
Structures Everywhere
All vanilla structures now spawn/appear EVERYWHERE!
Автор: Peteyy3311обновлён 6 окт. 2026 г.
ПроклятыеГенерация мира
Описание
IMPORTANT:
- MAKE SURE YOU DOWNLOAD THE RIGHT VERSION, CHAOS RELEASES ARE DIFFERENT
- if youre returning here to update the datapack and dont know how then read this
- open your world folder (usually found at %appdata%/.minecraft/saves/
- then navigate to the "datapacks" folder
- replace the old version with the new one
- make sure you download the right datapack for your version!
- note: you have to visit new chunks to see changes!
All structures now appear EVERYWHERE
- Every single vanilla structure is now able to generate anywhere across all minecraft dimensions
- Significantly increases the spawn rates of all structures
- Intended for fun challenges and minecraft videos
- Extended possible spawn y level for some structures
Things to note
- If you are planning to use this datapack in your video, please make sure to add a link directly to this page in your videos description
- This datapack uses experimental settings (every time you join your world with this datapack you will be notified about this)
- Worlds using this datapack might have slightly longer loading times due to the handling of all the stuctures
- Altough it is not recommended you can add this datapack to worlds you care about, however expect some chaos!
- Although this datapack claims that all structures spawn everywhere, ocean monuments are an exception (due to hardcoded limits), version 1.3.0 provides experimental ocean monuments as a custom structure if you really want them everywhere!
Installation Instructions:
-
Download the .zip file of the datapack
-
When creating a new world select the "datapacks" option and add the downloaded file here
-
If you are playing on an existing world open your world folder
-
From there navigate to the "datapacks" folder and drop the downloaded file here
-
note that you will have to explore new chunks to see the new structures!
Галерея
Последние версии
Все версии →alpha
Structures Everywhere 1.4.2 CHAOS
1.4.2C6 окт. 2026 г.34Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
### WARNING! This is a Chaos release
- all changes from 1.4.2 present
alpha
Structures Everywhere 2.1.1 CHAOS
2.1.1C4 окт. 2026 г.37Minecraft: 26.3datapack
Что нового
### WARNING! This is a Chaos release
- Fixed the exact same issue with ancient cities as in original 2.1.1 and 1.4.2
- Abandoned Camps no longer spawn in the void
release
Structures Everywhere 2.1.1
2.1.14 окт. 2026 г.63Minecraft: 26.3datapack
Что нового
- Fixed the exact same issue (regarding ancient cities) as in 1.4.2
release
Structures Everywhere 1.4.2
1.4.24 окт. 2026 г.56Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
- fixed strange generation of ancient cities (frequent chunk borders cutting off parts of the structure)
- pillager outposts now generate properly
release
Structures Everywhere 1.4.1
1.4.123 сент. 2026 г.11Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
- end bastions now spawn at y=20 (same as version 2.1.0)
- added all ruined portal variants to all dimensions
release
Structures Everywhere 2.1.0
2.1.023 сент. 2026 г.18Minecraft: 26.3datapack
Что нового
- added most changes from 1.4.0 (read 1.4.0 changelog if interested)
- end bastions now spawn at y=20
- abandoned camps no longer spawn in the void in the end dimension
- all abandoned camp variants received end substructures (there are over 30 variants now)
- added all ruined portal variants to every dimension
release
Structures Everywhere 1.4.0
1.4.022 сент. 2026 г.5Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
- Most stable release yet
- Surface ancient cities now spawn strictly at y=64
- overworld bastions now use no terrain adaptation just like in the nether
- Fixed many issues with void structures in the end (pretty much all structures will no longer spawn in the void), this also means that smaller structures (villages, trail ruins, ruined portals,...) will now only appear in the outer end islands, never on the main island
- Larger structures such as ancient cities, fortresses and trial chambers still spawn in "the_end" biome meaning they can float out in the open void and also override the main end island
- Added many new subsctructures for the end dimension
- Tweaked spawn rates
- Updated pack.png
- Removed experimental ocean monuments as theyre more of a custom structure than actual vanilla monuments
alpha
Structures Everywhere 2.0.0 CHAOS
2.0.0C19 сент. 2026 г.9Minecraft: 26.3datapack
Что нового
### WARNING! This is a Chaos release
- Updated to 26.3
- More stable than version 1.2.2 due to optimizations in 26.3
- _one small side note: most of the abandoned camps spawn in the void in the end dimension(will be fixed in a later release)_
- **Check gallery for more info!**
release
Structures Everywhere 2.0.0
2.0.018 сент. 2026 г.15Minecraft: 26.3datapack
Что нового
- Added Abandoned Camps to all dimensions as always :)
- Updated some of the structure files to make them compatible with 26.3
beta
Structures Everywhere 1.3.0 (experimental monuments)
1.3.0M30 авг. 2026 г.19Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
- Added experimental Ocean Monuments
- 4 different sub-structures: monument_end, monument_nether, monument_netheroof and just monument
- Since they are a custom structure they use "structures_everywhere:" instead of "minecraft:"
- Nether monuments spawn at y=34 and y=128, overworld monuments spawn at y=65, end monumuments spawn at y=50 only in end highlands and end midlands biomes
- they dont spawn guardians (might be changed in future updates) but they contain 3 elder guardians just like their vanilla counterparts
- Regular Ocean Monuments still appear and function the same



