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Every Compat (Stone Zone)

Universal Stone Compat: Create, Twigs, Stoneworks, and more...

Автор: xelbayria338 тыс.183обновлён 21 окт. 2026 г.
БиблиотекиУтилиты

Описание

Every Compat: Stone Zone

Supplementaries Discord

📖About 📖

Tired of incomplete stone sets? Well you came to the right place!

This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all stone types currently installed.

Every decorative/furniture type added is available in ALL block types.

With this mod you won't need extra compatibility addons and instead only rely on a single universal one! It's all automatic!

Additionally the mod will try to convert any block from other uninstalled compat mods into its equivalent ones.

Do not want Wood or Leaves Set from Every Compat (Wood Good)?

You can use Every Compat (Library Section) 

🪑 Supported Blocks🪑

The image Will be added in the future

CURRENTLY SUPPORTED MOD (COMMON = forge & fabric):

  • Twigs (COMMON)

  • Stoneworks (COMMON)

  • Building But Better (COMMON)

  • Create (COMMON)

  • Quark (FORGE)

  • Rechiseled (COMMON)

  • Better Archeology (COMMON)

  • Macaw's  Bridges (COMMON)

  • Macaw's Fences & Walls (COMMON)

  • Macaw's Windows (COMMON)

  • Macaw's Roofs (COMMON)

  • Stone Chest (FORGE)

LEGENDS:
  • 1.20.1 - 🟩

  • 1.21.1 - 🟨

  • Only available in FORGE or FABRIC or BOTH - ⬜

  • Built-In - 🟢|🟡

  • Not available - ❌

  • Will it update to 1.21.1 or not - ❔

❓ F. A. Q. ❓

Q: How the heck does this work?

Q: Is this compatible with other compat mods?

A: Yes, I've included a list of many popular compat mods. The mod will do its best not to register stuff that's already in them when they are installed

Q: I'm a mod author, could I use this mod to add support to my blocks?

A: Yes! The mod includes a very simple and easy to use API with which modders can register an entire block definition in only 10 lines! The mod will automatically generate all assets automatically

Q: Can you add support for "x" stone type?

A: Go try the mod

Q: A block type isnt supported, can I add it myself?

A: Not directly as registration cant be conditional and cant depend on config files. If you are a modder and know code you can make a pull request to the mod or use the EveryCompatAPI class directly in your mods (check their javadocs & mod modules for info)

❤️Support Me❤️

Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using "supplementaries" code.


Need a server? Check out Akliz, they have top brand servers just for modded minecraft. They really have a cozy community with great support and the servers wonderfully
Use code "supplementaries" to get 20% off and also support me in the process!


Get 20% off the first month using code: Supplementaries

🦉 Our Mods🦉

Haunted Harvest Snowy Spirit Storage Labels Goated Mysyical Oak Tree Carpeted Stairs MmmMmmMmmMmm Moyai Jeed Better Lily Pads Advancement Frames Randomium

Галерея

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Последние версии

Все версии →
release

stonezone-1.21-2.11.21-fabric

1.21-2.11.21
21 окт. 2026 г.447Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.21 ### FIXES: - **Better Archeology** (C): Fix the crash - [#215](https://github.com/MehVahdJukaar/StoneZone/issues/215) - **Create** (C): Fixed the 2 recipes still being generated when ALLOY is disabled in `everycomp-entries` - NOTE: ALLOY is used as ingredient to craft CASING or FUNNEL --- ## v2.11.20 ### FIXES: - **\[Let's Do\] Candlelight** (C): Another major change in **\[lets-do\] Farm & CHarm** - [#213](https://github.com/MehVahdJukaar/StoneZone/issues/213) - **Create** (C): PILLARS & LAYERED not using connected_texture - [#214](https://github.com/MehVahdJukaar/StoneZone/issues/214) --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.21-neoforge

1.21-2.11.21
21 окт. 2026 г.3,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.21 ### FIXES: - **Better Archeology** (C): Fix the crash - [#215](https://github.com/MehVahdJukaar/StoneZone/issues/215) - **Create** (C): Fixed the 2 recipes still being generated when ALLOY is disabled in `everycomp-entries` - NOTE: ALLOY is used as ingredient to craft CASING or FUNNEL --- ## v2.11.20 ### FIXES: - **\[Let's Do\] Candlelight** (C): Another major change in **\[lets-do\] Farm & CHarm** - [#213](https://github.com/MehVahdJukaar/StoneZone/issues/213) - **Create** (C): PILLARS & LAYERED not using connected_texture - [#214](https://github.com/MehVahdJukaar/StoneZone/issues/214) --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.20-fabric

