer recompute it for every block - The formula cache is thread-safe - The preview evaluates in parallel and builds its mesh off the render thread ### Changed - **Random formula generator** rewritten: it builds formulas from terrain archetypes, can crossbreed them, fits the scales to a sample and filters out dull results - Dropped Architectury in favour of per-target Loom projects. Sources are split into `core`, `mc`, `loader` and `versions` - Smoothing now applies only in Advanced mode, as in 1.3.0, and can be set to 0 to turn it off. Before, it was always on at 0.55 with no way to change it outside Advanced, which also made plain formulas five times more expensive - Building now needs JDK 25 for the 26.x targets (Gradle downloads it automatically) ### Fixed - The formula was applied only around spawn on some 1.20.1 worlds. It now covers every newly generated chunk and survives re-entering the world (#22) - `floor` and `round` now return real numbers, so `1/floor(...)` gives infinity instead of failing with an integer division by zero, and `floor(5)/2` is `2.5`. Errors without a message no longer show up as `Syntax error: null` (#21) - Points where a formula is not finite (`Infinity`, `NaN`) are treated as empty space instead of filling the world up to the build limit (#21) - A formula that fails to compile no longer hangs a dedicated server: it is logged and the world generates empty instead of crashing on a client-only class ### Known issues - Heavy formulas that use `y` together with several noise calls can slow chunk generation
release

terramath-1.3.0-1.20.6+forge

1.3.0-1.20.6+forge
13 мая 2025 г.3,1 тыс.Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4forge
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
release

terramath-1.3.0-1.20.6+fabric

1.3.0-1.20.6+fabric
13 мая 2025 г.9,2 тыс.Minecraft: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
release

terramath-1.3.0-1.20.4+forge

1.3.0-1.20.4+forge
13 мая 2025 г.237Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
release

terramath-1.3.0-1.20.4+fabric

1.3.0-1.20.4+fabric
13 мая 2025 г.679Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
release

terramath-1.3.0-1.20+forge

1.3.0-1.20+forge
13 мая 2025 г.4,3 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
release

terramath-1.3.0-1.20+fabric

1.3.0-1.20+fabric
13 мая 2025 г.2,7 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
## Overview Version 1.3.0 introduces significant improvements to the TerraMath mod, including performance optimizations, new mathematical capabilities, enhanced error handling, and server compatibility. ## What's New ### New Commands - Added /terramath [info|formula|settings] command to display information about the world settings, current formula, or configuration settings. - Added /formula command that outputs the current terrain generation formula in a copyable format for easy sharing. ### Mathematical Capabilities Constants Support: Added support for mathematical constants - Basic constants: pi (π), e, phi (φ) - Advanced constants: zeta3 (ζ3), catalan (K), alpha (α), delta (δ), omega (Ω) - All constants can be referenced by both symbol and name (e.g., π or pi) ### New Mathematical Functions - atan2(x,y) - Two-argument inverse tangent - root(x,n) - Calculate nth root of x - gcd(x,y) - Greatest common divisor - lcm(x,y) - Least common multiple - modi(x,y) - Modular inverse - and even more... ### Optimized Random Number Generation - rand() - Generate random number between 0 and 1 - randnormal(mean,stdev) - Generate number from normal distribution - randrange(min,max) - Generate random number in specified range ### Noise Functions - perlin(x,y,z) - Perlin noise generator - simplex(x,y,z) - Simplex noise generator - normal(x,y,z) - Normal noise generator - blended(x,y,z) - Blended noise (combines multiple types) - octaved(x,z,octaves,persistence) - Octaved noise for more natural terrain ### Technical Improvements - Formula Compilation: Formulas are now compiled into Java code using Janino rather than represented as node objects, significantly improving performance - Error Handling: Added detailed syntax error handling with user-friendly notifications - Dedicated Server Compatibility: Improved support for dedicated servers - Server configuration file handling - Fixed loading of noise settings from world data - Added notification system for corrupted formulas ### User Experience - New config system - Larger formula input field (up to 1024 characters) - Added tooltip for long error messages - Updated config translations for multiple languages - Added modmenu description translation support ### Bug Fixes - Fixed function shadowing when one name is a prefix of another - Prevented null exceptions caused by integer division by zero - Fixed checkbox state persistence - Improved formula validation and error handling - Fixed noise settings loading from world data - Resolved several UI positioning issues ### Developer Changes - Reorganized math package into specialized subpackages (parser, formula, functions) - Reorganized utility functions into subpackages - Replaced HashMap with ConcurrentHashMap to prevent concurrency issues - Added terrain information command for debugging - Code cleanup and performance improvements throughout ## Removed Features - Removed dependency on Architectury API - Removed redundant 1.5x multiplier from the base formula ## Coming Soon - More formula examples in the community Discord - Additional noise types and combinations - Further performance optimizations for complex formulas
beta

terramath-1.2.0-1.20.4+forge

1.2.0-1.20.4+forge
1 янв. 2025 г.729Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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Что нового
* Ported to versions 1.20.2-1.20.4
beta

terramath-1.2.0-1.20.4+fabric

1.2.0-1.20.4+fabric
1 янв. 2025 г.1,2 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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Что нового
* Ported to versions 1.20.2-1.20.4
alpha

terramath-1.1.0-1.20+forge

1.1.0-1.20+forge
28 нояб. 2024 г.1,2 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
## New Features * Added formula input field in World creation tab for custom terrain generation * Implemented comprehensive mathematical function system including trigonometric, logarithmic and special functions * Added support for multiple variables (x, y, z) in formulas ## Improvements * Optimized formula parsing and evaluation system * Added clear error messages for invalid formulas * Enhanced formula validation to prevent incorrect inputs ## Bug Fixes * Fixed incorrect height calculations in extreme cases
alpha

terramath-1.1.0-1.20+fabric

1.1.0-1.20+fabric
28 нояб. 2024 г.1 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
## New Features * Added formula input field in World creation tab for custom terrain generation * Implemented comprehensive mathematical function system including trigonometric, logarithmic and special functions * Added support for multiple variables (x, y, z) in formulas ## Improvements * Optimized formula parsing and evaluation system * Added clear error messages for invalid formulas * Enhanced formula validation to prevent incorrect inputs ## Bug Fixes * Fixed incorrect height calculations in extreme cases