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Stuck - a backrooms mod

Get lost in the Backrooms. Yellow hallways, battery flashlight, exploration map, and a hidden Async Research terminal. Inspired by Kane Pixels.

Автор: ImortalF0x9394обновлён 6 июл. 2026 г.
ПриключенияПроклятыеГенерация мира

Описание

🟡 Stuck_ a backrooms mod Get lost in the noclipped reality.

⚠️ Important — Read Me First This is my first Minecraft mod. I'm learning as I build, so expect bugs, weird behavior, and rough edges — especially during this alpha phase.

If you find an issue, please be patient and report it so I can fix it. Thanks for trying it out and supporting a beginner modder! 🙏

🟡 How to Play — IMPORTANT When you create a new world with this mod installed, you will spawn DIRECTLY in the Backrooms — not in the Overworld.

This is intentional! The mod is designed around the feeling of waking up already lost in the noclipped reality.

If you want to leave the Backrooms, two ways are now possible: 🚪 Find the legendary Exit Room — an extremely rare structure (1 in 5000 chunks) containing the iconic red Exit Door. You'll need an Exit Key (found in crates) to unlock it. 🛠️ Use the /backrooms command — debug shortcut that teleports you between dimensions.

If you die inside the Backrooms, you'll respawn inside the Backrooms (not the Overworld). The dimension remembers you.

🎮 Alpha State — What to Expect This mod is in early alpha. Some important things to know before playing:

🎒 Most blocks and items still do NOT spawn naturally — they are available through the Creative inventory (Backrooms tab). Some items have started appearing in world loot (see below). 🚫 You cannot gather raw resources in the Backrooms. No ores, no trees, no animals. The dimension is a resource dead-end — by design. 🔋 Hunger is replaced by an Energy system. Manage your stamina by drinking Almond Water and being careful with sprint/jump/attack. 💡 Recommended: Play in Creative mode during alpha for the best experience. Survival is now viable for short runs but still harsh. 🌐 If you want survival resources, use /backrooms to teleport to the Overworld and gather materials there.

🟡 About Stuck_ a backrooms mod is a Minecraft Forge 1.20.1 mod that adds a procedurally generated Backrooms dimension inspired by the iconic Kane Pixels YouTube series. Explore endless yellow hallways, manage your energy, uncover classified Async Research lore, find the exit door, and try to survive the liminal nightmare.

✨ Main Features

🌍 The Backrooms Dimension A fully infinite, procedurally generated yellow corridor dimension. You spawn here directly when creating a new world. 15×15 block rooms connected by 5-block wide doorways 7-block tall ceilings for an even more claustrophobic vibe Big Rooms (10% chance) — wide open fused spaces Random corridors linking sectors in unexpected ways Three types of fluorescent lights: working, flickering, and broken Natural world structures spawn randomly (see below)

🚪 The Exit Door System (NEW!) The endgame goal: escape the Backrooms by finding the Exit Door. Exit Door — a red, "EXIT"-marked door found in rare Exit Rooms Exit Key — an enchanted-looking key with ~3% drop chance in Wooden Crates Custom choice GUI — pick your destination (Overworld active, Level 1 coming soon) Mysterious white fade effect during teleportation Exit Rooms spawn at 1 in 5000 chunks — true legendary structures

🏗️ Natural World Structures (NEW!) The Backrooms now contain pre-built structures scattered across the dimension: 🌳 Tree Room (3% of chunks) — mysterious patch of grass with a single tree, contains wooden crates 💼 Office Room (2% of chunks) — abandoned office setup with desks and lootable drawers 🚪 Exit Room (1 in 5000 chunks) — the legendary chamber containing the Exit Door All containers in structures auto-fill with appropriate loot tables