1.21-2.11.20
17 окт. 2026 г.253Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.20 ### FIXES: - **\[Let's Do\] Candlelight** (C): Another major change in **\[lets-do\] Farm & CHarm** - [#213](https://github.com/MehVahdJukaar/StoneZone/issues/213) - **Create** (C): PILLARS & LAYERED not using connected_texture - [#214](https://github.com/MehVahdJukaar/StoneZone/issues/214) --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.20-neoforge

1.21-2.11.20
17 окт. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.20 ### FIXES: - **\[Let's Do\] Candlelight** (C): Another major change in **\[lets-do\] Farm & CHarm** - [#213](https://github.com/MehVahdJukaar/StoneZone/issues/213) - **Create** (C): PILLARS & LAYERED not using connected_texture - [#214](https://github.com/MehVahdJukaar/StoneZone/issues/214) --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.19-neoforge

1.21-2.11.19
17 окт. 2026 г.550Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.19-fabric

1.21-2.11.19
17 окт. 2026 г.88Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.19 ### FIXES: - **Macaw's Bridge** (NF): Updated Neoforge side's outdated Id for CreativeTab --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.18-fabric

1.21-2.11.18
17 окт. 2026 г.28Minecraft: 1.21.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.21-2.11.18-neoforge

1.21-2.11.18
17 окт. 2026 г.174Minecraft: 1.21.1neoforge
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.18 ### CHANGES: - **Macaw's Bridges** (C): ported from 1.20.1 with the updated code for the following: - Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Decorative Blocks Reborn** (C): Aka **Decorative Blocks** is re-enabled and Updated for 1.21.1 - **\[Let's Do\] Candlelight** (C): Updated for v2.1.14 due to the mod having a major changes - [#212](https://github.com/MehVahdJukaar/StoneZone/issues/212) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - **Rechiseled** (C): Merged 3 class into 1 class reducing file size from 93.87kB to 30.63kB ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205)f - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### NEW: - **Refurbished Furniture** (C): MrCrayFish's mod - `stepping_stones` - **Create bits N' Bobs** (NF) ### CREATE (NF) - Ported codes from Gems Realm 1.21.1 to add new blocks - **CHANGES**: Updated the recipe generation to included **Bits N' Bobs**' tiles in stonecutting recipe - **Added** 10 new blocks & 1 item - encased_shaft - encased_cogwheel - encased_large_cogwheel - funnel - belt_funnel - alloy (required for crafting below) - door - ladder - bars - scaffolding - table_cloth - **CHANGES**: All of Gems Realm's blocks for valve_handle, casing, table_cloth, funnel will show "W" when you hover the item so you can play StoryBoard - **FIXES**: Finally fixed the SHINGLES & TILES' issue with top connected texture where they don't show "X" - **NOTES**: - CASING can be not be applied to belt block because there is limitation in the code that prevent compatibility with Gems Realm - I've requested for a small changes in the Create's Source Code. I do not know when the changes will be applied. Too bad Create's github do not have suggestion issue I could create. Discord suggestion tend to get ignored or forgetten. - TUNNEL cannot be added for same reason as casing not being applied to belt block --- ## v2.11.17 ### ADDED: - **Waystones** (NF): Support the recipe from **Create: Waystones Recipe** only if it's installed - NOTE: the required children is BRICKS for StoneZone's waystones to be registered & recipe to be generated - **Quark** (NF): Changed the PILLARS' texture generation to use POLISHED's texture instead of STONE's - [#207](https://github.com/MehVahdJukaar/StoneZone/issues/207) --- ## v2.11.16 ### CHANGES: - **Chipped** (C): Excluded `pointed_dripstone` from recipe generation & Added `#chipped:pointed_dripstone` tag so it can be crafted via masonstone table ### FIXES: - **Macaw's Fences & Walls** (FB): Fixes the crash when opening inventory by corrected the incorrect Creative Tab Key for FABRIC side - [EveryCompat#1207](https://github.com/MehVahdJukaar/WoodGood/issues/1207) --- ## v2.11.15 ### CHANGES: - **Stoneworks** (C): Updated the outdated ResourceLocation for tab - [#185](https://github.com/MehVahdJukaar/StoneZone/issues/185) --- ## v2.11.14 ### REQUIRED: - **Every Compat v2.11.32 or newer** - REASON: the code related to 2 configs are removed ### CHANGES: - **Stone Zone** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.13 ### REQUIRED: - **Every Compat v2.11.31** - REASON: 2 new configs and new codes added responsible for Creative Tab stuff. ### CHANGES: - **Stone Zone** (C): Added 2 new configs - [Every Compat#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Gems Realm - `CREATIVE_TAB_ICON` - Choose one item (can be from Gems Realm or Minecraft) to replace the icon instead of iterating every item from Gems Realm --- ## v2.11.12 ### CHANGES: - **Stone Zone** (C): - Added a config to enable/disable item_search or search bar in Creative Inventory via StoneZone's tab - Fixed the incorrect logic responsible for blacklist a prismarine_waystone (it did not get excluded) - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) - **Rechiseled** (C): - [#181](https://github.com/MehVahdJukaar/StoneZone/issues/181) - Updated to support v1.2.0+ & The module class have been moved to COMMON - Updated the recipe generation ### FIXES: - **Stone Zone** (C): Fixed the blacklist config, `stonezone-hazardous.toml` not excluding `prismarine` - [#180](https://github.com/MehVahdJukaar/StoneZone/issues/180) --- ## v2.11.11 ### UPDATED: - **Quark** (IT): Added missing textures for `quark:myalite` - [#1182](https://github.com/MehVahdJukaar/WoodGood/issues/1182) - **TEXTURES**: Added missing mask textures for: - **Macaw's Paths & Pavings** - **Wraith Waystone** --- ## v2.11.10 ### UPDATED: - **Quark** (NF): Fixed the crash when opening inventory - [#179](https://github.com/MehVahdJukaar/StoneZone/issues/179) - **LANG** (ja_jp): Updated & Fixed by @Hayakoh-WeldyAlin - --- ## v2.11.9 ### UPDATED: - **Macaw's Paths And Pavings** (C): Updated to support `v1.1.1`, NOTE: older than `v1.1.0` won't be supported --- ## v2.11.8 ### UPDATED: - **Stone Zone** (C): Updated to work with **Every Compat v2.11.25** --- ## v2.11.7 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.11.24** - There is a changed code in **Every Compat** - [#172](https://github.com/MehVahdJukaar/StoneZone/issues/172) - **Stone Chest** (C): Updated to support v1.1.0 & Fixed the crash because `chest_stone` is no longer available, changed to `chest_andesite` - [#171](https://github.com/MehVahdJukaar/StoneZone/issues/171) --- ## v2.11.6 ### UPDATED: - **Better Archeology** (C): Corrected the ResourceLocation for the recipe, cracked_mud_brick_slab ### NOTE: - **Moonlight Lib v2.28.2**: Added SmeltingRecipe to RecipeTemplate, so the smelting-recipe from **Better Archeology** can be generated --- ## v2.11.5 ### REQUIREMENT: - **Every Compat** v2.11.10 or newer ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade --- ## v2.11.4 ### UPDATED: - **Waystones** (C): Changed the baseBlock to deepslate to improve the generated texture - **Stone Zone** (C): - Fixed the missing textures for **Additional Lights** - [#151](https://github.com/MehVahdJukaar/StoneZone/issues/151) - Updated the deprecated method to use new method from EveryCompat - Fixed crash - [#156](https://github.com/MehVahdJukaar/StoneZone/issues/156) ### ADDED: - **Thaumon** (IT): amber --- ## v2.11.3 ### UPDATED: - **Additional Lights** (NF): StoneTypes from **Ars Nouveau** is EXCLUDED - see [#149](https://github.com/MehVahdJukaar/StoneZone/issues/149) for reasons --- ## v2.11.2 ### REQUIRED: - **EveryCompat v2.11.3** ### UPDATED: - **StoneZone** (C): - Re-added the Marioverse's undetected StoneTypes - Changed the **Moonlight**'s required version to v2.23.0 ### NEW: - **Wraith Waystones** (C) - **Handcrafted** (C) - **\[Let's Do\] Candlelight** (C) --- ## v2.11.1 ### UPDATED: - **Additional Lights** (NF): Outdated codes are updated and fixed the crash - [#147](https://github.com/MehVahdJukaar/StoneZone/issues/147) - **Chipped** (C): Fixed the missing textures ### NEW: - **Waystones** (C) --- ## v2.11.0 ### UPDATED: - **StoneZone** (C): - Updated to work with **EveryCompat v2.11.0+** and **Moonlight v2.23.0** - Major changes in the code ### ADDED: - **Pokecube AOI** (UD): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critter** (UD): kopje_granite
release

