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Stats Surge

RPG stats system with Blood Points, Vitality, Strength, Endurance and More for Minecraft

Автор: ZomerAhris5223обновлён 1 окт. 2026 г.
ПриключенияМагияМобы

Описание

StatSurge

StatSurge is an RPG-style progression mod that rewards you for combat. Slay monsters to collect Blood Points, which you can spend to permanently upgrade your character's stats and unlock special abilities.

Main Features:

Blood System: Every monster you kill grants you Blood Points. Save them up to buy upgrades in the custom GUI.

Blood Bearers (Imbued Entities): Any monster has a 5% chance to spawn imbued with blood (3% from spawners). These elite entities are recognizable by their reddish aura and a special texture layer, act as mini-bosses with increased health, speed and damage, and drop massive amounts of blood, making them key to progressing faster.

Stats and Abilities:

Vitality: Increases passive regeneration speed and multi-heart healing chance.

  • Level 5 (Berserk): Taking damage accelerates your passive healing speed.
  • Level 20 (Blood Totem): Lifesaver ability. Prevents fatal one-shots and instantly heals you to full health (10-minute cooldown). Activating this ability triggers a screen crack animation.

Strength: Permanently adds +1.0 raw flat damage per level on melee attacks only. Scales perfectly with any weapon, including modded ones.

  • Level 5: Enhanced Knockback on Critical Hits.
  • Level 20: Mega-Knockback and Heavy Impact.

Agility: Increases permanent movement speed and allows you to consume food and potions much faster.

  • Level 5 (Phantom Dash): Press V to perform a quick evasion. Cooldown scales with your level, from 33s at Level 5 down to just 3s at Level 20.
  • Level 20: Invisible Dash. Gain temporary invisibility when performing your evasive maneuver at maximum level.

Endurance: Reduces incoming melee damage based on equipped armor pieces.

  • Scales from 0.5% per armor piece at Level 1 up to 22% per armor piece at Level 20, with a maximum damage reduction cap of 70%.
  • Bonus reduction based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%.
  • Level 5 (Passive Thorns): Returns melee damage back to the attacker. Scales from 5% at Level 5 up to 50% at Level 20.
  • Level 20 (Force Field): 1 charge that completely absorbs 1 incoming melee hit. Automatically recharges every 60 seconds. Melee only.

GUI Improvements:

  • New blood drop animation in Stats Screen.
  • New slide transition animation when opening the Stats Screen.
  • Custom animated HUD showing Blood Points with a gear icon.
  • Dash cooldown HUD indicator.

How to play:

  1. Kill monsters to collect Blood Points.
  2. Press K (Default) to open the upgrade menu.
  3. Click the [+] buttons to level up your stats.
  4. Press V to use your Dash (Agility Level 5 required).

StatSurge

StatSurge es un mod de progresión al estilo RPG que te recompensa por combatir. Mata monstruos para acumular Puntos de Sangre, que podrás gastar para mejorar permanentemente las estadísticas de tu personaje y desbloquear habilidades especiales.

Características principales:

Sistema de Sangre: Cada monstruo que mates te otorgará Puntos de Sangre. Acumúlalos para comprar mejoras en la interfaz gráfica personalizada.

Portadores de Sangre (Entidades Embuidas): Cualquier monstruo tiene un 5% de probabilidad de aparecer imbuido en sangre (3% desde spawners). Estas entidades de élite son reconocibles por su aura rojiza y una capa de textura especial, actúan como mini-jefes con vida, velocidad y daño aumentados, y sueltan cantidades masivas de sangre, siendo fundamentales para progresar rápidamente.

Estadísticas y Habilidades:

Vitalidad: Aumenta la velocidad de regeneración pasiva y la probabilidad de curación de múltiples corazones.

  • Nivel 5 (Berserk): Recibir daño acelera tu curación pasiva.
  • Nivel 20 (Totem de Sangre): Habilidad Salvavidas. Evita golpes fatales y te cura al máximo de vida al instante (tiempo de recarga de 10 minutos). Al activarse, muestra una animación de pantalla resquebrajada.

Fuerza: Añade permanentemente +1.0 de daño bruto por nivel exclusivamente en ataques cuerpo a cuerpo. Escala a la perfección con cualquier arma, incluyendo las de mods.

  • Nivel 5: Empuje (Knockback) mejorado en golpes críticos.
  • Nivel 20: Mega-Knockback e Impacto Pesado.

Agilidad: Aumenta tu velocidad de movimiento de forma permanente y te permite consumir comida y pociones mucho más rápido.

  • Nivel 5 (Phantom Dash): Pulsa la tecla V para realizar una evasión rápida. El tiempo de reutilización escala con tu nivel, desde 33s en Nivel 5 hasta solo 3s en Nivel 20.
  • Nivel 20: Dash Invisible. Obtén invisibilidad temporal al realizar tu maniobra evasiva en el nivel máximo.

Resistencia (Endurance): Reduce el daño melee recibido según las prendas de armadura equipadas.

  • Escala desde 0.5% por prenda en Nivel 1 hasta 22% por prenda en Nivel 20, con un cap máximo de reducción del 70%.
  • Bonus adicional según puntos de armadura totales: Bajo +0.1%, Medio +0.3%, Alto +0.5%, Extremo (25+ puntos) +1.0%.
  • Nivel 5 (Espinas Pasivas): Devuelve daño melee al atacante. Escala desde 5% en Nivel 5 hasta 50% en Nivel 20.
  • Nivel 20 (Campo de Fuerza): 1 carga que absorbe completamente 1 golpe melee. Se recarga automáticamente cada 60 segundos. Solo melee.

