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Survivor's Elegy

A vanilla expansion datapack which adds plenty of items, mechanics and reworks some already existing mechanics. Designed to add cohesiveness and interesting features to the game.

Автор: Siscu29,5 тыс.222обновлён 25 окт. 2026 г.
ПриключенияМеханики игрыГенерация мира

Описание

The Resourcepack can be downloaded along with the Datapack. On the download page, scroll down to "files" and it'll be there

A wiki is available in the GitHub: https://github.com/CiscuLog/Survivor-s-Elegy/wiki

Welcome to Survivor's Elegy, an extensive datapack designed to add cohesiveness and interesting features to your survival world! Some of the features added are the following:

Game Mechanics

Typing /function siscu:config in the chat will open up a menu

Extended Daytime

Adjust the length of the day with ease! Access the config menu and make your days more relaxed. By default a day now lasts 40 minutes.

Rotting

Zombified creatures will rot until they're just a sack of bones. By extension, this also adds new skeleton variants: Piglin Skeletons, Illager Skeletons, Husks and more!

Withering

Overworld creatures staying in the nether for a long time will be affected the withering ilness! This slow death can be avoided by staying on other dimensions, which will gradually cure withered entities, or delayed by eating warped wart food, which will extend the time of invulnerability. But beware! Eating too much of said food is not good, and you'll start experimenting side effects if consumed recklessly.

Zombifying

An Infected Zombie has been added, with the ability to inflict a virus on other creatures! Mobs infected with the Phage effect, will be slowly converted into their zombified counterparts. If there's no such entity, they will get poisoned to death. Players can be infected by this too, beware!

Cauldron Cooking

A culinary revolution has been brought with the introduction of the Ladle, which allows turning cauldrons into cooking pots! Mix foods in boiling water to get customised broths. A single potion can also be added to the mix, creating the superfood of your dreams!

Worldgen

Updated Swamp Hut

Swamp Huts have been boring since they were added. This pack changes them so it's a full-fledged house with multiple enemies and a vast amount of loot and information!

New Nether Biome: Withered Grounds

Dark desolated biome with vast amounts of undead withered corpses. Be prepared if you plan on adventuring here, the wither is watching closely!

New nether biomes: Metamorphic Caves

Why do blazes only spawn on nether fortresses? In this datapack blazes expand out of their cages and to this extra hot biome, where fire springs are common and lava rivers flood the ground.

Expanded Nether Fortresses

Nether Fortresses have been redesigned to depict a desolate fort, a refuge now filled with withered corpses. A decayed portal sits at the center of the city...

Desert Wells

Desert wells will now reward the player if it drops a golden ingot in it. This will work only once.

Piglin Crevices

Blackstone towers split in half, held together by massive chains. Brimming with piglins, brutes and treasure!

No Spawners

Survivor's Elegy makes his best effort to completely remove spawners from vanilla generation. This aims for balancing out the progression tree, removing xp farms from the equation. Currently the only spawners spawning with the pack are magma cubes on bastions and silverfish on strongholds.

Entities

  • Illagers now equip torches on their offhand if they're on dark places.
  • Endermen can spawn holding a wide range of blocks from all dimensions.
  • Breeding Pigs now gives birth to 1-4 piglets.
  • Zombies, Drowneds, Husks, Skeletons, Wither Skeletons, Piglins and Zombified Piglins now spawn with new equipment.
  • Wandering Trader Llamas can now spawn already chested and with different carpets.
  • Players, Piglins, Hoglins and Zoglins now drop their heads if killed by a charged creeper.

Sculk Plantoid

A plant-like entity that can be placed on decorated pots. Its favorite food is experience, which can be really handy for storing yours!

Mirage

A mirage will copy whatever you desire do display. A deployable illusion to showcase items without having to place them!

Items

Enchanter's Guide

This special book now replaces the regular book on the Enchanting Table recipe, serving as the magical source of the Enchanting process.

Netherite Horse Armor

Upgrade a Diamond Horse Armor in the Smithing Table to get a tougher gear for your mount!

