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Stuck - a backrooms mod

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beta

Stuck - a backrooms mod 0.2.0-beta-1.21.1

0.2.0-beta-1.21.1
6 июл. 2026 г.375Minecraft: 1.21.1neoforge
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📜 CHANGELOG — Stuck_ a backrooms mod v0.3.0-beta Release date: 2026-07-06 Minecraft: 1.21.1 · NeoForge: 21.1.234+ · Side: Client + Server 🟡 First BETA release. The lights are on. Sometimes. ⚡ Major Feature : The Backrooms Finally FEEL Like the Backrooms This release is a complete atmosphere overhaul — total darkness, fluorescent yellow color grading, clustered dead zones, random blackouts — plus a brand new second floor to explore. The dimension went from "yellow maze" to "place you genuinely don't want to be alone in." ⚠️ A NEW WORLD IS REQUIRED — dimension generation has fundamentally changed. ✨ New Features 🌑 Darkness & Atmosphere Overhaul 🌫️ Dense black fog — visibility limited to ~44 blocks, corridors dissolve into the void 💡 Near-zero ambient light — neon lights become isolated islands of safety 🎨 Custom post-processing shader — fluorescent yellow tint on lit areas, crushed blacks, subtle vignette 😈 Gamma cheat protection — the shader is applied AFTER rendering; cranking brightness to 100% won't save you 🔇 Total silence — vanilla music is completely disabled inside the dimension. All that remains: the hum of the neons... and the distant noises 💡 Dead Zones — Clustered Broken Neons 🌑 Broken neon lights now generate in GROUPS — entire corridor sections plunged into darkness (~10% of the map) ✨ Normal zones are now 90% lit — light failures outside dead zones are rare and isolated 👻 Rare "survivor" neons — a single working light lost in the middle of a dead zone 🔆 Enhanced light pools — working neons now cast a much stronger, wider pool of light on the floor ⚡ The Blackout Event 🔌 At random (~every 10 minutes), the power goes out — ALL lights shut off for 30-60 seconds, on both floors 🚨 3 brand new sounds: the power cut, a distant alarm going off somewhere in the complex, and the breaker slamming back on 🔦 Your flashlight and glowsticks suddenly become a matter of life and death 🛠️ Op command: /backrooms blackout start|stop 🪜 The Second Floor 🏢 The dimension now has TWO floors, each with its own independent maze layout 📏 Lowered ceilings on both floors (more claustrophobic vibe) 🪜 Very rare stairwells (~1 in 125 cells) connecting the floors — finding one is an event, mark it with your Spray Can! 🧱 2 new blocks: Damp Carpet Stairs & Ceiling Tile Stairs (dedicated top textures) 🔧 Improvements 🚀 Full migration from Forge 1.20.1 to NeoForge 1.21.1 — 80+ files, complete networking rewrite (CustomPacketPayload), NBT → Data Components, new overlay system 🎨 Fixed all missing item textures from the migration 🗺️ Backrooms Phone minimap color fix (ARGB→ABGR channel swap) 📼 Ambient sound system fully operational (humming neons, distant creepy sounds, solitude detection) 🛠️ New Commands /backrooms blackout start — trigger a blackout immediately (op only) /backrooms blackout stop — end the current blackout (op only) 🐛 Bug Fixes 🔧 Fixed dimension_type JSON parse crash (registry loading error) 🔧 Fixed GeckoLib imports after package restructure (.core. removal) 🔧 Fixed spawn egg model self-referencing parent loop 🔧 Fixed forge: → neoforge: loader references in item models 🔧 Fixed duplicate class compilation errors 🐛 Known Issues 🏗️ Structures (Tree Room, Office Room, Exit Room) may cut through the second floor's ground — fix planned for next release 🗺️ Phone minimap may appear blurry on some setups 🎨 Possible incompatibility with Iris/Oculus shaderpacks (custom post-processing) 📼 VHS Tape content is still a placeholder 🔜 Coming Next 👷 Async Employee natural spawning in the corridors 👹 First hostile entity (Smiler) 🩹 Structure/second floor compatibility fix 📡 Blackout screen intensity effect (the shader reacts to the power cut) 🌐 Level 1 dimension (parking garage liminal space) 📜 Credits 👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 🔊 Blackout sounds from Freesound: echocinematics (#131599), jirzin (#348551), swag1773 (#636578) 📥 Installation Install NeoForge 1.21.1 (build 21.1.234 or higher) Install GeckoLib 4.7.6+ for NeoForge 1.21.1 (REQUIRED dependency) Drop Stuck_backrooms-0.3.0-beta.jar into your .minecraft/mods/ folder Launch Minecraft with the NeoForge profile Create a NEW world and find your way in... then try to find your way UP 🪜 ⚠️ Required on both client AND server for multiplayer. ⚠️ Worlds from 0.1.x/0.2.x are NOT compatible (two-floor generation). License: MIT
alpha