🔋 Energy System (NEW!) The hunger bar is replaced by Energy, requiring active stamina management: Custom HUD bar replaces the food bar Sprint, jump, and attack consume energy Sprint boost — 60% faster than vanilla sprint Dynamic FOV — +25% when sprinting, -15% when exhausted Energy is infinite in Creative and Spectator modes 🩸 Some weapons can inflict Bleeding — slow damage over time

💧 Almond Water (NEW!) The canonical Backrooms drink — finally added! Drinkable item that grants the Energized effect 30 seconds duration · 3x energy regeneration Returns an empty glass bottle when consumed

🎨 Wall Marking System (NEW!) Navigate the labyrinth by leaving marks on the walls: 🎨 Spray Can — paints navigation marks on walls 3 symbols to choose from: Arrow Right, Arrow Left, Danger Sneak + scroll to cycle through symbols 50 uses before breaking 🧽 Sponge — right-click any wall mark to erase it Wall marks automatically break if their support wall is destroyed

🗡️ Combat Items (NEW!) The Backrooms are slowly becoming more dangerous: 🪛 Screwdriver — light melee weapon (6 HP damage, fast attack speed) 🗝️ Cutter (BackroomsKey) — also a weapon now, applies Bleeding for 5s

🔦 Flashlight with Battery System A 3D-modeled flashlight that emits real directional light: 10 minutes of light per battery Bottom-right HUD overlay showing battery level Right-click with a battery in your off-hand to recharge Flickers and dims when battery drops below 10% Toggleable ON/OFF — manage your power wisely

📱 Phone with Live Exploration Map A custom handheld device with a glitchy cyberpunk GUI: Real-time map of every corridor you walk through 30-block exploration radius with persistent saved data Live coordinates and direction display Distinguishes between walls and floors based on actual world geometry

💚 Glowstick (Disposable Light) A single-use crackable light source: 3 minutes of light per glowstick Emits light when held in hand OR thrown on the ground Perfect for marking your path through dark hallways

💻 Interactive Computer Terminal A working in-game pixel-art computer with retro GUI: Insert a Floppy Disk to boot NEXUS-OS v3.14 9 fully working commands: help, ls, cd, cat, whoami, clear, exit, and a secret command... Virtual filesystem with 11+ files across nested directories Read the classified Async Research Institute archives:

  • The LPMDS machine logs
  • The 1989 Threshold breach incident report
  • Personnel records and missing persons reports
  • Null Zone analysis and Lifeform sightings One hidden encrypted file with a passphrase puzzle to solve

🧱 Custom Blocks & Items 🟨 Yellow Wallpaper (breakable only with the Cutter) 🟫 Damp Carpet and ⬜ Ceiling Tile 💡 Fluorescent Light (real light source) 📦 Wooden Crate & Cardboard Box (storage with loot tables) 🗄️ Drawer (18-slot storage) 🪑 Table 🚪 Exit Door (NEW — endgame block) 🗝️ Cutter, 🗝️ Exit Key (NEW) 🔋 Battery, 📼 VHS Tape, 💾 Floppy Disk 🎨 Spray Can with 3 symbols (NEW) 🧽 Sponge (NEW — for erasing wall marks) 💧 Almond Water (NEW) 🪛 Screwdriver (NEW)

🛠️ Commands /backrooms — Teleport to/from the Backrooms dimension (use this to access the Overworld!) /backrooms tp — Explicit teleport command /backrooms fillcrate <wooden|cardboard> — Fill a crate with its loot table /backrooms reset — Teleport to a fresh, ungenerated area /backrooms spawntree — Force-place a Tree Room at your location (NEW) /backrooms spawnoffice — Force-place an Office Room at your location (NEW) /backrooms spawnexit — Force-place an Exit Room at your location (NEW)

📜 Lore — The Async Research Institute The mod is built around an original fictional universe inspired by Kane Pixels:

  1. Lawrence Altman founds Async Research Institute in San José, California. Originally building MRI machines, the company secretly develops Project KV31 — a method to access parallel dimensions for storage and overpopulation solutions.