stonezone-1.20-2.9.13-forge

1.20-2.9.13-forge
29 авг. 2026 г.4,2 тыс.Minecraft: 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.13 ### FIXES: - **Macaw's Bridges** (C): Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - **Create** (INCLUDED): `PILLAR` for some StoneTypes that already have its own `PILLAR` & Fixed the missing textures for `LAYERED_BLOCK` - [#211](https://github.com/MehVahdJukaar/StoneZone/issues/211) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### REMOVED: - **Stone Zone** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `stonezone-hazardous.toml` or `everycomp-hazardous.toml` as an alternative --- ## v2.9.12 ### CHANGES: - **Macaw's Bridges** (C): Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Alex's Caves** (UDS): Corrected a typo in mod_id, `alexscave` to `alexscaves`, the Stonetype, limestone is now detected - [#195](https://github.com/MehVahdJukaar/StoneZone/issues/195) ### FIXES: - **Create** (INCLUDED): All of suported blocks - this mean blocks will be generated with any Stone Mods (new StoneTypes), no exception. - [#193](https://github.com/MehVahdJukaar/StoneZone/issues/193) --- ## v2.9.11 ### CHANGES: - **LANG** (JA_JP): Updated by @Hayakoh-WeldyAlin - [PR#176](https://github.com/MehVahdJukaar/StoneZone/pull/176) - **Stone Zone** (EXCLUDED): - Excluded some blocks from supported mods if **Framed Blocks** is installed - Major Improvement in Detection System - Simply reducing the repetitive codes ### FIXED: - **Wraith Waystone** (C): Fixed the missing textures for Waystone due to incorrect ResourceLocation for 2 masks - [#186](https://github.com/MehVahdJukaar/StoneZone/issues/186) ### UPDATED: - **Rechiseled** (C): supports v1.2.0+ ### ADDED: - **Infernal Expansion Redux** (UDS): Added Glowstone as StoneType but won't be added if **Gems Realm** is installed. - [#178](https://github.com/MehVahdJukaar/StoneZone/issues/178) --- ## v2.9.10 ### UPDATED: - **Stone Zone** (C): Another update to use **Every Compat v2.9.16** - **Macaw's Paths And Pavings** (C): Updated to support **v1.1.1**, NOTE: older than **v1.1.0** won't be supported --- ## v2.9.9 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.8 Merry Christmas - Xel'Bayria ### UPDATED: - **Stone Zone** (C): Updated to use **Every Compat v2.9.13** & Fixed the crash - [#1151](https://github.com/MehVahdJukaar/WoodGood/issues/1151) - **Create** (FB): Updated to support Create-Fabric v6.0+ - **Blast From The Past** (IT): permafrost & permafrost_bricks to correct the texture generation - [#170](https://github.com/MehVahdJukaar/StoneZone/issues/170) - **LANG** (JA_JP): Updated & Fixed by @Hayakoh-WeldyAlin - [PR#163](https://github.com/MehVahdJukaar/StoneZone/pull/163), [PR#165](https://github.com/MehVahdJukaar/StoneZone/pull/165) --- ## v2.9.7 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Stone Zone** (C): Updated libraries from **Every Compat** - **LANG** (en_us): Removed the wetland_whimsy:limestone, so it is no longer using "lemonstone", it's now using "limestone" - **Koopa's Critters** (UDS): Fixed `kopje_granite`'s undetected polished ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.6 ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade - [#154](https://github.com/MehVahdJukaar/StoneZone/issues/154) --- ## v2.9.5 ### UPDATED: - **Rechiseled** (C): Fixed the crash with FORGE --- ## v2.9.4 ### UPDATED: - **Rechiseled** (C): - Fixed the missing recipes - Moved to COMMON - **Stone Zone** (C): Updated deprecated methods in Modules (Supported mods) to use the new method (backported from 1.21.1) --- ## v2.9.3 ### UPDATED: - **Stone Zone** (C): Fixed the placed blocks' missing texture and its shape --- ## v2.9.2 ## UPDATED: - **Enlightened End** (UDS): `chorloam` as MudType but is blacklisted as StoneType - **Stone Zone** (C): Updated to correct the modification of models' content - [#141](https://github.com/MehVahdJukaar/StoneZone/issues/141) - **Macaw's Fences & Walls** (C): Fixed the wrong textures on modern_[StoneType\]_brick_wall and railing_\[StoneType\]_brick_wall - This is just TEMP FIX - This is an issue on Macaw's side and this is already reported to the DEV to fix few typos. - **Pokecube AIO** (UDS): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critters** (UDS): kopje_granite - **Ars Nouveau** (UDS): sourcestone - sconce is blacklisted --- ## v2.9.1 ### UPDATED: - **Stone Zone** (C): Fixed children not being detected - [#137](https://github.com/MehVahdJukaar/StoneZone/issues/137) - **Quark** (IT): Added a custom texture for a tinted StoneType: Myalite's stone & bricks - [#140](https://github.com/MehVahdJukaar/StoneZone/issues/140) --- ## v2.9.0 ### UPDATED: - **StoneZone** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0 - Fixed Flat Missing Texture - [#135](https://github.com/MehVahdJukaar/StoneZone/issues/135) - Blacklisted 2 StoneTypes: **sullysmod:amber** & **endergetic:eumus** - [#133](https://github.com/MehVahdJukaar/StoneZone/issues/133)
release

