
TAA-Distant Horizons port
fork of TAA project that adds Distant Horizons support
Автор: hello_there17,5 тыс.22обновлён 30 июн. 2026 г.
potatovanilla-like
Описание
DH has native taa support, but only on LODs so eh
Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.
for the voxy port go to: https://modrinth.com/shader/taa-voxy-port
approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)
Features:
- Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
- TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
- Sharpening:
- Unsharp Mask: Leaves trails behind fast moving objects.
- CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
-
FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.
- Fog Start Distance:
- Configurable fog start for distant horizons, as a ratio of the render distance.
- Vanilla-like Ambient Occlusion:
- Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
- Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).
if patches of your DH terrain are darker set LOD shading to Disabled or reload the world
if particles look weird against water(ex. Particle rain) revert to ver 3.6.2
Галерея
Последние версии
Все версии →release
TAA-Distant Horizons port 3.7.6
3.7.630 июн. 2026 г.6,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1iris
Что нового
smallest tweak ever to fix lighting on grass on 1.21.1
release
TAA-Distant Horizons port 3.7.5
3.7.520 июн. 2026 г.403Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1iris
Что нового
fix water fog and kelp lighting(this was a bug from the ORIGINAL shader)
release
TAA-Distant Horizons port 3.7.4
3.7.414 июн. 2026 г.271Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
fixed a bunch of random shit my dumbass introduced
release
TAA-Distant Horizons port 3.7.3
3.7.315 мая 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris, optifine
Что нового
fix bluring on Dh terrain
fix particles rendering under water pass
release
TAA-Distant Horizons port 3.7.2
3.7.214 мая 2026 г.44Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
added a fudge factor to blend water better
release
TAA-Distant Horizons port 3.7.1
3.7.114 мая 2026 г.40Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
bunch of bug fixes regarding the water
beta
TAA-Distant Horizons port 3.7
3.713 мая 2026 г.286Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
shenanigans to get rid of water border, does almost triple the file size with redundant code but its still tiny at 45kb so ill leave it for now
release
TAA-Distant Horizons port 3.6.2
3.6.211 апр. 2026 г.1,7 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
minor tweak in default config
release
TAA-Distant Horizons port 3.6.1
3.6.15 апр. 2026 г.204Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
hotfix, i broke something
release
TAA-Distant Horizons port 3.6
3.65 апр. 2026 г.94Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6iris
Что нового
fixed a depthcheck i changed while trying to fix haloing
SSAO fadeout value changed a little from 0.0005 to 0.0004
no sure what to do with the crazy ghosting on LODs yet