October 17, 1989. During Test #006, Async successfully opens a Threshold to The Complex (the Backrooms). The breach causes an earthquake, kills 63 employees, and leaves 14 missing. The Threshold cannot be closed. Disappearances worldwide rise by 4,700%.

You found their abandoned terminal. The archives are still there.

Explore the computer to uncover the full story.

📥 Installation Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) from the official Forge website Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world — you'll spawn directly in the Backrooms! Recommended: Play in Creative mode during alpha to access all items

⚠️ This mod must be installed on both client and server for multiplayer use.

🐛 Known Issues (Alpha) VHS Tape content is currently a placeholder (TV test pattern only) The computer terminal GUI shows only the hotbar Level 1 dimension not yet available (Exit Door menu shows it as locked) No mobs/entities yet — the Backrooms remain eerily empty As this is my first mod, there may be other issues I haven't discovered yet — please report them!

🔜 Coming in Future Releases 👹 First hostile entity (The Smiler) 🌐 Level 1 dimension (parking garage liminal space) — accessible through the Exit Door 🔊 Ambient sounds (humming neons, distant footsteps, child laughter) 📼 VHS Tape video playback (frame-by-frame animations) 🏗️ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) 🍞 Food sources inside the Backrooms (canned food, vending machines) 🎨 More VHS and Floppy variants with unique content

📜 Credits Author: imortalfox (first-time modder learning the ropes!) Lore inspired by: Kane Pixels' Backrooms YouTube series Universe: Async Research Institute (fictional setting from Kane Pixels) Additional inspiration: Backrooms community wiki

This is a fan project and is not affiliated with or endorsed by Kane Pixels.

📄 License This mod is released under the MIT License.

🎮 Compatible With Minecraft 1.20.1 Forge 47.3.0+ Standalone — no dependencies beyond Forge

Don't look at the lights too long. Don't run in straight lines. And whatever you do — never, ever stop walking.

