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ВЕРСИИ (15)
release
Stats Surge 0.5
0.51 окт. 2026 г.33Minecraft: 26.2neoforge
release
Stats Surge 0.5
0.51 окт. 2026 г.10Minecraft: 1.21.11neoforge
Что нового
Pequeña modificacion de prioridad en el evento de : onFatalDamage() (Evita el pequeño lag que se genera cuando se activa el totem de Vitalidad.)
release
Stats Surge 0.5
0.530 сент. 2026 г.20Minecraft: 1.21.10neoforge
release
Stats Surge 0.5
0.530 сент. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
release
Stats Surge 0.5
0.530 сент. 2026 г.13Minecraft: 1.21.5neoforge
release
Stats Surge Final
0.517 сент. 2026 г.24Minecraft: 1.21.4neoforge
release
Stats Surge Final
0.517 сент. 2026 г.15Minecraft: 1.21.3neoforge
release
Stats Surge Final
0.517 сент. 2026 г.46Minecraft: 1.21.1neoforge
Что нового
Stats Surge 1.21.1 Final
Added visual shield layer animation for Endurance's Force Field effect
NEW: Penetration
An offensive stat that reduces a target's damage mitigation — both vanilla armor and Endurance's reduction — applying to both melee and projectile attacks.
Reduces target's Armor and Armor Toughness, plus Endurance's damage reduction on player targets, by a percentage based on level
Scaling: 1% at level 1, up to 75% at level 20
Levels 1-5: 1% → 5%
Levels 6-14: 9% → 35%
Level 15: holds at 35%
Levels 16-20: 44% → 75%
Against entities with no real armor (Warden, Ender Dragon, Wither), the effect has no impact by design
Unlocks at level 5 — Precise Strike: landing a critical melee hit arms a bonus; the next attack (critical or not) deals +20% bonus damage, scaling up to +40% based on Strength level. Consecutive critical hits chain the bonus without breaking it
Unlocks at level 15 — True Damage: every 4th connected hit (melee or projectile) ignores all damage mitigation entirely. Global hit counter, resets after triggering. A charging visual effect (white particles rising from the player) telegraphs when the next hit will be the true damage strike
Unlocks at level 20 — Penetration Aura: any living entity within a 7-block radius is continuously affected by the perforation effect, no hit required. Outside the radius, the effect persists for 3 seconds after the last hit (refreshes, doesn't stack). True Damage trigger frequency increases to every 3rd hit. Golden particles rise from the ground on entities affected by your own aura; other players' auras appear in dimmer gold
Upgrade cost scaling: levels 1-10 cost 110 per level (110 - 1,100 total per level); levels 11-20 double the base cost (2,420 - 4,400 per level)
Total accumulated cost from level 1 to 20: 40,150 Blood Points
QoL
Added a keybind (default: 0) to toggle visibility of the Blood Points gear icon in the HUD — the point counter remains visible regardless
release
Stats Surge 0.4
0.414 авг. 2026 г.117Minecraft: 1.20.1forge
Что нового
Stats Surge 1.20.1
New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break)
Blood Safeguard cooldown reduced from 15 to 10 minutes
New transition animation when opening the Stats Screen
Removed confusing alchemical blood tooltip
Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse
Added descriptive text for the Stats Screen keybind
Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only, detected by damage source (compatible with custom weapon mods)
Lowered HUD overlay display cap from 5000 to 2500
Updated upgrade particle texture
Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes)
Added new console commands to spawn different Blood Bearer mob types for testing
Added global command to adjust bonus blood points earned per mob kill
NEW: Endurance
A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels.
Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped)
Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20
Maximum damage reduction cap: 70%
Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%
Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20
Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield
Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level)
Total accumulated cost from level 1 to 20: 33,375 Blood Points
release
Stats Surge 0.4
0.412 авг. 2026 г.37Minecraft: 1.21.1neoforge
Что нового
Stats Surge 1.21.1 0.4V
- New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break)
- Blood Safeguard cooldown reduced from 15 to 10 minutes
- New transition animation when opening the Stats Screen
- Removed confusing alchemical blood tooltip
- Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse
- Added descriptive text for the Stats Screen keybind
- Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only, detected by damage source (compatible with custom weapon mods)
- Lowered HUD overlay display cap from 5000 to 2500
- Updated upgrade particle texture
- Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes)
- Added new console commands to spawn different Blood Bearer mob types for testing
- Added global command to adjust bonus blood points earned per mob kill
NEW: Endurance
A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels.
- Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped)
- Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20
- Maximum damage reduction cap: 70%
- Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%
- Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20
- Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield
- Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level)
- Total accumulated cost from level 1 to 20: 33,375 Blood Points
release
Stats Surge 0.3.1
0.3.119 июл. 2026 г.36Minecraft: 1.21.1neoforge
Что нового
Stats Surge 0.3.1 / NEOFORGE / 1.21.1
- New blood drop animation in Stats Screen
- Dark background added to Stats Screen
- Retextured level digits
- Dash HUD visual update
- Blood Bearer mobs fix
- Fixed double rendering in HUD overlays
release
Stats Surge 0.3
0.330 июн. 2026 г.54Minecraft: 1.20.1forge
Что нового
Added all the changes from NeoForge 1.21.1, but it may have unseen bugs (I should have released a beta). UI improvements for dash, adjustments to the Agility dash, and new visual particles for multiplayer.
release
Stats Surge 0.3
0.319 июн. 2026 г.37Minecraft: 1.21.1neoforge
Что нового
Stats Surge 0.3
- Fixed: Stats Screen now closes properly with the K key
- Fixed: Dash HUD arc no longer renders fully filled during the intro animation
- Fixed: Particles on Blood Bearer entities
- Added: Healing particles for Vitality regeneration, now visible to other players in multiplayer
- Dash HUD now syncs its entry animation with the Blood Points overlay
Note: This is a functional build but may still contain bugs.
Feedback is appreciated on how the dash cooldown feels in multiplayer and any visual glitches with the new HUD.
beta
Stats Surge BETA 0.3
0.317 июн. 2026 г.29Minecraft: 1.21.1neoforge
Что нового
Stats Surge 0.3 BETA
- Improvements to the Stats Upgrade Screen GUI and animations
- New custom popup for stat upgrades
- New dash stamina arc HUD for Agility
- Dash cooldown is now level-dependent: scales from 33s at level 5 down to 3s at level 20
- Dash cooldown is now server-authoritative and properly synced to the client
Note: This is a functional build but may still contain bugs.
Feedback is appreciated on how the dash cooldown feels in multiplayer and any visual glitches with the new HUD.
release
Stats Surge 0.2.1
0.2.111 июн. 2026 г.31Minecraft: 1.21.1neoforge
Что нового
Initial release.