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beta
Stuck - a backrooms mod 0.2.0-beta-1.21.1
0.2.0-beta-1.21.16 июл. 2026 г.375Minecraft: 1.21.1neoforge
Что нового
📜 CHANGELOG — Stuck_ a backrooms mod v0.3.0-beta Release date: 2026-07-06
Minecraft: 1.21.1 · NeoForge: 21.1.234+ · Side: Client + Server 🟡 First BETA release. The lights are on. Sometimes.
⚡ Major Feature : The Backrooms Finally FEEL Like the Backrooms This release is a complete atmosphere overhaul — total darkness, fluorescent yellow color grading, clustered dead zones, random blackouts — plus a brand new second floor to explore. The dimension went from "yellow maze" to "place you genuinely don't want to be alone in."
⚠️ A NEW WORLD IS REQUIRED — dimension generation has fundamentally changed.
✨ New Features
🌑 Darkness & Atmosphere Overhaul
🌫️ Dense black fog — visibility limited to ~44 blocks, corridors dissolve into the void 💡 Near-zero ambient light — neon lights become isolated islands of safety 🎨 Custom post-processing shader — fluorescent yellow tint on lit areas, crushed blacks, subtle vignette 😈 Gamma cheat protection — the shader is applied AFTER rendering; cranking brightness to 100% won't save you 🔇 Total silence — vanilla music is completely disabled inside the dimension. All that remains: the hum of the neons... and the distant noises
💡 Dead Zones — Clustered Broken Neons
🌑 Broken neon lights now generate in GROUPS — entire corridor sections plunged into darkness (~10% of the map) ✨ Normal zones are now 90% lit — light failures outside dead zones are rare and isolated 👻 Rare "survivor" neons — a single working light lost in the middle of a dead zone 🔆 Enhanced light pools — working neons now cast a much stronger, wider pool of light on the floor
⚡ The Blackout Event
🔌 At random (~every 10 minutes), the power goes out — ALL lights shut off for 30-60 seconds, on both floors 🚨 3 brand new sounds: the power cut, a distant alarm going off somewhere in the complex, and the breaker slamming back on 🔦 Your flashlight and glowsticks suddenly become a matter of life and death 🛠️ Op command: /backrooms blackout start|stop
🪜 The Second Floor
🏢 The dimension now has TWO floors, each with its own independent maze layout 📏 Lowered ceilings on both floors (more claustrophobic vibe) 🪜 Very rare stairwells (~1 in 125 cells) connecting the floors — finding one is an event, mark it with your Spray Can! 🧱 2 new blocks: Damp Carpet Stairs & Ceiling Tile Stairs (dedicated top textures)
🔧 Improvements
🚀 Full migration from Forge 1.20.1 to NeoForge 1.21.1 — 80+ files, complete networking rewrite (CustomPacketPayload), NBT → Data Components, new overlay system 🎨 Fixed all missing item textures from the migration 🗺️ Backrooms Phone minimap color fix (ARGB→ABGR channel swap) 📼 Ambient sound system fully operational (humming neons, distant creepy sounds, solitude detection)
🛠️ New Commands
/backrooms blackout start — trigger a blackout immediately (op only) /backrooms blackout stop — end the current blackout (op only)
🐛 Bug Fixes
🔧 Fixed dimension_type JSON parse crash (registry loading error) 🔧 Fixed GeckoLib imports after package restructure (.core. removal) 🔧 Fixed spawn egg model self-referencing parent loop 🔧 Fixed forge: → neoforge: loader references in item models 🔧 Fixed duplicate class compilation errors
🐛 Known Issues
🏗️ Structures (Tree Room, Office Room, Exit Room) may cut through the second floor's ground — fix planned for next release 🗺️ Phone minimap may appear blurry on some setups 🎨 Possible incompatibility with Iris/Oculus shaderpacks (custom post-processing) 📼 VHS Tape content is still a placeholder
🔜 Coming Next
👷 Async Employee natural spawning in the corridors 👹 First hostile entity (Smiler) 🩹 Structure/second floor compatibility fix 📡 Blackout screen intensity effect (the shader reacts to the power cut) 🌐 Level 1 dimension (parking garage liminal space)
📜 Credits
👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 🔊 Blackout sounds from Freesound: echocinematics (#131599), jirzin (#348551), swag1773 (#636578)
📥 Installation
Install NeoForge 1.21.1 (build 21.1.234 or higher) Install GeckoLib 4.7.6+ for NeoForge 1.21.1 (REQUIRED dependency) Drop Stuck_backrooms-0.3.0-beta.jar into your .minecraft/mods/ folder Launch Minecraft with the NeoForge profile Create a NEW world and find your way in... then try to find your way UP 🪜
⚠️ Required on both client AND server for multiplayer. ⚠️ Worlds from 0.1.x/0.2.x are NOT compatible (two-floor generation). License: MIT
alpha
Stuck - a backrooms mod 0.1.1-alpha
0.1.1-alpha14 июн. 2026 г.500Minecraft: 1.20.1forge
Что нового
📜 CHANGELOG — Stuck_ a backrooms mod v0.1.1-alpha Release date: 2026-06-14
Minecraft: 1.20.1 · Forge: 47.3.0+ · Side: Client + Server 🟢 Second alpha release. Escape is now possible — if you find the key.