Галерея

endless yellow wallpaperTerminalSupplies

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beta

Stuck - a backrooms mod 0.2.0-beta-1.21.1

0.2.0-beta-1.21.1
6 июл. 2026 г.375Minecraft: 1.21.1neoforge
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📜 CHANGELOG — Stuck_ a backrooms mod v0.3.0-beta Release date: 2026-07-06 Minecraft: 1.21.1 · NeoForge: 21.1.234+ · Side: Client + Server 🟡 First BETA release. The lights are on. Sometimes. ⚡ Major Feature : The Backrooms Finally FEEL Like the Backrooms This release is a complete atmosphere overhaul — total darkness, fluorescent yellow color grading, clustered dead zones, random blackouts — plus a brand new second floor to explore. The dimension went from "yellow maze" to "place you genuinely don't want to be alone in." ⚠️ A NEW WORLD IS REQUIRED — dimension generation has fundamentally changed. ✨ New Features 🌑 Darkness & Atmosphere Overhaul 🌫️ Dense black fog — visibility limited to ~44 blocks, corridors dissolve into the void 💡 Near-zero ambient light — neon lights become isolated islands of safety 🎨 Custom post-processing shader — fluorescent yellow tint on lit areas, crushed blacks, subtle vignette 😈 Gamma cheat protection — the shader is applied AFTER rendering; cranking brightness to 100% won't save you 🔇 Total silence — vanilla music is completely disabled inside the dimension. All that remains: the hum of the neons... and the distant noises 💡 Dead Zones — Clustered Broken Neons 🌑 Broken neon lights now generate in GROUPS — entire corridor sections plunged into darkness (~10% of the map) ✨ Normal zones are now 90% lit — light failures outside dead zones are rare and isolated 👻 Rare "survivor" neons — a single working light lost in the middle of a dead zone 🔆 Enhanced light pools — working neons now cast a much stronger, wider pool of light on the floor ⚡ The Blackout Event 🔌 At random (~every 10 minutes), the power goes out — ALL lights shut off for 30-60 seconds, on both floors 🚨 3 brand new sounds: the power cut, a distant alarm going off somewhere in the complex, and the breaker slamming back on 🔦 Your flashlight and glowsticks suddenly become a matter of life and death 🛠️ Op command: /backrooms blackout start|stop 🪜 The Second Floor 🏢 The dimension now has TWO floors, each with its own independent maze layout 📏 Lowered ceilings on both floors (more claustrophobic vibe) 🪜 Very rare stairwells (~1 in 125 cells) connecting the floors — finding one is an event, mark it with your Spray Can! 🧱 2 new blocks: Damp Carpet Stairs & Ceiling Tile Stairs (dedicated top textures) 🔧 Improvements 🚀 Full migration from Forge 1.20.1 to NeoForge 1.21.1 — 80+ files, complete networking rewrite (CustomPacketPayload), NBT → Data Components, new overlay system 🎨 Fixed all missing item textures from the migration 🗺️ Backrooms Phone minimap color fix (ARGB→ABGR channel swap) 📼 Ambient sound system fully operational (humming neons, distant creepy sounds, solitude detection) 🛠️ New Commands /backrooms blackout start — trigger a blackout immediately (op only) /backrooms blackout stop — end the current blackout (op only) 🐛 Bug Fixes 🔧 Fixed dimension_type JSON parse crash (registry loading error) 🔧 Fixed GeckoLib imports after package restructure (.core. removal) 🔧 Fixed spawn egg model self-referencing parent loop 🔧 Fixed forge: → neoforge: loader references in item models 🔧 Fixed duplicate class compilation errors 🐛 Known Issues 🏗️ Structures (Tree Room, Office Room, Exit Room) may cut through the second floor's ground — fix planned for next release 🗺️ Phone minimap may appear blurry on some setups 🎨 Possible incompatibility with Iris/Oculus shaderpacks (custom post-processing) 📼 VHS Tape content is still a placeholder 🔜 Coming Next 👷 Async Employee natural spawning in the corridors 👹 First hostile entity (Smiler) 🩹 Structure/second floor compatibility fix 📡 Blackout screen intensity effect (the shader reacts to the power cut) 🌐 Level 1 dimension (parking garage liminal space) 📜 Credits 👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 🔊 Blackout sounds from Freesound: echocinematics (#131599), jirzin (#348551), swag1773 (#636578) 📥 Installation Install NeoForge 1.21.1 (build 21.1.234 or higher) Install GeckoLib 4.7.6+ for NeoForge 1.21.1 (REQUIRED dependency) Drop Stuck_backrooms-0.3.0-beta.jar into your .minecraft/mods/ folder Launch Minecraft with the NeoForge profile Create a NEW world and find your way in... then try to find your way UP 🪜 ⚠️ Required on both client AND server for multiplayer. ⚠️ Worlds from 0.1.x/0.2.x are NOT compatible (two-floor generation). License: MIT
alpha