Copper Tridents

Tridents can now be crafted by upgrading a lightning rod with a heart of the sea.

Outpost Compass

Dropped by pillager patrol leaders on duty, they point to the nearest pillager outpost.

And way more! Those are just a few examples of what the datapack adds, but there's so much more to cover! Check the gallery to see what some of the other features.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Галерея

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release

Survivor's Elegy 1.1.2

1.1.2+mod
25 окт. 2026 г.58Minecraft: 26.3fabric, forge, neoforge, quilt
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Что нового
Survivor's Elegy 1.1.2 (25/10/2026) + Added Hungarian translations, courtesy of @legolocka31 + Added all zombified players will leave behind a zombie when dying. This zombie can pick up items, won't despawn, and will display the player's name above it + Added CnK compatibility: Chili Seeds can be found in seed barrels on nether fortresses + Added eating Warped Galls displays some particle effects if it's decreasing a harmful withering score + Added fire resistance halts zombified player's helmet durability decrease + Added fire resistance protects custom entities from burning under sunlight + Added Illusioners and Witches pull out torches when in dark places, like illagers and villagers + Added players joining back to a world will play a teleporting sound and emit some particles + Added players will spawn with 10 minutes of extra withering protection on their first stay to the nether. Dying after entering the nether will remove this grace period, even if the time hasn't been spent + Added players will spawn with 19 minutes of warped food poisoning. Due to it being right under the warped food effects threshold and poisoning getting cured naturally, noone will notice this unless they eat warped poisoning inducing food in under approximately 10 minutes after spawning + Added skeleton piglins and illagers have a grace period of 1 second before burning under sunlight, following the same logic as SE's custom zombies and zombified players + Changed "Ancient Restoration" advancement frame from "challenge" to "goal" + Changed item tooltip is more spaced out from the rest of the item lore + Changed most mob conversion handlings to be more consistent and unified + Changed postgen entity starter checks are more frequent, from previously 30 seconds, to currently 2 seconds. Starters will not execute if the location they're in is not loaded + Changed warped food poisoning is now clamped between 0 and 50 minutes + Fixed Copper Gear oxidisation texture changes were not working correctly + Fixed players could accumulate virtually infinite times of withering protection by eating Warped Gall. It's now clamped at 40 minutes
release

Survivor's Elegy 1.1.2

1.1.2
25 окт. 2026 г.38Minecraft: 26.3datapack
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Что нового
Survivor's Elegy 1.1.2 (25/10/2026) + Added Hungarian translations, courtesy of @legolocka31 + Added all zombified players will leave behind a zombie when dying. This zombie can pick up items, won't despawn, and will display the player's name above it + Added CnK compatibility: Chili Seeds can be found in seed barrels on nether fortresses + Added eating Warped Galls displays some particle effects if it's decreasing a harmful withering score + Added fire resistance halts zombified player's helmet durability decrease + Added fire resistance protects custom entities from burning under sunlight + Added Illusioners and Witches pull out torches when in dark places, like illagers and villagers + Added players joining back to a world will play a teleporting sound and emit some particles + Added players will spawn with 10 minutes of extra withering protection on their first stay to the nether. Dying after entering the nether will remove this grace period, even if the time hasn't been spent + Added players will spawn with 19 minutes of warped food poisoning. Due to it being right under the warped food effects threshold and poisoning getting cured naturally, noone will notice this unless they eat warped poisoning inducing food in under approximately 10 minutes after spawning + Added skeleton piglins and illagers have a grace period of 1 second before burning under sunlight, following the same logic as SE's custom zombies and zombified players + Changed "Ancient Restoration" advancement frame from "challenge" to "goal" + Changed item tooltip is more spaced out from the rest of the item lore + Changed most mob conversion handlings to be more consistent and unified + Changed postgen entity starter checks are more frequent, from previously 30 seconds, to currently 2 seconds. Starters will not execute if the location they're in is not loaded + Changed warped food poisoning is now clamped between 0 and 50 minutes + Fixed Copper Gear oxidisation texture changes were not working correctly + Fixed players could accumulate virtually infinite times of withering protection by eating Warped Gall. It's now clamped at 40 minutes
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Survivor's Elegy 1.1.1