Stuck - a backrooms mod 0.1.1-alpha

0.1.1-alpha
14 июн. 2026 г.500Minecraft: 1.20.1forge
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📜 CHANGELOG — Stuck_ a backrooms mod v0.1.1-alpha Release date: 2026-06-14 Minecraft: 1.20.1 · Forge: 47.3.0+ · Side: Client + Server 🟢 Second alpha release. Escape is now possible — if you find the key. ⚡ Major Feature : Survival Becomes Viable This release introduces a complete energy system, the exit door mechanic, and natural world structures with loot — making survival inside the Backrooms a real possibility for the first time. You also have real reasons to keep moving forward. ✨ New Features 🚪 The Exit Door System — Endgame Goal 🔴 Exit Door — a tall, ominous red door with a glowing "EXIT" sign 🗝️ Exit Key — an enchanted-looking, single-stack key that opens the door 🖼️ Custom GUI with two destination choices: Overworld (active) and Level 1 (coming soon) 🌟 Mysterious white fade effect during teleportation (3 seconds) 🎲 Exit Key has ~3% chance to appear in Wooden Crates and Cardboard Boxes 🏛️ Exit Rooms spawn naturally at 0.1% rarity — true legendary endgame structures 🏗️ Natural World Structures 🌳 Tree Room (3% per chunk) — a mysterious patch of grass with a single tree Iconic Kane Pixels reference Spawns Wooden Crates with valuable loot 💼 Office Room (2% per chunk) — abandoned office setup with desks and drawers Contains Office Drawers with paper, batteries, screwdrivers, and rare phones 🚪 Exit Room (0.1% per chunk) — the legendary chamber containing the Exit Door ⚙️ Automatic loot table assignment to all containers within structures 🔄 Smart deferred placement system (handles multi-chunk structures safely) 🔋 Energy System (replaces hunger) 💪 Stamina-based gameplay — actions consume energy (sprint, jump, attack) 📊 Custom HUD bar (93×88 spritesheet, 11 frames) replaces the food bar 🏃 Sprint boost — 60% faster than vanilla sprint 🎥 FOV dynamics — +25% FOV when sprinting, -15% when exhausted (smooth lerp) 💧 Almond Water — drinkable item that grants the Energized effect 30 seconds duration · 3x energy regeneration rate Returns an empty glass bottle when consumed ⚙️ Energy infinite in Creative/Spectator modes 🩸 Bleeding status effect — slow damage over time (some weapons inflict it) 🗡️ Combat Items 🪛 Screwdriver — light melee weapon (6 HP damage, 1.0 atk speed, 128 durability) 🗝️ Cutter (BackroomsKey) — now also a weapon (3 HP damage + applies Bleeding for 5s) 🎨 Wall Marking System 🎨 Spray Can — paint navigation marks on walls 3 symbols: Arrow Right, Arrow Left, Danger Mark Sneak + scroll to cycle through symbols 50 uses before breaking Beautiful 3D model in hand, 2D in inventory (forge:separate_transforms) 🧽 Sponge — right-click any wall mark to erase it 🧱 Wall Mark Block — automatically destroyed if its support wall breaks 🔄 Smart Respawn System 💀 Die inside the Backrooms? You respawn inside the Backrooms, not in the Overworld 🌍 Die in the Overworld? You respawn normally in the Overworld 🧠 Uses persistent NBT data to remember death dimensions 🔧 Improvements 🌫️ Lower ceiling — Backrooms ceiling reduced from height 8 to height 7 (more claustrophobic vibe) 🎨 Glowstick — full visual rework with cracked-state texture variants 📐 Optimized texture loading — fixed multiple missing texture references in models 🎲 Loot tables expanded — more variety in crate drops (Iron Ingots, Redstone, Glowstone Dust, Bread, Golden Apples...) ⚙️ Better structure placement — uses real bounding boxes (template.getBoundingBox()) to handle rotations correctly 🛠️ New Commands /backrooms spawntree — instantly place a Tree Room at your location /backrooms spawnoffice — instantly place an Office Room at your location /backrooms spawnexit — instantly place an Exit Room at your location (debug) 🐛 Bug Fixes 🔧 Fixed creative tab crash caused by blocks without registered BlockItems 🔧 Fixed wall marks rendering as opaque black instead of using transparency (added render_type: minecraft:cutout) 🔧 Fixed forge:separate_transforms wrapper missing top-level parent: "forge:item/default" 🔧 Fixed screwdriver.json namespace typo (backroom: → backrooms:) 🔧 Fixed almond_water.json double typo (backroom:items/ → backrooms:item/) 🔧 Fixed glowstick.json wrong path (block/ → item/) 🔧 Fixed loot table parser error Unknown type 'backrooms:item' (now correctly uses minecraft:item) 🔧 Fixed SPRAY_PAINT_CAN vs SPRAY_CAN naming inconsistency across ModItems/ModCreativeTabs 🐛 Known Issues 📼 VHS Tape content is still a placeholder 🗺️ Map exploration only works while holding the Backrooms Phone 🏗️ Level 1 dimension not yet available (Exit Door menu shows it as locked) 🎮 No mobs/entities yet — the Backrooms remain eerily empty 🔜 Coming Next 👹 First hostile entity (Smiler) 🌐 Level 1 dimension (parking garage liminal space) 🔊 Ambient sounds (humming neons, distant footsteps, child laughter) 📼 VHS Tape video playback with custom animations 🛠️ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) 🍞 Food sources inside the Backrooms (canned food, vending machines) 📜 Credits 👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 📥 Installation Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world — you'll spawn in the Backrooms! Try to escape... but be ready for the journey 🚪🔑 ⚠️ Required on both client AND server for multiplayer. License: MIT
alpha