Stuck - a backrooms mod 0.1.1-alpha

0.1.1-alpha
14 июн. 2026 г.500Minecraft: 1.20.1forge
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📜 CHANGELOG — Stuck_ a backrooms mod v0.1.1-alpha Release date: 2026-06-14 Minecraft: 1.20.1 · Forge: 47.3.0+ · Side: Client + Server 🟢 Second alpha release. Escape is now possible — if you find the key. ⚡ Major Feature : Survival Becomes Viable This release introduces a complete energy system, the exit door mechanic, and natural world structures with loot — making survival inside the Backrooms a real possibility for the first time. You also have real reasons to keep moving forward. ✨ New Features 🚪 The Exit Door System — Endgame Goal 🔴 Exit Door — a tall, ominous red door with a glowing "EXIT" sign 🗝️ Exit Key — an enchanted-looking, single-stack key that opens the door 🖼️ Custom GUI with two destination choices: Overworld (active) and Level 1 (coming soon) 🌟 Mysterious white fade effect during teleportation (3 seconds) 🎲 Exit Key has ~3% chance to appear in Wooden Crates and Cardboard Boxes 🏛️ Exit Rooms spawn naturally at 0.1% rarity — true legendary endgame structures 🏗️ Natural World Structures 🌳 Tree Room (3% per chunk) — a mysterious patch of grass with a single tree Iconic Kane Pixels reference Spawns Wooden Crates with valuable loot 💼 Office Room (2% per chunk) — abandoned office setup with desks and drawers Contains Office Drawers with paper, batteries, screwdrivers, and rare phones 🚪 Exit Room (0.1% per chunk) — the legendary chamber containing the Exit Door ⚙️ Automatic loot table assignment to all containers within structures 🔄 Smart deferred placement system (handles multi-chunk structures safely) 🔋 Energy System (replaces hunger) 💪 Stamina-based gameplay — actions consume energy (sprint, jump, attack) 📊 Custom HUD bar (93×88 spritesheet, 11 frames) replaces the food bar 🏃 Sprint boost — 60% faster than vanilla sprint 🎥 FOV dynamics — +25% FOV when sprinting, -15% when exhausted (smooth lerp) 💧 Almond Water — drinkable item that grants the Energized effect 30 seconds duration · 3x energy regeneration rate Returns an empty glass bottle when consumed ⚙️ Energy infinite in Creative/Spectator modes 🩸 Bleeding status effect — slow damage over time (some weapons inflict it) 🗡️ Combat Items 🪛 Screwdriver — light melee weapon (6 HP damage, 1.0 atk speed, 128 durability) 🗝️ Cutter (BackroomsKey) — now also a weapon (3 HP damage + applies Bleeding for 5s) 🎨 Wall Marking System 🎨 Spray Can — paint navigation marks on walls 3 symbols: Arrow Right, Arrow Left, Danger Mark Sneak + scroll to cycle through symbols 50 uses before breaking Beautiful 3D model in hand, 2D in inventory (forge:separate_transforms) 🧽 Sponge — right-click any wall mark to erase it 🧱 Wall Mark Block — automatically destroyed if its support wall breaks 🔄 Smart Respawn System 💀 Die inside the Backrooms? You respawn inside the Backrooms, not in the Overworld 🌍 Die in the Overworld? You respawn normally in the Overworld 🧠 Uses persistent NBT data to remember death dimensions 🔧 Improvements 🌫️ Lower ceiling — Backrooms ceiling reduced from height 8 to height 7 (more claustrophobic vibe) 🎨 Glowstick — full visual rework with cracked-state texture variants 📐 Optimized texture loading — fixed multiple missing texture references in models 🎲 Loot tables expanded — more variety in crate drops (Iron Ingots, Redstone, Glowstone Dust, Bread, Golden Apples...) ⚙️ Better structure placement — uses real bounding boxes (template.getBoundingBox()) to handle rotations correctly 🛠️ New Commands /backrooms spawntree — instantly place a Tree Room at your location /backrooms spawnoffice — instantly place an Office Room at your location /backrooms spawnexit — instantly place an Exit Room at your location (debug) 🐛 Bug Fixes 🔧 Fixed creative tab crash caused by blocks without registered BlockItems 🔧 Fixed wall marks rendering as opaque black instead of using transparency (added render_type: minecraft:cutout) 🔧 Fixed forge:separate_transforms wrapper missing top-level parent: "forge:item/default" 🔧 Fixed screwdriver.json namespace typo (backroom: → backrooms:) 🔧 Fixed almond_water.json double typo (backroom:items/ → backrooms:item/) 🔧 Fixed glowstick.json wrong path (block/ → item/) 🔧 Fixed loot table parser error Unknown type 'backrooms:item' (now correctly uses minecraft:item) 🔧 Fixed SPRAY_PAINT_CAN vs SPRAY_CAN naming inconsistency across ModItems/ModCreativeTabs 🐛 Known Issues 📼 VHS Tape content is still a placeholder 🗺️ Map exploration only works while holding the Backrooms Phone 🏗️ Level 1 dimension not yet available (Exit Door menu shows it as locked) 🎮 No mobs/entities yet — the Backrooms remain eerily empty 🔜 Coming Next 👹 First hostile entity (Smiler) 🌐 Level 1 dimension (parking garage liminal space) 🔊 Ambient sounds (humming neons, distant footsteps, child laughter) 📼 VHS Tape video playback with custom animations 🛠️ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) 🍞 Food sources inside the Backrooms (canned food, vending machines) 📜 Credits 👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 📥 Installation Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world — you'll spawn in the Backrooms! Try to escape... but be ready for the journey 🚪🔑 ⚠️ Required on both client AND server for multiplayer. License: MIT
alpha