1.1.1+mod
7 окт. 2026 г.221Minecraft: 26.3fabric, forge, neoforge, quilt
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Что нового
+ Changed resourcepack version numbers to match the datapack's version instead of being an independent number + Added amethyst zombies, bogged zombies, stray zombies, dripstone zombies, skeleton piglins and skeleton illagers now burn under sunlight + Added iron, copper and snow golems are now immune to phage + Added Lightning Rod item models for Exposed, Weathered and Oxidized variants + Added Mount Catalyst now reacts to Feather Falling. It acts as if the level was always 3 + Added zombified players have a 1-second grace period when standing under direct sunlight + Changed Bound Allay books increase the repair cost of the item to the too expensive limit. It will revert after deploying the Allay + Changed enchanted mob gear depends on the game's difficulty. The chances of a piece being enchanted are 25% in hard, 5% in normal, 0% otherwise + Changed Phage Arrows no longer rely on the unluck effect to trigger zombification. All Phage Arrows from previous versions have become obsolete + Changed Trader Tent structure now uses wool stairs and slabs for the tent + Changed Unluck is no longer used to inflict Phage on entities + Fixed breaking Sculk Plantoids would display missing texture particles + Fixed Cows, Chickens, Pigs, Wolves and Frogs couldn't zombify + Fixed custom spawn eggs were being held like swords + Fixed Dragon Egg wasn't displaying the dragon slayer on its tooltip + Fixed new witch books weren't stackable with books that had been placed on lecterns + Fixed non-zombifiable entities who didn't die to phage damage would convert into zombies when the timer reached 0. They now get cleared of the infected status + Fixed Sculk Plantoids would have a missing model when planted
release

Survivor's Elegy 1.1.1

1.1.1
7 окт. 2026 г.242Minecraft: 26.3datapack
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Что нового
+ Changed resourcepack version numbers to match the datapack's version instead of being an independent number + Added amethyst zombies, bogged zombies, stray zombies, dripstone zombies, skeleton piglins and skeleton illagers now burn under sunlight + Added iron, copper and snow golems are now immune to phage + Added Lightning Rod item models for Exposed, Weathered and Oxidized variants + Added Mount Catalyst now reacts to Feather Falling. It acts as if the level was always 3 + Added zombified players have a 1-second grace period when standing under direct sunlight + Changed Bound Allay books increase the repair cost of the item to the too expensive limit. It will revert after deploying the Allay + Changed enchanted mob gear depends on the game's difficulty. The chances of a piece being enchanted are 25% in hard, 5% in normal, 0% otherwise + Changed Phage Arrows no longer rely on the unluck effect to trigger zombification. All Phage Arrows from previous versions have become obsolete + Changed Trader Tent structure now uses wool stairs and slabs for the tent + Changed Unluck is no longer used to inflict Phage on entities + Fixed breaking Sculk Plantoids would display missing texture particles + Fixed Cows, Chickens, Pigs, Wolves and Frogs couldn't zombify + Fixed custom spawn eggs were being held like swords + Fixed Dragon Egg wasn't displaying the dragon slayer on its tooltip + Fixed new witch books weren't stackable with books that had been placed on lecterns + Fixed non-zombifiable entities who didn't die to phage damage would convert into zombies when the timer reached 0. They now get cleared of the infected status + Fixed Sculk Plantoids would have a missing model when planted
release

