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StereoCraft: Stereoscopic 3D

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StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.42Minecraft: 1.7.10forge
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
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StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
release

StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.28Minecraft: 1.21.11fabric
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
release

StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.30Minecraft: 26.1.2fabric
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
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StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.91Minecraft: 26.3fabric
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
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StereoCraft: Stereoscopic 3D 0.3.0

0.3.0
20 окт. 2026 г.30Minecraft: 26.2fabric
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Что нового
Consistency release: the same feature set on every supported version, now including **Fabric 26.2 and 26.3**, and stereo correctness checked by automated tests on all six builds — vanilla, with shaders, with Distant Horizons and with Voxy. ## New - **SBS_FULL mode** (issue #4): full-resolution side-by-side, each eye at the normal aspect ratio, alongside SBS_HALF. - **Fabric 26.3** and **Fabric 26.2** builds. ## Fixes - **Entities and particles popping out more than the world** (issue #5). Several causes, all fixed: - With **Sodium 0.9** (26.1.2, 26.2, 26.3), terrain lost the convergence shift while entities kept it. - **Distant Horizons** terrain was drawn without eye separation, flattening the distant landscape onto the convergence plane (26.x). - **Particles** were drawn without eye separation (26.x). - **Swap eyes did nothing visible** (all versions since 0.1.2). It now swaps. - **Distant Horizons**: the left eye could show a stretched full-width image (26.x). - **Voxy with shaders (TAA)**: Voxy terrain was reprojected from the wrong eye (26.1.2, 1.21.11; same fix on 26.2/26.3). - **Vanilla world could stay invisible after switching stereo mode** with Distant Horizons loaded, until the camera moved (26.2, 26.3). - **1.21.11**: stereo depth was inverted (each eye rendered from the other side). - **NeoForge**: no stereo depth (the eye offset was overwritten every frame). - **Angelica/GTNH**: achievement/tutorial popup shown in one eye only. - Plus per-eye panorama, shader render-target and SBS_FULL GUI/cursor parity fixes across loaders. ## Compatibility changes - **Fabric 26.1.2 now requires Sodium 0.9 and Iris 1.11** (current versions; Distant Horizons 3.3 and Voxy 0.2.18 need them too). - **Fabric 26.2** requires Fabric Loader 0.19.5+. ## Tested with | Build | Tested against | |---|---| | Fabric 26.3 | Sodium 0.9.2, Iris 1.11.7, Distant Horizons 3.3.4, Complementary Reimagined | | Fabric 26.2 | Sodium 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.19, Complementary | | Fabric 26.1.2 | Sodium 0.9.1 / 0.9.2, Iris 1.11.4, Distant Horizons 3.3.3, Voxy 0.2.18, Complementary | | Fabric 1.21.11 | Sodium 0.8.11–0.8.14, Iris 1.10.7 / 1.10.8, Distant Horizons 3.3.3, Voxy 0.2.16, Complementary | | NeoForge 1.21.1 | Sodium 0.6.13, Iris 1.8.12, Distant Horizons 3.3.3, Complementary | | Angelica/GTNH 1.7.10 | Angelica 2.1.22, Complementary Reimagined r5.7.1 | Known upstream issue: on 26.2, Voxy 0.2.19 draws no terrain under Complementary Reimagined r5.9.3 even without stereo. ## Downloads | Loader | Minecraft | Jar | |---|---|---| | Fabric | 26.3 | `stereoscopic-fabric-26.3-0.3.0.jar` | | Fabric | 26.2 | `stereoscopic-fabric-26.2-0.3.0.jar` | | Fabric | 26.1.2 | `stereoscopic-fabric-26.1.2-0.3.0.jar` | | Fabric | 1.21.11 | `stereoscopic-fabric-1.21.11-0.3.0.jar` | | NeoForge | 1.21.1 | `stereoscopic-neoforge-1.21.1-0.3.0.jar` | | Angelica/GTNH | 1.7.10 | `stereoscopic-angelica-1.7.10-0.3.0.jar` | Source for each build: tags `fabric-26.3-v0.3.0`, `fabric-26.2-v0.3.0`, `fabric-26.1.2-v0.3.0`, `fabric-1.21.11-v0.3.0`, `neoforge-v0.3.0`, `angelica-v0.3.0`.
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StereoCraft: Stereoscopic 3D 0.2.0