⚡ Major Feature : Survival Becomes Viable This release introduces a complete energy system, the exit door mechanic, and natural world structures with loot — making survival inside the Backrooms a real possibility for the first time. You also have real reasons to keep moving forward.
✨ New Features 🚪 The Exit Door System — Endgame Goal
🔴 Exit Door — a tall, ominous red door with a glowing "EXIT" sign 🗝️ Exit Key — an enchanted-looking, single-stack key that opens the door 🖼️ Custom GUI with two destination choices: Overworld (active) and Level 1 (coming soon) 🌟 Mysterious white fade effect during teleportation (3 seconds) 🎲 Exit Key has ~3% chance to appear in Wooden Crates and Cardboard Boxes 🏛️ Exit Rooms spawn naturally at 0.1% rarity — true legendary endgame structures
🏗️ Natural World Structures
🌳 Tree Room (3% per chunk) — a mysterious patch of grass with a single tree
Iconic Kane Pixels reference Spawns Wooden Crates with valuable loot
💼 Office Room (2% per chunk) — abandoned office setup with desks and drawers
Contains Office Drawers with paper, batteries, screwdrivers, and rare phones
🚪 Exit Room (0.1% per chunk) — the legendary chamber containing the Exit Door ⚙️ Automatic loot table assignment to all containers within structures 🔄 Smart deferred placement system (handles multi-chunk structures safely)
🔋 Energy System (replaces hunger)
💪 Stamina-based gameplay — actions consume energy (sprint, jump, attack) 📊 Custom HUD bar (93×88 spritesheet, 11 frames) replaces the food bar 🏃 Sprint boost — 60% faster than vanilla sprint 🎥 FOV dynamics — +25% FOV when sprinting, -15% when exhausted (smooth lerp) 💧 Almond Water — drinkable item that grants the Energized effect
30 seconds duration · 3x energy regeneration rate Returns an empty glass bottle when consumed
⚙️ Energy infinite in Creative/Spectator modes 🩸 Bleeding status effect — slow damage over time (some weapons inflict it)
🗡️ Combat Items
🪛 Screwdriver — light melee weapon (6 HP damage, 1.0 atk speed, 128 durability) 🗝️ Cutter (BackroomsKey) — now also a weapon (3 HP damage + applies Bleeding for 5s)
🎨 Wall Marking System
🎨 Spray Can — paint navigation marks on walls
3 symbols: Arrow Right, Arrow Left, Danger Mark Sneak + scroll to cycle through symbols 50 uses before breaking Beautiful 3D model in hand, 2D in inventory (forge:separate_transforms)
🧽 Sponge — right-click any wall mark to erase it 🧱 Wall Mark Block — automatically destroyed if its support wall breaks
🔄 Smart Respawn System
💀 Die inside the Backrooms? You respawn inside the Backrooms, not in the Overworld 🌍 Die in the Overworld? You respawn normally in the Overworld 🧠 Uses persistent NBT data to remember death dimensions
🔧 Improvements
🌫️ Lower ceiling — Backrooms ceiling reduced from height 8 to height 7 (more claustrophobic vibe) 🎨 Glowstick — full visual rework with cracked-state texture variants 📐 Optimized texture loading — fixed multiple missing texture references in models 🎲 Loot tables expanded — more variety in crate drops (Iron Ingots, Redstone, Glowstone Dust, Bread, Golden Apples...) ⚙️ Better structure placement — uses real bounding boxes (template.getBoundingBox()) to handle rotations correctly
🛠️ New Commands
/backrooms spawntree — instantly place a Tree Room at your location /backrooms spawnoffice — instantly place an Office Room at your location /backrooms spawnexit — instantly place an Exit Room at your location (debug)
🐛 Bug Fixes
