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Starfield Pastoral

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Starfield Pastoral 0.6.3fix2

0.6.3fix2-forge
23 окт. 2026 г.223Minecraft: 1.20.1forge
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Starfield Pastoral 0.6.3fix2

0.6.3fix2-neoforge
23 окт. 2026 г.257Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.6.3fix2

0.6.3fix2-fabric
23 окт. 2026 г.94Minecraft: 1.21.1fabric
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Starfield Pastoral 0.6.3fix1

0.6.3fix1-forge
4 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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### Update Log (English) **0.6.3fix1 · Stability, Planting and Interaction Fixes** Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Back up the entire save before updating. Directly downgrading a 1.21.1 world to 1.20.1 is not supported. #### Shared Content - Fixes world creation stalling at 0% and palette handoff errors between terrain workers. Prevents template roofs from loading neighboring chunks during lighting. - Fixes tall-crop planting failures and upper crop blocks overwriting adjacent crops or obstructions. Existing greenhouses relocate only historical lights occupying planting space, preserving crops, soil, containers and player changes. - Fixes tea-bush planting dates and harvest records being lost after reload. Supports legacy coordinates and recovers missing registrations from saved growth stages. - Fixes Shift-right-click retrieval of placed dishes, drinks and fish while holding an item. Retrieved servings retain quality and other item data; a full inventory drops exactly one serving. - Fixes Auto-Grabbers reappearing or duplicating drops when dismantled, and animal UUIDs being rejected by building-management packets. Expands Mini-Fridges to the original 36 slots while preserving existing inventory positions. - Fixes Serpents, Bats and Flies immediately canceling accepted knockback with chase acceleration, while retaining each monster's movement and immunity rules. - Corrects forage spawning beneath forest canopies, current-day spawning when entering previously unloaded areas, and daily caps. Forage no longer replaces fluids; adds forest Spring Onion clusters and beach tide-pool spawning. - Adds a persistent option for the legacy health and energy bars. Corrects HUD digit rendering, layered product-bubble icons, and native animations briefly restarting after render-time corrections. - Updates Gunther's native model and idle, blink, walk and attention animations, with improved short-coat and hip connections. Missing NPC cutscene clips retain that character's idle pose and produce a diagnostic warning. - Corrects fishing experience, treasure eligibility, tackle wear after an escape, and Efficient-enchantment stamina costs. Also corrects geode statistics, cooking-book recipe scope, quest dialogue/mail updates, and Special Order unlock and kill-count rules. - Corrects defeat-related item-loss eligibility: ordinary weapons, slingshots and boots can be lost; farming tools, scythes, rings and explicitly protected weapons remain protected. - Adds the mod's sand slabs and stairs with merging, corners, waterlogging and appropriate drops. Farm flooring and paths provide their corresponding temporary movement-speed bonus. - Improves Ginger Island prop placement, support faces, variants, collision and removal. Adds surface-water boat anchoring and subtle motion, gem-pedestal item storage, the giant-turtle scene actor, and compatibility for historical prop aliases. **The complete island build and all original island gameplay remain unfinished.**
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Starfield Pastoral 0.6.3fix1

0.6.3fix1-neoforge
4 окт. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.3fix1 · Stability, Planting and Interaction Fixes** Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Back up the entire save before updating. Directly downgrading a 1.21.1 world to 1.20.1 is not supported. #### Shared Content - Fixes world creation stalling at 0% and palette handoff errors between terrain workers. Prevents template roofs from loading neighboring chunks during lighting. - Fixes tall-crop planting failures and upper crop blocks overwriting adjacent crops or obstructions. Existing greenhouses relocate only historical lights occupying planting space, preserving crops, soil, containers and player changes. - Fixes tea-bush planting dates and harvest records being lost after reload. Supports legacy coordinates and recovers missing registrations from saved growth stages. - Fixes Shift-right-click retrieval of placed dishes, drinks and fish while holding an item. Retrieved servings retain quality and other item data; a full inventory drops exactly one serving. - Fixes Auto-Grabbers reappearing or duplicating drops when dismantled, and animal UUIDs being rejected by building-management packets. Expands Mini-Fridges to the original 36 slots while preserving existing inventory positions. - Fixes Serpents, Bats and Flies immediately canceling accepted knockback with chase acceleration, while retaining each monster's movement and immunity rules. - Corrects forage spawning beneath forest canopies, current-day spawning when entering previously unloaded areas, and daily caps. Forage no longer replaces fluids; adds forest Spring Onion clusters and beach tide-pool spawning. - Adds a persistent option for the legacy health and energy bars. Corrects HUD digit rendering, layered product-bubble icons, and native animations briefly restarting after render-time corrections. - Updates Gunther's native model and idle, blink, walk and attention animations, with improved short-coat and hip connections. Missing NPC cutscene clips retain that character's idle pose and produce a diagnostic warning. - Corrects fishing experience, treasure eligibility, tackle wear after an escape, and Efficient-enchantment stamina costs. Also corrects geode statistics, cooking-book recipe scope, quest dialogue/mail updates, and Special Order unlock and kill-count rules. - Corrects defeat-related item-loss eligibility: ordinary weapons, slingshots and boots can be lost; farming tools, scythes, rings and explicitly protected weapons remain protected. - Adds the mod's sand slabs and stairs with merging, corners, waterlogging and appropriate drops. Farm flooring and paths provide their corresponding temporary movement-speed bonus. - Improves Ginger Island prop placement, support faces, variants, collision and removal. Adds surface-water boat anchoring and subtle motion, gem-pedestal item storage, the giant-turtle scene actor, and compatibility for historical prop aliases. **The complete island build and all original island gameplay remain unfinished.**
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Starfield Pastoral 0.6.3

0.6.3
2 окт. 2026 г.452Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.3 · Forge 1.20.1 Support and System Refinements** **Back up the entire save before updating.** The bundled public-town map update may overwrite furniture, flooring and other player changes in public areas; a farm-only backup is insufficient. Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Directly downgrading a 1.21.1 world to 1.20.1 is not supported. #### Shared Content - Corrects daytime, overnight and multi-day machine timing. Day-based recipes finish on the appropriate morning, with migration of saved machine progress, and improves incubation, tapping, shipping restrictions, automation and multi-block state synchronization. - Aligns crop extra yields and quality, seasonal Mixed Seeds pools, crows and scarecrows, tool charging and costs, panning rewards and fishing conditions. Adds livestock name validation, home checks and daily mood display, and fixes the new Ostrich Incubator's conflict with the existing coop home rule. - Completes the Adventurer's Guild monster board, Gil's reward collection and Marlon's item recovery, and expands data definitions and interfaces for geodes, fishing treasure, Skull Cavern rewards and tool upgrades. - Moves animated models to the mod's native loading and playback, without bundling GeckoLib, and improves NPC animation, schedules, navigation and interaction alongside chest, machine and furniture animations. - Adds seasonal hotbar, normal Survival inventory and Jade tooltip themes, refreshes the health and energy HUD, and updates related icons, decorative materials and models. - Fixes building previews, obstruction feedback, interior-space and greenhouse issues, and updates the public-town map and Guild facilities. Greenhouse templates and existing interiors use the mod's dirt/farmland, preserving crops, player furnishings and farmland moisture. - Fixes a concurrent palette-read crash in background lighting during bulk block placement, without changing block states, generation order or lighting rules. - Registers 147 Ginger Island block assets and their items, including furniture, scenery, the Heavy Tapper, Ostrich Incubator, volcano floor switches and watering-can lava cooling. Golden Walnut records can be bound to their owning farm. **This does not mean that the complete island build or all original island gameplay is finished.** #### Forge 1.20.1 Support - Ships a separate Forge package with adaptations for item data, networking, events, GUI, rendering and optional integrations, retaining the shared gameplay logic above. - Fixes port-specific duplicate item descriptions, missing product-bubble icons and damage numbers, abnormal shadows on multi-block facilities and awnings, and related input, lighting and block-state compatibility issues. - Retains two explicit version differences: the Forge package omits the FLOW / BOLT armor trims and templates, and does not port dripstone filling a cauldron with Fish Pond Water.
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Starfield Pastoral 0.6.3-forge

0.6.3
2 окт. 2026 г.165Minecraft: 1.20.1forge
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### Update Log (English) **0.6.3 · Forge 1.20.1 Support and System Refinements** **Back up the entire save before updating.** The bundled public-town map update may overwrite furniture, flooring and other player changes in public areas; a farm-only backup is insufficient. Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Directly downgrading a 1.21.1 world to 1.20.1 is not supported. #### Shared Content - Corrects daytime, overnight and multi-day machine timing. Day-based recipes finish on the appropriate morning, with migration of saved machine progress, and improves incubation, tapping, shipping restrictions, automation and multi-block state synchronization. - Aligns crop extra yields and quality, seasonal Mixed Seeds pools, crows and scarecrows, tool charging and costs, panning rewards and fishing conditions. Adds livestock name validation, home checks and daily mood display, and fixes the new Ostrich Incubator's conflict with the existing coop home rule. - Completes the Adventurer's Guild monster board, Gil's reward collection and Marlon's item recovery, and expands data definitions and interfaces for geodes, fishing treasure, Skull Cavern rewards and tool upgrades. - Moves animated models to the mod's native loading and playback, without bundling GeckoLib, and improves NPC animation, schedules, navigation and interaction alongside chest, machine and furniture animations. - Adds seasonal hotbar, normal Survival inventory and Jade tooltip themes, refreshes the health and energy HUD, and updates related icons, decorative materials and models. - Fixes building previews, obstruction feedback, interior-space and greenhouse issues, and updates the public-town map and Guild facilities. Greenhouse templates and existing interiors use the mod's dirt/farmland, preserving crops, player furnishings and farmland moisture. - Fixes a concurrent palette-read crash in background lighting during bulk block placement, without changing block states, generation order or lighting rules. - Registers 147 Ginger Island block assets and their items, including furniture, scenery, the Heavy Tapper, Ostrich Incubator, volcano floor switches and watering-can lava cooling. Golden Walnut records can be bound to their owning farm. **This does not mean that the complete island build or all original island gameplay is finished.** #### Forge 1.20.1 Support - Ships a separate Forge package with adaptations for item data, networking, events, GUI, rendering and optional integrations, retaining the shared gameplay logic above. - Fixes port-specific duplicate item descriptions, missing product-bubble icons and damage numbers, abnormal shadows on multi-block facilities and awnings, and related input, lighting and block-state compatibility issues. - Retains two explicit version differences: the Forge package omits the FLOW / BOLT armor trims and templates, and does not port dripstone filling a cauldron with Fish Pond Water.
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Starfield Pastoral 0.6.2fix1

0.6.2fix1
19 сент. 2026 г.3,6 тыс.Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.6.2

0.6.2
18 сент. 2026 г.220Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.2 · Farm Overhaul and Immersive Indoor/Outdoor Travel** - Rebuilds farm initialization and ecological painting for the Standard, Riverland, Forest, Hill-top, Four Corners, Wilderness, Beach and Meadowlands layouts. Source maps now guide regional ecology rates while Minecraft terrain, buildings and occupied space determine the actual placement. - Adds the daily farm ecology pass for trees, saplings, bushes, pasture, weeds, twigs, stones, ore nodes and large obstacles. Roads, floors, buildings and existing player work are protected, and older farms are filled in progressively without resetting their construction. - Connects Beach supply crates and the Forest and Wilderness farm services, and ships the farm reports, prefabs and greenhouse blueprints used by the new layouts. Greenhouses repair or migrate according to the existing save state while preserving interior contents. - Completes independent seasonal selection for leaves, pasture, bushes and farm surfaces, including the winter evergreen fix and corrections for canopy, snow-layer and terrain lighting. - Ships immersive town-door travel. Door pairs prepare only when relevant chunks and players are nearby, while opening, traversal direction, NPC use and client state stay synchronized. Farm, greenhouse, town and other interior transitions keep a safe landing, facing and cooldown, and refuse unsafe destinations. - Adds camera, third-person, frustum, occlusion and shader handoff fixes so crossing a doorway stays visually continuous and remains compatible with Sodium and Iris rendering paths. - Adds farm, supply-crate, greenhouse and ecology GameTests and runtime checks, and removes the local source-contract test entry points from release verification in favor of behavior and compatibility coverage.
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Starfield Pastoral 0.6.1fix2

0.6.1fix2
17 сент. 2026 г.600Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.1fix2 · Farm Systems, Facilities and Compatibility Fixes** - Rebuilds farm initialization and daily debris updates around Stardew Valley's rules, covering twigs, weeds, stones, grass, tree seeds, saplings, mature trees and large obstacles. Floors, paths, buildings and other occupied tiles are protected, while the Gold Clock, season, rain and spring additions participate in daily updates. - Completes the upgradeable backpack trash can. Basic, Copper, Steel, Gold and Iridium tiers reclaim 0%, 15%, 30%, 45% and 60% of an item's sell value. Upgrades, disposal and refunds are server validated, with trash controls added to the relevant inventory screens. - Adds the Mini-Shipping Bin with inventory, menu, animation and ownership support, and corrects the standard Shipping Bin's lid motion, interaction and multiplayer state synchronization. - Adds the Deconstructor, Wood Chipper, Mini-Obelisk and Fridge facilities, and updates models, working states, facing and recipe presentation for the Furnace, Preserves Jar, Loom, Oil Maker, Seed Maker, Worm Bins and related machines. - Adds hard soil, infertile farmland, farm twigs and seasonal leaves, with revised farmland edges, fertilizer states, connected pine canopies and seasonal terrain and tree assets. - Completes in-world collection for Special Order prize tickets, adds the ticket box beside the Special Orders Board, and prevents loss or duplicate claims when the inventory is full. Tickets earned from ordinary quests and Special Orders now both have their intended delivery path. - Fixes dedicated-server blueprint preview and move synchronization, pet-bowl duplication after relocation, incorrect material sampling in building templates, and persistent-player validation triggered by Flashback replay viewers. - Corrects JEI exclusion areas, container slot hit targets and Shift-click behavior, and improves NPC pathing and landing around doors, furniture, crowds and cross-area routes.
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Starfield Pastoral 0.6.1fix1

0.6.1fix1
15 сент. 2026 г.652Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.1fix1 · Stability and Content Fixes** - Safely migrates legacy livestock data, including animals, homes, products, incubation progress and hay. Persistent import receipts prevent sold, collected or rehomed records from returning, while animals with missing homes remain recoverable. - Fixes NPCs leaving bounded activity areas, retaining obsolete paths after schedule changes, advancing timers while paused, and preferring retired placeholder coordinates over official routes. - Corrects fishing special-order collection so only items actually received are counted and trash objectives work with either fishing-minigame setting. - Fixes blueprint-preview synchronization for either hand and reconnects. Protected placed food no longer grants items or effects, festival seats work inside event bounds, and first Egg Festival victories are tracked per player. - Adds Big Chests, Big Stone Chests and Junimo Chests, with dyeing, sorting, fill-existing-stacks actions, server-side storage validation and compatibility for existing chest data. - Adds a reading-text zoom setting and corrects the affected layout, clipping and pointer coordinates across window sizes and GUI scales. - Adds seasonal sand and sandy farmland with complete fertilizer states. Sandy farmland keeps its material identity and drops, supports crops, watering and retaining soil, and remains excluded from sprinkler watering. - Adds pale cyan clinic plaster, teal timber and a blue glass door, and refreshes the Grandpa's Shrine, wood and stone chests, round table, table lamps, floor lamps and wall lights with revised models, textures, collision, particles and switching behavior.
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Starfield Pastoral 0.6.1