Stuck - a backrooms mod 0.1.0-alpha

0.1.0-alpha
11 июн. 2026 г.57Minecraft: 1.20.1forge
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# 📜 CHANGELOG — Stuck_backrooms v0.1.0-alpha **Release date:** *2026-06-11* **Minecraft:** 1.20.1 · **Forge:** 47.3.0+ · **Side:** Client + Server > 🟡 *First alpha release. Welcome to the noclipped reality.* --- ## ⚠️ Important Gameplay Notes - 🎒 **Most blocks and items do NOT spawn naturally in the world.** They are currently **only available in Creative mode** through the Backrooms creative tab. Natural generation (in crates, drawers, world structures) will come in future releases. - 🚫 **The Backrooms dimension is a DEAD-END for resources.** You cannot mine ores, find food sources, or gather natural resources inside the Backrooms. The only renewable thing is what you find in crates and drawers (when they spawn — currently rare). - 🌐 **You spawn directly in the Backrooms** when creating a new world. Use `/backrooms` to teleport to the Overworld and back. - 🎮 **Play in Creative mode** for the best experience during alpha — Survival is currently very harsh due to the resource limitations above. --- ## ✨ Features ### 🌍 The Backrooms Dimension - 🟡 **Procedurally generated** infinite yellow hallway dimension - 🏛️ Large rooms (15×15 blocks) with **8-block tall ceilings** - 🚪 Generous 5-block wide doorways and corridors - 🌅 **Big Rooms** (10% chance) — fused rooms creating wide open spaces - 💡 Fluorescent lights in 3 states: working (65%), flickering (15%), broken (20%) - 🚶 Random corridor cells (8%) connecting rooms in unexpected ways - 🆕 **Players spawn directly in the Backrooms** on new world creation ### 🧱 Custom Blocks - 🟨 **Yellow Wallpaper** — the iconic wall (breakable only with the Cutter) - 🟫 **Damp Carpet** — the squishy floor of nightmares - ⬜ **Ceiling Tile** — stained acoustic ceiling - 💡 **Fluorescent Light** — works as a real light source - 📦 **Wooden Crate** & **Cardboard Box** — storage blocks with loot tables - 🗄️ **Drawer** — 18-slot storage block - 💻 **Computer** — interactive workstation (see below) - 🪑 **Table** — basic flat furniture ### 🎒 Custom Items - 🔦 **Flashlight** — 3D modeled, toggleable, with battery energy (10 min lifespan) - 🔋 Bottom-right HUD overlay showing battery level - ⚡ Right-click with battery in other hand to recharge - 💀 Flickers when battery drops below 10% - 🔋 **Battery** — fuel for the flashlight - 🗝️ **Cutter (BackroomsKey)** — the only tool that breaks yellow wallpaper - 📱 **Backrooms Phone** — 3D modeled handheld device with custom GUI - 🗺️ **Live exploration map** updated as you walk (30-block reveal radius) - 🧭 Real-time coordinates and direction display - 🔄 Persistent map data saved per player - ✨ Glitchy cyberpunk-themed interface - 💚 **Glowstick** — single-use crackable light source - 👊 Crack with right-click for 3 minutes of light - 🌟 Emits light around you when held OR when thrown on the ground - 🗺️ Perfect for marking your path in dark hallways - 📼 **VHS Tape** — old magnetic tape (3D modeled) - 💾 **Floppy Disk** — old data storage ### 💻 Interactive Computer