🔧 Fixed creative tab crash caused by blocks without registered BlockItems 🔧 Fixed wall marks rendering as opaque black instead of using transparency (added render_type: minecraft:cutout) 🔧 Fixed forge:separate_transforms wrapper missing top-level parent: "forge:item/default" 🔧 Fixed screwdriver.json namespace typo (backroom: → backrooms:) 🔧 Fixed almond_water.json double typo (backroom:items/ → backrooms:item/) 🔧 Fixed glowstick.json wrong path (block/ → item/) 🔧 Fixed loot table parser error Unknown type 'backrooms:item' (now correctly uses minecraft:item) 🔧 Fixed SPRAY_PAINT_CAN vs SPRAY_CAN naming inconsistency across ModItems/ModCreativeTabs
🐛 Known Issues
📼 VHS Tape content is still a placeholder 🗺️ Map exploration only works while holding the Backrooms Phone 🏗️ Level 1 dimension not yet available (Exit Door menu shows it as locked) 🎮 No mobs/entities yet — the Backrooms remain eerily empty
🔜 Coming Next
👹 First hostile entity (Smiler) 🌐 Level 1 dimension (parking garage liminal space) 🔊 Ambient sounds (humming neons, distant footsteps, child laughter) 📼 VHS Tape video playback with custom animations 🛠️ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) 🍞 Food sources inside the Backrooms (canned food, vending machines)
📜 Credits
👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki
📥 Installation
Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world — you'll spawn in the Backrooms! Try to escape... but be ready for the journey 🚪🔑
⚠️ Required on both client AND server for multiplayer. License: MIT
alpha
Stuck - a backrooms mod 0.1.0-alpha
0.1.0-alpha11 июн. 2026 г.57Minecraft: 1.20.1forge
Что нового
# 📜 CHANGELOG — Stuck_backrooms v0.1.0-alpha
**Release date:** *2026-06-11*
**Minecraft:** 1.20.1 · **Forge:** 47.3.0+ · **Side:** Client + Server
> 🟡 *First alpha release. Welcome to the noclipped reality.*
---
## ⚠️ Important Gameplay Notes
- 🎒 **Most blocks and items do NOT spawn naturally in the world.** They are currently **only available in Creative mode** through the Backrooms creative tab. Natural generation (in crates, drawers, world structures) will come in future releases.
- 🚫 **The Backrooms dimension is a DEAD-END for resources.** You cannot mine ores, find food sources, or gather natural resources inside the Backrooms. The only renewable thing is what you find in crates and drawers (when they spawn — currently rare).
- 🌐 **You spawn directly in the Backrooms** when creating a new world. Use `/backrooms` to teleport to the Overworld and back.
- 🎮 **Play in Creative mode** for the best experience during alpha — Survival is currently very harsh due to the resource limitations above.
---
## ✨ Features
### 🌍 The Backrooms Dimension
- 🟡 **Procedurally generated** infinite yellow hallway dimension
- 🏛️ Large rooms (15×15 blocks) with **8-block tall ceilings**
- 🚪 Generous 5-block wide doorways and corridors
- 🌅 **Big Rooms** (10% chance) — fused rooms creating wide open spaces
- 💡 Fluorescent lights in 3 states: working (65%), flickering (15%), broken (20%)
- 🚶 Random corridor cells (8%) connecting rooms in unexpected ways
- 🆕 **Players spawn directly in the Backrooms** on new world creation
### 🧱 Custom Blocks
- 🟨 **Yellow Wallpaper** — the iconic wall (breakable only with the Cutter)
- 🟫 **Damp Carpet** — the squishy floor of nightmares
- ⬜ **Ceiling Tile** — stained acoustic ceiling
- 💡 **Fluorescent Light** — works as a real light source
- 📦 **Wooden Crate** & **Cardboard Box** — storage blocks with loot tables
- 🗄️ **Drawer** — 18-slot storage block
- 💻 **Computer** — interactive workstation (see below)
- 🪑 **Table** — basic flat furniture
### 🎒 Custom Items
- 🔦 **Flashlight** — 3D modeled, toggleable, with battery energy (10 min lifespan)
- 🔋 Bottom-right HUD overlay showing battery level
- ⚡ Right-click with battery in other hand to recharge
- 💀 Flickers when battery drops below 10%
- 🔋 **Battery** — fuel for the flashlight
- 🗝️ **Cutter (BackroomsKey)** — the only tool that breaks yellow wallpaper