0.6.1
14 сент. 2026 г.405Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.1 · The Pet Update** #### Pets and Daily Care - Added five cat breeds, five dog breeds and two turtles, each with its own model, texture and selection icon. - Choose and name your first cat or dog during farm setup. Existing farms without an initial choice receive the selection screen after other login setup is complete. - Pets roam, rest and sleep on the farm, taking shelter indoors when it rains. Cats, dogs and turtles have distinct actions, including grooming, lying down, panting and retreating into their shells. - Build friendship through petting and watering their bowls. Outdoor bowls fill in the rain, and eligible pets can bring gifts when petted. - Cats and dogs can wear hats. Added pet voices, action sounds and interaction expressions. - Adopt additional pets from Marnie once eligible and with a spare bowl available. Robin offers wood, stone and hay bowl facilities. - Manage names, friendship, daily care, bowl assignments and hats through the pet interface. Bowls support relocation and demolition through building management. - Butterfly Powder lets you say goodbye after confirmation and returns the pet's hat. - Pet records belong to the farm. Adoption payments, daily care and management requests are validated by the server. #### Farm Caves and Safe Travel - Connected the rebuilt cave to gameplay, with mine walls, earthen floors, lanterns and updated positions for the six mushroom boxes and dehydrator. - Fixed entering a missing or unsuccessfully built room and falling into the void. Travel now waits for chunks, lighting, exits and a safe landing; a failed attempt leaves the player outside. - Cave doors support walking through as well as right-clicking. Visiting another farm enters that farm's cave, and leaving returns to its entrance. - Existing farms automatically prepare the new cave and migrate chest inventories, mushroom outputs and player blocks that fit. The original room remains as a backup; insufficient space stops migration instead of clearing belongings. - Repairs no longer overwrite the entire room. Ownership transfers preserve the cave, recreated farms cannot import the same old inventory twice, and moving the gifted dehydrator does not grant another one. #### Addon Support and Existing Worlds - Added an experimental pet API and a standalone example for registering species, breeds, models, behaviors, sounds and gifts through the built-in pet flow. Client/server pet definitions are checked at login. Match pet addons to 0.6.1; future binary compatibility is not yet promised. - Cave migration does not require a new farm. Entity-based decorations and custom absolute coordinates inside third-party block entities are not covered by generic migration; the original room is retained. - This does not complete every difference in cave production timing, fruit selection or ambient effects. - The previous GitHub release was 0.5.6. Upgrading from it also includes the broader 0.6.0 changes below. Cave migration tests do not establish compatibility for an entire 0.5.6 world; keep a full world backup before upgrading.
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Starfield Pastoral 0.6.0fix3

0.6.0fix3
13 сент. 2026 г.454Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.6.0fix2

0.6.0fix2
13 сент. 2026 г.336Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.6.0fix1

0.6.0fix1
13 сент. 2026 г.48Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.6.0

0.6.0
13 сент. 2026 г.102Minecraft: 1.21.1neoforge
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### Update Log (English) **0.6.0 — The Overhaul Update** This update revisits much of everyday life in Starfield Pastoral: the way villagers move and respond to you, the feel of casting a fishing rod, the buildings you raise on your farm, and the mines beneath the Valley. Alongside new models and animations, we have reworked the systems behind those experiences. **Highlights** - Reworked villager models, individual walking styles, idle animations and reactions to nearby players. - A rebuilt fishing sequence, from preparing a cast to showing your catch, with new equipment visuals and selectable bobber styles. - Rebuilt ordinary mine floors, refreshed monsters, and revised exploration and combat rules. - New farm-building workflows, reworked animal care and fish ponds, and a large aquarium for displaying your catches. - Updated crops, terrain, building materials and furniture, with clearer interactions and more options for data packs and addons. #### Before Updating This version is not yet released. **The accompanying map and the upgrade procedure for existing worlds are still being finalized.** Some old building blocks and mine resources have been removed or replaced; the changes also affect building and animal save data. Do not assume that an existing world can be upgraded by simply replacing the JAR. The final release notes will include the supported upgrade procedure. #### Villagers: Appearance, Movement and Daily Life - Reworked models, hairstyles, clothing and textures across the villager roster, keeping each character's silhouette and appearance distinct. - Added visible breathing, blinking and smoother transitions between actions. Characters with closed or obscured eyes retain their appropriate appearance; Evelyn, for example, keeps her usual closed eyes. - Rebuilt walking animations so weight shifts through the body, with coordinated movement in the torso, shoulders, arms and head. Stride and rhythm vary with the character's age, build and personality, including distinct movement for children and heavier characters. - Adapted skirts, robes and long hair to movement. George uses a wheelchair-specific set of animations, with rotating wheels, pushing motions and coordinated body movement when moving and turning. - Idle villagers can notice a sustained gaze and glance or turn toward the player. Conversations use these turning animations too, including turning back afterward; a cooldown prevents repeated attention reactions. - Reworked schedule execution, indoor/outdoor transitions and pathfinding. Fixed cases where changing the time left villagers following an obsolete destination or standing still, and corrected doorway and landing-height checks that could block transitions. - Adjusted ground movement to avoid repeated jumping against block edges. Path searches share a per-tick budget, and failed routes wait before retrying instead of immediately searching again. - Added schedule-linked activities with entry, looping and exit animations. Sam has activity definitions for guitar playing, handheld gaming, skateboarding, sweeping, sitting, sleeping and his saloon pool-table stance, including the corresponding props and work outfit. **These activities require mapped destinations and, where applicable, furniture; this is not a complete activity schedule for every villager.** #### Fishing: From Cast to Catch - Rebuilt the transitions between charging, casting, waiting for a bite, hooking, reeling in and presenting a catch. The player's grip and arm movement now work together with the rod and fishing line. - Updated the in-world appearance of rods, bobbers, bait, tackle and catches, with three-dimensional models for supported equipment and fish. - Added a bobber-style machine. Catching different fish species unlocks more styles, with a random-style option and matching line colors. - Corrected fishing cleanup when changing the held item, moving between dimensions or leaving the game, so interrupted attempts do not leave an active session behind. - Fixed treasure-chest settlement when the fishing minigame is skipped, preserving an earned treasure opportunity through the catch process. #### Mines and Monsters - Replaced the ordinary mine lobby and floors 1–120 with authored floor structures, including new walls, floors, mine fittings and decorations. - Revised stone and ore placement, resource clusters, mining effort and energy rules against Stardew Valley's mechanics, while retaining the mod's established Minecraft pickaxe-tier speed adjustments. - Reworked ladder checks, floor refreshes and resource persistence. Returning to a still-active floor preserves its state; rebuilding a floor no longer automatically replenishes previously emptied coal carts or backpacks. - Reworked mine reward chests so opening and claiming are tracked separately for each player. One player's opened lid or claimed reward does not consume another player's reward, and reloading does not restore an already claimed reward. - Revised barrel and crate drops, tool and weapon hits, and supported area attacks. Breaking the upper half or using an explosion resolves the container once and uses the actual player's reward eligibility. - Reworked monster models and animations, with species-specific movement, attacks, flight, transformations and death sequences. Revised kill credit, drops and entity cleanup alongside them. - This mine overhaul primarily covers the ordinary mines. Dangerous, infested, prehistoric and quarry-mine variants are not enabled. Slingshots remain unfinished; floors 40 and 70 currently award a Cutlass and a Tempered Broadsword instead. #### Combat and Equipment - Reworked the execution of existing sword, dagger and club attacks and skills, including damage, defense, critical hits, knockback and attack timing. - Delayed hits, projectiles and continuing skill effects now retain the weapon state from the moment of activation. Switching weapons after using a skill no longer changes its subsequent damage. - Corrected cooldown, interruption and cleanup behavior, including duplicate damage settlement and follow-up effects triggered by invalid hits. - Reviewed registered weapon attributes and how professions, forging, rings and trinkets affect combat. These are revisions to the existing equipment and skill systems, not a new set of skills for every weapon. #### Farm Buildings and Animals - Rebuilt purchasing and placement for coops, barns, silos and fish ponds. Supported buildings offer a self-build manager or a prefab blueprint; fish ponds use the prefab route. - Prefab placement includes a preview, orientation controls and space checks. Construction and upgrades have their own progress and presentation, including Robin's construction animations. - Reworked upgrades, relocation and demolition, with shared records for costs, construction progress, ownership and management permissions. - Rebuilt animal purchasing, housing, relocation and daily care, covering growth, feeding, produce, incubation, reproduction and home capacity. - Updated building and animal management screens to reflect server-owned records. Revised checks around purchases, housing changes and produce collection to prevent inconsistent results from repeated or simultaneous operations. #### Fish Ponds and Aquariums - Reworked fish-pond breeding, population requests, capacity progression and produce. Fish species and the pond's actual state determine its output and water color. - Replaced flat fish silhouettes with three-dimensional fish swimming and jumping in the pond. Visual movement is separate from breeding and reward calculation. - Added a large aquarium to Willy's shop. Stock it with fish and decorations, with separate behavior for swimming fish and bottom-dwelling creatures and special display interactions for supported inhabitants. #### Crops, Terrain and Furniture - Reworked the growth stages and mature models of multiple crops, adding fuller stems, leaves, flowers, fruit and trellises that can be viewed from different sides. - Updated grass, dark grass and dirt terrain with seasonal appearances, surface variants and material transitions, including support for slabs and stairs. - Building grass remains grass when covered, shaded or exposed to fluids, grazing and tree growth. Mining it normally drops its own grass block, preserving the material used in a build. - Expanded building and scene assets, including doors, windows, railings, roof materials, paving, road markings, benches and playground furniture, with corresponding placement and collision behavior. - Corrected particle textures and material connections on affected blocks and model parts. #### Interfaces, Interaction and Production - Added contextual hints beside the crosshair for talking, gifting, reading, operating objects and harvesting. Supported conversation and reading targets also show when that interaction is already complete. - Revised menu scaling, clipping, tooltip placement and pointer-coordinate handling so drawing and interaction use consistent coordinates across window sizes and GUI scales. - Expanded data-pack control over machine processing times, passive production cycles, cask aging rates and Heavy Furnace coal consumption. Updated settings apply to subsequent production without restarting a batch already in progress. - Fixed an extra-night delay in newly started tapper cycles and corrected cask remaining-time displays to account for the actual aging rate. - Updated related JEI recipe displays and item variants, Jade production information, and resource validation. Corrected affected model references and missing resources that generated repeated warnings. #### For Data-Pack and Addon Authors - Extended NPC schedule and activity definitions, furniture support resolution and execution-control hooks for the shared NPC runtime. Existing extension entry points remain available. - Extended building-family, residence, animal and facility integration with the new building and animal records, including namespaced content and persistent custom state. - Added client HUD and daily-information APIs for luck, tomorrow's weather, birthdays, berry seasons, Traveling Cart and Bookseller visits, and tool-upgrade progress. Addon overlays can follow the mod's HUD position and scale. - Added interaction-hint extension points and machine-wide production profiles. See the [production data-pack guide](docs/production-datapacks.md), [NPC runtime guide](docs/npc-runtime-architecture.md), [building and animal integration guide](docs/building-animal-addon-runtime.md), and [HUD API guide](docs/hud-addon-api.md). - **New interfaces include experimental APIs.** Consult the documentation and maturity inventory when updating an addon; the `api.v1` package name does not by itself guarantee a stable contract. Existing custom mine integrations also need review because the old generator and related extension types have been removed or replaced.
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Starfield Pastoral 0.5.6

0.5.6
13 авг. 2026 г.5,9 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Caroline, The Sunroom And Tea Bushes - Added Caroline's original two-heart Sunroom event and six-heart Seed Shop event, including the green-tea vision sequence, original event timing and choices, localized dialogue for all 12 supported languages, Sunroom music and brook ambience, and the next-day Tea Sapling recipe letter. - Added the complete Tea Bush lifecycle: Tea Saplings can be crafted and planted outdoors, in the greenhouse or in Garden Pots; bushes mature over 20 days, produce Tea Leaves during the final week of each season, remain productive through winter when sheltered, and work with automation, Jade and the crop-growth key. - Added the original Tea Leaf processing route for the Keg and its artisan ingredient metadata, source-style Tea Sapling ingredients and tags, stage-specific two-block models, collision geometry and axe behavior. The permanent Sunroom bush can be harvested normally and removed for its sapling only after sustained chopping. - Rebuilt Caroline's rain, Green Rain, clinic, Night Market, weekday and seasonal schedules from the original data using the supplied Minecraft coordinates and facings, with explicit Sunroom, Seed Shop, town, clinic, museum and beach routing. #### Wizard Quest And NPC Reliability - Repaired the Wizard Tower introduction so entering the tower or interacting with the Wizard can retry a failed start, commits the first-meeting flag only when the event reaches that command, and adds the new "An Eye Between Worlds" quest asking the player to bring an Eye of Ender. - Made Wizard Tower entry recover the Wizard immediately at his active schedule position, and made NPC existence maintenance continue while Stardew time is paused. Ordinary NPCs whose unloaded entities disappeared are now recreated when a player re-enters the Valley. - Isolated NPC entity-scan and forced-chunk caches per server level, and clear spawn, movement, dialogue-lock, event and client visibility state when leaving a world or stopping a server. This prevents NPCs from disappearing because another dimension or previous save reused process-local state. - Corrected Pam's bus-driver check to use the actual data-defined driver point instead of a stale hard-coded coordinate, so reaching the scheduled bus stop position now enables boarding. #### Dialogue, Resources And Runtime Fixes - Fixed source-style direct dialogue responses such as the Feast of the Winter Star story: local response text is no longer sent as a server dialogue-node id, avoiding the overlong-payload crash while preserving paragraph breaks and player-name substitutions. - Allowed authoritative resource snapshots from a newly joined server to replace same-version data retained from a previous session, preventing false resource-reload rejection when switching worlds or servers. - Cleaned cutscene, fade, NPC visibility and cached client state on disconnect, and refreshed the bundled prebuilt Valley regions and manifest for the completed Sunroom content. - Updated the public mod version to `0.5.6`.
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Starfield Pastoral 0.5.5fix2

