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Stats Surge

ВЕРСИИ (15)

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Stats Surge 0.5

0.5
1 окт. 2026 г.33Minecraft: 26.2neoforge
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Stats Surge 0.5

0.5
1 окт. 2026 г.10Minecraft: 1.21.11neoforge
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Что нового
Pequeña modificacion de prioridad en el evento de : onFatalDamage() (Evita el pequeño lag que se genera cuando se activa el totem de Vitalidad.)
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Stats Surge 0.5

0.5
30 сент. 2026 г.20Minecraft: 1.21.10neoforge
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Stats Surge 0.5

0.5
30 сент. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Stats Surge 0.5

0.5
30 сент. 2026 г.13Minecraft: 1.21.5neoforge
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Stats Surge Final

0.5
17 сент. 2026 г.24Minecraft: 1.21.4neoforge
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Stats Surge Final

0.5
17 сент. 2026 г.15Minecraft: 1.21.3neoforge
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Stats Surge Final

0.5
17 сент. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 1.21.1 Final Added visual shield layer animation for Endurance's Force Field effect NEW: Penetration An offensive stat that reduces a target's damage mitigation — both vanilla armor and Endurance's reduction — applying to both melee and projectile attacks. Reduces target's Armor and Armor Toughness, plus Endurance's damage reduction on player targets, by a percentage based on level Scaling: 1% at level 1, up to 75% at level 20 Levels 1-5: 1% → 5% Levels 6-14: 9% → 35% Level 15: holds at 35% Levels 16-20: 44% → 75% Against entities with no real armor (Warden, Ender Dragon, Wither), the effect has no impact by design Unlocks at level 5 — Precise Strike: landing a critical melee hit arms a bonus; the next attack (critical or not) deals +20% bonus damage, scaling up to +40% based on Strength level. Consecutive critical hits chain the bonus without breaking it Unlocks at level 15 — True Damage: every 4th connected hit (melee or projectile) ignores all damage mitigation entirely. Global hit counter, resets after triggering. A charging visual effect (white particles rising from the player) telegraphs when the next hit will be the true damage strike Unlocks at level 20 — Penetration Aura: any living entity within a 7-block radius is continuously affected by the perforation effect, no hit required. Outside the radius, the effect persists for 3 seconds after the last hit (refreshes, doesn't stack). True Damage trigger frequency increases to every 3rd hit. Golden particles rise from the ground on entities affected by your own aura; other players' auras appear in dimmer gold Upgrade cost scaling: levels 1-10 cost 110 per level (110 - 1,100 total per level); levels 11-20 double the base cost (2,420 - 4,400 per level) Total accumulated cost from level 1 to 20: 40,150 Blood Points QoL Added a keybind (default: 0) to toggle visibility of the Blood Points gear icon in the HUD — the point counter remains visible regardless
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Stats Surge 0.4

0.4
14 авг. 2026 г.117Minecraft: 1.20.1forge
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Что нового
Stats Surge 1.20.1 New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break) Blood Safeguard cooldown reduced from 15 to 10 minutes New transition animation when opening the Stats Screen Removed confusing alchemical blood tooltip Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse Added descriptive text for the Stats Screen keybind Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only, detected by damage source (compatible with custom weapon mods) Lowered HUD overlay display cap from 5000 to 2500 Updated upgrade particle texture Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes) Added new console commands to spawn different Blood Bearer mob types for testing Added global command to adjust bonus blood points earned per mob kill NEW: Endurance A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels. Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped) Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20 Maximum damage reduction cap: 70% Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0% Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20 Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level) Total accumulated cost from level 1 to 20: 33,375 Blood Points
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Stats Surge 0.4

0.4
12 авг. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 1.21.1 0.4V - New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break) - Blood Safeguard cooldown reduced from 15 to 10 minutes - New transition animation when opening the Stats Screen - Removed confusing alchemical blood tooltip - Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse - Added descriptive text for the Stats Screen keybind - Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only,  detected by damage source (compatible with custom weapon mods) - Lowered HUD overlay display cap from 5000 to 2500 - Updated upgrade particle texture - Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes) - Added new console commands to spawn different Blood Bearer mob types for testing - Added global command to adjust bonus blood points earned per mob kill NEW: Endurance A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels. - Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped) - Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20 - Maximum damage reduction cap: 70% - Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0% - Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20 - Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield - Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level) - Total accumulated cost from level 1 to 20: 33,375 Blood Points
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Stats Surge 0.3.1

0.3.1
19 июл. 2026 г.36Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 0.3.1 / NEOFORGE / 1.21.1 - New blood drop animation in Stats Screen - Dark background added to Stats Screen - Retextured level digits - Dash HUD visual update - Blood Bearer mobs fix - Fixed double rendering in HUD overlays
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Stats Surge 0.3

0.3
30 июн. 2026 г.54Minecraft: 1.20.1forge
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Что нового
Added all the changes from NeoForge 1.21.1, but it may have unseen bugs (I should have released a beta). UI improvements for dash, adjustments to the Agility dash, and new visual particles for multiplayer.
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Stats Surge 0.3

0.3
19 июн. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 0.3 - Fixed: Stats Screen now closes properly with the K key - Fixed: Dash HUD arc no longer renders fully filled during the intro animation - Fixed: Particles on Blood Bearer entities - Added: Healing particles for Vitality regeneration, now visible to other players in multiplayer - Dash HUD now syncs its entry animation with the Blood Points overlay Note: This is a functional build but may still contain bugs. Feedback is appreciated on how the dash cooldown feels in multiplayer and any visual glitches with the new HUD.
beta

Stats Surge BETA 0.3

0.3
17 июн. 2026 г.29Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 0.3 BETA - Improvements to the Stats Upgrade Screen GUI and animations - New custom popup for stat upgrades - New dash stamina arc HUD for Agility - Dash cooldown is now level-dependent: scales from 33s at level 5 down to 3s at level 20 - Dash cooldown is now server-authoritative and properly synced to the client Note: This is a functional build but may still contain bugs. Feedback is appreciated on how the dash cooldown feels in multiplayer and any visual glitches with the new HUD.
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Stats Surge 0.2.1

0.2.1
11 июн. 2026 г.31Minecraft: 1.21.1neoforge
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Что нового
Initial release.