- 📱 **Backrooms Phone** — 3D modeled handheld device with custom GUI
- 🗺️ **Live exploration map** updated as you walk (30-block reveal radius)
- 🧭 Real-time coordinates and direction display
- 🔄 Persistent map data saved per player
- ✨ Glitchy cyberpunk-themed interface
- 💚 **Glowstick** — single-use crackable light source
- 👊 Crack with right-click for 3 minutes of light
- 🌟 Emits light around you when held OR when thrown on the ground
- 🗺️ Perfect for marking your path in dark hallways
- 📼 **VHS Tape** — old magnetic tape (3D modeled)
- 💾 **Floppy Disk** — old data storage
### 💻 Interactive Computer Terminal
- 🎨 **Custom pixel-art GUI** with vintage 80s/90s aesthetic
- 📺 Insert a **VHS Tape** to display a TV test pattern (more content coming)
- 💾 Insert a **Floppy Disk** to boot **NEXUS-OS v3.14** — a fully interactive hacker terminal
- ⌨️ **9 working commands:** `help`, `ls` (with `-a`), `cd`, `cat`, `whoami`, `clear`, `exit`, and one **secret command**...
- 📁 **Virtual filesystem** with 11+ files across nested directories
- 📜 **Async Research Institute lore** — discover the classified files behind Project KV31, the LPMDS machine, and the 1989 Threshold breach
- 🔐 **Hidden encrypted file** with passphrase puzzle
- ✨ Glitch lines, blinking cursor, phosphor-green CRT vibe
### 🛠️ Commands
- `/backrooms` — teleport to/from the Backrooms dimension
- `/backrooms tp` — explicit teleport command
- `/backrooms fillcrate <wooden|cardboard>` — fill a crate with its loot table (dev/admin tool)
- `/backrooms reset` — teleport to a fresh, ungenerated area (useful for testing world gen)
---
## 🎨 Crafting Recipes
- 🔦 Flashlight = glowstone dust + stone button + battery + iron ingot
- 💚 Glowstick = glowstone dust + slime ball + stick (vertical, makes 2)
- 📱 Backrooms Phone = 7 iron ingots + redstone + battery
- ⚠️ **Note:** Crafting recipes exist but ingredients are hard to obtain inside the Backrooms (where you spawn). Use Creative mode or teleport to the Overworld with `/backrooms` to gather materials.
---
## 🐛 Known Issues
- 📼 VHS Tape content is currently a placeholder (test pattern only) — full content coming in next release
- 💻 The computer terminal hotbar shows only 9 inventory slots (top inventory rows hidden due to GUI size)
- 🗺️ Map exploration only works while holding the Backrooms Phone in inventory
- 🪑 DeskBlock is implemented but not yet registered (coming soon)
- 🎒 **Most blocks and items are creative-only for now** (no natural generation outside crates/drawers)
- 🚫 **No survival progression yet** — the Backrooms cannot sustain a player long-term without Overworld resources
---
## 🔜 Coming Next
- 📦 **Natural loot generation** — crates, drawers, and structures with random items
- 💧 **Almond Water** — drinkable hydration source for survival viability
- 📼 VHS Tape video playback (frame-by-frame animations)
- 👹 First hostile entity (Smiler)
- 🔊 Ambient sounds (humming neons, distant footsteps)
- 🏗️ Mini-structures (tree room, abandoned offices)
- 🪑 Full DeskBlock registration with inventory
---
## 📜 Credits
- 👤 **Author:** imortalfox (first-time modder!)
- 🎬 **Lore inspired by:** Kane Pixels' Backrooms YouTube series
- 🌍 **Setting based on:** Async Research Institute fictional universe (Kane Pixels)
- 📚 **Additional inspiration:** Backrooms community wiki
---
## 📥 Installation
1. Install **Minecraft Forge 1.20.1** (build 47.3.0 or higher)
2. Drop `backrooms-0.1.0-alpha.jar` into your `.minecraft/mods/` folder
3. Launch Minecraft with the Forge profile
4. **Create a new world** — you'll spawn in the Backrooms!
5. Recommended: **play in Creative mode** during alpha
⚠️ **Required on both client AND server** for multiplayer.
---
**License:** MIT~~~~