0.5.5fix2
8 авг. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Pierre Event, Schedule And Mail - Added Pierre's original six-heart event with the supplied exterior and interior cameras, mapped actor routes, original dialogue pacing, source friendship requirements and the original `+70` / `-500` choice consequences. - Extracted and registered the original `ragtime` music used by the event instead of substituting another track. Pierre's three-heart Blueberry Tart letter and all new event and schedule text use the original localized source across all 12 supported languages. - Rebuilt Pierre's regular, Friday, rain and Green Rain schedules from the original schedule data while preserving the existing Desert Festival route and supplied festival coordinates. #### Cutscene And Asset Reliability - Cutscene actors using authored navigation now recognize closed wooden doors as valid route cells, open them while approaching and close them after passing. The presentation remains local to the player watching the private cutscene, so multiplayer players do not alter one another's doors. - Corrected inclusive block-corner handling for cutscene trigger regions, allowing single-block and narrow doorway triggers to detect the player's actual block-centered position reliably. - Renamed the mixed-case `textBox.png` GUI resource and its reference to a consistently lowercase path, preventing crashes on case-sensitive filesystems. - Extended the actor-map generation data for Pierre's event and schedule, and updated the public mod version to `0.5.5fix2`.
release

Starfield Pastoral 0.5.5fix1

0.5.5fix1
7 авг. 2026 г.298Minecraft: 1.21.1neoforge
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### Update Log (English) #### Stardew Fonts, Menus And HUD - Added a source-driven Stardew font system with original glyph atlases, metrics and distinct dialogue, small-text and sprite-text roles. It supports every one of the project's 12 languages and includes an optional smoother Simplified Chinese font mode. - Migrated the affected menus, dialogue boxes, letters, shops, quest log, casino games, mastery screen, HUD elements and world indicators to the correct font role and source scale. Text measurement, wrapping, truncation and input-box rendering now use the same active font instead of language-specific width guesses. - Rebuilt the player menu's animal page with server-authoritative farm-animal data, original-style animal sprites and per-animal friendship, petting, auto-petting and Animal Cracker status. Multiplayer clients only receive animals they are allowed to manage. - Corrected HUD anchoring and layering for the time/money box, quest icon, messages and several scaled screens, and added the missing original interface slices used by the updated layouts. #### Tools, Energy And Farming Fixes - Made stamina costs atomic and server-authoritative across the hoe, watering can, pickaxe, fishing rod, trees, resource clumps and animal tools. Actions now verify the full cost before changing the world or granting rewards, and insufficient stamina is reported through the Stardew HUD. - Fixed fishing casts so rejected, duplicate and festival-controlled casts cannot consume energy incorrectly or start without paying their cost. - Garden Pots placed in rain now begin watered, and their fertilizer overlay is rendered from the pot block entity at the raised soil surface so it remains visible and correctly aligned. - Removed duplicate payment from coop and barn construction/upgrade application. The manager blocks now apply only a previously validated, already-paid transaction, preventing a second charge or inconsistent construction state. #### NPC Events, Schedules And Mail - Added Gus's original four-heart event with the supplied Stardrop Saloon camera and actor route, including the correctly substituted player-name prompt and safe cutscene cleanup. - Rebuilt Gus's regular schedule and Pam's available regular routes from the supplied world coordinates while retaining their existing Desert Festival behavior. Pam's nine-heart house event remains intentionally deferred until the house-upgrade system is implemented. - Restored the original Gus and Pam cooking letters and recipe delivery at their source friendship thresholds. Mail content and player-name substitutions now come from the original localized data instead of rewritten text. - Updated the affected event, schedule, dialogue, mail and interface text across German, English, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese. #### Runtime And Presentation Reliability - Added a shared temporary-GUI visibility coordinator for cutscenes, fades and animal-management screens, preventing overlapping screens from restoring or hiding the HUD out of order. State is cleaned up on completion, interruption, logout and world changes. - Hardened cutscene playback and skipping so command failures abort safely, release fades and GUI ownership, and do not strand players in a hidden-HUD state. - Shortened the combat-collapse presentation, moved several system notices from chat/action-bar text into the proper Stardew dialogue or HUD presentation, and prevented internal festival shop identifiers from being exposed to players. - Corrected Winter Star availability notices, Secret Santa name replacement, decoration-style payload validation and several font, tooltip and scaled-screen presentation edge cases. - Added tracked asset-generation tooling for the Stardew font atlas and pasture-grass model pipeline while keeping local tests, raw source material and Gradle caches outside the release repository. - Updated the public mod version to `0.5.5fix1`.
release

Starfield Pastoral 0.5.5

0.5.5
6 авг. 2026 г.484Minecraft: 1.21.1neoforge
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### Update Log (English) #### Garden Pot And Evelyn - Added the Garden Pot as a complete utility facility with its original item, block model, watered appearance, description and crafting unlock. It accepts Stardew and compatible Minecraft crops and allows crops from every season wherever the pot is placed. - Rendered potted plants as a single uniformly scaled crop rooted on the pot's soil surface, including two-block-tall crops, while keeping the actual crop blocks available for normal growth and interaction. Fertilizer and watering overlays now align with the pot's raised soil instead of a full block. - Preserved mature crops in the world until a player harvests them or connected automation extracts them. Garden Pots no longer replace mature plants with output bubbles, and automation harvests regrowing crops without destroying their next growth cycle. - Added direct and piped seed, fertilizer, bone meal, water and harvest support. Each pot exposes a 100 mB water input, accepts bone meal only for compatible non-Stardew crops, supports the F8 day-advance path, and reports the contained crop through Jade. - Completed Evelyn's four-heart cookie event and source-aligned daily schedule. Completing the Pantry now unlocks her wake-up visit, which safely grants one Garden Pot and its crafting recipe even when the cutscene is skipped; a full inventory drops the gift at the player's feet instead of losing it. #### Farming, Fertilizer And World Assets - Rebuilt fertilizer application, persistence and networking around one authoritative service. Stardew farmland and Garden Pots now share the same placement rules, client rendering and Jade information, while chunk-scoped synchronization avoids stale cross-dimension entries and unnecessary full-cache scans. - Corrected creative-mode farmland breaking so it no longer drops Yellow Dirt, and excluded Garden Pots from terrain conversion and farmland cleanup paths. - Reworked pasture-grass models into four directional visual variants with split texture assets, preserving growth behavior while improving in-world presentation. Added the missing cowboy-hat model and texture set used by existing wearable content. #### Animal Buildings And Configuration - Moved coop and barn structural requirements into the data-driven building definitions, including scan ranges, enclosure and doorway checks, interior size and tier-specific facility counts. Existing invalid structures can now be revalidated through the building-manager interface. - Removed the abandoned construction-delay state: valid purchases and upgrades activate atomically after payment, old constructing records migrate to usable buildings, and animal-shop availability is synchronized against the player's actual building state before purchase checks. - Reorganized settings by ownership into client options and per-world server options, with one-time migration from the legacy common config. Added an in-game Starfield Pastoral settings page for visual effects, monster health bars, HUD layout, key bindings, fishing, clock speed, update checks and the community announcement. - Fixed the normal stack-size policy at the project's intended 999 and moved internal building-balance values out of the player-facing configuration screen. #### Community Center, Festivals And Runtime Fixes - Added the original Junimo Star restoration cue, a silent refurbished Community Center interior and explicit cutscene cleanup. Interrupted restoration or goodbye effects now clear on completion, login and server shutdown instead of leaving stale screen fades or process-local state behind. - Blocked ordinary fishing while attending an active festival while preserving the Fair fishing game and Festival of Ice contest. Active hooks and server fishing sessions are cleaned up when a festival takes control. - Made the Fair slingshot game honor the player's configured movement keys, and moved development-only key handlers behind the non-production runtime check. - Restored the original fixed mine-ladder base chance, repaired rejected or cancelled sleep transitions so their fade is released, and synchronized the affected interface, schedule, event and configuration text across all 12 supported languages. - Updated the public mod version to `0.5.5`.
release

Starfield Pastoral 0.5.4fix3

0.5.4fix3
3 авг. 2026 г.765Minecraft: 1.21.1neoforge
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### Update Log (English) #### Bug Fixes - Restored StardewCraft's custom coal ore as an independent resource on every actual mining floor, including regular elevator floors and Skull Cavern mining floors. Coal now scales with traversable area, no longer replaces metal-node rolls, and keeps a one-node minimum without imposing a production cap. Mine generation version 23 refreshes affected floors. - Restored source-style active dialogue topics after the Community Center boulder is removed, the Joja development form is viewed, new mine regions are reached, and the first-year Green Rain ends. Topic state remains isolated per player in multiplayer. - Corrected gift-reaction dialogue priority so exact items, ordered context tags, positive/negative groupings and taste-specific lines resolve before generic reactions, including birthday variants. - Restored Linus's winter and Desert Festival schedule dialogue, George's Desert Festival visitor dialogue, and the original legacy event ID for Linus's trash-cleanup special-order cutscene across all supported languages.
release

Starfield Pastoral 0.5.4fix2

0.5.4fix2
3 авг. 2026 г.25Minecraft: 1.21.1neoforge
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## Update Log (English) #### Bug Fixes - Repaired farm-resource ownership for coops, barns, silos and fish ponds. Team members now manage the farm that contains the building, legacy records are migrated to the correct owner, and relocations cannot cross farm ownership boundaries. - Persisted same-day farm activity and included farms visited by teammates in daily settlement, so crops, animals, hay and ponds continue updating when the farm owner is offline. - Restored the Community Center exit portal after final refurbishment and repaired missing exits when entering the building or loading an older save inside it. - Hardened shared festival confirmation and cutscene recovery. Late joiners no longer expand an active vote, disconnected participants are removed, and timeout or client playback failures no longer leave a festival permanently blocked. - Corrected question-dialogue transitions, collective menu pausing and Stardew-style interface sounds, including removal of unintended sound overrides from Mayor Lewis's menus. - Allowed birthday gifts to bypass the normal weekly gift limit, matching the original game's special birthday behavior. - Restored the original daily-luck formula for Prismatic Slime spawns and corrected its combat profile. - Added regression coverage for farm ownership and settlement, fish ponds, Community Center restoration, festivals, dialogue menus, birthday gifts and mine monsters, and updated the public mod version to `0.5.4fix2`.
release

Starfield Pastoral 0.5.4fix1

0.5.4fix1
2 авг. 2026 г.450Minecraft: 1.21.1neoforge
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### Update Log (English) #### Combat Correctness And Weapon Skills - Reworked weapon-hit settlement into explicit preparation, evaluation and application phases. Ordinary attacks, authored skill damage, delayed projectiles and cross-dimension hits now share one authoritative result without duplicated damage, effects or rewards. - Moved the remaining built-in weapon skills onto runtime-owned execution state. Multi-stage thrusts, rushes, counters, marks, damage-over-time effects and finishers now commit cooldowns only after a valid start and clean up correctly when interrupted. - Added deterministic arbitration for attack recovery, movement, displacement, knockback and per-target hit cooldowns, preventing competing skills or stale trackers from moving players and applying late hits after their context is gone. - Corrected source-style weapon speed, critical-hit, knockback, forge and passive-effect boundaries. Equipment protection, negative-status resistance, rings and cross-dimension native attacks now resolve at the intended phase instead of being applied twice. - Hardened projectiles, bombs, poison, fire, freeze and long-lived skill effects so ownership, weapon snapshots, target validity and presentation remain consistent across death, logout and dimension changes. - Removed superseded tracker implementations after their behavior was migrated, and expanded combat contract coverage around skill lifecycle, exact hit counts, damage assembly, presentation and server authority. #### NPC Dialogue, Friendship And Events - Rebuilt daily NPC dialogue selection around the original source priority: active event reactions, location-specific lines, rain, green rain, season/date/year, friendship thresholds and weekday dialogue are now evaluated in the same order. - Fixed the `Sun` key collision that treated sunny weather as Sunday and caused villagers such as Haley to repeat the same line every day. Daily alternatives now use deterministic source-style selection and one-time branches remain consumed per player. - Added persistent dialogue-event memory and response state, including recent-event reactions, weekly alternatives, question answers, mail flags and world-state branches. Multiplayer players retain independent dialogue history. - Restored 216 missing vanilla dialogue entries and synchronized every affected line across all 12 shipped languages, including the shared rainy-dialogue table. - Added source-aligned daily friendship processing, gift-mail and recipe-mail rewards, with migration-safe player data and server-authoritative delivery. - Completed Linus's 50-point, 4-heart and 8-heart events and George's 6-heart event with the authored cameras, route points, music and English event IDs. Their regular schedules were rebuilt from the supplied world coordinates while retaining existing festival routes. #### Story Quests, Museum And World Content - Completed the non-marriage story-quest pass through the current task range, including persistent quest objectives, source-style mail and item delivery, and per-player completion checks. - Added Robin's Lost Axe and Linus's Blackberry Basket as real quest items with world-ground displays that are hidden from players without the matching quest and can only be collected once per player. - Implemented the Museum Lost Books system with a permanent Lost Book item, all 21 library positions, compact hovering indicators, per-player discovery state and deferred item consumption so collection feedback never plays over another GUI. - Aligned the archaeology introduction, Secret Note story flags, event-seen aliases and cutscene preconditions so old numeric event IDs migrate to readable English IDs without breaking existing saves. - Brought the Statue of Perfection and Statue of Endless Fortune onto the same utility-facility contract as other machines, including output bubbles, automation capabilities, pipe extraction and time-skip behavior. - Corrected mine generation balance, monster profiles and naming, artifact and treasure rewards, fish-shop data, recipe unlock migration, animal catch-up processing and several fixed-map interaction edge cases. #### Runtime, Multiplayer And Compatibility - Tightened shared pause and overnight state synchronization so menu transitions, client acknowledgements and player vital updates do not leave the server clock or another player stuck. - Reduced unnecessary persistent-data writes and hot-path work across combat, friendship, animals, mining and player state while preserving the original gameplay results. - Expanded source-parity and regression tests for combat, NPC dialogue, schedules, friendship mail, quests, museum books, mining, animals, utilities, networking and time handling. - Updated affected assets, sounds, quest/event data, schedules, mail, shops and translations for German, English, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese. - Updated the public mod version to `0.5.4fix1`.
release

