
Spawn Elytra
An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra
Автор: blaxk6,1 тыс.22обновлён 22 июл. 2026 г.
УправлениеТранспортУтилиты
Описание
Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.
Default Config
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.5
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, pl
language: en
# Game mode restrictions
game_modes:
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Fireworks settings
fireworks:
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
# Bedrock (Geyser/Floodgate) support
bedrock:
# Bedrock Edition cannot glide without a real elytra equipped. When enabled,
# Bedrock players inside the spawn area receive a temporary elytra. They use
# it like a normal elytra: jump, then press jump again while falling. Since
# Bedrock has no offhand/F key, Bedrock players always boost by pressing sneak
# while gliding.
enabled: true
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: true
# Set to false to disable the "boost activated" message
show_boost_activated: true
# Set to true to show an actionbar when Elytra is disabled in Creative mode
show_creative_disabled: false
# Message style: classic or small_caps
style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
# Vertical range above and below player for particle display
vertical_range: 20
# Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
# Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
# Particle size multiplier for better visibility from distance
particle_size: 2.0
# Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
# Enable hunger consumption while using the spawn elytra features
enabled: false
# How hunger should be consumed: activation, distance, or time
mode: activation
# Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
# Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
# Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
# Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
# Seconds of gliding before hunger is consumed
seconds_per_point: 30
# Hunger consumed each time the timer elapses
hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
# If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
# Enable spawn elytra in this world
enabled: true
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
# Spawn area configuration
spawn_area:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point with radius
# advanced: Uses custom spawn coordinates defined below
mode: auto
# Area type: 'circular' or 'rectangular'
area_type: circular
# Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0
y: 64
z: 0
# Secondary coordinates (only used for rectangular areas)
# Setting all to 0 uses circular area with radius instead
x2: 0
y2: 0
z2: 0
# Boost settings
boost:
# Enable boost functionality
enabled: true
# The strength of the boost when pressing the boost key
strength: 4
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
direction: forward
# Maximum number of boosts allowed per elytra flight (1 = single boost)
max_boosts: 1
# Cooldown in seconds between boosts (0 = no cooldown, only applies when max_boosts > 1)
boost_cooldown: 0
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
# F-key specific settings (only used when activation_mode: f_key)
f_key:
# Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5
Craft Attack Replica
Paste this into the config if you want the spawn elytra to behave like in Craft Attack:
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.5
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, pl
language: en
# Game mode restrictions
game_modes:
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Fireworks settings
fireworks:
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
# Bedrock (Geyser/Floodgate) support
bedrock:
# Bedrock Edition cannot glide without a real elytra equipped. When enabled,
# Bedrock players inside the spawn area receive a temporary elytra. They use
# it like a normal elytra: jump, then press jump again while falling. Since
# Bedrock has no offhand/F key, Bedrock players always boost by pressing sneak
# while gliding.
enabled: true
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: false
# Set to false to disable the "boost activated" message
show_boost_activated: false
# Set to true to show an actionbar when Elytra is disabled in Creative mode
show_creative_disabled: false
# Message style: classic or small_caps
style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
# Vertical range above and below player for particle display
vertical_range: 20
# Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
# Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
# Particle size multiplier for better visibility from distance
particle_size: 2.0
# Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
# Enable hunger consumption while using the spawn elytra features
enabled: false
# How hunger should be consumed: activation, distance, or time
mode: activation
# Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
# Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
# Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
# Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
# Seconds of gliding before hunger is consumed
seconds_per_point: 30
# Hunger consumed each time the timer elapses
hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
# If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
# Enable spawn elytra in this world
enabled: true
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
# Spawn area configuration
spawn_area:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point with radius
# advanced: Uses custom spawn coordinates defined below
mode: auto
# Area type: 'circular' or 'rectangular'
area_type: circular
# Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0
y: 64
z: 0
# Secondary coordinates (only used for rectangular areas)
# Setting all to 0 uses circular area with radius instead
x2: 0
y2: 0
z2: 0
# Boost settings
boost:
# Enable boost functionality
enabled: true
# The strength of the boost when pressing the boost key
strength: 4
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
direction: forward
# Maximum number of boosts allowed per elytra flight (1 = single boost)
max_boosts: 1
# Cooldown in seconds between boosts (0 = no cooldown, only applies when max_boosts > 1)
boost_cooldown: 0
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
# F-key specific settings (only used when activation_mode: f_key)
f_key:
# Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5
Последние версии
Все версии →release
Spawn Elytra 1.5
1.522 июл. 2026 г.1,9 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur, spigot
Что нового
<details>
<summary>
<img src="https://cdn.modrinth.com/data/cached_images/c852996e53690b60f68333c54359ec5137cf1a36.png" width="15">
Changelog
</summary>
### Added
#### Bedrock Support (Geyser/Floodgate)
- **Full Bedrock Edition support** - enabled by default via `bedrock.enabled`
- Bedrock clients cannot glide without a real elytra, so Bedrock players receive a protected temporary elytra while inside the spawn area and deploy it natively (jump, then jump again while falling)
- The original chestplate is stored with the player data and returned automatically when they leave the area, land outside it, log out or die
- The temporary elytra cannot be moved, dropped, stored or duplicated
- Other players keep seeing the original chestplate
- **Sneak to boost**: Bedrock has no offhand key, so Bedrock players boost by pressing sneak while gliding
- Interactive chat menus (welcome, settings, setup, update) show plain commands to Bedrock players since Bedrock cannot click chat components
#### Multiple Boosts
- **Boosts per flight** - `boost.max_boosts`
- Allow more than one boost per elytra flight (default: 1, same behavior as before)
- **Boost cooldown** - `boost.boost_cooldown`
- Optional cooldown in seconds between boosts
- Actionbar messages show the remaining boosts
#### Folia Support
- The plugin now runs on Folia (experimental, some features dont work yet!)
