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Structures Everywhere

ВЕРСИИ (15)

alpha

Structures Everywhere 1.4.2 CHAOS

1.4.2C
6 окт. 2026 г.34Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
### WARNING! This is a Chaos release - all changes from 1.4.2 present
alpha

Structures Everywhere 2.1.1 CHAOS

2.1.1C
4 окт. 2026 г.37Minecraft: 26.3datapack
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Что нового
### WARNING! This is a Chaos release - Fixed the exact same issue with ancient cities as in original 2.1.1 and 1.4.2 - Abandoned Camps no longer spawn in the void
release

Structures Everywhere 2.1.1

2.1.1
4 окт. 2026 г.63Minecraft: 26.3datapack
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Что нового
- Fixed the exact same issue (regarding ancient cities) as in 1.4.2
release

Structures Everywhere 1.4.2

1.4.2
4 окт. 2026 г.56Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
- fixed strange generation of ancient cities (frequent chunk borders cutting off parts of the structure) - pillager outposts now generate properly
release

Structures Everywhere 1.4.1

1.4.1
23 сент. 2026 г.11Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
- end bastions now spawn at y=20 (same as version 2.1.0) - added all ruined portal variants to all dimensions
release

Structures Everywhere 2.1.0

2.1.0
23 сент. 2026 г.18Minecraft: 26.3datapack
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Что нового
- added most changes from 1.4.0 (read 1.4.0 changelog if interested) - end bastions now spawn at y=20 - abandoned camps no longer spawn in the void in the end dimension - all abandoned camp variants received end substructures (there are over 30 variants now) - added all ruined portal variants to every dimension
release

Structures Everywhere 1.4.0

1.4.0
22 сент. 2026 г.5Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
- Most stable release yet - Surface ancient cities now spawn strictly at y=64 - overworld bastions now use no terrain adaptation just like in the nether - Fixed many issues with void structures in the end (pretty much all structures will no longer spawn in the void), this also means that smaller structures (villages, trail ruins, ruined portals,...) will now only appear in the outer end islands, never on the main island - Larger structures such as ancient cities, fortresses and trial chambers still spawn in "the_end" biome meaning they can float out in the open void and also override the main end island - Added many new subsctructures for the end dimension - Tweaked spawn rates - Updated pack.png - Removed experimental ocean monuments as theyre more of a custom structure than actual vanilla monuments
alpha

Structures Everywhere 2.0.0 CHAOS

2.0.0C
19 сент. 2026 г.9Minecraft: 26.3datapack
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Что нового
### WARNING! This is a Chaos release - Updated to 26.3 - More stable than version 1.2.2 due to optimizations in 26.3 - _one small side note: most of the abandoned camps spawn in the void in the end dimension(will be fixed in a later release)_ - **Check gallery for more info!**
release

Structures Everywhere 2.0.0

2.0.0
18 сент. 2026 г.15Minecraft: 26.3datapack
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Что нового
- Added Abandoned Camps to all dimensions as always :) - Updated some of the structure files to make them compatible with 26.3
beta

Structures Everywhere 1.3.0 (experimental monuments)

1.3.0M
30 авг. 2026 г.19Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
- Added experimental Ocean Monuments - 4 different sub-structures: monument_end, monument_nether, monument_netheroof and just monument - Since they are a custom structure they use "structures_everywhere:" instead of "minecraft:" - Nether monuments spawn at y=34 and y=128, overworld monuments spawn at y=65, end monumuments spawn at y=50 only in end highlands and end midlands biomes - they dont spawn guardians (might be changed in future updates) but they contain 3 elder guardians just like their vanilla counterparts - Regular Ocean Monuments still appear and function the same
alpha

Structures Everywhere 1.2.1 CHAOS

1.2.1C
26 авг. 2026 г.14Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
### This is a Chaos release - WARNING: using this version makes your world extremely laggy, use this version at your own risk, or use the original version - every structures spawn rate has been buffed significantly - **Check gallery for more info!**
release

Structures Everywhere 1.2.1

1.2.1
25 авг. 2026 г.21Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
- Rewrote most of the code - Overworld underground ancient cities now spawn up to y=50 - Overworld bastions now spawn strictly at y=63 and their terrain adaptation has been updated to "beard_box" - End bastions spawn between y=4 and y=50 - Nether fortresses now appear slightly more above the ground in the overworld but they are still mostly burried - Nether trial chambers now spawn up to y=140 - Overworld trial chambers now spawn up to y=70
release

Structures Everywhere 1.1.1

1.1.1
21 авг. 2026 г.13Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
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Что нового
-Small fix to make datapack compatible up to 1.21.11 - _datapack should still work even in older versions_
release

Structures Everywhere 1.1.0

1.1.0
21 авг. 2026 г.4Minecraft: 26.2datapack
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Что нового
- Fixed Trail Ruins from being unable to spawn in other dimensions - Changed "terrain_adaptation" of trail ruins to "beard_box" to make them more prominent
release

Structures Everywhere 1.0.0

1.0.0
16 авг. 2026 г.12Minecraft: 26.2datapack
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Что нового
- First Release - All vanilla structures are now able to appear anywhere _Exception: Ocean Monuments_ - Some structures have more variants for example "ancient_city_nether", this is because they use different height values, other than that theyre completely the same as their vanilla counterparts - buffed structure spawn rates drastically