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Super Factory Manager Retro

Build Super Factory Manager programs on a visual node canvas instead of writing SFML by hand. Drag nodes, wire them together, search items and fluids by name, and import/export programs you have already written.

Автор: Saereth4,5 тыс.3обновлён 2 окт. 2026 г.
УправлениеТехнологииУтилиты

Описание

Retro Factory Manager

An addon for Super Factory Manager that lets you write SFM programs as a node graph instead of as text.

Requires Super Factory Manager.

The blueprint editor with a program on the canvas and the generated SFML alongside it

What you get

Open a Disk or a Factory Manager and you get a canvas instead of a text box. Place a trigger, chain Input and Output nodes onto it, branch with If nodes, and the SFML is written for you as you go. The preview panel shows exactly what will be saved.

Everything the language can do is in the editor: intervals and redstone triggers, amounts and retain amounts, multiple filters per node, item and tag filters, except lists, sides, slot ranges, round robin, conditions, Forget and Comment nodes.

Picking items and labels

Type a few letters and pick what you want from a list with icons. Items, fluids, gases and energy are all searchable, so you do not need to remember ids.

Searching for an item by name, with matching items shown with their icons and ids

Labels come from your label gun, and the editor shows how many blocks each label covers so you can spot one you forgot to assign.

Already have programs?

Open one and press Import to canvas. It is rebuilt as a graph, and the editor checks its own work and tells you whether anything was lost.

Your programs stay normal SFM programs. You can copy the text, share it, or switch back to the text editor whenever you want. The node layout is saved with the program, so reopening the editor gives you your graph back.

Setup

Install both mods, then open config/sfm-client-program-editor.toml and set:

preferredEditor = "retrofactorymanager:blueprint"

Right click a Disk, or press Edit in a Factory Manager, and the canvas opens. Set it back to sfm:v1 at any time to return to the text editor.

Controls

ActionHow
Add a nodeRight click the canvas
Add a connected nodeDrag from a pin and release on empty space
Connect nodesDrag from one pin to another
DisconnectAlt click a pin or a wire
Move aroundDrag with middle or right mouse button
ZoomScroll wheel
SelectClick, shift click, or drag a box
DeleteSelect and press Delete
Undo and redoCtrl+Z and Ctrl+Y
Copy, paste, duplicateCtrl+C, Ctrl+V, Ctrl+D
Snap to gridPress G
Frame everythingPress Home

Credits

Thanks to TeamDman for Super Factory Manager and for making the editor pluggable, and to vswe for the original Steve's Factory Manager.

Галерея

Edior Overview

Последние версии

Все версии →
release

Retro Factory Manager 1.0.4 for MC 1.21.1

1.21.1-1.0.4
2 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.4 ### Added * Brazilian Portuguese (pt_br) translation, contributed by PrincessStellar ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings * The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.3 for MC 26.1.2

26.1.2-1.0.3
2 окт. 2026 г.402Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ### Added * Brazilian Portuguese (pt_br) translation, contributed by PrincessStellar ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.3 for MC 1.21.1

1.21.1-1.0.3
25 авг. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.3 ### Fixed * Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (`EVERY 20 + 11 GLOBAL TICKS`), which SFM rejects; it now comes first (`EVERY 20 GLOBAL + 11 TICKS`) * The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings * The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque ### Changed * Timer node labels list the alignment before the offset, matching the generated program * The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode * The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.2 for MC 26.1.2

26.1.2-1.0.2
11 авг. 2026 г.31Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.2 for MC 1.21.1

1.21.1-1.0.2
11 авг. 2026 г.495Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.2 ### Fixed * The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through * Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.1 for MC 1.21.1

1.21.1-1.0.1
1 авг. 2026 г.143Minecraft: 1.21.1neoforge
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Что нового
# Changelog ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ### 1.21.1 * Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+) * SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2 ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Retro Factory Manager 1.0.1 for MC 26.1.2

26.1.2-1.0.1
1 авг. 2026 г.10Minecraft: 26.1.2neoforge
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Что нового
# Changelog ## 1.0.1 ### Changed * The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases * Added English display names for SFM's built-in editors in the switcher ## 1.0.0 Initial release. RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you. ### Other * Fully translatable, with English included
release

Super Factory Manager Retro 1.0.0

1.0.0
31 июл. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Initial Release