stonezone-1.20-2.9.13-fabric

1.20-2.9.13-fabric
29 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.13 ### FIXES: - **Macaw's Bridges** (C): Fixed the incorrect class used for `stone_brick_bridge`, `mossy_stone_brick_bridge`, `andesite_bridge` - [#206](https://github.com/MehVahdJukaar/StoneZone/issues/206) - **Create** (INCLUDED): `PILLAR` for some StoneTypes that already have its own `PILLAR` & Fixed the missing textures for `LAYERED_BLOCK` - [#211](https://github.com/MehVahdJukaar/StoneZone/issues/211) - **Stone Zone** (C): StoneType Detection did not detect Stones from **TerraFirmaCraft** (TFC)/**ArborFirmaCraft** (AFC) - [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) ### ADDED: - **Gregtech CEu Modern** (UDBT): `red_granite`, `light_concrete`, & `dark_concrete` as StoneType - [#169](https://github.com/MehVahdJukaar/StoneZone/issues/169) - **Oh The Biomes We've Gone** (UDBT): `white_dacite` - [#189](https://github.com/MehVahdJukaar/StoneZone/issues/189) - **DecoFirmaCraft** (UDBT): Added into StoneType Detection so stones can be detected along with TFC and AFC - **TerraFirmaCraft** (UDBT): [#205](https://github.com/MehVahdJukaar/StoneZone/issues/205) - 7 sandstones & 16 alabasters as StoneTypes - 4 mud as MudTypes ### REMOVED: - **Stone Zone** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `stonezone-hazardous.toml` or `everycomp-hazardous.toml` as an alternative --- ## v2.9.12 ### CHANGES: - **Macaw's Bridges** (C): Added a required children to BRIDGE_PIER (BRIDGE_SUPPORT) to exclude some StoneType that don't have the required children - **Alex's Caves** (UDS): Corrected a typo in mod_id, `alexscave` to `alexscaves`, the Stonetype, limestone is now detected - [#195](https://github.com/MehVahdJukaar/StoneZone/issues/195) ### FIXES: - **Create** (INCLUDED): All of suported blocks - this mean blocks will be generated with any Stone Mods (new StoneTypes), no exception. - [#193](https://github.com/MehVahdJukaar/StoneZone/issues/193) --- ## v2.9.11 ### CHANGES: - **LANG** (JA_JP): Updated by @Hayakoh-WeldyAlin - [PR#176](https://github.com/MehVahdJukaar/StoneZone/pull/176) - **Stone Zone** (EXCLUDED): - Excluded some blocks from supported mods if **Framed Blocks** is installed - Major Improvement in Detection System - Simply reducing the repetitive codes ### FIXED: - **Wraith Waystone** (C): Fixed the missing textures for Waystone due to incorrect ResourceLocation for 2 masks - [#186](https://github.com/MehVahdJukaar/StoneZone/issues/186) ### UPDATED: - **Rechiseled** (C): supports v1.2.0+ ### ADDED: - **Infernal Expansion Redux** (UDS): Added Glowstone as StoneType but won't be added if **Gems Realm** is installed. - [#178](https://github.com/MehVahdJukaar/StoneZone/issues/178) --- ## v2.9.10 ### UPDATED: - **Stone Zone** (C): Another update to use **Every Compat v2.9.16** - **Macaw's Paths And Pavings** (C): Updated to support **v1.1.1**, NOTE: older than **v1.1.0** won't be supported --- ## v2.9.9 ### UPDATED: - **Stone Zone** (C): Fixed the crash with **Every