0.2.0
1 июл. 2026 г.288Minecraft: 1.21.11fabric
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StereoCraft: Stereoscopic 3D 0.2.0

0.2.0
1 июл. 2026 г.288Minecraft: 26.1.2fabric
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StereoCraft: Stereoscopic 3D 0.2.0

0.2.0
1 июл. 2026 г.182Minecraft: 1.21.1neoforge
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StereoCraft: Stereoscopic 3D 0.2.0

0.2.0
1 июл. 2026 г.83Minecraft: 1.7.10forge
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StereoCraft: Stereoscopic 3D 0.1.2

0.1.2
5 июн. 2026 г.83Minecraft: 26.1.2fabric
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Что нового
port(stereo): Minecraft 1.21.11 -> 26.1.2 (unobfuscated) Port the Fabric SBS mod from MC 1.21.11/Yarn to MC 26.1.2. Build: - Non-remapping loom (net.fabricmc.fabric-loom 1.16-SNAPSHOT): MC 26.x ships unobfuscated, so no Yarn/intermediary/mappings. - Java 25 toolchain; deps bumped (fabric-api 0.150.0, sodium 0.8.12, iris 1.10.9, voxy 0.2.16); plain implementation/jar; mixin compatibilityLevel JAVA_25. Code: - Translate all Minecraft-facing names to 26.1 real names. - Rework per-eye world render for the 26.x render-state extraction model: mutate CameraRenderState pos+projectionMatrix per eye (getBasicProjectionMatrix is gone); defer LevelRenderState.reset past the LEFT eye so entities/block entities survive into the RIGHT eye. - Retarget GUI two-pass to the rewritten render()/draw() flow; cursor-swap suppression moved to GlDevice.presentFrame (was RenderSystem.flipFrame), hence MixinRenderSystem -> MixinGlDevice. - Menu panorama per-eye via scratch+blit (the shared projection UBO can't be overridden per-eye). - LWJGL 3.4 WGL/GDI32 errcode params; GlCommandEncoder targeted by name. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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StereoCraft: Stereoscopic 3D 0.1.2

0.1.2
5 июн. 2026 г.55Minecraft: 1.21.1neoforge
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Что нового
Side-by-side (SBS) stereoscopic 3D rendering for Minecraft **1.21.1** on **NeoForge**, with per-eye support under **Sodium** and **Iris** shaders. Version matches the Fabric/Angelica StereoCraft editions. ## Requirements - Minecraft **1.21.1**, NeoForge **21.1.228+**, Java **21** - **Sodium 0.6.13** (required) - **Iris 1.8.12** (optional — shader support) ## Features - `OFF` / `SBS_HALF` modes; IPD 55–75 mm; convergence 0–32 blocks; **swap eyes** for reverse-SBS displays and VR passthrough monitors - Per-eye Iris colortex banking for correct stereo under shaderpacks (BSL, Complementary, EuphoriaPatcher) - **Distant Horizons**, **Sable**, **Create**, and **HUDCaching** compatibility - Standalone keybinding options screen, plus a Sodium options tab ## Install Drop `stereoscopic-neoforge-0.1.2.jar` into `mods/` alongside Sodium (and optionally Iris). --- NeoForge sibling of the Fabric and Angelica StereoCraft editions. Source is on the [`neoforge`](https://github.com/MitchellMarx/Stereoscopic/tree/neoforge) branch.
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StereoCraft: Stereoscopic 3D - Fabric 0.1.2