#### New Placeholders
- `%spawnelytra_flying%` - whether the player is currently using the spawn elytra
- `%spawnelytra_in_area%` - whether the player is inside the spawn area
- `%spawnelytra_boosts_remaining%` - boosts left in the current flight
#### Polish Translation
- Polish (pl) is now included, thanks to [vuxeim](https://github.com/vuxeim)
---
### Changed
- **License**: The plugin is now licensed under the Mozilla Public License 2.0
- **Build**: Migrated from Maven to Gradle
- **Config**: Existing 1.4 configs are migrated automatically, the new `bedrock` and boost fields are added and a backup is created
---
### Fixed
- Spawn elytra no longer conflicts with `/fly` from plugins like EssentialsX
- Resource leak when creating backups and missing verification of the playerdata folder
- Missing language keys and outdated version labels in generated configs
</details>
I'd really appreciate your <a href="https://github.com/blax-k/SpawnElytra/issues" target="_blank">feedback</a> on this version! Also, if you have *any* idea for the plugin you can also create a [feature request](https://github.com/blax-k/SpawnElytra/issues)!
release
Spawn Elytra 1.4
1.425 окт. 2025 г.2,7 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur, spigot
Что нового
<details>
<summary>
<img src="https://cdn.modrinth.com/data/cached_images/c852996e53690b60f68333c54359ec5137cf1a36.png" width="15">
Changelog
</summary>
### Added
#### Setup & Configuration
- **Setup Wizard** - New command `/spawnelytra setup`
- Interactive setup process for defining spawn areas
- Set position 1 and position 2 for rectangular areas
- Choose activation mode: `double_jump`, `auto`, `sneak_jump`, or `f_key`
- Save or cancel with immediate config update
- Exit anytime with `/spawnelytra setup exit`
- **Settings Menu** - `/spawnelytra settings`
- Change language and message style in-game
- `/spawnelytra set language <en|de|es|fr>` - Set language
- `/spawnelytra set style <classic|small_caps>` - Set message style
- **Area Visualization** - `/spawnelytra visualize [seconds]`
- Optional duration argument to specify how long to show particles (default: 30 seconds)
- Configurable vertical range for particle display
- Additional vertical range for corner/cardinal pillars
- Particle update frequency control (ticks between updates)
- Particle size multiplier for better visibility from distance
- Enhanced particles option for brighter colors and additional effects
- **First Install Welcome**
- Automatic welcome message on first installation
- Interactive prompts to select language and message style
- Option to start quick setup wizard immediately
- Dismissible with `/spawnelytra dismiss` command
- I tried to make this as non-invasive as possible. I'd appreciate [feedback](https://github.com/blax-k/SpawnElytra/issues).
