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ВЕРСИИ (37)
release
TAA-Distant Horizons port 3.7.6
3.7.630 июн. 2026 г.6,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1iris
Что нового
smallest tweak ever to fix lighting on grass on 1.21.1
release
TAA-Distant Horizons port 3.7.5
3.7.520 июн. 2026 г.403Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1iris
Что нового
fix water fog and kelp lighting(this was a bug from the ORIGINAL shader)
release
TAA-Distant Horizons port 3.7.4
3.7.414 июн. 2026 г.271Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
fixed a bunch of random shit my dumbass introduced
release
TAA-Distant Horizons port 3.7.3
3.7.315 мая 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris, optifine
Что нового
fix bluring on Dh terrain
fix particles rendering under water pass
release
TAA-Distant Horizons port 3.7.2
3.7.214 мая 2026 г.44Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
added a fudge factor to blend water better
release
TAA-Distant Horizons port 3.7.1
3.7.114 мая 2026 г.40Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
bunch of bug fixes regarding the water
beta
TAA-Distant Horizons port 3.7
3.713 мая 2026 г.286Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
shenanigans to get rid of water border, does almost triple the file size with redundant code but its still tiny at 45kb so ill leave it for now
release
TAA-Distant Horizons port 3.6.2
3.6.211 апр. 2026 г.1,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
minor tweak in default config
release
TAA-Distant Horizons port 3.6.1
3.6.15 апр. 2026 г.204Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
hotfix, i broke something
release
TAA-Distant Horizons port 3.6
3.65 апр. 2026 г.94Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
fixed a depthcheck i changed while trying to fix haloing
SSAO fadeout value changed a little from 0.0005 to 0.0004
no sure what to do with the crazy ghosting on LODs yet
release
TAA-Distant Horizons port 3.5
3.515 мар. 2026 г.884Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
disable SSAO on lava and water
release
TAA-Distant Horizons port 3.4
3.414 мар. 2026 г.110Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
very intense noise on leaves to blend better. added noise back on water. screwed around with the SSAO AGAIN w(゚Д゚)w
release
TAA-Distant Horizons port 3.3
3.311 мар. 2026 г.204Minecraft: 1.20.1iris
Что нового
added back FOV based radius scaling that ia acidentally removed. passes fog blend value from dh_terrain.fsh
release
TAA-Distant Horizons port 3.2
3.210 мар. 2026 г.94Minecraft: 1.20.1iris
Что нового
SSAO now uses worldspace instead of viewspace.
disable noise on water and snow, increase noise resolution.
unscrew up the SSAO AGAIN.
release
TAA-Distant Horizons port 3.1
3.128 февр. 2026 г.624Minecraft: 1.20.1iris
Что нового
minor fix, SSAO halo prevention
release
TAA-Distant Horizons port 3.0
3.020 февр. 2026 г.385Minecraft: 1.20.1iris
Что нового
# BUGFIX
- FIXED SSAO ON CLOUDS
- REMOVED NOISE ON UNKNOWN MATERIAL
release
TAA-Distant Horizons port 2.1
2.118 февр. 2026 г.78Minecraft: 1.20.1iris
Что нового
more SSAO tweaking fixed auto overdraw. probably be the final update unless more bugs pop up
release
TAA-Distant Horizons port 2.0.3
2.0.317 февр. 2026 г.82Minecraft: 1.20.1iris
Что нового
i dont know why i keep pushing update\(〇_o)/
anyways,
fixed fov scaling to only include sprinting while quake pro as thats where the problem appears
changed defaults again
release
TAA 2.0.2
2.0.216 февр. 2026 г.73Minecraft: 1.20.1iris
Что нового
more screwing around with default settings. added dynamic overdraw and fog start(both activates at 0.0)
added an extra fov based SSAO fix
release
TAA-Distant Horizons port 2.0.1
2.0.110 февр. 2026 г.268Minecraft: 1.20.1iris
Что нового
minor change in the default config to better fit with vanilla.