Stuck - a backrooms mod 0.1.0-alpha

0.1.0-alpha
11 июн. 2026 г.57Minecraft: 1.20.1forge
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# 📜 CHANGELOG — Stuck_backrooms v0.1.0-alpha **Release date:** *2026-06-11* **Minecraft:** 1.20.1 · **Forge:** 47.3.0+ · **Side:** Client + Server > 🟡 *First alpha release. Welcome to the noclipped reality.* --- ## ⚠️ Important Gameplay Notes - 🎒 **Most blocks and items do NOT spawn naturally in the world.** They are currently **only available in Creative mode** through the Backrooms creative tab. Natural generation (in crates, drawers, world structures) will come in future releases. - 🚫 **The Backrooms dimension is a DEAD-END for resources.** You cannot mine ores, find food sources, or gather natural resources inside the Backrooms. The only renewable thing is what you find in crates and drawers (when they spawn — currently rare). - 🌐 **You spawn directly in the Backrooms** when creating a new world. Use `/backrooms` to teleport to the Overworld and back. - 🎮 **Play in Creative mode** for the best experience during alpha — Survival is currently very harsh due to the resource limitations above. --- ## ✨ Features ### 🌍 The Backrooms Dimension - 🟡 **Procedurally generated** infinite yellow hallway dimension - 🏛️ Large rooms (15×15 blocks) with **8-block tall ceilings** - 🚪 Generous 5-block wide doorways and corridors - 🌅 **Big Rooms** (10% chance) — fused rooms creating wide open spaces - 💡 Fluorescent lights in 3 states: working (65%), flickering (15%), broken (20%) - 🚶 Random corridor cells (8%) connecting rooms in unexpected ways - 🆕 **Players spawn directly in the Backrooms** on new world creation ### 🧱 Custom Blocks - 🟨 **Yellow Wallpaper** — the iconic wall (breakable only with the Cutter) - 🟫 **Damp Carpet** — the squishy floor of nightmares - ⬜ **Ceiling Tile** — stained acoustic ceiling - 💡 **Fluorescent Light** — works as a real light source - 📦 **Wooden Crate** & **Cardboard Box** — storage blocks with loot tables - 🗄️ **Drawer** — 18-slot storage block - 💻 **Computer** — interactive workstation (see below) - 🪑 **Table** — basic flat furniture ### 🎒 Custom Items - 🔦 **Flashlight** — 3D modeled, toggleable, with battery energy (10 min lifespan) - 🔋 Bottom-right HUD overlay showing battery level - ⚡ Right-click with battery in other hand to recharge - 💀 Flickers when battery drops below 10% - 🔋 **Battery** — fuel for the flashlight - 🗝️ **Cutter (BackroomsKey)** — the only tool that breaks yellow wallpaper - 📱 **Backrooms Phone** — 3D modeled handheld device with custom GUI - 🗺️ **Live exploration map** updated as you walk (30-block reveal radius) - 🧭 Real-time coordinates and direction display - 🔄 Persistent map data saved per player - ✨ Glitchy cyberpunk-themed interface - 💚 **Glowstick** — single-use crackable light source - 👊 Crack with right-click for 3 minutes of light - 🌟 Emits light around you when held OR when thrown on the ground - 🗺️ Perfect for marking your path in dark hallways - 📼 **VHS Tape** — old magnetic tape (3D modeled) - 💾 **Floppy Disk** — old data storage ### 💻 Interactive Computer