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TaczAttributeAdd

A mod that provides dynamic player attributes for Tacz.

Автор: xlxyvergil190,7 тыс.6обновлён 2 окт. 2026 г.
Утилиты

Описание

TAA Mod - Tacz Attribute Enhancement Mod

Attribute System

Damage Attributes

  • Universal Firearm Damage: taa:bullet_gundamage - Base damage bonus for all firearms

Firearm-Specific Damage Attributes

  • Pistol: taa:bullet_gundamage_pistol - Pistol-specific damage bonus
  • Rifle: taa:bullet_gundamage_rifle - Rifle-specific damage bonus
  • Shotgun: taa:bullet_gundamage_shotgun - Shotgun-specific damage bonus
  • Sniper Rifle: taa:bullet_gundamage_sniper - Sniper rifle-specific damage bonus
  • SMG: taa:bullet_gundamage_smg - Submachine gun-specific damage bonus
  • LMG: taa:bullet_gundamage_lmg - Light machine gun-specific damage bonus
  • Launcher: taa:bullet_gundamage_launcher - Launcher-specific damage bonus (e.g., RPGs)

Core Firearm Attributes (20 Total)

  • ADS Time: taa:ads_time - Aim speed bonus (lower = faster)
  • Ammo Speed: taa:ammo_speed - Bullet velocity bonus
  • Armor Penetration: taa:armor_ignore - Armor penetration capability
  • Effective Range: taa:effective_range - Maximum effective shooting distance
  • Mobility Penalty: taa:move_speed - Firearm movement speed reduction
  • Headshot Multiplier: taa:headshot_multiplier - Headshot damage multiplier
  • Knockback: taa:knockback - Bullet knockback force
  • Penetration Count: taa:pierce - Bullet entity penetration count
  • Firing Rate: taa:rounds_per_minute - Rounds per minute rate
  • Recoil: taa:recoil - Firearm recoil reduction
  • Inaccuracy: taa:inaccuracy - Bullet spread reduction (lower = better)
  • Weight: taa:weight - Firearm weight reduction (lower = better)
  • Magazine Capacity: taa:magazine_capacity - Magazine size bonus
  • Reload Time: taa:reload_time - Reload speed bonus
  • Melee Damage: taa:melee_damage - Melee attack power bonus
  • Melee Range: taa:melee_distance - Melee attack range bonus
  • Bullet Count: taa:bullet_count - Projectiles per shot bonus

Special Effects

  • Silencing: taa:silence - Silencing effectiveness (<1.0 activates passive silencing)
  • Ignite: taa:ignitefire - Bullet fire ignition chance

Explosive System

  • Explosion Radius: taa:explosion_radius - Blast radius bonus
  • Explosion Damage: taa:explosion_damage - Blast damage bonus
  • Explosion Knockback: taa:explosion_knockbacknew - Blast knockback
  • Block Destruction: taa:explosion_destroy_blocknew - Block destruction capability
  • Explosion Delay: taa:explosion_delay - Blast delay time

Accessory Modifier System

  • Melee Damage: melee_damage - Melee attack damage
  • Melee Range: melee_distance - Melee effective range
  • Magazine Capacity: magazine_capacity - Magazine capacity
  • Reload Time: reload_time - Reload time
  • Bullet Count: bullet_count - Projectiles per shot

Attribute Value Specifications

  • Base Value: 1.0 (100% effect)
  • Bonus Values:
  • Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
  • 1.0 = 100% increase (no additional effect)
  • Boolean Attributes: 0.0 = false, 1.0 = true
  • Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)

Damage Calculation Modes

Configurable Modes (via taa-attributes.toml):

  1. MAX Mode (Default)
  • Formula: Math.max(base_damage, specific_damage)
  • Selects higher value between base and firearm-specific damage
  1. ADDITIVE Mode
  • Formula: base_damage + specific_damage - 1.0
  • Combines values while preserving base damage
  1. MULTIPLICATIVE Mode
  • Formula: base_damage * specific_damage
  • Multiplies base and firearm-specific damage