Terminal - 🎨 **Custom pixel-art GUI** with vintage 80s/90s aesthetic - 📺 Insert a **VHS Tape** to display a TV test pattern (more content coming) - 💾 Insert a **Floppy Disk** to boot **NEXUS-OS v3.14** — a fully interactive hacker terminal - ⌨️ **9 working commands:** `help`, `ls` (with `-a`), `cd`, `cat`, `whoami`, `clear`, `exit`, and one **secret command**... - 📁 **Virtual filesystem** with 11+ files across nested directories - 📜 **Async Research Institute lore** — discover the classified files behind Project KV31, the LPMDS machine, and the 1989 Threshold breach - 🔐 **Hidden encrypted file** with passphrase puzzle - ✨ Glitch lines, blinking cursor, phosphor-green CRT vibe ### 🛠️ Commands - `/backrooms` — teleport to/from the Backrooms dimension - `/backrooms tp` — explicit teleport command - `/backrooms fillcrate <wooden|cardboard>` — fill a crate with its loot table (dev/admin tool) - `/backrooms reset` — teleport to a fresh, ungenerated area (useful for testing world gen) --- ## 🎨 Crafting Recipes - 🔦 Flashlight = glowstone dust + stone button + battery + iron ingot - 💚 Glowstick = glowstone dust + slime ball + stick (vertical, makes 2) - 📱 Backrooms Phone = 7 iron ingots + redstone + battery - ⚠️ **Note:** Crafting recipes exist but ingredients are hard to obtain inside the Backrooms (where you spawn). Use Creative mode or teleport to the Overworld with `/backrooms` to gather materials. --- ## 🐛 Known Issues - 📼 VHS Tape content is currently a placeholder (test pattern only) — full content coming in next release - 💻 The computer terminal hotbar shows only 9 inventory slots (top inventory rows hidden due to GUI size) - 🗺️ Map exploration only works while holding the Backrooms Phone in inventory - 🪑 DeskBlock is implemented but not yet registered (coming soon) - 🎒 **Most blocks and items are creative-only for now** (no natural generation outside crates/drawers) - 🚫 **No survival progression yet** — the Backrooms cannot sustain a player long-term without Overworld resources --- ## 🔜 Coming Next - 📦 **Natural loot generation** — crates, drawers, and structures with random items - 💧 **Almond Water** — drinkable hydration source for survival viability - 📼 VHS Tape video playback (frame-by-frame animations) - 👹 First hostile entity (Smiler) - 🔊 Ambient sounds (humming neons, distant footsteps) - 🏗️ Mini-structures (tree room, abandoned offices) - 🪑 Full DeskBlock registration with inventory --- ## 📜 Credits - 👤 **Author:** imortalfox (first-time modder!) - 🎬 **Lore inspired by:** Kane Pixels' Backrooms YouTube series - 🌍 **Setting based on:** Async Research Institute fictional universe (Kane Pixels) - 📚 **Additional inspiration:** Backrooms community wiki --- ## 📥 Installation 1. Install **Minecraft Forge 1.20.1** (build 47.3.0 or higher) 2. Drop `backrooms-0.1.0-alpha.jar` into your `.minecraft/mods/` folder 3. Launch Minecraft with the Forge profile 4. **Create a new world** — you'll spawn in the Backrooms! 5. Recommended: **play in Creative mode** during alpha ⚠️ **Required on both client AND server** for multiplayer. --- **License:** MIT~~~~