Mejoras de Interfaz:

  • Nueva animacion de gotas de sangre en el Stats Screen.
  • Nueva animacion de transicion al abrir el Stats Screen.
  • HUD animado personalizado que muestra los Puntos de Sangre con un icono de engranaje.
  • Indicador de cooldown del Dash en el HUD.

Como jugar:

  1. Mata monstruos para obtener Puntos de Sangre.
  2. Pulsa la tecla K (por defecto) para abrir el menu de mejoras.
  3. Haz clic en los botones [+] para subir de nivel tus estadisticas.
  4. Pulsa la tecla V para usar tu Dash (Requiere Agilidad Nivel 5).

Галерея

Stats ScreenEmbedded EntitiesAgility UI

Последние версии

Все версии →
release

Stats Surge 0.5

0.5
1 окт. 2026 г.33Minecraft: 26.2neoforge
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release

Stats Surge 0.5

0.5
1 окт. 2026 г.10Minecraft: 1.21.11neoforge
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Что нового
Pequeña modificacion de prioridad en el evento de : onFatalDamage() (Evita el pequeño lag que se genera cuando se activa el totem de Vitalidad.)
release

Stats Surge 0.5

0.5
30 сент. 2026 г.20Minecraft: 1.21.10neoforge
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release

Stats Surge 0.5

0.5
30 сент. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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release

Stats Surge 0.5

0.5
30 сент. 2026 г.13Minecraft: 1.21.5neoforge
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release

Stats Surge Final

0.5
17 сент. 2026 г.24Minecraft: 1.21.4neoforge
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release

Stats Surge Final

0.5
17 сент. 2026 г.15Minecraft: 1.21.3neoforge
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release

Stats Surge Final

0.5
17 сент. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 1.21.1 Final Added visual shield layer animation for Endurance's Force Field effect NEW: Penetration An offensive stat that reduces a target's damage mitigation — both vanilla armor and Endurance's reduction — applying to both melee and projectile attacks. Reduces target's Armor and Armor Toughness, plus Endurance's damage reduction on player targets, by a percentage based on level Scaling: 1% at level 1, up to 75% at level 20 Levels 1-5: 1% → 5% Levels 6-14: 9% → 35% Level 15: holds at 35% Levels 16-20: 44% → 75% Against entities with no real armor (Warden, Ender Dragon, Wither), the effect has no impact by design Unlocks at level 5 — Precise Strike: landing a critical melee hit arms a bonus; the next attack (critical or not) deals +20% bonus damage, scaling up to +40% based on Strength level. Consecutive critical hits chain the bonus without breaking it Unlocks at level 15 — True Damage: every 4th connected hit (melee or projectile) ignores all damage mitigation entirely. Global hit counter, resets after triggering. A charging visual effect (white particles rising from the player) telegraphs when the next hit will be the true damage strike Unlocks at level 20 — Penetration Aura: any living entity within a 7-block radius is continuously affected by the perforation effect, no hit required. Outside the radius, the effect persists for 3 seconds after the last hit (refreshes, doesn't stack). True Damage trigger frequency increases to every 3rd hit. Golden particles rise from the ground on entities affected by your own aura; other players' auras appear in dimmer gold Upgrade cost scaling: levels 1-10 cost 110 per level (110 - 1,100 total per level); levels 11-20 double the base cost (2,420 - 4,400 per level) Total accumulated cost from level 1 to 20: 40,150 Blood Points QoL Added a keybind (default: 0) to toggle visibility of the Blood Points gear icon in the HUD — the point counter remains visible regardless
release

Stats Surge 0.4

0.4
14 авг. 2026 г.117Minecraft: 1.20.1forge
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Что нового
Stats Surge 1.20.1 New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break) Blood Safeguard cooldown reduced from 15 to 10 minutes New transition animation when opening the Stats Screen Removed confusing alchemical blood tooltip Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse Added descriptive text for the Stats Screen keybind Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only, detected by damage source (compatible with custom weapon mods) Lowered HUD overlay display cap from 5000 to 2500 Updated upgrade particle texture Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes) Added new console commands to spawn different Blood Bearer mob types for testing Added global command to adjust bonus blood points earned per mob kill NEW: Endurance A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels. Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped) Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20 Maximum damage reduction cap: 70% Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0% Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20 Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level) Total accumulated cost from level 1 to 20: 33,375 Blood Points
release

Stats Surge 0.4

0.4
12 авг. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
Stats Surge 1.21.1 0.4V - New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break) - Blood Safeguard cooldown reduced from 15 to 10 minutes - New transition animation when opening the Stats Screen - Removed confusing alchemical blood tooltip - Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse - Added descriptive text for the Stats Screen keybind - Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only,  detected by damage source (compatible with custom weapon mods) - Lowered HUD overlay display cap from 5000 to 2500 - Updated upgrade particle texture - Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes) - Added new console commands to spawn different Blood Bearer mob types for testing - Added global command to adjust bonus blood points earned per mob kill NEW: Endurance A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels. - Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped) - Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20 - Maximum damage reduction cap: 70% - Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0% - Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20 - Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield - Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level) - Total accumulated cost from level 1 to 20: 33,375 Blood Points