Technical Implementation

Core Components

  • PropertyCalculator: Handles all attribute calculations
  • PlayerAttributeHelper: Retrieves player attributes
  • PropertyCacheUpdater: Updates calculated values in attachment cache
  • GunPropertiesInitializer: Dynamically initializes firearm properties
  • AttributeConfig: Manages configuration settings
  • GunTypeContext: Tracks current firearm type context

Client/Server Architecture

  • Client Safety:

  • UI methods annotated with @OnlyIn(Dist.CLIENT)

  • Client-side mixins configured in taa.mixins.json

  • No server-side client code execution

  • Data Consistency:

  • Modifiers fully compatible with TACZ accessory system

  • Calculations performed server-side

  • Attribute updates via standard AttachmentPropertyManager

Calculation Workflow

  1. Event trigger during firearm attribute processing
  2. Firearm type identification via Tacz API
  3. Context setup in GunTypeContext
  4. Mode-based calculation execution
  5. Cache update with new values
  6. TACZ system applies final attributes

Compatibility & Configuration

Accessory System

  • 5 new modifier types compatible with TACZ accessories:
  • Melee damage
  • Melee range
  • Magazine capacity
  • Reload time
  • Bullet count
  • Standardized implementation for cross-mod compatibility

Галерея

Последние версии

Все версии →
release

TaczAttributeAdd 1.4.3+1.20.1

1.4.3+1.20.1
2 окт. 2026 г.7,6 тыс.Minecraft: 1.20.1forge
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Что нового
Optimized context management by using a stack structure to prevent leaks and support nested flows. Added a client-side magazine capacity fallback that uses the local player for calculation when no context is available.
release

TaczAttributeAdd 1.4.3-hotfix+1.21.1

1.4.3-hotfix+1.21.1
2 окт. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
Optimized context management by using a stack structure to prevent leaks and support nested flows. Added a client-side magazine capacity fallback that uses the local player for calculation when no context is available.
release

TaczAttributeAdd 1.4.3+1.21.1

1.4.3+1.21.1
29 сент. 2026 г.151Minecraft: 1.21.1neoforge
Скачать
release

TaczAttributeAdd 1.4.2

1.4.2
28 сент. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
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Что нового
Refactored the attribute system, replacing the old implementation with a stack-based ShooterContext. Removed legacy melee-related Mixins and Modifiers; added attribute-based melee handling. Refactored ShooterContext into a stack structure, supporting nested calls. Added multiple Mixins to handle melee damage, range, reload time, heat, and other attributes. Unified magazine capacity calculation logic, using player attributes for correction. Adjusted animation speed scaler to use reload time attributes instead of the old implementation.
release

TaczAttributeAdd 1.4.2+1.21.1

1.4.2+1.21.1
21 сент. 2026 г.429Minecraft: 1.21.1neoforge
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Что нового
Added percentage display format for attributes.
release

TaczAttributeAdd 1.4.1+1.21.1

1.4.1+1.21.1
18 сент. 2026 г.96Minecraft: 1.21.1neoforge
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Что нового
Refactored how generic damage attributes and exclusive attributes are calculated.
release

TaczAttributeAdd 1.4.1

1.4.1
18 сент. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
Refactored how generic damage attributes and exclusive attributes are calculated.
release

TaczAttributeAdd 1.4.0

1.4.0
3 сент. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
add dynamic damage tooltip calculation. add player attribute based damage bonus display for guns.
release

TaczAttributeAdd 1.4.0+1.21.1

1.4.0+1.21.1
3 сент. 2026 г.393Minecraft: 1.21.1neoforge
Скачать
Что нового
add dynamic damage tooltip calculation. add player attribute based damage bonus display for guns.
release

TaczAttributeAdd 1.3.9

1.3.9
29 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
Fixed the issue where movement speed did not decrease while aiming down sights (ADS) with firearms.