Survivor's Elegy 1.1.0

1.1.0+mod
30 сент. 2026 г.131Minecraft: 26.3fabric, forge, neoforge, quilt
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Что нового
Survivor's Elegy 1.1.0 (30/09/2026) + Changed resourcepack version to 12 + Added "Spectre" mob category containing Allays, Vexes, Ghast, Phantoms and Happy Ghasts + Added Allays holding Enchanted Books with Curse of Binding will get absorbed into the book, turning into a Bound Allay. Only one Allay can be bound per book. Using the book will deploy the Allay and recover the original item + Added armor and weapons held by undead entities have a 20% chance of being enchanted + Added Banners on boats now periodically update to face the boat's rotation + Added Config menu can be accessed through the pause menu dialog window + Added Curse of Vanishing deals twice the amount of damage to "Spectre" type entities. It applies to enchanted books and enchanted items + Added custom fishing can be disabled through the config menu + Added Phage Buildup meter. It replaces the old text-based indicator + Added Piglins can hold Golden Spears + Added Shutters item model + Added tooltips on most custom items, signaling the item is from Survivor's Elegy + Added Tridents breaking into Lightning Rods back + Changed "Easy Transport" to "Fairy Carrier" + Changed base items for Sculk Plantoids and Blinds to poisonous potatoes + Changed Broth Cauldrons now update their temperature texture changes synchronously + Changed Chainmail Horse Armor is now bought from Journeyman Armorers + Changed Charges on copper gear only discharges if the player has been hurt by a living entity + Added "Chipped Rod" advancement for breaking a trident + Changed Sculk Plantoid textures. The texture will start changing from 1 xp point, and max capacity has now a final texture + Changed Crimson Paintings and Banners cannot be rotated when hung on a wall + Changed Hoglin and Zoglin Heads can now be equipped on the head slot + Changed Illager Skeletons and Piglin Skeletons now burn under sunlight + Changed Iron Golems get angry at zombified players more consistently + Changed max Phage Buildup meter from a default of 5 hits to 6 hits + Changed Pamphlet pictures + Changed Pig breeding will interrupt the multiple offspring spawning if there are 4 baby pigs or more in a 1-block radius + Changed pufferfish name "Porcupine Fish" to "Porcupinefish" + Changed Sculk Plantoids now drop xp orbs instead of granting the xp to the player data directly. This change allows the player's tools to get affected by mending when retrieving xp + Changed structures from Jungle Ruins blacksmith_1 and blacksmith_2 to better match their reference build + Disabled Clandestine Trading. Might be re-enabled in the future with a stronger concept + Fixed "Hidden in plain sight" only triggered when wearing armor + Fixed Light Sensors would read the light level of a grass path block instead of the block above + Fixed some Bastion Crevice chests weren't generating loot + Fixed Vex could drop their swords + Fixed zombified players were having their helmet durability decreased twice as fast when under the sun + Removed "Safe Mode" due to lack of usefulness + Removed allay note block signaling + Removed Cinder Lamps acquisition path. They can no longer can be bought from Wandering Traders and have essentially become legacy items, but existing items retain their functionality + Removed Fried Eggs + Removed players dropping their heads when killed by charged creepers + Removed toolbox functions from "survivors_elegy:". The only command left in the namespace is now "survivors_elegy:config" + Removed trigger update system for old items. Custom items no longer keep track of the last update that changed their data. As a side effect, old items and new items whose this change applies to will not stack together. Pre-1.21.4 datapack upgrade warning message has been updated accordingly
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Survivor's Elegy 1.1.0