0.1.2
1 июн. 2026 г.38Minecraft: 1.7.10forge
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# StereoCraft: Stereoscopic 3D (Angelica edition) Side-by-side (SBS) stereoscopic 3D rendering for Minecraft **1.7.10** on the [Angelica](https://github.com/GTNewHorizons/Angelica) renderer (GTNH's Iris/Sodium/Embeddium fork). Splits the Minecraft window into left and right eye views with a configurable interpupillary distance (IPD), producing a stereoscopic image for 3D TVs, 3D monitors, SBS-capable HMDs, and VR passthrough virtual monitors. This is the 1.7.10 sibling of the [Fabric 1.21.11 StereoCraft mod](https://github.com/MitchellMarx/Stereoscopic) — same features, ported to Forge. ## Requirements - Minecraft **1.7.10** - Forge **10.13.4.1614** or later - Java **17** (via Angelica's `lwjgl3ify` + `jvmDowngrader` chain — same JVM GTNH uses) - [Angelica](https://github.com/GTNewHorizons/Angelica) **`[2.1,2.2)`** (hard dependency — bundles Sodium, Embeddium, and Iris) - [GTNHLib](https://github.com/GTNewHorizons/GTNHLib) **0.9.52** or later ## Optional - A shaderpack loaded through Angelica's bundled Iris — tested against BSL and Complementary Reimagined / Unbound. DH (Distant Horizons) terrain alignment is supported under shaders. - Reverse-SBS displays / VR passthrough virtual monitors — toggle **Swap eyes** in Sodium options. ## Installation 1. Install Forge 10.13.4.1614+ for Minecraft 1.7.10 (use a launcher that supports Java 17 — e.g. PrismLauncher with the GTNH meta). 2. Install [Angelica](https://github.com/GTNewHorizons/Angelica) `[2.1,2.2)` and [GTNHLib](https://github.com/GTNewHorizons/GTNHLib) `0.9.52+` into your `mods/` folder. 3. Grab `stereoscopic-vX.Y.Z.jar` from the [GitHub releases](../../releases) page and drop it into `mods/`. 4. Launch the game. ## Configuration Open the in-game options menu and go to **Video Settings → Sodium → Stereoscopic** (added by our Sodium options-page integration). From there: - **Mode** — `OFF`, `SBS_FULL`, `SBS_HALF`, `OUDA_FULL`, `OUDA_HALF`. Toggling triggers an Iris pipeline rebuild on the next frame, so the screen may flash briefly. - **IPD (mm)** — interpupillary distance, 55–75 mm anthropomorphic range. Default 64 mm. - **Convergence (blocks)** — off-axis convergence distance. Objects at this depth sit at the screen plane (zero parallax); closer pops out, farther recedes. 0 = parallel-axis (no shear, everything pops out). Default 4. - **Swap eyes** — flip which eye-render goes to which physical eye. Toggle if depth looks inverted on your display. - **HUD mode** — `DUPLICATE` (per-eye HUD), `STRETCH` (full-width across both eyes), or `HIDE`. - **Debug: force eye** — render only LEFT or RIGHT eye full-screen, for debugging per-eye divergence. Persistent settings live at `config/stereoscopic.cfg` (standard Forge config format). Manual edits round-trip cleanly through the in-game options page. ## Compatibility - **Iris shaderpacks**: BSL, Complementary Reimagined, Complementary Unbound (all tested). Per-eye colortex banking keeps each eye's temporal slots (PBR reflection cache, TAA history, screen-space colored blocklight) separate so eyes don't cross-contaminate. DH-projection shear restoration keeps Distant Horizons terrain aligned with regular chunks under shaders. - **Distant Horizons**: works under shaders (Iris's DH path is shear-corrected per eye) and without shaders. - **Xaero's minimap**: minimap renders once per frame (gated by frame counter), not twice — won't double-draw under our two-pass renderWorld. - **ChromaticTooltips**: tooltip overlay positions per eye. - **HUDCaching** (Angelica feature): HUD caches at full resolution once per frame, then blit-duplicates per eye. ## Known limitations - **Async cursor presents Windows-only**: the cursor-mirroring feature that keeps the OS cursor smooth at low FPS uses Win32 cursor APIs. On Linux/macOS the cursor will only appear in one eye while a screen (inventory, chat, options) is open. - **NEI overlay**: works, but extra-large item tooltips may slightly clip at the eye-half boundary because NEI's overlay uses display-pixel coords. - **Iris pipeline first-frame rebuild**: on world load, Iris loads its pipeline once before our stereo state is published. We auto-trigger a rebuild on the first stereo-active frame — you may see a one-frame flash. - **Sodium chunk visibility cull**: BFS skipped on the second eye (chunks visible to one eye are visible to the other at typical IPD). At extreme IPD / convergence settings near a chunk boundary you might see a missing-chunk artifact for one frame. ## Screenshot ![StereoCraft in SBS mode](https://cdn.modrinth.com/data/cached_images/324dba712c7e277ea39cc6ec37c8466002709683.png) ## License LGPL-3.0-only. See [LICENSE](LICENSE).
release