Compat v2.9.15** - There is a changed code in **Every Compat** - [#1161](https://github.com/MehVahdJukaar/WoodGood/issues/1161) --- ## v2.9.8 Merry Christmas - Xel'Bayria ### UPDATED: - **Stone Zone** (C): Updated to use **Every Compat v2.9.13** & Fixed the crash - [#1151](https://github.com/MehVahdJukaar/WoodGood/issues/1151) - **Create** (FB): Updated to support Create-Fabric v6.0+ - **Blast From The Past** (IT): permafrost & permafrost_bricks to correct the texture generation - [#170](https://github.com/MehVahdJukaar/StoneZone/issues/170) - **LANG** (JA_JP): Updated & Fixed by @Hayakoh-WeldyAlin - [PR#163](https://github.com/MehVahdJukaar/StoneZone/pull/163), [PR#165](https://github.com/MehVahdJukaar/StoneZone/pull/165) --- ## v2.9.7 ### REQUIRED: - **Every Compat** (C): v2.9.9 or newer version ### UPDATED: - **Stone Zone** (C): Updated libraries from **Every Compat** - **LANG** (en_us): Removed the wetland_whimsy:limestone, so it is no longer using "lemonstone", it's now using "limestone" - **Koopa's Critters** (UDS): Fixed `kopje_granite`'s undetected polished ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.9.6 ### ADDED: - **Abyssal Decor** (UD): blood_coral, jade - [#154](https://github.com/MehVahdJukaar/StoneZone/issues/154) --- ## v2.9.5 ### UPDATED: - **Rechiseled** (C): Fixed the crash with FORGE --- ## v2.9.4 ### UPDATED: - **Rechiseled** (C): - Fixed the missing recipes - Moved to COMMON - **Stone Zone** (C): Updated deprecated methods in Modules (Supported mods) to use the new method (backported from 1.21.1) --- ## v2.9.3 ### UPDATED: - **Stone Zone** (C): Fixed the placed blocks' missing texture and its shape --- ## v2.9.2 ## UPDATED: - **Enlightened End** (UDS): `chorloam` as MudType but is blacklisted as StoneType - **Stone Zone** (C): Updated to correct the modification of models' content - [#141](https://github.com/MehVahdJukaar/StoneZone/issues/141) - **Macaw's Fences & Walls** (C): Fixed the wrong textures on modern_[StoneType\]_brick_wall and railing_\[StoneType\]_brick_wall - This is just TEMP FIX - This is an issue on Macaw's side and this is already reported to the DEV to fix few typos. - **Pokecube AIO** (UDS): ultra_darkstone, dusk_dolerite, azure_sandstone, blackened_sandstone, crystallized_sandstone, meteorite - **Koopa's Critters** (UDS): kopje_granite - **Ars Nouveau** (UDS): sourcestone - sconce is blacklisted --- ## v2.9.1 ### UPDATED: - **Stone Zone** (C): Fixed children not being detected - [#137](https://github.com/MehVahdJukaar/StoneZone/issues/137) - **Quark** (IT): Added a custom texture for a tinted StoneType: Myalite's stone & bricks - [#140](https://github.com/MehVahdJukaar/StoneZone/issues/140) --- ## v2.9.0 ### UPDATED: - **StoneZone** (COMMON): - CHANGED CODES to work properly with Every Compat v2.9.0 - Fixed Flat Missing Texture - [#135](https://github.com/MehVahdJukaar/StoneZone/issues/135) - Blacklisted 2 StoneTypes: **sullysmod:amber** & **endergetic:eumus** - [#133](https://github.com/MehVahdJukaar/StoneZone/issues/133)