1.1.0
30 сент. 2026 г.134Minecraft: 26.3datapack
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Что нового
Survivor's Elegy 1.1.0 (30/09/2026) + Changed resourcepack version to 12 + Added "Spectre" mob category containing Allays, Vexes, Ghast, Phantoms and Happy Ghasts + Added Allays holding Enchanted Books with Curse of Binding will get absorbed into the book, turning into a Bound Allay. Only one Allay can be bound per book. Using the book will deploy the Allay and recover the original item + Added armor and weapons held by undead entities have a 20% chance of being enchanted + Added Banners on boats now periodically update to face the boat's rotation + Added Config menu can be accessed through the pause menu dialog window + Added Curse of Vanishing deals twice the amount of damage to "Spectre" type entities. It applies to enchanted books and enchanted items + Added custom fishing can be disabled through the config menu + Added Phage Buildup meter. It replaces the old text-based indicator + Added Piglins can hold Golden Spears + Added Shutters item model + Added tooltips on most custom items, signaling the item is from Survivor's Elegy + Added Tridents breaking into Lightning Rods back + Changed "Easy Transport" to "Fairy Carrier" + Changed base items for Sculk Plantoids and Blinds to poisonous potatoes + Changed Broth Cauldrons now update their temperature texture changes synchronously + Changed Chainmail Horse Armor is now bought from Journeyman Armorers + Changed Charges on copper gear only discharges if the player has been hurt by a living entity + Added "Chipped Rod" advancement for breaking a trident + Changed Sculk Plantoid textures. The texture will start changing from 1 xp point, and max capacity has now a final texture + Changed Crimson Paintings and Banners cannot be rotated when hung on a wall + Changed Hoglin and Zoglin Heads can now be equipped on the head slot + Changed Illager Skeletons and Piglin Skeletons now burn under sunlight + Changed Iron Golems get angry at zombified players more consistently + Changed max Phage Buildup meter from a default of 5 hits to 6 hits + Changed Pamphlet pictures + Changed Pig breeding will interrupt the multiple offspring spawning if there are 4 baby pigs or more in a 1-block radius + Changed pufferfish name "Porcupine Fish" to "Porcupinefish" + Changed Sculk Plantoids now drop xp orbs instead of granting the xp to the player data directly. This change allows the player's tools to get affected by mending when retrieving xp + Changed structures from Jungle Ruins blacksmith_1 and blacksmith_2 to better match their reference build + Disabled Clandestine Trading. Might be re-enabled in the future with a stronger concept + Fixed "Hidden in plain sight" only triggered when wearing armor + Fixed Light Sensors would read the light level of a grass path block instead of the block above + Fixed some Bastion Crevice chests weren't generating loot + Fixed Vex could drop their swords + Fixed zombified players were having their helmet durability decreased twice as fast when under the sun + Removed "Safe Mode" due to lack of usefulness + Removed allay note block signaling + Removed Cinder Lamps acquisition path. They can no longer can be bought from Wandering Traders and have essentially become legacy items, but existing items retain their functionality + Removed Fried Eggs + Removed players dropping their heads when killed by charged creepers + Removed toolbox functions from "survivors_elegy:". The only command left in the namespace is now "survivors_elegy:config" + Removed trigger update system for old items. Custom items no longer keep track of the last update that changed their data. As a side effect, old items and new items whose this change applies to will not stack together. Pre-1.21.4 datapack upgrade warning message has been updated accordingly
release

Survivor's Elegy 1.0.13

1.0.13+mod
18 сент. 2026 г.139Minecraft: 26.3fabric, forge, neoforge, quilt
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Что нового
Survivor's Elegy 1.0.13 (17/09/2026) + Updated to 26.3 + Updated resourcepack version to 11 + Added fish to Sulfur Caves: Bass, Pufferfish and Porcupinefish + Added fish to Dappled Forest: Bass and Salmon + Added sneaking on tall grass on Dappled Forests displays red tinted particles + Changed Shields no longer make item frames invisible + Fixed zombified players on creative mode would have their helmet durability decrease - Removed Expert Cartographers sold Ancient City Explorer Maps
release

Survivor's Elegy 1.0.13

1.0.13
17 сент. 2026 г.101Minecraft: 26.3datapack
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Что нового
Survivor's Elegy 1.0.13 (17/09/2026) + Updated to 26.3 + Updated resourcepack version to 11 + Added fish to Sulfur Caves: Bass, Pufferfish and Porcupinefish + Added fish to Dappled Forest: Bass and Salmon + Added sneaking on tall grass on Dappled Forests displays red tinted particles + Changed Shields no longer make item frames invisible + Fixed zombified players on creative mode would have their helmet durability decrease - Removed Expert Cartographers sold Ancient City Explorer Maps
release

Survivor's Elegy 1.0.12

1.0.12
11 июл. 2026 г.689Minecraft: 26.2datapack
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Что нового
+ Changed resourcepack version to 10 + Changed all zombified illagers will spawn as nitwits + Fixed Copper Armor discharges wouldn't harm the attacker if there were discharge immune entities around + Changed "Fishmonger" advancement is no longer hidden + Changed advancement "Facing the Darkness" now displays the progress (in minutes) until the advancement is granted + Changed items with custom data whose base item would grant custom effects to the broth don't count anymore + Fixed Broth Cauldrons would keep their teleportation properties while empty + Fixed Broth Cauldrons would sometimes accept custom food but not read their food values + Fixed Broths couldn't cure zombification + Fixed Broken Baby Copper Sword textures
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Survivor's Elegy 1.0.11

