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Super Factory Manager Retro

ВЕРСИИ (8)

release

Retro Factory Manager 1.0.4 for MC 1.21.1

1.21.1-1.0.4
2 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.4 ### Added * Brazilian Portuguese (pt_br) translation, contributed by PrincessStellar ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings * The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.3 for MC 26.1.2

26.1.2-1.0.3
2 окт. 2026 г.402Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ### Added * Brazilian Portuguese (pt_br) translation, contributed by PrincessStellar ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.3 for MC 1.21.1

1.21.1-1.0.3
25 авг. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings * The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.2 for MC 26.1.2

26.1.2-1.0.2
11 авг. 2026 г.31Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.2 for MC 1.21.1

1.21.1-1.0.2
11 авг. 2026 г.495Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.1 for MC 1.21.1

1.21.1-1.0.1
1 авг. 2026 г.143Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.1 for MC 26.1.2

26.1.2-1.0.1
1 авг. 2026 г.10Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Super Factory Manager Retro 1.0.0

1.0.0
31 июл. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Initial Release