Starfield Pastoral 0.5.4

0.5.4
30 июл. 2026 г.493Minecraft: 1.21.1neoforge
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### Update Log (English) #### Casino And “The Mysterious Qi” - Implemented the complete original “The Mysterious Qi” scavenger hunt. Reading the corresponding Secret Note now starts the per-player quest chain through the tunnel safe, railroad box, Mayor Lewis's refrigerator and sand dragon, consuming a Battery Pack, Rainbow Shell, ten Beets and Solar Essence in the original order before delivering the Club Card by mail. - Added the Casino as a fully managed location: entry and exit interactions, Club Card checks, per-player bouncer removal and access control, Casino music and time-pause behavior, Qi Coin HUD integration and multiplayer-safe state are all connected to the new public-map layout. - Added the bouncer, Mr. Qi and casino prize seller with source-style one-time dialogue and per-player visibility. Hidden NPCs no longer retain collision, push the player or leak through Jade tooltips. - Implemented CalicoJack in normal and high-stakes variants and the Slots minigame with source-derived rules, server-authoritative wagers and settlement, original-style sounds, animation timing and responsive interfaces that remain usable across GUI scales. - Added the Club Computer/Farmer File statistics display, the Qi Coin exchange machine, the Casino prize shop and their original interaction semantics. Casino actions are rejected outside the Casino and interrupted minigames settle safely instead of refunding losing wagers. - Added the Statue of Endless Fortune and Statue of Perfection as functional utility facilities with per-day output behavior, together with the source-style statue seller and casino rewards. - Added separate red, purple and green Casino Firework items. They retain their original icons, names, descriptions, Qi Coin prices and stock while launching compatible Minecraft firework behavior. #### Combat And Weapon Skills - Rebuilt combat around one authoritative damage pipeline with explicit requests, outcomes, adjustments, healing and damage history. Immediate and delayed hits now share the same authorization and settlement rules instead of dispatching duplicate attack events. - Migrated all 64 built-in weapon skills to a centralized handler registry and runtime. Per-player ticking, lifecycle cleanup, cooldowns and event routing are now deterministic and avoid the previous long chain of independent hot-path calls. - Added immutable weapon-damage snapshots for delayed projectiles, marks, echoes and chained attacks, preventing later equipment changes or cross-dimension transitions from corrupting an already-authorized hit. - Consolidated shared sword, club and dagger item behavior while preserving each weapon's Stardew data, skill identity and special presentation. Cross-dimension damage and healing now use consistent one-to-one values. - Reworked skill state for thrusts, counters, marks, poison, burning, freezing, execution, resonance, starfall and other multi-stage effects, with stricter target validation and cleanup on death, logout and dimension changes. - Added a dedicated weapon-skill presentation layer for first- and third-person animation, trails, particles, sound and synchronized impacts. Crescent Slash and Forest Blessing now use authored visual assets and deterministic network playback. - Hardened rings, equipment attributes, fire protection, monster combat profiles, drops and names, and added broad regression coverage for damage, skills, projectiles, effects and lifecycle behavior. #### Interaction System And World Content - Added a semantic interaction-hint system for grab, gift, talk, look and harvest actions. The server resolves the exact block face or entity under the crosshair, while the client renders a compact time-faded hint only for the current target. - Hints now support per-player completion state, completed styling, explicit suppression tags and priority-based addon providers. Portal and story interactions use the same presentation without revealing locked or unfinished content. - Added a data-driven map-interaction platform with namespaced definitions, position and area targets, requirements, actions, dialogue, sounds and one-time read state. Definitions reload atomically and remain server-authoritative in multiplayer. - Published addon APIs, JSON schemas, examples, validation scripts and an approval-map workflow for interaction hints and map interactions, so new content can be reviewed spatially before being synchronized into the game. - Converted authored world interactions for the Qi quest, Casino, Secret Notes and other fixed-map content to the shared interaction infrastructure, reducing duplicated coordinate polling and inconsistent hint behavior. - Improved object and NPC dialogue presentation, wrapping and one-time conversation handling. Interaction feedback now uses the intended Stardew-style dialogue or HUD path instead of chat spam. #### Overnight, Pass-Out And Recovery - Rebuilt the overnight sequence to follow the source order: all pending level-up pages are shown first, followed by the shipping summary when applicable, then the save screen and new-day transition. - Reworked the Shipping Menu with source-style category tabs, item rows, money counting, animations, sounds and transitions. The level-up, saving and pass-out screens now share responsive layout rules across GUI scales and languages. - Added the source collapse timeline for exhaustion and combat defeat, including drowsy, falling, prone and fade-to-black phases, instead of immediately teleporting the player. - Added a persistent per-player recovery ledger for collapse, rescue, outcome and overnight settlement. Interrupted sessions can resume safely after disconnects or server restarts without duplicate fees, lost rewards or a permanently blocked day. - Added coordinated hospital, island and mine rescue cutscenes and persistent pass-out mail/outcome data. Item loss, money loss, destination choice and near-bed exemptions are resolved once on the server. - Hardened multiplayer overnight acknowledgements, sleep voting, time pausing, save timing and farm catch-up so one player, menu or manager failure cannot silently desynchronize the shared day. #### Interfaces, Runtime And Quality - Reworked building, fish-pond, silo, shop, confirmation and point-planning screens for reliable scaling, text wrapping and input placement. Long Russian, French and other localized strings no longer require a language-specific layout. - Reduced combat and player-data hot-path work by replacing dozens of per-tick tracker calls with one runtime dispatcher, synchronizing only changed vitals during combat and marking persistent data dirty only when state actually changes. - Added an asynchronous, cached Modrinth update check to the login notice. Players may permanently dismiss the community announcement, while an important notice still appears when the installed version is outdated. - Removed the overpowered automatic Meowmere opening reward while retaining the weapon and its normal progression path. - Fixed protected public-area and fish-pond placement handling so denied single- and multi-block placements cancel atomically and retain the original item stack. - Fixed JEI collapsing quality-bearing crops and other Stardew items to a single iridium-quality entry; ingredient-list identity now preserves quality and flower colour while recipe lookups remain intentionally quality-agnostic. - Removed obsolete gameplay debug commands and expanded automated coverage for Casino, Qi quests, combat, interactions, overnight recovery, UI scaling, networking, items and map resources. #### Maps, Assets And Compatibility - Advanced the bundled Stardew Valley public-map layout to version 12 and refreshed the managed region manifest. Updated public `.mca` files are installed through the existing hashed migration path without claiming player farm regions. - Added Casino blocks, models, NPC assets, portraits, GUI textures, sounds, Qi Coin presentation, statues, fireworks and quest resources as standalone assets rather than runtime crops from source sheets. - Updated every affected name, description, dialogue, hint, shop entry and interface string across all 12 shipped languages: German, English, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese. - Expanded the public interaction and combat architecture documentation, data-pack examples, validation tools and project README, and updated the public mod version to `0.5.4`.
release

Starfield Pastoral 0.5.3

0.5.3
27 июл. 2026 г.732Minecraft: 1.21.1neoforge
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### Update Log (English) #### Addon And Data-Pack Platform - Added a generic, namespaced extension platform for future addons instead of special-casing any existing addon. Stable content IDs, typed references, aliases, deterministic ordering, conflict diagnostics, lifecycle freezing and atomic reload snapshots now form a shared foundation across the major game systems. - Added compatibility-managed world, farm, player, NPC, animal, building, machine, location, festival-session and long-term progress state. Unknown platform-owned namespaces survive save/load while their addon is absent, and migration or cleanup remains explicit and previewable. - Added public API maturity classification and binary compatibility baselines. New surfaces remain experimental until their documentation, independent consumers, runtime behavior, multiplayer semantics and migration evidence justify promotion. #### Maps, Content And Production - Added extensible locations, regions, map slots, world anchors, farm layouts, portals and building blueprints so new maps can be referenced by NPC schedules, festivals, fishing, forage, quests, music and travel without adding core coordinate branches. - Added typed extension paths for crops, trees, managed animals, animal buildings, machines, production plans, fishing, fish ponds, mine monster profiles, combat events and transactional world events. - Added synchronized Data Map food effects for arbitrary registered Minecraft or addon foods. Existing food items keep their own consumption behavior while Stardew energy, health, buffs and effects are applied by data. - Replaced duplicated per-flavor juice and wine assets with shared tinted drink models while preserving legacy flavored output identities and quality presentation. #### NPCs, Shops, Festivals And Progress - Added namespaced NPC profiles, displays, entity resolution, lifecycle events, schedules, dialogue, gift tastes, friendship rewards, social rules and shop bindings. - Added extensible currencies, compound costs, stock policies, products, server-authoritative purchase preparation and idempotent transaction handling. - Added festival map overlays, participants, mechanics, activities, rewards, persistent sessions and epoch/revision synchronization, together with extensible progress domains, requirements, rewards and production events. #### Multiplayer, Client Fallbacks And Diagnostics - Added optional and required network-capability negotiation, bounded synchronized content snapshots, stale-revision rejection, disconnect cache cleanup and server-authoritative client views. - Missing translations now fall back to readable stable IDs, and missing portraits or display resources no longer hide gameplay entries. A failed client snapshot refresh keeps the previous complete revision. - Added extension diagnostics, state inspection and maintenance commands, failure isolation, deterministic random streams, bounded spatial indexes and performance budgets for high-frequency systems. #### Examples, Compatibility And Verification - Expanded the independent Java addon and data-pack examples into vertical samples covering maps, NPCs, shops, festivals, progress, animals, farming, machines, trees, fishing, mining, combat and world events. - Added public API compatibility checks, per-type maturity review, atomic reload and legacy-state tests, fixed-commit external addon canaries and a stricter runtime smoke verifier. - Verified a real graphical client joining a copied existing world on a dedicated server, forcibly disconnecting, reconnecting, re-negotiating capabilities, reloading player data and completing an orderly five-dimension save. - Updated the public mod version to `0.5.3`.
release

Starfield Pastoral 0.5.2

0.5.2
22 июл. 2026 г.831Minecraft: 1.21.1neoforge
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### Update Log (English) #### Dark Talisman And Witch Questline - Implemented the Wizard's late-game quest chain from the Dark Talisman opening event through Krobus, the Mutant Bug Lair, the Witch's Swamp, the Henchman, Magic Ink and the final magic-building catalogue unlock. - Added the Mutant Bug Lair and Witch's Swamp as dedicated gameplay areas with their own biome treatment, music, fishing pools, portals, access seals and monster rules. Dark Talisman, Henchman and Magic Ink progression is tracked independently for every player in multiplayer. - Added the supplied Henchman, magic catalogue and related world assets, source-style quest feedback, per-player one-time rewards and cutscene/camera support for the new events. #### Wizard Buildings - Added the Wizard's source-style magical catalogue for obtaining placeable Junimo Hut, Earth Obelisk, Water Obelisk, Desert Obelisk, Island Obelisk and Gold Clock items. Purchases grant the selected item directly instead of entering Robin's construction-placement workflow. - Implemented model-sized placement, rotation, collision and farm ownership checks for the magical buildings. Buildings can be reclaimed with the appropriate tool, drop exactly one item from any occupied cell and now use building-icon hit and destruction particles across their full footprint. - Implemented functional obelisk warps and restored the Return Scepter to its original single-purpose farm-return behavior while preserving its animated name, enchantment glint and special tooltip styling. - Implemented Junimo Hut crop harvesting with worker spawning, source-style movement and return behavior, held-item animations, sounds, item storage and raisin support. Improved three-dimensional navigation and harvesting arrival handling around the hut and crops. - Implemented the Gold Clock's active/inactive states, live hour and minute hands, source-aligned farm protection and a solid full-box collision volume. Corrected model orientation, UV handling, textures and hand pivots. #### Farm, Fishing And Runtime Parity - Reworked daily farm weeds, stones, existing fallen-log spreading, seasonal grass behavior and fence decay toward the original game rules. Active Gold Clocks suppress the relevant debris and decay processes without introducing unsupported debris blocks. - Hardened farm lifecycle and offline catch-up with ownership-aware occupancy tracking, targeted temporary chunk leases and deterministic crop, tree and sprinkler plans. Added safe cleanup and instrumentation for expensive farm operations. - Reworked fishing location resolution and source data for regular areas, festivals, mine floors, the Mutant Bug Lair and Witch's Swamp. Fixed stacked duplicate pools, first-catch festival locking, mine rare-fish chances, random catch groups, year/luck conditions and several multiplayer session edge cases. - Added Data Map compatibility for external Minecraft and third-party foods so configured items retain their original food behavior while applying Stardew energy and health effects inside Stardew dimensions. #### Administration, Compatibility And Verification - Added `/stardew perf start|stop|status|reset` for opt-in server performance diagnostics and a persistent action for dismissing the login community announcement. Routine development logging now defaults to INFO. - Improved synchronized client-content snapshot handling, NPC and cutscene state cleanup, festival/fishing isolation, area protection and several portal, interaction and time-flow edge cases uncovered during the new quest implementation. - Completed the new Wizard quest and building text across all 12 shipped languages and expanded regression coverage for cutscenes, quest resources, areas, fishing, farm catch-up, performance tracking, external food compatibility, navigation and Gold Clock time display. - Updated the public mod version to `0.5.2`.
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Starfield Pastoral 0.5.1fix4

0.5.1fix4
18 июл. 2026 г.775Minecraft: 1.21.1neoforge
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### Update Log (English) #### Photography Actor Commands - Added a dedicated, temporary actor system for screenshots and video production. Use `/stardew actor spawn <npc>` (for example, `/stardew actor spawn abigail`) or `/stardew actor list` to discover supported character IDs. - Added commands to place actors at coordinates, face the camera, rotate them, switch idle/walk animations, select the nearest actor or all actors, and remove or clear actors after filming. - Added deterministic point-to-point movement with `/stardew actor walk`: actors can walk from A to B at a chosen speed, keep their animation and facing synchronized, stop on command, and finish exactly at the requested destination. - Photography actors are isolated from real NPCs and do not participate in schedules, dialogue, friendship, shops, saves, collision, or normal AI. #### Shop Transactions - Restored the original purchase flow: bought items attach to the cursor and must be placed into an inventory slot manually instead of being inserted automatically. - Added persistent server-side pending-pickup storage so purchased items remain recoverable across menu closure, reconnects, or a temporarily full inventory without duplicating or losing the transaction. - Fixed selling so the server validates and removes the exact selected stack and quantity before paying the player. Sell sounds now play only after a confirmed successful sale, and transaction replies are scoped to the correct shop. #### Menus And JEI - Fixed JEI overlapping and squeezing the Skills, Social, Collections, Powers, Options, Exit, and other non-item tabs. These pages now reserve the full screen, while JEI remains available in the Inventory and Crafting tabs. - Updated JEI exclusion bounds dynamically when switching tabs and included the Crafting trash can in the protected layout area. #### Rewards And World Interactions - Strengthened the Secret Note 23 reward flow: Bear's Knowledge is now represented by a permanent special item, stays synchronized with the player's reward state, displays its own tooltip and effects, and continues to apply the berry sell-price bonus. - Added the Old Master Cannoli interaction: each player can offer a Sweet Gem Berry once to receive the Stardrop reward, with persistent claim tracking, feedback effects, and a portal hint. - Added synchronized physical keepsakes and item tooltips for permanent player powers, including automatic backfilling for existing saves. - Corrected locked-area rollback at the Secret Woods boundary so players are returned to a safe position without creative or spectator bypasses accidentally weakening the progression gate. #### Compatibility And Verification - Updated the affected item resources and all 12 shipped language files. - Added regression coverage for actor spawning and movement, shop escrow and selling, JEI tab bounds, special-item synchronization, Secret Note 23, Old Master Cannoli, and area access rollback. - Updated the public mod version to `0.5.1fix4`.
release