1.0.11
5 июл. 2026 г.126Minecraft: 26.2datapack
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Что нового
+ Updated to 26.2 + Changed resourcepack version to 9 + Added "siscu:recipes/root" advancement and "siscu:root" recipe. Granting any of those to the player will unlock all new or modified datapack recipes to be shown on its crafting stations + Added "Smooth Criminal" advancement for wearing a Top Hat with a weapon in it + Added all chicken egg variants can be cooked into Fried Eggs + Added Baby Parched + Added breaking filled Broth Cauldrons on top of Lava Cauldrons will place an obsidian block and drop a cauldron + Added Cave Spiders will remove Cave Spider Spawners around them on generation + Added Copper Spears can oxidise + Added cracked Iron Golems now will heal 25 HP every 15 seconds when standing near villagers that can repair them. Those are villagers with the professions of Armorer, Toolsmith or Weaponsmith. They can only be repaired when not angry + Added Evokers spawned outside of mansions won't drop a totem of undying if they use it. This lowers the amount of totems per raid by 50% + Added Gunpowder can now be crafted with 1 coal/charcoal, 1 bonemeal and 1 sulfur spike + Added Iron Golems now chase zombified players + Added Mount Catalyst enchantment now also takes the Thorns enchantment. It acts 50% of the time, always as if it was Thorns II + Added Parched can now wither away. They will keep the parched headgear + Added Shield Nerf config menu. It can be used to toggle the nerf on and off. It's accessed through the "items" menu + Added Sulfur Cubes are immune to Phage and Withering + Added Top Hat. Works as a hat and a bundle. It cannot be dyed. The height of the hat when worn changes depending on the fullness of the bundle. Found on infected citadels and worn by Elegant Zombies. When worn by Armor Stands, they will add a wooden head to the stand. They will protect zombified players from the sun + Changed electric discharges damage is now armor-dependent. Gold, Iron and Netherite changes the damage to 1, 2 and 5 HP respectively. The base discharge damage is still 3 HP + Changed Infection process. Added a phage buildup meter: players can now be hit a few times before the zombification process starts. The buildup meter can be decreased by eating golden food. Death resets all zombification stats, including buildup. + Changed Light Sensors and Bee Counters don't count as oxidisable items + Changed Mount Catalyst enchantment mimics the rider's enchantments closer to vanilla. Horses are no longer lavaproof, frost walker updates on location change and never while the entity is in the air + Changed Mount Catalyst now take enchantments from any passenger, not just the controller + Changed the infection clock will only remind the player every 30 seconds, unless it has less than 60 seconds until zombification + Changed Zombie Villagers keep their equipment when unzombified. This opens the possibility of villagers with witch hats or wandering trader headgear + Changed zombification on illagers. Witches will turn into cleric swamp villagers. Wandering traders will turn into desert unemployed villagers. Other illagers will become plains nitwit villagers as before + Enhanced all checks for Broth Cauldrons. Implemented load balancer to spread cauldron temperature checks along 20 ticks, instead of performing all checks on the same tick + Fixed Ancient Shield config menu was referring the item as "Amethyst Shield" + Fixed Broth Cauldron with Debug Stick interaction changes were being reverted after scooping the broth + Fixed Broth Cauldrons were taking custom items that used food items as the base. They will now only take those item's values if said item has both "custom_data" and "food" components + Fixed Copper Armor wasn't oxidising when worn by entities other than players + Fixed custom items from datapacks that had copper gear items as a base item would undergo oxidisation + Fixed zombifying wandering traders kept their trades, making them unzombify into nitwits with trades + Removed day counter title when first joining the game + Removed zombified player health decrease + Reverted mineshafts to vanilla generation