fade ssao strength with distance—clamped at >0.4
release
TAA-Distant Horizons port 2.0
2.010 февр. 2026 г.44Minecraft: 1.20.1iris
Что нового
Fixed screwed up ssao radius scaling. shouldnt have more bugs
beta
TAA-Distant Horizons port 1.1.3
1.1.34 февр. 2026 г.318Minecraft: 1.20.1iris
Что нового
### fixed grass being rendered wrong, credit: [VanillAA](https://modrinth.com/shader/vanillaa/)
beta
TAA-Distant Horizons port 1.1.2 HOTFIX2
1.1.22 февр. 2026 г.143Minecraft: 1.20.1iris
Что нового
im stupid, disable LOD rendering when blindness/darkness effect is on
beta
TAA-Distant Horizons port 1.1.1 HOTFIX
1.1.12 февр. 2026 г.23Minecraft: 1.20.1iris
Что нового
hotfix: reduced slider max on SSAO_SAMPLES to 12 cause i changed the kernal
beta
TAA-Distant Horizons port 1.1
1.12 февр. 2026 г.36Minecraft: 1.20.1iris
Что нового
fixed SSAO, it now no longer disapears 200 block in
buncha micro-optimizations, went from 150fps to 163fps on my 1050 ti (~8% improvement) sidenote: 12 samples performs the same as the old 4 samples
release
1.0
1.017 дек. 2025 г.2,7 тыс.Minecraft: 1.20.1iris
Что нового
first proper release, i deem this good enough for full release. it works fully with colorwheel now(enable fallback mode)
CHANGELOG:
- Changed noise toggle to be an actual button
- Added SSAO intensity and radius configs(changed default intensity to 0.7 as that matches vanilla better)
beta
b0.4
b0.411 дек. 2025 г.304Minecraft: 1.20.1iris
Что нового
added toggle for noise and configurable overdraw distance.
beta
b0.3
b0.36 дек. 2025 г.250Minecraft: 1.20.1iris
Что нового
added back overdraw prevention as apparently non-full blocks arent in depthtex0
beta
b0.2
b0.25 дек. 2025 г.72Minecraft: 1.20.1iris
Что нового
applied bandaid fix on broken ao, customizable ao samples, removed overdraw as terrain already renders above dh, fixed dh terrain showing underwater
alpha
a0.6-colorwheel
a0.6-colorwheel3 дек. 2025 г.123Minecraft: 1.20.1iris
Что нового
limited compatibility with colorwheel, PLEASE dont use train tracks, they are unshaded
beta
b0.1
b0.13 дек. 2025 г.65Minecraft: 1.20.1iris
Что нового
fixed some banding issues on LODs
alpha
a0.5
a0.52 дек. 2025 г.24Minecraft: 1.20.1iris
Что нового
added ssao, should be good for general use now
alpha
a0.4
a0.42 дек. 2025 г.40Minecraft: 1.20.1iris
Что нового
added noise on the lods
used modified code from another taa shader [https://modrinth.com/shader/anti-aliasing/versions](https://modrinth.com/shader/anti-aliasing/versions) to get the noise, please notify me if this is illegal.
alpha
a0.3
a0.32 дек. 2025 г.15Minecraft: 1.20.1iris
Что нового
should work with all render distance now, just change the fog start value. fog is still linear though
alpha
a0.2
a0.22 дек. 2025 г.19Minecraft: 1.20.1iris
Что нового
proper fog cause im dumb
alpha
a0.1 sky color fog
a0.1c1 дек. 2025 г.21Minecraft: 1.20.1iris
Что нового
same as a0.1 but fog color was changed from white to vanilla sky color
alpha
alpha alpha alpha alpha alpha alpha alpha alpha
a0.11 дек. 2025 г.66Minecraft: 1.20.1iris
Что нового
upload to modrinth. fog only looks good on 128 render distance. pretty much untested, here be dragons!