Starfield Pastoral 0.5.1fix3

0.5.1fix3
17 июл. 2026 г.152Minecraft: 1.21.1neoforge
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### Update Log (English) #### Animal Purchase And Management Interfaces - Rebuilt the animal purchase flow around the original Stardew Valley `PurchaseAnimalsMenu`: extracted standalone source textures, source-proportioned animal sprites, centered scroll labels, responsive 1.5x presentation, original-style hover information, sounds and transitions now replace the previous development UI. - Added a dedicated Stardew-style building list for selecting a coop or barn. Animal naming now uses a compact, readable prompt with random-name support, while purchase submission and failure results remain server-authoritative. - Reworked the animal information screen with correctly scaled text, hearts and controls. Moving an animal now opens the same building-list presentation instead of the old world-selection overlay, and all three screens fit consistently across GUI scales. #### Time, Cutscenes And Daily Settlement - Moved StardewCraft to its own persistent shared day-time clock, independent from Overworld sleeping, commands and daylight rules. Fractional time multipliers now accumulate precisely, and old saves migrate from their stored Stardew date and time. - Hardened pause rebasing around sleep, festivals and scripted time jumps. Cutscene skipping can close blocking cutscene dialogue correctly, scripted actors retain their animations, and moving NPCs stop, turn toward the player quickly, then open dialogue. - Daily settlement now loads only the farm chunks required by crops, trees, sprinklers, animals and buildings, releases only tickets created by StardewCraft, and isolates individual manager failures so one broken subsystem cannot cancel the rest of the new day. - Fixed farms failing to grow when their owner passes out away from the farm or when relevant chunks are unloaded. Pass-out results are tied to the correct settlement day, and collapsing near a bed on the player’s own farm no longer applies rescue fees or mail. #### World Data, Furniture And Interaction Safety - Replaced the prebuilt-region installer with a versioned, hashed manifest and staged atomic replacement. Public-map updates verify every bundled region, delete retired managed regions without touching player farm regions, preserve already-modified installed chunks during normal startup, and include a reproducible setup script. - Restored dedicated Stardew bed placement and lying behavior while allowing valid wall, bedside-table and chest adjacency. Cushion seating now uses a managed seat entity and matching renderer instead of relying on the previous block-only behavior. - Disabled the Wizard Tower exit while a farm is still being generated and ensured the completion warp is not blocked by a stale portal cooldown. Several portal bounds, ladder orientation and public interaction checks were tightened. #### Festivals, Shops And Recovery - Unified Fair Star Tokens and Calico Eggs under the festival currency HUD state, with automatic visibility updates when entering or leaving the relevant festival area. Festival winner text is now synchronized as localized components for multiplayer clients. - Added a server-authoritative Lewis lost-and-found inventory. Uncollected Fair grange-display items return on the following day, notify the farm team and can be reclaimed safely through the existing shop interface. - Fixed Fair fishing sessions carrying into the minigame, protected festival scenery and non-display tables, improved shop transaction validation and pickup handling, and corrected several menu, quest, notification and festival layout issues. #### Compatibility And Verification - Updated all 12 shipped language files for the new animal, lost-and-found, festival and interaction text, and refreshed the affected extracted GUI and entity assets. - Added regression coverage for the independent clock, pause rebasing, pass-out settlement, temporary farm chunk leases, Community Center client state and the hashed prebuilt-region manifest. - Updated the public mod version to `0.5.1fix3`.
release

Starfield Pastoral 0.5.1fix2

0.5.1fix2
16 июл. 2026 г.248Minecraft: 1.21.1neoforge
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### Update Log (English) #### HUD, Menus And Time Flow - Rebuilt the V-menu Options entry and HUD editor around live in-game renderers. The main money/time box, energy and health bars, item pickup and text notifications, weapon skills and skill experience can now be dragged and scaled with grid snapping, screen-edge anchoring, persistent positions and one global reset action. - Repositioned the affected HUD and festival overlays through shared per-element bounds so small windows, high GUI scales and fullscreen layouts keep sensible margins instead of reusing one oversized canvas. Pickup notices and corner text boxes now size themselves from their actual content. - Improved the Stardew game menu, inventory and crafting interaction paths, including responsive canvas fitting, safer slot mapping and trash behavior, real crafting previews and corrected big-craftable presentation. - Added synchronized Stardew simulation pause state for menu/non-gameplay screens and multiplayer-aware time progression, including the original-style blinking frozen clock without interfering with black screen fades. #### JEI And Item Information Overhaul - Rebuilt JEI integration around the real synchronized data sources for all 13 supported machines, Stardew crafting, cooking, shops, geodes, fish ponds and fishing information. Inputs, fuel, catalysts, trades and outputs are now real JEI slots, including multi-output and dynamic machine behavior. - Added source-aligned processing information for kegs, preserves jars, fish smokers, dehydrators, seed makers, crystalariums and the remaining supported machines; fixed missing wine, jelly, preserve, smoked-fish and related `R`/`U` navigation. - Fishing information is now exactly one page per catchable item. Locations, time windows, seasons and weather are merged into that page, duplicate rules no longer create repeated pages, and the opaque “special conditions apply” placeholder was removed. - Quality and flower-colour variants now share the same recipe lookup identity. Normal, silver, gold and iridium stacks open the same `R`/`U` results, while source-flavoured products such as jelly and roe still retain their meaningful ingredient identity. - Reworked category visuals with existing Stardew GUI assets, centered partial ingredient grids, compact shop portraits and measured text rows; removed the Minecraft crafting-table identity and decorative red selection frames. - Expanded server-to-client JEI catalog synchronization and completed the JEI key set across all 12 shipped languages, including special shops, owner-derived shop names, machine labels, conditions and fishing locations. #### Community Center, Bus And World Parity - Community Center restoration no longer drops internal multi-block extension pieces such as Broken Safe Boxes or Broken Boilers. Completed Junimo Notes disappear immediately, and finishing every room now restores the remaining central damage and decoration state. - Bus travel now follows Pam’s selected schedule and physical bus-stop position. A Vault completion by any player unlocks the shared bus schedule, while self-driving is only allowed on valid days when Pam’s chosen schedule does not visit the bus stop. - Expanded Pam’s bundled schedule data toward the original key and route structure and added an NPC schedule parity audit documenting the remaining project-wide gaps. - Rotated generated minecart stations to the intended north-south orientation without overwriting player-edited rail layouts during migration. - Migrated the mountain system totem to `(52, 88, -128)`, made it face south, removed both historical duplicate positions and repaired stale tracker entries. - Changed the Special Charm reward to the shared object-notification flow instead of presenting it as dialogue spoken by Lewis. #### Fishing Accuracy - Replaced cast-power-based fish quality with the original-style clear-water-distance calculation around the bobber, including diagonal shore checks, open-water depth caps and no deep-water credit while casting from water or boats. - Reworked fish size and quality ordering for targeted bait, initial quality thresholds, stacked Quality Bobbers, perfect catches and the Training Rod’s normal-quality restriction. - Hardened server-authoritative fishing session and minigame state so water depth, selected catch, completion and quality remain consistent across client/server transitions. #### Stability, Multiplayer And Interaction Fixes - Rebuilt managed-animal runtime indexing and chunk recovery so duplicate, invalid or excess managed entities are sanitized without deleting unrelated entities; improved acquisition, synchronization and load recovery around the same stable managed IDs. - Fixed failed placement beside integrated tree roots, branches and similar multi-block decorations so cancellation preserves the player’s item instead of restoring snapshots after the item has already been consumed. - Added shared character-name resolution so multiplayer messages prefer the Stardew character name and only fall back to the Minecraft account name for incomplete legacy profiles. - Tightened payload validation, farm administration, equipment actions, auction flows, player selection and several debug/runtime command paths against stale or invalid client state. - Added a Scarecrow range preview using the same inclusive circular coverage calculation as crow protection, and expanded shared sprinkler/range rendering support. - Hardened public-map interaction and farm-area boundaries, including client-visible protection for fixed flower pots and safer handling of decorative/public areas. #### Compatibility, Data And Verification - Removed the optional Curios integration and its data/dependency surface; rings and boots continue through StardewCraft’s own complete `ItemStack` equipment storage and migration path. - Updated JEI to `19.27.0.340`, repaired machine/mining/shape tag coverage, added current item/block shape tags and strengthened automated tag-integrity checks. - Added broad regression coverage for HUD anchoring, time pause behavior, Pam schedules, fishing depth and quality, JEI recipe semantics, animal recovery, equipment persistence, menu slots, display names, tags and scarecrow coverage. - Updated the public mod version to `0.5.1fix2`.
release

Starfield Pastoral 0.5.1fix1

0.5.1fix1
15 июл. 2026 г.370Minecraft: 1.21.1neoforge
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### Update Log (English) #### Secret Notes And Special Progression - Completed another source-aligned Secret Note pass: restored natural acquisition for Notes 10, 13, 14 and 20; implemented the temporary Skull Cavern floor-100 Iridium Milk reward, Note 20's Special Charm truck exchange, Note 21's midnight bush event, and the authored buried-treasure and Ornate Necklace interactions. - Completed the multiplayer-safe Winter Mystery flow with the bus-stop shadow event, player-specific footprints, bush cutscene and Magnifying Glass unlock; Secret Note discovery remains player-specific. - Fixed Secret Note enumeration in creative/JEI and the player collection page so the registered variants are visible instead of collapsing to a single Note 27 entry. - Kept intentionally unfinished notes out of natural acquisition and retained continuous in-mod numbering after the intentionally omitted vanilla Note 19. #### Special Furniture - Added the dedicated Special Furniture item type with its own tooltip color and decoration-category sorting while excluding it from the Furniture Catalogue. - Added the Upright Piano, Junimo Plush and Stone Junimo from the authored `tmp` models, with source-aligned names, descriptions, prices, block hardness and appropriate tools. - Added the Upright Piano to all three Night Market magic-boat inventories for 100,000g. - Added the source-aligned Note 13 Junimo Plush bush reward during the full displayed 12:00 time slot on day 28, and a multiplayer-safe per-player Stone Junimo reward at the authored map position. #### Interface, Localization And Rendering - Improved player-menu profile, skill, mastery, collection and letter layouts, including a smaller Minecraft-skin face portrait, shared text fitting and safe parsing of embedded letter commands. - Reworked interaction hints into a compact hover-only text treatment with time-based fades while preserving the existing distance-faded world outline. - Fixed Stardew tool type labels, duplicate tooltip descriptions, several GUI text overflows and multilingual font sizing across the shipped interfaces. - Updated every language currently shipped by the project: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese. #### Runtime And Asset Fixes - Improved cutscene cancellation, message commands, precondition handling, event NPC playback and debug tooling used by the newly implemented Secret Note scenes. - Reworked bookshelf and carpet decoration rendering/placement paths and refreshed affected NPC, festival and GUI assets. - Restored the Iridium Milk special-item behavior and preserved its special name/type/tooltip presentation. #### Release - Updated the public mod version to `0.5.1fix1`.
release

Starfield Pastoral 0.5.1

0.5.1
14 июл. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Secret Notes And Magnifying Glass - Added the Magnifying Glass special item and unlock flow, including the source-aligned Winter Mystery bus-stop event, player-specific shadow footprints, bush interaction cutscene, and collection-page integration. - Added data-driven Secret Notes with continuous in-mod display numbering, creative-inventory variants, source-style text/image presentation, per-player discovery state, and synchronized server/client registries. - Implemented the currently supported note effects: gift-preference reveals, four named trash-can searches for Note 12, the Mermaid Show sequence for Note 15, buried treasure for Notes 16-18, the Ornate Necklace fishing and delivery flow for Note 25, and the special charm reward for Note 27. - Kept unfinished Notes 10, 13, 14, 20-24 and 26 out of natural acquisition until their gameplay is implemented; original Note 19 remains intentionally omitted and later display numbers close the gap. #### Player Interface And Localization - Reworked the player menu collection and skill layouts toward the original game's structure, including a smaller Minecraft-skin face portrait, text fitting fixes, Secret Note entries, read-letter entries, and safe rendering of letter command syntax. - Rebuilt interaction hints as a compact hover-only overlay with time-based fade animation while retaining the existing distance-faded world outline. - Fixed Stardew tool type tooltips so translated tool categories no longer expose internal registry IDs or duplicate description lines. - Expanded language and localized GUI-asset coverage to every language currently shipped by the project: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Turkish and Simplified Chinese. #### 0.5 API Stabilization - Fixed namespaced addon recipe IDs across shops, unlocks, crafting, cooking and save data, while retaining migration support for existing StardewCraft IDs. - Unified login and `/reload` client-content synchronization, including replacement of deleted definitions, revision ordering, payload size limits, mail/festival/JEI display snapshots and cache refresh hooks. - Connected public agriculture and equipment providers to runtime gameplay, preserved full `ItemStack` data in equipment saves and synchronization, and added legacy equipment-save migration. - Applied active-festival availability conditions consistently, isolated failing dynamic providers, and expanded example addon/data-pack validation and runtime contract tests. #### Gameplay And Runtime Fixes - Fixed several shared gameplay consumers exposed by the 0.5 API migration, including crop, fruit-tree, animal, building, equipment, profession, mining, shop, mail and quest paths. - Improved farm-area resolution, model voxel-shape caching, wild weed models, fishing location data and Spring music resources. #### Release - Updated the public mod version to `0.5.1`.
release

Starfield Pastoral 0.5.0

0.5.0
14 июл. 2026 г.157Minecraft: 1.21.1neoforge
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#### Extensibility Platform - Added the stable `com.stardew.craft.api.v1` surface and shared namespaced Condition, Action, and Item Query systems so data packs and addon mods can extend existing StardewCraft behavior without patching internal classes. - Added immutable, versioned and atomic reload snapshots with Codec validation, diagnostics, content hashes and server-to-client synchronization. Invalid candidate data now keeps the last valid runtime snapshot. - Added synchronized Data Maps and ordered dynamic providers for Stardew item metadata, crops, trees, animals, buildings and equipment, including public handlers for weapon skills, profession effects, mine monsters, festival mechanics and NPC interactions. - Hardened cutscene state changes with server-authorized event sessions, command manifests, branch locking and replay protection. #### Quests And Gameplay Progression - Rebuilt quest loading around Minecraft's `ResourceManager`, namespaced definition IDs and data-pack priority, while retaining migration support for legacy numeric quest IDs and old save data. - Separated quest definitions from per-player progress, added extensible objective runtimes, shared Condition/Action hooks, data-driven daily quest pools and complete `validate`, `grant`, `complete`, `reset` and `inspect` debug commands. - Expanded the early quest flow and connected supported deliveries, item removal, rewards, mail, locations and cutscenes through the shared runtime. - Added the Marnie cave-carrot delivery, Jodi fish-casserole dinner and museum archaeology introduction event flows, plus immediate enter-area trigger evaluation and improved event NPC movement, doors, gravity, cameras and music handling. - Added the museum lost-book system with world-shared discovery progress, per-player reading state, source-aligned recovery routes and data-driven book text and interaction points. #### Data-Driven Game Systems - Migrated 57 built-in static shops and 16 built-in special orders from Java definition tables into the same reloadable public formats available to data packs. Dynamic daily inventories remain runtime providers. - Opened data-driven definitions for mail, cutscenes, festivals, machines, cooking, crafting, recipe unlocks, fishing treasure, fish ponds, museum rewards, monster-slayer goals, geodes, prize tickets and mine chests. - Added structured world-loot, artifact-spot, forage-zone, quarry, Skull Cavern reward, mine-theme, location and interior-portal definitions while preserving terrain generation and prebuilt-map movement as explicit Java boundaries. - Migrated the five mastery reward sets and metadata for all 30 built-in professions, including synchronized client snapshots and public profession effect handlers. - Routed general selling, shipping, gifting, museum, fish-pond, machine, catalogue, festival-display and tooltip classification through the public item metadata API and extensible item/block tags. #### Addon Development And Localization - Added a runnable example data pack and independently buildable example addon covering quests, shops, mail, events, special orders, production, collection, world content and 15 public Provider/Handler APIs. - Added the complete 0.5 addon and data-pack API guide, source audits, quest ledger and extensibility roadmap. - Added Russian language support and retained credits for community translation sources; expanded translation auditing to keep supported language files aligned. - Verified the release with 29 JUnit tests, full classes/JAR builds, the independent addon build, JSON validation, and dedicated-server startup both with and without the example data pack.
release

