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TAA-Distant Horizons port

fork of TAA project that adds Distant Horizons support

Автор: hello_there17,5 тыс.22обновлён 30 июн. 2026 г.
potatovanilla-like

Описание

DH has native taa support, but only on LODs so eh

Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.

for the voxy port go to: https://modrinth.com/shader/taa-voxy-port

approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)

Features:

  • Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
  • TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
  • Sharpening:
    • Unsharp Mask: Leaves trails behind fast moving objects.
    • CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
  • FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.

  • Fog Start Distance:
    • Configurable fog start for distant horizons, as a ratio of the render distance.
  • Vanilla-like Ambient Occlusion:
    • Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
    • Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).

if patches of your DH terrain are darker set LOD shading to Disabled or reload the world

if particles look weird against water(ex. Particle rain) revert to ver 3.6.2

Галерея

withwithout(single pass fade)without(double pass fade)With

Последние версии

Все версии →
release

TAA-Distant Horizons port 3.7.6

3.7.6
30 июн. 2026 г.6,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1iris
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Что нового
smallest tweak ever to fix lighting on grass on 1.21.1
release

TAA-Distant Horizons port 3.7.5

3.7.5
20 июн. 2026 г.403Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1iris
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Что нового
fix water fog and kelp lighting(this was a bug from the ORIGINAL shader)
release

TAA-Distant Horizons port 3.7.4

3.7.4
14 июн. 2026 г.271Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
fixed a bunch of random shit my dumbass introduced
release

TAA-Distant Horizons port 3.7.3

3.7.3
15 мая 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris, optifine
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Что нового
fix bluring on Dh terrain fix particles rendering under water pass
release

TAA-Distant Horizons port 3.7.2

3.7.2
14 мая 2026 г.44Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
added a fudge factor to blend water better
release

TAA-Distant Horizons port 3.7.1

3.7.1
14 мая 2026 г.40Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
bunch of bug fixes regarding the water
beta

TAA-Distant Horizons port 3.7

3.7
13 мая 2026 г.286Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
shenanigans to get rid of water border, does almost triple the file size with redundant code but its still tiny at 45kb so ill leave it for now
release

TAA-Distant Horizons port 3.6.2

3.6.2
11 апр. 2026 г.1,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
minor tweak in default config
release

TAA-Distant Horizons port 3.6.1

3.6.1
5 апр. 2026 г.204Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
hotfix, i broke something
release

TAA-Distant Horizons port 3.6

3.6
5 апр. 2026 г.94Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
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Что нового
fixed a depthcheck i changed while trying to fix haloing SSAO fadeout value changed a little from 0.0005 to 0.0004 no sure what to do with the crazy ghosting on LODs yet