StereoCraft: Stereoscopic 3D 0.1.2

0.1.2
28 мая 2026 г.81Minecraft: 1.21.11fabric
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Side-by-side (SBS) stereoscopic 3D rendering for vanilla Minecraft. ## What's new in v0.1.2 - **Iris shader compat for Distant Horizons terrain** — DH terrain now respects per-eye convergence shear under shader packs, matching nearby MC chunks instead of floating in unsheared screen space. Fixes both direct terrain rendering and composite reconstruction from DH depth (reflections, water shading, SSR, and TAA reprojection on DH terrain land at the correct screen X per eye). Covers both the `iris_ProjectionMatrix` path (BSL DH terrain) and the `dhProjection`/`dhProjectionInverse` uniforms (Complementary DH terrain and composites). - **Iris composite swap-pass per-eye remap** — Complementary's PBR reflections (`colortex7`) and TAA history (`colortex2`) now write to the correct per-eye color attachment. Previously the right eye's reflections were zeroed and the left eye showed the right eye's reflection during stationary frames (snapping correct on view rotation as the temporal mix swung to fresh ray-march). - **Swap-eyes option** — for SBS displays and VR passthrough virtual monitors that interpret the left/right halves with reversed eye assignment (which inverts depth). New checkbox in the Sodium options page flips both the per-eye IPD offset and the SBS viewport halves together so the two stay consistent. - **HUD respects swap-eyes** — when swap-eyes is enabled, HUD elements now land on the same screen half as the world render they overlay, matching the (already swap-aware) per-eye blur backdrop. ## Requirements - Minecraft **1.21.11** - Fabric Loader **0.19.2+** - Java **21** - [Sodium](https://modrinth.com/mod/sodium) **0.8.11+** ## Optional - [Iris](https://modrinth.com/mod/iris) **1.10.7+1.21.11-fabric** for shader compatibility (tested only against this exact version) - [Distant Horizons](https://modrinth.com/mod/distanthorizons) **2.3.5+** — shader-pack compatibility fixes in this release target the Iris+DH combination ## Install Drop \`stereoscopic-0.1.2.jar\` into your \`mods/\` folder alongside Fabric API and Sodium. ## Known limitations - Async cursor in split-screen GUIs is **Windows-only** — Linux and macOS get vanilla one-eye cursor behavior while a screen is open. - Iris compatibility tested only against \`1.10.7+1.21.11-fabric\`; other Iris versions may load but may silently degrade per-eye rendering.
release

StereoCraft: Stereoscopic 3D 0.1.1

0.1.1
25 мая 2026 г.21Minecraft: 1.21.11fabric
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Что нового
Side-by-side (SBS) stereoscopic 3D rendering for vanilla Minecraft. ## What's new in v0.1.1 - **Convergence distance** — new per-eye projection shear so objects at a configured depth sit at the screen plane (zero parallax); closer pops out, farther recedes. Slider in the Sodium options page: 0–16 blocks, default 4. Set to 0 for classic parallel-axis stereo (no shear). Math is unit-tested in the new `StereoMath` helper. - **IPD slider narrowed to 55–75 mm** — the previous 0–500 mm range was unwieldy; 55–75 mm covers ~99% of adults at ~1 mm per slider tick. Legacy configs with out-of-range values get a one-time warn log and are clamped on load. - **Iris pipeline auto-rebuild on first stereo-active frame** — fixes the launch-with-stereo-on-and-shaderpack-loaded case where Iris's pipeline cache was stale on the first frame, previously requiring a manual shader toggle each session. ## Requirements - Minecraft **1.21.11** - Fabric Loader **0.19.2+** - Java **21** - [Sodium](https://modrinth.com/mod/sodium) **0.8.11+** ## Optional - [Iris](https://modrinth.com/mod/iris) **1.10.7+1.21.11-fabric** for shader compatibility (tested only against this exact version) ## Install Drop `stereoscopic-0.1.1.jar` into your `mods/` folder alongside Fabric API and Sodium. ## Known limitations - Async cursor in split-screen GUIs is **Windows-only** — Linux and macOS get vanilla one-eye cursor behavior while a screen is open. - Iris compatibility tested only against `1.10.7+1.21.11-fabric`; other Iris versions may load but may silently degrade per-eye rendering.
release

initial release

0.1.0
19 мая 2026 г.25Minecraft: 1.21.11fabric
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Что нового
StereoCraft adds side-by-side stereoscopic 3D rendering to vanilla Minecraft 1.21.11 with optional Iris shader integration. Targets 3D TVs, 3D monitors, and SBS-compatible displays.