Starfield Pastoral 0.4.13

0.4.13
13 июл. 2026 г.87Minecraft: 1.21.1neoforge
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### Update Log (English) #### Night Market - Added the Winter 15-17 Night Market as a multi-day passive Beach festival, including the confirmed Beach overlay, normal time progression, debug apply support, Beach ocean ambience before opening, Night Market music after 5 PM, and cleanup after the final night. - Added Famous Painter Lupini with the source-aligned nine-painting three-year rotation, painting furniture assets and icons, 1200g pricing, and the vanilla world/party-shared daily sold state: only one painting is available to the farm each night. - Added the free daily coffee merchant, 250g farm warper, decoration boat, supported daily magic boat stock, and the Night Market traveling cart with the Year 1 red-cabbage guarantee visit counter updated across all three nights. - Added the direct-entry 1000g submarine fishing tour using the confirmed entrance, exit and submarine bounds, with the source deep-sea fishing pool and submarine music. - Added the full 2D Mermaid Show using the original visual and timing sequence, music and effects, clickable clam notes, source password order, delayed pearl reward, and per-player `gotPearl` state. - Added source-timed Night Market schedule overrides for the 24 currently supported visiting NPCs, using the confirmed Minecraft positions and facings for each night, automatic return to normal schedules, and their original English and Simplified Chinese schedule dialogue. - Restored vanilla calendar festival markers, animation, lock state, and combined hover text for active festivals, passive festivals, and fishing derbies. #### Night Market Resources And Runtime - Added the Night Market Beach schematic, painting models and textures, Mermaid Show screen resources, supported plant/decor shop assets, and the verified Night Market, submarine and Mermaid audio resources. - Extended shared passive-festival, interaction hint, shop, NPC schedule, fishing-location, music, wall-decoration and farm-warper infrastructure used by the Night Market. - Fixed passive Night Market time progression, Beach/Night Market music transitions, farm-warper interaction cleanup, deep-sea fishing-area selection, and duplicate managed-animal loading encountered during integration.
release

Starfield Pastoral 0.4.12fix1

0.4.12fix1
11 июл. 2026 г.710Minecraft: 1.21.1neoforge
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Starfield Pastoral 0.4.12

0.4.12
11 июл. 2026 г.142Minecraft: 1.21.1neoforge
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### Update Log (English) #### Feast of the Winter Star - Added Winter 25 Feast of the Winter Star as a Year 1 active Town festival, including the confirmed Town overlay, entry/exit boundary flow, time handling, Christmas theme music, debug setup, and restoration of the normal map and NPC schedules. - Added the Year 1 festival NPC lineup and dialogue routing, Pierre's portrait-free festival shop zone, the supported decoration stock, MoreWalls 19 wallpaper, Carpet 17, and the three vanilla-style daily random stock groups. - Added deterministic per-player secret-friend and gift-giver assignment, the Winter 18 invitation and Winter 24 reminder letters, year-specific letter-open flags, and the Skills page secret-friend portrait reminder. - Added the full secret gift exchange flow: direct inventory gift selection, vanilla-aligned gift eligibility, five-times friendship effects without consuming normal weekly gift limits, recipient dialogue, per-giver return gift pools, full-inventory recovery, and multiplayer-isolated state. - Added the return-gift cutscene using the confirmed player, gift, giver route, and camera points, including source-aligned facing changes, pauses, reactions, gift-box timing, `stoneStep` and `cut` cues, gift reveal, and immediate server-side reward delivery. - Persisted each player's year-specific gift-given and return-gift-received states through the existing player data system, preventing duplicate gifts/rewards and allowing interrupted exchanges to recover after disconnects or server restarts. #### Winter Star Resources - Added the Winter Star Town schematic and registered the Winter Star gift boxes and candy-cane decorations with their blockstates, item models, textures, collision/render counterparts, furniture tags, localization, and creative inventory entries. - Added the supported Wine and Tea Set reward items and assets, and connected the verified `christmasTheme` and `cut` Wavebank audio resources to the formal sound registry. - Extended the festival actor-map renderer with a source-map Winter Star Secret Santa point sheet for placement verification. #### Gameplay and Runtime Fixes - Added source-aligned shop-door hours, Wednesday closure handling, festival closures, Town Key bypasses, Green Rain exceptions, and extended-hour conditions for the supported Town, Desert, and Joja interiors. - Made shipping-bin pending contents and overnight settlement ledgers persistent, preserving shipped stacks, profession/book-adjusted prices, availability dates, and offline settlement delivery across logout and server restart. - Added vanilla-style nearby-NPC reactions to searching trash cans, including dialogue, emotes, chat feedback, friendship loss, and Linus' positive exception. - Fixed watering-can targeting through crop blocks and multi-block crops, and prevented right-click crop harvesting from consuming watering-can interactions. - Adjusted the mining-floor HUD around the vanilla offhand slot and reduced routine Joja NPC spawn logging noise. - Hardened shared active-festival NPC control, overlay restoration, interaction routing, player login/logout handling, and cutscene completion behavior used by the Winter Star integration.
release

Starfield Pastoral 0.4.11

0.4.11
8 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### SquidFest - Added Winter 12-13 SquidFest as a passive Beach festival, including date registration, passive start messaging, debug apply support, Beach overlay placement, and Willy's festival schedule override. - Added SquidFest squid tracking on normal fishing catches, with per-player daily score stats, action-bar progress feedback, reward query flow, and day-specific target thresholds for Winter 12 and Winter 13. - Added SquidFest reward claiming through Willy's booth, including vanilla-aligned day-specific reward tables, Crabbing Book fallback behavior, per-player daily claim flags, hold-up/item pickup feedback, and multiplayer-safe player state handling. - Added SquidFest Beach fishing data so normal fishing remains available while festival catches can count toward SquidFest goals. #### Decorations and Integration - Added SquidFest promotional poster, SquidFest requirement poster, and Squid Kid painting resources, items, blocks, tags, localization, and catalog integration. - Added reusable Geo festival decoration block support based on model-derived collision bounds and extension placement, while preserving the Luau totem pole behavior on the shared path. - Added SquidFest letter background asset support and letter markup parsing for custom letter backgrounds and text color directives.
release

Starfield Pastoral 0.4.10

0.4.10
8 июл. 2026 г.79Minecraft: 1.21.1neoforge
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### Update Log (English) #### Festival of Ice - Added Winter 8 Festival of Ice as an active Cindersap Forest festival, including entry/exit flow, time freeze behavior, forest overlay placement, boundary return handling, festival music, and debug setup hooks. - Added Festival of Ice NPC placements and dialogue flow, with the shared active-festival NPC actor runtime reused across existing stable festivals. - Added the Festival of Ice traveling merchant shop, including the available stock supported by current StardewCraft items, decorations, wallpaper, lights, food, and rarecrow resources. - Added the ice fishing contest flow with Lewis sign-up dialogue, intro/result cutscenes, temporary festival fishing rod handling, fish-only contest catches, HUD timer/fish count, multiplayer scoreboard display, winner handling, repeat-year reward behavior, and cleanup on contest end. - Added Festival of Ice music/audio wiring, overlay structure resources, and the Winter Star Tree decoration model/item/block integration. #### Debugging, Cosmetics, and Integration - Added an in-game point-plan debugging tool for festival placement work, including shift-right-click GUI editing, point capture from player block position/facing, NPC name autocomplete, export/copy, deletion, and unified debug command routing. - Expanded hat/cosmetic resources and registered Sailor's Cap through the existing hat system for the Festival of Ice fishing reward path. - Improved active-festival map overlay handling around festival bounds, nearby tree cleanup/restoration, interaction locking, HUD/music state sync, and fishing session compatibility for festival minigames.
release

Starfield Pastoral 0.4.9

0.4.9
7 июл. 2026 г.850Minecraft: 1.21.1neoforge
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### Update Log (English) #### Spirit's Eve - Added Fall 27 Spirit's Eve as an active Town festival, including festival entry/exit flow, time freeze behavior, map overlay placement, boundary return handling, festival music, HUD hiding support, and debug setup hooks. - Added the Spirit's Eve venue layout, Pierre festival shop, NPC placements/routes, festival dialogue access, temporary festival monsters, and festival-only protection/interactions for the maze area. - Added Spirit's Eve maze reward support with an independent per-player chest claim, Golden Pumpkin reward handling, reward messaging, and a minecart shortcut back from the maze exit. - Added Spirit's Eve decorations and resources, including the spider statue, jack-o-lantern, passable oak leaves marker block, overlay structure, music, and related sound assets. #### Items, Cosmetics, and Route Guidance - Added Golden Pumpkin and Magic Rock Candy as special items with Stardew-style tooltip presentation and vanilla gift taste data. - Added the Wisp Trail Elixir as a Spirit's Eve-only route guidance consumable that reveals the maze path for a short time, clears near the maze exit, and is sold by Pierre for one Prismatic Shard. - Added reusable route guidance runtime/client rendering infrastructure and a temporary route editor tool for authoring guided paths. - Added initial cosmetic hat infrastructure, appearance sync payloads, and starter hat assets for straw hat, earmuffs, and top hat. #### Fixes and Integration - Fixed duplicated festival decoration descriptions by relying on the shared Stardew tooltip description handling instead of item-local duplicate desc injection. - Improved active festival client/HUD behavior so active festival flows can consistently hide the top-right game menu UI. - Tightened festival boundary return logic so cancelled exit prompts return players to an in-bounds safe point instead of leaving them outside the festival volume.
release

Starfield Pastoral 0.4.8

0.4.8
7 июл. 2026 г.117Minecraft: 1.21.1neoforge
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### Update Log (English) #### Stardew Valley Fair - Added the Fall 16 Stardew Valley Fair as a full active festival in Town, including festival entry/exit flow, time freeze behavior, music/HUD sync, overlay placement, interaction blocking, and debug-friendly setup hooks. - Added fairground interaction points for the star token shop, star token purchase stand, fortune teller, fishing game, slingshot game, strength tester, wheel of chance, grill, and grange display judging. - Added Stardew-style star token handling as festival-only player currency with HUD presentation, purchase flow, shop spending, game rewards, and grange display rewards. - Added the player grange display flow with a 3x3 display container, per-player displayed items on the fair tables, item eligibility/scoring, Minecraft item scoring extensions, purple shorts handling, Lewis judging flow, and reward/result dialogue. - Added Lewis' grange judging route across the four display stands, including source-matched stall timing and the return-to-Lewis result handoff. - Added fair NPC placement/routes and temporary fair animals for the Town venue, with per-festival actor dialogue state for judging and post-judging results. - Added the fair shop, grill Survival Burger claim behavior, fortune teller dialogue flow, star token purchase flow, and initial fair minigame integrations for fishing, slingshot, strength testing, and wheel betting. #### Models, Blocks, Items, and Visual Resources - Added and registered new fair blocks and assets such as the strength tester, wheel of chance, grave stone, grill, and fair overlay structure resources. - Added new model/resource coverage for furniture, wardrobes, dressers, bedside cabinets, sofas, bushes, weeds, fruit trees, saplings, and additional placed-food displays. - Expanded cooking and placed-food presentation with more item textures, block models, loot tables, translations, and catalog entries. - Added fair GUI and HUD assets for star tokens, fair minigames, grange display interaction, fishing results, and Stardew-style object dialogue cleanup. #### Gameplay, Systems, and Integration - Added fruit tree runtime support, rendering resources, sapling items, Jade integration, growth management, and related loot/resource data. - Improved table display rendering and fair table interaction rules so player display tables remain usable while NPC display tables stay protected during the festival. - Expanded fishing location data and fair fishing session support, including temporary rod handling, actionbar timer/score feedback, and festival-only restrictions. - Added or updated packet payloads, menu types, client caches, HUD sync, shop flow, dialogue handling, sound registrations, and active festival service hooks needed by the fair.
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Starfield Pastoral 0.4.7

0.4.7
11 июн. 2026 г.4,6 тыс.Minecraft: 1.21.1neoforge
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#### UI, Dialogue, and Story Flow - Added a hold-to-skip cutscene control with a top-right HUD indicator, configurable key display, and smooth charge behavior. - Added a Stardew-style object dialogue/report panel and migrated lightweight prompts such as farm computer output and blocked interaction feedback away from abrupt actionbar-only messages. - Improved chest and inventory organization support so Stardew-style sorting actions can be wired into the existing menus. - Expanded special order board UI, quest presentation, related event/cutscene handling, and reward/turn-in flows. - Added Lewis civic interactions and money-contract flows for shared-money and transfer-style multiplayer utility. #### Content, Items, and Presentation - Reworked Stardew item catalog presentation with multi-tab creative inventory organization and shared display ordering for JEI-facing generated stacks. - Added Popsicle and Fried Chicken & Fries as new cooking dishes, including recipes, unlock paths, translations, item assets, and placeable food presentations. - Added placeable 3D cooked-food models for the new display pass, covering existing foods such as soups, fish dishes, breakfast foods, pizza, cake, burgers, coffee, and other prepared meals. - Added rare seed and sweet gem berry content, including crop block/resources, item models, translations, and tags. - Added treasure totem presentation updates, real icon/sound resources, and related utility sound registrations. #### Trees, World, and Gameplay Fixes - Added prefab Stardew tree support with structure resources, placement/registry handling, falling-tree presentation, debug tools, and natural-tree protection logic. - Restored chopping rewards for natural modern trees, including foraging experience and sap drop behavior while preventing player-placed logs from becoming repeatable XP or sap sources. - Updated desert galaxy pillar bootstrap behavior so missing pillars can be restored directly instead of relying on brittle version gates. - Improved forage block/Jade naming, crop model rendering, and Stardew leaf cutout handling while keeping vanilla leaves on the vanilla/optimization-mod path. #### Systems and Compatibility - Added auction service, auction UI screens, bidding/join/create payloads, and auction board client state. - Added farm computer report plumbing and reusable HUD/object dialogue messaging support. - Expanded packet registration, NPC/event runtime hooks, special-order unlock sync, and interior/portal interaction support. - Updated prebuilt Stardew Valley region resources and fixed several runtime integration points touched by the new systems.
release