#### Per-World Configuration
- **World-Specific Settings** under `worlds.<world>`
- Configure different settings for each world
- Enable/disable elytra per world
- Different activation modes per world
- World-specific spawn areas and boost settings
#### Spawn Area Options
- **Flexible Area Definition**
- `spawn_area.mode`: Choose between `auto` (uses world spawn) or `advanced` (custom coordinates)
- `spawn_area.area_type`: Define areas as `circular` or `rectangular`
- Circular areas: Use center point (x, y, z) with radius
- Rectangular areas: Use two corner points (x, y, z) and (x2, y2, z2)
#### Hunger Consumption System (Off by default)
- **Optional Hunger Cost** - `hunger_consumption.enabled`
- Multiple consumption modes: `activation`, `distance`, or `time`
- **Activation mode**: Consume hunger each time elytra activates
- **Distance mode**: Consume hunger based on blocks traveled
- **Time mode**: Consume hunger based on flight duration
- Configurable minimum food level protection
- Adjustable hunger cost for each mode
#### Message & Display Options
- **Message Style Settings** - `messages.style`
- `classic`: Normal message formatting
- `small_caps`: Small caps text style
- **Message Toggles**
- `messages.show_press_to_boost`: Toggle boost activation messages
- `messages.show_boost_activated`: Toggle boost confirmation messages
- `messages.show_creative_disabled`: Show actionbar when elytra is disabled in creative mode
#### Game Mode Restrictions
- **Adventure Mode Control** - `game_modes.disable_in_adventure`
- Option to disable elytra in adventure mode (in addition to existing creative mode toggle)
- Prevents elytra activation in adventure mode when enabled
#### Multi-Language Support
- **Four Languages Included**
- English (en)
- German (de)
- Spanish (es)
- French (fr)
---
### Migration
#### Automatic Data Migration
- Plugin automatically migrates settings from the now legacy folder **CraftAttackSpawnElytra**
- Migration is triggered when the old plugin folder is detected on startup
- Existing configuration data is migrated and backed up to `plugins/SpawnElytra/backups/<timestamp>`
- Language files are **not** migrated due to completely different formatting (MiniMessage vs legacy)
- Old language files are preserved in the backup folder if needed
**Important Note**
This plugin checks for the `CraftAttackSpawnElytra` directory on startup. If files are found, they are moved to `SpawnElytra` and backed up. To prevent this behavior, add `prevent-spawnelytra-from-migrating: true` to config.yml before starting the server.
---
### Changed
- **Plugin Name**: `CraftAttackSpawnElytra` → `SpawnElytra`
- **Maven Artifact**: `craftattackspawnelytra` → `spawnelytra`
- **Package Structure**: Reorganized into logical subpackages
- `command` - Command handling
- `config` - Configuration management and updates
- `data` - Player data management
- `integration` - Third-party integrations (PlaceholderAPI)
- `listener` - Event listeners (core elytra mechanics)
- `setup` - Setup wizard and session management
- `util` - Utility classes (messaging, scheduling, backups, updates)
#### Default Settings
- **Default Language**: Changed from German (de) to English (en)
- Users can still select German or other languages via config or settings command or the first install message
#### Dependencies & Build
- **Maven Shade Plugin**: Updated from `3.5.3` to `3.6.0`
- **Adventure API**: Added complete MiniMessage support
- adventure-api: `4.17.0`
- adventure-text-minimessage: `4.17.0`
- adventure-text-serializer-plain: `4.17.0`
- adventure-platform-bukkit: `4.3.4`
- **Gson**: Added for Modrinth JSON handling and update checking
- **Improved Relocations**: Better dependency shading for bStats and Adventure libraries
#### Configuration Format
- **Restructured Config Layout**
- Clearer organization with global settings and world-specific sections
- More detailed comments explaining each option
- Grouped related settings (game_modes, fireworks, messages, visualization, hunger_consumption)
- Spawn area settings nested under `spawn_area` with mode and area_type options
---
### Fixed / Improved
#### Cleanup & Stability
- **Better Cleanup on Disable**: Properly cancels visualization tasks and clears player data when plugin is disabled
- **Better Logout Handling**: Removes player-specific data and tasks when players disconnect
- **Visualization Task Management**: Prevents memory leaks from lingering particle tasks
#### Messaging System
- **MiniMessage Format**: All messages now use MiniMessage for text formatting
- Support for colors, gradients, hover text, and click actions
- Legacy color codes are no longer used
</details>
release
Spawn Elytra 1.3
1.320 июн. 2025 г.629Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10paper, purpur, spigot
Что нового
## v1.3
<details>
<summary>
<img src="https://cdn.modrinth.com/data/cached_images/c852996e53690b60f68333c54359ec5137cf1a36.png" width="15">
Changelog
</summary>
### Added
- **Sneak + Jump Mode**: Hold sneak while (double) jumping to activate elytra flight
- **F-Key Mode**: Press F (swap hands) to activate elytra with an upward launch boost
- **Firework disabler**: Disable the use of fireworks while in spawn elytra without having an real elytra eqquiped **(This _isn't_ enabled by default!)** - suggestion by [MYNTAX](https://github.com/blaxkkkk/SpawnElytra/issues/2) on github, if you also have an suggestion, please feel free to create an suggestion "issue" on github!
```yaml
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_fireworks_in_spawn_elytra: false
```
### Changed
- **Fixed Rectangular Area Config**: Define custom spawn areas using two coordinate points
- **New: Area Visualization**: New `/spawnelytra visualize` command to see your configured area with particles (client side, green particles for the border, end rod particles for the center)
- **1.20-1.20.6 support**
- **1.21.6 support**
- **Boost Direction Control**: Choose between forward momentum (default) or upward boost
- **Performance Optimizations**: More efficient area checking and event handling
- I also reduced the frequency in update checks from every hour to every six hours, as it gets annoying very fast.