Terminal - 🎨 **Custom pixel-art GUI** with vintage 80s/90s aesthetic - 📺 Insert a **VHS Tape** to display a TV test pattern (more content coming) - 💾 Insert a **Floppy Disk** to boot **NEXUS-OS v3.14** — a fully interactive hacker terminal - ⌨️ **9 working commands:** `help`, `ls` (with `-a`), `cd`, `cat`, `whoami`, `clear`, `exit`, and one **secret command**... - 📁 **Virtual filesystem** with 11+ files across nested directories - 📜 **Async Research Institute lore** — discover the classified files behind Project KV31, the LPMDS machine, and the 1989 Threshold breach - 🔐 **Hidden encrypted file** with passphrase puzzle - ✨ Glitch lines, blinking cursor, phosphor-green CRT vibe ### 🛠️ Commands - `/backrooms` — teleport to/from the Backrooms dimension - `/backrooms tp` — explicit teleport command - `/backrooms fillcrate <wooden|cardboard>` — fill a crate with its loot table (dev/admin tool) - `/backrooms reset` — teleport to a fresh, ungenerated area (useful for testing world gen) --- ## 🎨 Crafting Recipes - 🔦 Flashlight = glowstone dust + stone button + battery + iron ingot - 💚 Glowstick = glowstone dust + slime ball + stick (vertical, makes 2) - 📱 Backrooms Phone = 7 iron ingots + redstone + battery - ⚠️ **Note:** Crafting recipes exist but ingredients are hard to obtain inside the Backrooms (where you spawn). Use Creative mode or teleport to the Overworld with `/backrooms` to gather materials. --- ## 🐛 Known Issues - 📼 VHS Tape content is currently a placeholder (test pattern only) — full content coming in next release - 💻 The computer terminal hotbar shows only 9 inventory slots (top inventory rows hidden due to GUI size) - 🗺️ Map exploration only works while holding the Backrooms Phone in inventory - 🪑 DeskBlock is implemented but not yet registered (coming soon) - 🎒 **Most blocks and items are creative-only for now** (no natural generation outside crates/drawers) - 🚫 **No survival progression yet** — the Backrooms cannot sustain a player long-term without Overworld resources --- ## 🔜 Coming Next - 📦 **Natural loot generation** — crates, drawers, and structures with random items - 💧 **Almond Water** — drinkable hydration source for survival viability - 📼 VHS Tape video playback (frame-by-frame animations) - 👹 First hostile entity (Smiler) - 🔊 Ambient sounds (humming neons, distant footsteps) - 🏗️ Mini-structures (tree room, abandoned offices) - 🪑 Full DeskBlock registration with inventory --- ## 📜 Credits - 👤 **Author:** imortalfox (first-time modder!) - 🎬 **Lore inspired by:** Kane Pixels' Backrooms YouTube series - 🌍 **Setting based on:** Async Research Institute fictional universe (Kane Pixels) - 📚 **Additional inspiration:** Backrooms community wiki --- ## 📥 Installation 1. Install **Minecraft Forge 1.20.1** (build 47.3.0 or higher) 2. Drop `backrooms-0.1.0-alpha.jar` into your `.minecraft/mods/` folder 3. Launch Minecraft with the Forge profile 4. **Create a new world** — you'll spawn in the Backrooms! 5. Recommended: **play in Creative mode** during alpha ⚠️ **Required on both client AND server** for multiplayer. --- **License:** MIT~~~~