Starfield Pastoral 0.4.6-fix1

0.4.6-fix1
7 июн. 2026 г.832Minecraft: 1.21.1neoforge
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### Update Log (English) #### Tree and Wood Update - Added the new Stardew tree block set for oak, maple, pine, mahogany, and mystic trees, including root, log, leaves, branch, item model, loot table, and tag resources. - Replaced the old static tree-preset data path with the new procedural Stardew tree generation flow, including improved footprint handling and legacy tree migration support. - Updated mystic tree wood textures with the selected muted gray-purple G2 treatment so mystic roots, logs, and branches no longer share the plain mahogany look. #### Wood Building Blocks - Added 15 plank variants across the five tree species: normal planks, checkerboard planks, and fish-scale planks. - Added stairs, slabs, fences, and fence gates for every plank variant, plus log-side stairs and slabs for each tree species. - Added the new wood building blocks to the Stardew creative tab and Minecraft-compatible plank, wooden stairs, wooden slabs, fence, fence gate, and axe-mining tags. - Fixed the generated stair blockstates to match vanilla stair rotation data, covering straight, inner, outer, top, and bottom stair shapes correctly. #### Crafting and Compatibility - Added vanilla crafting recipes so each new log crafts into four matching planks, and the new planks craft into their building variants. - Moved generic log-to-wood and stone-to-stone conversion into the Stardew crafting menu with “Any Log” and “Any Stone” ingredient display support. - Improved Stardew crafting data so tagged ingredients can be consumed correctly and shown with custom display names in the crafting UI and JEI. - Updated tree and leaf rendering compatibility so Stardew tree leaves use the intended cutout presentation.
alpha

Starfield Pastoral 0.4.6

0.4.6
2 июн. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Dance of the Moonlight Jellies - Added the first playable Dance of the Moonlight Jellies implementation for Summer 28, including Beach-Jellies overlay support, active festival entry and exit handling, time freeze behavior, festival NPC routing, Lewis start confirmation, Pierre's festival shop, and the 24:00 return flow. - Added the Moonlight Jellies main event presentation with the candle-boat release, synchronized boat and lantern movement, moonlight jelly entities, fade-in jelly visuals, event cleanup, ocean ambience, and the source-verified `moonlightJellies` music cue. - Added the Summer 28 Demetrius reminder mail and the original-style ending message shown before the event fades out. #### Content and Presentation - Added Moonlight Jelly entity resources, renderer support, event music registration, the water lantern decoration, and related models, textures, sounds, cutscene data, language entries, and structure resources. - Added placeable cooked dish presentation support and supporting block entity/rendering resources for the current food display pass. - Improved presentation details touched by this pass, including lightning rod rendering, museum/debug display behavior, map decor attachment handling, and related Jade/debug integration polish.
release

Starfield Pastoral 0.4.5

0.4.5
28 мая 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Headline Features - Added the first playable Luau implementation for Summer 11, including beach festival entry, active festival session handling, time freeze behavior, festival music, Pierre's festival shop, and end-of-event return flow. - Added the Luau potluck soup system with held-item contribution prompts, Stardew-style ingredient validation and scoring, multiplayer contribution tracking, Governor reaction branches, and final friendship/reaction feedback. - Added the Luau main event cutscene flow with Lewis, Marnie, the Governor, festival crowd actors, camera movement, reaction-specific dialogue, music transitions, and event cleanup. #### Festival Content and Presentation - Added the Luau beach overlay, soup pot, torches, speaker, totem decor, Governor NPC assets, event music resources, block/item models, textures, blockstates, and localization. - Added protected Luau map replacement behavior so festival decor is applied and restored without dropping replaced blocks or allowing the unique soup pot to be broken or picked up. - Added Luau NPC participation, dialogue routing, festival shop registration, Governor display name support, and cutscene actor placement polish. #### Stability and Shared Festival Fixes - Refactored active festival confirmations into shared state used by Egg Festival, Flower Dance, and Luau so entry, exit, and start votes behave consistently across active festivals. - Fixed active festival entry timing and same-day terminal states so players are not offered setup prompts after the venue is actually open or already finished. - Added festival-day no-rain behavior based on Stardew Valley source behavior and hardened Luau soup interactions so adding food to the pot no longer also starts eating the held item. #### Tree Growth and Wild Trees - Reworked wild tree growth around Stardew-style internal stages and daily growth chances instead of the previous fixed 28-day timer, while keeping the existing two visible sapling blocks as the Minecraft presentation layer. - Updated Tree Fertilizer so it marks eligible wild saplings as fertilized and boosts their daily growth chance instead of instantly advancing or maturing the tree, with proper feedback for already-fertilized, mature, or invalid targets. - Improved blocked-tree handling so wild saplings keep their saved stage and can retry growth or maturation when the surrounding space becomes valid again. - Moved wild-tree seed drops to the tree definition data, including chop, shake, and spread chances, and removed the extra leaf-decay seed drop path so scheduled leaf cleanup does not double-dip rewards. #### Tooltips, Items, and Parity Fixes - Expanded Jade wild tree support to show sapling stage, daily growth chance, fertilized growth chance, blocked status, mature tree state, and seed probabilities for mature wild trees. - Made Maple Syrup, Mystic Syrup, and Sap edible/drinkable with Stardew-style energy and health effects, including Sap's negative energy behavior. - Fixed Desert Trader parity by removing the non-source Crab Cakes Thursday trade; Thursday now matches the original Magic Rock Candy trade. - Added English and Simplified Chinese text for the new tree fertilizer feedback and Jade tree tooltip lines.
alpha

Starfield Pastoral 0.4.4

0.4.4
27 мая 2026 г.298Minecraft: 1.21.1neoforge
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### Update Log (English) #### Headline Features - Added the first playable Trout Derby implementation for the Summer 20-21 passive festival window, including Forest overlay support, Willy schedule/interaction handling, Golden Tag content, Rainbow Trout catch rolls, treasure integration, and booth reward exchange. - Added Trout Derby presentation support with the project-owned Forest schematic overlay, synchronized item display entities, debug-safe apply/restore behavior, and no-drop bulk block replacement during overlay swaps. - Added the Lucky Purple Shorts feature pass, including the quest item, special presentation hooks, placeable shorts block, Lewis/Marnie interaction paths, basement handling, and the purple-shorts fishing bobber renderer path. #### Farming, UI, and Integration - Added rice shoot crop content and related crop tags, models, textures, and item registration. - Improved fertilizer client synchronization and Jade integration so crop/farmland fertilizer state can be inspected more consistently. - Updated NPC model and animation resources touched by the current presentation pass. #### Festival and Stability Fixes - Hardened passive festival overlay lifecycle callbacks so passive handlers can respond when overlays start applying, finish applying, start restoring, and finish restoring. - Fixed Trout Derby Golden Tag eligibility so debug/forced passive festival sessions use the passive festival open state instead of being blocked by the in-game calendar date alone. - Added missing Jade config localization keys and fixed several festival/debug interaction paths touched by Flower Dance, Desert Festival, and Trout Derby work.
alpha

Starfield Pastoral 0.4.3

0.4.3
26 мая 2026 г.430Minecraft: 1.21.1neoforge
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### Update Log (English) #### Headline Features - Added the first active Flower Dance implementation pass for Spring 24, including festival entry, time freeze behavior, HUD hiding, the Forest-FlowerFestival overlay, festival music, Pierre's event shop, and end-of-event return handling. - Added Flower Dance NPC participation systems with confirmed venue positions, festival dialogue routing, dance partner invitations, friendship threshold checks, successful invitation friendship rewards, player-player dance invitations, and occupied-partner rejection handling. - Added the first Flower Dance main dance cutscene flow, including Lewis start confirmation, selected dance partners, client-side dancer/audience actors, camera setup, hidden real-NPC suppression, and festival-specific cutscene assets. #### Festival Architecture - Added a shared active festival handler layer so active festivals can centralize entry, main-event state, NPC interaction locks, Pierre festival shops, and future free-stage exit behavior. - Added festival NPC control hooks so central NPC movement yields to active festival actors instead of overwriting festival positions and routes. - Expanded festival network payload coverage for Flower Dance NPC invites, player invites, player ask prompts, and cutscene synchronization. #### Content, Polish, and Planning - Added Flower Dance decor blocks, block entities, models, textures, structure data, music resources, and the main cutscene event definition. - Improved Egg Festival runtime support touched by the shared active-festival flow, including festival lifecycle handling and interaction consistency. - Added and updated planning/source-ledger documents for Flower Dance, active festival architecture, festival requirements, story/event migration, mastery, prize ticket, and related implementation tracks.
alpha

Starfield Pastoral 0.4.2

0.4.2
25 мая 2026 г.431Minecraft: 1.21.1neoforge
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### Update Log (English) #### Headline Features - Added the first broad Desert Festival implementation pass for the Spring 15-17 festival window, including passive festival activation, desert map makeover behavior, Calico Egg economy support, NPC visit handling, and festival-specific shops/interactions. - Added Desert Festival race systems and Stardew-style race UI flow, including room lists, live race screens, snapshot/watch views, single-bet handling, state synchronization, and festival race network payloads. - Added Desert Festival Skull Cavern support with Calico Egg stone content, mine HUD synchronization, Marlon challenge/rating menus, challenge progress persistence, egg reward handling, and festival-specific pass-out penalties. #### Desert Festival Content - Added Desert Festival vendor coverage, including the Calico Egg shop, rotating villager vendor shops, Shady Guy UI, festival food/dish registration, desert cook dish items, and related item models/localization. - Added new festival items and blocks such as Calico Eggs, Calico Egg stones, Calico statues, star plaques, prize tickets, the prize ticket machine, and desert festival reward/utility models. - Added festival-specific NPC and route data used by the desert venue, along with portal trigger/Jade support for inspecting location triggers during map interaction work. #### Gameplay and Stability Fixes - Reworked farm join approval so farm owners receive an in-game confirmation dialog instead of relying on permission-sensitive chat commands, with queued handling for multiple pending requests. - Fixed flower crop growth/Jade behavior by separating decorative placed flowers from planted crops, so planted flowers can grow and show progress while decorative mature flowers stay static. - Tuned bomb mining behavior for the 3D Minecraft environment, including smaller effective bomb ranges, reduced bomb-ladder odds from destroyed rocks, and a higher normal-bomb crafting cost. - Improved mine ladder highlighting, mine exit/menu behavior, NPC leash protection, Joja Community Center lock messaging, lightning rod model presentation, Bookseller trade direction, and several multiplayer/client presentation paths touched during this pass.
alpha

Starfield Pastoral 0.4.1

0.4.1
22 мая 2026 г.608Minecraft: 1.21.1neoforge
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- Added the first full book-system integration pass, including Stardew book definitions, book items, reading flow, persistent read stats, repeat-read XP rules, and the project-specific Animal Catalogue behavior. - Added the Bookseller NPC at the Stardew Valley town location with scheduled appearance days, buy/trade menus, no-portrait shop presentation, morning in-town notice, and fixed-position spawning. - Hooked the retained permanent book powers into gameplay, including movement, horse speed, bomb damage reduction, defense, trash-can odds, artifact value, Marlon recovery cost, wild seeds, woodcutting, diamond drops, crab pots, roe treasure, friendship gains, void monster drops, mystery-box odds, and grass slowdown behavior. - Added shop and acquisition coverage for the currently available systems: Marnie Animal Catalogue, Dwarf Bombs book, Bookseller stock/trades, tree chopping, fishing treasure, monster drops, artifact spots, and Mystery Box book drops.
alpha

Starfield Pastoral 0.4.0

0.4.0
21 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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### Update Log (English) #### Headline Features - Added the first active-festival implementation, centered on the Spring 13 Egg Festival with map overlay activation, Pierre's festival shop, festival entry/exit handling, NPC venue takeover, main-event cutscenes, egg hunt scoring, winner resolution, and return-home flow. - Integrated Egg Festival story flow with the existing cutscene/event runtime instead of using a separate festival-only timeline, including fade timing, actor staging, camera control, spectator handling, multiplayer actor placement, and dynamic winner dialogue. - Added multiplayer-aware Egg Festival actor presentation so cutscene player actors can use sorted participant slots, real player UUIDs, player skins, slim/wide model selection, and copied equipment. #### Festival, Time, and Map Behavior - Added festival map overlay state handling for the Egg Festival venue and synchronized NPC runtime behavior with the overlay lifecycle. - Added Egg Festival time-freeze behavior so the venue holds the festival sky/time at 9:00 while participants are inside, then advances to the festival end time when the event finishes. - Fixed Egg Festival entry checks so the venue opens from the real 9:00 to 14:00 festival window and does not stay blocked by a stale same-day closed session during testing. - Restored the original setup/start messaging path for Spring 13, including the setup warning before 9:00 and the festival-start broadcast at 9:00. #### NPCs, Cutscenes, and Interaction Polish - Added Egg Festival NPC actor control for free-stage placement, main-event lineup, hunt-stage behavior, award-stage staging, temporary non-contestant removal, and spawn suppression during the contest. - Added Lewis start-contest confirmation so clicking Lewis prompts the original ready question before the main Egg Festival cutscene starts. - Matched the original NPC fallback winner branch: when no player reaches the egg threshold, Abigail wins, Vincent reacts, Abigail walks up for the prize, and then returns to the lineup. - Improved cutscene player/NPC visuals around black fades and award movement so real-stage transitions do not leak on screen and award winners face the expected direction. #### UI, Audio, Rewards, and Localization - Added Egg Festival HUD, actionbar timer/count display, scoreboard scoring, whistle/timer/coin/music feedback, and localized festival dialogue and system messages. - Added temporary player-facing prize text noting that prize items are not hooked up in this version yet. - Expanded English and Simplified Chinese localization for the new festival flow, including setup, entry, hunt, result, and award text.
release

Starfield Pastoral 0.3.10-fix2

0.3.10-fix2
20 мая 2026 г.384Minecraft: 1.21.1neoforge
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release