**Note**: The config has been restructured. They _should_ be automatically migrated.
That's all for today!
</details>
release
Spawn Elytra 1.2.1
1.2.124 мая 2025 г.137Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
I fixed an oversight on my end where the Spawn Elytra doesn't work in Adventure Mode.
I also added an new option in the config:
```
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
```
so if you do want that the spawn elytra does not work in adventure you can set it to true.
This issue was submitted on [github](https://github.com/blaxkkkk/SpawnElytra/issues), if you find any more issues or have suggestions to improve the plugin, feel free to create an "suggestion" issue
_I also plan on reducing the frequency in update notifications_
Thanks for 600 Downloads!
release
Spawn Elytra 1.2
1.214 мар. 2025 г.234Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5paper, purpur, spigot
Что нового
I added _many_ new features.
## Config Comparison:
<details>
<summary>New Config</summary>
```yaml
# Spawn Elytra Plugin by Blaxk_
# Plugin Version: 1.2
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
activation_mode: double_jump
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point
# advanced: Uses custom spawn coordinates defined below
mode: auto
# The radius around spawn where elytra boosting is enabled
# (only used in auto mode or if x2, y2, z2 are all set to 0)
radius: 100
# The strength of the boost when pressing the boost key
strength: 2
# The world where the spawn elytra feature is enabled
world: world
# Custom spawn coordinates and dimensions (used when mode is 'advanced')
spawn:
# First point of the elytra area
x: 0
y: 64
z: 0
# Second point of the elytra area
# Setting all x2/y2/z2 to 0 will use the radius-based circular area instead
# Example: Using x=0, y=64, z=0 and x2=100, y2=128, z2=100 creates a rectangular area
# between those two coordinate points
x2: 0 # Second X coordinate
y2: 0 # Second Y coordinate
z2: 0 # Second Z coordinate
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
boost_sound: ENTITY_BAT_TAKEOFF
# Available languages: en, de, es, fr, hi, zh, ar
language: en
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: true
# Set to false to disable the "boost activated" message
show_boost_activated: true
# Set to true to use custom messages below instead of language file messages
use_custom_messages: false
# Custom messages
# {key} is used represent the offhand key (F by default)
# Due to limitations from minecraft, you cant enter any key you want.
# Legacy color codes (&a, &e, etc.) are supported
press_to_boost: '&6Press &6&l{key} &6to boost yourself.'
boost_activated: '&a&lBoost activated!'
```
</details>
<details>
<summary>Old Config</summary>
```yaml
# Plugin from Blaxk_
radius: 50
strength: 2
world: world
# Defines the language of the plugin. You can change it to 'de' for german, or 'en' for english.
language: de
```
</details>
## What's New in 1.2?
### New Features
- **New Language Support**: Added support for Spanish, French, Hindi, Chinese, and Arabic (This was translated using Google Translate tho, so please report any errors [here](https://github.com/blaxkkkk/spawnelytra))
- **Advanced Mode**: I added an advanced mode so you can define an exact area instead of using radius.
- **Activation Modes**: Instead of Double Jumping to activate the elytra, you can configure it so the elytra activates automatically when 3 Blocks of Air is under you.
- **Config Reload Command**: I added an very simple /spawnelytra reload (or /se reload) command to reload the config. Some things dont update tho (like activation sound) so i still recommend restarting
- **Editable Boost Message**: You can now customize the Press F to boost yourself and Boost activated message even with custom formatting. (Hex support or Minimessage support coming soon)
- **PlaceholderAPI Integration**
- **Permission System**
- **bStats**
- Basically everything is now fully customizable, including the sound when you boost :D
## New Permissions
- `spawnelytra.admin` - Access to config reload (/se reload)
- `spawnelytra.use` - Allows players to use the elytra feature (Default: True ofc)
- `spawnelytra.useboost` - Allows players to use the boost feature
## PlaceholderAPI Support
If PlaceholderAPI is installed, you can now use these placeholders:
- `%spawnelytra_fly_count%` - Number of times a player has used the elytra
- `%spawnelytra_boost_count%` - Number of times a player has used the boost
- `%spawnelytra_total_count%` - Total number of elytra and boost uses
---
Your existing configuration will be automatically updated with new options while preserving your settings :)
If you encounter any issues or have suggestions for future updates, please let me know [here](https://github.com/blaxkkkk/spawnelytra).
release
Spawn Elytra 1.1
1.14 дек. 2024 г.295Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
Что нового
## [Please use the newest version](https://modrinth.com/plugin/spawn-elytra/versions)
I completly reworked this plugin, added language support (en - english and de - german) and more.
release
Spawn Elytra 1.0
1.017 авг. 2024 г.202Minecraft: 1.21, 1.21.1paper, purpur, spigot
Что нового
Added the base plugin.