Starfield Pastoral 0.3.10-fix1

0.3.10-fix1
19 мая 2026 г.77Minecraft: 1.21.1neoforge
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### Update Log (English) #### Fixes - Fixed Stardew Valley pregen upgrades by synchronizing the region manifest with the bundled region files and bumping the pregen version, allowing existing saves to reinstall the updated map data. - Added Secret Woods access handling for existing saves, including per-player unlocked entrance visibility and collision behavior after clearing the hollow log. - Reworked the locked Secret Woods boundary so blocked players are pushed back with an actionbar warning instead of being repeatedly teleported and camera-locked. - Restored reliable Secret Woods resource-clump chopping by deferring custom clump removal until after the canceled vanilla break event finishes processing. - Changed Secret Woods slime refreshing to run lazily when an unlocked player actually enters the loaded Secret Woods area, instead of trying to spawn entities during farm wake-up while the area may be unloaded.
alpha

Starfield Pastoral 0.3.10

0.3.10
19 мая 2026 г.102Minecraft: 1.21.1neoforge
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### Update Log #### Headline Features - Added the first mastery-system pass, including mastery data, rewards, menu entry points, mastery blocks, mastery statues, and supporting sync payloads. - Added late-game forge and equipment foundations, including the mini forge, anvil/heavy furnace block entities, weapon forge data, combined rings, trinket items, and enchantment guard logic. - Added new companion/trinket presentation work for prismatic butterflies, fairy companions, frog/parrot/fairy-style trinkets, Galaxy Soul handling, and related client effects. #### Combat, Tools, and Player Progression - Expanded weapon stats, tooltips, cooldown handling, combat events, equipment sync, ring effects, and Curios integration paths. - Improved hoe, watering can, scythe, axe, pickaxe, pan, fishing rod, mining, forage, artifact spot, and skull-cavern reward behavior touched by the progression update. - Added or refined player-data fields and sync coverage for mastery, equipment, trinkets, forging, progression hints, and related UI state. #### Furniture, Models, and Interaction Polish - Rebuilt oak, spruce, and birch table models around the lower 14/16-block tabletop height, with full per-connection top-edge textures instead of rotated texture reuse. - Adjusted table display-item placement, table collision/selection shapes, tablecloth height, and table leg/top model composition to match the new table geometry. - Replaced oak, spruce, and birch chair models and textures, and raised their sitting height to 9/16-block so seating aligns with the updated models. - Added or updated furniture, mastery, forge, statue, forage grape, and item model resources used by the new release content. #### UI, Menus, Audio, and Assets - Expanded common GUI texture helpers and continued Stardew-style menu scaling/asset normalization across gameplay screens and tooltip components. - Added mini-forge and mastery-related client screens, renderers, item models, GUI resources, and localized text. - Added new sound assets and sound registrations for forge, mastery, combat, tool, and utility feedback. #### Fixes and Behavior Cleanup - Improved cutscene locking/tracking, NPC spawn/runtime handling, mail behavior, mine drops/spawns, farm/interior protection, pass-out flow, and time/event bookkeeping touched by the release pass. - Refined crop, bush, flower placement, sunflower, forage, berry, hot-spring visual, desert artifact spot, and utility block behaviors.
release

Starfield Pastoral 0.3.9fix2

0.3.9-fix2
17 мая 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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## 0.3.9fix2 - 2026-05-17 ### Update Log (English) #### Fixes - Tightened Stardew Valley social-page parity for NPCs, including Krobus visibility, unknown-name display, gift eligibility, and Introductions quest filtering. - Added the original Krobus mugshot crop to the social UI and wired the same mugshot into the Xaero Minimap NPC icon set. - Corrected Marnie's animal-shop counter route point and made NPCs finish walking naturally to route-point centers instead of relying on a final snap. - Prevented ore-pan sparkle points and fish splash bubbles from spawning in hot spring, farm, and sewer areas, and cleaned up existing invalid water-feature points when encountered.
release

Starfield Pastoral 0.3.9fix1

0.3.9fix1
17 мая 2026 г.483Minecraft: 1.21.1neoforge
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alpha

Starfield Pastoral 0.3.9

0.3.9
16 мая 2026 г.73Minecraft: 1.21.1neoforge
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## 0.3.9 - 2026-05-17 ### Update Log (English) #### Headline Features - Added the Stardew Valley 1.6-style Powers wallet page to the V-menu, following the active `PowersTab` / `Powers.json` layout model instead of the older unused skills-page wallet path. - Added standalone wallet/power icon assets for Forest Magic, Dwarvish Translation Guide, Rusty Key, Club Card, Special Charm, Skull Key, Magnifying Glass, Dark Talisman, Magic Ink, Bear Paw, Spring Onion Mastery, and Key to the Town. - Added client sync for `SpecialItems`, so wallet-style permanent unlocks can be displayed from authoritative player data instead of being inferred only from mail flags. - Promoted the Skull Key and Dwarvish Translation Guide toward true Stardew-style special items: permanent, not sellable, not consumed, synced to player special-item data, and visible in the powers page. - Added full item-tooltip rendering for item-backed powers in the V-menu, so special items show their real Minecraft/StardewCraft tooltip instead of a simplified hand-written hover label. #### Wallet, Powers, and Special Items - Added a new powers tab to the V-menu with the same nine-column icon rhythm used by Stardew Valley's power display. - Added locked-power rendering using dark translucent silhouettes and `???` hover text. - Added unlock checks that can use either a Stardew mail flag or a synced special-item id, preserving old-save compatibility while supporting the new special-item path. - Added Skull Key special-item persistence when the key enters a player's inventory, including `HasSkullKey`, `stardewcraft:skull_key`, save, sync, and obtained feedback. - Added Dwarvish Translation Guide special-item persistence using `HasDwarvishTranslationGuide` plus `stardewcraft:dwarvish_translation_guide`. - Changed Dwarvish Translation Guide use behavior from instant consume to a short right-click reading action. - Added local reading feedback for the Dwarvish Translation Guide: an immediate page-turn sound, additional page-turn sounds during use, and a visible sustained-use animation. - Kept Dwarvish Translation Guide completion feedback private to the user instead of broadcasting the read/learn sound to nearby players. - Added brown-themed tooltip border styling and special-item tooltip lines for the Dwarvish Translation Guide. - Added special-item type presentation for the Dwarvish Translation Guide, matching the Skull Key / Rusty Key style of permanent reward items. - Updated Dwarf language access so either the old mail flag or the new special-item unlock lets the player understand Dwarves. #### UI and Menu Work - Continued the large UI scale normalization pass, reducing direct large-atlas UV dependence in favor of standalone GUI textures and shared draw helpers. - Expanded common GUI texture helpers for powers icons and tintable power rendering. - Improved V-menu tooltip routing so inventory-backed UI entries can display native item tooltips with all custom injected Stardew lines intact. - Improved inventory, crafting, leaderboard, shop, farm, building, chest, catalogue, quest, overnight, and other Stardew-style screens touched by the scaling pass. - Improved GUI consistency for item rendering, menu boxes, tab interactions, hover text, button texture slices, and Stardew-style pixel scaling across GUI scales. - Added or refined font and UI resources needed by the newer menu and tooltip presentation. #### Leaderboards and Player Data - Extended the leaderboard foundation added in the previous line with more player-data integration, client cache handling, metrics, categories, and snapshot sync refinement. - Added player-data fields and sync coverage needed by powers, special items, crafting interactions, ranking snapshots, and other client-side displays. - Improved player login synchronization for several gameplay systems that need reliable first-open client state. - Added more server-authored data paths so menus do not depend on stale client guesses after login, dimension changes, or world reloads. #### World, Locations, and Movement - Continued the pre-generated map coordinate migration work, including a written ledger for tracked coordinate, version, and installation changes. - Continued cleanup around Stardew Valley prebuilt-region installation, interior allocation, desert layout handling, quarry access, farm-entry barriers, and cross-dimension teleport placement. - Consolidated interior and public-area protection logic so subspace protection is less scattered and easier to reason about. - Improved portal hints, interior transitions, NPC routing support, and location-graph behavior touched by the coordinate migration pass. - Improved biome patching, forage placement, artifact spots, coal forest clumps, quarry spawning, and map bootstrap behavior around newer world-layout assumptions. #### NPCs, Shops, Quests, and Events - Improved NPC movement and route-planning internals, including central movement service behavior, spawn management, path navigation, schedule runtime, and location graph usage. - Improved NPC friendship overview sync and friendship-related command/debug paths. - Refined shop services and purchase handling across several vendors, including item availability and interaction flows touched by the wallet/special-item work. - Refined Dwarf interaction behavior so the language gate follows both legacy and new unlock data. - Updated museum reward handling around special item rewards, including the Dwarvish Translation Guide path. - Improved event/cutscene payloads, debug commands, camera/player runtime details, and wake-up scheduling touched by this release pass. #### Items, Tools, Fishing, Warp, and Economy - Improved Stardew item tooltip injection for special items and related permanent rewards. - Improved fishing rod item data handling and treasure screen behavior touched by recent item-data work. - Improved warp wand behavior, unlock payloads, teleport payloads, destination handling, and related UI feedback. - Improved cooking, crafting inventory actions, shipping-bin menu behavior, and shop purchase payload handling. - Added compatibility and category-registration refinements for some vanilla/Stardew item interactions. #### Audio, Rendering, and Assets - Improved Stardew music manager behavior and sound registration touched by the current feature pass. - Updated several block entity renderers to align with current render helper and resource assumptions. - Improved Junimo text/model resources and related community-center UI presentation. - Added standalone powers icon resources and recorded source extraction coordinates for future auditing. - Updated many model/resource JSON files touched by the latest asset normalization pass. #### Localization and Documentation - Added English and Chinese text for the new powers page, wallet entries, special-item tooltips, Dwarvish Translation Guide feedback, and related UI labels. - Added or updated documentation for leaderboard planning and pre-generated coordinate migration tracking.
release

Starfield Pastoral 0.3.8-fix3

0.3.8-fix3
13 мая 2026 г.646Minecraft: 1.21.1neoforge
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## 0.3.8-fix3 - 2026-05-13 ### Update Log (English) #### Fixes - Fixed a Lewis cutscene crash that could happen when the client disconnected while an event was ending. - Fixed cutscene movement freezing so vertical motion is preserved and players are less likely to trigger flight checks. - Fixed targeted bait losing its target fish data when inserted into and removed from fishing rods. - Fixed Stardew Valley weather forcing vanilla overworld rain, so vanilla weather commands work normally again outside the Stardew Valley dimension. - Fixed auto-grabbers not collecting held animal products such as cow milk, goat milk, sheep milk, and wool. - Fixed auto-feed troughs failing to detect their barn or coop when placed as valid adjacent interior fixtures. - Fixed auto-feed trough hay consumption so it now pulls from the owning farm's shared silo storage instead of the interacting player's personal key. - Fixed silo, pasture grass, and wheat hay storage ownership so hay is credited to the farm where the action happens. - Fixed Stardew bed interactions so players enter the sleeping pose before confirming sleep, can cancel back out of bed, and no longer get placed at incorrect offsets on custom bed models. - Fixed Stardew multiplayer sleep voting so only players who remain in bed count toward the vote, while waiting sleepers continue recovering stamina each second. - Fixed charged hoe range previews disappearing when aiming at protected Stardew yellow dirt. #### Changes - Auto-feed troughs now continuously perform low-frequency refill checks while the chunk is loaded, pulling silo hay into empty connected trough networks as needed. - Shared-farm hay storage now aggregates legacy member-owned hay while using the farm owner as the canonical storage key for new hay. - Stardew Valley weather sync now uses the custom Stardew weather state instead of mutating vanilla level weather. - Custom Stardew beds now resolve their sleep anchor to the correct head block and use vanilla sleeping orientation/rendering behavior instead of applying custom entity position offsets. #### Localization - Added or corrected small English and Chinese localization entries touched by the fix pass.
alpha

Starfield Pastoral 0.3.6-alpha

0.3.6-alpha
26 апр. 2026 г.71Minecraft: 1.21.1neoforge
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# StarfieldPastoral | 星野牧歌 0.3.6 ## First Public Early Test Release Version 0.3.6 is the first formal public early test release of StarfieldPastoral | 星野牧歌. This is not a small concept build or a bare prototype. It is a public alpha release with a broad playable foundation already in place. The current goal of the project is to steadily build a valley-life experience inside Minecraft with daily rhythm, long-term progression, rural atmosphere, and expanding gameplay systems. If you are looking for more than a simple farm-themed content pack, 0.3.6 is the point where StarfieldPastoral becomes something players can seriously jump into and start exploring. ## Release Highlights - First formal public early test release - Broad playable gameplay foundation already available - Built around a full valley-life gameplay loop rather than isolated themed features - Multiplayer-compatible direction with ongoing work toward a strong shared farm experience - Large-scale system coverage already in place across farming, animals, fishing, NPC routines, progression, and world systems ## Implemented or Playable Systems ### Farming and Progression - farmland, crops, planting flow, and growth management - daily routine systems, time flow, and overnight settlement - seasonal gameplay foundations - shipping, farm progression, and core life-sim loop systems ### Animal Systems - barns, coops, and related building management - feed troughs, hay flow, and feeding logic - outdoor grass eating, animal state handling, and interaction UI - supporting animal utility content and quality-of-life features ### Fishing Systems - fish data and location rules - runtime fishing flow and core fishing logic - treasure tables and extended fishing content foundations - supporting gameplay systems built around the fishing loop ### NPC and Daily Life Systems - NPC schedules - dialogue, mail, and relationship-related foundations - event triggers and cutscene foundations - player data connections for daily progression systems ### World and Area Systems - valley-related spaces and dedicated world content - interior and subspace systems - shops, warp systems, and minecart-related foundations - weather, mine, and desert content foundations - community center-related content foundations ### Machines and Utility Content - artisan and utility facilities such as kegs, casks, looms, smokers, worm bins, and related systems - gameplay utility blocks and farm facilities - expanding infrastructure for a more complete valley-life loop ## Multiplayer Farm Experience StarfieldPastoral is not being built only for solo play. Version 0.3.6 already includes practical multiplayer-facing logic and compatibility work intended to support a shared farm experience, including: - players progressing through the same valley space together - daily farm systems designed with multiplayer behavior in mind - catch-up handling for offline players and their farm progress - multiplayer-friendly safeguards and optimizations in selected farm systems - continued work toward making farming, animals, progression, and daily flow feel better in multiplayer sessions In other words, 0.3.6 is not just “able to run in multiplayer”. It is already moving toward a genuinely enjoyable multiplayer farm experience. ## Current Version Status Please note that 0.3.6 is still an alpha-stage public early test release. That means: - the project already has a substantial playable foundation - it is not yet a final or feature-complete release - some systems are still being expanded, refined, and brought into stronger overall parity - future versions will continue improving content coverage, gameplay detail, and consistency If you join at this stage, you are stepping into a project that is already playable, already ambitious in scope, and still growing quickly. ## Platform - Minecraft 1.21.1 - NeoForge 21.1.217 - Java 21 ## Feedback This is a formal public early test release. If you encounter bugs, balancing issues, multiplayer sync problems, or have feedback on system behavior, your reports are valuable and will directly help shape the next stage of development. Thank you for trying StarfieldPastoral | 星野牧歌 in its first public release.